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HUD+ROUNDSOUND https://hlmod.hu/viewtopic.php?f=9&t=2987 |
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Szerző: | ChaspeR [2011.12.29. 20:35 ] |
Hozzászólás témája: | HUD+ROUNDSOUND |
[spoiler]/*================================================================================ [[ZP] Addon: Display the Current Mode Copyright (C) 2009 by meTaLiCroSS, Vińa del Mar, Chile This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. In addition, as a special exception, the author gives permission to link the code of this program with the Half-Life Game Engine ("HL Engine") and Modified Game Libraries ("MODs") developed by Valve, L.L.C ("Valve"). You must obey the GNU General Public License in all respects for all of the code used other than the HL Engine and MODs from Valve. If you modify this file, you may extend this exception to your version of the file, but you are not obligated to do so. If you do not wish to do so, delete this exception statement from your version. ** Credits: - Exolent[jNr]: Big plugin optimization =================================================================================*/ #include <amxmodx> #include <zombieplague> /*================================================================================ [Customizations] =================================================================================*/ // Hudmessage tag new const hud_tag[] = "Jelenlegi mod: " // Name for each Hudmessage Mode new const mode_names[][] = { "Varakozas az uj modra...", // No mode Started "Normal fertozeses", // Normal Infection, single round "Nemesis mod", // Nemesis Mode (zombie boss) "Tulelo mod", // Survivor Mode (human boss) "Raj mod", // Swarm round (no infections) "Tobbszoros fertozeses mod", // Multiple Infection (like single round, but, more than 1 zombie) "Pestis mod", // Plague round (nemesis & zombies vs. survivors & humans) "Ismeretlen mod" // An unofficial mode (edited/created/modified by user) } // RGB Colors for each Hudmessage Mode // See here some RGB Colors: http://web.njit.edu/~kevin/rgb.txt.html new const rgb_hud_colors[sizeof(mode_names)][3] = { // R G B {255, 255, 255}, // No mode Started {0, 255, 0}, // Normal Infection, single round {255, 0, 0}, // Nemesis Mode (zombie boss) {0, 0, 255}, // Survivor Mode (human boss) {255, 255, 0}, // Swarm round (no infections) {0, 255, 0}, // Multiple Infection (like single round, but, more than 1 zombie) {255, 0, 0}, // Plague round (nemesis & zombies vs. survivors & humans) {255, 255, 255} // An unofficial mode (edited/created/modified by user) } // X Hudmessage Position ( --- ) const Float:HUD_MODE_X = 0.65 // Y Hudmessage Position ( ||| ) const Float:HUD_MODE_Y = 0.2 // Time at which the Hudmessage is displayed. (when user is puted into the Server) const Float:START_TIME = 3.0 /*================================================================================ Customization ends here! Yes, that's it. Editing anything beyond here is not officially supported. Proceed at your own risk... =================================================================================*/ // Variables new g_SyncHud, g_Mode // Cvar pointers new cvar_enable, cvar_central public plugin_init() { // Plugin Info register_plugin("[ZP] Addon: Display the Current Mode", "0.1.6", "meTaLiCroSS") // Round Start Event register_event("HLTV", "event_RoundStart", "a", "1=0", "2=0") // Enable Cvar cvar_enable = register_cvar("zp_display_mode", "1") // Server Cvar register_cvar("zp_addon_dtcm", "v0.1.6 by