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Új téma nyitása  Hozzászólás a témához  [ 2 hozzászólás ] 
Szerző Üzenet
 Hozzászólás témája: Fegyver dropp
HozzászólásElküldve: 2021.02.10. 18:13 
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Csatlakozott: 2016.03.03. 15:51
Hozzászólások: 453
Megköszönt másnak: 106 alkalommal
Megköszönték neki: 7 alkalommal
Sziasztok lenne egy olyan problémám,hogy nem igazán dob minden fegyvert(kést egyáltalán nem add) nem igazán tudom,hogy hol és mint kezdjek bele így ezért kérek némi segítséget köszönöm előre :xicon_e_biggrin:

  1. new const Float:FegyverLada1_drops[][] =
  2. {
  3. {5.0, 10.0 },
  4. {8.0, 15.0 },
  5. {11.0, 20.0 },
  6. {14.0, 25.0 },
  7. {18.0, 30.6 },
  8. {27.0, 21.0 },
  9. {33.0, 24.0 },
  10. {37.0, 12.0 },
  11. {43.0, 17.0 },
  12. {47.0, 19.0 },
  13. {55.0, 25.0 },
  14. {60.0, 5.0 },
  15. {67.0, 10.0 },
  16. {75.0, 20.0 },
  17. {80.0, 30.0 },
  18. {88.0, 85.0 }
  19. };
  20.  
  21. new const Float:FegyverLada2_drops[][] =
  22. {
  23. {6.0, 10.0},
  24. {9.0, 7.0},
  25. {12.0, 13.0},
  26. {15.0, 16.0},
  27. {19.0, 20.0},
  28. {28.0, 10.0},
  29. {34.0, 5.0},
  30. {38.0, 15.0},
  31. {44.0, 30.0},
  32. {48.0, 12.0},
  33. {56.0, 7.0},
  34. {61.0, 8.0},
  35. {68.0, 30.0},
  36. {76.0, 15.0},
  37. {81.0, 20.0},
  38. {89.0, 15.0}
  39. };
  40.  
  41. new const Float:EzustLada_drops[][] =
  42. {
  43. {7.0, 1.0 },
  44. {10.0, 1.0 },
  45. {13.0, 7.0 },
  46. {16.0, 3.0 },
  47. {20.0, 7.0 },
  48. {29.0, 3.0 },
  49. {35.0, 4.0 },
  50. {39.0, 4.0 },
  51. {45.0, 6.0 },
  52. {49.0, 2.0 },
  53. {57.0, 3.0 },
  54. {62.0, 5.0 },
  55. {69.0, 7.0 },
  56. {77.0, 5.0 },
  57. {82.0, 7.0 },
  58. {90.0, 5.0 }
  59. };
  60.  
  61. new const Float:AranyLada_drops[][] =
  62. {
  63. {17.0, 10.0 },
  64. {21.0, 12.0 },
  65. {22.0, 13.0 },
  66. {23.0, 20.0 },
  67. {24.0, 10.0 },
  68. {25.0, 15.0 },
  69. {26.0, 12.0 },
  70. {30.0, 5.0 },
  71. {31.0, 9.0 },
  72. {32.0, 13.0 },
  73. {36.0, 7.0 },
  74. {40.0, 10.0 },
  75. {41.0, 13.0 },
  76. {42.0, 25.0 },
  77. {46.0, 10.0 },
  78. {50.0, 7.0 },
  79. {51.0, 8.0 },
  80. {52.0, 12.0 },
  81. {53.0, 7.0 },
  82. {54.0, 14.0 },
  83. {58.0, 18.0 },
  84. {59.0, 10.0 },
  85. {63.0, 20.0 },
  86. {64.0, 28.0 },
  87. {65.0, 30.0 },
  88. {66.0, 10.04 },
  89. {70.0, 12.02 },
  90. {71.0, 10.03 },
  91. {72.0, 7.05 },
  92. {73.0, 9.06 },
  93. {74.0, 12.08 },
  94. {78.0, 7.04 },
  95. {79.0, 30.05 },
  96. {83.0, 15.06 },
  97. {84.0, 20.07 },
  98. {85.0, 8.02 },
  99. {86.0, 10.01 },
  100. {87.0, 14.07 },
  101. {91.0, 0.004 },
  102. {94.0, 0.002 },
  103. {97.0, 0.003 },
  104. {100.0, 0.005 },
  105. {103.0, 0.006 },
  106. {106.0, 0.008 },
  107. {109.0, 0.004 },
  108. {112.0, 0.005 },
  109. {115.0, 0.006 },
  110. {118.0, 0.007 },
  111. {121.0, 0.002 }
  112. };
  113.  
