megmondaná valaki mi baja van szerónak evvel pluginnal (unkown) [spoiler]Kód: #include <amxmodx>
new const PLUGIN[] = "Monster Cfg Creator" new const VERSION[] = "3.0" new const AUTHOR[] = "Timmi the savage"
new g_szMonName[16], g_iDelay, g_iAmount, g_iAngle, g_iAngleMax, g_iAngleMin
public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) register_clcmd("monster_cfg", "MonsterNameMenu") }
public MonsterNameMenu(id) { new iNameMenu = menu_create("\yChoose a monster to add to the file!", "NameMenu_Handle") menu_additem(iNameMenu, "\wAlien Grunt", "", ADMIN_MENU) menu_additem(iNameMenu, "\wApache", "", ADMIN_MENU) menu_additem(iNameMenu, "\wBarnacle", "", ADMIN_MENU) menu_additem(iNameMenu, "\wBarney", "", ADMIN_MENU) menu_additem(iNameMenu, "\wOtis", "", ADMIN_MENU) menu_additem(iNameMenu, "\wBigmomma", "", ADMIN_MENU) menu_additem(iNameMenu, "\wBloater", "", ADMIN_MENU) menu_additem(iNameMenu, "\wBullsquid", "", ADMIN_MENU) menu_additem(iNameMenu, "\wController", "", ADMIN_MENU) menu_additem(iNameMenu, "\wGargantua", "", ADMIN_MENU) menu_additem(iNameMenu, "\wBaby Gargantua", "", ADMIN_MENU) menu_additem(iNameMenu, "\wG-Man", "", ADMIN_MENU) menu_additem(iNameMenu, "\wHuman Assassin", "", ADMIN_MENU) menu_additem(iNameMenu, "\wHeadcrab", "", ADMIN_MENU) menu_additem(iNameMenu, "\wHuman Grunt", "", ADMIN_MENU) menu_additem(iNameMenu, "\wHoundeye", "", ADMIN_MENU) menu_additem(iNameMenu, "\wIchthyosaur", "", ADMIN_MENU) menu_additem(iNameMenu, "\wAlien Slave", "", ADMIN_MENU) menu_additem(iNameMenu, "\wLeech", "", ADMIN_MENU) menu_additem(iNameMenu, "\wScientist", "", ADMIN_MENU) menu_additem(iNameMenu, "\wSnark", "", ADMIN_MENU) menu_additem(iNameMenu, "\wTencacle", "", ADMIN_MENU) menu_additem(iNameMenu, "\wZombie", "", ADMIN_MENU) menu_additem(iNameMenu, "\wGonome", "", ADMIN_MENU) menu_additem(iNameMenu, "\wRat", "", ADMIN_MENU) menu_additem(iNameMenu, "\wRoach", "", ADMIN_MENU) menu_additem(iNameMenu, "\wMassn", "", ADMIN_MENU) menu_additem(iNameMenu, "\wHuman Grunt Commander", "", ADMIN_MENU) menu_additem(iNameMenu, "\wBarney Dead", "", ADMIN_MENU) menu_additem(iNameMenu, "\wHuman Grunt Dead", "", ADMIN_MENU) menu_setprop(iNameMenu, MPROP_EXIT, MEXIT_ALL) menu_display(id, iNameMenu, 0) return PLUGIN_HANDLED }
public NameMenu_Handle(id, this, iNameItem) { if (iNameItem == MENU_EXIT) { menu_destroy(this) return PLUGIN_HANDLED } switch(iNameItem) { case 0: g_szMonName = "agrunt" case 1: g_szMonName = "apache" case 2: g_szMonName = "barnacle" case 3: g_szMonName = "barney" case 4: g_szMonName = "otis" case 5: g_szMonName = "bigmomma" case 6: g_szMonName = "bloater" case 7: g_szMonName = "bullsquid" case 8: g_szMonName = "controller" case 9: g_szMonName = "gargantua" case 10: g_szMonName = "babygarg" case 11: g_szMonName = "gman" case 12: g_szMonName = "hassassin" case 13: g_szMonName = "headcrab" case 14: g_szMonName = "hgrunt" case 15: g_szMonName = "houndeye" case 16: g_szMonName = "ichthyosaur" case 17: g_szMonName = "islave" case 18: g_szMonName = "leech" case 19: g_szMonName = "scientist" case 20: g_szMonName = "snark" case 21: g_szMonName = "tencacle" case 22: g_szMonName = "zombie" case 23: g_szMonName = "gonome" case 24: g_szMonName = "rat" case 25: g_szMonName = "roach" case 26: g_szMonName = "massn" case 27: g_szMonName = "gruntcmdr" case 28: g_szMonName = "barneydead" case 29: g_szMonName = "hgruntdead" } menu_destroy(this) client_print(id, print_chat, "[AMXX] Monster Name: %s", g_szMonName) MonsterAmountMenu(id) return PLUGIN_HANDLED }
public MonsterAmountMenu(id) { new iAmountMenu = menu_create("\yHow many monsters do you want to spawn here?", "AmountMenu_Handle") menu_additem(iAmountMenu, "\w1", "", ADMIN_MENU) menu_additem(iAmountMenu, "\w2", "", ADMIN_MENU) menu_additem(iAmountMenu, "\w3", "", ADMIN_MENU) menu_additem(iAmountMenu, "\w4", "", ADMIN_MENU) menu_additem(iAmountMenu, "\w5", "", ADMIN_MENU) menu_additem(iAmountMenu, "\w6", "", ADMIN_MENU) menu_additem(iAmountMenu, "\w7", "", ADMIN_MENU) menu_setprop(iAmountMenu, MPROP_EXIT, MEXIT_ALL) menu_display(id, iAmountMenu, 0) return PLUGIN_HANDLED }
public AmountMenu_Handle(id, this, iAmountItem) { if (iAmountItem == MENU_EXIT) { menu_destroy(this) return PLUGIN_HANDLED } switch(iAmountItem) { case 0: g_iAmount = 1 case 1: g_iAmount = 2 case 2: g_iAmount = 3 case 3: g_iAmount = 4 case 4: g_iAmount = 5 case 5: g_iAmount = 6 case 6: g_iAmount = 7 } menu_destroy(this) client_print(id, print_chat, "[AMXX] Spawn Amount: %d", g_iAmount) MonsterDelayMenu(id) return PLUGIN_HANDLED }
public MonsterDelayMenu(id) { new iDelayMenu = menu_create("\yWhat delay do you want it to spawn at?", "DelayMenu_Handle") menu_additem(iDelayMenu, "\w1", "", ADMIN_MENU) menu_additem(iDelayMenu, "\w5", "", ADMIN_MENU) menu_additem(iDelayMenu, "\w10", "", ADMIN_MENU) menu_additem(iDelayMenu, "\w15", "", ADMIN_MENU) menu_additem(iDelayMenu, "\w20", "", ADMIN_MENU) menu_additem(iDelayMenu, "\w25", "", ADMIN_MENU) menu_additem(iDelayMenu, "\w30", "", ADMIN_MENU) menu_additem(iDelayMenu, "\w40", "", ADMIN_MENU) menu_additem(iDelayMenu, "\w50", "", ADMIN_MENU) menu_additem(iDelayMenu, "\w60", "", ADMIN_MENU) menu_additem(iDelayMenu, "\w120", "", ADMIN_MENU) menu_additem(iDelayMenu, "\w180", "", ADMIN_MENU) menu_additem(iDelayMenu, "\w300", "", ADMIN_MENU) menu_additem(iDelayMenu, "\w3000", "", ADMIN_MENU) menu_setprop(iDelayMenu, MPROP_EXIT, MEXIT_ALL) menu_display(id, iDelayMenu, 0) return PLUGIN_HANDLED }
public DelayMenu_Handle(id, this, iDelayItem) { if (iDelayItem == MENU_EXIT) { menu_destroy(this) return PLUGIN_HANDLED } switch(iDelayItem) { case 0: g_iDelay = 1 case 1: g_iDelay = 5 case 2: g_iDelay = 10 case 3: g_iDelay = 15 case 4: g_iDelay = 20 case 5: g_iDelay = 25 case 6: g_iDelay = 30 case 7: g_iDelay = 40 case 8: g_iDelay = 50 case 9: g_iDelay = 60 case 10: g_iDelay = 120 case 11: g_iDelay = 180 case 12: g_iDelay = 300 case 13: g_iDelay = 3000 } menu_destroy(this) client_print(id, print_chat, "[AMXX] Spawn Delay: %d", g_iDelay) MonsterAngleMenu(id) return PLUGIN_HANDLED }