meTaLiCroSS", FCVAR_SERVER|FCVAR_SPONLY) // Variables g_SyncHud = CreateHudSyncObj() // Getting "zp_on" cvar if(cvar_exists("zp_on")) cvar_central = get_cvar_pointer("zp_on") // If Zombie Plague is not running (bugfix) if(!get_pcvar_num(cvar_central)) pause("a") } public client_putinserver(id) { // Setting Hud set_task(START_TIME, "mode_hud", id, _, _, "b") } public event_RoundStart() { // Update var (no mode started / in delay) g_Mode = 0 } public mode_hud(id) { // If the Cvar isn't enabled if(!get_pcvar_num(cvar_enable)) return; // Hud Options set_hudmessage(rgb_hud_colors[g_Mode][0], rgb_hud_colors[g_Mode][1], rgb_hud_colors[g_Mode][2], HUD_MODE_X, HUD_MODE_Y, 0, 6.0, 12.0) // Now the hud appears ShowSyncHudMsg(id, g_SyncHud, "%s%s", (g_Mode == 0 ? "" : hud_tag), mode_names[g_Mode]) } public zp_round_started(mode, id) { // Update var with Mode num g_Mode = mode // An unofficial mode if(!(1 <= mode < (sizeof(mode_names) - 1))) g_Mode = sizeof(mode_names) - 1 } /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1034\\ f0\\ fs16 \n\\ par } */[/spoiler] Ezt a mod kijelzőt meg kellene csinálni ezzel : set_hudmessage(0, 42, 170, 0.0, 0.15, 0, 6.0, 12.0) ------ Meg kellene nekem 1 olyan roundsound ami zombin is működik ( Ha linket tudna valaki adni ) Thx! |
Szerző: | IrOn [2011.12.29. 20:37 ] |
Hozzászólás témája: | Re: HUD+ROUNDSOUND |
Juic3Maci írta: [spoiler]/*================================================================================ [[ZP] Addon: Display the Current Mode Copyright (C) 2009 by meTaLiCroSS, Vińa del Mar, Chile This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. In addition, as a special exception, the author gives permission to link the code of this program with the Half-Life Game Engine ("HL Engine") and Modified Game Libraries ("MODs") developed by Valve, L.L.C ("Valve"). You must obey the GNU General Public License in all respects for all of the code used other than the HL Engine and MODs from Valve. If you modify this file, you may extend this exception to your version of the file, but you are not obligated to do so. If you do not wish to do so, delete this exception statement from your version. ** Credits: - Exolent[jNr]: Big plugin optimization =================================================================================*/ #include <amxmodx> #include <zombieplague> /*================================================================================ [Customizations] =================================================================================*/ // Hudmessage tag new const hud_tag[] = "Jelenlegi mod: " // Name for each Hudmessage Mode new const mode_names[][] = { "Varakozas az uj modra...", // No mode Started "Normal fertozeses", // Normal Infection, single round "Nemesis mod", // Nemesis Mode (zombie boss) "Tulelo mod", // Survivor Mode (human boss) "Raj mod", // Swarm round (no infections) "Tobbszoros fertozeses mod", // Multiple Infection (like single round, but, more than 1 zombie) "Pestis mod", // Plague round (nemesis & zombies vs. survivors & humans) "Ismeretlen mod" // An unofficial mode (edited/created/modified by user) } // RGB Colors for each Hudmessage Mode // See here some RGB Colors: http://web.njit.edu/~kevin/rgb.txt.html new const rgb_hud_colors[sizeof(mode_names)][3] = { // R G B {255, 255, 255}, // No mode Started {0, 255, 0}, // Normal Infection, single round {255, 0, 0}, // Nemesis Mode (zombie boss) {0, 0, 255}, // Survivor Mode (human boss) {255, 255, 0}, // Swarm round (no infections) {0, 255, 0}, // Multiple Infection (like single round, but, more than 