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Új téma nyitása  Hozzászólás a témához  [ 2 hozzászólás ] 
Szerző Üzenet
HozzászólásElküldve: 2015.12.12. 21:15 
Offline
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Csatlakozott: 2015.12.05. 14:36
Hozzászólások: 34
Megköszönt másnak: 16 alkalommal
tehát ne csak fegyverek legyenek hanem pisztolyokat is kelljen választani..

SMA Forráskód: [ Mindet kijelol ]
  1. #include < amxmodx >
  2. #include < amxmisc >
  3. #include < fun >
  4. #include < fakemeta >
  5. #include < cstrike >
  6. #include < hamsandwich >
  7.  
  8. #pragma semicolon 1
  9.  
  10. #define VERSION "0.0.1"
  11.  
  12. #define prefix "[-|MNK|-]"
  13.  
  14. #define Max_Players 32
  15.  
  16. #define OFFSET_PRIMARYWEAPON 116
  17. #define OFFSET_C4_SLOT 372
  18.  
  19. #define Weapon_Menu_Name "\r[\wFegyver Csomagok\r]"
  20.  
  21. #define Next_Button "Következő"
  22. #define Back_Button "Vissza"
  23. #define Exit_Button "Kilépés"
  24.  
  25. #define Money_Hud ( 1 << 5 )
  26.  
  27. new g_iWPCT;
  28. new g_iWPTE;
  29.  
  30. new pCvarMaxCTWps;
  31. new pCvarMaxTEWps;
  32.  
  33. new pCvarWPBlock;
  34.  
  35. new pCvarFlash;
  36. new pCvarHe;
  37. new pCvarSmoke;
  38.  
  39. new pCvarKevlar;
  40. new pCvarDefuser;
  41.  
  42. new pCvarMoney;
  43. new pCvarBlockBuy;
  44. new pCvarUnAmmo;
  45.  
  46. new const g_szMessages [ ] [ ] =
  47. {
  48. "",
  49. "Csapatonként csak két ember AWP-zhet!",
  50. "^3%s^1 WP^4 csak^1 4v4-től használható!",
  51. "A vásárlás letíltva!",
  52. "Te már választottál fegyvert!"
  53. };
  54.  
  55. new const g_szWeaponMenuNames [ ] [ ] = {
  56.  
  57. "\d[\rM4A1 Csomag\d]",
  58. "\d[\rAK47 Csomag\d]",
  59. "\d[\rAWP Csomag\d]",
  60. "\d[\rM249 Csomag\d]",
  61. "\d[\rAUG Csomag\d]",
  62. "\d[\rFamas Csomag\d]",
  63. "\d[\rGalil Csomag\d]",
  64. "\d[\rMP5 Csomag\d]",
  65. "\d[\rXM1014 Csomag\d]",
  66. "\d[\rM3 Csomag\d]",
  67. "\d[\rScout Csomag\d]"
  68. };
  69.  
  70. new const g_szWeaponsName [ ] [ ] = {
  71.  
  72. "weapon_m4a1",
  73. "weapon_ak47",
  74. "weapon_awp",
  75. "weapon_m249",
  76. "weapon_aug",
  77. "weapon_famas",
  78. "weapon_galil",
  79. "weapon_mp5navy",
  80. "weapon_xm1014",
  81. "weapon_m3",
  82. "weapon_scout"
  83. };
  84.  
  85. new const g_szPistolName [ ] = "weapon_deagle";
  86.  
  87. const DoNotReload = ( ( 1 << CSW_HEGRENADE ) | ( 1 << CSW_SMOKEGRENADE ) | ( 1 << CSW_FLASHBANG ) | ( 1 << CSW_KNIFE ) | ( 1 << CSW_C4 ) );
  88. new const maxAmmo[ 31 ] = {
  89.  
  90. 0,
  91. 52,
  92. 0,
  93. 90,
  94. 1,
  95. 32,
  96. 1,
  97. 100,
  98. 90,
  99. 1,
  100. 120,
  101. 100,
  102. 100,
  103. 90,
  104. 90,
  105. 90,
  106. 100,
  107. 120,
  108. 30,
  109. 120,
  110. 200,
  111. 32,
  112. 90,
  113. 120,
  114. 90,
  115. 2,
  116. 35,
  117. 90,
  118. 90,
  119. 0,
  120. 100
  121. };
  122.  
  123. new g_szBuyCommands[ ][ ] =
  124. {
  125. "usp", "glock", "deagle", "p228", "elites", "fn57", "m3", "xm1014", "mp5", "tmp", "p90", "mac10", "ump45", "ak47",
  126. "galil", "famas", "sg552", "m4a1", "aug", "scout", "awp", "g3sg1", "sg550", "m249", "vest", "vesthelm", "flash", "hegren",
  127. "sgren", "defuser", "nvgs", "shield", "primammo", "secammo", "km45", "9x19mm", "nighthawk", "228compact", "12gauge",
  128. "autoshotgun", "smg", "mp", "c90", "cv47", "defender", "clarion", "krieg552", "bullpup", "magnum", "d3au1", "krieg550",
  129. "buyammo1", "buyammo2"
  130. };
  131.  
  132. new const g_szMenuCommands[ ] [ ] =
  133. {
  134. "fegyo",
  135. "say fegyo",
  136. "say_team fegyo",
  137.  
  138. "fegyver",
  139. "say fegyver",
  140. "say_team fegyver",
  141.  
  142. "say /fegyo",
  143. "say_team /fegyo",
  144.  
  145. "say /fegyver",
  146. "say_team /fegyver"
  147.  
  148. };
  149.  
  150. new g_msgHideWeapon;
  151. new g_bHasWeapon[ Max_Players ];
  152.  
  153. public plugin_init ( ) {
  154.  
  155. register_plugin( "Advanced Weapon Menu", VERSION, "#YouCantStopMe" );
  156.  
  157. RegisterHam( Ham_Spawn, "player", "func_OpenWeaponMenu", 1 );
  158.  
  159. pCvarMaxCTWps = register_cvar( "awm_max_ct_awp", "2" ); // Ct-nél 2 AWP-s lehet.
  160. pCvarMaxTEWps = register_cvar( "awm_max_te_awp", "2" ); // Terroristáknál 2 AWP-s lehet.
  161.  
  162. pCvarWPBlock = register_cvar( "awm_allow_wp_player", "4" ); // Ha mindkét csapatban van 4-4 játékos akkor engedi az AWP-t
  163.  
  164. pCvarFlash = register_cvar( "awm_give_flash", "2" ); // Itt tudod beállítani ,hogy adjon-e füst gránátot. ( 0 = Nem ad ) Alap: 2 Flash gránát
  165. pCvarHe = register_cvar( "awm_give_he", "1" ); // Itt tudod beállítani ,hogy adjon-e füst gránátot. ( 0 = Nem ad ) Alap: 1 Robanó gránát
  166. pCvarSmoke = register_cvar( "awm_give_smoke", "0" ); // Itt tudod beállítani ,hogy adjon-e füst gránátot. ( 0 = Nem ad )
  167.  
  168. pCvarKevlar = register_cvar( "awm_give_kevlar", "2" ); // Itt tudod beállítani ,hogy adjon-e kevlárt. ( 0 = Nem Ad ) Alap: 2 ( Kevlár + Sisak )
  169. pCvarDefuser = register_cvar( "awm_give_defuser", "1" ); // Itt tudod beállítani ,hogy adjon-e defusert. ( 0 = Nem Ad )
  170.  