public MonsterAngleMenu(id) { new iAngleMenu = menu_create("\yMonster angle?", "AngleMenu_Handle") menu_additem(iAngleMenu, "\w15", "", ADMIN_MENU) menu_additem(iAngleMenu, "\w30", "", ADMIN_MENU) menu_additem(iAngleMenu, "\w45", "", ADMIN_MENU) menu_additem(iAngleMenu, "\w60", "", ADMIN_MENU) menu_additem(iAngleMenu, "\w90", "", ADMIN_MENU) menu_additem(iAngleMenu, "\w120", "", ADMIN_MENU) menu_additem(iAngleMenu, "\w150", "", ADMIN_MENU) menu_additem(iAngleMenu, "\w180", "", ADMIN_MENU) menu_additem(iAngleMenu, "\w210", "", ADMIN_MENU) menu_additem(iAngleMenu, "\w240", "", ADMIN_MENU) menu_additem(iAngleMenu, "\w270", "", ADMIN_MENU) menu_additem(iAngleMenu, "\w300", "", ADMIN_MENU) menu_additem(iAngleMenu, "\w330", "", ADMIN_MENU) menu_additem(iAngleMenu, "\wMaxinum and mininum", "", ADMIN_MENU) menu_setprop(iAngleMenu, MPROP_EXIT, MEXIT_ALL) menu_display(id, iAngleMenu, 0) return PLUGIN_HANDLED }
public AngleMenu_Handle(id, this, iAngleItem) { if (iAngleItem == MENU_EXIT) { menu_destroy(this) return PLUGIN_HANDLED } switch(iAngleItem) { case 0: g_iAngle = 15 case 1: g_iAngle = 30 case 2: g_iAngle = 45 case 3: g_iAngle = 60 case 4: g_iAngle = 90 case 5: g_iAngle = 120 case 6: g_iAngle = 150 case 7: g_iAngle = 180 case 8: g_iAngle = 210 case 9: g_iAngle = 240 case 10: g_iAngle = 270 case 11: g_iAngle = 300 case 12: g_iAngle = 330 case 13: { menu_destroy(this) MonsterAngleMaxMenu(id) return PLUGIN_HANDLED } } menu_destroy(this) client_print(id, print_chat, "[AMXX] Spawn Angle: %d", g_iAngle) MakeMonsterConfigFile(id) return PLUGIN_HANDLED }
public MonsterAngleMaxMenu(id) { new iMaxAngleMenu = menu_create("\yMonster maxinum angle?", "MaxAngleMenu_Handle") menu_additem(iMaxAngleMenu, "\w100", "", ADMIN_MENU) menu_additem(iMaxAngleMenu, "\w120", "", ADMIN_MENU) menu_additem(iMaxAngleMenu, "\w140", "", ADMIN_MENU) menu_additem(iMaxAngleMenu, "\w160", "", ADMIN_MENU) menu_additem(iMaxAngleMenu, "\w180", "", ADMIN_MENU) menu_additem(iMaxAngleMenu, "\w200", "", ADMIN_MENU) menu_additem(iMaxAngleMenu, "\w220", "", ADMIN_MENU) menu_additem(iMaxAngleMenu, "\w240", "", ADMIN_MENU) menu_additem(iMaxAngleMenu, "\w260", "", ADMIN_MENU) menu_additem(iMaxAngleMenu, "\w280", "", ADMIN_MENU) menu_additem(iMaxAngleMenu, "\w300", "", ADMIN_MENU) menu_additem(iMaxAngleMenu, "\w320", "", ADMIN_MENU) menu_additem(iMaxAngleMenu, "\w340", "", ADMIN_MENU) menu_additem(iMaxAngleMenu, "\w360", "", ADMIN_MENU) menu_setprop(iMaxAngleMenu, MPROP_EXIT, MEXIT_ALL) menu_display(id, iMaxAngleMenu, 0) return PLUGIN_HANDLED }
