Szereztem a egy plugint a netről és csak az sma-t adtak a plugin szinteket rakott volna a zombi modba.Compilelnem és nem engedi hibat ír ki valaki segítsen.
Kód: -*- [ZP] Server Addon: XP Level System || Update [v. 2.0]-*- ------------------------------------------- ~~~~~~~~~~~~~~~ - Description - ~~~~~~~~~~~~~~~ Level System
~~~~~~~~~~~~~~~ - Changelog - ~~~~~~~~~~~~~~~ v. 1.0 - Plugin Released. Testing... v. 1.1 - Fixed Save Level. v. 1.2 - Added New cvars, fixed codes + Added plugin code Player Name v. 1.3 - Update version: added new cvars + system bonuses v. 1.4 - New modes for nemesis level & survivor level, added cvars v. 1.5 - Testing... v. 1.6 - Added cvars, Plugin Released. v. 1.7 - Added Multilangual, Update plugin v. 1.8 - v. 1.9 - Fixed Level Up bugs v. 2.0 - Added new cvars + XP Level Extended: Real Level System. ================================================================================*/
#include <amxmodx> #include <nvault> #include <fakemeta_util> #include <hamsandwich> #include <zombieplague>
#define PLUGIN "[ZP] Server Addon: XP Level System" #define VERSION "2.0" #define AUTHOR "Re.Act!ve" #pragma tabsize 0
new SayText new g_level[32], g_level_data, g_frags_level, frags_data[32], frags_del[32], g_ScreenFade, g_level_del[33], g_level_bonus, g_ammo new g_level_max, g_give_ammo, g_give_ammopacks, g_level_num, g_level_info, g_player_name, g_levels[32], g_h_damage new g_h_health, g_h_speed, g_z_damage new bool:g_play[32], g_bonus[32] new sound_level_up[] = { "misc/zp_level_up.wav"} new sound_health[] = { "items/medshot4.wav"} // Zombie Classes MUST be registered on plugin_precache
public plugin_precache() { precache_sound( sound_level_up ) precache_sound( sound_health ) }
public plugin_init() { g_frags_level = register_cvar("zp_level_frags", "40") // Сколько фрагов нужно поднять на карте, чтобы срубить новый левел g_level_max = register_cvar("zp_level_max", "250") // Максимальный левел g_give_ammo = register_cvar("zp_level_give_ammo", "1") // Давать аммо паки при каждом полученном левле? g_give_ammopacks = register_cvar("zp_level_ammo", "45") // Сколько давать аммопаков? (если выше установлено 1)
g_h_damage = register_cvar("zp_level_h_damage", "2") // Увеличивать с каждым уровнем урон на Х у людей g_h_health = register_cvar("zp_level_h_health", "10") // Люди получают за каждый левел дополнительные Х хп g_h_speed = register_cvar("zp_level_h_speed", "1.0") // На сколько величивать скорость людей с каждым уровнем? g_z_damage = register_cvar("zp_level_z_damage", "3") // Увеличивать с каждым уровнем урон на Х у зомби
g_level_info = register_cvar("zp_level_info", "1") // Показывать инфу о игроке, когда вы вводите в чат info <nick> g_player_name = register_cvar("zp_player_name", "1") // Показывать инфу, при наведении курсором на игрока? g_level_bonus = register_cvar("zp_level_bonus_on", "1") // Можно ли будет снимать мегабонус? (за получение опр. левла) g_level_num = register_cvar("zp_level_number", "10") // Каждые Х левлов будет возможность снять мегабонус (если выше 1) g_ammo = register_cvar("zp_level_bonus", "1000") // Сколько аммо паков этот мегабонус?
