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Új téma nyitása  Hozzászólás a témához  [ 4 hozzászólás ] 
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 Hozzászólás témája: Lang
HozzászólásElküldve: 2018.04.08. 10:42 
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Csatlakozott: 2017.12.04. 09:15
Hozzászólások: 116
Megköszönt másnak: 58 alkalommal
Megköszönték neki: 2 alkalommal
Sziasztok, szinezni szeretném a lang részt de ezt a hibát írja ki.
Valaki segítene előreis köszönöm.

  1. #include <amxmodx>
  2. #include <amxmisc>
  3. #include <csx>
  4. //--------------------------------
  5.  
  6. // Uncomment to activate log debug messages.
  7. //#define STATSX_DEBUG
  8.  
  9. // HUD statistics duration in seconds (minimum 1.0 seconds).
  10. #define HUD_DURATION_CVAR   "amx_statsx_duration"
  11. #define HUD_DURATION        "12.0"
  12.  
  13. // HUD statistics stop relative freeze end in seconds.
  14. // To stop before freeze end use a negative value.
  15. #define HUD_FREEZE_LIMIT_CVAR   "amx_statsx_freeze"
  16. #define HUD_FREEZE_LIMIT        "-2.0"
  17.  
  18. // HUD statistics minimum duration, in seconds, to trigger the display logic.
  19. #define HUD_MIN_DURATION    0.2
  20.  
  21. // Config plugin constants.
  22. #define MODE_HUD_DELAY      0   // Make a 0.01 sec delay on HUD reset process.
  23.  
  24. // You can also manualy enable or disable these options by setting them to 1
  25. // For example:
  26. // public ShowAttackers = 1
  27. // However amx_statscfg command is recommended
  28.  
  29. public KillerChat           = 0 // displays killer hp&ap to victim console
  30.                                 // and screen
  31.  
  32. public ShowAttackers        = 0 // shows attackers
  33. public ShowVictims          = 0 // shows victims
  34. public ShowKiller           = 0 // shows killer
  35. public ShowTeamScore        = 0 // shows team score at round end
  36. public ShowTotalStats       = 0 // shows round total stats
  37. public ShowBestScore        = 0 // shows rounds best scored player
  38. public ShowMostDisruptive   = 0 // shows rounds most disruptive player
  39.  
  40. public EndPlayer            = 0 // displays player stats at the end of map
  41. public EndTop15             = 0 // displays top15 at the end of map
  42.  
  43. public SayHP                = 0 // displays information about user killer
  44. public SayStatsMe           = 0 // displays user's stats and rank
  45. public SayRankStats         = 0 // displays user's rank stats
  46. public SayMe                = 0 // displays user's stats
  47. public SayRank              = 0 // displays user's rank
  48. public SayReport            = 0 // report user's weapon status to team
  49. public SayScore             = 0 // displays team's map score
  50. public SayTop15             = 0 // displays first 15 players
  51. public SayStatsAll          = 0 // displays all players stats and rank
  52.  
  53. public ShowStats            = 1 // set client HUD-stats switched off by default
  54. public ShowDistHS           = 0 // show distance and HS in attackers and
  55.                                 //  victims HUD lists
  56. public ShowFullStats        = 0 // show full HUD stats (more than 78 chars)
  57.  
  58. public SpecRankInfo         = 0 // displays rank info when spectating
  59.  
  60. // Standard Contstants.
  61. #define MAX_TEAMS               2
  62. #define MAX_PLAYERS             32 + 1
  63.  
  64. #define MAX_NAME_LENGTH         31
  65. #define MAX_WEAPON_LENGTH       31
  66. #define MAX_TEXT_LENGTH         255
  67. #define MAX_BUFFER_LENGTH       2047
  68.  
  69. // User stats parms id
  70. #define STATS_KILLS             0
  71. #define STATS_DEATHS            1
  72. #define STATS_HS                2
  73. #define STATS_TKS               3
  74. #define STATS_SHOTS             4
  75. #define STATS_HITS              5
  76. #define STATS_DAMAGE            6
  77.  
  78. // Global player flags.
  79. new BODY_PART[8][] =
  80. {
  81.     "WHOLEBODY",
  82.     "HEAD",
  83.     "CHEST",
  84.     "STOMACH",
  85.     "LEFTARM",
  86.     "RIGHTARM",
  87.     "LEFTLEG",
  88.     "RIGHTLEG"
  89. }
  90.  
  91. // Killer information, save killer info at the time when player is killed.
  92. #define KILLED_KILLER_ID        0   // Killer userindex/user-ID
  93. #define KILLED_KILLER_HEALTH    1   // Killer's health
  94. #define KILLED_KILLER_ARMOUR    2   // Killer's armour
  95. #define KILLED_TEAM             3   // Killer's team
  96. #define KILLED_KILLER_STATSFIX  4   // Fix to register the last hit/kill
  97.  
  98. new g_izKilled[MAX_PLAYERS][5]
  99.  
  100. // Menu variables and configuration
  101. #define MAX_PPL_MENU_ACTIONS    2   // Number of player menu actions
  102. #define PPL_MENU_OPTIONS        7   // Number of player options per displayed menu
  103.  
  104. new g_iPluginMode                                   = 0
  105.  
  106. new g_izUserMenuPosition[MAX_PLAYERS]               = {0, ...}
  107. new g_izUserMenuAction[MAX_PLAYERS]                 = {0, ...}
  108. new g_izUserMenuPlayers[MAX_PLAYERS][32]
  109.  
  110. new g_izSpecMode[MAX_PLAYERS]                       = {0, ...}
  111.  
  112. new g_izShowStatsFlags[MAX_PLAYERS]                 = {0, ...}
  113. new g_izStatsSwitch[MAX_PLAYERS]                    = {0, ...}
  114. new Float:g_fzShowUserStatsTime[MAX_PLAYERS]        = {0.0, ...}
  115. new Float:g_fShowStatsTime                          = 0.0
  116. new Float:g_fFreezeTime                             = 0.0
  117. new Float:g_fFreezeLimitTime                        = 0.0
  118. new Float:g_fHUDDuration                            = 0.0
  119.  
  120. new g_iRoundEndTriggered                            = 0
  121. new g_iRoundEndProcessed                            = 0
  122.  
  123. new Float:g_fStartGame                              = 0.0
  124. new g_izTeamScore[MAX_TEAMS]                        = {0, ...}
  125. new g_izTeamEventScore[MAX_TEAMS]                   = {0, ...}
  126. new g_izTeamRndStats[MAX_TEAMS][8]
  127. new g_izTeamGameStats[MAX_TEAMS][8]
  128. new g_izUserUserID[MAX_PLAYERS]                     = {0, ...}
  129. new g_izUserAttackerDistance[MAX_PLAYERS]           = {0, ...}
  130. new g_izUserVictimDistance[MAX_PLAYERS][MAX_PLAYERS]
  131. new g_izUserRndName[MAX_PLAYERS][MAX_NAME_LENGTH + 1]
  132. new g_izUserRndStats[MAX_PLAYERS][8]
  133. new g_izUserGameStats[MAX_PLAYERS][8]
  134.  
  135. // Common buffer to improve performance, as Small always zero-initializes all vars
  136. new g_sBuffer[MAX_BUFFER_LENGTH + 1]                = ""
  137. new g_sScore[MAX_TEXT_LENGTH + 1]                   = ""
  138. new g_sAwardAndScore[MAX_BUFFER_LENGTH + 1]         = ""
  139.  
  140. new t_sText[MAX_TEXT_LENGTH + 1]                    = ""
  141. new t_sName[MAX_NAME_LENGTH + 1]                    = ""
  142. new t_sWpn[MAX_WEAPON_LENGTH + 1]                   = ""
  143.  
  144. new g_HudSync_EndRound
  145. new g_HudSync_SpecInfo
  146.  
  147. //--------------------------------
  148. // Initialize
  149. //--------------------------------
  150. public plugin_init()
  151. {
  152.     // Register plugin.
  153.     register_plugin("StatsX", AMXX_VERSION_STR, "AMXX Dev Team")
  154.     register_dictionary("statsx.txt")
  155.  
  156.     // Register events.
  157.     register_event("TextMsg", "eventStartGame", "a", "2=#Game_Commencing", "2=#Game_will_restart_in")
  158.     register_event("ResetHUD", "eventResetHud", "be")
  159.     register_event("RoundTime", "eventStartRound", "bc")
  160.     register_event("SendAudio", "eventEndRound", "a", "2=%!MRAD_terwin", "2=%!MRAD_ctwin", "2=%!MRAD_rounddraw")
  161.     register_event("TeamScore", "eventTeamScore", "a")
  162.     register_event("30", "eventIntermission", "a")
  163.     register_event("TextMsg", "eventSpecMode", "bd", "2&ec_Mod")
  164.     register_event("StatusValue", "eventShowRank", "bd", "1=2")
  165.  
  166.     // Register commands.
  167.     register_clcmd("say /hp", "cmdHp", 0, "- display info. about your killer (chat)")
  168.     register_clcmd("say /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)")
  169.     register_clcmd("say /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)")
  170.     register_clcmd("say /me", "cmdMe", 0, "- display current round stats (chat)")
  171.     register_clcmd("say /score", "cmdScore", 0, "- display last score (chat)")
  172.     register_clcmd("say /rank", "cmdRank", 0, "- display your rank (chat)")
  173.     register_clcmd("say /report", "cmdReport", 0, "- display weapon status (say_team)")
  174.     register_clcmd("say /top15", "cmdTop15", 0, "- display top 15 players (MOTD)")
  175.     register_clcmd("say /stats", "cmdStats", 0, "- display players stats (menu/MOTD)")
  176.     register_clcmd("say /switch", "cmdSwitch", 0, "- switch client's stats on or off")
  177.     register_clcmd("say_team /hp", "cmdHp", 0, "- display info. about your killer (chat)")
  178.     register_clcmd("say_team /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)")
  179.     register_clcmd("say_team /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)")
  180.     register_clcmd("say_team /me", "cmdMe", 0, "- display current round stats (chat)")
  181.     register_clcmd("say_team /score", "cmdScore", 0, "- display last score (chat)")
  182.     register_clcmd("say_team /rank", "cmdRank", 0, "- display your rank (chat)")
  183.     register_clcmd("say_team /report", "cmdReport", 0, "- display weapon status (say_team_team)")
  184.     register_clcmd("say_team /top15", "cmdTop15", 0, "- display top 15 players (MOTD)")
  185.     register_clcmd("say_team /stats", "cmdStats", 0, "- display players stats (menu/MOTD)")
  186.     register_clcmd("say_team /switch", "cmdSwitch", 0, "- switch client's stats on or off")
  187.  
  188.     // Register menus.
  189.     register_menucmd(register_menuid("Server Stats"), 1023, "actionStatsMenu")
  190.  
  191.     // Register special configuration setting and default value.
  192.     register_srvcmd("amx_statsx_mode", "cmdPluginMode", ADMIN_CFG, "<flags> - sets plugin options")
  193.  
  194. #if defined STATSX_DEBUG
  195.     register_clcmd("say /hudtest", "cmdHudTest")
  196. #endif
  197.  
  198.     register_cvar(HUD_DURATION_CVAR, HUD_DURATION)
  199.     register_cvar(HUD_FREEZE_LIMIT_CVAR, HUD_FREEZE_LIMIT)
  200.  
  201.     // Init buffers and some global vars.
  202.     g_sBuffer[0] = 0
  203.     save_team_chatscore()
  204.    
  205.     g_HudSync_EndRound = CreateHudSyncObj()
  206.     g_HudSync_SpecInfo = CreateHudSyncObj()
  207. }
  208.  
  209. public plugin_cfg()
  210. {
  211.     new addStast[] = "amx_statscfg add ^"%s^" %s"
  212.  
  213.     server_cmd(addStast, "ST_SHOW_KILLER_CHAT", "KillerChat")
  214.     server_cmd(addStast, "ST_SHOW_ATTACKERS", "ShowAttackers")
  215.     server_cmd(addStast, "ST_SHOW_VICTIMS", "ShowVictims")
  216.     server_cmd(addStast, "ST_SHOW_KILLER", "ShowKiller")
  217.     server_cmd(addStast, "ST_SHOW_TEAM_SCORE", "ShowTeamScore")
  218.     server_cmd(addStast, "ST_SHOW_TOTAL_STATS", "ShowTotalStats")
  219.     server_cmd(addStast, "ST_SHOW_BEST_SCORE", "ShowBestScore")
  220.     server_cmd(addStast, "ST_SHOW_MOST_DISRUPTIVE", "ShowMostDisruptive")
  221.     server_cmd(addStast, "ST_SHOW_HUD_STATS_DEF", "ShowStats")
  222.     server_cmd(addStast, "ST_SHOW_DIST_HS_HUD", "ShowDistHS")
  223.     server_cmd(addStast, "ST_STATS_PLAYER_MAP_END", "EndPlayer")
  224.     server_cmd(addStast, "ST_STATS_TOP15_MAP_END", "EndTop15")
  225.     server_cmd(addStast, "ST_SAY_HP", "SayHP")
  226.     server_cmd(addStast, "ST_SAY_STATSME", "SayStatsMe")
  227.     server_cmd(addStast, "ST_SAY_RANKSTATS", "SayRankStats")
  228.     server_cmd(addStast, "ST_SAY_ME", "SayMe")
  229.     server_cmd(addStast, "ST_SAY_RANK", "SayRank")
  230.     server_cmd(addStast, "ST_SAY_REPORT", "SayReport")
  231.     server_cmd(addStast, "ST_SAY_SCORE", "SayScore")
  232.     server_cmd(addStast, "ST_SAY_TOP15", "SayTop15")
  233.     server_cmd(addStast, "ST_SAY_STATS", "SayStatsAll")
  234.     server_cmd(addStast, "ST_SPEC_RANK", "SpecRankInfo")
  235.  
  236.     // Update local configuration vars with value in cvars.
  237.     get_config_cvars()
  238. }
  239.  
  240. // Set hudmessage format.
  241. set_hudtype_killer(Float:fDuration)
  242.     set_hudmessage(220, 80, 0, 0.05, 0.15, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)
  243.  
  244. set_hudtype_endround(Float:fDuration)
  245. {
  246.     set_hudmessage(100, 200, 0, 0.05, 0.55, 0, 0.02, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0)
  247. }
  248.  
  249. set_hudtype_attacker(Float:fDuration)
  250.     set_hudmessage(220, 80, 0, 0.55, 0.35, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)
  251.  
  252. set_hudtype_victim(Float:fDuration)
  253.     set_hudmessage(0, 80, 220, 0.55, 0.60, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)
  254.  
  255. set_hudtype_specmode()
  256. {
  257.     set_hudmessage(255, 255, 255, 0.02, 0.96, 2, 0.05, 0.1, 0.01, 3.0, -1)
  258. }
  259.  
  260. #if defined STATSX_DEBUG
  261. public cmdHudTest(id)
  262. {
  263.     new i, iLen
  264.     iLen = 0
  265.    
  266.     for (i = 1; i < 20; i++)
  267.         iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "....x....1....x....2....x....3....x....4....x....^n")
  268.    
  269.     set_hudtype_killer(50.0)
  270.     show_hudmessage(id, "%s", g_sBuffer)
  271. }
  272. #endif
  273.  
  274. // Stats formulas
  275. Float:accuracy(izStats[8])
  276. {
  277.     if (!izStats[STATS_SHOTS])
  278.         return (0.0)
  279.    
  280.     return (100.0 * float(izStats[STATS_HITS]) / float(izStats[STATS_SHOTS]))
  281. }
  282.  
  283. Float:effec(izStats[8])
  284. {
  285.     if (!izStats[STATS_KILLS])
  286.         return (0.0)
  287.    
  288.     return (100.0 * float(izStats[STATS_KILLS]) / float(izStats[STATS_KILLS] + izStats[STATS_DEATHS]))
  289. }
  290.  
  291. // Distance formula (metric)
  292. Float:distance(iDistance)
  293. {
  294.     return float(iDistance) * 0.0254
  295. }
  296.  
  297. // Get plugin config flags.
  298. set_plugin_mode(id, sFlags[])
  299. {
  300.     if (sFlags[0])
  301.         g_iPluginMode = read_flags(sFlags)
  302.    
  303.     get_flags(g_iPluginMode, t_sText, MAX_TEXT_LENGTH)
  304.     console_print(id, "%L", id, "MODE_SET_TO", t_sText)
  305.    
  306.     return g_iPluginMode
  307. }
  308.  
  309. // Get config parameters.
  310. get_config_cvars()
  311. {
  312.     g_fFreezeTime = get_cvar_float("mp_freezetime")
  313.    
  314.     if (g_fFreezeTime < 0.0)
  315.         g_fFreezeTime = 0.0
  316.  
  317.     g_fHUDDuration = get_cvar_float(HUD_DURATION_CVAR)
  318.    
  319.     if (g_fHUDDuration < 1.0)
  320.         g_fHUDDuration = 1.0
  321.  
  322.     g_fFreezeLimitTime = get_cvar_float(HUD_FREEZE_LIMIT_CVAR)
  323. }
  324.  
  325. // Get and format attackers header and list.
  326. get_attackers(id, sBuffer[MAX_BUFFER_LENGTH + 1])
  327. {
  328.     new izStats[8], izBody[8]
  329.     new iAttacker
  330.     new iFound, iLen
  331.     new iMaxPlayer = get_maxplayers()
  332.  
  333.     iFound = 0
  334.     sBuffer[0] = 0
  335.  
  336.     // Get and format header. Add killing attacker statistics if user is dead.
  337.     // Make sure shots is greater than zero or division by zero will occur.
  338.     // To print a '%', 4 of them must done in a row.
  339.     izStats[STATS_SHOTS] = 0
  340.     iAttacker = g_izKilled[id][KILLED_KILLER_ID]
  341.    
  342.     if (iAttacker)
  343.         get_user_astats(id, iAttacker, izStats, izBody)
  344.    
  345.     if (izStats[STATS_SHOTS] && ShowFullStats)
  346.     {
  347.         get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH)
  348.         iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L -- %s -- %0.2f%% %L:^n", id, "ATTACKERS", t_sName, accuracy(izStats), id, "ACC")
  349.     }
  350.     else
  351.         iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L:^n", id, "ATTACKERS")
  352.  
  353.     // Get and format attacker list.
  354.     for (iAttacker = 1; iAttacker <= iMaxPlayer; iAttacker++)
  355.     {
  356.         if (get_user_astats(id, iAttacker, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH))
  357.         {
  358.             iFound = 1
  359.             get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH)
  360.            
  361.             if (izStats[STATS_KILLS])
  362.             {
  363.                 if (!ShowDistHS)
  364.                     iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
  365.                                     izStats[STATS_DAMAGE], id, "DMG", t_sWpn)
  366.                 else if (izStats[STATS_HS])
  367.                     iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / HS^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
  368.                                     izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id]))
  369.                 else
  370.                     iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
  371.                                     izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id]))
  372.             }
  373.             else
  374.                 iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG")
  375.         }
  376.     }
  377.    
  378.     if (!iFound)
  379.         sBuffer[0] = 0
  380.    
  381.     return iFound
  382. }
  383.  
  384. // Get and format victims header and list
  385. get_victims(id, sBuffer[MAX_BUFFER_LENGTH + 1])
  386. {
  387.     new izStats[8], izBody[8]
  388.     new iVictim
  389.     new iFound, iLen
  390.     new iMaxPlayer = get_maxplayers()
  391.  
  392.     iFound = 0
  393.     sBuffer[0] = 0
  394.  
  395.     // Get and format header.
  396.     // Make sure shots is greater than zero or division by zero will occur.
  397.     // To print a '%', 4 of them must done in a row.
  398.     izStats[STATS_SHOTS] = 0
  399.     get_user_vstats(id, 0, izStats, izBody)
  400.    
  401.     if (izStats[STATS_SHOTS])
  402.         iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L -- %0.2f%% %L:^n", id, "VICTIMS", accuracy(izStats), id, "ACC")
  403.     else
  404.         iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L:^n", id, "VICTIMS")
  405.  
  406.     for (iVictim = 1; iVictim <= iMaxPlayer; iVictim++)
  407.     {
  408.         if (get_user_vstats(id, iVictim, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH))
  409.         {
  410.             iFound = 1
  411.             get_user_name(iVictim, t_sName, MAX_NAME_LENGTH)
  412.            
  413.             if (izStats[STATS_DEATHS])
  414.             {
  415.                 if (!ShowDistHS)
  416.                     iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
  417.                                     izStats[STATS_DAMAGE], id, "DMG", t_sWpn)
  418.                 else if (izStats[STATS_HS])
  419.                     iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / HS^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
  420.                                     izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim]))
  421.                 else
  422.                     iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
  423.                                     izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim]))
  424.             }
  425.             else
  426.                 iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG")
  427.         }
  428.     }
  429.    
  430.     if (!iFound)
  431.         sBuffer[0] = 0
  432.  
  433.     return iFound
  434. }
  435.  
  436. // Get and format kill info.
  437. get_kill_info(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
  438. {
  439.     new iFound, iLen
  440.  
  441.     iFound = 0
  442.     sBuffer[0] = 0
  443.  
  444.     if (iKiller && iKiller != id)
  445.     {
  446.         new izAStats[8], izABody[8], izVStats[8], iaVBody[8]
  447.  
  448.         iFound = 1
  449.         get_user_name(iKiller, t_sName, MAX_NAME_LENGTH)
  450.  
  451.         izAStats[STATS_HITS] = 0
  452.         izAStats[STATS_DAMAGE] = 0
  453.         t_sWpn[0] = 0
  454.         get_user_astats(id, iKiller, izAStats, izABody, t_sWpn, MAX_WEAPON_LENGTH)
  455.  
  456.         izVStats[STATS_HITS] = 0
  457.         izVStats[STATS_DAMAGE] = 0
  458.         get_user_vstats(id, iKiller, izVStats, iaVBody)
  459.  
  460.         iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L^n", id, "KILLED_YOU_DIST", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id]))
  461.         iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L^n", id, "DID_DMG_HITS", izAStats[STATS_DAMAGE], izAStats[STATS_HITS], g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR])
  462.         iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L^n", id, "YOU_DID_DMG", izVStats[STATS_DAMAGE], izVStats[STATS_HITS])
  463.     }
  464.    
  465.     return iFound
  466. }
  467.  
  468. // Get and format most disruptive.
  469. add_most_disruptive(sBuffer[MAX_BUFFER_LENGTH + 1])
  470. {
  471.     new id, iMaxDamageId, iMaxDamage, iMaxHeadShots
  472.  
  473.     iMaxDamageId = 0
  474.     iMaxDamage = 0
  475.     iMaxHeadShots = 0
  476.  
  477.     // Find player.
  478.     for (id = 1; id < MAX_PLAYERS; id++)
  479.     {
  480.         if (g_izUserRndStats[id][STATS_DAMAGE] >= iMaxDamage && (g_izUserRndStats[id][STATS_DAMAGE] > iMaxDamage || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots))
  481.         {
  482.             iMaxDamageId = id
  483.             iMaxDamage = g_izUserRndStats[id][STATS_DAMAGE]
  484.             iMaxHeadShots = g_izUserRndStats[id][STATS_HS]
  485.         }
  486.     }
  487.  
  488.     // Format statistics.
  489.     if (iMaxDamageId)
  490.     {
  491.         id = iMaxDamageId
  492.        
  493.         new Float:fGameEff = effec(g_izUserGameStats[id])
  494.         new Float:fRndAcc = accuracy(g_izUserRndStats[id])
  495.        
  496.         format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d %L -- %0.2f%% %L / %0.2f%% %L^n", LANG_SERVER, "MOST_DMG", g_izUserRndName[id],
  497.                 g_izUserRndStats[id][STATS_HITS], LANG_SERVER, "HIT_S", iMaxDamage, LANG_SERVER, "DMG", fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC")
  498.         add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
  499.     }
  500.    
  501.     return iMaxDamageId
  502. }
  503.  
  504. // Get and format best score.
  505. add_best_score(sBuffer[MAX_BUFFER_LENGTH + 1])
  506. {
  507.     new id, iMaxKillsId, iMaxKills, iMaxHeadShots
  508.  
  509.     iMaxKillsId = 0
  510.     iMaxKills = 0
  511.     iMaxHeadShots = 0
  512.  
  513.     // Find player
  514.     for (id = 1; id < MAX_PLAYERS; id++)
  515.     {
  516.         if (g_izUserRndStats[id][STATS_KILLS] >= iMaxKills && (g_izUserRndStats[id][STATS_KILLS] > iMaxKills || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots))
  517.         {
  518.             iMaxKillsId = id
  519.             iMaxKills = g_izUserRndStats[id][STATS_KILLS]
  520.             iMaxHeadShots = g_izUserRndStats[id][STATS_HS]
  521.         }
  522.     }
  523.  
  524.     // Format statistics.
  525.     if (iMaxKillsId)
  526.     {
  527.         id = iMaxKillsId
  528.        
  529.         new Float:fGameEff = effec(g_izUserGameStats[id])
  530.         new Float:fRndAcc = accuracy(g_izUserRndStats[id])
  531.        
  532.         format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d hs -- %0.2f%% %L / %0.2f%% %L^n", LANG_SERVER, "BEST_SCORE", g_izUserRndName[id],
  533.                 iMaxKills, LANG_SERVER, "KILL_S", iMaxHeadShots, fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC")
  534.         add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
  535.     }
  536.    
  537.     return iMaxKillsId
  538. }
  539.  
  540. // Get and format team score.
  541. add_team_score(sBuffer[MAX_BUFFER_LENGTH + 1])
  542. {
  543.     new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]
  544.  
  545.     // Calculate team stats
  546.     for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
  547.     {
  548.         fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam])
  549.         fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam])
  550.         fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam])
  551.     }
  552.  
  553.     // Format round team stats, MOTD
  554.     format(t_sText, MAX_TEXT_LENGTH, "TERRORIST %d / %0.2f%% %L / %0.2f%% %L^nCT %d / %0.2f%% %L / %0.2f%% %L^n", g_izTeamScore[0],
  555.             fzMapEff[0], LANG_SERVER, "EFF", fzRndAcc[0], LANG_SERVER, "ACC", g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzRndAcc[1], LANG_SERVER, "ACC")
  556.     add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
  557. }
  558.  
  559. // Get and format team stats, chat version
  560. save_team_chatscore()
  561. {
  562.     new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]
  563.  
  564.     // Calculate team stats
  565.     for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
  566.     {
  567.         fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam])
  568.         fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam])
  569.         fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam])
  570.     }
  571.  
  572.     // Format game team stats, chat
  573.     format(g_sScore, MAX_BUFFER_LENGTH, "TERRORIST %d / %0.2f%% %L / %0.2f%% %L  --  CT %d / %0.2f%% %L / %0.2f%% %L", g_izTeamScore[0],
  574.             fzMapEff[0], LANG_SERVER, "EFF", fzMapAcc[0], LANG_SERVER, "ACC", g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzMapAcc[1], LANG_SERVER, "ACC")
  575. }
  576.  
  577. // Get and format total stats.
  578. add_total_stats(sBuffer[MAX_BUFFER_LENGTH + 1])
  579. {
  580.     format(t_sText, MAX_TEXT_LENGTH, "%L: %d %L / %d hs -- %d %L / %d %L^n", LANG_SERVER, "TOTAL", g_izUserRndStats[0][STATS_KILLS], LANG_SERVER, "KILL_S",
  581.             g_izUserRndStats[0][STATS_HS], g_izUserRndStats[0][STATS_HITS], LANG_SERVER, "HITS", g_izUserRndStats[0][STATS_SHOTS], LANG_SERVER, "SHOT_S")
  582.     add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
  583. }
  584.  