  171. pCvarUnAmmo = register_cvar( "awm_unlimited_ammo", "1" ); // Itt tudod beállítani ,hogy elfoggyon-e a tár vagy ne. Alap: 1 ( Tehát nem fogy el a tár )
  172.  
  173. pCvarBlockBuy = register_cvar( "awm_block_buy", "1" ); // Itt tudod beállítani ,hogy tiltsa-e a vásárlást vagy ne. Alap 1 ( Tehát tiltva van ) ( 0 = Nincs tiltva )
  174. pCvarMoney = register_cvar( "awm_set_money", "0" ); // Itt tudod beállítani ,hogy mennyi pénze legyen a játékosoknak. ( 0 = Nincs , eltűnik a hudról is ) Alap: 0
  175.  
  176. g_msgHideWeapon = get_user_msgid( "HideWeapon" );
  177.  
  178. for( new i = 0; i < sizeof( g_szBuyCommands ); i++ )
  179. register_clcmd( g_szBuyCommands[ i ], "cmd_BlockBuy" );
  180.  
  181. for( new i = 0; i < sizeof( g_szMenuCommands ); i++ )
  182. register_clcmd( g_szMenuCommands[ i ], "cmd_ShowWeaponMenu" );
  183.  
  184. register_event( "ResetHUD", "onResetHUD", "b" );
  185. register_event( "CurWeapon", "eCurWeapon", "be", "1=1" );
  186.  
  187. register_message( g_msgHideWeapon, "msgHideWeapon" );
  188.  
  189. register_logevent( "eRoundEnd", 2, "1=Round_End" );
  190. }
  191.  
  192. public client_connect( iClient ) {
  193.  
  194. g_bHasWeapon[ iClient ] = false;
  195. }
  196.  
  197. public client_disconnect( iClient ) {
  198.  
  199. g_bHasWeapon[ iClient ] = false;
  200. }
  201.  
  202. public cmd_ShowWeaponMenu( iClient ) {
  203.  
  204. switch( g_bHasWeapon[ iClient ] ) {
  205.  
  206. case true:
  207. {
  208. ColorChat( iClient, "^3%s %s" , prefix, g_szMessages[ 4 ] );
  209.  
  210. return PLUGIN_HANDLED;
  211. }
  212. case false: func_OpenWeaponMenu( iClient );
  213. }
  214. return PLUGIN_HANDLED;
  215. }
  216.  
  217. public cmd_BlockBuy( iClient ) {
  218.  
  219. if( !get_pcvar_num( pCvarBlockBuy ) )
  220. return PLUGIN_CONTINUE;
  221.  
  222. ColorChat( iClient, "^3%s %s" , prefix, g_szMessages[ 3 ] );
  223. return PLUGIN_HANDLED;
  224. }
  225.  
  226. public eCurWeapon( iClient ) {
  227.  
  228. if( get_pcvar_num( pCvarUnAmmo ) ) {
  229.  
  230. if( is_user_alive( iClient ) ) {
  231.  
  232. new weapon = read_data( 2 );
  233. if( !( DoNotReload & ( 1 << weapon ) ) ) {
  234.  
  235. cs_set_user_bpammo( iClient, weapon, maxAmmo[ weapon ] );
  236. }
  237. }
  238. }
  239. }
  240.  
  241. public onResetHUD( iClient ) {
  242.  
  243. if( !get_pcvar_num( pCvarMoney ) ) {
  244.  
  245. message_begin( MSG_ONE, g_msgHideWeapon, _, iClient );
  246. write_byte( Money_Hud );
  247. message_end( );
  248. }
  249. }
  250.  
  251. public msgHideWeapon( ) {
  252.  
  253. if( !get_pcvar_num( pCvarMoney ) ) {
  254.  
  255. set_msg_arg_int( 1, ARG_BYTE, get_msg_arg_int( 1 ) | Money_Hud );
  256. }
  257. }
  258.  
  259. public eRoundEnd ( ) {
  260.  
  261. g_iWPCT = 0;
  262. g_iWPTE = 0;
  263. }
  264.  
  265. public func_OpenWeaponMenu ( iClient ) {
  266.  
  267. if( !is_user_alive( iClient ) )
  268. return;
  269.  
  270. cs_set_user_money( iClient, get_pcvar_num( pCvarMoney ) );
  271.  
  272.  
  273. g_bHasWeapon[ iClient ] = false;
  274.  
  275. new szMenuTitle[ 121 ];
  276. new szMenuItem[ 121 ];
  277.  
  278. format( szMenuTitle, charsmax( szMenuTitle ), "\r%s^n\w%s", prefix, Weapon_Menu_Name );
  279.  
  280. StripUserWeapons( iClient );
  281. new menu = menu_create( szMenuTitle, "func_OpenWeaponMenu_handler" );
  282.  
  283. for( new i = 0; i < sizeof( g_szWeaponMenuNames ); i++ ) {
  284.  
  285. if( i != 2 ) {
  286.  
  287. format( szMenuItem, charsmax( szMenuItem ), "\w%s", g_szWeaponMenuNames[ i ] );
  288. }
  289. else {
  290. switch( get_user_team( iClient ) )
  291. {
  292. case 1: format( szMenuItem, charsmax( szMenuItem ), "\w%s \y[Első %d embernek]", g_szWeaponMenuNames[ i ], get_pcvar_num( pCvarMaxTEWps ) );
  293. case 2: format( szMenuItem, charsmax( szMenuItem ), "\w%s \y[Első %d embernek]", g_szWeaponMenuNames[ i ], get_pcvar_num( pCvarMaxCTWps ) );
  294. default: continue;
  295. }
  296. }
  297.  
  298. menu_additem( menu, szMenuItem, _, 0 );
  299. }
  300.  
  301. menu_setprop( menu, MPROP_EXIT, MEXIT_ALL );
  302. menu_setprop( menu, MPROP_BACKNAME, Back_Button );
  303. menu_setprop( menu, MPROP_NEXTNAME, Next_Button );
  304. menu_setprop( menu, MPROP_EXITNAME, Exit_Button );
  305. menu_display( iClient, menu );
  306. }
  307.  
  308. public func_OpenWeaponMenu_handler( iClient, iMenu, iItem ) {
  309.  
  310. if( iItem == MENU_EXIT ) {
  311.  
  312. menu_destroy( iMenu );
  313. return PLUGIN_HANDLED;
  314. }
  315.  
  316. new data[ 6 ], szName[ 64 ];
  317. new access, callback;
  318. menu_item_getinfo( iMenu, iItem, access, data, charsmax( data ), szName, charsmax( szName ), callback );
  319.  
  320. if( iItem != 2 ) {
  321.  
  322. give_item( iClient, g_szWeaponsName[ iItem ] );
  323. give_item( iClient, g_szPistolName );
  324.  
  325. ColorChat( iClient, "", prefix ,g_szWeaponMenuNames[ iItem ] );
  326. }
  327. else {
  328.  
  329. new iTeams[ CsTeams ];
  330. GetPlayerCount( iTeams );
  331.  
  332. if( iTeams[ CS_TEAM_T ] < get_pcvar_num( pCvarWPBlock )
  333. || iTeams[ CS_TEAM_CT ] < get_pcvar_num( pCvarWPBlock ) ) {
  334.  