  114. new const Float:GyemantLada_drops[][] =
  115. {
  116. {17.0, 10.0 },
  117. {21.0, 12.0 },
  118. {22.0, 13.0 },
  119. {23.0, 20.0 },
  120. {24.0, 10.0 },
  121. {25.0, 15.0 },
  122. {26.0, 12.0 },
  123. {30.0, 5.0 },
  124. {31.0, 9.0 },
  125. {32.0, 13.0 },
  126. {36.0, 7.0 },
  127. {40.0, 10.0 },
  128. {41.0, 13.0 },
  129. {42.0, 25.0 },
  130. {46.0, 10.0 },
  131. {50.0, 7.0 },
  132. {51.0, 8.0 },
  133. {52.0, 12.0 },
  134. {53.0, 7.0 },
  135. {54.0, 14.0 },
  136. {58.0, 18.0 },
  137. {59.0, 10.0 },
  138. {63.0, 20.0 },
  139. {64.0, 28.0 },
  140. {65.0, 30.0 },
  141. {66.0, 10.04 },
  142. {70.0, 12.02 },
  143. {71.0, 10.03 },
  144. {72.0, 7.05 },
  145. {73.0, 9.06 },
  146. {74.0, 12.08 },
  147. {78.0, 7.04 },
  148. {79.0, 30.05 },
  149. {83.0, 15.06 },
  150. {84.0, 20.07 },
  151. {85.0, 8.02 },
  152. {86.0, 10.01 },
  153. {87.0, 14.07 },
  154. {92.0, 0.01 },
  155. {95.0, 0.01 },
  156. {98.0, 0.01 },
  157. {101.0, 0.01 },
  158. {104.0, 0.01 },
  159. {107.0, 0.01 },
  160. {110.0, 0.01 },
  161. {113.0, 0.01 },
  162. {116.0, 0.01 },
  163. {119.0, 0.01 },
  164. {122.0, 0.01 }
  165. };
  166.  
  167. new const Float:PremiumLada_drops[][] =
  168. {
  169. {17.0, 10.0 },
  170. {21.0, 12.0 },
  171. {22.0, 13.0 },
  172. {23.0, 20.0 },
  173. {24.0, 10.0 },
  174. {25.0, 15.0 },
  175. {26.0, 12.0 },
  176. {30.0, 5.0 },
  177. {31.0, 9.0 },
  178. {32.0, 13.0 },
  179. {36.0, 7.0 },
  180. {40.0, 10.0 },
  181. {41.0, 13.0 },
  182. {42.0, 25.0 },
  183. {46.0, 10.0 },
  184. {50.0, 7.0 },
  185. {51.0, 8.0 },
  186. {52.0, 12.0 },
  187. {53.0, 7.0 },
  188. {54.0, 14.0 },
  189. {58.0, 18.0 },
  190. {59.0, 10.0 },
  191. {63.0, 20.0 },
  192. {64.0, 28.0 },
  193. {65.0, 30.0 },
  194. {66.0, 10.04 },
  195. {70.0, 12.02 },
  196. {71.0, 10.03 },
  197. {72.0, 7.05 },
  198. {73.0, 9.06 },
  199. {74.0, 12.08 },
  200. {78.0, 7.04 },
  201. {79.0, 30.05 },
  202. {83.0, 15.06 },
  203. {84.0, 20.07 },
  204. {85.0, 8.02 },
  205. {86.0, 10.01 },
  206. {87.0, 14.07 },
  207. {93.0, 0.04 },
  208. {96.0, 0.02 },
  209. {99.0, 0.03 },
  210. {102.0, 0.05 },
  211. {105.0, 0.06 },
  212. {108.0, 0.08 },
  213. {111.0, 0.04 },
  214. {114.0, 0.05 },
  215. {117.0, 0.06 },
  216. {120.0, 0.07 },
  217. {123.0, 0.02 },
  218. {124.0, 0.01}
  219. };
  220. new const Float:ChristmasLada_drops[][] =
  221. {
  222. {17.0, 10.0 },
  223. {21.0, 12.0 },
  224. {22.0, 13.0 },
  225. {23.0, 20.0 },
  226. {24.0, 10.0 },
  227. {25.0, 15.0 },