  585. // Get and format a user's list of body hits from an attacker.
  586. add_attacker_hits(id, iAttacker, sBuffer[MAX_BUFFER_LENGTH + 1])
  587. {
  588.     new iFound = 0
  589.    
  590.     if (iAttacker && iAttacker != id)
  591.     {
  592.         new izStats[8], izBody[8], iLen
  593.  
  594.         izStats[STATS_HITS] = 0
  595.         get_user_astats(id, iAttacker, izStats, izBody)
  596.  
  597.         if (izStats[STATS_HITS])
  598.         {
  599.             iFound = 1
  600.             iLen = strlen(sBuffer)
  601.             get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH)
  602.            
  603.             iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L:^n", id, "HITS_YOU_IN", t_sName)
  604.            
  605.             for (new i = 1; i < 8; i++)
  606.             {
  607.                 if (!izBody[i])
  608.                     continue
  609.                
  610.                 iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L: %d^n", id, BODY_PART[i], izBody[i])
  611.             }
  612.         }
  613.     }
  614.    
  615.     return iFound
  616. }
  617.  
  618. // Get and format killed stats: killer hp, ap, hits.
  619. format_kill_ainfo(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
  620. {
  621.     new iFound = 0
  622.    
  623.     if (iKiller && iKiller != id)
  624.     {
  625.         new izStats[8], izBody[8]
  626.         new iLen
  627.        
  628.         iFound = 1
  629.         get_user_name(iKiller, t_sName, MAX_NAME_LENGTH)
  630.         izStats[STATS_HITS] = 0
  631.         get_user_astats(id, iKiller, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH)
  632.  
  633.         iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L (%dhp, %dap) >>", id, "KILLED_BY_WITH", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id]),
  634.                         g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR])
  635.  
  636.         if (izStats[STATS_HITS])
  637.         {
  638.             for (new i = 1; i < 8; i++)
  639.             {
  640.                 if (!izBody[i])
  641.                     continue
  642.                
  643.                 iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L: %d", id, BODY_PART[i], izBody[i])
  644.             }
  645.         }
  646.         else
  647.             iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L", id, "NO_HITS")
  648.     }
  649.     else
  650.         format(sBuffer, MAX_BUFFER_LENGTH, "%L", id, "YOU_NO_KILLER")
  651.    
  652.     return iFound
  653. }
  654.  
  655. // Get and format killed stats: hits, damage on killer.
  656. format_kill_vinfo(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
  657. {
  658.     new iFound = 0
  659.     new izStats[8]
  660.     new izBody[8]
  661.     new iLen
  662.  
  663.     izStats[STATS_HITS] = 0
  664.     izStats[STATS_DAMAGE] = 0
  665.     get_user_vstats(id, iKiller, izStats, izBody)
  666.  
  667.     if (iKiller && iKiller != id)
  668.     {
  669.         iFound = 1
  670.         get_user_name(iKiller, t_sName, MAX_NAME_LENGTH)
  671.         iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L >>", id, "YOU_HIT", t_sName, izStats[STATS_HITS], izStats[STATS_DAMAGE])
  672.     }
  673.     else
  674.         iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L >>", id, "LAST_RES", izStats[STATS_HITS], izStats[STATS_DAMAGE])
  675.  
  676.     if (izStats[STATS_HITS])
  677.     {
  678.         for (new i = 1; i < 8; i++)
  679.         {
  680.             if (!izBody[i])
  681.                 continue
  682.            
  683.             iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L: %d", id, BODY_PART[i], izBody[i])
  684.         }
  685.     }
  686.     else
  687.         iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L", id, "NO_HITS")
  688.    
  689.     return iFound
  690. }
  691.  
  692. // Get and format top 15.
  693. format_top15(sBuffer[MAX_BUFFER_LENGTH + 1])
  694. {
  695.     new iMax = get_statsnum()
  696.     new izStats[8], izBody[8]
  697.     new iLen = 0
  698.  
  699.     if (iMax > 15)
  700.         iMax = 15
  701.  
  702.     new lKills[16], lDeaths[16], lHits[16], lShots[16], lEff[16], lAcc[16]
  703.    
  704.     format(lKills, 15, "%L", LANG_SERVER, "KILLS")
  705.     format(lDeaths, 15, "%L", LANG_SERVER, "DEATHS")
  706.     format(lHits, 15, "%L", LANG_SERVER, "HITS")
  707.     format(lShots, 15, "%L", LANG_SERVER, "SHOTS")
  708.     format(lEff, 15, "%L", LANG_SERVER, "EFF")
  709.     format(lAcc, 15, "%L", LANG_SERVER, "ACC")
  710.    
  711.     ucfirst(lEff)
  712.     ucfirst(lAcc)
  713.  
  714.     iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<body bgcolor=#000000><font color=#FFB000><pre>")
  715.     iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%2s %-22.22s %6s %6s %6s %6s %4s %4s %4s^n", "#", "Nick", lKills, lDeaths, lHits, lShots, "HS", lEff, lAcc)
  716.    
  717.     for (new i = 0; i < iMax && MAX_BUFFER_LENGTH - iLen > 0; i++)
  718.     {
  719.         get_stats(i, izStats, izBody, t_sName, MAX_NAME_LENGTH)
  720.         replace_all(t_sName, MAX_NAME_LENGTH, "<", "[")
  721.         replace_all(t_sName, MAX_NAME_LENGTH, ">", "]")
  722.         iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%2d %-22.22s %6d %6d %6d %6d %4d %3.0f%% %3.0f%%^n", i + 1, t_sName, izStats[STATS_KILLS],
  723.                         izStats[STATS_DEATHS], izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_HS], effec(izStats), accuracy(izStats))
  724.     }
  725. }
  726.  
  727. // Get and format rank stats.
  728. format_rankstats(id, sBuffer[MAX_BUFFER_LENGTH + 1], iMyId = 0)
  729. {
  730.     new izStats[8] = {0, ...}
  731.     new izBody[8]
  732.     new iRankPos, iLen
  733.     new lKills[16], lDeaths[16], lHits[16], lShots[16], lDamage[16], lEff[16], lAcc[16]
  734.    
  735.     format(lKills, 15, "%L", id, "KILLS")
  736.     format(lDeaths, 15, "%L", id, "DEATHS")
  737.     format(lHits, 15, "%L", id, "HITS")
  738.     format(lShots, 15, "%L", id, "SHOTS")
  739.     format(lDamage, 15, "%L", id, "DAMAGE")
  740.     format(lEff, 15, "%L", id, "EFF")
  741.     format(lAcc, 15, "%L", id, "ACC")
  742.    
  743.     ucfirst(lEff)
  744.     ucfirst(lAcc)
  745.    
  746.     iRankPos = get_user_stats(id, izStats, izBody)
  747.     iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<body bgcolor=#000000><font color=#FFB000><pre>")
  748.     iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L %L^n^n", id, (!iMyId || iMyId == id) ? "YOUR" : "PLAYERS", id, "RANK_IS", iRankPos, get_statsnum())
  749.     iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%6s: %d  (%d with hs)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n",
  750.                     lKills, izStats[STATS_KILLS], izStats[STATS_HS], lDeaths, izStats[STATS_DEATHS], lHits, izStats[STATS_HITS], lShots, izStats[STATS_SHOTS],
  751.                     lDamage, izStats[STATS_DAMAGE], lEff, effec(izStats), lAcc, accuracy(izStats))
  752.    
  753.     new L_BODY_PART[8][32]
  754.    
  755.     for (new i = 1; i < 8; i++)
  756.     {
  757.         format(L_BODY_PART[i], 31, "%L", id, BODY_PART[i])
  758.     }
  759.    
  760.     iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%10s:^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d", "HITS",
  761.                     L_BODY_PART[1], izBody[1], L_BODY_PART[2], izBody[2], L_BODY_PART[3], izBody[3], L_BODY_PART[4], izBody[4], L_BODY_PART[5],
  762.                     izBody[5], L_BODY_PART[6], izBody[6], L_BODY_PART[7], izBody[7])
  763. }
  764.  
  765. // Get and format stats.
  766. format_stats(id, sBuffer[MAX_BUFFER_LENGTH + 1])
  767. {
  768.     new izStats[8] = {0, ...}
  769.     new izBody[8]
  770.     new iWeapon, iLen
  771.     new lKills[16], lDeaths[16], lHits[16], lShots[16], lDamage[16], lEff[16], lAcc[16], lWeapon[16]
  772.    
  773.     format(lKills, 15, "%L", id, "KILLS")
  774.     format(lDeaths, 15, "%L", id, "DEATHS")
  775.     format(lHits, 15, "%L", id, "HITS")
  776.     format(lShots, 15, "%L", id, "SHOTS")
  777.     format(lDamage, 15, "%L", id, "DAMAGE")
  778.     format(lEff, 15, "%L", id, "EFF")
  779.     format(lAcc, 15, "%L", id, "ACC")
  780.     format(lWeapon, 15, "%L", id, "WEAPON")
  781.    
  782.     ucfirst(lEff)
  783.     ucfirst(lAcc)
  784.    
  785.     get_user_wstats(id, 0, izStats, izBody)
  786.    
  787.     iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<body bgcolor=#000000><font color=#FFB000><pre>")
  788.     iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%6s: %d  (%d with hs)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n",
  789.                     lKills, izStats[STATS_KILLS], izStats[STATS_HS], lDeaths, izStats[STATS_DEATHS], lHits, izStats[STATS_HITS], lShots, izStats[STATS_SHOTS],
  790.                     lDamage, izStats[STATS_DAMAGE], lEff, effec(izStats), lAcc, accuracy(izStats))
  791.     iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%-12.12s  %6s  %6s  %6s  %6s  %6s  %4s^n", lWeapon, lKills, lDeaths, lHits, lShots, lDamage, lAcc)
  792.    
  793.     for (iWeapon = 1; iWeapon < xmod_get_maxweapons() && MAX_BUFFER_LENGTH - iLen > 0 ; iWeapon++)
  794.     {
  795.         if (get_user_wstats(id, iWeapon, izStats, izBody))
  796.         {
  797.             xmod_get_wpnname(iWeapon, t_sWpn, MAX_WEAPON_LENGTH)
  798.             iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%-12.12s  %6d  %6d  %6d  %6d  %6d  %3.0f%%^n", t_sWpn, izStats[STATS_KILLS], izStats[STATS_DEATHS],
  799.                             izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_DAMAGE], accuracy(izStats))
  800.         }
  801.     }
  802. }
  803.  
  804. // Show round end stats. If gametime is zero then use default duration time.
  805. show_roundend_hudstats(id, Float:fGameTime)
  806. {
  807.     // Bail out if there no HUD stats should be shown
  808.     // for this player or end round stats not created.
  809.     if (!g_izStatsSwitch[id]) return
  810.     if (!g_sAwardAndScore[0]) return
  811.  
  812.     // If round end timer is zero clear round end stats.
  813.     if (g_fShowStatsTime == 0.0)
  814.     {
  815.         ClearSyncHud(id, g_HudSync_EndRound)
  816. #if defined STATSX_DEBUG
  817.         log_amx("Clear round end HUD stats for #%d", id)
  818. #endif
  819.     }
  820.  
  821.     // Set HUD-duration to default or remaining time.
  822.     new Float:fDuration
  823.    
  824.     if (fGameTime == 0.0)
  825.         fDuration = g_fHUDDuration
  826.     else
  827.     {
  828.         fDuration = g_fShowStatsTime + g_fHUDDuration - fGameTime
  829.        
  830.         if (fDuration > g_fFreezeTime + g_fFreezeLimitTime)
  831.             fDuration = g_fFreezeTime + g_fFreezeLimitTime
  832.     }
  833.    
  834.     // Show stats only if more time left than coded minimum.
  835.     if (fDuration >= HUD_MIN_DURATION)
  836.     {
  837.         set_hudtype_endround(fDuration)
  838.         ShowSyncHudMsg(id, g_HudSync_EndRound, "%s", g_sAwardAndScore)
  839. #if defined STATSX_DEBUG
  840.         log_amx("Show %1.2fs round end HUD stats for #%d", fDuration, id)
  841. #endif
  842.     }
  843. }
  844.  
  845. // Show round end stats.
  846. show_user_hudstats(id, Float:fGameTime)
  847. {
  848.     // Bail out if there no HUD stats should be shown
  849.     // for this player or user stats timer is zero.
  850.     if (!g_izStatsSwitch[id]) return
  851.     if (g_fzShowUserStatsTime[id] == 0.0) return
  852.  
  853.     // Set HUD-duration to default or remaining time.
  854.     new Float:fDuration
  855.    
  856.     if (fGameTime == 0.0)
  857.         fDuration = g_fHUDDuration
  858.     else
  859.     {
  860.         fDuration = g_fzShowUserStatsTime[id] + g_fHUDDuration - fGameTime
  861.        
  862.         if (fDuration > g_fFreezeTime + g_fFreezeLimitTime)
  863.             fDuration = g_fFreezeTime + g_fFreezeLimitTime
  864.     }
  865.  
  866.     // Show stats only if more time left than coded minimum.
  867.     if (fDuration >= HUD_MIN_DURATION)
  868.     {
  869.         if (ShowKiller)
  870.         {
  871.             new iKiller
  872.            
  873.             iKiller = g_izKilled[id][KILLED_KILLER_ID]
  874.             get_kill_info(id, iKiller, g_sBuffer)
  875.             add_attacker_hits(id, iKiller, g_sBuffer)
  876.             set_hudtype_killer(fDuration)
  877.             show_hudmessage(id, "%s", g_sBuffer)
  878. #if defined STATSX_DEBUG
  879.             log_amx("Show %1.2fs %suser HUD k-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
  880. #endif
  881.         }
  882.        
  883.         if (ShowVictims)
  884.         {
  885.             get_victims(id, g_sBuffer)
  886.             set_hudtype_victim(fDuration)
  887.             show_hudmessage(id, "%s", g_sBuffer)
  888. #if defined STATSX_DEBUG
  889.             log_amx("Show %1.2fs %suser HUD v-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
  890. #endif
  891.         }
  892.        
  893.         if (ShowAttackers)
  894.         {
  895.             get_attackers(id, g_sBuffer)
  896.             set_hudtype_attacker(fDuration)
  897.             show_hudmessage(id, "%s", g_sBuffer)
  898. #if defined STATSX_DEBUG
  899.             log_amx("Show %1.2fs %suser HUD a-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
  900. #endif
  901.         }
  902.     }
  903. }
  904.  
  905. //------------------------------------------------------------
  906. // Plugin commands
  907. //------------------------------------------------------------
  908.  
  909. // Set or get plugin config flags.
  910. public cmdPluginMode(id, level, cid)
  911. {
  912.     if (!cmd_access(id, level, cid, 1))
  913.         return PLUGIN_HANDLED
  914.    
  915.     if (read_argc() > 1)
  916.         read_argv(1, g_sBuffer, MAX_BUFFER_LENGTH)
  917.     else
  918.         g_sBuffer[0] = 0
  919.    
  920.     set_plugin_mode(id, g_sBuffer)
  921.    
  922.     return PLUGIN_HANDLED
  923. }
  924.  
  925. // Display MOTD stats.
  926. public cmdStatsMe(id)
  927. {
  928.     if (!SayStatsMe)
  929.     {
  930.         client_print(id, print_chat, "%L", id, "DISABLED_MSG")
  931.         return PLUGIN_HANDLED
  932.     }
  933.  
  934.     format_stats(id, g_sBuffer)
  935.     get_user_name(id, t_sName, MAX_NAME_LENGTH)
  936.     show_motd(id, g_sBuffer, t_sName)
  937.    
  938.     return PLUGIN_CONTINUE
  939. }
  940.  
  941. // Display MOTD rank.
  942. public cmdRankStats(id)
  943. {
  944.     if (!SayRankStats)
  945.     {
  946.         client_print(id, print_chat, "%L", id, "DISABLED_MSG")
  947.         return PLUGIN_HANDLED
  948.     }
  949.    
  950.     format_rankstats(id, g_sBuffer)
  951.     get_user_name(id, t_sName, MAX_NAME_LENGTH)
  952.     show_motd(id, g_sBuffer, t_sName)
  953.    
  954.     return PLUGIN_CONTINUE
  955. }
  956.  
  957. // Display MOTD top15 ranked.
  958. public cmdTop15(id)
  959. {
  960.     if (!SayTop15)
  961.     {
  962.         client_print(id, print_chat, "%L", id, "DISABLED_MSG")
  963.         return PLUGIN_HANDLED
  964.     }
  965.    
  966.     format_top15(g_sBuffer)
  967.     show_motd(id, g_sBuffer, "Top 15")
  968.    
  969.     return PLUGIN_CONTINUE
  970. }
  971.  
  972. // Display killer information.
  973. public cmdHp(id)
  974. {
  975.     if (!SayHP)
  976.     {
  977.         client_print(id, print_chat, "%L", id, "DISABLED_MSG")
  978.         return PLUGIN_HANDLED
  979.     }
  980.    
  981.     new iKiller = g_izKilled[id][KILLED_KILLER_ID]
  982.    
  983.     format_kill_ainfo(id, iKiller, g_sBuffer)
  984.     client_print(id, print_chat, "* %s", g_sBuffer)
  985.    
  986.     return PLUGIN_CONTINUE
  987. }
  988.  
  989. // Display user stats.
  990. public cmdMe(id)
  991. {
  992.     if (!SayMe)
  993.     {
  994.         client_print(id, print_chat, "%L", id, "DISABLED_MSG")
  995.         return PLUGIN_HANDLED
  996.     }
  997.    
  998.     format_kill_vinfo(id, 0, g_sBuffer)
  999.     client_print(id, print_chat, "* %s", g_sBuffer)
  1000.    
  1001.     return PLUGIN_CONTINUE
  1002. }
  1003.  
  1004. // Display user rank
  1005. public cmdRank(id)
  1006. {
  1007.     if (!SayRank)
  1008.     {
  1009.         client_print(id, print_chat, "%L", id, "DISABLED_MSG")
  1010.         return PLUGIN_HANDLED
  1011.     }
  1012.  
  1013.     new izStats[8], izBody[8]
  1014.     new iRankPos, iRankMax
  1015.     new Float:fEff, Float:fAcc
  1016.    
  1017.     iRankPos = get_user_stats(id, izStats, izBody)
  1018.     iRankMax = get_statsnum()
  1019.    
  1020.     fEff = effec(izStats)
  1021.     fAcc = accuracy(izStats)
  1022.    
  1023.     print_color(id, "%L", LANG_SERVER, "YOUR_RANK_IS"); "* %L", id, "YOUR_RANK_IS", iRankPos, iRankMax, izStats[STATS_KILLS], izStats[STATS_HITS], fEff, fAcc)
  1024.    
  1025.     return PLUGIN_CONTINUE
  1026. }
  1027.  
  1028. // Report user weapon status to team.
  1029. public cmdReport(id)
  1030. {
  1031.     if (!SayReport)
  1032.     {
  1033.         client_print(id, print_chat, "%L", id, "DISABLED_MSG")
  1034.         return PLUGIN_HANDLED
  1035.     }
  1036.    
  1037.     new iWeapon, iClip, iAmmo, iHealth, iArmor
  1038.    
  1039.     iWeapon = get_user_weapon(id, iClip, iAmmo)
  1040.    
  1041.     if (iWeapon != 0)
  1042.         xmod_get_wpnname(iWeapon, t_sWpn, MAX_WEAPON_LENGTH)
  1043.    
  1044.     iHealth = get_user_health(id)
  1045.     iArmor = get_user_armor(id)
  1046.    
  1047.     new lWeapon[16]
  1048.    
  1049.     format(lWeapon, 15, "%L", id, "WEAPON")
  1050.     strtolower(lWeapon)
  1051.    
  1052.     if (iClip >= 0)
  1053.     {
  1054.         format(g_sBuffer, MAX_BUFFER_LENGTH, "%s: %s, %L: %d/%d, %L: %d, %L: %d", lWeapon, t_sWpn, LANG_SERVER, "AMMO", iClip, iAmmo, LANG_SERVER, "HEALTH", iHealth, LANG_SERVER, "ARMOR", iArmor)
  1055.     }
  1056.     else
  1057.         format(g_sBuffer, MAX_BUFFER_LENGTH, "%s: %s, %L: %d, %L: %d", lWeapon, t_sWpn[7], LANG_SERVER, "HEALTH", iHealth, LANG_SERVER, "ARMOR", iArmor)
  1058.    
  1059.     engclient_cmd(id, "say_team", g_sBuffer)
  1060.    
  1061.     return PLUGIN_CONTINUE
  1062. }
  1063.  
  1064. // Display team map score
  1065. public cmdScore(id)
  1066. {
  1067.     if (!SayScore)
  1068.     {
  1069.         client_print(id, print_chat, "%L", id, "DISABLED_MSG")
  1070.         return PLUGIN_HANDLED
  1071.     }
  1072.    
  1073.     client_print(id, print_chat, "%L: %s", id, "GAME_SCORE", g_sScore)
  1074.    
  1075.     return PLUGIN_CONTINUE
  1076. }
  1077.  
  1078. // Client switch to enable or disable stats announcements.
  1079. public cmdSwitch(id)
  1080. {
  1081.     g_izStatsSwitch[id] = (g_izStatsSwitch[id]) ? 0 : -1
  1082.     num_to_str(g_izStatsSwitch[id], t_sText, MAX_TEXT_LENGTH)
  1083.     client_cmd(id, "setinfo _amxstatsx %s", t_sText)
  1084.    
  1085.     new lEnDis[32]
  1086.    
  1087.     format(lEnDis, 31, "%L", id, g_izStatsSwitch[id] ? "ENABLED" : "DISABLED")
  1088.     client_print(id, print_chat, "* %L", id, "STATS_ANNOUNCE", lEnDis)
  1089.    
  1090.     return PLUGIN_CONTINUE
  1091. }
  1092.  
  1093. // Player stats menu.
  1094. public cmdStats(id)
  1095. {
  1096.     if (!SayStatsAll)
  1097.     {
  1098.         client_print(id, print_chat, "%L", id, "DISABLED_MSG")
  1099.         return PLUGIN_HANDLED
  1100.     }
  1101.    
  1102.     showStatsMenu(id, g_izUserMenuPosition[id] = 0)
  1103.    
  1104.     return PLUGIN_CONTINUE
  1105. }
  1106.  
  1107. //--------------------------------
  1108. // Menu
  1109. //--------------------------------
  1110.  
  1111. public actionStatsMenu(id, key)
  1112. {
  1113.     switch (key)
  1114.     {
  1115.         // Key '1' to '7', execute action on this option
  1116.         case 0..6:
  1117.         {
  1118.             new iOption, iIndex
  1119.             iOption = (g_izUserMenuPosition[id] * PPL_MENU_OPTIONS) + key
  1120.            
  1121.             if (iOption >= 0 && iOption < 32)
  1122.             {
  1123.                 iIndex = g_izUserMenuPlayers[id][iOption]
  1124.            
  1125.                 if (is_user_connected(iIndex))
  1126.                 {
  1127.                     switch (g_izUserMenuAction[id])
  1128.                     {
  1129.                         case 0: format_stats(iIndex, g_sBuffer)
  1130.                         case 1: format_rankstats(iIndex, g_sBuffer, id)
  1131.                         default: g_sBuffer[0] = 0
  1132.                     }
  1133.                    
  1134.                     if (g_sBuffer[0])
  1135.                     {
  1136.                         get_user_name(iIndex, t_sName, MAX_NAME_LENGTH)
  1137.                         show_motd(id, g_sBuffer, t_sName)
  1138.                     }
  1139.                 }
  1140.             }
  1141.            
  1142.             showStatsMenu(id, g_izUserMenuPosition[id])
  1143.         }
  1144.         // Key '8', change action
  1145.         case 7:
  1146.         {
  1147.             g_izUserMenuAction[id]++
  1148.            
  1149.             if (g_izUserMenuAction[id] >= MAX_PPL_MENU_ACTIONS)
  1150.                 g_izUserMenuAction[id] = 0
  1151.            
  1152.             showStatsMenu(id, g_izUserMenuPosition[id])
  1153.         }
  1154.         // Key '9', select next page of options
  1155.         case 8: showStatsMenu(id, ++g_izUserMenuPosition[id])
  1156.         // Key '10', cancel or go back to previous menu
  1157.         case 9:
  1158.         {
  1159.             if (g_izUserMenuPosition[id] > 0)
  1160.                 showStatsMenu(id, --g_izUserMenuPosition[id])
  1161.         }
  1162.     }
  1163.    
  1164.     return PLUGIN_HANDLED
  1165. }
  1166.  
  1167. new g_izUserMenuActionText[MAX_PPL_MENU_ACTIONS][] = {"Show stats", "Show rank stats"}
  1168.  
  1169. showStatsMenu(id, iMenuPos)
  1170. {
  1171.     new iLen, iKeyMask, iPlayers
  1172.     new iUserIndex, iMenuPosMax, iMenuOption, iMenuOptionMax
  1173.    
  1174.     get_players(g_izUserMenuPlayers[id], iPlayers)
  1175.     iMenuPosMax = ((iPlayers - 1) / PPL_MENU_OPTIONS) + 1
  1176.    
  1177.     // If menu pos does not excist use last menu (if players has left)
  1178.     if (iMenuPos >= iMenuPosMax)
  1179.         iMenuPos = iMenuPosMax - 1
  1180.  
  1181.     iUserIndex = iMenuPos * PPL_MENU_OPTIONS
  1182.     iLen = format(g_sBuffer, MAX_BUFFER_LENGTH, "\y%L\R%d/%d^n\w^n", id, "SERVER_STATS", iMenuPos + 1, iMenuPosMax)
  1183.     iMenuOptionMax = iPlayers - iUserIndex
  1184.    
  1185.     if (iMenuOptionMax > PPL_MENU_OPTIONS)
  1186.         iMenuOptionMax = PPL_MENU_OPTIONS
  1187.    
  1188.     for (iMenuOption = 0; iMenuOption < iMenuOptionMax; iMenuOption++)
  1189.     {
  1190.         get_user_name(g_izUserMenuPlayers[id][iUserIndex++], t_sName, MAX_NAME_LENGTH)
  1191.         iKeyMask |= (1<<iMenuOption)
  1192.         iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%d. %s^n\w", iMenuOption + 1, t_sName)
  1193.     }
  1194.    
  1195.     iKeyMask |= MENU_KEY_8|MENU_KEY_0
  1196.     iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n8. %s^n\w", g_izUserMenuActionText[g_izUserMenuAction[id]])
  1197.    
  1198.     if (iPlayers > iUserIndex)
  1199.     {
  1200.         iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n9. %L...", id, "MORE")
  1201.         iKeyMask |= MENU_KEY_9
  1202.     }
  1203.    
  1204.     if (iMenuPos > 0)
  1205.         iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n0. %L", id, "BACK")
  1206.     else
  1207.         iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n0. %L", id, "EXIT")
  1208.    
  1209.     show_menu(id, iKeyMask, g_sBuffer, -1, "Server Stats")
  1210.    
  1211.     return PLUGIN_HANDLED
  1212. }
  1213.  
  1214. //------------------------------------------------------------
  1215. // Plugin events
  1216. //------------------------------------------------------------
  1217.  
  1218. // Reset game stats on game start and restart.
  1219. public eventStartGame()
  1220. {
  1221.     read_data(2, t_sText, MAX_TEXT_LENGTH)
  1222.    