  335. ColorChat( iClient, g_szMessages[ 2 ], prefix );
  336. func_OpenWeaponMenu( iClient );
  337.  
  338. return PLUGIN_HANDLED;
  339. }
  340.  
  341. new CsTeams:userTeam = cs_get_user_team( iClient );
  342. if( userTeam == CS_TEAM_CT ) {
  343.  
  344. if( g_iWPCT < get_pcvar_num( pCvarMaxCTWps ) ) {
  345.  
  346. give_item( iClient, g_szWeaponsName[ iItem ] );
  347. give_item( iClient, g_szPistolName );
  348.  
  349. ColorChat( iClient, "", prefix, g_szWeaponMenuNames[ iItem ] );
  350. g_iWPCT++;
  351. }
  352. else {
  353.  
  354. client_print( iClient, print_center, g_szMessages[ 1 ] );
  355. func_OpenWeaponMenu ( iClient );
  356.  
  357. return PLUGIN_HANDLED;
  358. }
  359. }
  360.  
  361. if( userTeam == CS_TEAM_T ) {
  362.  
  363. if( g_iWPTE < get_pcvar_num( pCvarMaxTEWps ) ) {
  364.  
  365.  
  366. give_item( iClient, g_szWeaponsName[ iItem ] );
  367. give_item( iClient, g_szPistolName );
  368.  
  369. ColorChat( iClient, "", prefix, g_szWeaponMenuNames[ iItem ] );
  370. g_iWPTE++;
  371. }
  372. else {
  373.  
  374. client_print( iClient, print_center, g_szMessages[ 1 ] );
  375. func_OpenWeaponMenu( iClient );
  376.  
  377. return PLUGIN_HANDLED;
  378. }
  379. }
  380. }
  381.  
  382. give_item( iClient, "weapon_knife" );
  383. give_player_stuff( iClient );
  384.  
  385. menu_destroy( iMenu );
  386. return PLUGIN_HANDLED;
  387. }
  388.  
  389. GetPlayerCount( iTeamPlayers[ CsTeams ] ) {
  390.  
  391. new iPlayers[ 32 ] , iPlayerCount;
  392.  
  393. get_players( iPlayers , iPlayerCount );
  394.  
  395. for ( new i = 0 ; i < iPlayerCount ; i++ )
  396. iTeamPlayers[ cs_get_user_team( iPlayers[ i ] ) ]++;
  397. }
  398.  
  399. stock give_player_stuff( iClient ) {
  400.  
  401. if( get_pcvar_num( pCvarFlash ) ) {
  402.  
  403. give_item( iClient, "weapon_flashbang" );
  404. cs_set_user_bpammo( iClient, CSW_FLASHBANG, get_pcvar_num( pCvarFlash ) );
  405. }
  406.  
  407. if( get_pcvar_num( pCvarHe ) ) {
  408.  
  409. give_item( iClient, "weapon_hegrenade" );
  410. cs_set_user_bpammo( iClient, CSW_HEGRENADE, get_pcvar_num( pCvarHe ) );
  411. }
  412.  
  413. if( get_pcvar_num( pCvarSmoke ) ) {
  414.  
  415. give_item( iClient, "weapon_smokegrenade" );
  416. cs_set_user_bpammo( iClient, CSW_SMOKEGRENADE, get_pcvar_num( pCvarSmoke ) );
  417. }
  418.  
  419. if( get_pcvar_num( pCvarKevlar ) ) {
  420.  
  421. switch( get_pcvar_num( pCvarKevlar ) ) {
  422.  
  423. case 1: give_item( iClient, "item_kevlar" );
  424. case 2: give_item( iClient, "item_assaultsuit" );
  425. default: return PLUGIN_CONTINUE;
  426. }
  427. }
  428.  
  429. if( get_pcvar_num( pCvarDefuser ) ) {
  430.  
  431. give_item( iClient, "item_thighpack" );
  432. }
  433.  
  434. if( !get_pcvar_num( pCvarUnAmmo ) ) {
  435.  
  436. new weapons[ 32 ];
  437. new weaponsnum;
  438. get_user_weapons( iClient, weapons, weaponsnum );
  439. for( new i = 0; i < weaponsnum; i++ )
  440. if( is_user_alive( iClient ) )
  441. if( maxAmmo[ weapons[ i ] ] > 0 )
  442. cs_set_user_bpammo( iClient, weapons[ i ], maxAmmo[ weapons[ i ] ] );
  443. }
  444.  
  445. g_bHasWeapon[ iClient ] = true;
  446. return PLUGIN_CONTINUE;
  447. }
  448.  
  449.  
  450. //Stolen from CSDM Weapon Menu
  451. stock StripUserWeapons( iClient ) {
  452.  
  453. new iC4Ent = get_pdata_cbase( iClient, OFFSET_C4_SLOT );
  454.  
  455. if( iC4Ent > 0 ) {
  456.  
  457. set_pdata_cbase( iClient, OFFSET_C4_SLOT, FM_NULLENT );
  458. }
  459.  
  460. strip_user_weapons( iClient );
  461. set_pdata_int( iClient, OFFSET_PRIMARYWEAPON, 0 );
  462.  
  463. if( iC4Ent > 0 ) {
  464.  
  465. set_pev( iClient, pev_weapons, pev( iClient, pev_weapons ) | ( 1 << CSW_C4 ) );
  466. set_pdata_cbase( iClient, OFFSET_C4_SLOT, iC4Ent );
  467.  
  468. cs_set_user_bpammo( iClient, CSW_C4, 1 );
  469. cs_set_user_plant( iClient, 1 );
  470. }
  471.  
  472. return PLUGIN_HANDLED;
  473. }
  474.  
  475. stock ColorChat( iClient, const input[], any:...)
  476. {
  477. new count = 1, players[ 32 ];
  478. static msg[ 191 ];
  479. vformat( msg, 190, input, 3 );
  480.  
  481. replace_all( msg, 190, "^x01" , "^1");
  482. replace_all( msg, 190, "^x03" , "^3");
  483. replace_all( msg, 190, "^x04" , "^4");
  484.  
  485. if ( iClient ) players[ 0 ] = iClient; else get_players( players , count , "ch" );
  486. {
  487. for ( new i = 0; i < count; i++ )
  488. {
  489. if ( is_user_connected( players[ i ] ) )
  490. {
  491. message_begin( MSG_ONE_UNRELIABLE , get_user_msgid( "SayText" ), _, players[ i ] );
  492. write_byte( players[ i ] );
  493. write_string( msg );
  494. message_end( );
  495. }
  496. }
  497. }
  498. }
  499.  


Hozzászólás jelentése
Vissza a tetejére
   
HozzászólásElküldve: 2015.12.12. 22:28 
Offline
Felfüggesztve
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Csatlakozott: 2013.06.09. 18:47
Hozzászólások: 2004
Megköszönt másnak: 1 alkalommal
Megköszönték neki: 220 alkalommal
Szerintem használd ezt a menüt, ez jobb, és egyszerűbben módosítható.

SMA Forráskód: [ Mindet kijelol ]
  1. #include <amxmodx>
  2. #include <cstrike>
  3. #include <fun>
  4. #include <hamsandwich>
  5.  
  6. #define PLUGIN "Fegyver menu"
  7. #define VERSION "V2"
  8. #define AUTHOR "fear_ezmegmi"
  9.  
  10. new gWP;
  11.  