1 zombie) {255, 0, 0}, // Plague round (nemesis & zombies vs. survivors & humans) {255, 255, 255} // An unofficial mode (edited/created/modified by user) } // X Hudmessage Position ( --- ) const Float:HUD_MODE_X = 0.65 // Y Hudmessage Position ( ||| ) const Float:HUD_MODE_Y = 0.2 // Time at which the Hudmessage is displayed. (when user is puted into the Server) const Float:START_TIME = 3.0 /*================================================================================ Customization ends here! Yes, that's it. Editing anything beyond here is not officially supported. Proceed at your own risk... =================================================================================*/ // Variables new g_SyncHud, g_Mode // Cvar pointers new cvar_enable, cvar_central public plugin_init() { // Plugin Info register_plugin("[ZP] Addon: Display the Current Mode", "0.1.6", "meTaLiCroSS") // Round Start Event register_event("HLTV", "event_RoundStart", "a", "1=0", "2=0") // Enable Cvar cvar_enable = register_cvar("zp_display_mode", "1") // Server Cvar register_cvar("zp_addon_dtcm", "v0.1.6 by meTaLiCroSS", FCVAR_SERVER|FCVAR_SPONLY) // Variables g_SyncHud = CreateHudSyncObj() // Getting "zp_on" cvar if(cvar_exists("zp_on")) cvar_central = get_cvar_pointer("zp_on") // If Zombie Plague is not running (bugfix) if(!get_pcvar_num(cvar_central)) pause("a") } public client_putinserver(id) { // Setting Hud set_task(START_TIME, "mode_hud", id, _, _, "b") } public event_RoundStart() { // Update var (no mode started / in delay) g_Mode = 0 } public mode_hud(id) { // If the Cvar isn't enabled if(!get_pcvar_num(cvar_enable)) return; // Hud Options set_hudmessage(rgb_hud_colors[g_Mode][0], rgb_hud_colors[g_Mode][1], rgb_hud_colors[g_Mode][2], HUD_MODE_X, HUD_MODE_Y, 0, 6.0, 12.0) // Now the hud appears ShowSyncHudMsg(id, g_SyncHud, "%s%s", (g_Mode == 0 ? "" : hud_tag), mode_names[g_Mode]) } public zp_round_started(mode, id) { // Update var with Mode num g_Mode = mode // An unofficial mode if(!(1 <= mode < (sizeof(mode_names) - 1))) g_Mode = sizeof(mode_names) - 1 } /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1034\\ f0\\ fs16 \n\\ par } */[/spoiler] Ezt a mod kijelzőt meg kellene csinálni ezzel : set_hudmessage(0, 42, 170, 0.0, 0.15, 0, 6.0, 12.0) ------ Meg kellene nekem 1 olyan roundsound ami zombin is működik ( Ha linket tudna valaki adni ) Thx! 2.: zombiba nincs alapból roundsound ?:D |
Szerző: | ChaspeR [2011.12.29. 20:42 ] |
Hozzászólás témája: | Re: HUD+ROUNDSOUND |
De van .. wav. Formátumú ! De nekem mp3 -ba kéne régen volt olyan pluginom haverom küldte de azota ujra lett rakva gépem :S |
Szerző: | kiki [2011.12.29. 21:01 ] |
Hozzászólás témája: | Re: HUD+ROUNDSOUND |
Kód: #include <amxmodx> |
Szerző: | IrOn [2011.12.29. 21:05 ] |
Hozzászólás témája: | Re: HUD+ROUNDSOUND |
ahol kéri a hangokat, azt átirod( "spk" -t erre: "mp3 play" ) |
Szerző: | ChaspeR [2011.12.29. 23:50 ] |
Hozzászólás témája: | Re: HUD+ROUNDSOUND |
Iron amit küldtél az nem jó ! |
Szerző: | IrOn [2011.12.30. 09:10 ] |
Hozzászólás témája: | Re: HUD+ROUNDSOUND |
nem küldtem semmit ![]() |
Szerző: | ChaspeR [2011.12.30. 13:30 ] |
Hozzászólás témája: | Re: HUD+ROUNDSOUND |
De a Hud -ot az nemjó !! |
Szerző: | ChaspeR [2011.12.30. 13:34 ] |
Hozzászólás témája: | Re: HUD+ROUNDSOUND |
Kiki amit küldtél az jó ! Csak nekem kéken kellene :/ |
Szerző: | IrOn [2011.12.30. 16:26 ] |
Hozzászólás témája: | Re: HUD+ROUNDSOUND |
Juic3Maci írta: De a Hud -ot az nemjó !! NEM KÜLDTEM HUDot azt kiki küldött xD |
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