  1223.     if (t_sText[6] == 'w')
  1224.     {
  1225.         read_data(3, t_sText, MAX_TEXT_LENGTH)
  1226.         g_fStartGame = get_gametime() + float(str_to_num(t_sText))
  1227.     }
  1228.     else
  1229.         g_fStartGame = get_gametime()
  1230.    
  1231.     return PLUGIN_CONTINUE
  1232. }
  1233.  
  1234. // Round start
  1235. public eventStartRound()
  1236. {
  1237.     new iTeam, id, i
  1238.    
  1239.     new Float:roundtime = get_cvar_float("mp_roundtime");
  1240.     if (read_data(1) >= floatround(roundtime * 60.0,floatround_floor) || (roundtime == 2.3 && read_data(1) == 137)) // these round too weird for it to work through pawn, have to add an exception for it
  1241.     {
  1242. #if defined STATSX_DEBUG
  1243.         log_amx("Reset round stats")
  1244. #endif
  1245.        
  1246.         // Reset game stats on game start and restart.
  1247.         if (g_fStartGame > 0.0 && g_fStartGame <= get_gametime())
  1248.         {
  1249. #if defined STATSX_DEBUG
  1250.             log_amx("Reset game stats")
  1251. #endif
  1252.             g_fStartGame = 0.0
  1253.  
  1254.             // Clear team and game stats.
  1255.             for (iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
  1256.             {
  1257.                 g_izTeamEventScore[iTeam] = 0
  1258.                
  1259.                 for (i = 0; i < 8; i++)
  1260.                     g_izTeamGameStats[iTeam][i] = 0
  1261.             }
  1262.  
  1263.             // Clear game stats, incl '0' that is sum of all users.
  1264.             for (id = 0; id < MAX_PLAYERS; id++)
  1265.             {
  1266.                 for (i = 0; i < 8; i++)
  1267.                     g_izUserGameStats[id][i] = 0
  1268.             }
  1269.         }
  1270.  
  1271.         // Update team score with "TeamScore" event values and
  1272.         // clear team round stats.
  1273.         for (iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
  1274.         {
  1275.             g_izTeamScore[iTeam] = g_izTeamEventScore[iTeam]
  1276.            
  1277.             for (i = 0; i < 8; i++)
  1278.                 g_izTeamRndStats[iTeam][i] = 0
  1279.         }
  1280.  
  1281.         // Clear user round stats, incl '0' that is sum of all users.
  1282.         for (id = 0; id < MAX_PLAYERS; id++)
  1283.         {
  1284.             g_izUserRndName[id][0] = 0
  1285.            
  1286.             for (i = 0; i < 8; i++)
  1287.                 g_izUserRndStats[id][i] = 0
  1288.            
  1289.             g_fzShowUserStatsTime[id] = 0.0
  1290.         }
  1291.  
  1292.         // Allow end round stats and reset end round triggered indicator.
  1293.         g_iRoundEndTriggered = 0
  1294.         g_iRoundEndProcessed = 0
  1295.         g_fShowStatsTime = 0.0
  1296.  
  1297.         // Update local configuration vars with value in cvars.
  1298.         get_config_cvars()
  1299.     }
  1300.  
  1301.     return PLUGIN_CONTINUE
  1302. }
  1303.  
  1304. // Reset killer info on round restart.
  1305. public eventResetHud(id)
  1306. {
  1307.     new args[1]
  1308.     args[0] = id
  1309.    
  1310.     if (g_iPluginMode & MODE_HUD_DELAY)
  1311.         set_task(0.01, "delay_resethud", 200 + id, args, 1)
  1312.     else
  1313.         delay_resethud(args)
  1314.    
  1315.     return PLUGIN_CONTINUE
  1316. }
  1317.  
  1318. public delay_resethud(args[])
  1319. {
  1320.     new id = args[0]
  1321.     new Float:fGameTime
  1322.  
  1323.     // Show user and score round stats after HUD-reset
  1324. #if defined STATSX_DEBUG
  1325.     log_amx("Reset HUD for #%d", id)
  1326. #endif
  1327.     fGameTime = get_gametime()
  1328.     show_user_hudstats(id, fGameTime)
  1329.     show_roundend_hudstats(id, fGameTime)
  1330.  
  1331.     // Reset round stats
  1332.     g_izKilled[id][KILLED_KILLER_ID] = 0
  1333.     g_izKilled[id][KILLED_KILLER_STATSFIX] = 0
  1334.     g_izShowStatsFlags[id] = -1     // Initialize flags
  1335.     g_fzShowUserStatsTime[id] = 0.0
  1336.     g_izUserAttackerDistance[id] = 0
  1337.    
  1338.     for (new i = 0; i < MAX_PLAYERS; i++)
  1339.         g_izUserVictimDistance[id][i] = 0
  1340.    
  1341.     return PLUGIN_CONTINUE
  1342. }
  1343.  
  1344. // Save killer info on death.
  1345. public client_death(killer, victim, wpnindex, hitplace, TK)
  1346. {
  1347.     // Bail out if no killer.
  1348.     if (!killer)
  1349.         return PLUGIN_CONTINUE
  1350.  
  1351.     if (killer != victim)
  1352.     {
  1353.         new iaVOrigin[3], iaKOrigin[3]
  1354.         new iDistance
  1355.        
  1356.         get_user_origin(victim, iaVOrigin)
  1357.         get_user_origin(killer, iaKOrigin)
  1358.        
  1359.         g_izKilled[victim][KILLED_KILLER_ID] = killer
  1360.         g_izKilled[victim][KILLED_KILLER_HEALTH] = get_user_health(killer)
  1361.         g_izKilled[victim][KILLED_KILLER_ARMOUR] = get_user_armor(killer)
  1362.         g_izKilled[victim][KILLED_KILLER_STATSFIX] = 0
  1363.  
  1364.         iDistance = get_distance(iaVOrigin, iaKOrigin)
  1365.         g_izUserAttackerDistance[victim] = iDistance
  1366.         g_izUserVictimDistance[killer][victim] = iDistance
  1367.     }
  1368.    
  1369.     g_izKilled[victim][KILLED_TEAM] = get_user_team(victim)
  1370.     g_izKilled[victim][KILLED_KILLER_STATSFIX] = 1
  1371.  
  1372.     // Display kill stats for the player if round
  1373.     // end stats was not processed.
  1374.     if (!g_iRoundEndProcessed)
  1375.         kill_stats(victim)
  1376.  
  1377.     return PLUGIN_CONTINUE
  1378. }
  1379.  
  1380. // Display hudmessage stats on death.
  1381. // This will also update all round and game stats.
  1382. // Must be called at least once per round.
  1383. kill_stats(id)
  1384. {
  1385.     // Bail out if user stats timer is non-zero,
  1386.     // ie function already called.
  1387.     if (g_fzShowUserStatsTime[id] > 0.0)
  1388.     {
  1389.         return
  1390.     }
  1391.        
  1392.     new team = get_user_team(id)
  1393.     if (team < 1 || team > 2)
  1394.     {
  1395.         return
  1396.     }
  1397.  
  1398.     // Flag kill stats displayed for this player.
  1399.     g_fzShowUserStatsTime[id] = get_gametime()
  1400.  
  1401.     // Add user death stats to user round stats
  1402.     new izStats[8], izBody[8]
  1403.     new iTeam, i
  1404.     new iKiller
  1405.  
  1406.     iKiller = g_izKilled[id][KILLED_KILLER_ID]
  1407.  
  1408.     // Get user's team (if dead use the saved team)
  1409.     if (iKiller)
  1410.         iTeam = g_izKilled[id][KILLED_TEAM] - 1
  1411.     else
  1412.         iTeam = get_user_team(id) - 1
  1413.  
  1414.     get_user_name(id, g_izUserRndName[id], MAX_NAME_LENGTH)
  1415.  
  1416.     if (get_user_rstats(id, izStats, izBody))
  1417.     {
  1418.         // Update user's team round stats
  1419.         if (iTeam >= 0 && iTeam < MAX_TEAMS)
  1420.         {
  1421.             for (i = 0; i < 8; i++)
  1422.             {
  1423.                 g_izTeamRndStats[iTeam][i] += izStats[i]
  1424.                 g_izTeamGameStats[iTeam][i] += izStats[i]
  1425.                 g_izUserRndStats[0][i] += izStats[i]
  1426.                 g_izUserGameStats[0][i] += izStats[i]
  1427.             }
  1428.         }
  1429.  
  1430.         // Update user's round stats
  1431.         if (g_izUserUserID[id] == get_user_userid(id))
  1432.         {
  1433.             for (i = 0; i < 8; i++)
  1434.             {
  1435.                 g_izUserRndStats[id][i] += izStats[i]
  1436.                 g_izUserGameStats[id][i] += izStats[i]
  1437.             }
  1438.         } else {
  1439.             g_izUserUserID[id] = get_user_userid(id)
  1440.            
  1441.             for (i = 0; i < 8; i++)
  1442.             {
  1443.                 g_izUserRndStats[id][i] = izStats[i]
  1444.                 g_izUserGameStats[id][i] = izStats[i]
  1445.             }
  1446.         }
  1447.  
  1448.     }   // endif (get_user_rstats())
  1449.  
  1450.     // Report stats in the chat section, if player is killed.
  1451.     if (KillerChat && iKiller && iKiller != id)
  1452.     {
  1453.         if (format_kill_ainfo(id, iKiller, g_sBuffer))
  1454.         {
  1455.             client_print(id, print_chat, "* %s", g_sBuffer)
  1456.             format_kill_vinfo(id, iKiller, g_sBuffer)
  1457.         }
  1458.        
  1459.         client_print(id, print_chat, "* %s", g_sBuffer)
  1460.     }
  1461.  
  1462.     // Display player stats info.
  1463. #if defined STATSX_DEBUG
  1464.     log_amx("Kill stats for #%d", id)
  1465. #endif
  1466.     show_user_hudstats(id, 0.0)
  1467. }
  1468.  
  1469. public eventEndRound()
  1470. {
  1471.     // Update local configuration vars with value in cvars.
  1472.     get_config_cvars()
  1473.  
  1474.     // If first end round event in the round, calculate team score.
  1475.     if (!g_iRoundEndTriggered)
  1476.     {
  1477.         read_data(2, t_sText, MAX_TEXT_LENGTH)
  1478.        
  1479.         if (t_sText[7] == 't')          // Terrorist wins
  1480.             g_izTeamScore[0]++
  1481.         else if (t_sText[7] == 'c')     // CT wins
  1482.             g_izTeamScore[1]++
  1483.     }
  1484.  
  1485.     set_task(0.3, "ERTask", 997)
  1486.    
  1487.     return PLUGIN_CONTINUE
  1488. }
  1489.  
  1490. public ERTask()
  1491. {
  1492.     // Flag round end triggered.
  1493.     g_iRoundEndTriggered = 1
  1494.  
  1495.     // Display round end stats to all players.
  1496.     endround_stats()
  1497. }
  1498.  
  1499. endround_stats()
  1500. {
  1501.     // Bail out if end round stats has already been processed
  1502.     // or round end not triggered.
  1503.     if (g_iRoundEndProcessed || !g_iRoundEndTriggered)
  1504.         return
  1505.  
  1506.     new iaPlayers[32], iPlayer, iPlayers, id
  1507.  
  1508.     get_players(iaPlayers, iPlayers)
  1509.  
  1510.     // Display attacker & victim list for all living players.
  1511.     // This will also update all round and game stats for all players
  1512.     // not killed.
  1513. #if defined STATSX_DEBUG
  1514.     log_amx("End round stats")
  1515. #endif
  1516.    
  1517.     for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
  1518.     {
  1519.         id = iaPlayers[iPlayer]
  1520.        
  1521.         if (g_fzShowUserStatsTime[id] == 0.0)
  1522.         {
  1523.             kill_stats(id)
  1524.         }
  1525.     }
  1526.  
  1527.     g_sAwardAndScore[0] = 0
  1528.  
  1529.     // Create round awards.
  1530.     if (ShowMostDisruptive)
  1531.         add_most_disruptive(g_sAwardAndScore)
  1532.     if (ShowBestScore)
  1533.         add_best_score(g_sAwardAndScore)
  1534.  
  1535.     // Create round score.
  1536.     // Compensate HUD message if awards are disabled.
  1537.     if (ShowTeamScore || ShowTotalStats)
  1538.     {
  1539.         if (ShowMostDisruptive && ShowBestScore)
  1540.             add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n")
  1541.         else if (ShowMostDisruptive || ShowBestScore)
  1542.             add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n^n^n")
  1543.         else
  1544.             add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n^n^n^n^n")
  1545.  
  1546.         if (ShowTeamScore)
  1547.             add_team_score(g_sAwardAndScore)
  1548.        
  1549.         if (ShowTotalStats)
  1550.             add_total_stats(g_sAwardAndScore)
  1551.     }
  1552.  
  1553.     save_team_chatscore()
  1554.  
  1555.     // Get and save round end stats time.
  1556.     g_fShowStatsTime = get_gametime()
  1557.  
  1558.     // Display round end stats to all players.
  1559.     for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
  1560.     {
  1561.         id = iaPlayers[iPlayer]
  1562.         show_roundend_hudstats(id, 0.0)
  1563.     }
  1564.  
  1565.     // Flag round end processed.
  1566.     g_iRoundEndProcessed = 1
  1567. }
  1568.  
  1569. public eventTeamScore()
  1570. {
  1571.     new sTeamID[1 + 1], iTeamScore
  1572.     read_data(1, sTeamID, 1)
  1573.     iTeamScore = read_data(2)
  1574.     g_izTeamEventScore[(sTeamID[0] == 'C') ? 1 : 0] = iTeamScore
  1575.    
  1576.     return PLUGIN_CONTINUE
  1577. }
  1578.  
  1579. public eventIntermission()
  1580. {
  1581.     if (EndPlayer || EndTop15)
  1582.         set_task(1.0, "end_game_stats", 900)
  1583. }
  1584.  
  1585. public end_game_stats()
  1586. {
  1587.     new iaPlayers[32], iPlayer, iPlayers, id
  1588.  
  1589.     if (EndPlayer)
  1590.     {
  1591.         get_players(iaPlayers, iPlayers)
  1592.        
  1593.         for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
  1594.         {
  1595.             id = iaPlayers[iPlayer]
  1596.            
  1597.             if (!g_izStatsSwitch[id])
  1598.                 continue    // Do not show any stats
  1599.            
  1600.             cmdStatsMe(iaPlayers[iPlayer])
  1601.         }
  1602.     }
  1603.     else if (EndTop15)
  1604.     {
  1605.         get_players(iaPlayers, iPlayers)
  1606.         format_top15(g_sBuffer)
  1607.        
  1608.         for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
  1609.         {
  1610.             id = iaPlayers[iPlayer]
  1611.            
  1612.             if (!g_izStatsSwitch[id])
  1613.                 continue    // Do not show any stats
  1614.            
  1615.             show_motd(iaPlayers[iPlayer], g_sBuffer, "Top 15")
  1616.         }
  1617.     }
  1618.    
  1619.     return PLUGIN_CONTINUE
  1620. }
  1621.  
  1622. public eventSpecMode(id)
  1623. {
  1624.     new sData[12]
  1625.     read_data(2, sData, 11)
  1626.     g_izSpecMode[id] = (sData[10] == '2')
  1627.    
  1628.     return PLUGIN_CONTINUE
  1629. }
  1630.  
  1631. public eventShowRank(id)
  1632. {
  1633.     if (SpecRankInfo && g_izSpecMode[id])
  1634.     {
  1635.         new iPlayer = read_data(2)
  1636.        
  1637.         if (is_user_connected(iPlayer))
  1638.         {
  1639.             new izStats[8], izBody[8]
  1640.             new iRankPos, iRankMax
  1641.            
  1642.             get_user_name(iPlayer, t_sName, MAX_NAME_LENGTH)
  1643.            
  1644.             iRankPos = get_user_stats(iPlayer, izStats, izBody)
  1645.             iRankMax = get_statsnum()
  1646.            
  1647.             set_hudtype_specmode()
  1648.             ShowSyncHudMsg(id, g_HudSync_SpecInfo, "%L", id, "X_RANK_IS", t_sName, iRankPos, iRankMax)
  1649.         }
  1650.     }
  1651.    
  1652.     return PLUGIN_CONTINUE
  1653. }
  1654.  
  1655. public client_connect(id)
  1656. {
  1657.     if (ShowStats)
  1658.     {
  1659.         get_user_info(id, "_amxstatsx", t_sText, MAX_TEXT_LENGTH)
  1660.         g_izStatsSwitch[id] = (t_sText[0]) ? str_to_num(t_sText) : -1
  1661.     }
  1662.     else
  1663.         g_izStatsSwitch[id] = 0
  1664.  
  1665.     g_izKilled[id][KILLED_KILLER_ID] = 0
  1666.     g_izKilled[id][KILLED_KILLER_STATSFIX] = 0
  1667.     g_izShowStatsFlags[id] = 0      // Clear all flags
  1668.     g_fzShowUserStatsTime[id] = 0.0
  1669.  
  1670.     return PLUGIN_CONTINUE
  1671. }
  1672. stock print_color(const id, const input[], any:...)
  1673. {
  1674.     new Count = 1, Players[32];
  1675.     static Msg[191];
  1676.     vformat(Msg, 190, input, 3);
  1677.  
  1678.     replace_all(Msg, 190, "!g", "^4");
  1679.     replace_all(Msg, 190, "!y", "^1");
  1680.     replace_all(Msg, 190, "!t", "^3");
  1681.  
  1682.     if(id) Players[0] = id; else get_players(Players, Count, "ch");
  1683.     {
  1684.         for (new i = 0; i < Count; i++)
  1685.         {
  1686.             if (is_user_connected(Players[i]))
  1687.             {
  1688.                 message_begin(MSG_ONE_UNRELIABLE, SayText, _, Players[i]);
  1689.                 write_byte(Players[i]);
  1690.                 write_string(Msg);
  1691.                 message_end();
  1692.             }
  1693.         }
  1694.     }
  1695.     return PLUGIN_HANDLED;
  1696. }


Hiba.
  1. print_color(id, "%L", LANG_SERVER, "YOUR_RANK_IS"); "* %L", id, "YOUR_RANK_IS", iRankPos, iRankMax, izStats[STATS_KILLS], izStats[STATS_HITS], fEff, fAcc)


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 Hozzászólás témája: Re: Lang
HozzászólásElküldve: 2018.04.08. 11:03 
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Csatlakozott: 2018.02.01. 16:27
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Megköszönt másnak: 14 alkalommal
Megköszönték neki: 18 alkalommal
Helló!

Teszt nem volt!

  1. #include <amxmodx>
  2. #include <amxmisc>
  3. #include <csx>
  4. //--------------------------------
  5.  
  6. // Uncomment to activate log debug messages.
  7. //#define STATSX_DEBUG
  8.  
  9. // HUD statistics duration in seconds (minimum 1.0 seconds).
  10. #define HUD_DURATION_CVAR   "amx_statsx_duration"
  11. #define HUD_DURATION        "12.0"
  12.  
  13. // HUD statistics stop relative freeze end in seconds.
  14. // To stop before freeze end use a negative value.
  15. #define HUD_FREEZE_LIMIT_CVAR   "amx_statsx_freeze"
  16. #define HUD_FREEZE_LIMIT        "-2.0"
  17.  
  18. // HUD statistics minimum duration, in seconds, to trigger the display logic.
  19. #define HUD_MIN_DURATION    0.2
  20.  
  21. // Config plugin constants.
  22. #define MODE_HUD_DELAY      0   // Make a 0.01 sec delay on HUD reset process.
  23.  
  24. // You can also manualy enable or disable these options by setting them to 1
  25. // For example:
  26. // public ShowAttackers = 1
  27. // However amx_statscfg command is recommended
  28.  
  29. public KillerChat           = 0 // displays killer hp&ap to victim console
  30.                                 // and screen
  31.  
  32. public ShowAttackers        = 0 // shows attackers
  33. public ShowVictims          = 0 // shows victims
  34. public ShowKiller           = 0 // shows killer
  35. public ShowTeamScore        = 0 // shows team score at round end
  36. public ShowTotalStats       = 0 // shows round total stats
  37. public ShowBestScore        = 0 // shows rounds best scored player
  38. public ShowMostDisruptive   = 0 // shows rounds most disruptive player
  39.  
  40. public EndPlayer            = 0 // displays player stats at the end of map
  41. public EndTop15             = 0 // displays top15 at the end of map
  42.  
  43. public SayHP                = 0 // displays information about user killer
  44. public SayStatsMe           = 0 // displays user's stats and rank
  45. public SayRankStats         = 0 // displays user's rank stats
  46. public SayMe                = 0 // displays user's stats
  47. public SayRank              = 0 // displays user's rank
  48. public SayReport            = 0 // report user's weapon status to team
  49. public SayScore             = 0 // displays team's map score
  50. public SayTop15             = 0 // displays first 15 players
  51. public SayStatsAll          = 0 // displays all players stats and rank
  52.  
  53. public ShowStats            = 1 // set client HUD-stats switched off by default
  54. public ShowDistHS           = 0 // show distance and HS in attackers and
  55.                                 //  victims HUD lists
  56. public ShowFullStats        = 0 // show full HUD stats (more than 78 chars)
  57.  
  58. public SpecRankInfo         = 0 // displays rank info when spectating
  59.  
  60. // Standard Contstants.
  61. #define MAX_TEAMS               2
  62. #define MAX_PLAYERS             32 + 1
  63.  
  64. #define MAX_NAME_LENGTH         31
  65. #define MAX_WEAPON_LENGTH       31
  66. #define MAX_TEXT_LENGTH         255
  67. #define MAX_BUFFER_LENGTH       2047
  68.  
  69. // User stats parms id
  70. #define STATS_KILLS             0
  71. #define STATS_DEATHS            1
  72. #define STATS_HS                2
  73. #define STATS_TKS               3
  74. #define STATS_SHOTS             4
  75. #define STATS_HITS              5
  76. #define STATS_DAMAGE            6
  77.  
  78. // Global player flags.
  79. new BODY_PART[8][] =
  80. {
  81.     "WHOLEBODY",
  82.     "HEAD",
  83.     "CHEST",
  84.     "STOMACH",
  85.     "LEFTARM",
  86.     "RIGHTARM",
  87.     "LEFTLEG",
  88.     "RIGHTLEG"
  89. }
  90.  
  91. // Killer information, save killer info at the time when player is killed.
  92. #define KILLED_KILLER_ID        0   // Killer userindex/user-ID
  93. #define KILLED_KILLER_HEALTH    1   // Killer's health
  94. #define KILLED_KILLER_ARMOUR    2   // Killer's armour
  95. #define KILLED_TEAM             3   // Killer's team
  96. #define KILLED_KILLER_STATSFIX  4   // Fix to register the last hit/kill
  97.  
  98. new g_izKilled[MAX_PLAYERS][5]
  99.  
  100. // Menu variables and configuration
  101. #define MAX_PPL_MENU_ACTIONS    2   // Number of player menu actions
  102. #define PPL_MENU_OPTIONS        7   // Number of player options per displayed menu
  103.  
  104. new g_iPluginMode                                   = 0
  105.  
  106. new g_izUserMenuPosition[MAX_PLAYERS]               = {0, ...}
  107. new g_izUserMenuAction[MAX_PLAYERS]                 = {0, ...}
  108. new g_izUserMenuPlayers[MAX_PLAYERS][32]
  109.  
  110. new g_izSpecMode[MAX_PLAYERS]                       = {0, ...}
  111.  
  112. new g_izShowStatsFlags[MAX_PLAYERS]                 = {0, ...}
  113. new g_izStatsSwitch[MAX_PLAYERS]                    = {0, ...}
  114. new Float:g_fzShowUserStatsTime[MAX_PLAYERS]        = {0.0, ...}
  115. new Float:g_fShowStatsTime                          = 0.0
  116. new Float:g_fFreezeTime                             = 0.0
  117. new Float:g_fFreezeLimitTime                        = 0.0
  118. new Float:g_fHUDDuration                            = 0.0
  119.  
  120. new g_iRoundEndTriggered                            = 0
  121. new g_iRoundEndProcessed                            = 0
  122.  
  123. new Float:g_fStartGame                              = 0.0
  124. new g_izTeamScore[MAX_TEAMS]                        = {0, ...}
  125. new g_izTeamEventScore[MAX_TEAMS]                   = {0, ...}
  126. new g_izTeamRndStats[MAX_TEAMS][8]
  127. new g_izTeamGameStats[MAX_TEAMS][8]
  128. new g_izUserUserID[MAX_PLAYERS]                     = {0, ...}
  129. new g_izUserAttackerDistance[MAX_PLAYERS]           = {0, ...}
  130. new g_izUserVictimDistance[MAX_PLAYERS][MAX_PLAYERS]
  131. new g_izUserRndName[MAX_PLAYERS][MAX_NAME_LENGTH + 1]
  132. new g_izUserRndStats[MAX_PLAYERS][8]
  133. new g_izUserGameStats[MAX_PLAYERS][8]
  134.  
  135. // Common buffer to improve performance, as Small always zero-initializes all vars
  136. new g_sBuffer[MAX_BUFFER_LENGTH + 1]                = ""
  137. new g_sScore[MAX_TEXT_LENGTH + 1]                   = ""
  138. new g_sAwardAndScore[MAX_BUFFER_LENGTH + 1]         = ""
  139.  
  140. new t_sText[MAX_TEXT_LENGTH + 1]                    = ""
  141. new t_sName[MAX_NAME_LENGTH + 1]                    = ""
  142. new t_sWpn[MAX_WEAPON_LENGTH + 1]                   = ""
  143.  
  144. new g_HudSync_EndRound
  145. new g_HudSync_SpecInfo
  146.  
  147. //--------------------------------
  148. // Initialize
  149. //--------------------------------
  150. public plugin_init()
  151. {
  152.     // Register plugin.
  153.     register_plugin("StatsX", AMXX_VERSION_STR, "AMXX Dev Team")
  154.     register_dictionary("statsx.txt")
  155.  
  156.     // Register events.
  157.     register_event("TextMsg", "eventStartGame", "a", "2=#Game_Commencing", "2=#Game_will_restart_in")
  158.     register_event("ResetHUD", "eventResetHud", "be")
  159.     register_event("RoundTime", "eventStartRound", "bc")
  160.     register_event("SendAudio", "eventEndRound", "a", "2=%!MRAD_terwin", "2=%!MRAD_ctwin", "2=%!MRAD_rounddraw")
  161.     register_event("TeamScore", "eventTeamScore", "a")
  162.     register_event("30", "eventIntermission", "a")
  163.     register_event("TextMsg", "eventSpecMode", "bd", "2&ec_Mod")
  164.     register_event("StatusValue", "eventShowRank", "bd", "1=2")
  165.  
  166.     // Register commands.
