Valaki attudna irni ezt a plugin pub-ra mert alapbol ZP-re van
Kód:
#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>
#include <zombieplague>
#define PLUGIN "[ZP] Addon: Knife"
#define VERSION "0.1"
#define AUTHOR "CHyC"
#define VIP ADMIN_LEVEL_H
new KNIFE1_V_MODEL[] = "models/v_axe.mdl"
new KNIFE1_P_MODEL[] = "models/p_axe.mdl"
new KNIFE2_V_MODEL[] = "models/v_strong.mdl"
new KNIFE2_P_MODEL[] = "models/p_strong.mdl"
new KNIFE3_V_MODEL[] = "models/v_combat.mdl"
new KNIFE3_P_MODEL[] = "models/p_combat.mdl"
new KNIFE4_V_MODEL[] = "models/v_hammer.mdl"
new KNIFE4_P_MODEL[] = "models/p_hammer.mdl"
new bool:g_KNIFE1[33]
new bool:g_KNIFE2[33]
new bool:g_KNIFE3[33]
new bool:g_KNIFE4[33]
new bool:g_hasSpeed[33]
new g_knife_menu, cvar_knock, cvar_jump, cvar_knife_gore, cvar_dmgmult1, cvar_dmgmult2, cvar_dmgmult3, cvar_knife_spd
new cvar_jump_vip, cvar_dmgmult_vip, cvar_knife_spd_vip, cvar_knock_vip
new const g_sound_knife[] = { "items/gunpickup2.wav" }
new const a_sounds[][] =
{
"axe/knife_deploy1.wav",
"axe/knife_hit1.wav",
"axe/knife_hit2.wav",
"axe/knife_hit3.wav",
"axe/knife_hit4.wav",
"axe/knife_hitwall1.wav",
"axe/knife_slash1.wav",
"axe/knife_slash2.wav",
"axe/knife_stab.wav"
}
new const b_sounds[][] =
{
"strong/knife_deploy1.wav",
"strong/knife_hit1.wav",
"strong/knife_hit2.wav",
"strong/knife_hit3.wav",
"strong/knife_hit4.wav",
"strong/knife_hitwall1.wav",
"strong/knife_slash1.wav",
"strong/knife_slash2.wav",
"strong/knife_stab.wav"
}
new const c_sounds[][] =
{
"combat/knife_deploy1.wav",
"combat/knife_hit1.wav",
"combat/knife_hit2.wav",
"combat/knife_hit3.wav",
"combat/knife_hit4.wav",
"combat/knife_hitwall1.wav",
"combat/knife_slash1.wav",
"combat/knife_slash2.wav",
"combat/knife_stab.wav"
}
new const d_sounds[][] =
{
"hammer/knife_deploy1.wav",
"hammer/knife_hit1.wav",
"hammer/knife_hit2.wav",
"hammer/knife_hit3.wav",
"hammer/knife_hit4.wav",
"hammer/knife_hitwall1.wav",
"hammer/knife_slash1.wav",
"hammer/knife_slash2.wav",
"hammer/knife_stab.wav"
}
new const oldknife_sounds[][] =
{
"weapons/knife_deploy1.wav",
"weapons/knife_hit1.wav",
"weapons/knife_hit2.wav",
"weapons/knife_hit3.wav",
"weapons/knife_hit4.wav",
"weapons/knife_hitwall1.wav",
"weapons/knife_slash1.wav",
"weapons/knife_slash2.wav",
"weapons/knife_stab.wav"
}
public plugin_init()
{
register_plugin(PLUGIN , VERSION , AUTHOR);
register_cvar("zp_addon_knife", VERSION, FCVAR_SERVER);
g_knife_menu = menu_create("\yValasz kest!:","menu_handle")
register_clcmd("/knife","knifemenu",ADMIN_ALL,"knife_menu")
register_clcmd("/knife1", "buy_knife1")
register_clcmd("/knife2", "buy_knife2")
register_clcmd("/knife3", "buy_knife3")
register_clcmd("/knife4", "buy_knife4")
build_menu()
register_event("CurWeapon","checkWeapon","be","1=1");
register_forward(FM_EmitSound, "fw_EmitSound");
register_forward(FM_PlayerPreThink, "fw_PlayerPreThink");
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage");
register_message(get_user_msgid("DeathMsg"), "message_DeathMsg");
cvar_knock = register_cvar("zp_knife_power" , "10");
cvar_jump = register_cvar("zp_knife_jump" , "300.0");
cvar_knife_gore = register_cvar("zp_knife_effect" , "1");
cvar_dmgmult1 = register_cvar("zp_knife_dmg_muiti1" , "3");
cvar_dmgmult2 = register_cvar("zp_knife_dmg_muiti2" , "5");
cvar_dmgmult3 = register_cvar("zp_knife_dmg_muiti3" , "2");
cvar_knife_spd = register_cvar("zp_knife_spd" , "300");