  12. public plugin_init()
  13. {
  14. register_plugin("Fegyver menu" , "v2" , "fear_ezmegmi")
  15. register_logevent("korveg",2,"1=Round_End")
  16. RegisterHam(Ham_Spawn, "player", "Fegyvermenu", 1);
  17. }
  18. public korveg()
  19. {
  20. gWP = 0;
  21. }
  22. public Fegyvermenu(id)
  23. {
  24. if (!is_user_alive(id))
  25. return;
  26.  
  27. new CsTeams:userTeam = cs_get_user_team(id)
  28. if(user_has_weapon(id, CSW_C4))
  29. {
  30. strip_user_weapons(id);
  31. give_item(id, "weapon_knife");
  32. give_item(id, "weapon_c4")
  33. cs_set_user_plant(id, 1, 1)
  34. new menu = menu_create("\yVálassz Fegyvert :", "menu_handler");
  35. menu_additem(menu, "\wPack menu módra váltás!", "m18", 0);
  36. menu_additem(menu, "\wNem kell fegyver!", "m1", 0);
  37. menu_additem(menu, "\rM4A1 Colt", "m2", 0);
  38. menu_additem(menu, "\rAK47 Kalasnikov", "m3", 0);
  39. menu_additem(menu, "\rAWP Magnum Sniper", "m4", 0);
  40. menu_additem(menu, "\rFamas", "m5", 0);
  41. menu_additem(menu, "\rM249", "m6", 0);
  42. menu_additem(menu, "\rShotgun M3", "m7", 0);
  43. menu_additem(menu, "\rShotgun XM1014", "m8", 0);
  44. menu_additem(menu, "\rScout", "m9", 0);
  45. menu_additem(menu, "\rMp5Navy", "m10", 0);
  46. menu_additem(menu, "\rGalil", "m11", 0);
  47. menu_additem(menu, "\rAug", "m12", 0);
  48. menu_additem(menu, "\rSG552", "m13", 0);
  49. menu_additem(menu, "\rP90", "m14", 0);
  50. menu_additem(menu, "\rTMP", "m15", 0);
  51. menu_additem(menu, "\rUMP45", "m16", 0);
  52. menu_additem(menu, "\rMac10", "m17", 0);
  53. menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
  54. menu_display(id, menu, 0);
  55. }
  56. else if (userTeam == CS_TEAM_CT)
  57. {
  58. strip_user_weapons(id);
  59. give_item(id, "weapon_knife");
  60. give_item(id, "item_thighpack")
  61. new menu = menu_create("\yVálassz Fegyvert :", "menu_handler");
  62. menu_additem(menu, "\wPack menu módra váltás!", "m18", 0);
  63. menu_additem(menu, "\wNem kell fegyver!", "m1", 0);
  64. menu_additem(menu, "\rM4A1 Colt", "m2", 0);
  65. menu_additem(menu, "\rAK47 Kalasnikov", "m3", 0);
  66. menu_additem(menu, "\rAWP Magnum Sniper", "m4", 0);
  67. menu_additem(menu, "\rFamas", "m5", 0);
  68. menu_additem(menu, "\rM249", "m6", 0);
  69. menu_additem(menu, "\rShotgun M3", "m7", 0);
  70. menu_additem(menu, "\rShotgun XM1014", "m8", 0);
  71. menu_additem(menu, "\rScout", "m9", 0);
  72. menu_additem(menu, "\rMp5Navy", "m10", 0);
  73. menu_additem(menu, "\rGalil", "m11", 0);
  74. menu_additem(menu, "\rAug", "m12", 0);
  75. menu_additem(menu, "\rSG552", "m13", 0);
  76. menu_additem(menu, "\rP90", "m14", 0);
  77. menu_additem(menu, "\rTMP", "m15", 0);
  78. menu_additem(menu, "\rUMP45", "m16", 0);
  79. menu_additem(menu, "\rMac10", "m17", 0);
  80. menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
  81. menu_display(id, menu, 0);
  82. }
  83. else if (userTeam == CS_TEAM_T)
  84. {
  85. strip_user_weapons(id);
  86. give_item(id, "weapon_knife");
  87. new menu = menu_create("\yVálassz Fegyvert :", "menu_handler");
  88. menu_additem(menu, "\wPack menu módra váltás!", "m18", 0);
  89. menu_additem(menu, "\wNem kell fegyver!", "m1", 0);
  90. menu_additem(menu, "\rM4A1 Colt", "m2", 0);
  91. menu_additem(menu, "\rAK47 Kalasnikov", "m3", 0);
  92. menu_additem(menu, "\rAWP Magnum Sniper", "m4", 0);
  93. menu_additem(menu, "\rFamas", "m5", 0);
  94. menu_additem(menu, "\rM249", "m6", 0);
  95. menu_additem(menu, "\rShotgun M3", "m7", 0);
  96. menu_additem(menu, "\rShotgun XM1014", "m8", 0);
  97. menu_additem(menu, "\rScout", "m9", 0);
  98. menu_additem(menu, "\rMp5Navy", "m10", 0);
  99. menu_additem(menu, "\rGalil", "m11", 0);
  100. menu_additem(menu, "\rAug", "m12", 0);
  101. menu_additem(menu, "\rSG552", "m13", 0);
  102. menu_additem(menu, "\rP90", "m14", 0);
  103. menu_additem(menu, "\rTMP", "m15", 0);
  104. menu_additem(menu, "\rUMP45", "m16", 0);
  105. menu_additem(menu, "\rMac10", "m17", 0);
  106. menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
  107. menu_display(id, menu, 0);
  108. }
  109. }
  110. public Fegyvermenu2(id)
  111. {
  112. if (!is_user_alive(id))
  113. return;
  114.  