  167.     register_clcmd("say /hp", "cmdHp", 0, "- display info. about your killer (chat)")
  168.     register_clcmd("say /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)")
  169.     register_clcmd("say /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)")
  170.     register_clcmd("say /me", "cmdMe", 0, "- display current round stats (chat)")
  171.     register_clcmd("say /score", "cmdScore", 0, "- display last score (chat)")
  172.     register_clcmd("say /rank", "cmdRank", 0, "- display your rank (chat)")
  173.     register_clcmd("say /report", "cmdReport", 0, "- display weapon status (say_team)")
  174.     register_clcmd("say /top15", "cmdTop15", 0, "- display top 15 players (MOTD)")
  175.     register_clcmd("say /stats", "cmdStats", 0, "- display players stats (menu/MOTD)")
  176.     register_clcmd("say /switch", "cmdSwitch", 0, "- switch client's stats on or off")
  177.     register_clcmd("say_team /hp", "cmdHp", 0, "- display info. about your killer (chat)")
  178.     register_clcmd("say_team /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)")
  179.     register_clcmd("say_team /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)")
  180.     register_clcmd("say_team /me", "cmdMe", 0, "- display current round stats (chat)")
  181.     register_clcmd("say_team /score", "cmdScore", 0, "- display last score (chat)")
  182.     register_clcmd("say_team /rank", "cmdRank", 0, "- display your rank (chat)")
  183.     register_clcmd("say_team /report", "cmdReport", 0, "- display weapon status (say_team_team)")
  184.     register_clcmd("say_team /top15", "cmdTop15", 0, "- display top 15 players (MOTD)")
  185.     register_clcmd("say_team /stats", "cmdStats", 0, "- display players stats (menu/MOTD)")
  186.     register_clcmd("say_team /switch", "cmdSwitch", 0, "- switch client's stats on or off")
  187.  
  188.     // Register menus.
  189.     register_menucmd(register_menuid("Server Stats"), 1023, "actionStatsMenu")
  190.  
  191.     // Register special configuration setting and default value.
  192.     register_srvcmd("amx_statsx_mode", "cmdPluginMode", ADMIN_CFG, "<flags> - sets plugin options")
  193.  
  194. #if defined STATSX_DEBUG
  195.     register_clcmd("say /hudtest", "cmdHudTest")
  196. #endif
  197.  
  198.     register_cvar(HUD_DURATION_CVAR, HUD_DURATION)
  199.     register_cvar(HUD_FREEZE_LIMIT_CVAR, HUD_FREEZE_LIMIT)
  200.  
  201.     // Init buffers and some global vars.
  202.     g_sBuffer[0] = 0
  203.     save_team_chatscore()
  204.    
  205.     g_HudSync_EndRound = CreateHudSyncObj()
  206.     g_HudSync_SpecInfo = CreateHudSyncObj()
  207. }
  208.  
  209. public plugin_cfg()
  210. {
  211.     new addStast[] = "amx_statscfg add ^"%s^" %s"
  212.  
  213.     server_cmd(addStast, "ST_SHOW_KILLER_CHAT", "KillerChat")
  214.     server_cmd(addStast, "ST_SHOW_ATTACKERS", "ShowAttackers")
  215.     server_cmd(addStast, "ST_SHOW_VICTIMS", "ShowVictims")
  216.     server_cmd(addStast, "ST_SHOW_KILLER", "ShowKiller")
  217.     server_cmd(addStast, "ST_SHOW_TEAM_SCORE", "ShowTeamScore")
  218.     server_cmd(addStast, "ST_SHOW_TOTAL_STATS", "ShowTotalStats")
  219.     server_cmd(addStast, "ST_SHOW_BEST_SCORE", "ShowBestScore")
  220.     server_cmd(addStast, "ST_SHOW_MOST_DISRUPTIVE", "ShowMostDisruptive")
  221.     server_cmd(addStast, "ST_SHOW_HUD_STATS_DEF", "ShowStats")
  222.     server_cmd(addStast, "ST_SHOW_DIST_HS_HUD", "ShowDistHS")
  223.     server_cmd(addStast, "ST_STATS_PLAYER_MAP_END", "EndPlayer")
  224.     server_cmd(addStast, "ST_STATS_TOP15_MAP_END", "EndTop15")
  225.     server_cmd(addStast, "ST_SAY_HP", "SayHP")
  226.     server_cmd(addStast, "ST_SAY_STATSME", "SayStatsMe")
  227.     server_cmd(addStast, "ST_SAY_RANKSTATS", "SayRankStats")
  228.     server_cmd(addStast, "ST_SAY_ME", "SayMe")
  229.     server_cmd(addStast, "ST_SAY_RANK", "SayRank")
  230.     server_cmd(addStast, "ST_SAY_REPORT", "SayReport")
  231.     server_cmd(addStast, "ST_SAY_SCORE", "SayScore")
  232.     server_cmd(addStast, "ST_SAY_TOP15", "SayTop15")
  233.     server_cmd(addStast, "ST_SAY_STATS", "SayStatsAll")
  234.     server_cmd(addStast, "ST_SPEC_RANK", "SpecRankInfo")
  235.  
  236.     // Update local configuration vars with value in cvars.
  237.     get_config_cvars()
  238. }
  239.  
  240. // Set hudmessage format.
  241. set_hudtype_killer(Float:fDuration)
  242.     set_hudmessage(220, 80, 0, 0.05, 0.15, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)
  243.  
  244. set_hudtype_endround(Float:fDuration)
  245. {
  246.     set_hudmessage(100, 200, 0, 0.05, 0.55, 0, 0.02, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0)
  247. }
  248.  
  249. set_hudtype_attacker(Float:fDuration)
  250.     set_hudmessage(220, 80, 0, 0.55, 0.35, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)
  251.  
  252. set_hudtype_victim(Float:fDuration)
  253.     set_hudmessage(0, 80, 220, 0.55, 0.60, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)
  254.  
  255. set_hudtype_specmode()
  256. {
  257.     set_hudmessage(255, 255, 255, 0.02, 0.96, 2, 0.05, 0.1, 0.01, 3.0, -1)
  258. }
  259.  
  260. #if defined STATSX_DEBUG
  261. public cmdHudTest(id)
  262. {
  263.     new i, iLen
  264.     iLen = 0
  265.    
  266.     for (i = 1; i < 20; i++)
  267.         iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "....x....1....x....2....x....3....x....4....x....^n")
  268.    
  269.     set_hudtype_killer(50.0)
  270.     show_hudmessage(id, "%s", g_sBuffer)
  271. }
  272. #endif
  273.  
  274. // Stats formulas
  275. Float:accuracy(izStats[8])
  276. {
  277.     if (!izStats[STATS_SHOTS])
  278.         return (0.0)
  279.    
  280.     return (100.0 * float(izStats[STATS_HITS]) / float(izStats[STATS_SHOTS]))
  281. }
  282.  
  283. Float:effec(izStats[8])
  284. {
  285.     if (!izStats[STATS_KILLS])
  286.         return (0.0)
  287.    
  288.     return (100.0 * float(izStats[STATS_KILLS]) / float(izStats[STATS_KILLS] + izStats[STATS_DEATHS]))
  289. }
  290.  
  291. // Distance formula (metric)
  292. Float:distance(iDistance)
  293. {
  294.     return float(iDistance) * 0.0254
  295. }
  296.  
  297. // Get plugin config flags.
  298. set_plugin_mode(id, sFlags[])
  299. {
  300.     if (sFlags[0])
  301.         g_iPluginMode = read_flags(sFlags)
  302.    
  303.     get_flags(g_iPluginMode, t_sText, MAX_TEXT_LENGTH)
  304.     console_print(id, "%L", id, "MODE_SET_TO", t_sText)
  305.    
  306.     return g_iPluginMode
  307. }
  308.  
  309. // Get config parameters.
  310. get_config_cvars()
  311. {
  312.     g_fFreezeTime = get_cvar_float("mp_freezetime")
  313.    
  314.     if (g_fFreezeTime < 0.0)
  315.         g_fFreezeTime = 0.0
  316.  
  317.     g_fHUDDuration = get_cvar_float(HUD_DURATION_CVAR)
  318.    
  319.     if (g_fHUDDuration < 1.0)
  320.         g_fHUDDuration = 1.0
  321.  
  322.     g_fFreezeLimitTime = get_cvar_float(HUD_FREEZE_LIMIT_CVAR)
  323. }
  324.  
  325. // Get and format attackers header and list.
  326. get_attackers(id, sBuffer[MAX_BUFFER_LENGTH + 1])
  327. {
  328.     new izStats[8], izBody[8]
  329.     new iAttacker
  330.     new iFound, iLen
  331.     new iMaxPlayer = get_maxplayers()
  332.  
  333.     iFound = 0
  334.     sBuffer[0] = 0
  335.  
  336.     // Get and format header. Add killing attacker statistics if user is dead.
  337.     // Make sure shots is greater than zero or division by zero will occur.
  338.     // To print a '%', 4 of them must done in a row.
  339.     izStats[STATS_SHOTS] = 0
  340.     iAttacker = g_izKilled[id][KILLED_KILLER_ID]
  341.    
  342.     if (iAttacker)
  343.         get_user_astats(id, iAttacker, izStats, izBody)
  344.    
  345.     if (izStats[STATS_SHOTS] && ShowFullStats)
  346.     {
  347.         get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH)
  348.         iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L -- %s -- %0.2f%% %L:^n", id, "ATTACKERS", t_sName, accuracy(izStats), id, "ACC")
  349.     }
  350.     else
  351.         iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L:^n", id, "ATTACKERS")
  352.  
  353.     // Get and format attacker list.
  354.     for (iAttacker = 1; iAttacker <= iMaxPlayer; iAttacker++)
  355.     {
  356.         if (get_user_astats(id, iAttacker, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH))
  357.         {
  358.             iFound = 1
  359.             get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH)
  360.            
  361.             if (izStats[STATS_KILLS])
  362.             {
  363.                 if (!ShowDistHS)
  364.                     iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
  365.                                     izStats[STATS_DAMAGE], id, "DMG", t_sWpn)
  366.                 else if (izStats[STATS_HS])
  367.                     iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / HS^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
  368.                                     izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id]))
  369.                 else
  370.                     iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
  371.                                     izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id]))
  372.             }
  373.             else
  374.                 iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG")
  375.         }
  376.     }
  377.    
  378.     if (!iFound)
  379.         sBuffer[0] = 0
  380.    
  381.     return iFound
  382. }
  383.  
  384. // Get and format victims header and list
  385. get_victims(id, sBuffer[MAX_BUFFER_LENGTH + 1])
  386. {
  387.     new izStats[8], izBody[8]
  388.     new iVictim
  389.     new iFound, iLen
  390.     new iMaxPlayer = get_maxplayers()
  391.  
  392.     iFound = 0
  393.     sBuffer[0] = 0
  394.  
  395.     // Get and format header.
  396.     // Make sure shots is greater than zero or division by zero will occur.
  397.     // To print a '%', 4 of them must done in a row.
  398.     izStats[STATS_SHOTS] = 0
  399.     get_user_vstats(id, 0, izStats, izBody)
  400.    
  401.     if (izStats[STATS_SHOTS])
  402.         iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L -- %0.2f%% %L:^n", id, "VICTIMS", accuracy(izStats), id, "ACC")
  403.     else
  404.         iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L:^n", id, "VICTIMS")
  405.  
  406.     for (iVictim = 1; iVictim <= iMaxPlayer; iVictim++)
  407.     {
  408.         if (get_user_vstats(id, iVictim, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH))
  409.         {
  410.             iFound = 1
  411.             get_user_name(iVictim, t_sName, MAX_NAME_LENGTH)
  412.            
  413.             if (izStats[STATS_DEATHS])
  414.             {
  415.                 if (!ShowDistHS)
  416.                     iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
  417.                                     izStats[STATS_DAMAGE], id, "DMG", t_sWpn)
  418.                 else if (izStats[STATS_HS])
  419.                     iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / HS^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
  420.                                     izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim]))
  421.                 else
  422.                     iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
  423.                                     izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim]))
  424.             }
  425.             else
  426.                 iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG")
  427.         }
  428.     }
  429.    
  430.     if (!iFound)
  431.         sBuffer[0] = 0
  432.  
  433.     return iFound
  434. }
  435.  
  436. // Get and format kill info.
  437. get_kill_info(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
  438. {
  439.     new iFound, iLen
  440.  
  441.     iFound = 0
  442.     sBuffer[0] = 0
  443.  
  444.     if (iKiller && iKiller != id)
  445.     {
  446.         new izAStats[8], izABody[8], izVStats[8], iaVBody[8]
  447.  
  448.         iFound = 1
  449.         get_user_name(iKiller, t_sName, MAX_NAME_LENGTH)
  450.  
  451.         izAStats[STATS_HITS] = 0
  452.         izAStats[STATS_DAMAGE] = 0
  453.         t_sWpn[0] = 0
  454.         get_user_astats(id, iKiller, izAStats, izABody, t_sWpn, MAX_WEAPON_LENGTH)
  455.  
  456.         izVStats[STATS_HITS] = 0
  457.         izVStats[STATS_DAMAGE] = 0
  458.         get_user_vstats(id, iKiller, izVStats, iaVBody)
  459.  
  460.         iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L^n", id, "KILLED_YOU_DIST", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id]))
  461.         iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L^n", id, "DID_DMG_HITS", izAStats[STATS_DAMAGE], izAStats[STATS_HITS], g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR])
  462.         iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L^n", id, "YOU_DID_DMG", izVStats[STATS_DAMAGE], izVStats[STATS_HITS])
  463.     }
  464.    
  465.     return iFound
  466. }
  467.  
  468. // Get and format most disruptive.
  469. add_most_disruptive(sBuffer[MAX_BUFFER_LENGTH + 1])
  470. {
  471.     new id, iMaxDamageId, iMaxDamage, iMaxHeadShots
  472.  
  473.     iMaxDamageId = 0
  474.     iMaxDamage = 0
  475.     iMaxHeadShots = 0
  476.  
  477.     // Find player.
  478.     for (id = 1; id < MAX_PLAYERS; id++)
  479.     {
  480.         if (g_izUserRndStats[id][STATS_DAMAGE] >= iMaxDamage && (g_izUserRndStats[id][STATS_DAMAGE] > iMaxDamage || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots))
  481.         {
  482.             iMaxDamageId = id
  483.             iMaxDamage = g_izUserRndStats[id][STATS_DAMAGE]
  484.             iMaxHeadShots = g_izUserRndStats[id][STATS_HS]
  485.         }
  486.     }
  487.  
  488.     // Format statistics.
  489.     if (iMaxDamageId)
  490.     {
  491.         id = iMaxDamageId
  492.        
  493.         new Float:fGameEff = effec(g_izUserGameStats[id])
  494.         new Float:fRndAcc = accuracy(g_izUserRndStats[id])
  495.        
  496.         format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d %L -- %0.2f%% %L / %0.2f%% %L^n", LANG_SERVER, "MOST_DMG", g_izUserRndName[id],
  497.                 g_izUserRndStats[id][STATS_HITS], LANG_SERVER, "HIT_S", iMaxDamage, LANG_SERVER, "DMG", fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC")
  498.         add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
  499.     }
  500.    
  501.     return iMaxDamageId
  502. }
  503.  
  504. // Get and format best score.
  505. add_best_score(sBuffer[MAX_BUFFER_LENGTH + 1])
  506. {
  507.     new id, iMaxKillsId, iMaxKills, iMaxHeadShots
  508.  
  509.     iMaxKillsId = 0
  510.     iMaxKills = 0
  511.     iMaxHeadShots = 0
  512.  
  513.     // Find player
  514.     for (id = 1; id < MAX_PLAYERS; id++)
  515.     {
  516.         if (g_izUserRndStats[id][STATS_KILLS] >= iMaxKills && (g_izUserRndStats[id][STATS_KILLS] > iMaxKills || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots))
  517.         {
  518.             iMaxKillsId = id
  519.             iMaxKills = g_izUserRndStats[id][STATS_KILLS]
  520.             iMaxHeadShots = g_izUserRndStats[id][STATS_HS]
  521.         }
  522.     }
  523.  
  524.     // Format statistics.
  525.     if (iMaxKillsId)
  526.     {
  527.         id = iMaxKillsId
  528.        
  529.         new Float:fGameEff = effec(g_izUserGameStats[id])
  530.         new Float:fRndAcc = accuracy(g_izUserRndStats[id])
  531.        
  532.         format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d hs -- %0.2f%% %L / %0.2f%% %L^n", LANG_SERVER, "BEST_SCORE", g_izUserRndName[id],
  533.                 iMaxKills, LANG_SERVER, "KILL_S", iMaxHeadShots, fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC")
  534.         add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
  535.     }
  536.    
  537.     return iMaxKillsId
  538. }
  539.  
  540. // Get and format team score.
  541. add_team_score(sBuffer[MAX_BUFFER_LENGTH + 1])
  542. {
  543.     new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]
  544.  
  545.     // Calculate team stats
  546.     for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
  547.     {
  548.         fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam])
  549.         fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam])
  550.         fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam])
  551.     }
  552.  
  553.     // Format round team stats, MOTD
  554.     format(t_sText, MAX_TEXT_LENGTH, "TERRORIST %d / %0.2f%% %L / %0.2f%% %L^nCT %d / %0.2f%% %L / %0.2f%% %L^n", g_izTeamScore[0],
  555.             fzMapEff[0], LANG_SERVER, "EFF", fzRndAcc[0], LANG_SERVER, "ACC", g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzRndAcc[1], LANG_SERVER, "ACC")
  556.     add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
  557. }
  558.  
  559. // Get and format team stats, chat version
  560. save_team_chatscore()
  561. {
  562.     new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]
  563.  
  564.     // Calculate team stats
  565.     for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
  566.     {
  567.         fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam])
  568.         fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam])
  569.         fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam])
  570.     }
  571.  
  572.     // Format game team stats, chat
  573.     format(g_sScore, MAX_BUFFER_LENGTH, "TERRORIST %d / %0.2f%% %L / %0.2f%% %L  --  CT %d / %0.2f%% %L / %0.2f%% %L", g_izTeamScore[0],
  574.             fzMapEff[0], LANG_SERVER, "EFF", fzMapAcc[0], LANG_SERVER, "ACC", g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzMapAcc[1], LANG_SERVER, "ACC")
  575. }
  576.  
  577. // Get and format total stats.
  578. add_total_stats(sBuffer[MAX_BUFFER_LENGTH + 1])
  579. {
  580.     format(t_sText, MAX_TEXT_LENGTH, "%L: %d %L / %d hs -- %d %L / %d %L^n", LANG_SERVER, "TOTAL", g_izUserRndStats[0][STATS_KILLS], LANG_SERVER, "KILL_S",
  581.             g_izUserRndStats[0][STATS_HS], g_izUserRndStats[0][STATS_HITS], LANG_SERVER, "HITS", g_izUserRndStats[0][STATS_SHOTS], LANG_SERVER, "SHOT_S")
  582.     add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
  583. }
  584.  
  585. // Get and format a user's list of body hits from an attacker.
  586. add_attacker_hits(id, iAttacker, sBuffer[MAX_BUFFER_LENGTH + 1])
  587. {
  588.     new iFound = 0
  589.    
  590.     if (iAttacker && iAttacker != id)
  591.     {
  592.         new izStats[8], izBody[8], iLen
  593.  
  594.         izStats[STATS_HITS] = 0
  595.         get_user_astats(id, iAttacker, izStats, izBody)
  596.  
  597.         if (izStats[STATS_HITS])
  598.         {
  599.             iFound = 1
  600.             iLen = strlen(sBuffer)
  601.             get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH)
  602.            
  603.             iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L:^n", id, "HITS_YOU_IN", t_sName)
  604.            
  605.             for (new i = 1; i < 8; i++)
  606.             {
  607.                 if (!izBody[i])
  608.                     continue
  609.                
  610.                 iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L: %d^n", id, BODY_PART[i], izBody[i])
  611.             }
  612.         }
  613.     }
  614.    
  615.     return iFound
  616. }
  617.  
  618. // Get and format killed stats: killer hp, ap, hits.
  619. format_kill_ainfo(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
  620. {
  621.     new iFound = 0
  622.    
  623.     if (iKiller && iKiller != id)
  624.     {
  625.         new izStats[8], izBody[8]
  626.         new iLen
  627.        
  628.         iFound = 1
  629.         get_user_name(iKiller, t_sName, MAX_NAME_LENGTH)
  630.         izStats[STATS_HITS] = 0
  631.         get_user_astats(id, iKiller, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH)
  632.  
  633.         iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L (%dhp, %dap) >>", id, "KILLED_BY_WITH", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id]),
  634.                         g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR])
  635.  
  636.         if (izStats[STATS_HITS])
  637.         {
  638.             for (new i = 1; i < 8; i++)
  639.             {
  640.                 if (!izBody[i])
  641.                     continue
  642.                
  643.                 iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L: %d", id, BODY_PART[i], izBody[i])
  644.             }
  645.         }
  646.         else
  647.             iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L", id, "NO_HITS")
  648.     }
  649.     else
  650.         format(sBuffer, MAX_BUFFER_LENGTH, "%L", id, "YOU_NO_KILLER")
  651.    
  652.     return iFound
  653. }
  654.  
  655. // Get and format killed stats: hits, damage on killer.
  656. format_kill_vinfo(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
  657. {
  658.     new iFound = 0
  659.     new izStats[8]
  660.     new izBody[8]
  661.     new iLen
  662.  
  663.     izStats[STATS_HITS] = 0
  664.     izStats[STATS_DAMAGE] = 0
  665.     get_user_vstats(id, iKiller, izStats, izBody)
  666.  
  667.     if (iKiller && iKiller != id)
  668.     {
  669.         iFound = 1
  670.         get_user_name(iKiller, t_sName, MAX_NAME_LENGTH)
  671.         iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L >>", id, "YOU_HIT", t_sName, izStats[STATS_HITS], izStats[STATS_DAMAGE])
  672.     }
  673.     else
  674.         iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L >>", id, "LAST_RES", izStats[STATS_HITS], izStats[STATS_DAMAGE])
  675.  
  676.     if (izStats[STATS_HITS])
  677.     {
  678.         for (new i = 1; i < 8; i++)
  679.         {
  680.             if (!izBody[i])
  681.                 continue
  682.            
  683.             iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L: %d", id, BODY_PART[i], izBody[i])
  684.         }
  685.     }
  686.     else
  687.         iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L", id, "NO_HITS")
  688.    
  689.     return iFound
  690. }
  691.  
  692. // Get and format top 15.
  693. format_top15(sBuffer[MAX_BUFFER_LENGTH + 1])
  694. {
  695.     new iMax = get_statsnum()
  696.     new izStats[8], izBody[8]
  697.     new iLen = 0
  698.  
  699.     if (iMax > 15)
  700.         iMax = 15
  701.  
  702.     new lKills[16], lDeaths[16], lHits[16], lShots[16], lEff[16], lAcc[16]
  703.    
  704.     format(lKills, 15, "%L", LANG_SERVER, "KILLS")
  705.     format(lDeaths, 15, "%L", LANG_SERVER, "DEATHS")
  706.     format(lHits, 15, "%L", LANG_SERVER, "HITS")
  707.     format(lShots, 15, "%L", LANG_SERVER, "SHOTS")
  708.     format(lEff, 15, "%L", LANG_SERVER, "EFF")
  709.     format(lAcc, 15, "%L", LANG_SERVER, "ACC")
  710.    
  711.     ucfirst(lEff)
  712.     ucfirst(lAcc)
  713.  
  714.     iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<body bgcolor=#000000><font color=#FFB000><pre>")
  715.     iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%2s %-22.22s %6s %6s %6s %6s %4s %4s %4s^n", "#", "Nick", lKills, lDeaths, lHits, lShots, "HS", lEff, lAcc)
  716.    
  717.     for (new i = 0; i < iMax && MAX_BUFFER_LENGTH - iLen > 0; i++)
  718.     {
  719.         get_stats(i, izStats, izBody, t_sName, MAX_NAME_LENGTH)
  720.         replace_all(t_sName, MAX_NAME_LENGTH, "<", "[")
  721.         replace_all(t_sName, MAX_NAME_LENGTH, ">", "]")
  722.         iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%2d %-22.22s %6d %6d %6d %6d %4d %3.0f%% %3.0f%%^n", i + 1, t_sName, izStats[STATS_KILLS],
  723.                         izStats[STATS_DEATHS], izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_HS], effec(izStats), accuracy(izStats))
  724.     }
  725. }
  726.  
  727. // Get and format rank stats.
  728. format_rankstats(id, sBuffer[MAX_BUFFER_LENGTH + 1], iMyId = 0)
  729. {
  730.     new izStats[8] = {0, ...}
  731.     new izBody[8]
  732.     new iRankPos, iLen
  733.     new lKills[16], lDeaths[16], lHits[16], lShots[16], lDamage[16], lEff[16], lAcc[16]
  734.    
  735.     format(lKills, 15, "%L", id, "KILLS")
  736.     format(lDeaths, 15, "%L", id, "DEATHS")
  737.     format(lHits, 15, "%L", id, "HITS")
  738.     format(lShots, 15, "%L", id, "SHOTS")
  739.     format(lDamage, 15, "%L", id, "DAMAGE")
  740.     format(lEff, 15, "%L", id, "EFF")
  741.     format(lAcc, 15, "%L", id, "ACC")
  742.    
  743.     ucfirst(lEff)
  744.     ucfirst(lAcc)
  745.    
  746.     iRankPos = get_user_stats(id, izStats, izBody)
  747.     iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<body bgcolor=#000000><font color=#FFB000><pre>")
  748.     iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L %L^n^n", id, (!iMyId || iMyId == id) ? "YOUR" : "PLAYERS", id, "RANK_IS", iRankPos, get_statsnum())
  749.     iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%6s: %d  (%d with hs)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n",
  750.                     lKills, izStats[STATS_KILLS], izStats[STATS_HS], lDeaths, izStats[STATS_DEATHS], lHits, izStats[STATS_HITS], lShots, izStats[STATS_SHOTS],
  751.                     lDamage, izStats[STATS_DAMAGE], lEff, effec(izStats), lAcc, accuracy(izStats))
  752.    
  753.     new L_BODY_PART[8][32]
  754.    
  755.     for (new i = 1; i < 8; i++)
  756.     {
  757.         format(L_BODY_PART[i], 31, "%L", id, BODY_PART[i])
  758.     }
  759.    
  760.     iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%10s:^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d", "HITS",
  761.                     L_BODY_PART[1], izBody[1], L_BODY_PART[2], izBody[2], L_BODY_PART[3], izBody[3], L_BODY_PART[4], izBody[4], L_BODY_PART[5],
  762.                     izBody[5], L_BODY_PART[6], izBody[6], L_BODY_PART[7], izBody[7])
  763. }
  764.  
  765. // Get and format stats.
  766. format_stats(id, sBuffer[MAX_BUFFER_LENGTH + 1])
  767. {
  768.     new izStats[8] = {0, ...}
  769.     new izBody[8]
  770.     new iWeapon, iLen
  771.     new lKills[16], lDeaths[16], lHits[16], lShots[16], lDamage[16], lEff[16], lAcc[16], lWeapon[16]
  772.    
  773.     format(lKills, 15, "%L", id, "KILLS")
  774.     format(lDeaths, 15, "%L", id, "DEATHS")
  775.     format(lHits, 15, "%L", id, "HITS")
  776.     format(lShots, 15, "%L", id, "SHOTS")
  777.     format(lDamage, 15, "%L", id, "DAMAGE")
  778.     format(lEff, 15, "%L", id, "EFF")
  779.     format(lAcc, 15, "%L", id, "ACC")
  780.     format(lWeapon, 15, "%L", id, "WEAPON")
  781.    
  782.     ucfirst(lEff)
  783.     ucfirst(lAcc)
  784.    
  785.     get_user_wstats(id, 0, izStats, izBody)
  786.    
  787.     iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<body bgcolor=#000000><font color=#FFB000><pre>")
  788.     iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%6s: %d  (%d with hs)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n",
  789.                     lKills, izStats[STATS_KILLS], izStats[STATS_HS], lDeaths, izStats[STATS_DEATHS], lHits, izStats[STATS_HITS], lShots, izStats[STATS_SHOTS],
  790.                     lDamage, izStats[STATS_DAMAGE], lEff, effec(izStats), lAcc, accuracy(izStats))
  791.     iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%-12.12s  %6s  %6s  %6s  %6s  %6s  %4s^n", lWeapon, lKills, lDeaths, lHits, lShots, lDamage, lAcc)
  792.    
