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fegyver hang csere
https://hlmod.hu/viewtopic.php?f=9&t=24363
Oldal: 1 / 1

Szerző:  X.T Pistaba'csi [2016.03.19. 23:37 ]
Hozzászólás témája:  fegyver hang csere

sziasztok a kérdésem az lenne mit csinálok rosszul

a hangot le játsza az eredeti hang után 2-3 másodpercre


  1. /*
  2. ==============================================================================
  3.  
  4. QC script generated by Half-Life MDL Decompiler 1.2
  5. 2003, Kratisto. Based on code from Valve's HL SDK.
  6.  
  7. 1.mdl
  8.  
  9. Original internal name:
  10. "v_awp.mdl"
  11.  
  12. ==============================================================================
  13. */
  14.  
  15. $modelname "1.mdl"
  16. $cd ".\"
  17. $cdtexture ".\"
  18. $scale 1.0
  19. $cliptotextures
  20.  
  21.  
  22. $bbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
  23. $cbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
  24. $eyeposition 0.000000 0.000000 0.000000
  25.  
  26.  
  27. //reference mesh(es)
  28. $body "rhand" "rhand"
  29.  
  30. $body "lhand" "lhand"
  31.  
  32. $body "weapon" "f_awm_template"
  33.  
  34.  
  35. // 2 attachment(s)
  36. $attachment 0 "Bone50" 0.000000 -22.000000 0.000000
  37. $attachment 1 "Bone50" 0.000000 -4.500000 0.000000
  38.  
  39. // 6 hit box(es)
  40. $hbox 0 "Bone04" -1.980000 -8.880000 -1.020000 1.730000 0.030000 1.090000
  41. $hbox 0 "Bone_Righthand" -1.340000 -2.980000 -0.410000 1.430000 0.000000 0.630000
  42. $hbox 0 "Bone01" -1.720000 -8.900000 -1.020000 1.990000 0.020000 1.090000
  43. $hbox 0 "Bone_Lefthand" -1.520000 -3.150736 -0.410000 1.250000 0.000000 0.772147
  44. $hbox 0 "Bone02" -0.930000 -22.100000 -0.700000 0.900000 9.740000 5.770000
  45. $hbox 0 "Bone51" -1.900000 -3.920000 -1.030000 0.290000 0.720000 0.300000
  46.  
  47. // 6 animation sequence(s)
  48. $sequence "idle1" "idle1" fps 16
  49. $sequence "shoot1" "shoot1" fps 35 {
  50.  { event 5001 0 "31" }
  51.  { event 5004 15 "weapons/awp2.wav" }
  52.  { event 5004 19 "weapons/awp2.wav" }
  53.  { event 5004 32 "weapons/awp2.wav" }
  54. }
  55. $sequence "shoot2" "shoot2" fps 35 {
  56.  { event 5001 0 "31" }
  57.  { event 5004 15 "weapons/awp2.wav" }
  58.  { event 5004 19 "weapons/awp2.wav" }
  59.  { event 5004 32 "weapons/awp2.wav" }
  60. }
  61. $sequence "shoot3" "shoot3" fps 35 {
  62.  { event 5001 0 "31" }
  63.  { event 5004 15 "weapons/awp2.wav" }
  64.  { event 5004 19 "weapons/awp2.wav" }
  65.  { event 5004 32 "weapons/awp2.wav" }
  66. }
  67. $sequence "reload" "reload" fps 30 { event 5004 26 "weapons/awp_clipout.wav" } { event 5004 53 "weapons/awp_clipin.wav" }
  68. $sequence "draw" "draw" fps 30
  69.  
  70. // End of QC script.

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