/*
==============================================================================
QC script generated by Half-Life MDL Decompiler 1.2
2003, Kratisto. Based on code from Valve's HL SDK.
1.mdl
Original internal name:
"v_awp.mdl"
==============================================================================
*/
$modelname "1.mdl"
$cd ".\"
$cdtexture ".\"
$scale 1.0
$cliptotextures
$bbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$cbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$eyeposition 0.000000 0.000000 0.000000
//reference mesh(es)
$body "rhand" "rhand"
$body "lhand" "lhand"
$body "weapon" "f_awm_template"
// 2 attachment(s)
$attachment 0 "Bone50" 0.000000 -22.000000 0.000000
$attachment 1 "Bone50" 0.000000 -4.500000 0.000000
// 6 hit box(es)
$hbox 0 "Bone04" -1.980000 -8.880000 -1.020000 1.730000 0.030000 1.090000
$hbox 0 "Bone_Righthand" -1.340000 -2.980000 -0.410000 1.430000 0.000000 0.630000
$hbox 0 "Bone01" -1.720000 -8.900000 -1.020000 1.990000 0.020000 1.090000
$hbox 0 "Bone_Lefthand" -1.520000 -3.150736 -0.410000 1.250000 0.000000 0.772147
$hbox 0 "Bone02" -0.930000 -22.100000 -0.700000 0.900000 9.740000 5.770000
$hbox 0 "Bone51" -1.900000 -3.920000 -1.030000 0.290000 0.720000 0.300000
// 6 animation sequence(s)
$sequence "idle1" "idle1" fps 16
$sequence "shoot1" "shoot1" fps 35 {
{ event 5001 0 "31" }
{ event 5004 15 "weapons/awp2.wav" }
{ event 5004 19 "weapons/awp2.wav" }
{ event 5004 32 "weapons/awp2.wav" }
}
$sequence "shoot2" "shoot2" fps 35 {
{ event 5001 0 "31" }
{ event 5004 15 "weapons/awp2.wav" }
{ event 5004 19 "weapons/awp2.wav" }
{ event 5004 32 "weapons/awp2.wav" }
}
$sequence "shoot3" "shoot3" fps 35 {
{ event 5001 0 "31" }
{ event 5004 15 "weapons/awp2.wav" }
{ event 5004 19 "weapons/awp2.wav" }
{ event 5004 32 "weapons/awp2.wav" }
}
$sequence "reload" "reload" fps 30 { event 5004 26 "weapons/awp_clipout.wav" } { event 5004 53 "weapons/awp_clipin.wav" }
$sequence "draw" "draw" fps 30
// End of QC script.