public MaxAngleMenu_Handle(id, this, iMaxAngleItem) { if (iMaxAngleItem == MENU_EXIT) { menu_destroy(this) return PLUGIN_HANDLED } switch(iMaxAngleItem) { case 0: g_iAngleMax = 100 case 1: g_iAngleMax = 120 case 2: g_iAngleMax = 140 case 3: g_iAngleMax = 160 case 4: g_iAngleMax = 180 case 5: g_iAngleMax = 200 case 6: g_iAngleMax = 220 case 7: g_iAngleMax = 240 case 8: g_iAngleMax = 260 case 9: g_iAngleMax = 280 case 10: g_iAngleMax = 300 case 11: g_iAngleMax = 320 case 12: g_iAngleMax = 340 case 13: g_iAngleMax = 360 } menu_destroy(this) client_print(id, print_chat, "[AMXX] Spawn Maxinum Angle: %d", g_iAngleMax) MonsterAngleMinMenu(id) return PLUGIN_HANDLED }
public MonsterAngleMinMenu(id) { new iMinAngleMenu = menu_create("\yMonster mininum angle?", "MinAngleMenu_Handle") menu_additem(iMinAngleMenu, "\w20", "", ADMIN_MENU) menu_additem(iMinAngleMenu, "\w40", "", ADMIN_MENU) menu_additem(iMinAngleMenu, "\w60", "", ADMIN_MENU) menu_additem(iMinAngleMenu, "\w80", "", ADMIN_MENU) menu_additem(iMinAngleMenu, "\w100", "", ADMIN_MENU) menu_additem(iMinAngleMenu, "\w120", "", ADMIN_MENU) menu_additem(iMinAngleMenu, "\w140", "", ADMIN_MENU) menu_additem(iMinAngleMenu, "\w160", "", ADMIN_MENU) menu_additem(iMinAngleMenu, "\w180", "", ADMIN_MENU) menu_additem(iMinAngleMenu, "\w200", "", ADMIN_MENU) menu_additem(iMinAngleMenu, "\w220", "", ADMIN_MENU) menu_additem(iMinAngleMenu, "\w240", "", ADMIN_MENU) menu_additem(iMinAngleMenu, "\w260", "", ADMIN_MENU) menu_additem(iMinAngleMenu, "\w280", "", ADMIN_MENU) menu_setprop(iMinAngleMenu, MPROP_EXIT, MEXIT_ALL) menu_display(id, iMinAngleMenu, 0) return PLUGIN_HANDLED }
public MinAngleMenu_Handle(id, this, iMinAngleItem) { if (iMinAngleItem == MENU_EXIT) { menu_destroy(this) return PLUGIN_HANDLED } switch(iMinAngleItem) { case 0: g_iAngleMin = 20 case 1: g_iAngleMin = 40 case 2: g_iAngleMin = 60 case 3: g_iAngleMin = 80 case 4: g_iAngleMin = 100 case 5: g_iAngleMin = 120 case 6: g_iAngleMin = 140 case 7: g_iAngleMin = 160 case 8: g_iAngleMin = 180 case 9: g_iAngleMin = 200 case 10: g_iAngleMin = 220 case 11: g_iAngleMin = 240 case 12: g_iAngleMin = 260 case 13: g_iAngleMin = 280 } menu_destroy(this) client_print(id, print_chat, "[AMXX] Spawn Mininum Angle: %d", g_iAngleMin) MakeMonsterConfigFile(id) return PLUGIN_HANDLED }
public MakeMonsterConfigFile(id) { static Data[64] static FilePath[64] static iOrigin[3] static szMapName[32] get_mapname(szMapName, charsmax(szMapName)) format(FilePath, charsmax(FilePath), "/maps/%s_monster.cfg", szMapName) get_user_origin(id, iOrigin) format(Data, charsmax(Data), "{^norigin/%d %d %d^ndelay/%d", iOrigin[0], iOrigin[1], iOrigin[2], g_iDelay) write_file(FilePath, Data, -1) if (g_iAngle == 0) { format(Data, charsmax(Data), "angle_max/%d^nangle_min/%d", g_iAngleMax, g_iAngleMin) write_file(FilePath, Data, -1) } else { format(Data, charsmax(Data), "angle/%d", g_iAngle) write_file(FilePath, Data, -1) g_iAngle = 0 } format(Data, charsmax(Data), "monster/%s^n}",g_szMonName) write_file(FilePath, Data, -1) set_hudmessage(75, 200, 200, -1.0, 0.86, 0, 6.0, 2.0, 0.1, 0.5, -1) show_hudmessage(id,"Data successfully written to %s!", FilePath) }
[/spoiler]
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