g_level_data = nvault_open("Leveling_Save") register_clcmd("say","say_info"); register_clcmd("say_team","say_info"); SayText = get_user_msgid("SayText") register_event("DeathMsg", "Frags_Manager", "a", "1>0") RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage") register_dictionary("zp_level_system.txt") register_event("StatusValue","show_status","be","1=2","2!0") register_event("StatusValue","hide_status","be","1=1","2=0") g_ScreenFade = get_user_msgid( "ScreenFade" ) register_plugin(PLUGIN, VERSION, AUTHOR) }
public zp_round_started(gamemode, id) { if( !zp_get_user_zombie(id) && is_user_alive(id) ) { new h_health[32], h_speed[32], n = 1; while( g_level[id] != n ) { h_health[id] = n * get_pcvar_num(g_h_health); h_speed[id] = n * get_pcvar_num(g_h_speed); n = n + 1; } fm_set_user_health( id, get_user_health(id) + h_health[id] ) fm_set_user_maxspeed( id, fm_get_user_maxspeed(id) + h_speed[id] ) emit_sound(id, CHAN_STREAM, sound_health, 1.0, ATTN_NORM, 0, PITCH_HIGH ) } }
public client_putinserver(id) { Level_Load(id) if( (g_level[id] < 1) || (g_level[id] == 0) ) g_level[id] = 1; if(g_level[id] < get_pcvar_num(g_level_num)) g_levels[id] = get_pcvar_num(g_level_num); else { new n = 1; while( g_level[id] > ( n * get_pcvar_num(g_level_num)) ) { g_levels[id] = n * get_pcvar_num(g_level_num); n = n + 1; } } g_play[id] = true; g_level_del[id] = 0; frags_del[id] = 0; }
public client_disconnect(id) { g_play[id] = false; Level_Save(id) }
public hide_status(id) { set_hudmessage(0,0,0,0.0,0.0,0, 0.0, 0.01, 0.0, 0.0, 4) show_hudmessage(id,"") }
public show_status(id) { new name[32],pid = read_data(2) get_user_name(pid,name,31) if (!zp_get_user_zombie(pid) && !zp_get_user_zombie(id) && (get_pcvar_num(g_player_name) == 1) ) { set_hudmessage(0,0,255,-1.0,0.60,1, 0.01, 3.0, 0.01, 0.01, 4) show_hudmessage(id,"%L", LANG_PLAYER, "PLAYER_NAME_H", name, g_level[pid], get_user_health(pid),get_user_armor(pid),zp_get_user_ammo_packs(pid)) } if(zp_get_user_zombie(id) && zp_get_user_zombie(pid) && (get_pcvar_num(g_player_name) == 1) ) { set_hudmessage(255,0,0,-1.0,0.60,1, 0.01, 3.0, 0.01, 0.01, 4) show_hudmessage(id,"%L", LANG_PLAYER, "PLAYER_NAME_Z", name, g_level[pid], get_user_health(pid), zp_get_user_ammo_packs(pid)) } }
public say_info(id) { new text[70], arg1[32], target[32] read_args(text, sizeof(text)-1); remove_quotes(text); arg1[0] = '^0'; target[0] = '^0'; parse(text, arg1, sizeof(arg1)-1, target, sizeof(target)-1); if ( equali(arg1, "info", 4) ) { info_player(id, target); } if ( equali(arg1, "bonusme", 7) && (get_pcvar_num(g_level_info) == 1)) { bonus_player(id); } return PLUGIN_CONTINUE; }
public zp_extra_item_selected(id, itemid) { Level_Save(id) }
public zp_user_infected_post(id, infector) { Level_Save(id); Level_Save(infector); }
public info_player(id, target[]) { new target_2; target_2 = find_player("bl", target) static name[32], nameid[32]; get_user_name(target_2, name, sizeof name - 1) get_user_name(id, nameid, sizeof nameid - 1) if(!target_2) { ChatColor(id, "!g[ZP] !y%L", LANG_PLAYER, "LEVEL_INFO_NONAME") return PLUGIN_HANDLED }
ChatColor(id, "!g[INFO]!t %L", LANG_PLAYER, "LEVEL_INFO", name, g_level[target_2], zp_get_user_ammo_packs(target_2) ) ChatColor(target_2, "!g[INFO]!t %L ", LANG_PLAYER, "LEVEL_INFO_YOU", nameid) return PLUGIN_HANDLED }
public bonus_player(id) { if( (g_level[id] == g_levels[id]) && (get_pcvar_num(g_level_bonus) == 1) && g_bonus[id]) { g_levels[id] = g_levels[id] * 2; g_level_del[id] = g_level[id]; g_bonus[id] = false; ChatColor(id, "!g[BONUS]%L", LANG_PLAYER, "LEVEL_MEGABONUS", g_level[id], get_pcvar_num(g_ammo) ) zp_set_user_ammo_packs(id, zp_get_user_ammo_packs(id) + get_pcvar_num(g_ammo) ) Level_Save(id) } else { if(g_level[id] < g_levels[id]) { g_levels[id] = get_pcvar_num(g_level_num); ChatColor(id, "!g[BONUS] !y %L", LANG_PLAYER, "LEVEL_NOMEGABONUS", g_levels[id], get_pcvar_num(g_ammo) ) } else { g_levels[id] = get_pcvar_num(g_level_num) * 2; ChatColor(id, "!g[BONUS] !y %L", LANG_PLAYER, "LEVEL_NOMEGABONUS", g_levels[id], get_pcvar_num(g_ammo) ) }