cvar_jump_vip = register_cvar("zp_knife_jump_vip" , "280.0");
cvar_dmgmult_vip = register_cvar("zp_knife_dmg_vip" , "4");
cvar_knife_spd_vip = register_cvar("zp_knife_spd_vip" , "280");
cvar_knock_vip = register_cvar("zp_knife_power_vip" , "15");
}
public client_connect(id)
{
g_KNIFE1[id] = false
g_KNIFE2[id] = false
g_KNIFE3[id] = false
g_KNIFE4[id] = false
g_hasSpeed[id] = false
}
public client_disconnect(id)
{
g_KNIFE1[id] = false
g_KNIFE2[id] = false
g_KNIFE3[id] = false
g_KNIFE4[id] = false
g_hasSpeed[id] = false
}
public plugin_precache()
{
precache_model(KNIFE1_V_MODEL)
precache_model(KNIFE1_P_MODEL)
precache_model(KNIFE2_V_MODEL)
precache_model(KNIFE2_P_MODEL)
precache_model(KNIFE3_V_MODEL)
precache_model(KNIFE3_P_MODEL)
precache_model(KNIFE4_V_MODEL)
precache_model(KNIFE4_P_MODEL)
precache_sound(g_sound_knife)
for(new i = 0; i < sizeof a_sounds; i++)
precache_sound(a_sounds[i])
for(new i = 0; i < sizeof b_sounds; i++)
precache_sound(b_sounds[i])
for(new i = 0; i < sizeof c_sounds; i++)
precache_sound(c_sounds[i])
for(new i = 0; i < sizeof d_sounds; i++)
precache_sound(d_sounds[i])
}
build_menu()
{
menu_additem(g_knife_menu, "Axe [Eros+grav]", "1")
menu_additem(g_knife_menu, "Strong [Gyors+eross]", "2")
menu_additem(g_knife_menu, "Combat [Gyors+grav]", "3")
menu_additem(g_knife_menu, "Hammer \r[Admin & VIP]", "4")
menu_setprop(g_knife_menu, MPROP_PERPAGE, 0)
}
public knifemenu(id)
{
if (zp_has_round_started())
return PLUGIN_HANDLED
if (!zp_has_round_started())
{
menu_display(id, g_knife_menu, 0)
}
return PLUGIN_HANDLED
}
public menu_handle(id, menu, item)
{
if(item < 0) return PLUGIN_CONTINUE
new cmd[2];
new access, callback;
menu_item_getinfo(menu, item, access, cmd,2,_,_, callback);
new choice = str_to_num(cmd)
switch (choice)
{
case 1: buy_knife1(id)
case 2: buy_knife2(id)
case 3: buy_knife3(id)
case 4: buy_knife4(id)
}
return PLUGIN_HANDLED;
}
public buy_knife1(id)
{
g_KNIFE1[id] = true
g_KNIFE2[id] = false
g_KNIFE3[id] = false
g_KNIFE4[id] = false
g_hasSpeed[id] = true
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
public buy_knife2(id)
{
g_KNIFE1[id] = false
g_KNIFE2[id] = true
g_KNIFE3[id] = false
g_KNIFE4[id] = false
g_hasSpeed[id] = false
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
public buy_knife3(id)
{
g_KNIFE1[id] = false
g_KNIFE2[id] = false
g_KNIFE3[id] = true
g_KNIFE4[id] = false
g_hasSpeed[id] = false
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
public buy_knife4(id)
{
if (get_user_flags(id) & VIP)
{
g_KNIFE1[id] = false
g_KNIFE2[id] = false
g_KNIFE3[id] = false
g_KNIFE4[id] = true
g_hasSpeed[id] = true
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
else
{
client_cmd(id, "/knife")
}
}
public checkWeapon(id)
{
new plrWeapId
plrWeapId = get_user_weapon(id)
if (plrWeapId == CSW_KNIFE && (g_KNIFE1[id] || g_KNIFE2[id] || g_KNIFE3[id] || g_KNIFE4[id]))
{
checkModel(id)
}
}
public checkModel(id)
{
if (zp_get_user_zombie(id))
return PLUGIN_HANDLED
if (g_KNIFE1[id])
{
set_pev(id, pev_viewmodel2, KNIFE1_V_MODEL)
set_pev(id, pev_weaponmodel2, KNIFE1_P_MODEL)
}
if (g_KNIFE2[id])
{
set_pev(id, pev_viewmodel2, KNIFE2_V_MODEL)
set_pev(id, pev_weaponmodel2, KNIFE2_P_MODEL)
}
if (g_KNIFE3[id])
{
set_pev(id, pev_viewmodel2, KNIFE3_V_MODEL)
set_pev(id, pev_weaponmodel2, KNIFE3_P_MODEL)
}
if (g_KNIFE4[id])
{
set_pev(id, pev_viewmodel2, KNIFE4_V_MODEL)
