Picit átírtam a plugint,olyanra hogy az embereknek azt írja a neve előtt hogy [Ember] a zombinak pedig [Zombi].Sikerült is csak az a gond vele hogy nézőnek,zombinak és embernek is [Ember]-t ír.
A pirossal jelzett részen végeztem az átalakítást,aki jobban ért hozzá pls javítsa ki...
Kód: #include <amxmodx> #include <amxmisc> #include <cstrike>
#define PLUGIN "Admin Chat Colors" #define VERSION "2.0" #define AUTHOR "Arion"
#define ACCESS_LEVEL ADMIN_CHAT #define ADMIN_LISTEN ADMIN_BAN
new message[192] new sayText new teamInfo new maxPlayers
new g_MessageColor new g_NameColor new g_AdminListen
new strName[191] new strText[191] new alive[11]
public plugin_init() { register_plugin (PLUGIN, VERSION, AUTHOR) g_MessageColor = register_cvar ("amx_color", "4") // Message colors: [1] Default Yellow, [2] Green, [3] White, [4] Blue, [5] Red
g_NameColor = register_cvar ("amx_namecolor", "2") // Name colors: [1] Default Yellow, [2] Green, [3] White, [4] Blue, [5] Red, [6] Team-color g_AdminListen = register_cvar ("amx_listen", "1") // Set whether admins see or not all messages (Alive, dead and team-only) sayText = get_user_msgid ("SayText") teamInfo = get_user_msgid ("TeamInfo") maxPlayers = get_maxplayers() register_message (sayText, "avoid_duplicated") register_clcmd ("amx_color", "set_color", ACCESS_LEVEL, "<color>") register_clcmd ("amx_namecolor", "set_name_color", ACCESS_LEVEL, "<color>") register_clcmd ("amx_listen", "set_listen", ACCESS_LEVEL, "<1 | 0>") register_clcmd ("say", "hook_say") register_clcmd ("say_team", "hook_teamsay") }
public avoid_duplicated (msgId, msgDest, receiver) { return PLUGIN_HANDLED }
public hook_say(id) { read_args (message, 191) remove_quotes (message) if (message[0] == '@' || message[0] == '/' || message[0] == '!' || equal (message, "")) // Ignores Admin Hud Messages, Admin Slash commands, // Gungame commands and empty messages return PLUGIN_CONTINUE
new name[32] get_user_name (id, name, 31) new bool:admin = false if (get_user_flags(id) & ACCESS_LEVEL) admin = true [color=#FF0000] new isAliveCT new isAliveT new isAlive if (cs_get_user_team(id) == CS_TEAM_CT) if (is_user_alive (id)) { isAliveCT = 1 alive = "^x01[Ember]" } else if (cs_get_user_team(id) == CS_TEAM_T) if (is_user_alive (id)) { isAliveT = 1 alive = "x01[Zombi]" } else { isAlive = 0 alive = "^x01*Halott* " }[/color] static color[10]
if (admin) { // Name switch (get_pcvar_num (g_NameColor)) { case 1: format (strName, 191, "%s^x03[ADMIN] ^x04%s", alive, name)
case 2: format (strName, 191, "%s^x03[ADMIN] ^x04%s", alive, name) case 3: { color = "[Nezo]" format (strName, 191, "%s^x03[ADMIN] ^x04%s", alive, name) } case 4: { color = "[Ember]" format (strName, 191, "%s^x03[ADMIN] ^x04%s", alive, name) }
case 5: { color = "[Zombi]" format (strName, 191, "%s^x03[ADMIN] ^x04%s", alive, name) } case 6: { get_user_team (id, color, 9) format (strName, 191, "%s^x03[ADMIN] ^x04%s", alive, name) } } // Message switch (get_pcvar_num (g_MessageColor)) { case 1: // Yellow format (strText, 191, "%s", message) case 2: // Green format (strText, 191, "^x04%s", message) case 3: // White { copy (color, 9, "[Nezo]") format (strText, 191, "^x03%s", message) }
case 4: // Blue { copy (color, 9, "[Ember]") format (strText, 191, "^x03%s", message) } case 5: // Red { copy (color, 9, "[Zombi]") format (strText, 191, "^x03%s", message) } } } else // Player is not admin. Team-color name : Yellow message { get_user_team (id, color, 9) format (strName, 191, "%s^x03%s", alive, name) format (strText, 191, "%s", message) }
format (message, 191, "%s^x01 : %s", strName, strText) sendMessage (color, isAlive) // Sends the colored message return PLUGIN_CONTINUE }
public hook_teamsay(id) { new playerTeam = get_user_team(id) new playerTeamName[19] switch (playerTeam) // Team names which appear on team-only messages { case 1: copy (playerTeamName, 11, "Terrorists") case 2: copy (playerTeamName, 18, "Counter-Terrorists") default: copy (playerTeamName, 9, "Spectator") } read_args (message, 191) remove_quotes (message) if (message[0] == '@' || message[0] == '/' || message[0] == '!' || equal (message, "")) // Ignores Admin Hud Messages, Admin Slash commands, // Gungame commands and empty messages return PLUGIN_CONTINUE
new name[32] get_user_name (id, name, 31) new bool:admin = false if (get_user_flags(id) & ACCESS_LEVEL) admin = true new isAlive if (is_user_alive (id)) { isAlive = 1 alive = "^x01" } else { isAlive = 0 alive = "^x01*Halott* " } static color[10]
if (admin) { // Name switch (get_pcvar_num (g_NameColor)) { case 1: format (strName, 191, "%s^x03[ADMIN] ^x04%s", alive, name)
