Valaki attudna irni ezt a plugin pub-ra mert alapbol ZP-re van 
Kód: #include <amxmodx> #include <fakemeta> #include <hamsandwich> #include <zombieplague>
#define PLUGIN "[ZP] Addon: Knife" #define VERSION "0.1" #define AUTHOR "CHyC"
#define VIP ADMIN_LEVEL_H
new KNIFE1_V_MODEL[] = "models/v_axe.mdl" new KNIFE1_P_MODEL[] = "models/p_axe.mdl"
new KNIFE2_V_MODEL[] = "models/v_strong.mdl" new KNIFE2_P_MODEL[] = "models/p_strong.mdl"
new KNIFE3_V_MODEL[] = "models/v_combat.mdl" new KNIFE3_P_MODEL[] = "models/p_combat.mdl"
new KNIFE4_V_MODEL[] = "models/v_hammer.mdl" new KNIFE4_P_MODEL[] = "models/p_hammer.mdl"
new bool:g_KNIFE1[33] new bool:g_KNIFE2[33] new bool:g_KNIFE3[33] new bool:g_KNIFE4[33] new bool:g_hasSpeed[33]
new g_knife_menu, cvar_knock, cvar_jump, cvar_knife_gore, cvar_dmgmult1, cvar_dmgmult2, cvar_dmgmult3, cvar_knife_spd new cvar_jump_vip, cvar_dmgmult_vip, cvar_knife_spd_vip, cvar_knock_vip
new const g_sound_knife[] = { "items/gunpickup2.wav" }
new const a_sounds[][] = { "axe/knife_deploy1.wav", "axe/knife_hit1.wav", "axe/knife_hit2.wav", "axe/knife_hit3.wav", "axe/knife_hit4.wav", "axe/knife_hitwall1.wav", "axe/knife_slash1.wav", "axe/knife_slash2.wav", "axe/knife_stab.wav" }
new const b_sounds[][] = { "strong/knife_deploy1.wav", "strong/knife_hit1.wav", "strong/knife_hit2.wav", "strong/knife_hit3.wav", "strong/knife_hit4.wav", "strong/knife_hitwall1.wav", "strong/knife_slash1.wav", "strong/knife_slash2.wav", "strong/knife_stab.wav" }
new const c_sounds[][] = { "combat/knife_deploy1.wav", "combat/knife_hit1.wav", "combat/knife_hit2.wav", "combat/knife_hit3.wav", "combat/knife_hit4.wav", "combat/knife_hitwall1.wav", "combat/knife_slash1.wav", "combat/knife_slash2.wav", "combat/knife_stab.wav" }
new const d_sounds[][] = { "hammer/knife_deploy1.wav", "hammer/knife_hit1.wav", "hammer/knife_hit2.wav", "hammer/knife_hit3.wav", "hammer/knife_hit4.wav", "hammer/knife_hitwall1.wav", "hammer/knife_slash1.wav", "hammer/knife_slash2.wav", "hammer/knife_stab.wav" }
new const oldknife_sounds[][] = { "weapons/knife_deploy1.wav", "weapons/knife_hit1.wav", "weapons/knife_hit2.wav", "weapons/knife_hit3.wav", "weapons/knife_hit4.wav", "weapons/knife_hitwall1.wav", "weapons/knife_slash1.wav", "weapons/knife_slash2.wav", "weapons/knife_stab.wav" }
public plugin_init() { register_plugin(PLUGIN , VERSION , AUTHOR); register_cvar("zp_addon_knife", VERSION, FCVAR_SERVER);
g_knife_menu = menu_create("\yValasz kest!:","menu_handle") register_clcmd("/knife","knifemenu",ADMIN_ALL,"knife_menu") register_clcmd("/knife1", "buy_knife1") register_clcmd("/knife2", "buy_knife2") register_clcmd("/knife3", "buy_knife3") register_clcmd("/knife4", "buy_knife4") build_menu()
register_event("CurWeapon","checkWeapon","be","1=1"); register_forward(FM_EmitSound, "fw_EmitSound"); register_forward(FM_PlayerPreThink, "fw_PlayerPreThink"); RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage");
register_message(get_user_msgid("DeathMsg"), "message_DeathMsg");
cvar_knock = register_cvar("zp_knife_power" , "10"); cvar_jump = register_cvar("zp_knife_jump" , "300.0"); cvar_knife_gore = register_cvar("zp_knife_effect" , "1"); cvar_dmgmult1 = register_cvar("zp_knife_dmg_muiti1" , "3"); cvar_dmgmult2 = register_cvar("zp_knife_dmg_muiti2" , "5"); cvar_dmgmult3 = register_cvar("zp_knife_dmg_muiti3" , "2"); cvar_knife_spd = register_cvar("zp_knife_spd" , "300"); cvar_jump_vip = register_cvar("zp_knife_jump_vip" , "280.0"); cvar_dmgmult_vip = register_cvar("zp_knife_dmg_vip" , "4"); cvar_knife_spd_vip = register_cvar("zp_knife_spd_vip" , "280"); cvar_knock_vip = register_cvar("zp_knife_power_vip" , "15"); }