  115. new CsTeams:userTeam = cs_get_user_team(id)
  116. if(user_has_weapon(id, CSW_C4))
  117. {
  118. strip_user_weapons(id);
  119. give_item(id, "weapon_knife");
  120. give_item(id, "weapon_c4")
  121. cs_set_user_plant(id, 1, 1)
  122. new menu = menu_create("\yVálassz Fegyvert :", "menu_handler");
  123. menu_additem(menu, "\wNormál menu módra váltás!", "m19", 0);
  124. menu_additem(menu, "\wNem kell fegyver!", "m21", 0);
  125. menu_additem(menu, "\rM4A1 Colt", "m22", 0);
  126. menu_additem(menu, "\rAK47 Kalasnikov", "m23", 0);
  127. menu_additem(menu, "\rAWP Magnum Sniper", "m20", 0);
  128. menu_additem(menu, "\rFamas", "m25", 0);
  129. menu_additem(menu, "\rM249", "m26", 0);
  130. menu_additem(menu, "\rShotgun M3", "m27", 0);
  131. menu_additem(menu, "\rShotgun XM1014", "m28", 0);
  132. menu_additem(menu, "\rScout", "m29", 0);
  133. menu_additem(menu, "\rMp5Navy", "m30", 0);
  134. menu_additem(menu, "\rGalil", "m31", 0);
  135. menu_additem(menu, "\rAug", "m32", 0);
  136. menu_additem(menu, "\rSG552", "m33", 0);
  137. menu_additem(menu, "\rP90", "m34", 0);
  138. menu_additem(menu, "\rTMP", "m35", 0);
  139. menu_additem(menu, "\rUMP45", "m36", 0);
  140. menu_additem(menu, "\rMac10", "m37", 0);
  141. menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
  142. menu_display(id, menu, 0);
  143. }
  144. else if (userTeam == CS_TEAM_CT)
  145. {
  146. strip_user_weapons(id);
  147. give_item(id, "weapon_knife");
  148. give_item(id, "item_thighpack")
  149. new menu = menu_create("\yVálassz Fegyvert :", "menu_handler");
  150. menu_additem(menu, "\wNormál menu módra váltás!", "m19", 0);
  151. menu_additem(menu, "\wNem kell fegyver!", "m21", 0);
  152. menu_additem(menu, "\rM4A1 Colt", "m22", 0);
  153. menu_additem(menu, "\rAK47 Kalasnikov", "m23", 0);
  154. menu_additem(menu, "\rAWP Magnum Sniper", "m20", 0);
  155. menu_additem(menu, "\rFamas", "m25", 0);
  156. menu_additem(menu, "\rM249", "m26", 0);
  157. menu_additem(menu, "\rShotgun M3", "m27", 0);
  158. menu_additem(menu, "\rShotgun XM1014", "m28", 0);
  159. menu_additem(menu, "\rScout", "m29", 0);
  160. menu_additem(menu, "\rMp5Navy", "m30", 0);
  161. menu_additem(menu, "\rGalil", "m31", 0);
  162. menu_additem(menu, "\rAug", "m32", 0);
  163. menu_additem(menu, "\rSG552", "m33", 0);
  164. menu_additem(menu, "\rP90", "m34", 0);
  165. menu_additem(menu, "\rTMP", "m35", 0);
  166. menu_additem(menu, "\rUMP45", "m36", 0);
  167. menu_additem(menu, "\rMac10", "m37", 0);
  168. menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
  169. menu_display(id, menu, 0);
  170. }
  171. else if (userTeam == CS_TEAM_T)
  172. {
  173. strip_user_weapons(id);
  174. give_item(id, "weapon_knife");
  175. new menu = menu_create("\yVálassz Fegyvert :", "menu_handler");
  176. menu_additem(menu, "\wNormál menu módra váltás!", "m19", 0);
  177. menu_additem(menu, "\wNem kell fegyver!", "m21", 0);
  178. menu_additem(menu, "\rM4A1 Colt", "m22", 0);
  179. menu_additem(menu, "\rAK47 Kalasnikov", "m23", 0);
  180. menu_additem(menu, "\rAWP Magnum Sniper", "m20", 0);
  181. menu_additem(menu, "\rFamas", "m25", 0);
  182. menu_additem(menu, "\rM249", "m26", 0);
  183. menu_additem(menu, "\rShotgun M3", "m27", 0);
  184. menu_additem(menu, "\rShotgun XM1014", "m28", 0);
  185. menu_additem(menu, "\rScout", "m29", 0);
  186. menu_additem(menu, "\rMp5Navy", "m30", 0);
  187. menu_additem(menu, "\rGalil", "m31", 0);
  188. menu_additem(menu, "\rAug", "m32", 0);
  189. menu_additem(menu, "\rSG552", "m33", 0);
  190. menu_additem(menu, "\rP90", "m34", 0);
  191. menu_additem(menu, "\rTMP", "m35", 0);
  192. menu_additem(menu, "\rUMP45", "m36", 0);
  193. menu_additem(menu, "\rMac10", "m37", 0);
  194. menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
  195. menu_display(id, menu, 0);
  196. }
  197. }
  198. Pisztolymenu(id)
  199. {
  200. new menu = menu_create("\yVálassz Pisztolyt:", "menu_handler")
  201. menu_additem(menu, "\wUsp", "s1", 0);
  202. menu_additem(menu, "\wDeagle", "s2", 0);
  203. menu_additem(menu, "\wGlock18", "s3", 0);
  204. menu_additem(menu, "\wP228", "s4", 0);
  205. menu_additem(menu, "\wFiveseven", "s5", 0);
  206. menu_additem(menu, "\wElite", "s6", 0);
  207. menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
  208. menu_display(id, menu, 0);
  209. }
  210. Granatmenu(id)
  211. {
  212. new menu = menu_create("\wVálassz Gránátot :", "menu_handler")
  213. menu_additem(menu, "\wNem kell gránát", "t1", 0);
  214. menu_additem(menu, "\yHe \wGránát", "t2", 0);
  215. menu_additem(menu, "\yFlash \wGránát", "t3", 0);
  216. menu_additem(menu, "\ySmoke \wGránát", "t4", 0);
  217. menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
  218. menu_display(id, menu, 0);
  219. }
  220. Hemenu(id)
  221. {
  222. new menu = menu_create("\wVálassz Gránátot :", "menu_handler")
  223. menu_additem(menu, "\wVissza", "h1", 0);
  224. menu_additem(menu, "\yHe \wGránát", "h2", 0);
  225. menu_additem(menu, "\yHe \w+ \yFlash \wGránát", "h3", 0);
  226. menu_additem(menu, "\yHe \w+ \ySmoke \wGránát", "h4", 0);
  227. menu_additem(menu, "\yMind \wa \y3 \wGránát", "h5", 0);
  228. menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
  229. menu_display(id, menu, 0);
  230. }
  231. Flashmenu(id)
  232. {
  233. new menu = menu_create("\wVálassz Gránátot :", "menu_handler")
  234. menu_additem(menu, "\wVissza", "f1", 0);
  235. menu_additem(menu, "\yFlash \wGránát", "f2", 0);
  236. menu_additem(menu, "\yFlash \w+ \yHe \wGránát", "f3", 0);
  237. menu_additem(menu, "\yFlash \w+ \ySmoke \wGránát", "f4", 0);
  238. menu_additem(menu, "\yMind \wa \y3 \wGránát", "f5", 0);
  239. menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
  240. menu_display(id, menu, 0);
  241. }
  242. Smokemenu(id)
  243. {
  244. new menu = menu_create("\wVálassz Gránátot :", "menu_handler")
  245. menu_additem(menu, "\wVissza", "e1", 0);
  246. menu_additem(menu, "\ySmoke \wGránát", "e2", 0);
  247. menu_additem(menu, "\ySmoke \w+ \yHe \wGránát", "e3", 0);
  248. menu_additem(menu, "\ySmoke \w+ \yFlash \wGránát", "e4", 0);
  249. menu_additem(menu, "\yMind \wa \y3 \wGránát", "e5", 0);
  250. menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
  251. menu_display(id, menu, 0);
  252. }
  253. public menu_handler(id, menu, item)
  254. {
  255. new data[6], szName[64];
  256. new access, callback;
  257. menu_item_getinfo(menu, item, access, data,charsmax(data), szName,charsmax(szName), callback);
  258. new key = str_to_num(data[1]);
  259. switch( data[0] )
  260. {
  261. case 'm':
  262. {
  263. switch( key )
  264. {
  265. case 1:
  266. {
  267. client_print(print_chat,id,"Nem kértél fegyvert")
  268. }
  269. case 2:
  270. {
  271. give_item(id, "weapon_m4a1");
  272. give_item(id,"ammo_556nato");
  273. give_item(id,"ammo_556nato");
  274. give_item(id,"ammo_556nato");
  275. give_item(id, "weapon_knife");
  276. give_item(id, "item_assaultsuit")
  277. Pisztolymenu(id);
  278. }
  279. case 3:
  280. {
  281. give_item(id, "weapon_ak47");
  282. give_item(id,"ammo_762nato");
  283. give_item(id,"ammo_762nato");
  284. give_item(id,"ammo_762nato");
  285. give_item(id, "weapon_knife");
  286. give_item(id, "item_assaultsuit")
  287. Pisztolymenu(id);
  288. }
  289. case 4:
  290. {
  291. if(gWP < 4)
  292. {
  293. give_item(id, "weapon_awp");
  294. give_item(id,"ammo_338magnum");
  295. give_item(id,"ammo_338magnum");
  296. give_item(id,"ammo_338magnum");
  297. give_item(id, "weapon_knife");
  298. give_item(id, "item_assaultsuit")
  299. gWP++
  300. Pisztolymenu(id);
  301. }
  302. else
  303. {
  304. client_print(print_chat,id,"Csak négy ember wp -zhet egyszerre!")