case 2: format (strName, 191, "%s^x03[ADMIN] ^x04%s", alive, name) case 3: { color = "[Nezo]" format (strName, 191, "%s^x03[ADMIN] ^x04%s", alive, name) } case 4: { color = "[Ember]" format (strName, 191, "%s^x03[ADMIN] ^x04%s", alive, name) }
case 5: { color = "[Zombi]" format (strName, 191, "%s^x03[ADMIN] ^x04%s", alive, name) } case 6: { get_user_team (id, color, 9) format (strName, 191, "%s^x03[ADMIN] ^x04%s", alive, name) } } // Message switch (get_pcvar_num (g_MessageColor)) { case 1: // Yellow format (strText, 191, "%s", message) case 2: // Green format (strText, 191, "^x04%s", message) case 3: // White { copy (color, 9, "[Nezo]") format (strText, 191, "^x03%s", message) }
case 4: // Blue { copy (color, 9, "[Ember]") format (strText, 191, "^x03%s", message) } case 5: // Red { copy (color, 9, "[Zombi]") format (strText, 191, "^x03%s", message) } } } else // Player is not admin. Team-color name : Yellow message { get_user_team (id, color, 9) format (strName, 191, "%s(%s) ^x03%s", alive, playerTeamName, name) format (strText, 191, "%s", message) } format (message, 191, "%s ^x01: %s", strName, strText) sendTeamMessage (color, isAlive, playerTeam) // Sends the colored message return PLUGIN_CONTINUE }
public set_color (id, level, cid) { if (!cmd_access(id, level, cid, 2)) return PLUGIN_HANDLED new arg[1], newColor read_argv (1, arg, 1) newColor = str_to_num (arg) if (newColor >= 1 && newColor <= 5) { set_cvar_num ("amx_color", newColor) set_pcvar_num (g_MessageColor, newColor) if (get_pcvar_num (g_NameColor) != 1 && ((newColor == 3 && get_pcvar_num (g_NameColor) != 3) || (newColor == 4 && get_pcvar_num (g_NameColor) != 4) || (newColor == 5 && get_pcvar_num (g_NameColor) != 5))) { set_cvar_num ("amx_namecolor", 2) set_pcvar_num (g_NameColor, 2) } } return PLUGIN_HANDLED }
public set_name_color (id, level, cid) { if (!cmd_access(id, level, cid, 2)) return PLUGIN_HANDLED new arg[1], newColor read_argv (1, arg, 1) newColor = str_to_num (arg) if (newColor >= 1 && newColor <= 6) { set_cvar_num ("amx_namecolor", newColor) set_pcvar_num (g_NameColor, newColor) if ((get_pcvar_num (g_MessageColor) != 1 && ((newColor == 3 && get_pcvar_num (g_MessageColor) != 3) || (newColor == 4 && get_pcvar_num (g_MessageColor) != 4) || (newColor == 5 && get_pcvar_num (g_MessageColor) != 5))) || get_pcvar_num (g_NameColor) == 6) { set_cvar_num ("amx_color", 2) set_pcvar_num (g_MessageColor, 2) } } return PLUGIN_HANDLED }
public set_listen (id, level, cid) { if (!cmd_access(id, level, cid, 2)) return PLUGIN_HANDLED new arg[1], newListen read_argv(1, arg, 1) newListen = str_to_num (arg) set_cvar_num ("amx_listen", newListen) set_pcvar_num (g_AdminListen, newListen) return PLUGIN_HANDLED }
public sendMessage (color[], alive) { new teamName[10] for (new player = 1; player < maxPlayers; player++) { if (!is_user_connected(player)) continue
if (alive && is_user_alive(player) || !alive && !is_user_alive(player) || get_pcvar_num(g_AdminListen) && get_user_flags(player) & ADMIN_LISTEN) { get_user_team (player, teamName, 9) // Stores user's team name to change back after sending the message changeTeamInfo (player, color) // Changes user's team according to color choosen writeMessage (player, message) // Writes the message on player's chat changeTeamInfo (player, teamName) // Changes user's team back to original } } }
public sendTeamMessage (color[], alive, playerTeam) { new teamName[10] for (new player = 1; player < maxPlayers; player++) { if (!is_user_connected(player)) continue
if (get_user_team(player) == playerTeam || get_pcvar_num(g_AdminListen) && get_user_flags(player) & ADMIN_LISTEN) { if (alive && is_user_alive(player) || !alive && !is_user_alive(player) || get_pcvar_num(g_AdminListen) && get_user_flags(player) & ADMIN_LISTEN) { get_user_team (player, teamName, 9) // Stores user's team name to change back after sending the message changeTeamInfo (player, color) // Changes user's team according to color choosen writeMessage (player, message) // Writes the message on player's chat changeTeamInfo (player, teamName) // Changes user's team back to original } } } }
public changeTeamInfo (player, team[]) { message_begin (MSG_ONE, teamInfo, _, player) // Tells to to modify teamInfo (Which is responsable for which time player is) write_byte (player) // Write byte needed write_string (team) // Changes player's team message_end() // Also Needed }
public writeMessage (player, message[]) { message_begin (MSG_ONE, sayText, {0, 0, 0}, player) // Tells to modify sayText (Which is responsable for writing colored messages) write_byte (player) // Write byte needed write_string (message) // Effectively write the message, finally, afterall message_end () // Needed as always }
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