Level_Save(id) } return PLUGIN_HANDLED }
public vip_status(id) { if( is_user_alive(id) && g_play[id]) { set_hudmessage(255, 200, 3, 0.02, 0.868, 0, 0.0, 3.0, 2.0, 1.0, -1) show_hudmessage(id,"%L", LANG_PLAYER, "LEVEL_STATUS", g_level[id]) } }
public fw_TakeDamage(victim, inflictor, attacker, Float:damage, damage_bits) { if ( !zp_get_user_zombie(attacker) && is_user_alive(attacker) ) { new h_damage[32], n = 1; while( g_level[attacker] != n ) { h_damage[attacker] = n * get_pcvar_num(g_h_damage); n = n + 1; } SetHamParamFloat(4, damage + h_damage[attacker]); } else { if ( zp_get_user_zombie(attacker) && is_user_alive(attacker) ) { new z_damage[32], i = 1; while( g_level[attacker] != i ) { z_damage[attacker] = i * get_pcvar_num(g_z_damage); i = i + 1; } SetHamParamFloat(4, damage + z_damage[attacker]); } } }
public Level_Save(id) { new key[64], data[256] new name[33]; get_user_name(id,name,32) format(key, 63, "%s-/", name) format(data, 255, "%i#", g_level[id]) nvault_set(g_level_data, key, data) return PLUGIN_CONTINUE; }
public Level_Load(id) { new key[64], data[256] new name[33]; get_user_name(id,name,32) format(key, 63, "%s-/", name) format(data, 255, "%i#", g_level[id]) nvault_get(g_level_data, key, data, 255) replace_all(data, 255, "#", " ") new givelevel[32] parse(data, givelevel, 31) g_level[id] = str_to_num(givelevel) set_task(2.0, "vip_status", id, _, _, "b") }
public Frags_Manager() { new frags[32] , attacker = read_data(1) // new victim = read_data(2) new aname[32] get_user_name(attacker, aname, sizeof aname - 1) frags_data[attacker] = get_user_frags(attacker) frags[attacker] = frags_data[attacker] - frags_del[attacker] if( (frags[attacker] >= get_pcvar_num(g_frags_level)) && (g_level[attacker] <= get_pcvar_num(g_level_max)) ) { g_bonus[attacker] = true; g_level[attacker] = g_level[attacker] + 1; message_begin(MSG_ONE_UNRELIABLE, g_ScreenFade, _, attacker) write_short(1<<12) // duration write_short(1) // hold time write_short(0x0000) // fade type write_byte(0) // red write_byte(200) // green write_byte(0) // blue write_byte(160) // alpha message_end() emit_sound(attacker, CHAN_STREAM, sound_level_up, 1.0, ATTN_NORM, 0, PITCH_HIGH ) set_hudmessage(0, 200, 0, 0.65, 0.5, 0, 0.0, 3.0, 2.0, 1.0, -1) show_hudmessage(0, "%L", LANG_PLAYER, "LEVEL_UP", aname, g_level[attacker]) if(get_pcvar_num(g_give_ammo) == 1) { ChatColor(attacker, "!g[LEVEL] !y %L", LANG_PLAYER, "BONUS_LEVEL", get_pcvar_num(g_give_ammopacks) ) zp_set_user_ammo_packs(attacker, zp_get_user_ammo_packs(attacker) + get_pcvar_num(g_give_ammopacks) ) } frags_del[attacker] = frags_data[attacker] Level_Save(attacker); } else { if(g_level[attacker] == get_pcvar_num(g_level_max)) ChatColor(attacker, "!g[LEVEL]!y %L", LANG_PLAYER, "LEVEL_MAX", g_level[attacker] ) } }
stock ChatColor(const id, const input[], any:...) { new count = 1, players[32] static msg[191] vformat(msg, 190, input, 3) replace_all(msg, 190, "!g", "^4") // Green Color replace_all(msg, 190, "!y", "^1") // Default Color replace_all(msg, 190, "!t", "^3") // Team Color replace_all(msg, 190, "!t2", "^0") // Team2 Color if (id) players[0] = id; else get_players(players, count, "ch") { for (new i = 0; i < count; i++) { if (is_user_connected(players[i])) { message_begin(MSG_ONE_UNRELIABLE, SayText, _, players[i]) write_byte(players[i]); write_string(msg); message_end(); } } } }
És a hiba: Could not locate output file elérisi hely... pluginneve.amx Nagyon kérem segítsetek!!
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