  305. Fegyvermenu(id);
  306. }
  307. }
  308. case 5:
  309. {
  310. give_item(id, "weapon_famas");
  311. give_item(id,"ammo_556nato");
  312. give_item(id,"ammo_556nato");
  313. give_item(id,"ammo_556nato");
  314. give_item(id,"ammo_556nato");
  315. give_item(id, "weapon_knife");
  316. give_item(id, "item_assaultsuit")
  317. Pisztolymenu(id);
  318. }
  319. case 6:
  320. {
  321. give_item(id, "weapon_m249");
  322. give_item(id,"ammo_556nato");
  323. give_item(id,"ammo_556nato");
  324. give_item(id, "weapon_knife");
  325. give_item(id, "item_assaultsuit")
  326. Pisztolymenu(id);
  327. }
  328. case 7:
  329. {
  330. give_item(id, "weapon_m3");
  331. give_item(id,"ammo_buckshot");
  332. give_item(id,"ammo_buckshot");
  333. give_item(id,"ammo_buckshot");
  334. give_item(id, "weapon_knife");
  335. give_item(id, "item_assaultsuit")
  336. Pisztolymenu(id);
  337. }
  338. case 8:
  339. {
  340. give_item(id, "weapon_xm1014");
  341. give_item(id,"ammo_buckshot");
  342. give_item(id,"ammo_buckshot");
  343. give_item(id,"ammo_buckshot");
  344. give_item(id,"ammo_buckshot");
  345. give_item(id, "weapon_knife");
  346. give_item(id, "item_assaultsuit")
  347. Pisztolymenu(id);
  348. }
  349. case 9:
  350. {
  351. give_item(id, "weapon_scout");
  352. give_item(id,"ammo_762nato");
  353. give_item(id,"ammo_762nato");
  354. give_item(id,"ammo_762nato");
  355. give_item(id,"ammo_762nato");
  356. give_item(id,"ammo_762nato");
  357. give_item(id,"ammo_762nato");
  358. give_item(id,"ammo_762nato");
  359. give_item(id,"ammo_762nato");
  360. give_item(id,"ammo_762nato");
  361. give_item(id, "weapon_knife");
  362. give_item(id, "item_assaultsuit")
  363. Pisztolymenu(id);
  364. }
  365. case 10:
  366. {
  367. give_item(id, "weapon_mp5navy");
  368. give_item(id,"ammo_9mm");
  369. give_item(id,"ammo_9mm");
  370. give_item(id,"ammo_9mm");
  371. give_item(id,"ammo_9mm");
  372. give_item(id, "weapon_knife");
  373. give_item(id, "item_assaultsuit")
  374. Pisztolymenu(id);
  375. }
  376. case 11:
  377. {
  378. give_item(id, "weapon_galil");
  379. give_item(id,"ammo_556nato");
  380. give_item(id,"ammo_556nato");
  381. give_item(id,"ammo_556nato");
  382. give_item(id, "weapon_knife");
  383. give_item(id, "item_assaultsuit")
  384. Pisztolymenu(id);
  385. }
  386. case 12:
  387. {
  388. give_item(id, "weapon_aug");
  389. give_item(id,"ammo_556nato");
  390. give_item(id,"ammo_556nato");
  391. give_item(id,"ammo_556nato");
  392. give_item(id, "weapon_knife");
  393. give_item(id, "item_assaultsuit")
  394. Pisztolymenu(id);
  395. }
  396. case 13:
  397. {
  398. give_item(id, "weapon_sg552");
  399. give_item(id,"ammo_556nato");
  400. give_item(id,"ammo_556nato");
  401. give_item(id,"ammo_556nato");
  402. give_item(id, "weapon_knife");
  403. give_item(id, "item_assaultsuit")
  404. Pisztolymenu(id);
  405. }
  406. case 14:
  407. {
  408. give_item(id, "weapon_p90");
  409. give_item(id,"ammo_57mm");
  410. give_item(id,"ammo_57mm");
  411. give_item(id, "weapon_knife");
  412. give_item(id, "item_assaultsuit")
  413. Pisztolymenu(id);
  414. }
  415. case 15:
  416. {
  417. give_item(id, "weapon_tmp");
  418. give_item(id,"ammo_9mm");
  419. give_item(id,"ammo_9mm");
  420. give_item(id,"ammo_9mm");
  421. give_item(id,"ammo_9mm");
  422. give_item(id, "weapon_knife");
  423. give_item(id, "item_assaultsuit")
  424. Pisztolymenu(id);
  425. }
  426. case 16:
  427. {
  428. give_item(id, "weapon_ump45");
  429. give_item(id,"ammo_45acp");
  430. give_item(id,"ammo_45acp");
  431. give_item(id,"ammo_45acp");
  432. give_item(id,"ammo_45acp");
  433. give_item(id, "weapon_knife");
  434. give_item(id, "item_assaultsuit")
  435. Pisztolymenu(id);
  436. }
  437. case 17:
  438. {
  439. give_item(id, "weapon_mac10");
  440. give_item(id,"ammo_45acp");
  441. give_item(id,"ammo_45acp");
  442. give_item(id,"ammo_45acp");
  443. give_item(id,"ammo_45acp");
  444. give_item(id, "weapon_knife");
  445. give_item(id, "item_assaultsuit")
  446. Pisztolymenu(id);
  447. }
  448. case 18:
  449. {
  450. Fegyvermenu2(id);
  451. }
  452. case 19:
  453. {
  454. Fegyvermenu(id);
  455. }
  456. case 20:
  457. {
  458. if(gWP < 4)
  459. {
  460. give_item(id, "weapon_awp");
  461. give_item(id,"ammo_338magnum");
  462. give_item(id,"ammo_338magnum");
  463. give_item(id,"ammo_338magnum");
  464. give_item(id, "weapon_knife");
  465. give_item(id, "weapon_deagle");
  466. give_item(id,"ammo_50ae");
  467. give_item(id,"ammo_50ae");
  468. give_item(id,"ammo_50ae")
  469. give_item(id,"ammo_50ae")
  470. give_item(id,"ammo_50ae")
  471. give_item(id, "item_assaultsuit")
  472. gWP++
  473. }
  474. else
  475. {
  476. client_print(print_chat,id,"Csak négy ember wp -zhet egyszerre!")