  793.     for (iWeapon = 1; iWeapon < xmod_get_maxweapons() && MAX_BUFFER_LENGTH - iLen > 0 ; iWeapon++)
  794.     {
  795.         if (get_user_wstats(id, iWeapon, izStats, izBody))
  796.         {
  797.             xmod_get_wpnname(iWeapon, t_sWpn, MAX_WEAPON_LENGTH)
  798.             iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%-12.12s  %6d  %6d  %6d  %6d  %6d  %3.0f%%^n", t_sWpn, izStats[STATS_KILLS], izStats[STATS_DEATHS],
  799.                             izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_DAMAGE], accuracy(izStats))
  800.         }
  801.     }
  802. }
  803.  
  804. // Show round end stats. If gametime is zero then use default duration time.
  805. show_roundend_hudstats(id, Float:fGameTime)
  806. {
  807.     // Bail out if there no HUD stats should be shown
  808.     // for this player or end round stats not created.
  809.     if (!g_izStatsSwitch[id]) return
  810.     if (!g_sAwardAndScore[0]) return
  811.  
  812.     // If round end timer is zero clear round end stats.
  813.     if (g_fShowStatsTime == 0.0)
  814.     {
  815.         ClearSyncHud(id, g_HudSync_EndRound)
  816. #if defined STATSX_DEBUG
  817.         log_amx("Clear round end HUD stats for #%d", id)
  818. #endif
  819.     }
  820.  
  821.     // Set HUD-duration to default or remaining time.
  822.     new Float:fDuration
  823.    
  824.     if (fGameTime == 0.0)
  825.         fDuration = g_fHUDDuration
  826.     else
  827.     {
  828.         fDuration = g_fShowStatsTime + g_fHUDDuration - fGameTime
  829.        
  830.         if (fDuration > g_fFreezeTime + g_fFreezeLimitTime)
  831.             fDuration = g_fFreezeTime + g_fFreezeLimitTime
  832.     }
  833.    
  834.     // Show stats only if more time left than coded minimum.
  835.     if (fDuration >= HUD_MIN_DURATION)
  836.     {
  837.         set_hudtype_endround(fDuration)
  838.         ShowSyncHudMsg(id, g_HudSync_EndRound, "%s", g_sAwardAndScore)
  839. #if defined STATSX_DEBUG
  840.         log_amx("Show %1.2fs round end HUD stats for #%d", fDuration, id)
  841. #endif
  842.     }
  843. }
  844.  
  845. // Show round end stats.
  846. show_user_hudstats(id, Float:fGameTime)
  847. {
  848.     // Bail out if there no HUD stats should be shown
  849.     // for this player or user stats timer is zero.
  850.     if (!g_izStatsSwitch[id]) return
  851.     if (g_fzShowUserStatsTime[id] == 0.0) return
  852.  
  853.     // Set HUD-duration to default or remaining time.
  854.     new Float:fDuration
  855.    
  856.     if (fGameTime == 0.0)
  857.         fDuration = g_fHUDDuration
  858.     else
  859.     {
  860.         fDuration = g_fzShowUserStatsTime[id] + g_fHUDDuration - fGameTime
  861.        
  862.         if (fDuration > g_fFreezeTime + g_fFreezeLimitTime)
  863.             fDuration = g_fFreezeTime + g_fFreezeLimitTime
  864.     }
  865.  
  866.     // Show stats only if more time left than coded minimum.
  867.     if (fDuration >= HUD_MIN_DURATION)
  868.     {
  869.         if (ShowKiller)
  870.         {
  871.             new iKiller
  872.            
  873.             iKiller = g_izKilled[id][KILLED_KILLER_ID]
  874.             get_kill_info(id, iKiller, g_sBuffer)
  875.             add_attacker_hits(id, iKiller, g_sBuffer)
  876.             set_hudtype_killer(fDuration)
  877.             show_hudmessage(id, "%s", g_sBuffer)
  878. #if defined STATSX_DEBUG
  879.             log_amx("Show %1.2fs %suser HUD k-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
  880. #endif
  881.         }
  882.        
  883.         if (ShowVictims)
  884.         {
  885.             get_victims(id, g_sBuffer)
  886.             set_hudtype_victim(fDuration)
  887.             show_hudmessage(id, "%s", g_sBuffer)
  888. #if defined STATSX_DEBUG
  889.             log_amx("Show %1.2fs %suser HUD v-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
  890. #endif
  891.         }
  892.        
  893.         if (ShowAttackers)
  894.         {
  895.             get_attackers(id, g_sBuffer)
  896.             set_hudtype_attacker(fDuration)
  897.             show_hudmessage(id, "%s", g_sBuffer)
  898. #if defined STATSX_DEBUG
  899.             log_amx("Show %1.2fs %suser HUD a-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
  900. #endif
  901.         }
  902.     }
  903. }
  904.  
  905. //------------------------------------------------------------
  906. // Plugin commands
  907. //------------------------------------------------------------
  908.  
  909. // Set or get plugin config flags.
  910. public cmdPluginMode(id, level, cid)
  911. {
  912.     if (!cmd_access(id, level, cid, 1))
  913.         return PLUGIN_HANDLED
  914.    
  915.     if (read_argc() > 1)
  916.         read_argv(1, g_sBuffer, MAX_BUFFER_LENGTH)
  917.     else
  918.         g_sBuffer[0] = 0
  919.    
  920.     set_plugin_mode(id, g_sBuffer)
  921.    
  922.     return PLUGIN_HANDLED
  923. }
  924.  
  925. // Display MOTD stats.
  926. public cmdStatsMe(id)
  927. {
  928.     if (!SayStatsMe)
  929.     {
  930.         client_print(id, print_chat, "%L", id, "DISABLED_MSG")
  931.         return PLUGIN_HANDLED
  932.     }
  933.  
  934.     format_stats(id, g_sBuffer)
  935.     get_user_name(id, t_sName, MAX_NAME_LENGTH)
  936.     show_motd(id, g_sBuffer, t_sName)
  937.    
  938.     return PLUGIN_CONTINUE
  939. }
  940.  
  941. // Display MOTD rank.
  942. public cmdRankStats(id)
  943. {
  944.     if (!SayRankStats)
  945.     {
  946.         client_print(id, print_chat, "%L", id, "DISABLED_MSG")
  947.         return PLUGIN_HANDLED
  948.     }
  949.    
  950.     format_rankstats(id, g_sBuffer)
  951.     get_user_name(id, t_sName, MAX_NAME_LENGTH)
  952.     show_motd(id, g_sBuffer, t_sName)
  953.    
  954.     return PLUGIN_CONTINUE
  955. }
  956.  
  957. // Display MOTD top15 ranked.
  958. public cmdTop15(id)
  959. {
  960.     if (!SayTop15)
  961.     {
  962.         client_print(id, print_chat, "%L", id, "DISABLED_MSG")
  963.         return PLUGIN_HANDLED
  964.     }
  965.    
  966.     format_top15(g_sBuffer)
  967.     show_motd(id, g_sBuffer, "Top 15")
  968.    
  969.     return PLUGIN_CONTINUE
  970. }
  971.  
  972. // Display killer information.
  973. public cmdHp(id)
  974. {
  975.     if (!SayHP)
  976.     {
  977.         client_print(id, print_chat, "%L", id, "DISABLED_MSG")
  978.         return PLUGIN_HANDLED
  979.     }
  980.    
  981.     new iKiller = g_izKilled[id][KILLED_KILLER_ID]
  982.    
  983.     format_kill_ainfo(id, iKiller, g_sBuffer)
  984.     client_print(id, print_chat, "* %s", g_sBuffer)
  985.    
  986.     return PLUGIN_CONTINUE
  987. }
  988.  
  989. // Display user stats.
  990. public cmdMe(id)
  991. {
  992.     if (!SayMe)
  993.     {
  994.         client_print(id, print_chat, "%L", id, "DISABLED_MSG")
  995.         return PLUGIN_HANDLED
  996.     }
  997.    
  998.     format_kill_vinfo(id, 0, g_sBuffer)
  999.     client_print(id, print_chat, "* %s", g_sBuffer)
  1000.    
  1001.     return PLUGIN_CONTINUE
  1002. }
  1003.  
  1004. // Display user rank
  1005. public cmdRank(id)
  1006. {
  1007.     if (!SayRank)
  1008.     {
  1009.         client_print(id, print_chat, "%L", id, "DISABLED_MSG")
  1010.         return PLUGIN_HANDLED
  1011.     }
  1012.  
  1013.     new izStats[8], izBody[8]
  1014.     new iRankPos, iRankMax
  1015.     new Float:fEff, Float:fAcc
  1016.    
  1017.     iRankPos = get_user_stats(id, izStats, izBody)
  1018.     iRankMax = get_statsnum()
  1019.    
  1020.     fEff = effec(izStats)
  1021.     fAcc = accuracy(izStats)
  1022.    
  1023.     client_print(id, print_chat, "%L", LANG_PLAYER, "YOUR_RANK_IS", iRankPos, iRankMax, izStats[STATS_KILLS], izStats[STATS_HITS], fEff, fAcc)
  1024.    
  1025.     return PLUGIN_CONTINUE
  1026. }
  1027.  
  1028. // Report user weapon status to team.
  1029. public cmdReport(id)
  1030. {
  1031.     if (!SayReport)
  1032.     {
  1033.         client_print(id, print_chat, "%L", id, "DISABLED_MSG")
  1034.         return PLUGIN_HANDLED
  1035.     }
  1036.    
  1037.     new iWeapon, iClip, iAmmo, iHealth, iArmor
  1038.    
  1039.     iWeapon = get_user_weapon(id, iClip, iAmmo)
  1040.    
  1041.     if (iWeapon != 0)
  1042.         xmod_get_wpnname(iWeapon, t_sWpn, MAX_WEAPON_LENGTH)
  1043.    
  1044.     iHealth = get_user_health(id)
  1045.     iArmor = get_user_armor(id)
  1046.    
  1047.     new lWeapon[16]
  1048.    
  1049.     format(lWeapon, 15, "%L", id, "WEAPON")
  1050.     strtolower(lWeapon)
  1051.    
  1052.     if (iClip >= 0)
  1053.     {
  1054.         format(g_sBuffer, MAX_BUFFER_LENGTH, "%s: %s, %L: %d/%d, %L: %d, %L: %d", lWeapon, t_sWpn, LANG_SERVER, "AMMO", iClip, iAmmo, LANG_SERVER, "HEALTH", iHealth, LANG_SERVER, "ARMOR", iArmor)
  1055.     }
  1056.     else
  1057.         format(g_sBuffer, MAX_BUFFER_LENGTH, "%s: %s, %L: %d, %L: %d", lWeapon, t_sWpn[7], LANG_SERVER, "HEALTH", iHealth, LANG_SERVER, "ARMOR", iArmor)
  1058.    
  1059.     engclient_cmd(id, "say_team", g_sBuffer)
  1060.    
  1061.     return PLUGIN_CONTINUE
  1062. }
  1063.  
  1064. // Display team map score
  1065. public cmdScore(id)
  1066. {
  1067.     if (!SayScore)
  1068.     {
  1069.         client_print(id, print_chat, "%L", id, "DISABLED_MSG")
  1070.         return PLUGIN_HANDLED
  1071.     }
  1072.    
  1073.     client_print(id, print_chat, "%L: %s", id, "GAME_SCORE", g_sScore)
  1074.    
  1075.     return PLUGIN_CONTINUE
  1076. }
  1077.  
  1078. // Client switch to enable or disable stats announcements.
  1079. public cmdSwitch(id)
  1080. {
  1081.     g_izStatsSwitch[id] = (g_izStatsSwitch[id]) ? 0 : -1
  1082.     num_to_str(g_izStatsSwitch[id], t_sText, MAX_TEXT_LENGTH)
  1083.     client_cmd(id, "setinfo _amxstatsx %s", t_sText)
  1084.    
  1085.     new lEnDis[32]
  1086.    
  1087.     format(lEnDis, 31, "%L", id, g_izStatsSwitch[id] ? "ENABLED" : "DISABLED")
  1088.     client_print(id, print_chat, "* %L", id, "STATS_ANNOUNCE", lEnDis)
  1089.    
  1090.     return PLUGIN_CONTINUE
  1091. }
  1092.  
  1093. // Player stats menu.
  1094. public cmdStats(id)
  1095. {
  1096.     if (!SayStatsAll)
  1097.     {
  1098.         client_print(id, print_chat, "%L", id, "DISABLED_MSG")
  1099.         return PLUGIN_HANDLED
  1100.     }
  1101.    
  1102.     showStatsMenu(id, g_izUserMenuPosition[id] = 0)
  1103.    
  1104.     return PLUGIN_CONTINUE
  1105. }
  1106.  
  1107. //--------------------------------
  1108. // Menu
  1109. //--------------------------------
  1110.  
  1111. public actionStatsMenu(id, key)
  1112. {
  1113.     switch (key)
  1114.     {
  1115.         // Key '1' to '7', execute action on this option
  1116.         case 0..6:
  1117.         {
  1118.             new iOption, iIndex
  1119.             iOption = (g_izUserMenuPosition[id] * PPL_MENU_OPTIONS) + key
  1120.            
  1121.             if (iOption >= 0 && iOption < 32)
  1122.             {
  1123.                 iIndex = g_izUserMenuPlayers[id][iOption]
  1124.            
  1125.                 if (is_user_connected(iIndex))
  1126.                 {
  1127.                     switch (g_izUserMenuAction[id])
  1128.                     {
  1129.                         case 0: format_stats(iIndex, g_sBuffer)
  1130.                         case 1: format_rankstats(iIndex, g_sBuffer, id)
  1131.                         default: g_sBuffer[0] = 0
  1132.                     }
  1133.                    
  1134.                     if (g_sBuffer[0])
  1135.                     {
  1136.                         get_user_name(iIndex, t_sName, MAX_NAME_LENGTH)
  1137.                         show_motd(id, g_sBuffer, t_sName)
  1138.                     }
  1139.                 }
  1140.             }
  1141.            
  1142.             showStatsMenu(id, g_izUserMenuPosition[id])
  1143.         }
  1144.         // Key '8', change action
  1145.         case 7:
  1146.         {
  1147.             g_izUserMenuAction[id]++
  1148.            
  1149.             if (g_izUserMenuAction[id] >= MAX_PPL_MENU_ACTIONS)
  1150.                 g_izUserMenuAction[id] = 0
  1151.            
  1152.             showStatsMenu(id, g_izUserMenuPosition[id])
  1153.         }
  1154.         // Key '9', select next page of options
  1155.         case 8: showStatsMenu(id, ++g_izUserMenuPosition[id])
  1156.         // Key '10', cancel or go back to previous menu
  1157.         case 9:
  1158.         {
  1159.             if (g_izUserMenuPosition[id] > 0)
  1160.                 showStatsMenu(id, --g_izUserMenuPosition[id])
  1161.         }
  1162.     }
  1163.    
  1164.     return PLUGIN_HANDLED
  1165. }
  1166.  
  1167. new g_izUserMenuActionText[MAX_PPL_MENU_ACTIONS][] = {"Show stats", "Show rank stats"}
  1168.  
  1169. showStatsMenu(id, iMenuPos)
  1170. {
  1171.     new iLen, iKeyMask, iPlayers
  1172.     new iUserIndex, iMenuPosMax, iMenuOption, iMenuOptionMax
  1173.    
  1174.     get_players(g_izUserMenuPlayers[id], iPlayers)
  1175.     iMenuPosMax = ((iPlayers - 1) / PPL_MENU_OPTIONS) + 1
  1176.    
  1177.     // If menu pos does not excist use last menu (if players has left)
  1178.     if (iMenuPos >= iMenuPosMax)
  1179.         iMenuPos = iMenuPosMax - 1
  1180.  
  1181.     iUserIndex = iMenuPos * PPL_MENU_OPTIONS
  1182.     iLen = format(g_sBuffer, MAX_BUFFER_LENGTH, "\y%L\R%d/%d^n\w^n", id, "SERVER_STATS", iMenuPos + 1, iMenuPosMax)
  1183.     iMenuOptionMax = iPlayers - iUserIndex
  1184.    
  1185.     if (iMenuOptionMax > PPL_MENU_OPTIONS)
  1186.         iMenuOptionMax = PPL_MENU_OPTIONS
  1187.    
  1188.     for (iMenuOption = 0; iMenuOption < iMenuOptionMax; iMenuOption++)
  1189.     {
  1190.         get_user_name(g_izUserMenuPlayers[id][iUserIndex++], t_sName, MAX_NAME_LENGTH)
  1191.         iKeyMask |= (1<<iMenuOption)
  1192.         iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%d. %s^n\w", iMenuOption + 1, t_sName)
  1193.     }
  1194.    
  1195.     iKeyMask |= MENU_KEY_8|MENU_KEY_0
  1196.     iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n8. %s^n\w", g_izUserMenuActionText[g_izUserMenuAction[id]])
  1197.    
  1198.     if (iPlayers > iUserIndex)
  1199.     {
  1200.         iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n9. %L...", id, "MORE")
  1201.         iKeyMask |= MENU_KEY_9
  1202.     }
  1203.    
  1204.     if (iMenuPos > 0)
  1205.         iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n0. %L", id, "BACK")
  1206.     else
  1207.         iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n0. %L", id, "EXIT")
  1208.    
  1209.     show_menu(id, iKeyMask, g_sBuffer, -1, "Server Stats")
  1210.    
  1211.     return PLUGIN_HANDLED
  1212. }
  1213.  
  1214. //------------------------------------------------------------
  1215. // Plugin events
  1216. //------------------------------------------------------------
  1217.  
  1218. // Reset game stats on game start and restart.
  1219. public eventStartGame()
  1220. {
  1221.     read_data(2, t_sText, MAX_TEXT_LENGTH)
  1222.    
  1223.     if (t_sText[6] == 'w')
  1224.     {
  1225.         read_data(3, t_sText, MAX_TEXT_LENGTH)
  1226.         g_fStartGame = get_gametime() + float(str_to_num(t_sText))
  1227.     }
  1228.     else
  1229.         g_fStartGame = get_gametime()
  1230.    
  1231.     return PLUGIN_CONTINUE
  1232. }
  1233.  
  1234. // Round start
  1235. public eventStartRound()
  1236. {
  1237.     new iTeam, id, i
  1238.    
  1239.     new Float:roundtime = get_cvar_float("mp_roundtime");
  1240.     if (read_data(1) >= floatround(roundtime * 60.0,floatround_floor) || (roundtime == 2.3 && read_data(1) == 137)) // these round too weird for it to work through pawn, have to add an exception for it
  1241.     {
  1242. #if defined STATSX_DEBUG
  1243.         log_amx("Reset round stats")
  1244. #endif
  1245.        
  1246.         // Reset game stats on game start and restart.
  1247.         if (g_fStartGame > 0.0 && g_fStartGame <= get_gametime())
  1248.         {
  1249. #if defined STATSX_DEBUG
  1250.             log_amx("Reset game stats")
  1251. #endif
  1252.             g_fStartGame = 0.0
  1253.  
  1254.             // Clear team and game stats.
  1255.             for (iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
  1256.             {
  1257.                 g_izTeamEventScore[iTeam] = 0
  1258.                
  1259.                 for (i = 0; i < 8; i++)
  1260.                     g_izTeamGameStats[iTeam][i] = 0
  1261.             }
  1262.  
  1263.             // Clear game stats, incl '0' that is sum of all users.
  1264.             for (id = 0; id < MAX_PLAYERS; id++)
  1265.             {
  1266.                 for (i = 0; i < 8; i++)
  1267.                     g_izUserGameStats[id][i] = 0
  1268.             }
  1269.         }
  1270.  
  1271.         // Update team score with "TeamScore" event values and
  1272.         // clear team round stats.
  1273.         for (iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
  1274.         {
  1275.             g_izTeamScore[iTeam] = g_izTeamEventScore[iTeam]
  1276.            
  1277.             for (i = 0; i < 8; i++)
  1278.                 g_izTeamRndStats[iTeam][i] = 0
  1279.         }
  1280.  
  1281.         // Clear user round stats, incl '0' that is sum of all users.
  1282.         for (id = 0; id < MAX_PLAYERS; id++)
  1283.         {
  1284.             g_izUserRndName[id][0] = 0
  1285.            
  1286.             for (i = 0; i < 8; i++)
  1287.                 g_izUserRndStats[id][i] = 0
  1288.            
  1289.             g_fzShowUserStatsTime[id] = 0.0
  1290.         }
  1291.  
  1292.         // Allow end round stats and reset end round triggered indicator.
  1293.         g_iRoundEndTriggered = 0
  1294.         g_iRoundEndProcessed = 0
  1295.         g_fShowStatsTime = 0.0
  1296.  
  1297.         // Update local configuration vars with value in cvars.
  1298.         get_config_cvars()
  1299.     }
  1300.  
  1301.     return PLUGIN_CONTINUE
  1302. }
  1303.  
  1304. // Reset killer info on round restart.
  1305. public eventResetHud(id)
  1306. {
  1307.     new args[1]
  1308.     args[0] = id
  1309.    
  1310.     if (g_iPluginMode & MODE_HUD_DELAY)
  1311.         set_task(0.01, "delay_resethud", 200 + id, args, 1)
  1312.     else
  1313.         delay_resethud(args)
  1314.    
  1315.     return PLUGIN_CONTINUE
  1316. }
  1317.  
  1318. public delay_resethud(args[])
  1319. {
  1320.     new id = args[0]
  1321.     new Float:fGameTime
  1322.  
  1323.     // Show user and score round stats after HUD-reset
  1324. #if defined STATSX_DEBUG
  1325.     log_amx("Reset HUD for #%d", id)
  1326. #endif
  1327.     fGameTime = get_gametime()
  1328.     show_user_hudstats(id, fGameTime)
  1329.     show_roundend_hudstats(id, fGameTime)
  1330.  
  1331.     // Reset round stats
  1332.     g_izKilled[id][KILLED_KILLER_ID] = 0
  1333.     g_izKilled[id][KILLED_KILLER_STATSFIX] = 0
  1334.     g_izShowStatsFlags[id] = -1     // Initialize flags
  1335.     g_fzShowUserStatsTime[id] = 0.0
  1336.     g_izUserAttackerDistance[id] = 0
  1337.    
  1338.     for (new i = 0; i < MAX_PLAYERS; i++)
  1339.         g_izUserVictimDistance[id][i] = 0
  1340.    
  1341.     return PLUGIN_CONTINUE
  1342. }
  1343.  
  1344. // Save killer info on death.
  1345. public client_death(killer, victim, wpnindex, hitplace, TK)
  1346. {
  1347.     // Bail out if no killer.
  1348.     if (!killer)
  1349.         return PLUGIN_CONTINUE
  1350.  
  1351.     if (killer != victim)
  1352.     {
  1353.         new iaVOrigin[3], iaKOrigin[3]
  1354.         new iDistance
  1355.        
  1356.         get_user_origin(victim, iaVOrigin)
  1357.         get_user_origin(killer, iaKOrigin)
  1358.        
  1359.         g_izKilled[victim][KILLED_KILLER_ID] = killer
  1360.         g_izKilled[victim][KILLED_KILLER_HEALTH] = get_user_health(killer)
  1361.         g_izKilled[victim][KILLED_KILLER_ARMOUR] = get_user_armor(killer)
  1362.         g_izKilled[victim][KILLED_KILLER_STATSFIX] = 0
  1363.  
  1364.         iDistance = get_distance(iaVOrigin, iaKOrigin)
  1365.         g_izUserAttackerDistance[victim] = iDistance
  1366.         g_izUserVictimDistance[killer][victim] = iDistance
  1367.     }
  1368.    
  1369.     g_izKilled[victim][KILLED_TEAM] = get_user_team(victim)
  1370.     g_izKilled[victim][KILLED_KILLER_STATSFIX] = 1
  1371.  
  1372.     // Display kill stats for the player if round
  1373.     // end stats was not processed.
  1374.     if (!g_iRoundEndProcessed)
  1375.         kill_stats(victim)
  1376.  
  1377.     return PLUGIN_CONTINUE
  1378. }
  1379.  
  1380. // Display hudmessage stats on death.
  1381. // This will also update all round and game stats.
  1382. // Must be called at least once per round.
  1383. kill_stats(id)
  1384. {
  1385.     // Bail out if user stats timer is non-zero,
  1386.     // ie function already called.
  1387.     if (g_fzShowUserStatsTime[id] > 0.0)
  1388.     {
  1389.         return
  1390.     }
  1391.        
  1392.     new team = get_user_team(id)
  1393.     if (team < 1 || team > 2)
  1394.     {
  1395.         return
  1396.     }
  1397.  
  1398.     // Flag kill stats displayed for this player.
  1399.     g_fzShowUserStatsTime[id] = get_gametime()
  1400.  
  1401.     // Add user death stats to user round stats
  1402.     new izStats[8], izBody[8]
  1403.     new iTeam, i
  1404.     new iKiller
  1405.  
  1406.     iKiller = g_izKilled[id][KILLED_KILLER_ID]
  1407.  
  1408.     // Get user's team (if dead use the saved team)
  1409.     if (iKiller)
  1410.         iTeam = g_izKilled[id][KILLED_TEAM] - 1
  1411.     else
  1412.         iTeam = get_user_team(id) - 1
  1413.  
  1414.     get_user_name(id, g_izUserRndName[id], MAX_NAME_LENGTH)
  1415.  
  1416.     if (get_user_rstats(id, izStats, izBody))
  1417.     {
  1418.         // Update user's team round stats
  1419.         if (iTeam >= 0 && iTeam < MAX_TEAMS)
  1420.         {
  1421.             for (i = 0; i < 8; i++)
  1422.             {
  1423.                 g_izTeamRndStats[iTeam][i] += izStats[i]
  1424.                 g_izTeamGameStats[iTeam][i] += izStats[i]
  1425.                 g_izUserRndStats[0][i] += izStats[i]
  1426.                 g_izUserGameStats[0][i] += izStats[i]
  1427.             }
  1428.         }
  1429.  
  1430.         // Update user's round stats
  1431.         if (g_izUserUserID[id] == get_user_userid(id))
  1432.         {
  1433.             for (i = 0; i < 8; i++)
  1434.             {
  1435.                 g_izUserRndStats[id][i] += izStats[i]
  1436.                 g_izUserGameStats[id][i] += izStats[i]
  1437.             }
  1438.         } else {
  1439.             g_izUserUserID[id] = get_user_userid(id)
  1440.            
  1441.             for (i = 0; i < 8; i++)
  1442.             {
  1443.                 g_izUserRndStats[id][i] = izStats[i]
  1444.                 g_izUserGameStats[id][i] = izStats[i]
  1445.             }
  1446.         }
  1447.  
  1448.     }   // endif (get_user_rstats())
  1449.  
  1450.     // Report stats in the chat section, if player is killed.
  1451.     if (KillerChat && iKiller && iKiller != id)
  1452.     {
  1453.         if (format_kill_ainfo(id, iKiller, g_sBuffer))
  1454.         {
  1455.             client_print(id, print_chat, "* %s", g_sBuffer)
  1456.             format_kill_vinfo(id, iKiller, g_sBuffer)
  1457.         }
  1458.        
  1459.         client_print(id, print_chat, "* %s", g_sBuffer)
  1460.     }
  1461.  
  1462.     // Display player stats info.
