Kód: #include <amxmodx> #include <zombieplague> #include <fakemeta> #include <fun>
new g_ent_playermodel[33]; new g_ent_weaponmodel[33]; new g_currentweapon[33]; new g_pcvar_active;
new MenuKeys = (1 << 0) + (1 << 1) + (1 << 2) + (1 << 3) + (1 << 4) + (1 << 5) + (1 << 6) + (1 << 7) + (1 << 8)+ (1 << 9) new BuyMenuBodyText[256]
public plugin_init() { register_plugin("[ZP] Select Models", "1.2", "Anggara_nothing") g_pcvar_active = register_cvar("zp_sem_enable", "1") register_message(get_user_msgid("CurWeapon"), "message_cur_weapon") SetupSelectMenu() register_clcmd("say /models", "ClCmdSelectModel") register_menucmd(register_menuid("\rSelect your model:"), MenuKeys, "SelectIt") }
public plugin_precache() { // Change your models here. engfunc(EngFunc_PrecacheModel, "models/player/kala_human1/kala_human1.mdl") engfunc(EngFunc_PrecacheModel, "models/player/kala_human2/kala_human2.mdl") engfunc(EngFunc_PrecacheModel, "models/player/kala_human3/kala_human3.mdl") engfunc(EngFunc_PrecacheModel, "models/player/kala_human4/kala_human4.mdl") engfunc(EngFunc_PrecacheModel, "models/player/kala_human5/kala_human5.mdl") engfunc(EngFunc_PrecacheModel, "models/player/kala_human6/kala_human6.mdl") engfunc(EngFunc_PrecacheModel, "models/player/kala_human7/kala_human7.mdl") engfunc(EngFunc_PrecacheModel, "models/player/kala_human8/kala_human8.mdl") } }
// Current Weapon info public message_cur_weapon(msg_id, msg_dest, msg_entity) { // Player not alive or not an active weapon if (!is_user_alive(msg_entity) || get_msg_arg_int(1) != 1) return; // Get weapon id static weapon weapon = get_msg_arg_int(2) // Store weapon id for reference g_currentweapon[msg_entity] = weapon // Replace weapon models with custom ones fm_set_weaponmodel_ent(msg_entity) }
// User Infected forward public zp_user_infected_post(id, infector) { // remove the glow. set_user_rendering(id, kRenderFxNone, 0,0,0,kRenderNormal, 255) // Remove Custom Model Entities fm_remove_model_ents(id) }
public ClCmdSelectModel(id) { if(zp_get_user_zombie(id) || zp_get_user_nemesis(id) || zp_get_user_survivor(id)) { client_print(id, print_chat, "Ez embernek van.")
set_hudmessage(200, 155, 0, -1.0, 0.50, 0, 6.0, 8.0, 0.3, 0.5, 3) show_hudmessage(id, "Ez embernek van.") return PLUGIN_HANDLED; } else if(!get_pcvar_num(g_pcvar_active)) { set_hudmessage(200, 155, 0, -1.0, 0.50, 0, 6.0, 8.0, 0.3, 0.5, 3) show_hudmessage(id, "Ez a kepesseg ki van kapcsolva.") return PLUGIN_HANDLED; } else if(!is_user_alive(id)) { client_print(id, print_chat, "Te kovetelmeny miatt hasznalod ezt.")