set_pev(id, pev_weaponmodel2, KNIFE4_P_MODEL)
}
return PLUGIN_HANDLED
}
public fw_EmitSound(id, channel, const sound[])
{
if(!is_user_alive(id) || zp_get_user_zombie(id))
return FMRES_IGNORED
for(new i = 0; i < sizeof a_sounds; i++)
for(new i = 0; i < sizeof b_sounds; i++)
for(new i = 0; i < sizeof c_sounds; i++)
for(new i = 0; i < sizeof d_sounds; i++)
{
if(equal(sound, oldknife_sounds[i]))
{
if (g_KNIFE1[id])
{
emit_sound(id, channel, a_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
return FMRES_SUPERCEDE
}
if (g_KNIFE2[id])
{
emit_sound(id, channel, b_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
return FMRES_SUPERCEDE
}
if (g_KNIFE3[id])
{
emit_sound(id, channel, c_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
return FMRES_SUPERCEDE
}
if (g_KNIFE4[id])
{
emit_sound(id, channel, d_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
return FMRES_SUPERCEDE
}
if (!g_KNIFE1[id] || !g_KNIFE2[id] || !g_KNIFE3[id] || !g_KNIFE4[id])
{
emit_sound(id, channel, oldknife_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
return FMRES_SUPERCEDE
}
}
}
return FMRES_IGNORED
}
public fw_PlayerPreThink(id)
{
if(!is_user_alive(id) || zp_get_user_zombie(id))
return FMRES_IGNORED
new temp[2], weapon = get_user_weapon(id, temp[0], temp[1])
if (weapon == CSW_KNIFE && g_KNIFE1[id])
{
g_hasSpeed[id] = true
set_pev(id, pev_maxspeed, get_pcvar_float(cvar_knife_spd))
}
if(weapon == CSW_KNIFE && g_KNIFE3[id])
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)
if (!(flags & FL_ONGROUND))
return FMRES_IGNORED
if (flags & FL_WATERJUMP)
return FMRES_IGNORED
if (waterlvl > 1)
return FMRES_IGNORED
new Float:fVelocity[3]
pev(id, pev_velocity, fVelocity)
fVelocity[2] += get_pcvar_num(cvar_jump)
set_pev(id, pev_velocity, fVelocity)
set_pev(id, pev_gaitsequence, 6)
}
if (weapon == CSW_KNIFE && g_KNIFE4[id])
{
g_hasSpeed[id] = true
set_pev(id, pev_maxspeed, get_pcvar_float(cvar_knife_spd_vip))
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)
if (!(flags & FL_ONGROUND))
return FMRES_IGNORED
if (flags & FL_WATERJUMP)
return FMRES_IGNORED
if (waterlvl > 1)
return FMRES_IGNORED
new Float:fVelocity[3]
pev(id, pev_velocity, fVelocity)
fVelocity[2] += get_pcvar_num(cvar_jump_vip)
set_pev(id, pev_velocity, fVelocity)
set_pev(id, pev_gaitsequence, 6)
}
}
return FMRES_IGNORED
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage, damage_type)
{
if(!is_user_connected(attacker))
return HAM_IGNORED
if(zp_get_user_zombie(attacker))
return HAM_IGNORED
new weapon = get_user_weapon(attacker)
if (weapon == CSW_KNIFE && g_KNIFE1[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmgmult1))
}
if (weapon == CSW_KNIFE && g_KNIFE2[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmgmult2))
new Float:vec[3];
new Float:oldvelo[3];
pev(victim, pev_velocity, oldvelo);
create_velocity_vector(victim , attacker , vec);
vec[0] += oldvelo[0];
vec[1] += oldvelo[1];
set_pev(victim, pev_velocity, vec);
}
if (weapon == CSW_KNIFE && g_KNIFE3[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmgmult3))
}
if (weapon == CSW_KNIFE && g_KNIFE4[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmgmult_vip))
new Float:vec[3];
new Float:oldvelo[3];
pev(victim, pev_velocity, oldvelo);
create_velocity_vector(victim , attacker , vec);
vec[0] += oldvelo[0];
vec[1] += oldvelo[1];
set_pev(victim, pev_velocity, vec);
}
if(get_pcvar_num(cvar_knife_gore))