  1463. #if defined STATSX_DEBUG
  1464.     log_amx("Kill stats for #%d", id)
  1465. #endif
  1466.     show_user_hudstats(id, 0.0)
  1467. }
  1468.  
  1469. public eventEndRound()
  1470. {
  1471.     // Update local configuration vars with value in cvars.
  1472.     get_config_cvars()
  1473.  
  1474.     // If first end round event in the round, calculate team score.
  1475.     if (!g_iRoundEndTriggered)
  1476.     {
  1477.         read_data(2, t_sText, MAX_TEXT_LENGTH)
  1478.        
  1479.         if (t_sText[7] == 't')          // Terrorist wins
  1480.             g_izTeamScore[0]++
  1481.         else if (t_sText[7] == 'c')     // CT wins
  1482.             g_izTeamScore[1]++
  1483.     }
  1484.  
  1485.     set_task(0.3, "ERTask", 997)
  1486.    
  1487.     return PLUGIN_CONTINUE
  1488. }
  1489.  
  1490. public ERTask()
  1491. {
  1492.     // Flag round end triggered.
  1493.     g_iRoundEndTriggered = 1
  1494.  
  1495.     // Display round end stats to all players.
  1496.     endround_stats()
  1497. }
  1498.  
  1499. endround_stats()
  1500. {
  1501.     // Bail out if end round stats has already been processed
  1502.     // or round end not triggered.
  1503.     if (g_iRoundEndProcessed || !g_iRoundEndTriggered)
  1504.         return
  1505.  
  1506.     new iaPlayers[32], iPlayer, iPlayers, id
  1507.  
  1508.     get_players(iaPlayers, iPlayers)
  1509.  
  1510.     // Display attacker & victim list for all living players.
  1511.     // This will also update all round and game stats for all players
  1512.     // not killed.
  1513. #if defined STATSX_DEBUG
  1514.     log_amx("End round stats")
  1515. #endif
  1516.    
  1517.     for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
  1518.     {
  1519.         id = iaPlayers[iPlayer]
  1520.        
  1521.         if (g_fzShowUserStatsTime[id] == 0.0)
  1522.         {
  1523.             kill_stats(id)
  1524.         }
  1525.     }
  1526.  
  1527.     g_sAwardAndScore[0] = 0
  1528.  
  1529.     // Create round awards.
  1530.     if (ShowMostDisruptive)
  1531.         add_most_disruptive(g_sAwardAndScore)
  1532.     if (ShowBestScore)
  1533.         add_best_score(g_sAwardAndScore)
  1534.  
  1535.     // Create round score.
  1536.     // Compensate HUD message if awards are disabled.
  1537.     if (ShowTeamScore || ShowTotalStats)
  1538.     {
  1539.         if (ShowMostDisruptive && ShowBestScore)
  1540.             add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n")
  1541.         else if (ShowMostDisruptive || ShowBestScore)
  1542.             add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n^n^n")
  1543.         else
  1544.             add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n^n^n^n^n")
  1545.  
  1546.         if (ShowTeamScore)
  1547.             add_team_score(g_sAwardAndScore)
  1548.        
  1549.         if (ShowTotalStats)
  1550.             add_total_stats(g_sAwardAndScore)
  1551.     }
  1552.  
  1553.     save_team_chatscore()
  1554.  
  1555.     // Get and save round end stats time.
  1556.     g_fShowStatsTime = get_gametime()
  1557.  
  1558.     // Display round end stats to all players.
  1559.     for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
  1560.     {
  1561.         id = iaPlayers[iPlayer]
  1562.         show_roundend_hudstats(id, 0.0)
  1563.     }
  1564.  
  1565.     // Flag round end processed.
  1566.     g_iRoundEndProcessed = 1
  1567. }
  1568.  
  1569. public eventTeamScore()
  1570. {
  1571.     new sTeamID[1 + 1], iTeamScore
  1572.     read_data(1, sTeamID, 1)
  1573.     iTeamScore = read_data(2)
  1574.     g_izTeamEventScore[(sTeamID[0] == 'C') ? 1 : 0] = iTeamScore
  1575.    
  1576.     return PLUGIN_CONTINUE
  1577. }
  1578.  
  1579. public eventIntermission()
  1580. {
  1581.     if (EndPlayer || EndTop15)
  1582.         set_task(1.0, "end_game_stats", 900)
  1583. }
  1584.  
  1585. public end_game_stats()
  1586. {
  1587.     new iaPlayers[32], iPlayer, iPlayers, id
  1588.  
  1589.     if (EndPlayer)
  1590.     {
  1591.         get_players(iaPlayers, iPlayers)
  1592.        
  1593.         for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
  1594.         {
  1595.             id = iaPlayers[iPlayer]
  1596.            
  1597.             if (!g_izStatsSwitch[id])
  1598.                 continue    // Do not show any stats
  1599.            
  1600.             cmdStatsMe(iaPlayers[iPlayer])
  1601.         }
  1602.     }
  1603.     else if (EndTop15)
  1604.     {
  1605.         get_players(iaPlayers, iPlayers)
  1606.         format_top15(g_sBuffer)
  1607.        
  1608.         for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
  1609.         {
  1610.             id = iaPlayers[iPlayer]
  1611.            
  1612.             if (!g_izStatsSwitch[id])
  1613.                 continue    // Do not show any stats
  1614.            
  1615.             show_motd(iaPlayers[iPlayer], g_sBuffer, "Top 15")
  1616.         }
  1617.     }
  1618.    
  1619.     return PLUGIN_CONTINUE
  1620. }
  1621.  
  1622. public eventSpecMode(id)
  1623. {
  1624.     new sData[12]
  1625.     read_data(2, sData, 11)
  1626.     g_izSpecMode[id] = (sData[10] == '2')
  1627.    
  1628.     return PLUGIN_CONTINUE
  1629. }
  1630.  
  1631. public eventShowRank(id)
  1632. {
  1633.     if (SpecRankInfo && g_izSpecMode[id])
  1634.     {
  1635.         new iPlayer = read_data(2)
  1636.        
  1637.         if (is_user_connected(iPlayer))
  1638.         {
  1639.             new izStats[8], izBody[8]
  1640.             new iRankPos, iRankMax
  1641.            
  1642.             get_user_name(iPlayer, t_sName, MAX_NAME_LENGTH)
  1643.            
  1644.             iRankPos = get_user_stats(iPlayer, izStats, izBody)
  1645.             iRankMax = get_statsnum()
  1646.            
  1647.             set_hudtype_specmode()
  1648.             ShowSyncHudMsg(id, g_HudSync_SpecInfo, "%L", id, "X_RANK_IS", t_sName, iRankPos, iRankMax)
  1649.         }
  1650.     }
  1651.    
  1652.     return PLUGIN_CONTINUE
  1653. }
  1654.  
  1655. public client_connect(id)
  1656. {
  1657.     if (ShowStats)
  1658.     {
  1659.         get_user_info(id, "_amxstatsx", t_sText, MAX_TEXT_LENGTH)
  1660.         g_izStatsSwitch[id] = (t_sText[0]) ? str_to_num(t_sText) : -1
  1661.     }
  1662.     else
  1663.         g_izStatsSwitch[id] = 0
  1664.  
  1665.     g_izKilled[id][KILLED_KILLER_ID] = 0
  1666.     g_izKilled[id][KILLED_KILLER_STATSFIX] = 0
  1667.     g_izShowStatsFlags[id] = 0      // Clear all flags
  1668.     g_fzShowUserStatsTime[id] = 0.0
  1669.  
  1670.     return PLUGIN_CONTINUE
  1671. }
  1672. stock print_color(const id, const input[], any:...)
  1673. {
  1674.     new Count = 1, Players[32];
  1675.     static Msg[191];
  1676.     vformat(Msg, 190, input, 3);
  1677.  
  1678.     replace_all(Msg, 190, "!g", "^4");
  1679.     replace_all(Msg, 190, "!y", "^1");
  1680.     replace_all(Msg, 190, "!t", "^3");
  1681.  
  1682.     if(id) Players[0] = id; else get_players(Players, Count, "ch");
  1683.     {
  1684.         for (new i = 0; i < Count; i++)
  1685.         {
  1686.             if (is_user_connected(Players[i]))
  1687.             {
  1688.                 message_begin(MSG_ONE_UNRELIABLE, SayText, _, Players[i]);
  1689.                 write_byte(Players[i]);
  1690.                 write_string(Msg);
  1691.                 message_end();
  1692.             }
  1693.         }
  1694.     }
  1695.     return PLUGIN_HANDLED;
  1696. }


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 Hozzászólás témája: Re: Lang
HozzászólásElküldve: 2018.04.08. 11:49 
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  1. print_color(id, "%L", LANG_SERVER, "YOUR_RANK_IS"); "* %L", id, "YOUR_RANK_IS", iRankPos, iRankMax, izStats[STATS_KILLS], izStats[STATS_HITS], fEff, fAcc)

--->>>>
  1. print_color(id, "%L", LANG_SERVER, "YOUR_RANK_IS", iRankPos, iRankMax, izStats[STATS_KILLS], izStats[STATS_HITS], fEff, fAcc)


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 Hozzászólás témája: Re: Lang
HozzászólásElküldve: 2018.04.08. 13:15 
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MEGOLDVA!


Probléma most itt van.

  1. message_begin(MSG_ONE_UNRELIABLE, SayText, _, Players[i]);


Forrás.
  1. //--------------------------------
  2. #include <amxmodx>
  3. #include <amxmisc>
  4. #include <csx>
  5. //--------------------------------
  6.  
  7. // Uncomment to activate log debug messages.
  8. //#define STATSX_DEBUG
  9.  
  10. // HUD statistics duration in seconds (minimum 1.0 seconds).
  11. #define HUD_DURATION_CVAR   "amx_statsx_duration"
  12. #define HUD_DURATION        "12.0"
  13.  
  14. // HUD statistics stop relative freeze end in seconds.
  15. // To stop before freeze end use a negative value.
  16. #define HUD_FREEZE_LIMIT_CVAR   "amx_statsx_freeze"
  17. #define HUD_FREEZE_LIMIT        "-2.0"
  18.  
  19. // HUD statistics minimum duration, in seconds, to trigger the display logic.
  20. #define HUD_MIN_DURATION    0.2
  21.  
  22. // Config plugin constants.
  23. #define MODE_HUD_DELAY      0   // Make a 0.01 sec delay on HUD reset process.
  24.  
  25. // You can also manualy enable or disable these options by setting them to 1
  26. // For example:
  27. // public ShowAttackers = 1
  28. // However amx_statscfg command is recommended
  29.  
  30. public KillerChat           = 0 // displays killer hp&ap to victim console
  31.                                 // and screen
  32.  
  33. public ShowAttackers        = 0 // shows attackers
  34. public ShowVictims          = 0 // shows victims
  35. public ShowKiller           = 0 // shows killer
  36. public ShowTeamScore        = 0 // shows team score at round end
  37. public ShowTotalStats       = 0 // shows round total stats
  38. public ShowBestScore        = 0 // shows rounds best scored player
  39. public ShowMostDisruptive   = 0 // shows rounds most disruptive player
  40.  
  41. public EndPlayer            = 0 // displays player stats at the end of map
  42. public EndTop15             = 0 // displays top15 at the end of map
  43.  
  44. public SayHP                = 0 // displays information about user killer
  45. public SayStatsMe           = 0 // displays user's stats and rank
  46. public SayRankStats         = 0 // displays user's rank stats
  47. public SayMe                = 0 // displays user's stats
  48. public SayRank              = 0 // displays user's rank
  49. public SayReport            = 0 // report user's weapon status to team
  50. public SayScore             = 0 // displays team's map score
  51. public SayTop15             = 0 // displays first 15 players
  52. public SayStatsAll          = 0 // displays all players stats and rank
  53.  
  54. public ShowStats            = 1 // set client HUD-stats switched off by default
  55. public ShowDistHS           = 0 // show distance and HS in attackers and
  56.                                 //  victims HUD lists
  57. public ShowFullStats        = 0 // show full HUD stats (more than 78 chars)
  58.  
  59. public SpecRankInfo         = 0 // displays rank info when spectating
  60.  
  61. // Standard Contstants.
  62. #define MAX_TEAMS               2
  63. #define MAX_PLAYERS             32 + 1
  64.  
  65. #define MAX_NAME_LENGTH         31
  66. #define MAX_WEAPON_LENGTH       31
  67. #define MAX_TEXT_LENGTH         255
  68. #define MAX_BUFFER_LENGTH       2047
  69.  
  70. // User stats parms id
  71. #define STATS_KILLS             0
  72. #define STATS_DEATHS            1
  73. #define STATS_HS                2
  74. #define STATS_TKS               3
  75. #define STATS_SHOTS             4
  76. #define STATS_HITS              5
  77. #define STATS_DAMAGE            6
  78.  
  79. // Global player flags.
  80. new BODY_PART[8][] =
  81. {
  82.     "WHOLEBODY",
  83.     "HEAD",
  84.     "CHEST",
  85.     "STOMACH",
  86.     "LEFTARM",
  87.     "RIGHTARM",
  88.     "LEFTLEG",
  89.     "RIGHTLEG"
  90. }
  91.  
  92. // Killer information, save killer info at the time when player is killed.
  93. #define KILLED_KILLER_ID        0   // Killer userindex/user-ID
  94. #define KILLED_KILLER_HEALTH    1   // Killer's health
  95. #define KILLED_KILLER_ARMOUR    2   // Killer's armour
  96. #define KILLED_TEAM             3   // Killer's team
  97. #define KILLED_KILLER_STATSFIX  4   // Fix to register the last hit/kill
  98.  
  99. new g_izKilled[MAX_PLAYERS][5]
  100.  
  101. // Menu variables and configuration
  102. #define MAX_PPL_MENU_ACTIONS    2   // Number of player menu actions
  103. #define PPL_MENU_OPTIONS        7   // Number of player options per displayed menu
  104.  
  105. new g_iPluginMode                                   = 0
  106.  
  107. new g_izUserMenuPosition[MAX_PLAYERS]               = {0, ...}
  108. new g_izUserMenuAction[MAX_PLAYERS]                 = {0, ...}
  109. new g_izUserMenuPlayers[MAX_PLAYERS][32]
  110.  
  111. new g_izSpecMode[MAX_PLAYERS]                       = {0, ...}
  112.  
  113. new g_izShowStatsFlags[MAX_PLAYERS]                 = {0, ...}
  114. new g_izStatsSwitch[MAX_PLAYERS]                    = {0, ...}
  115. new Float:g_fzShowUserStatsTime[MAX_PLAYERS]        = {0.0, ...}
  116. new Float:g_fShowStatsTime                          = 0.0
  117. new Float:g_fFreezeTime                             = 0.0
  118. new Float:g_fFreezeLimitTime                        = 0.0
  119. new Float:g_fHUDDuration                            = 0.0
  120.  
  121. new g_iRoundEndTriggered                            = 0
  122. new g_iRoundEndProcessed                            = 0
  123.  
  124. new Float:g_fStartGame                              = 0.0
  125. new g_izTeamScore[MAX_TEAMS]                        = {0, ...}
  126. new g_izTeamEventScore[MAX_TEAMS]                   = {0, ...}
  127. new g_izTeamRndStats[MAX_TEAMS][8]
  128. new g_izTeamGameStats[MAX_TEAMS][8]
  129. new g_izUserUserID[MAX_PLAYERS]                     = {0, ...}
  130. new g_izUserAttackerDistance[MAX_PLAYERS]           = {0, ...}
  131. new g_izUserVictimDistance[MAX_PLAYERS][MAX_PLAYERS]
  132. new g_izUserRndName[MAX_PLAYERS][MAX_NAME_LENGTH + 1]
  133. new g_izUserRndStats[MAX_PLAYERS][8]
  134. new g_izUserGameStats[MAX_PLAYERS][8]
  135.  
  136. // Common buffer to improve performance, as Small always zero-initializes all vars
  137. new g_sBuffer[MAX_BUFFER_LENGTH + 1]                = ""
  138. new g_sScore[MAX_TEXT_LENGTH + 1]                   = ""
  139. new g_sAwardAndScore[MAX_BUFFER_LENGTH + 1]         = ""
  140.  
  141. new t_sText[MAX_TEXT_LENGTH + 1]                    = ""
  142. new t_sName[MAX_NAME_LENGTH + 1]                    = ""
  143. new t_sWpn[MAX_WEAPON_LENGTH + 1]                   = ""
  144.  
  145. new g_HudSync_EndRound
  146. new g_HudSync_SpecInfo
  147.  
  148. //--------------------------------
  149. // Initialize
  150. //--------------------------------
  151. public plugin_init()
  152. {
  153.     // Register plugin.
  154.     register_plugin("StatsX", AMXX_VERSION_STR, "AMXX Dev Team")
  155.     register_dictionary("statsx.txt")
  156.  
  157.     // Register events.
  158.     register_event("TextMsg", "eventStartGame", "a", "2=#Game_Commencing", "2=#Game_will_restart_in")
  159.     register_event("ResetHUD", "eventResetHud", "be")
  160.     register_event("RoundTime", "eventStartRound", "bc")
  161.     register_event("SendAudio", "eventEndRound", "a", "2=%!MRAD_terwin", "2=%!MRAD_ctwin", "2=%!MRAD_rounddraw")
  162.     register_event("TeamScore", "eventTeamScore", "a")
  163.     register_event("30", "eventIntermission", "a")
  164.     register_event("TextMsg", "eventSpecMode", "bd", "2&ec_Mod")
  165.     register_event("StatusValue", "eventShowRank", "bd", "1=2")
  166.  
  167.     // Register commands.
  168.     register_clcmd("say /hp", "cmdHp", 0, "- display info. about your killer (chat)")
  169.     register_clcmd("say /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)")
  170.     register_clcmd("say /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)")
  171.     register_clcmd("say /me", "cmdMe", 0, "- display current round stats (chat)")
  172.     register_clcmd("say /score", "cmdScore", 0, "- display last score (chat)")
  173.     register_clcmd("say /rank", "cmdRank", 0, "- display your rank (chat)")
  174.     register_clcmd("say /report", "cmdReport", 0, "- display weapon status (say_team)")
  175.     register_clcmd("say /top15", "cmdTop15", 0, "- display top 15 players (MOTD)")
  176.     register_clcmd("say /stats", "cmdStats", 0, "- display players stats (menu/MOTD)")
  177.     register_clcmd("say /switch", "cmdSwitch", 0, "- switch client's stats on or off")
  178.     register_clcmd("say_team /hp", "cmdHp", 0, "- display info. about your killer (chat)")
  179.     register_clcmd("say_team /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)")
  180.     register_clcmd("say_team /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)")
  181.     register_clcmd("say_team /me", "cmdMe", 0, "- display current round stats (chat)")
  182.     register_clcmd("say_team /score", "cmdScore", 0, "- display last score (chat)")
  183.     register_clcmd("say_team /rank", "cmdRank", 0, "- display your rank (chat)")
  184.     register_clcmd("say_team /report", "cmdReport", 0, "- display weapon status (say_team_team)")
  185.     register_clcmd("say_team /top15", "cmdTop15", 0, "- display top 15 players (MOTD)")
  186.     register_clcmd("say_team /stats", "cmdStats", 0, "- display players stats (menu/MOTD)")
  187.     register_clcmd("say_team /switch", "cmdSwitch", 0, "- switch client's stats on or off")
  188.  
  189.     // Register menus.
  190.     register_menucmd(register_menuid("Server Stats"), 1023, "actionStatsMenu")
  191.  
  192.     // Register special configuration setting and default value.
  193.     register_srvcmd("amx_statsx_mode", "cmdPluginMode", ADMIN_CFG, "<flags> - sets plugin options")
  194.  
  195. #if defined STATSX_DEBUG
  196.     register_clcmd("say /hudtest", "cmdHudTest")
  197. #endif
  198.  
  199.     register_cvar(HUD_DURATION_CVAR, HUD_DURATION)
  200.     register_cvar(HUD_FREEZE_LIMIT_CVAR, HUD_FREEZE_LIMIT)
  201.  
  202.     // Init buffers and some global vars.
  203.     g_sBuffer[0] = 0
  204.     save_team_chatscore()
  205.    
  206.     g_HudSync_EndRound = CreateHudSyncObj()
  207.     g_HudSync_SpecInfo = CreateHudSyncObj()
  208. }
  209.  
  210. public plugin_cfg()
  211. {
  212.     new addStast[] = "amx_statscfg add ^"%s^" %s"
  213.  
  214.     server_cmd(addStast, "ST_SHOW_KILLER_CHAT", "KillerChat")
  215.     server_cmd(addStast, "ST_SHOW_ATTACKERS", "ShowAttackers")
  216.     server_cmd(addStast, "ST_SHOW_VICTIMS", "ShowVictims")
  217.     server_cmd(addStast, "ST_SHOW_KILLER", "ShowKiller")
  218.     server_cmd(addStast, "ST_SHOW_TEAM_SCORE", "ShowTeamScore")
  219.     server_cmd(addStast, "ST_SHOW_TOTAL_STATS", "ShowTotalStats")
  220.     server_cmd(addStast, "ST_SHOW_BEST_SCORE", "ShowBestScore")
  221.     server_cmd(addStast, "ST_SHOW_MOST_DISRUPTIVE", "ShowMostDisruptive")
  222.     server_cmd(addStast, "ST_SHOW_HUD_STATS_DEF", "ShowStats")
  223.     server_cmd(addStast, "ST_SHOW_DIST_HS_HUD", "ShowDistHS")
  224.     server_cmd(addStast, "ST_STATS_PLAYER_MAP_END", "EndPlayer")
  225.     server_cmd(addStast, "ST_STATS_TOP15_MAP_END", "EndTop15")
  226.     server_cmd(addStast, "ST_SAY_HP", "SayHP")
  227.     server_cmd(addStast, "ST_SAY_STATSME", "SayStatsMe")
  228.     server_cmd(addStast, "ST_SAY_RANKSTATS", "SayRankStats")
  229.     server_cmd(addStast, "ST_SAY_ME", "SayMe")
  230.     server_cmd(addStast, "ST_SAY_RANK", "SayRank")
  231.     server_cmd(addStast, "ST_SAY_REPORT", "SayReport")
  232.     server_cmd(addStast, "ST_SAY_SCORE", "SayScore")
  233.     server_cmd(addStast, "ST_SAY_TOP15", "SayTop15")
  234.     server_cmd(addStast, "ST_SAY_STATS", "SayStatsAll")
  235.     server_cmd(addStast, "ST_SPEC_RANK", "SpecRankInfo")
  236.  
  237.     // Update local configuration vars with value in cvars.
  238.     get_config_cvars()
  239. }
  240.  
  241. // Set hudmessage format.
  242. set_hudtype_killer(Float:fDuration)
  243.     set_hudmessage(220, 80, 0, 0.05, 0.15, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)
  244.  
  245. set_hudtype_endround(Float:fDuration)
  246. {
  247.     set_hudmessage(100, 200, 0, 0.05, 0.55, 0, 0.02, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0)
  248. }
  249.  
  250. set_hudtype_attacker(Float:fDuration)
  251.     set_hudmessage(220, 80, 0, 0.55, 0.35, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)
  252.  
  253. set_hudtype_victim(Float:fDuration)
  254.     set_hudmessage(0, 80, 220, 0.55, 0.60, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)
  255.  
  256. set_hudtype_specmode()
  257. {
  258.     set_hudmessage(255, 255, 255, 0.02, 0.96, 2, 0.05, 0.1, 0.01, 3.0, -1)
  259. }
  260.  
  261. #if defined STATSX_DEBUG
  262. public cmdHudTest(id)
  263. {
  264.     new i, iLen
  265.     iLen = 0
  266.    
  267.     for (i = 1; i < 20; i++)
  268.         iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "....x....1....x....2....x....3....x....4....x....^n")
  269.    
  270.     set_hudtype_killer(50.0)
  271.     show_hudmessage(id, "%s", g_sBuffer)
  272. }
  273. #endif
  274.  
  275. // Stats formulas
  276. Float:accuracy(izStats[8])
  277. {
  278.     if (!izStats[STATS_SHOTS])
  279.         return (0.0)
  280.    
  281.     return (100.0 * float(izStats[STATS_HITS]) / float(izStats[STATS_SHOTS]))
  282. }
  283.  
  284. Float:effec(izStats[8])
  285. {
  286.     if (!izStats[STATS_KILLS])
  287.         return (0.0)
  288.    
  289.     return (100.0 * float(izStats[STATS_KILLS]) / float(izStats[STATS_KILLS] + izStats[STATS_DEATHS]))
  290. }
  291.  
  292. // Distance formula (metric)
  293. Float:distance(iDistance)
  294. {
  295.     return float(iDistance) * 0.0254
  296. }
  297.  
  298. // Get plugin config flags.
  299. set_plugin_mode(id, sFlags[])
  300. {
  301.     if (sFlags[0])
  302.         g_iPluginMode = read_flags(sFlags)
  303.    
  304.     get_flags(g_iPluginMode, t_sText, MAX_TEXT_LENGTH)
  305.     console_print(id, "%L", id, "MODE_SET_TO", t_sText)
  306.    
  307.     return g_iPluginMode
  308. }
  309.  
  310. // Get config parameters.
  311. get_config_cvars()
  312. {
  313.     g_fFreezeTime = get_cvar_float("mp_freezetime")
  314.    
  315.     if (g_fFreezeTime < 0.0)
  316.         g_fFreezeTime = 0.0
  317.  
  318.     g_fHUDDuration = get_cvar_float(HUD_DURATION_CVAR)
  319.    
  320.     if (g_fHUDDuration < 1.0)
  321.         g_fHUDDuration = 1.0
  322.  
  323.     g_fFreezeLimitTime = get_cvar_float(HUD_FREEZE_LIMIT_CVAR)
  324. }
  325.  
  326. // Get and format attackers header and list.
  327. get_attackers(id, sBuffer[MAX_BUFFER_LENGTH + 1])
  328. {
  329.     new izStats[8], izBody[8]
  330.     new iAttacker
  331.     new iFound, iLen
  332.     new iMaxPlayer = get_maxplayers()
  333.  
  334.     iFound = 0
  335.     sBuffer[0] = 0
  336.  
  337.     // Get and format header. Add killing attacker statistics if user is dead.
  338.     // Make sure shots is greater than zero or division by zero will occur.
  339.     // To print a '%', 4 of them must done in a row.
  340.     izStats[STATS_SHOTS] = 0
  341.     iAttacker = g_izKilled[id][KILLED_KILLER_ID]
  342.    
  343.     if (iAttacker)
  344.         get_user_astats(id, iAttacker, izStats, izBody)
  345.    
  346.     if (izStats[STATS_SHOTS] && ShowFullStats)
  347.     {
  348.         get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH)
  349.         iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L -- %s -- %0.2f%% %L:^n", id, "ATTACKERS", t_sName, accuracy(izStats), id, "ACC")
  350.     }
  351.     else
  352.         iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L:^n", id, "ATTACKERS")
  353.  
  354.     // Get and format attacker list.
  355.     for (iAttacker = 1; iAttacker <= iMaxPlayer; iAttacker++)
  356.     {
  357.         if (get_user_astats(id, iAttacker, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH))
  358.         {
  359.             iFound = 1
  360.             get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH)
  361.            
  362.             if (izStats[STATS_KILLS])
  363.             {
  364.                 if (!ShowDistHS)
  365.                     iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
  366.                                     izStats[STATS_DAMAGE], id, "DMG", t_sWpn)
  367.                 else if (izStats[STATS_HS])
  368.                     iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / HS^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
  369.                                     izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id]))
  370.                 else
  371.                     iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
  372.                                     izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id]))
  373.             }
  374.             else
  375.                 iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG")
  376.         }
  377.     }
  378.    