  477. Fegyvermenu2(id);
  478. }
  479. }
  480. case 22:
  481. {
  482. give_item(id, "weapon_m4a1");
  483. give_item(id,"ammo_556nato");
  484. give_item(id,"ammo_556nato");
  485. give_item(id,"ammo_556nato");
  486. give_item(id, "weapon_knife");
  487. give_item(id, "weapon_deagle");
  488. give_item(id,"ammo_50ae");
  489. give_item(id,"ammo_50ae");
  490. give_item(id,"ammo_50ae")
  491. give_item(id,"ammo_50ae")
  492. give_item(id,"ammo_50ae")
  493. give_item(id, "item_assaultsuit")
  494. }
  495. case 23:
  496. {
  497. give_item(id, "weapon_ak47");
  498. give_item(id,"ammo_762nato");
  499. give_item(id,"ammo_762nato");
  500. give_item(id,"ammo_762nato");
  501. give_item(id, "weapon_knife");
  502. give_item(id, "weapon_deagle");
  503. give_item(id,"ammo_50ae");
  504. give_item(id,"ammo_50ae");
  505. give_item(id,"ammo_50ae")
  506. give_item(id,"ammo_50ae")
  507. give_item(id,"ammo_50ae")
  508. give_item(id, "item_assaultsuit")
  509. }
  510. case 25:
  511. {
  512. give_item(id, "weapon_famas");
  513. give_item(id,"ammo_556nato");
  514. give_item(id,"ammo_556nato");
  515. give_item(id,"ammo_556nato");
  516. give_item(id,"ammo_556nato");
  517. give_item(id, "weapon_knife");
  518. give_item(id, "weapon_deagle");
  519. give_item(id,"ammo_50ae");
  520. give_item(id,"ammo_50ae");
  521. give_item(id,"ammo_50ae")
  522. give_item(id,"ammo_50ae")
  523. give_item(id,"ammo_50ae")
  524. give_item(id, "item_assaultsuit")
  525. }
  526. case 26:
  527. {
  528. give_item(id, "weapon_m249");
  529. give_item(id,"ammo_556nato");
  530. give_item(id,"ammo_556nato");
  531. give_item(id, "weapon_knife");
  532. give_item(id, "weapon_deagle");
  533. give_item(id,"ammo_50ae");
  534. give_item(id,"ammo_50ae");
  535. give_item(id,"ammo_50ae")
  536. give_item(id,"ammo_50ae")
  537. give_item(id,"ammo_50ae")
  538. give_item(id, "item_assaultsuit")
  539. }
  540. case 27:
  541. {
  542. give_item(id, "weapon_m3");
  543. give_item(id,"ammo_buckshot");
  544. give_item(id,"ammo_buckshot");
  545. give_item(id,"ammo_buckshot");
  546. give_item(id, "weapon_knife");
  547. give_item(id, "weapon_deagle");
  548. give_item(id,"ammo_50ae");
  549. give_item(id,"ammo_50ae");
  550. give_item(id,"ammo_50ae")
  551. give_item(id,"ammo_50ae")
  552. give_item(id,"ammo_50ae")
  553. give_item(id, "item_assaultsuit")
  554. }
  555. case 28:
  556. {
  557. give_item(id, "weapon_xm1014");
  558. give_item(id,"ammo_buckshot");
  559. give_item(id,"ammo_buckshot");
  560. give_item(id,"ammo_buckshot");
  561. give_item(id,"ammo_buckshot");
  562. give_item(id, "weapon_knife");
  563. give_item(id, "weapon_deagle");
  564. give_item(id,"ammo_50ae");
  565. give_item(id,"ammo_50ae");
  566. give_item(id,"ammo_50ae")
  567. give_item(id,"ammo_50ae")
  568. give_item(id,"ammo_50ae")
  569. give_item(id, "item_assaultsuit")
  570. }
  571. case 29:
  572. {
  573. give_item(id, "weapon_scout");
  574. give_item(id,"ammo_762nato");
  575. give_item(id,"ammo_762nato");
  576. give_item(id,"ammo_762nato");
  577. give_item(id,"ammo_762nato");
  578. give_item(id,"ammo_762nato");
  579. give_item(id,"ammo_762nato");
  580. give_item(id,"ammo_762nato");
  581. give_item(id,"ammo_762nato");
  582. give_item(id,"ammo_762nato");
  583. give_item(id, "weapon_knife");
  584. give_item(id, "weapon_deagle");
  585. give_item(id,"ammo_50ae");
  586. give_item(id,"ammo_50ae");
  587. give_item(id,"ammo_50ae")
  588. give_item(id,"ammo_50ae")
  589. give_item(id,"ammo_50ae")
  590. give_item(id, "item_assaultsuit")
  591. }
  592. case 30:
  593. {
  594. give_item(id, "weapon_mp5navy");
  595. give_item(id,"ammo_9mm");
  596. give_item(id,"ammo_9mm");
  597. give_item(id,"ammo_9mm");
  598. give_item(id,"ammo_9mm");
  599. give_item(id, "weapon_knife");
  600. give_item(id, "weapon_deagle");
  601. give_item(id,"ammo_50ae");
  602. give_item(id,"ammo_50ae");
  603. give_item(id,"ammo_50ae")
  604. give_item(id,"ammo_50ae")
  605. give_item(id,"ammo_50ae")
  606. give_item(id, "item_assaultsuit")
  607. }
  608. case 31:
  609. {
  610. give_item(id, "weapon_galil");
  611. give_item(id,"ammo_556nato");
  612. give_item(id,"ammo_556nato");
  613. give_item(id,"ammo_556nato");
  614. give_item(id, "weapon_knife");
  615. give_item(id, "weapon_deagle");
  616. give_item(id,"ammo_50ae");
  617. give_item(id,"ammo_50ae");
  618. give_item(id,"ammo_50ae")
  619. give_item(id,"ammo_50ae")
  620. give_item(id,"ammo_50ae")
  621. give_item(id, "item_assaultsuit")
  622. }
  623. case 32:
  624. {
  625. give_item(id, "weapon_aug");
  626. give_item(id,"ammo_556nato");
  627. give_item(id,"ammo_556nato");
  628. give_item(id,"ammo_556nato");
  629. give_item(id, "weapon_knife");
  630. give_item(id, "weapon_deagle");
  631. give_item(id,"ammo_50ae");
  632. give_item(id,"ammo_50ae");
  633. give_item(id,"ammo_50ae")
  634. give_item(id,"ammo_50ae")
  635. give_item(id,"ammo_50ae")
  636. give_item(id, "item_assaultsuit")
  637. }
  638. case 33:
  639. {
  640. give_item(id, "weapon_sg552");
  641. give_item(id,"ammo_556nato");
  642. give_item(id,"ammo_556nato");
  643. give_item(id,"ammo_556nato");
  644. give_item(id, "weapon_knife");
  645. give_item(id, "weapon_deagle");
  646. give_item(id,"ammo_50ae");
  647. give_item(id,"ammo_50ae");
  648. give_item(id,"ammo_50ae")
  649. give_item(id,"ammo_50ae")
  650. give_item(id,"ammo_50ae")
  651. give_item(id, "item_assaultsuit")
  652. }
  653. case 34:
  654. {
  655. give_item(id, "weapon_p90");
  656. give_item(id,"ammo_57mm");
  657. give_item(id,"ammo_57mm");
  658. give_item(id, "weapon_knife");
  659. give_item(id, "weapon_deagle");
  660. give_item(id,"ammo_50ae");
  661. give_item(id,"ammo_50ae");
  662. give_item(id,"ammo_50ae")
  663. give_item(id,"ammo_50ae")