set_hudmessage(200, 155, 0, -1.0, 0.50, 0, 6.0, 8.0, 0.3, 0.5, 3) show_hudmessage(id, "Te kovetelmeny miatt hasznalod ezt.") return PLUGIN_HANDLED; } else { SetupSelectMenu() show_menu(id, MenuKeys, BuyMenuBodyText) } return PLUGIN_CONTINUE; }
public SelectIt(id, key) { switch (key) { case 0: { fm_remove_model_ents(id) if (!pev_valid(g_ent_playermodel[id])) { g_ent_playermodel[id] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target")); if (!pev_valid(g_ent_playermodel[id])) return ; set_user_rendering(id, kRenderFxNone, 255, 255, 255, kRenderTransTexture, 1) set_pev(g_ent_playermodel[id], pev_classname, "player_model") set_pev(g_ent_playermodel[id], pev_movetype, MOVETYPE_FOLLOW) set_pev(g_ent_playermodel[id], pev_aiment, id) set_pev(g_ent_playermodel[id], pev_owner, id) // and change this. engfunc(EngFunc_SetModel, g_ent_playermodel[id], "models/player/kala_human1/kala_human1.mdl") fm_set_weaponmodel_ent(id) } } case 1: { fm_remove_model_ents(id) if (!pev_valid(g_ent_playermodel[id])) { g_ent_playermodel[id] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target")); if (!pev_valid(g_ent_playermodel[id])) return ; set_user_rendering(id, kRenderFxNone, 255, 255, 255, kRenderTransTexture, 1) set_pev(g_ent_playermodel[id], pev_classname, "player_model") set_pev(g_ent_playermodel[id], pev_movetype, MOVETYPE_FOLLOW) set_pev(g_ent_playermodel[id], pev_aiment, id) set_pev(g_ent_playermodel[id], pev_owner, id) // and change this. engfunc(EngFunc_SetModel, g_ent_playermodel[id], "models/player/kala_human2/kala_human2.mdl") fm_set_weaponmodel_ent(id) } } case 2: { fm_remove_model_ents(id) if (!pev_valid(g_ent_playermodel[id])) { g_ent_playermodel[id] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target")); if (!pev_valid(g_ent_playermodel[id])) return ; set_user_rendering(id, kRenderFxNone, 255, 255, 255, kRenderTransTexture, 1) set_pev(g_ent_playermodel[id], pev_classname, "player_model") set_pev(g_ent_playermodel[id], pev_movetype, MOVETYPE_FOLLOW) set_pev(g_ent_playermodel[id], pev_aiment, id) set_pev(g_ent_playermodel[id], pev_owner, id) // and change this. engfunc(EngFunc_SetModel, g_ent_playermodel[id], "models/player/gkala_human3/kala_human3.mdl") fm_set_weaponmodel_ent(id) } } case 3: { fm_remove_model_ents(id) if (!pev_valid(g_ent_playermodel[id])) { g_ent_playermodel[id] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target")); if (!pev_valid(g_ent_playermodel[id])) return ; set_user_rendering(id, kRenderFxNone, 255, 255, 255, kRenderTransTexture, 1) set_pev(g_ent_playermodel[id], pev_classname, "player_model") set_pev(g_ent_playermodel[id], pev_movetype, MOVETYPE_FOLLOW) set_pev(g_ent_playermodel[id], pev_aiment, id) set_pev(g_ent_playermodel[id], pev_owner, id) // and change this. engfunc(EngFunc_SetModel, g_ent_playermodel[id], "models/player/gkala_human4/kala_human4.mdl") fm_set_weaponmodel_ent(id) } } case 4: { fm_remove_model_ents(id) if (!pev_valid(g_ent_playermodel[id])) { g_ent_playermodel[id] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target")); if (!pev_valid(g_ent_playermodel[id])) return ; set_user_rendering(id, kRenderFxNone, 255, 255, 255, kRenderTransTexture, 1) set_pev(g_ent_playermodel[id], pev_classname, "player_model") set_pev(g_ent_playermodel[id], pev_movetype, MOVETYPE_FOLLOW) set_pev(g_ent_playermodel[id], pev_aiment, id) set_pev(g_ent_playermodel[id], pev_owner, id) // and change this. engfunc(EngFunc_SetModel, g_ent_playermodel[id], "models/player/kala_human5/kala_human5.mdl") fm_set_weaponmodel_ent(id) } } case 5: { fm_remove_model_ents(id) if (!pev_valid(g_ent_playermodel[id])) { g_ent_playermodel[id] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target")); if (!pev_valid(g_ent_playermodel[id])) return ; set_user_rendering(id, kRenderFxNone, 255, 255, 255, kRenderTransTexture, 1) set_pev(g_ent_playermodel[id], pev_classname, "player_model") set_pev(g_ent_playermodel[id], pev_movetype, MOVETYPE_FOLLOW) set_pev(g_ent_playermodel[id], pev_aiment, id) set_pev(g_ent_playermodel[id], pev_owner, id) // and change this. engfunc(EngFunc_SetModel, g_ent_playermodel[id], "models/player/kala_human6/kala_human6.mdl") fm_set_weaponmodel_ent(id) } } case 6: { fm_remove_model_ents(id) if (!pev_valid(g_ent_playermodel[id])) { g_ent_playermodel[id] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target")); if (!pev_valid(g_ent_playermodel[id])) return ; set_user_rendering(id, kRenderFxNone, 255, 255, 255, kRenderTransTexture, 1) set_pev(g_ent_playermodel[id], pev_classname, "player_model") set_pev(g_ent_playermodel[id], pev_movetype, MOVETYPE_FOLLOW) set_pev(g_ent_playermodel[id], pev_aiment, id) set_pev(g_ent_playermodel[id], pev_owner, id) // and change this. engfunc(EngFunc_SetModel, g_ent_playermodel[id], "models/player/kala_human7/kala_human7.mdl") fm_set_weaponmodel_ent(id) } } case 7: { fm_remove_model_ents(id) if (!pev_valid(g_ent_playermodel[id])) { g_ent_playermodel[id] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target")); if (!pev_valid(g_ent_playermodel[id])) return ; set_user_rendering(id, kRenderFxNone, 255, 255, 255, kRenderTransTexture, 1) set_pev(g_ent_playermodel[id], pev_classname, "player_model") set_pev(g_ent_playermodel[id], pev_movetype, MOVETYPE_FOLLOW) set_pev(g_ent_playermodel[id], pev_aiment, id) set_pev(g_ent_playermodel[id], pev_owner, id) // and change this. engfunc(EngFunc_SetModel, g_ent_playermodel[id], "models/player/kala_human8/kala_human8.mdl") fm_set_weaponmodel_ent(id) } } case 9: return ; } ClCmdSelectModel(id) return; }
public SetupSelectMenu() { new menuLen = format(BuyMenuBodyText, 255, "\rValasz Modelt:^n^n") menuLen += format(BuyMenuBodyText[menuLen], 255 - menuLen, "\w1. TULELO1^n") menuLen += format(BuyMenuBodyText[menuLen], 255 - menuLen, "\w2. TULELO2^n") menuLen += format(BuyMenuBodyText[menuLen], 255 - menuLen, "\w3. TULELO3^n") menuLen += format(BuyMenuBodyText[menuLen], 255 - menuLen, "\w4. TULELO4^n") menuLen += format(BuyMenuBodyText[menuLen], 255 - menuLen, "\w5. TULELO5^n") menuLen += format(BuyMenuBodyText[menuLen], 255 - menuLen, "\w6. TULELO6^n") menuLen += format(BuyMenuBodyText[menuLen], 255 - menuLen, "\w7. TULELO7^n") menuLen += format(BuyMenuBodyText[menuLen], 255 - menuLen, "\w8. TULELO8^n^n")
menuLen += format(BuyMenuBodyText[menuLen], 255 - menuLen, "\w0. Kilep")
return 1 }
// Remove Custom Model Entities stock fm_remove_model_ents(id) { // Remove "playermodel" ent if present if (pev_valid(g_ent_playermodel[id])) { engfunc(EngFunc_RemoveEntity, g_ent_playermodel[id]) g_ent_playermodel[id] = 0 } // Remove "weaponmodel" ent if present if (pev_valid(g_ent_weaponmodel[id])) { engfunc(EngFunc_RemoveEntity, g_ent_weaponmodel[id]) g_ent_weaponmodel[id] = 0 } }
// Set Weapon Model on Entity stock fm_set_weaponmodel_ent(id) { // Get player's p_ weapon model static model[100] pev(id, pev_weaponmodel2, model, sizeof model - 1) // Set model on entity or make a new one if unexistant if (!pev_valid(g_ent_weaponmodel[id])) { g_ent_weaponmodel[id] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target")) if (!pev_valid(g_ent_weaponmodel[id])) return; set_pev(g_ent_weaponmodel[id], pev_classname, "weapon_model") set_pev(g_ent_weaponmodel[id], pev_movetype, MOVETYPE_FOLLOW) set_pev(g_ent_weaponmodel[id], pev_aiment, id) set_pev(g_ent_weaponmodel[id], pev_owner, id) } engfunc(EngFunc_SetModel, g_ent_weaponmodel[id], model) }
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