public client_connect(id) { g_KNIFE1[id] = false g_KNIFE2[id] = false g_KNIFE3[id] = false g_KNIFE4[id] = false g_hasSpeed[id] = false }
public client_disconnect(id) { g_KNIFE1[id] = false g_KNIFE2[id] = false g_KNIFE3[id] = false g_KNIFE4[id] = false g_hasSpeed[id] = false }
public plugin_precache() { precache_model(KNIFE1_V_MODEL) precache_model(KNIFE1_P_MODEL) precache_model(KNIFE2_V_MODEL) precache_model(KNIFE2_P_MODEL) precache_model(KNIFE3_V_MODEL) precache_model(KNIFE3_P_MODEL) precache_model(KNIFE4_V_MODEL) precache_model(KNIFE4_P_MODEL)
precache_sound(g_sound_knife)
for(new i = 0; i < sizeof a_sounds; i++) precache_sound(a_sounds[i])
for(new i = 0; i < sizeof b_sounds; i++) precache_sound(b_sounds[i])
for(new i = 0; i < sizeof c_sounds; i++) precache_sound(c_sounds[i])
for(new i = 0; i < sizeof d_sounds; i++) precache_sound(d_sounds[i]) }
build_menu() {
menu_additem(g_knife_menu, "Axe [Eros+grav]", "1") menu_additem(g_knife_menu, "Strong [Gyors+eross]", "2") menu_additem(g_knife_menu, "Combat [Gyors+grav]", "3") menu_additem(g_knife_menu, "Hammer \r[Admin & VIP]", "4") menu_setprop(g_knife_menu, MPROP_PERPAGE, 0) }
public knifemenu(id) { if (zp_has_round_started()) return PLUGIN_HANDLED
if (!zp_has_round_started()) { menu_display(id, g_knife_menu, 0) } return PLUGIN_HANDLED }
public menu_handle(id, menu, item) { if(item < 0) return PLUGIN_CONTINUE new cmd[2]; new access, callback; menu_item_getinfo(menu, item, access, cmd,2,_,_, callback); new choice = str_to_num(cmd) switch (choice) { case 1: buy_knife1(id) case 2: buy_knife2(id) case 3: buy_knife3(id) case 4: buy_knife4(id) } return PLUGIN_HANDLED; }
public buy_knife1(id) { g_KNIFE1[id] = true g_KNIFE2[id] = false g_KNIFE3[id] = false g_KNIFE4[id] = false g_hasSpeed[id] = true
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM) }
public buy_knife2(id) { g_KNIFE1[id] = false g_KNIFE2[id] = true g_KNIFE3[id] = false g_KNIFE4[id] = false g_hasSpeed[id] = false
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM) }
public buy_knife3(id) { g_KNIFE1[id] = false g_KNIFE2[id] = false g_KNIFE3[id] = true g_KNIFE4[id] = false g_hasSpeed[id] = false
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM) }
public buy_knife4(id) { if (get_user_flags(id) & VIP) { g_KNIFE1[id] = false g_KNIFE2[id] = false g_KNIFE3[id] = false g_KNIFE4[id] = true g_hasSpeed[id] = true
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM) } else { client_cmd(id, "/knife") }
}
public checkWeapon(id) { new plrWeapId plrWeapId = get_user_weapon(id) if (plrWeapId == CSW_KNIFE && (g_KNIFE1[id] || g_KNIFE2[id] || g_KNIFE3[id] || g_KNIFE4[id])) { checkModel(id) } }
public checkModel(id) { if (zp_get_user_zombie(id)) return PLUGIN_HANDLED if (g_KNIFE1[id]) { set_pev(id, pev_viewmodel2, KNIFE1_V_MODEL) set_pev(id, pev_weaponmodel2, KNIFE1_P_MODEL) }
if (g_KNIFE2[id]) { set_pev(id, pev_viewmodel2, KNIFE2_V_MODEL) set_pev(id, pev_weaponmodel2, KNIFE2_P_MODEL) }
if (g_KNIFE3[id]) { set_pev(id, pev_viewmodel2, KNIFE3_V_MODEL) set_pev(id, pev_weaponmodel2, KNIFE3_P_MODEL) }
if (g_KNIFE4[id]) { set_pev(id, pev_viewmodel2, KNIFE4_V_MODEL) set_pev(id, pev_weaponmodel2, KNIFE4_P_MODEL) } return PLUGIN_HANDLED }