  379.     if (!iFound)
  380.         sBuffer[0] = 0
  381.    
  382.     return iFound
  383. }
  384.  
  385. // Get and format victims header and list
  386. get_victims(id, sBuffer[MAX_BUFFER_LENGTH + 1])
  387. {
  388.     new izStats[8], izBody[8]
  389.     new iVictim
  390.     new iFound, iLen
  391.     new iMaxPlayer = get_maxplayers()
  392.  
  393.     iFound = 0
  394.     sBuffer[0] = 0
  395.  
  396.     // Get and format header.
  397.     // Make sure shots is greater than zero or division by zero will occur.
  398.     // To print a '%', 4 of them must done in a row.
  399.     izStats[STATS_SHOTS] = 0
  400.     get_user_vstats(id, 0, izStats, izBody)
  401.    
  402.     if (izStats[STATS_SHOTS])
  403.         iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L -- %0.2f%% %L:^n", id, "VICTIMS", accuracy(izStats), id, "ACC")
  404.     else
  405.         iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L:^n", id, "VICTIMS")
  406.  
  407.     for (iVictim = 1; iVictim <= iMaxPlayer; iVictim++)
  408.     {
  409.         if (get_user_vstats(id, iVictim, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH))
  410.         {
  411.             iFound = 1
  412.             get_user_name(iVictim, t_sName, MAX_NAME_LENGTH)
  413.            
  414.             if (izStats[STATS_DEATHS])
  415.             {
  416.                 if (!ShowDistHS)
  417.                     iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
  418.                                     izStats[STATS_DAMAGE], id, "DMG", t_sWpn)
  419.                 else if (izStats[STATS_HS])
  420.                     iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / HS^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
  421.                                     izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim]))
  422.                 else
  423.                     iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
  424.                                     izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim]))
  425.             }
  426.             else
  427.                 iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG")
  428.         }
  429.     }
  430.    
  431.     if (!iFound)
  432.         sBuffer[0] = 0
  433.  
  434.     return iFound
  435. }
  436.  
  437. // Get and format kill info.
  438. get_kill_info(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
  439. {
  440.     new iFound, iLen
  441.  
  442.     iFound = 0
  443.     sBuffer[0] = 0
  444.  
  445.     if (iKiller && iKiller != id)
  446.     {
  447.         new izAStats[8], izABody[8], izVStats[8], iaVBody[8]
  448.  
  449.         iFound = 1
  450.         get_user_name(iKiller, t_sName, MAX_NAME_LENGTH)
  451.  
  452.         izAStats[STATS_HITS] = 0
  453.         izAStats[STATS_DAMAGE] = 0
  454.         t_sWpn[0] = 0
  455.         get_user_astats(id, iKiller, izAStats, izABody, t_sWpn, MAX_WEAPON_LENGTH)
  456.  
  457.         izVStats[STATS_HITS] = 0
  458.         izVStats[STATS_DAMAGE] = 0
  459.         get_user_vstats(id, iKiller, izVStats, iaVBody)
  460.  
  461.         iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L^n", id, "KILLED_YOU_DIST", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id]))
  462.         iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L^n", id, "DID_DMG_HITS", izAStats[STATS_DAMAGE], izAStats[STATS_HITS], g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR])
  463.         iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L^n", id, "YOU_DID_DMG", izVStats[STATS_DAMAGE], izVStats[STATS_HITS])
  464.     }
  465.    
  466.     return iFound
  467. }
  468.  
  469. // Get and format most disruptive.
  470. add_most_disruptive(sBuffer[MAX_BUFFER_LENGTH + 1])
  471. {
  472.     new id, iMaxDamageId, iMaxDamage, iMaxHeadShots
  473.  
  474.     iMaxDamageId = 0
  475.     iMaxDamage = 0
  476.     iMaxHeadShots = 0
  477.  
  478.     // Find player.
  479.     for (id = 1; id < MAX_PLAYERS; id++)
  480.     {
  481.         if (g_izUserRndStats[id][STATS_DAMAGE] >= iMaxDamage && (g_izUserRndStats[id][STATS_DAMAGE] > iMaxDamage || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots))
  482.         {
  483.             iMaxDamageId = id
  484.             iMaxDamage = g_izUserRndStats[id][STATS_DAMAGE]
  485.             iMaxHeadShots = g_izUserRndStats[id][STATS_HS]
  486.         }
  487.     }
  488.  
  489.     // Format statistics.
  490.     if (iMaxDamageId)
  491.     {
  492.         id = iMaxDamageId
  493.        
  494.         new Float:fGameEff = effec(g_izUserGameStats[id])
  495.         new Float:fRndAcc = accuracy(g_izUserRndStats[id])
  496.        
  497.         format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d %L -- %0.2f%% %L / %0.2f%% %L^n", LANG_SERVER, "MOST_DMG", g_izUserRndName[id],
  498.                 g_izUserRndStats[id][STATS_HITS], LANG_SERVER, "HIT_S", iMaxDamage, LANG_SERVER, "DMG", fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC")
  499.         add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
  500.     }
  501.    
  502.     return iMaxDamageId
  503. }
  504.  
  505. // Get and format best score.
  506. add_best_score(sBuffer[MAX_BUFFER_LENGTH + 1])
  507. {
  508.     new id, iMaxKillsId, iMaxKills, iMaxHeadShots
  509.  
  510.     iMaxKillsId = 0
  511.     iMaxKills = 0
  512.     iMaxHeadShots = 0
  513.  
  514.     // Find player
  515.     for (id = 1; id < MAX_PLAYERS; id++)
  516.     {
  517.         if (g_izUserRndStats[id][STATS_KILLS] >= iMaxKills && (g_izUserRndStats[id][STATS_KILLS] > iMaxKills || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots))
  518.         {
  519.             iMaxKillsId = id
  520.             iMaxKills = g_izUserRndStats[id][STATS_KILLS]
  521.             iMaxHeadShots = g_izUserRndStats[id][STATS_HS]
  522.         }
  523.     }
  524.  
  525.     // Format statistics.
  526.     if (iMaxKillsId)
  527.     {
  528.         id = iMaxKillsId
  529.        
  530.         new Float:fGameEff = effec(g_izUserGameStats[id])
  531.         new Float:fRndAcc = accuracy(g_izUserRndStats[id])
  532.        
  533.         format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d hs -- %0.2f%% %L / %0.2f%% %L^n", LANG_SERVER, "BEST_SCORE", g_izUserRndName[id],
  534.                 iMaxKills, LANG_SERVER, "KILL_S", iMaxHeadShots, fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC")
  535.         add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
  536.     }
  537.    
  538.     return iMaxKillsId
  539. }
  540.  
  541. // Get and format team score.
  542. add_team_score(sBuffer[MAX_BUFFER_LENGTH + 1])
  543. {
  544.     new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]
  545.  
  546.     // Calculate team stats
  547.     for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
  548.     {
  549.         fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam])
  550.         fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam])
  551.         fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam])
  552.     }
  553.  
  554.     // Format round team stats, MOTD
  555.     format(t_sText, MAX_TEXT_LENGTH, "TERRORIST %d / %0.2f%% %L / %0.2f%% %L^nCT %d / %0.2f%% %L / %0.2f%% %L^n", g_izTeamScore[0],
  556.             fzMapEff[0], LANG_SERVER, "EFF", fzRndAcc[0], LANG_SERVER, "ACC", g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzRndAcc[1], LANG_SERVER, "ACC")
  557.     add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
  558. }
  559.  
  560. // Get and format team stats, chat version
  561. save_team_chatscore()
  562. {
  563.     new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]
  564.  
  565.     // Calculate team stats
  566.     for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
  567.     {
  568.         fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam])
  569.         fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam])
  570.         fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam])
  571.     }
  572.  
  573.     // Format game team stats, chat
  574.     format(g_sScore, MAX_BUFFER_LENGTH, "TERRORIST %d / %0.2f%% %L / %0.2f%% %L  --  CT %d / %0.2f%% %L / %0.2f%% %L", g_izTeamScore[0],
  575.             fzMapEff[0], LANG_SERVER, "EFF", fzMapAcc[0], LANG_SERVER, "ACC", g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzMapAcc[1], LANG_SERVER, "ACC")
  576. }
  577.  
  578. // Get and format total stats.
  579. add_total_stats(sBuffer[MAX_BUFFER_LENGTH + 1])
  580. {
  581.     format(t_sText, MAX_TEXT_LENGTH, "%L: %d %L / %d hs -- %d %L / %d %L^n", LANG_SERVER, "TOTAL", g_izUserRndStats[0][STATS_KILLS], LANG_SERVER, "KILL_S",
  582.             g_izUserRndStats[0][STATS_HS], g_izUserRndStats[0][STATS_HITS], LANG_SERVER, "HITS", g_izUserRndStats[0][STATS_SHOTS], LANG_SERVER, "SHOT_S")
  583.     add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
  584. }
  585.  
  586. // Get and format a user's list of body hits from an attacker.
  587. add_attacker_hits(id, iAttacker, sBuffer[MAX_BUFFER_LENGTH + 1])
  588. {
  589.     new iFound = 0
  590.    
  591.     if (iAttacker && iAttacker != id)
  592.     {
  593.         new izStats[8], izBody[8], iLen
  594.  
  595.         izStats[STATS_HITS] = 0
  596.         get_user_astats(id, iAttacker, izStats, izBody)
  597.  
  598.         if (izStats[STATS_HITS])
  599.         {
  600.             iFound = 1
  601.             iLen = strlen(sBuffer)
  602.             get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH)
  603.            
  604.             iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L:^n", id, "HITS_YOU_IN", t_sName)
  605.            
  606.             for (new i = 1; i < 8; i++)
  607.             {
  608.                 if (!izBody[i])
  609.                     continue
  610.                
  611.                 iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L: %d^n", id, BODY_PART[i], izBody[i])
  612.             }
  613.         }
  614.     }
  615.    
  616.     return iFound
  617. }
  618.  
  619. // Get and format killed stats: killer hp, ap, hits.
  620. format_kill_ainfo(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
  621. {
  622.     new iFound = 0
  623.    
  624.     if (iKiller && iKiller != id)
  625.     {
  626.         new izStats[8], izBody[8]
  627.         new iLen
  628.        
  629.         iFound = 1
  630.         get_user_name(iKiller, t_sName, MAX_NAME_LENGTH)
  631.         izStats[STATS_HITS] = 0
  632.         get_user_astats(id, iKiller, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH)
  633.  
  634.         iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L (%dhp, %dap) >>", id, "KILLED_BY_WITH", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id]),
  635.                         g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR])
  636.  
  637.         if (izStats[STATS_HITS])
  638.         {
  639.             for (new i = 1; i < 8; i++)
  640.             {
  641.                 if (!izBody[i])
  642.                     continue
  643.                
  644.                 iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L: %d", id, BODY_PART[i], izBody[i])
  645.             }
  646.         }
  647.         else
  648.             iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L", id, "NO_HITS")
  649.     }
  650.     else
  651.         format(sBuffer, MAX_BUFFER_LENGTH, "%L", id, "YOU_NO_KILLER")
  652.    
  653.     return iFound
  654. }
  655.  
  656. // Get and format killed stats: hits, damage on killer.
  657. format_kill_vinfo(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
  658. {
  659.     new iFound = 0
  660.     new izStats[8]
  661.     new izBody[8]
  662.     new iLen
  663.  
  664.     izStats[STATS_HITS] = 0
  665.     izStats[STATS_DAMAGE] = 0
  666.     get_user_vstats(id, iKiller, izStats, izBody)
  667.  
  668.     if (iKiller && iKiller != id)
  669.     {
  670.         iFound = 1
  671.         get_user_name(iKiller, t_sName, MAX_NAME_LENGTH)
  672.         iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L >>", id, "YOU_HIT", t_sName, izStats[STATS_HITS], izStats[STATS_DAMAGE])
  673.     }
  674.     else
  675.         iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L >>", id, "LAST_RES", izStats[STATS_HITS], izStats[STATS_DAMAGE])
  676.  
  677.     if (izStats[STATS_HITS])
  678.     {
  679.         for (new i = 1; i < 8; i++)
  680.         {
  681.             if (!izBody[i])
  682.                 continue
  683.            
  684.             iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L: %d", id, BODY_PART[i], izBody[i])
  685.         }
  686.     }
  687.     else
  688.         iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L", id, "NO_HITS")
  689.    
  690.     return iFound
  691. }
  692.  
  693. // Get and format top 15.
  694. format_top15(sBuffer[MAX_BUFFER_LENGTH + 1])
  695. {
  696.     new iMax = get_statsnum()
  697.     new izStats[8], izBody[8]
  698.     new iLen = 0
  699.  
  700.     if (iMax > 15)
  701.         iMax = 15
  702.  
  703.     new lKills[16], lDeaths[16], lHits[16], lShots[16], lEff[16], lAcc[16]
  704.    
  705.     format(lKills, 15, "%L", LANG_SERVER, "KILLS")
  706.     format(lDeaths, 15, "%L", LANG_SERVER, "DEATHS")
  707.     format(lHits, 15, "%L", LANG_SERVER, "HITS")
  708.     format(lShots, 15, "%L", LANG_SERVER, "SHOTS")
  709.     format(lEff, 15, "%L", LANG_SERVER, "EFF")
  710.     format(lAcc, 15, "%L", LANG_SERVER, "ACC")
  711.    
  712.     ucfirst(lEff)
  713.     ucfirst(lAcc)
  714.  
  715.     iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<body bgcolor=#000000><font color=#FFB000><pre>")
  716.     iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%2s %-22.22s %6s %6s %6s %6s %4s %4s %4s^n", "#", "Nick", lKills, lDeaths, lHits, lShots, "HS", lEff, lAcc)
  717.    
  718.     for (new i = 0; i < iMax && MAX_BUFFER_LENGTH - iLen > 0; i++)
  719.     {
  720.         get_stats(i, izStats, izBody, t_sName, MAX_NAME_LENGTH)
  721.         replace_all(t_sName, MAX_NAME_LENGTH, "<", "[")
  722.         replace_all(t_sName, MAX_NAME_LENGTH, ">", "]")
  723.         iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%2d %-22.22s %6d %6d %6d %6d %4d %3.0f%% %3.0f%%^n", i + 1, t_sName, izStats[STATS_KILLS],
  724.                         izStats[STATS_DEATHS], izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_HS], effec(izStats), accuracy(izStats))
  725.     }
  726. }
  727.  
  728. // Get and format rank stats.
  729. format_rankstats(id, sBuffer[MAX_BUFFER_LENGTH + 1], iMyId = 0)
  730. {
  731.     new izStats[8] = {0, ...}
  732.     new izBody[8]
  733.     new iRankPos, iLen
  734.     new lKills[16], lDeaths[16], lHits[16], lShots[16], lDamage[16], lEff[16], lAcc[16]
  735.    
  736.     format(lKills, 15, "%L", id, "KILLS")
  737.     format(lDeaths, 15, "%L", id, "DEATHS")
  738.     format(lHits, 15, "%L", id, "HITS")
  739.     format(lShots, 15, "%L", id, "SHOTS")
  740.     format(lDamage, 15, "%L", id, "DAMAGE")
  741.     format(lEff, 15, "%L", id, "EFF")
  742.     format(lAcc, 15, "%L", id, "ACC")
  743.    
  744.     ucfirst(lEff)
  745.     ucfirst(lAcc)
  746.    
  747.     iRankPos = get_user_stats(id, izStats, izBody)
  748.     iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<body bgcolor=#000000><font color=#FFB000><pre>")
  749.     iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L %L^n^n", id, (!iMyId || iMyId == id) ? "YOUR" : "PLAYERS", id, "RANK_IS", iRankPos, get_statsnum())
  750.     iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%6s: %d  (%d with hs)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n",
  751.                     lKills, izStats[STATS_KILLS], izStats[STATS_HS], lDeaths, izStats[STATS_DEATHS], lHits, izStats[STATS_HITS], lShots, izStats[STATS_SHOTS],
  752.                     lDamage, izStats[STATS_DAMAGE], lEff, effec(izStats), lAcc, accuracy(izStats))
  753.    
  754.     new L_BODY_PART[8][32]
  755.    
  756.     for (new i = 1; i < 8; i++)
  757.     {
  758.         format(L_BODY_PART[i], 31, "%L", id, BODY_PART[i])
  759.     }
  760.    
  761.     iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%10s:^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d", "HITS",
  762.                     L_BODY_PART[1], izBody[1], L_BODY_PART[2], izBody[2], L_BODY_PART[3], izBody[3], L_BODY_PART[4], izBody[4], L_BODY_PART[5],
  763.                     izBody[5], L_BODY_PART[6], izBody[6], L_BODY_PART[7], izBody[7])
  764. }
  765.  
  766. // Get and format stats.
  767. format_stats(id, sBuffer[MAX_BUFFER_LENGTH + 1])
  768. {
  769.     new izStats[8] = {0, ...}
  770.     new izBody[8]
  771.     new iWeapon, iLen
  772.     new lKills[16], lDeaths[16], lHits[16], lShots[16], lDamage[16], lEff[16], lAcc[16], lWeapon[16]
  773.    
  774.     format(lKills, 15, "%L", id, "KILLS")
  775.     format(lDeaths, 15, "%L", id, "DEATHS")
  776.     format(lHits, 15, "%L", id, "HITS")
  777.     format(lShots, 15, "%L", id, "SHOTS")
  778.     format(lDamage, 15, "%L", id, "DAMAGE")
  779.     format(lEff, 15, "%L", id, "EFF")
  780.     format(lAcc, 15, "%L", id, "ACC")
  781.     format(lWeapon, 15, "%L", id, "WEAPON")
  782.    
  783.     ucfirst(lEff)
  784.     ucfirst(lAcc)
  785.    
  786.     get_user_wstats(id, 0, izStats, izBody)
  787.    
  788.     iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<body bgcolor=#000000><font color=#FFB000><pre>")
  789.     iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%6s: %d  (%d with hs)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n",
  790.                     lKills, izStats[STATS_KILLS], izStats[STATS_HS], lDeaths, izStats[STATS_DEATHS], lHits, izStats[STATS_HITS], lShots, izStats[STATS_SHOTS],
  791.                     lDamage, izStats[STATS_DAMAGE], lEff, effec(izStats), lAcc, accuracy(izStats))
  792.     iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%-12.12s  %6s  %6s  %6s  %6s  %6s  %4s^n", lWeapon, lKills, lDeaths, lHits, lShots, lDamage, lAcc)
  793.    
  794.     for (iWeapon = 1; iWeapon < xmod_get_maxweapons() && MAX_BUFFER_LENGTH - iLen > 0 ; iWeapon++)
  795.     {
  796.         if (get_user_wstats(id, iWeapon, izStats, izBody))
  797.         {
  798.             xmod_get_wpnname(iWeapon, t_sWpn, MAX_WEAPON_LENGTH)
  799.             iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%-12.12s  %6d  %6d  %6d  %6d  %6d  %3.0f%%^n", t_sWpn, izStats[STATS_KILLS], izStats[STATS_DEATHS],
  800.                             izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_DAMAGE], accuracy(izStats))
  801.         }
  802.     }
  803. }
  804.  
  805. // Show round end stats. If gametime is zero then use default duration time.
  806. show_roundend_hudstats(id, Float:fGameTime)
  807. {
  808.     // Bail out if there no HUD stats should be shown
  809.     // for this player or end round stats not created.
  810.     if (!g_izStatsSwitch[id]) return
  811.     if (!g_sAwardAndScore[0]) return
  812.  
  813.     // If round end timer is zero clear round end stats.
  814.     if (g_fShowStatsTime == 0.0)
  815.     {
  816.         ClearSyncHud(id, g_HudSync_EndRound)
  817. #if defined STATSX_DEBUG
  818.         log_amx("Clear round end HUD stats for #%d", id)
  819. #endif
  820.     }
  821.  
  822.     // Set HUD-duration to default or remaining time.
  823.     new Float:fDuration
  824.    
  825.     if (fGameTime == 0.0)
  826.         fDuration = g_fHUDDuration
  827.     else
  828.     {
  829.         fDuration = g_fShowStatsTime + g_fHUDDuration - fGameTime
  830.        
  831.         if (fDuration > g_fFreezeTime + g_fFreezeLimitTime)
  832.             fDuration = g_fFreezeTime + g_fFreezeLimitTime
  833.     }
  834.    
  835.     // Show stats only if more time left than coded minimum.
  836.     if (fDuration >= HUD_MIN_DURATION)
  837.     {
  838.         set_hudtype_endround(fDuration)
  839.         ShowSyncHudMsg(id, g_HudSync_EndRound, "%s", g_sAwardAndScore)
  840. #if defined STATSX_DEBUG
  841.         log_amx("Show %1.2fs round end HUD stats for #%d", fDuration, id)
  842. #endif
  843.     }
  844. }
  845.  
  846. // Show round end stats.
  847. show_user_hudstats(id, Float:fGameTime)
  848. {
  849.     // Bail out if there no HUD stats should be shown
  850.     // for this player or user stats timer is zero.
  851.     if (!g_izStatsSwitch[id]) return
  852.     if (g_fzShowUserStatsTime[id] == 0.0) return
  853.  
  854.     // Set HUD-duration to default or remaining time.
  855.     new Float:fDuration
  856.    
  857.     if (fGameTime == 0.0)
  858.         fDuration = g_fHUDDuration
  859.     else
  860.     {
  861.         fDuration = g_fzShowUserStatsTime[id] + g_fHUDDuration - fGameTime
  862.        
  863.         if (fDuration > g_fFreezeTime + g_fFreezeLimitTime)
  864.             fDuration = g_fFreezeTime + g_fFreezeLimitTime
  865.     }
  866.  
  867.     // Show stats only if more time left than coded minimum.
  868.     if (fDuration >= HUD_MIN_DURATION)
  869.     {
  870.         if (ShowKiller)
  871.         {
  872.             new iKiller
  873.            
  874.             iKiller = g_izKilled[id][KILLED_KILLER_ID]
  875.             get_kill_info(id, iKiller, g_sBuffer)
  876.             add_attacker_hits(id, iKiller, g_sBuffer)
  877.             set_hudtype_killer(fDuration)
  878.             show_hudmessage(id, "%s", g_sBuffer)
  879. #if defined STATSX_DEBUG
  880.             log_amx("Show %1.2fs %suser HUD k-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
  881. #endif
  882.         }
  883.        
  884.         if (ShowVictims)
  885.         {
  886.             get_victims(id, g_sBuffer)
  887.             set_hudtype_victim(fDuration)
  888.             show_hudmessage(id, "%s", g_sBuffer)
  889. #if defined STATSX_DEBUG
  890.             log_amx("Show %1.2fs %suser HUD v-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
  891. #endif
  892.         }
  893.        
  894.         if (ShowAttackers)
  895.         {
  896.             get_attackers(id, g_sBuffer)
  897.             set_hudtype_attacker(fDuration)
  898.             show_hudmessage(id, "%s", g_sBuffer)
  899. #if defined STATSX_DEBUG
  900.             log_amx("Show %1.2fs %suser HUD a-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
  901. #endif
  902.         }
  903.     }
  904. }
  905.  
  906. //------------------------------------------------------------
  907. // Plugin commands
  908. //------------------------------------------------------------
  909.  
  910. // Set or get plugin config flags.
  911. public cmdPluginMode(id, level, cid)
  912. {
  913.     if (!cmd_access(id, level, cid, 1))
  914.         return PLUGIN_HANDLED
  915.    
  916.     if (read_argc() > 1)
  917.         read_argv(1, g_sBuffer, MAX_BUFFER_LENGTH)
  918.     else
  919.         g_sBuffer[0] = 0
  920.    
  921.     set_plugin_mode(id, g_sBuffer)
  922.    
  923.     return PLUGIN_HANDLED
  924. }
  925.  
  926. // Display MOTD stats.
  927. public cmdStatsMe(id)
  928. {
  929.     if (!SayStatsMe)
  930.     {
  931.         client_print(id, print_chat, "%L", id, "DISABLED_MSG")
  932.         return PLUGIN_HANDLED
  933.     }
  934.  
  935.     format_stats(id, g_sBuffer)
  936.     get_user_name(id, t_sName, MAX_NAME_LENGTH)
  937.     show_motd(id, g_sBuffer, t_sName)
  938.    
  939.     return PLUGIN_CONTINUE
  940. }
  941.  
  942. // Display MOTD rank.
  943. public cmdRankStats(id)
  944. {
  945.     if (!SayRankStats)
  946.     {
  947.         client_print(id, print_chat, "%L", id, "DISABLED_MSG")
  948.         return PLUGIN_HANDLED
  949.     }
  950.    
  951.     format_rankstats(id, g_sBuffer)
  952.     get_user_name(id, t_sName, MAX_NAME_LENGTH)
  953.     show_motd(id, g_sBuffer, t_sName)
  954.    
  955.     return PLUGIN_CONTINUE
  956. }
  957.  
  958. // Display MOTD top15 ranked.
  959. public cmdTop15(id)
  960. {
  961.     if (!SayTop15)
  962.     {
  963.         client_print(id, print_chat, "%L", id, "DISABLED_MSG")
  964.         return PLUGIN_HANDLED
  965.     }
  966.    
  967.     format_top15(g_sBuffer)
  968.     show_motd(id, g_sBuffer, "Top 15")
  969.    
  970.     return PLUGIN_CONTINUE
  971. }
  972.  
  973. // Display killer information.
  974. public cmdHp(id)
  975. {
  976.     if (!SayHP)
  977.     {
  978.         client_print(id, print_chat, "%L", id, "DISABLED_MSG")
  979.         return PLUGIN_HANDLED
  980.     }
  981.    
  982.     new iKiller = g_izKilled[id][KILLED_KILLER_ID]
  983.    
  984.     format_kill_ainfo(id, iKiller, g_sBuffer)
  985.     client_print(id, print_chat, "* %s", g_sBuffer)
  986.    
  987.     return PLUGIN_CONTINUE
  988. }
  989.  
  990. // Display user stats.
  991. public cmdMe(id)
  992. {
  993.     if (!SayMe)
  994.     {
  995.         client_print(id, print_chat, "%L", id, "DISABLED_MSG")
  996.         return PLUGIN_HANDLED
  997.     }
  998.    
  999.     format_kill_vinfo(id, 0, g_sBuffer)
  1000.     client_print(id, print_chat, "* %s", g_sBuffer)
  1001.    
  1002.     return PLUGIN_CONTINUE
  1003. }
  1004.  
  1005. // Display user rank
  1006. public cmdRank(id)
  1007. {
  1008.     if (!SayRank)
  1009.     {
  1010.         client_print(id, print_chat, "%L", id, "DISABLED_MSG")
  1011.         return PLUGIN_HANDLED
  1012.     }
  1013.  
  1014.     new izStats[8], izBody[8]
  1015.     new iRankPos, iRankMax
  1016.     new Float:fEff, Float:fAcc
  1017.    
  1018.     iRankPos = get_user_stats(id, izStats, izBody)
  1019.     iRankMax = get_statsnum()
  1020.    
  1021.     fEff = effec(izStats)
  1022.     fAcc = accuracy(izStats)
  1023.    
  1024.     print_color(id, "%L", LANG_SERVER, "YOUR_RANK_IS", iRankPos, iRankMax, izStats[STATS_KILLS], izStats[STATS_HITS], fEff, fAcc)
  1025.    
  1026.     return PLUGIN_CONTINUE
  1027. }
  1028.  
