#if defined _zp50_core_included
#endinput
#endif
#define _zp50_core_included
#include <zp50_core_const>
#if AMXX_VERSION_NUM >= 175
#pragma reqlib zp50_core
#if !defined AMXMODX_NOAUTOLOAD
#pragma loadlib zp50_core
#endif
#else
#pragma library zp50_core
#endif
/**
* Returns whether a player is a zombie.
*
* @param id Player index.
* @return True if it is, false otherwise.
*/
native zp_core_is_zombie(id)
/**
* Returns whether a player is the first zombie.
*
* @param id Player index.
* @return True if it is, false otherwise.
*/
native zp_core_is_first_zombie(id)
/**
* Returns whether a player is the last zombie.
*
* @param id Player index.
* @return True if it is, false otherwise.
*/
native zp_core_is_last_zombie(id)
/**
* Returns whether a player is the last human.
*
* @param id Player index.
* @return True if it is, false otherwise.
*/
native zp_core_is_last_human(id)
/**
* Returns number of alive zombies.
*
* @return Zombie count.
*/
native zp_core_get_zombie_count()
/**
* Returns number of alive humans.
*
* @return Human count.
*/
native zp_core_get_human_count()
/**
* Turns a player into a zombie.
*
* @param id Player index to be infected.
* @param attacker Player who triggered the infection. (optional)
* @return True on success, false otherwise.
*/
native zp_core_infect(id, attacker = 0)
/**
* Turns a player into a human.
*
* @param id Player index to be cured.
* @param attacker Player who triggered the cure. (optional)
* @return True on success, false otherwise.
*/
native zp_core_cure(id, attacker = 0)
/**
* Forces a player to become a zombie/human.
*
* Note: use this only when previous checks need to be skipped.
*
* @param id Player index to be infected/cured.
* @return True on success, false otherwise.
*/
native zp_core_force_infect(id)
native zp_core_force_cure(id)
/**
* Sets whether the player will be respawned as zombie or human.
*
* @param id Player index.
* @param zombie True to respawn as zombie, false otherwise.
*/
native zp_core_respawn_as_zombie(id, zombie = true)
/**
* Called when a player gets infected.
*
* @param id Player index who was infected.
* @param attacker Player who triggered the infection.
* (0 if not available, id = attacker if he infected himself)
*/
forward zp_fw_core_infect(id, attacker)
forward zp_fw_core_infect_post(id, attacker)
/**
* Called when a player turns back to human.
*
* @param id Player index who was cured.
* @param attacker Player who triggered the cure.
* (0 if not available, id = attacker if he cured himself)
*/
forward zp_fw_core_cure(id, attacker)
forward zp_fw_core_cure_post(id, attacker)
/**
* Called on a player infect/cure attempt. You can block it by
* returning PLUGIN_HANDLED in your plugin.
*
* @param id Player index who is being infected/cured.
* @param attacker Player who is triggering the infection/cure.
* (0 if not available, id = attacker if he is infecting/curing himself)
*/
forward zp_fw_core_infect_pre(id, attacker)
forward zp_fw_core_cure_pre(id, attacker)
/**
* Called when a player becomes the last zombie/human.
*
* Note: This is called for the first zombie too.
*
* @param id Player index.
*/
forward zp_fw_core_last_zombie(id)
forward zp_fw_core_last_human(id)
/**
* Called when a player spawns, before applying human/zombie attributes to him.
*
* @param id Player index.
*/
forward zp_fw_core_spawn_post(id)