public fw_EmitSound(id, channel, const sound[]) { if(!is_user_alive(id) || zp_get_user_zombie(id)) return FMRES_IGNORED for(new i = 0; i < sizeof a_sounds; i++) for(new i = 0; i < sizeof b_sounds; i++) for(new i = 0; i < sizeof c_sounds; i++) for(new i = 0; i < sizeof d_sounds; i++) { if(equal(sound, oldknife_sounds[i])) { if (g_KNIFE1[id]) { emit_sound(id, channel, a_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM) return FMRES_SUPERCEDE } if (g_KNIFE2[id]) { emit_sound(id, channel, b_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM) return FMRES_SUPERCEDE } if (g_KNIFE3[id]) { emit_sound(id, channel, c_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM) return FMRES_SUPERCEDE } if (g_KNIFE4[id]) { emit_sound(id, channel, d_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM) return FMRES_SUPERCEDE } if (!g_KNIFE1[id] || !g_KNIFE2[id] || !g_KNIFE3[id] || !g_KNIFE4[id]) { emit_sound(id, channel, oldknife_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM) return FMRES_SUPERCEDE } } } return FMRES_IGNORED }
public fw_PlayerPreThink(id) { if(!is_user_alive(id) || zp_get_user_zombie(id)) return FMRES_IGNORED
new temp[2], weapon = get_user_weapon(id, temp[0], temp[1])
if (weapon == CSW_KNIFE && g_KNIFE1[id]) { g_hasSpeed[id] = true set_pev(id, pev_maxspeed, get_pcvar_float(cvar_knife_spd)) }
if(weapon == CSW_KNIFE && g_KNIFE3[id]) if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP)) { new flags = pev(id, pev_flags) new waterlvl = pev(id, pev_waterlevel) if (!(flags & FL_ONGROUND)) return FMRES_IGNORED
if (flags & FL_WATERJUMP) return FMRES_IGNORED
if (waterlvl > 1) return FMRES_IGNORED new Float:fVelocity[3] pev(id, pev_velocity, fVelocity) fVelocity[2] += get_pcvar_num(cvar_jump) set_pev(id, pev_velocity, fVelocity) set_pev(id, pev_gaitsequence, 6) } if (weapon == CSW_KNIFE && g_KNIFE4[id]) { g_hasSpeed[id] = true set_pev(id, pev_maxspeed, get_pcvar_float(cvar_knife_spd_vip))
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP)) { new flags = pev(id, pev_flags) new waterlvl = pev(id, pev_waterlevel) if (!(flags & FL_ONGROUND)) return FMRES_IGNORED
if (flags & FL_WATERJUMP) return FMRES_IGNORED
if (waterlvl > 1) return FMRES_IGNORED new Float:fVelocity[3] pev(id, pev_velocity, fVelocity) fVelocity[2] += get_pcvar_num(cvar_jump_vip) set_pev(id, pev_velocity, fVelocity) set_pev(id, pev_gaitsequence, 6) } } return FMRES_IGNORED }
public fw_TakeDamage(victim, inflictor, attacker, Float:damage, damage_type) { if(!is_user_connected(attacker)) return HAM_IGNORED if(zp_get_user_zombie(attacker)) return HAM_IGNORED
new weapon = get_user_weapon(attacker) if (weapon == CSW_KNIFE && g_KNIFE1[attacker]) { SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmgmult1)) } if (weapon == CSW_KNIFE && g_KNIFE2[attacker]) { SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmgmult2))
new Float:vec[3]; new Float:oldvelo[3]; pev(victim, pev_velocity, oldvelo); create_velocity_vector(victim , attacker , vec); vec[0] += oldvelo[0]; vec[1] += oldvelo[1]; set_pev(victim, pev_velocity, vec); } if (weapon == CSW_KNIFE && g_KNIFE3[attacker]) { SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmgmult3)) } if (weapon == CSW_KNIFE && g_KNIFE4[attacker]) { SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmgmult_vip))
new Float:vec[3]; new Float:oldvelo[3]; pev(victim, pev_velocity, oldvelo); create_velocity_vector(victim , attacker , vec); vec[0] += oldvelo[0]; vec[1] += oldvelo[1]; set_pev(victim, pev_velocity, vec); }
if(get_pcvar_num(cvar_knife_gore)) more_blood(victim)