  664. give_item(id,"ammo_50ae")
  665. give_item(id, "item_assaultsuit")
  666. }
  667. case 35:
  668. {
  669. give_item(id, "weapon_tmp");
  670. give_item(id,"ammo_9mm");
  671. give_item(id,"ammo_9mm");
  672. give_item(id,"ammo_9mm");
  673. give_item(id,"ammo_9mm");
  674. give_item(id, "weapon_knife");
  675. give_item(id, "weapon_deagle");
  676. give_item(id,"ammo_50ae");
  677. give_item(id,"ammo_50ae");
  678. give_item(id,"ammo_50ae")
  679. give_item(id,"ammo_50ae")
  680. give_item(id,"ammo_50ae")
  681. give_item(id, "item_assaultsuit")
  682. }
  683. case 36:
  684. {
  685. give_item(id, "weapon_ump45");
  686. give_item(id,"ammo_45acp");
  687. give_item(id,"ammo_45acp");
  688. give_item(id,"ammo_45acp");
  689. give_item(id,"ammo_45acp");
  690. give_item(id, "weapon_knife");
  691. give_item(id, "weapon_deagle");
  692. give_item(id,"ammo_50ae");
  693. give_item(id,"ammo_50ae");
  694. give_item(id,"ammo_50ae")
  695. give_item(id,"ammo_50ae")
  696. give_item(id,"ammo_50ae")
  697. give_item(id, "item_assaultsuit")
  698. }
  699. case 37:
  700. {
  701. give_item(id, "weapon_mac10");
  702. give_item(id,"ammo_45acp");
  703. give_item(id,"ammo_45acp");
  704. give_item(id,"ammo_45acp");
  705. give_item(id,"ammo_45acp");
  706. give_item(id, "weapon_knife");
  707. give_item(id, "weapon_deagle");
  708. give_item(id,"ammo_50ae");
  709. give_item(id,"ammo_50ae");
  710. give_item(id,"ammo_50ae")
  711. give_item(id,"ammo_50ae")
  712. give_item(id,"ammo_50ae")
  713. give_item(id, "item_assaultsuit")
  714. }
  715. }
  716. }
  717. case 's':
  718. {
  719. switch( key )
  720. {
  721. case 1:
  722. {
  723. give_item(id, "weapon_usp");
  724. give_item(id,"ammo_45acp");
  725. give_item(id,"ammo_45acp");
  726. give_item(id,"ammo_45acp");
  727. give_item(id,"ammo_45acp");
  728. give_item(id,"ammo_45acp");
  729. give_item(id,"ammo_45acp");
  730. give_item(id,"ammo_45acp");
  731. give_item(id,"ammo_45acp");
  732. give_item(id,"ammo_45acp");
  733. Granatmenu(id);
  734. }
  735. case 2:
  736. {
  737. give_item(id, "weapon_deagle");
  738. give_item(id,"ammo_50ae");
  739. give_item(id,"ammo_50ae");
  740. give_item(id,"ammo_50ae")
  741. give_item(id,"ammo_50ae")
  742. give_item(id,"ammo_50ae")
  743. Granatmenu(id);
  744. }
  745. case 3:
  746. {
  747. give_item(id, "weapon_glock18");
  748. give_item(id,"ammo_9mm");
  749. give_item(id,"ammo_9mm");
  750. give_item(id,"ammo_9mm");
  751. give_item(id,"ammo_9mm");
  752. give_item(id,"ammo_9mm");
  753. give_item(id,"ammo_9mm");
  754. Granatmenu(id);
  755. }
  756. case 4:
  757. {
  758. give_item(id, "weapon_p228");
  759. give_item(id,"ammo_357sig");
  760. give_item(id,"ammo_357sig");
  761. give_item(id,"ammo_357sig");
  762. give_item(id,"ammo_357sig");
  763. Granatmenu(id);
  764. }
  765. case 5:
  766. {
  767. give_item(id, "weapon_fiveseven");
  768. give_item(id,"ammo_57mm");
  769. give_item(id,"ammo_57mm");
  770. give_item(id,"ammo_57mm");
  771. give_item(id,"ammo_57mm");
  772. give_item(id,"ammo_57mm");
  773. Granatmenu(id);
  774. }
  775. case 6:
  776. {
  777. give_item(id, "weapon_elite");
  778. give_item(id,"ammo_9mm");
  779. give_item(id,"ammo_9mm");
  780. give_item(id,"ammo_9mm");
  781. give_item(id,"ammo_9mm");
  782. Granatmenu(id);
  783. }
  784. }
  785. }
  786. case 't':
  787. {
  788. switch( key )
  789. {
  790. case 1:
  791. {
  792. client_print(id, print_chat, "Neked nem kellet gránát.");
  793. }
  794. case 2:
  795. {
  796. Hemenu(id);
  797. }
  798. case 3:
  799. {
  800. Flashmenu(id);
  801. }
  802. case 4:
  803. {
  804. Smokemenu(id);
  805. }
  806. }
  807. }
  808. case 'h':
  809. {
  810. switch( key )
  811. {
  812. case 1:
  813. {
  814. Granatmenu(id);
  815. }
  816. case 2:
  817. {
  818. give_item(id, "weapon_hegrenade")
  819. }
  820. case 3:
  821. {
  822. give_item(id, "weapon_hegrenade")
  823. give_item(id, "weapon_flashbang")
  824. give_item(id, "weapon_flashbang")
  825. }
  826. case 4:
  827. {
  828. give_item(id, "weapon_hegrenade")
  829. give_item(id, "weapon_smokegrenade")
  830. }
  831. case 5:
  832. {
  833. give_item(id, "weapon_hegrenade")
  834. give_item(id, "weapon_smokegrenade")
  835. give_item(id, "weapon_flashbang")
  836. give_item(id, "weapon_flashbang")
  837. }
  838. }
  839. }
  840. case 'f':
  841. {
  842. switch( key )
  843. {
  844. case 1:
  845. {
  846. Granatmenu(id);
  847. }
  848. case 2:
  849. {
  850. give_item(id, "weapon_flashbang")
  851. }
  852. case 3:
  853. {
  854. give_item(id, "weapon_hegrenade")
  855. give_item(id, "weapon_flashbang")
  856. give_item(id, "weapon_flashbang")
  857. }
  858. case 4:
  859. {
  860. give_item(id, "weapon_flashbang")
  861. give_item(id, "weapon_smokegrenade")
  862. }
  863. case 5:
  864. {
  865. give_item(id, "weapon_hegrenade")
  866. give_item(id, "weapon_smokegrenade")
  867. give_item(id, "weapon_flashbang")
  868. give_item(id, "weapon_flashbang")
  869. }
  870. }
  871. }
  872. case 'e':
  873. {
  874. switch( key )
  875. {
  876. case 1:
  877. {
  878. Granatmenu(id);
  879. }
  880. case 2:
  881. {
  882. give_item(id, "weapon_smokegrenade")
  883. }
  884. case 3:
  885. {
  886. give_item(id, "weapon_hegrenade")
  887. give_item(id, "weapon_smokegrenade")
  888. }
  889. case 4:
  890. {
  891. give_item(id, "weapon_flashbang")
  892. give_item(id, "weapon_smokegrenade")
  893. }
  894. case 5:
  895. {
  896. give_item(id, "weapon_hegrenade")
  897. give_item(id, "weapon_smokegrenade")
  898. give_item(id, "weapon_flashbang")
  899. give_item(id, "weapon_flashbang")
  900. }
  901. }
  902. }
  903. }
  904. return PLUGIN_HANDLED;
  905. }

_________________
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