#include <amxmodx>
#define ACCESS_LEVEL_IMMUNITY (ADMIN_MENU|ADMIN_LEVEL_H) // Ping kickelő immunitás.
#define MAX_ALLOWED_PING 125 // Max engedélyezett ping.
#define MAX_ALLOWED_LOSS 30 // Max engedélyezett loss.
#define MAX_FLUX 50 // Max eltérés az előző mért ping között.
#define MAX_WARNING_CHECK 3 // Max ellenőrzés.
#define INTERVAL_CHECK 10.0 // Ellenőrzés időköz.
#define CHECK_COUNT MAX_WARNING_CHECK + 3 // Hányszor ellenőrizzen egy játékost.
#define is_immunity(%0) ((get_user_flags(%0) & ACCESS_LEVEL_IMMUNITY) || is_user_bot(%0) || is_user_hltv(%0))
#define get_bit(%1,%2) (%1 & (1 << (%2 & 31)))
#define set_bit(%1,%2) %1 |= (1 << (%2 & 31))
#define clr_bit(%1,%2) %1 &= ~(1 << (%2 & 31))
new g_iWarning[33], g_iCountCheck[33], g_iLastPing[33], g_iBitValid;
public plugin_init()
{
register_plugin("Ping Control", "1.31", "neygomon");
set_task(INTERVAL_CHECK, "PingCheck", .flags = "b");
}
public client_putinserver(id)
{
if(is_immunity(id)) return;
set_bit(g_iBitValid, id);
g_iWarning[id] = g_iCountCheck[id] = 0;
}
public client_disconnect(id)
clr_bit(g_iBitValid, id);
public PingCheck()
{
static i, iPing, iLoss, players[32], pcount;
get_players(players, pcount, "ch")
for(i=0; i < pcount; i++)
{
if(!get_bit(g_iBitValid, players[i])) continue;
if(++g_iCountCheck[players[i]] < CHECK_COUNT)
{
get_user_ping(players[i], iPing, iLoss)
if(iPing >= MAX_ALLOWED_PING || iLoss > MAX_ALLOWED_LOSS || abs(iPing - g_iLastPing[players[i]]) > MAX_FLUX)
{
if(++g_iWarning[players[i]] >= MAX_WARNING_CHECK)
{
static name[32];
get_user_name(players[i], name, charsmax(name));
ChatColor(0, "^4%s ^1kirugva a szerverrol magas ping miatt.", name);
server_cmd("kick #%d ^"Ki lettel rugva a szerverrol magas ping miatt!^"", get_user_userid(players[i]));
}
}
else if(g_iWarning[players[i]]) g_iWarning[players[i]]--;
g_iLastPing[players[i]] = iPing;
}
}
}
stock ChatColor(const id, const szMessage[], any:...) {
static pnum, players[32], szMsg[190], IdMsg;
vformat(szMsg, charsmax(szMsg), szMessage, 3);
if(!IdMsg) IdMsg = get_user_msgid("SayText");
if(id) {
if(!is_user_connected(id)) return;
players[0] = id;
pnum = 1;
}
else get_players(players, pnum, "ch");
for(new i; i < pnum; i++) {
message_begin(MSG_ONE, IdMsg, .player = players[i]);
write_byte(players[i]);
write_string(szMsg);
message_end();
}
}