more_blood(victim)
return HAM_IGNORED
}
public message_DeathMsg(msg_id, msg_dest, id)
{
static szTruncatedWeapon[33], iattacker, ivictim
get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
iattacker = get_msg_arg_int(1)
ivictim = get_msg_arg_int(2)
if(!is_user_connected(iattacker) || iattacker == ivictim)
return PLUGIN_CONTINUE
if (!zp_get_user_zombie(iattacker))
{
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_KNIFE1[iattacker])
set_msg_arg_string(4, "1 knife")
}
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_KNIFE2[iattacker])
set_msg_arg_string(4, "2 knife")
}
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_KNIFE3[iattacker])
set_msg_arg_string(4, "3 knife")
}
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_KNIFE4[iattacker])
set_msg_arg_string(4, "4 knife")
}
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(!g_KNIFE1[iattacker] && !g_KNIFE2[iattacker] && !g_KNIFE3[iattacker] && !g_KNIFE4[iattacker] && !zp_get_user_zombie(iattacker))
set_msg_arg_string(4, "knife")
}
}
if (zp_get_user_zombie(iattacker))
{
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_KNIFE1[iattacker] || g_KNIFE2[iattacker] || g_KNIFE3[iattacker] || g_KNIFE4[iattacker])
set_msg_arg_string(4, "Claws")
}
}
return PLUGIN_CONTINUE
}
stock create_velocity_vector(victim,attacker,Float:velocity[3])
{
if(!zp_get_user_zombie(victim) || !is_user_alive(attacker))
return 0;
new Float:vicorigin[3];
new Float:attorigin[3];
pev(victim, pev_origin , vicorigin);
pev(attacker, pev_origin , attorigin);
new Float:origin2[3]
origin2[0] = vicorigin[0] - attorigin[0];
origin2[1] = vicorigin[1] - attorigin[1];
new Float:largestnum = 0.0;
if(floatabs(origin2[0])>largestnum) largestnum = floatabs(origin2[0]);
if(floatabs(origin2[1])>largestnum) largestnum = floatabs(origin2[1]);
origin2[0] /= largestnum;
origin2[1] /= largestnum;
if (g_KNIFE2[attacker])
{
velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knock) * 3000) ) / floatround(get_distance_f(vicorigin, attorigin));
velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knock) * 3000) ) / floatround(get_distance_f(vicorigin, attorigin));
}
if (g_KNIFE4[attacker])
{
velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knock_vip) * 3000) ) / floatround(get_distance_f(vicorigin, attorigin));
velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knock_vip) * 3000) ) / floatround(get_distance_f(vicorigin, attorigin));
}
if(velocity[0] <= 20.0 || velocity[1] <= 20.0)
velocity[2] = random_float(200.0 , 275.0);
return 1;
}
stock fm_set_user_maxspeed(index, Float:speed = -1.0)
{
engfunc(EngFunc_SetClientMaxspeed, index, speed);
set_pev(index, pev_maxspeed, speed);
return 1;
}
more_blood(id)
{
static iOrigin[3]
get_user_origin(id, iOrigin)
// Blood spray
message_begin(MSG_PVS, SVC_TEMPENTITY, iOrigin)
write_byte(TE_BLOODSTREAM)
write_coord(iOrigin[0])
write_coord(iOrigin[1])
write_coord(iOrigin[2]+10)
write_coord(random_num(-360, 360)) // x
write_coord(random_num(-360, 360)) // y
write_coord(-10) // z
write_byte(70) // color
write_byte(random_num(50, 100)) // speed
message_end()
for (new j = 0; j < 4; j++)
{
message_begin(MSG_PVS, SVC_TEMPENTITY, iOrigin)
write_byte(TE_WORLDDECAL)
write_coord(iOrigin[0]+random_num(-100, 100))
write_coord(iOrigin[1]+random_num(-100, 100))
write_coord(iOrigin[2]-36)
write_byte(random_num(190, 197)) // index
message_end()
}
}
Elore is kosz