  1029. // Report user weapon status to team.
  1030. public cmdReport(id)
  1031. {
  1032.     if (!SayReport)
  1033.     {
  1034.         client_print(id, print_chat, "%L", id, "DISABLED_MSG")
  1035.         return PLUGIN_HANDLED
  1036.     }
  1037.    
  1038.     new iWeapon, iClip, iAmmo, iHealth, iArmor
  1039.    
  1040.     iWeapon = get_user_weapon(id, iClip, iAmmo)
  1041.    
  1042.     if (iWeapon != 0)
  1043.         xmod_get_wpnname(iWeapon, t_sWpn, MAX_WEAPON_LENGTH)
  1044.    
  1045.     iHealth = get_user_health(id)
  1046.     iArmor = get_user_armor(id)
  1047.    
  1048.     new lWeapon[16]
  1049.    
  1050.     format(lWeapon, 15, "%L", id, "WEAPON")
  1051.     strtolower(lWeapon)
  1052.    
  1053.     if (iClip >= 0)
  1054.     {
  1055.         format(g_sBuffer, MAX_BUFFER_LENGTH, "%s: %s, %L: %d/%d, %L: %d, %L: %d", lWeapon, t_sWpn, LANG_SERVER, "AMMO", iClip, iAmmo, LANG_SERVER, "HEALTH", iHealth, LANG_SERVER, "ARMOR", iArmor)
  1056.     }
  1057.     else
  1058.         format(g_sBuffer, MAX_BUFFER_LENGTH, "%s: %s, %L: %d, %L: %d", lWeapon, t_sWpn[7], LANG_SERVER, "HEALTH", iHealth, LANG_SERVER, "ARMOR", iArmor)
  1059.    
  1060.     engclient_cmd(id, "say_team", g_sBuffer)
  1061.    
  1062.     return PLUGIN_CONTINUE
  1063. }
  1064.  
  1065. // Display team map score
  1066. public cmdScore(id)
  1067. {
  1068.     if (!SayScore)
  1069.     {
  1070.         client_print(id, print_chat, "%L", id, "DISABLED_MSG")
  1071.         return PLUGIN_HANDLED
  1072.     }
  1073.    
  1074.     client_print(id, print_chat, "%L: %s", id, "GAME_SCORE", g_sScore)
  1075.    
  1076.     return PLUGIN_CONTINUE
  1077. }
  1078.  
  1079. // Client switch to enable or disable stats announcements.
  1080. public cmdSwitch(id)
  1081. {
  1082.     g_izStatsSwitch[id] = (g_izStatsSwitch[id]) ? 0 : -1
  1083.     num_to_str(g_izStatsSwitch[id], t_sText, MAX_TEXT_LENGTH)
  1084.     client_cmd(id, "setinfo _amxstatsx %s", t_sText)
  1085.    
  1086.     new lEnDis[32]
  1087.    
  1088.     format(lEnDis, 31, "%L", id, g_izStatsSwitch[id] ? "ENABLED" : "DISABLED")
  1089.     client_print(id, print_chat, "* %L", id, "STATS_ANNOUNCE", lEnDis)
  1090.    
  1091.     return PLUGIN_CONTINUE
  1092. }
  1093.  
  1094. // Player stats menu.
  1095. public cmdStats(id)
  1096. {
  1097.     if (!SayStatsAll)
  1098.     {
  1099.         client_print(id, print_chat, "%L", id, "DISABLED_MSG")
  1100.         return PLUGIN_HANDLED
  1101.     }
  1102.    
  1103.     showStatsMenu(id, g_izUserMenuPosition[id] = 0)
  1104.    
  1105.     return PLUGIN_CONTINUE
  1106. }
  1107.  
  1108. //--------------------------------
  1109. // Menu
  1110. //--------------------------------
  1111.  
  1112. public actionStatsMenu(id, key)
  1113. {
  1114.     switch (key)
  1115.     {
  1116.         // Key '1' to '7', execute action on this option
  1117.         case 0..6:
  1118.         {
  1119.             new iOption, iIndex
  1120.             iOption = (g_izUserMenuPosition[id] * PPL_MENU_OPTIONS) + key
  1121.            
  1122.             if (iOption >= 0 && iOption < 32)
  1123.             {
  1124.                 iIndex = g_izUserMenuPlayers[id][iOption]
  1125.            
  1126.                 if (is_user_connected(iIndex))
  1127.                 {
  1128.                     switch (g_izUserMenuAction[id])
  1129.                     {
  1130.                         case 0: format_stats(iIndex, g_sBuffer)
  1131.                         case 1: format_rankstats(iIndex, g_sBuffer, id)
  1132.                         default: g_sBuffer[0] = 0
  1133.                     }
  1134.                    
  1135.                     if (g_sBuffer[0])
  1136.                     {
  1137.                         get_user_name(iIndex, t_sName, MAX_NAME_LENGTH)
  1138.                         show_motd(id, g_sBuffer, t_sName)
  1139.                     }
  1140.                 }
  1141.             }
  1142.            
  1143.             showStatsMenu(id, g_izUserMenuPosition[id])
  1144.         }
  1145.         // Key '8', change action
  1146.         case 7:
  1147.         {
  1148.             g_izUserMenuAction[id]++
  1149.            
  1150.             if (g_izUserMenuAction[id] >= MAX_PPL_MENU_ACTIONS)
  1151.                 g_izUserMenuAction[id] = 0
  1152.            
  1153.             showStatsMenu(id, g_izUserMenuPosition[id])
  1154.         }
  1155.         // Key '9', select next page of options
  1156.         case 8: showStatsMenu(id, ++g_izUserMenuPosition[id])
  1157.         // Key '10', cancel or go back to previous menu
  1158.         case 9:
  1159.         {
  1160.             if (g_izUserMenuPosition[id] > 0)
  1161.                 showStatsMenu(id, --g_izUserMenuPosition[id])
  1162.         }
  1163.     }
  1164.    
  1165.     return PLUGIN_HANDLED
  1166. }
  1167.  
  1168. new g_izUserMenuActionText[MAX_PPL_MENU_ACTIONS][] = {"Show stats", "Show rank stats"}
  1169.  
  1170. showStatsMenu(id, iMenuPos)
  1171. {
  1172.     new iLen, iKeyMask, iPlayers
  1173.     new iUserIndex, iMenuPosMax, iMenuOption, iMenuOptionMax
  1174.    
  1175.     get_players(g_izUserMenuPlayers[id], iPlayers)
  1176.     iMenuPosMax = ((iPlayers - 1) / PPL_MENU_OPTIONS) + 1
  1177.    
  1178.     // If menu pos does not excist use last menu (if players has left)
  1179.     if (iMenuPos >= iMenuPosMax)
  1180.         iMenuPos = iMenuPosMax - 1
  1181.  
  1182.     iUserIndex = iMenuPos * PPL_MENU_OPTIONS
  1183.     iLen = format(g_sBuffer, MAX_BUFFER_LENGTH, "\y%L\R%d/%d^n\w^n", id, "SERVER_STATS", iMenuPos + 1, iMenuPosMax)
  1184.     iMenuOptionMax = iPlayers - iUserIndex
  1185.    
  1186.     if (iMenuOptionMax > PPL_MENU_OPTIONS)
  1187.         iMenuOptionMax = PPL_MENU_OPTIONS
  1188.    
  1189.     for (iMenuOption = 0; iMenuOption < iMenuOptionMax; iMenuOption++)
  1190.     {
  1191.         get_user_name(g_izUserMenuPlayers[id][iUserIndex++], t_sName, MAX_NAME_LENGTH)
  1192.         iKeyMask |= (1<<iMenuOption)
  1193.         iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%d. %s^n\w", iMenuOption + 1, t_sName)
  1194.     }
  1195.    
  1196.     iKeyMask |= MENU_KEY_8|MENU_KEY_0
  1197.     iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n8. %s^n\w", g_izUserMenuActionText[g_izUserMenuAction[id]])
  1198.    
  1199.     if (iPlayers > iUserIndex)
  1200.     {
  1201.         iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n9. %L...", id, "MORE")
  1202.         iKeyMask |= MENU_KEY_9
  1203.     }
  1204.    
  1205.     if (iMenuPos > 0)
  1206.         iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n0. %L", id, "BACK")
  1207.     else
  1208.         iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n0. %L", id, "EXIT")
  1209.    
  1210.     show_menu(id, iKeyMask, g_sBuffer, -1, "Server Stats")
  1211.    
  1212.     return PLUGIN_HANDLED
  1213. }
  1214.  
  1215. //------------------------------------------------------------
  1216. // Plugin events
  1217. //------------------------------------------------------------
  1218.  
  1219. // Reset game stats on game start and restart.
  1220. public eventStartGame()
  1221. {
  1222.     read_data(2, t_sText, MAX_TEXT_LENGTH)
  1223.    
  1224.     if (t_sText[6] == 'w')
  1225.     {
  1226.         read_data(3, t_sText, MAX_TEXT_LENGTH)
  1227.         g_fStartGame = get_gametime() + float(str_to_num(t_sText))
  1228.     }
  1229.     else
  1230.         g_fStartGame = get_gametime()
  1231.    
  1232.     return PLUGIN_CONTINUE
  1233. }
  1234.  
  1235. // Round start
  1236. public eventStartRound()
  1237. {
  1238.     new iTeam, id, i
  1239.    
  1240.     new Float:roundtime = get_cvar_float("mp_roundtime");
  1241.     if (read_data(1) >= floatround(roundtime * 60.0,floatround_floor) || (roundtime == 2.3 && read_data(1) == 137)) // these round too weird for it to work through pawn, have to add an exception for it
  1242.     {
  1243. #if defined STATSX_DEBUG
  1244.         log_amx("Reset round stats")
  1245. #endif
  1246.        
  1247.         // Reset game stats on game start and restart.
  1248.         if (g_fStartGame > 0.0 && g_fStartGame <= get_gametime())
  1249.         {
  1250. #if defined STATSX_DEBUG
  1251.             log_amx("Reset game stats")
  1252. #endif
  1253.             g_fStartGame = 0.0
  1254.  
  1255.             // Clear team and game stats.
  1256.             for (iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
  1257.             {
  1258.                 g_izTeamEventScore[iTeam] = 0
  1259.                
  1260.                 for (i = 0; i < 8; i++)
  1261.                     g_izTeamGameStats[iTeam][i] = 0
  1262.             }
  1263.  
  1264.             // Clear game stats, incl '0' that is sum of all users.
  1265.             for (id = 0; id < MAX_PLAYERS; id++)
  1266.             {
  1267.                 for (i = 0; i < 8; i++)
  1268.                     g_izUserGameStats[id][i] = 0
  1269.             }
  1270.         }
  1271.  
  1272.         // Update team score with "TeamScore" event values and
  1273.         // clear team round stats.
  1274.         for (iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
  1275.         {
  1276.             g_izTeamScore[iTeam] = g_izTeamEventScore[iTeam]
  1277.            
  1278.             for (i = 0; i < 8; i++)
  1279.                 g_izTeamRndStats[iTeam][i] = 0
  1280.         }
  1281.  
  1282.         // Clear user round stats, incl '0' that is sum of all users.
  1283.         for (id = 0; id < MAX_PLAYERS; id++)
  1284.         {
  1285.             g_izUserRndName[id][0] = 0
  1286.            
  1287.             for (i = 0; i < 8; i++)
  1288.                 g_izUserRndStats[id][i] = 0
  1289.            
  1290.             g_fzShowUserStatsTime[id] = 0.0
  1291.         }
  1292.  
  1293.         // Allow end round stats and reset end round triggered indicator.
  1294.         g_iRoundEndTriggered = 0
  1295.         g_iRoundEndProcessed = 0
  1296.         g_fShowStatsTime = 0.0
  1297.  
  1298.         // Update local configuration vars with value in cvars.
  1299.         get_config_cvars()
  1300.     }
  1301.  
  1302.     return PLUGIN_CONTINUE
  1303. }
  1304.  
  1305. // Reset killer info on round restart.
  1306. public eventResetHud(id)
  1307. {
  1308.     new args[1]
  1309.     args[0] = id
  1310.    
  1311.     if (g_iPluginMode & MODE_HUD_DELAY)
  1312.         set_task(0.01, "delay_resethud", 200 + id, args, 1)
  1313.     else
  1314.         delay_resethud(args)
  1315.    
  1316.     return PLUGIN_CONTINUE
  1317. }
  1318.  
  1319. public delay_resethud(args[])
  1320. {
  1321.     new id = args[0]
  1322.     new Float:fGameTime
  1323.  
  1324.     // Show user and score round stats after HUD-reset
  1325. #if defined STATSX_DEBUG
  1326.     log_amx("Reset HUD for #%d", id)
  1327. #endif
  1328.     fGameTime = get_gametime()
  1329.     show_user_hudstats(id, fGameTime)
  1330.     show_roundend_hudstats(id, fGameTime)
  1331.  
  1332.     // Reset round stats
  1333.     g_izKilled[id][KILLED_KILLER_ID] = 0
  1334.     g_izKilled[id][KILLED_KILLER_STATSFIX] = 0
  1335.     g_izShowStatsFlags[id] = -1     // Initialize flags
  1336.     g_fzShowUserStatsTime[id] = 0.0
  1337.     g_izUserAttackerDistance[id] = 0
  1338.    
  1339.     for (new i = 0; i < MAX_PLAYERS; i++)
  1340.         g_izUserVictimDistance[id][i] = 0
  1341.    
  1342.     return PLUGIN_CONTINUE
  1343. }
  1344.  
  1345. // Save killer info on death.
  1346. public client_death(killer, victim, wpnindex, hitplace, TK)
  1347. {
  1348.     // Bail out if no killer.
  1349.     if (!killer)
  1350.         return PLUGIN_CONTINUE
  1351.  
  1352.     if (killer != victim)
  1353.     {
  1354.         new iaVOrigin[3], iaKOrigin[3]
  1355.         new iDistance
  1356.        
  1357.         get_user_origin(victim, iaVOrigin)
  1358.         get_user_origin(killer, iaKOrigin)
  1359.        
  1360.         g_izKilled[victim][KILLED_KILLER_ID] = killer
  1361.         g_izKilled[victim][KILLED_KILLER_HEALTH] = get_user_health(killer)
  1362.         g_izKilled[victim][KILLED_KILLER_ARMOUR] = get_user_armor(killer)
  1363.         g_izKilled[victim][KILLED_KILLER_STATSFIX] = 0
  1364.  
  1365.         iDistance = get_distance(iaVOrigin, iaKOrigin)
  1366.         g_izUserAttackerDistance[victim] = iDistance
  1367.         g_izUserVictimDistance[killer][victim] = iDistance
  1368.     }
  1369.    
  1370.     g_izKilled[victim][KILLED_TEAM] = get_user_team(victim)
  1371.     g_izKilled[victim][KILLED_KILLER_STATSFIX] = 1
  1372.  
  1373.     // Display kill stats for the player if round
  1374.     // end stats was not processed.
  1375.     if (!g_iRoundEndProcessed)
  1376.         kill_stats(victim)
  1377.  
  1378.     return PLUGIN_CONTINUE
  1379. }
  1380.  
  1381. // Display hudmessage stats on death.
  1382. // This will also update all round and game stats.
  1383. // Must be called at least once per round.
  1384. kill_stats(id)
  1385. {
  1386.     // Bail out if user stats timer is non-zero,
  1387.     // ie function already called.
  1388.     if (g_fzShowUserStatsTime[id] > 0.0)
  1389.     {
  1390.         return
  1391.     }
  1392.        
  1393.     new team = get_user_team(id)
  1394.     if (team < 1 || team > 2)
  1395.     {
  1396.         return
  1397.     }
  1398.  
  1399.     // Flag kill stats displayed for this player.
  1400.     g_fzShowUserStatsTime[id] = get_gametime()
  1401.  
  1402.     // Add user death stats to user round stats
  1403.     new izStats[8], izBody[8]
  1404.     new iTeam, i
  1405.     new iKiller
  1406.  
  1407.     iKiller = g_izKilled[id][KILLED_KILLER_ID]
  1408.  
  1409.     // Get user's team (if dead use the saved team)
  1410.     if (iKiller)
  1411.         iTeam = g_izKilled[id][KILLED_TEAM] - 1
  1412.     else
  1413.         iTeam = get_user_team(id) - 1
  1414.  
  1415.     get_user_name(id, g_izUserRndName[id], MAX_NAME_LENGTH)
  1416.  
  1417.     if (get_user_rstats(id, izStats, izBody))
  1418.     {
  1419.         // Update user's team round stats
  1420.         if (iTeam >= 0 && iTeam < MAX_TEAMS)
  1421.         {
  1422.             for (i = 0; i < 8; i++)
  1423.             {
  1424.                 g_izTeamRndStats[iTeam][i] += izStats[i]
  1425.                 g_izTeamGameStats[iTeam][i] += izStats[i]
  1426.                 g_izUserRndStats[0][i] += izStats[i]
  1427.                 g_izUserGameStats[0][i] += izStats[i]
  1428.             }
  1429.         }
  1430.  
  1431.         // Update user's round stats
  1432.         if (g_izUserUserID[id] == get_user_userid(id))
  1433.         {
  1434.             for (i = 0; i < 8; i++)
  1435.             {
  1436.                 g_izUserRndStats[id][i] += izStats[i]
  1437.                 g_izUserGameStats[id][i] += izStats[i]
  1438.             }
  1439.         } else {
  1440.             g_izUserUserID[id] = get_user_userid(id)
  1441.            
  1442.             for (i = 0; i < 8; i++)
  1443.             {
  1444.                 g_izUserRndStats[id][i] = izStats[i]
  1445.                 g_izUserGameStats[id][i] = izStats[i]
  1446.             }
  1447.         }
  1448.  
  1449.     }   // endif (get_user_rstats())
  1450.  
  1451.     // Report stats in the chat section, if player is killed.
  1452.     if (KillerChat && iKiller && iKiller != id)
  1453.     {
  1454.         if (format_kill_ainfo(id, iKiller, g_sBuffer))
  1455.         {
  1456.             client_print(id, print_chat, "* %s", g_sBuffer)
  1457.             format_kill_vinfo(id, iKiller, g_sBuffer)
  1458.         }
  1459.        
  1460.         client_print(id, print_chat, "* %s", g_sBuffer)
  1461.     }
  1462.  
  1463.     // Display player stats info.
  1464. #if defined STATSX_DEBUG
  1465.     log_amx("Kill stats for #%d", id)
  1466. #endif
  1467.     show_user_hudstats(id, 0.0)
  1468. }
  1469.  
  1470. public eventEndRound()
  1471. {
  1472.     // Update local configuration vars with value in cvars.
  1473.     get_config_cvars()
  1474.  
  1475.     // If first end round event in the round, calculate team score.
  1476.     if (!g_iRoundEndTriggered)
  1477.     {
  1478.         read_data(2, t_sText, MAX_TEXT_LENGTH)
  1479.        
  1480.         if (t_sText[7] == 't')          // Terrorist wins
  1481.             g_izTeamScore[0]++
  1482.         else if (t_sText[7] == 'c')     // CT wins
  1483.             g_izTeamScore[1]++
  1484.     }
  1485.  
  1486.     set_task(0.3, "ERTask", 997)
  1487.    
  1488.     return PLUGIN_CONTINUE
  1489. }
  1490.  
  1491. public ERTask()
  1492. {
  1493.     // Flag round end triggered.
  1494.     g_iRoundEndTriggered = 1
  1495.  
  1496.     // Display round end stats to all players.
  1497.     endround_stats()
  1498. }
  1499.  
  1500. endround_stats()
  1501. {
  1502.     // Bail out if end round stats has already been processed
  1503.     // or round end not triggered.
  1504.     if (g_iRoundEndProcessed || !g_iRoundEndTriggered)
  1505.         return
  1506.  
  1507.     new iaPlayers[32], iPlayer, iPlayers, id
  1508.  
  1509.     get_players(iaPlayers, iPlayers)
  1510.  
  1511.     // Display attacker & victim list for all living players.
  1512.     // This will also update all round and game stats for all players
  1513.     // not killed.
  1514. #if defined STATSX_DEBUG
  1515.     log_amx("End round stats")
  1516. #endif
  1517.    
  1518.     for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
  1519.     {
  1520.         id = iaPlayers[iPlayer]
  1521.        
  1522.         if (g_fzShowUserStatsTime[id] == 0.0)
  1523.         {
  1524.             kill_stats(id)
  1525.         }
  1526.     }
  1527.  
  1528.     g_sAwardAndScore[0] = 0
  1529.  
  1530.     // Create round awards.
  1531.     if (ShowMostDisruptive)
  1532.         add_most_disruptive(g_sAwardAndScore)
  1533.     if (ShowBestScore)
  1534.         add_best_score(g_sAwardAndScore)
  1535.  
  1536.     // Create round score.
  1537.     // Compensate HUD message if awards are disabled.
  1538.     if (ShowTeamScore || ShowTotalStats)
  1539.     {
  1540.         if (ShowMostDisruptive && ShowBestScore)
  1541.             add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n")
  1542.         else if (ShowMostDisruptive || ShowBestScore)
  1543.             add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n^n^n")
  1544.         else
  1545.             add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n^n^n^n^n")
  1546.  
  1547.         if (ShowTeamScore)
  1548.             add_team_score(g_sAwardAndScore)
  1549.        
  1550.         if (ShowTotalStats)
  1551.             add_total_stats(g_sAwardAndScore)
  1552.     }
  1553.  
  1554.     save_team_chatscore()
  1555.  
  1556.     // Get and save round end stats time.
  1557.     g_fShowStatsTime = get_gametime()
  1558.  
  1559.     // Display round end stats to all players.
  1560.     for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
  1561.     {
  1562.         id = iaPlayers[iPlayer]
  1563.         show_roundend_hudstats(id, 0.0)
  1564.     }
  1565.  
  1566.     // Flag round end processed.
  1567.     g_iRoundEndProcessed = 1
  1568. }
  1569.  
  1570. public eventTeamScore()
  1571. {
  1572.     new sTeamID[1 + 1], iTeamScore
  1573.     read_data(1, sTeamID, 1)
  1574.     iTeamScore = read_data(2)
  1575.     g_izTeamEventScore[(sTeamID[0] == 'C') ? 1 : 0] = iTeamScore
  1576.    
  1577.     return PLUGIN_CONTINUE
  1578. }
  1579.  
  1580. public eventIntermission()
  1581. {
  1582.     if (EndPlayer || EndTop15)
  1583.         set_task(1.0, "end_game_stats", 900)
  1584. }
  1585.  
  1586. public end_game_stats()
  1587. {
  1588.     new iaPlayers[32], iPlayer, iPlayers, id
  1589.  
  1590.     if (EndPlayer)
  1591.     {
  1592.         get_players(iaPlayers, iPlayers)
  1593.        
  1594.         for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
  1595.         {
  1596.             id = iaPlayers[iPlayer]
  1597.            
  1598.             if (!g_izStatsSwitch[id])
  1599.                 continue    // Do not show any stats
  1600.            
  1601.             cmdStatsMe(iaPlayers[iPlayer])
  1602.         }
  1603.     }
  1604.     else if (EndTop15)
  1605.     {
  1606.         get_players(iaPlayers, iPlayers)
  1607.         format_top15(g_sBuffer)
  1608.        
  1609.         for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
  1610.         {
  1611.             id = iaPlayers[iPlayer]
  1612.            
  1613.             if (!g_izStatsSwitch[id])
  1614.                 continue    // Do not show any stats
  1615.            
  1616.             show_motd(iaPlayers[iPlayer], g_sBuffer, "Top 15")
  1617.         }
  1618.     }
  1619.    
  1620.     return PLUGIN_CONTINUE
  1621. }
  1622.  
  1623. public eventSpecMode(id)
  1624. {
  1625.     new sData[12]
  1626.     read_data(2, sData, 11)
  1627.     g_izSpecMode[id] = (sData[10] == '2')
  1628.    
  1629.     return PLUGIN_CONTINUE
  1630. }
  1631.  
  1632. public eventShowRank(id)
  1633. {
  1634.     if (SpecRankInfo && g_izSpecMode[id])
  1635.     {
  1636.         new iPlayer = read_data(2)
  1637.        
  1638.         if (is_user_connected(iPlayer))
  1639.         {
  1640.             new izStats[8], izBody[8]
  1641.             new iRankPos, iRankMax
  1642.            
  1643.             get_user_name(iPlayer, t_sName, MAX_NAME_LENGTH)
  1644.            
  1645.             iRankPos = get_user_stats(iPlayer, izStats, izBody)
  1646.             iRankMax = get_statsnum()
  1647.            
  1648.             set_hudtype_specmode()
  1649.             ShowSyncHudMsg(id, g_HudSync_SpecInfo, "%L", id, "X_RANK_IS", t_sName, iRankPos, iRankMax)
  1650.         }
  1651.     }
  1652.    
  1653.     return PLUGIN_CONTINUE
  1654. }
  1655.  
  1656. public client_connect(id)
  1657. {
  1658.     if (ShowStats)
  1659.     {
  1660.         get_user_info(id, "_amxstatsx", t_sText, MAX_TEXT_LENGTH)
  1661.         g_izStatsSwitch[id] = (t_sText[0]) ? str_to_num(t_sText) : -1
  1662.     }
  1663.     else
  1664.         g_izStatsSwitch[id] = 0
  1665.  
  1666.     g_izKilled[id][KILLED_KILLER_ID] = 0
  1667.     g_izKilled[id][KILLED_KILLER_STATSFIX] = 0
  1668.     g_izShowStatsFlags[id] = 0      // Clear all flags
  1669.     g_fzShowUserStatsTime[id] = 0.0
  1670.  
  1671.     return PLUGIN_CONTINUE
  1672. }
  1673. stock print_color(const id, const input[], any:...)
  1674. {
  1675.     new Count = 1, Players[32];
  1676.     static Msg[191];
  1677.     vformat(Msg, 190, input, 3);
  1678.  
  1679.     replace_all(Msg, 190, "!g", "^4");
  1680.     replace_all(Msg, 190, "!y", "^1");
  1681.     replace_all(Msg, 190, "!t", "^3");
  1682.  
  1683.     if(id) Players[0] = id; else get_players(Players, Count, "ch");
  1684.     {
  1685.         for (new i = 0; i < Count; i++)
  1686.         {
  1687.             if (is_user_connected(Players[i]))
  1688.             {
  1689.                 message_begin(MSG_ONE_UNRELIABLE, SayText, _, Players[i]);
  1690.                 write_byte(Players[i]);
  1691.                 write_string(Msg);
  1692.                 message_end();
  1693.             }
  1694.         }
  1695.     }
  1696.     return PLUGIN_HANDLED;
  1697. }


MEGOLDÁS!!

Plugin végére.
  1. stock print_color(const id, const input[], any:...)
  2. {
  3.         new count = 1, players[32]
  4.         static msg[191]
  5.         vformat(msg, 190, input, 3)
  6.  
  7.         replace_all(msg, 190, "!g", "^4")
  8.         replace_all(msg, 190, "!y", "^1")
  9.         replace_all(msg, 190, "!t", "^3")    
  10.  
  11.         if (id) players[0] = id; else get_players(players, count, "ch")
  12.         {
  13.                 for (new i = 0; i < count; i++)
  14.                 {
  15.                         if (is_user_connected(players[i]))
  16.                         {
  17.                                 message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i])
  18.                                 write_byte(players[i])
  19.                                 write_string(msg)
  20.                                 message_end()
  21.                         }
  22.                 }
  23.         }
  24.         return PLUGIN_HANDLED
  25. }


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