return HAM_IGNORED }
public message_DeathMsg(msg_id, msg_dest, id) { static szTruncatedWeapon[33], iattacker, ivictim get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon)) iattacker = get_msg_arg_int(1) ivictim = get_msg_arg_int(2) if(!is_user_connected(iattacker) || iattacker == ivictim) return PLUGIN_CONTINUE
if (!zp_get_user_zombie(iattacker)) { if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE) { if(g_KNIFE1[iattacker]) set_msg_arg_string(4, "1 knife") } if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE) { if(g_KNIFE2[iattacker]) set_msg_arg_string(4, "2 knife") } if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE) { if(g_KNIFE3[iattacker]) set_msg_arg_string(4, "3 knife") } if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE) { if(g_KNIFE4[iattacker]) set_msg_arg_string(4, "4 knife") } if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE) { if(!g_KNIFE1[iattacker] && !g_KNIFE2[iattacker] && !g_KNIFE3[iattacker] && !g_KNIFE4[iattacker] && !zp_get_user_zombie(iattacker)) set_msg_arg_string(4, "knife") } } if (zp_get_user_zombie(iattacker)) { if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE) { if(g_KNIFE1[iattacker] || g_KNIFE2[iattacker] || g_KNIFE3[iattacker] || g_KNIFE4[iattacker]) set_msg_arg_string(4, "Claws") } } return PLUGIN_CONTINUE }
stock create_velocity_vector(victim,attacker,Float:velocity[3]) { if(!zp_get_user_zombie(victim) || !is_user_alive(attacker)) return 0;
new Float:vicorigin[3]; new Float:attorigin[3]; pev(victim, pev_origin , vicorigin); pev(attacker, pev_origin , attorigin);
new Float:origin2[3] origin2[0] = vicorigin[0] - attorigin[0]; origin2[1] = vicorigin[1] - attorigin[1];
new Float:largestnum = 0.0;
if(floatabs(origin2[0])>largestnum) largestnum = floatabs(origin2[0]); if(floatabs(origin2[1])>largestnum) largestnum = floatabs(origin2[1]);
origin2[0] /= largestnum; origin2[1] /= largestnum;
if (g_KNIFE2[attacker]) { velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knock) * 3000) ) / floatround(get_distance_f(vicorigin, attorigin)); velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knock) * 3000) ) / floatround(get_distance_f(vicorigin, attorigin)); } if (g_KNIFE4[attacker]) { velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knock_vip) * 3000) ) / floatround(get_distance_f(vicorigin, attorigin)); velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knock_vip) * 3000) ) / floatround(get_distance_f(vicorigin, attorigin)); }
if(velocity[0] <= 20.0 || velocity[1] <= 20.0) velocity[2] = random_float(200.0 , 275.0);
return 1; }
stock fm_set_user_maxspeed(index, Float:speed = -1.0) { engfunc(EngFunc_SetClientMaxspeed, index, speed); set_pev(index, pev_maxspeed, speed);
return 1; }
more_blood(id) { static iOrigin[3] get_user_origin(id, iOrigin) // Blood spray message_begin(MSG_PVS, SVC_TEMPENTITY, iOrigin) write_byte(TE_BLOODSTREAM) write_coord(iOrigin[0]) write_coord(iOrigin[1]) write_coord(iOrigin[2]+10) write_coord(random_num(-360, 360)) // x write_coord(random_num(-360, 360)) // y write_coord(-10) // z write_byte(70) // color write_byte(random_num(50, 100)) // speed message_end()
for (new j = 0; j < 4; j++) { message_begin(MSG_PVS, SVC_TEMPENTITY, iOrigin) write_byte(TE_WORLDDECAL) write_coord(iOrigin[0]+random_num(-100, 100)) write_coord(iOrigin[1]+random_num(-100, 100)) write_coord(iOrigin[2]-36) write_byte(random_num(190, 197)) // index message_end() } }
Elore is kosz
|