  228. {26.0, 12.0 },
  229. {30.0, 5.0 },
  230. {31.0, 9.0 },
  231. {32.0, 13.0 },
  232. {36.0, 7.0 },
  233. {40.0, 10.0 },
  234. {41.0, 13.0 },
  235. {42.0, 25.0 },
  236. {46.0, 10.0 },
  237. {50.0, 7.0 },
  238. {51.0, 8.0 },
  239. {52.0, 12.0 },
  240. {53.0, 7.0 },
  241. {54.0, 14.0 },
  242. {58.0, 18.0 },
  243. {59.0, 10.0 },
  244. {63.0, 20.0 },
  245. {64.0, 28.0 },
  246. {65.0, 30.0 },
  247. {66.0, 10.04 },
  248. {70.0, 12.02 },
  249. {71.0, 10.03 },
  250. {72.0, 7.05 },
  251. {73.0, 9.06 },
  252. {74.0, 12.08 },
  253. {78.0, 7.04 },
  254. {79.0, 30.05 },
  255. {83.0, 15.06 },
  256. {84.0, 20.07 },
  257. {85.0, 8.02 },
  258. {86.0, 10.01 },
  259. {87.0, 14.07 },
  260. {125.0, 0.50 },
  261. {126.0, 0.50 },
  262. {127.0, 0.50 },
  263. {128.0, 0.50 },
  264. {129.0, 0.50 },
  265. {130.0, 0.50 },
  266. {131.0, 0.50 },
  267. {132.0, 0.50 },
  268. {133.0, 0.50 },
  269. {134.0, 0.50 },
  270. {135.0, 0.50 },
  271. {136.0, 0.50 }
  272. };
  273. new const FegyverInfo[][LoadDatass] = {
  274. {0,"AK47 | Default", "models/prohunterd2/csgo_new/v_ak47.mdl", 0, CSW_AK47},  //1
  275. {0,"M4A1 | Default", "models/prohunterd2/csgo_new/v_m4a1.mdl", 1, CSW_M4A1}, //2
  276. {0,"AWP | Default", "models/prohunterd2/csgo_new/v_awp.mdl", 2, CSW_AWP}, //3
  277. {0,"Deagle | Default", "models/prohunterd2/csgo_new/v_deagle.mdl", 3, CSW_DEAGLE}, //4
  278. {0,"Knife | Default", "models/prohunterd2/csgo_new/v_knife.mdl", 4, CSW_KNIFE}, //5
  279.  
  280. {1,"AK47 | Black", "models/prohunterd2/AK47/black.mdl", 5, CSW_AK47}, //6
  281. {1,"AK47 | Adidas", "models/prohunterd2/AK47/Adidas.mdl", 6, CSW_AK47}, //7
  282. {1,"AK47 | Blue", "models/prohunterd2/AK47/Blue.mdl", 7, CSW_AK47},  
  283. {1,"AK47 | Curzon", "models/prohunterd2/AK47/Curzon.mdl", 8, CSW_AK47},
  284. {1,"AK47 | Silver", "models/prohunterd2/AK47/Silver.mdl", 9, CSW_AK47},
  285. {1,"AK47 | Injector", "models/prohunterd2/AK47/Injector.mdl", 10, CSW_AK47},
  286. {1,"AK47 | Collor", "models/prohunterd2/AK47/Collor.mdl", 11, CSW_AK47},
  287. {1,"AK47 | Frozenak", "models/prohunterd2/AK47/Frozenak.mdl", 12, CSW_AK47},
  288. {1,"AK47 | Imprinted", "models/prohunterd2/AK47/Imprinted.mdl", 13, CSW_AK47},
  289. {1,"AK47 | Galaxy", "models/prohunterd2/AK47/Galaxy.mdl", 14, CSW_AK47},
  290. {1,"AK47 | GForce", "models/prohunterd2/AK47/GForce.mdl", 15, CSW_AK47},
  291. {1,"AK47 | Paint", "models/prohunterd2/AK47/Paint.mdl", 16, CSW_AK47},
  292. {1,"AK47 | Orbit", "models/prohunterd2/AK47/ak47_orbitmk01.mdl", 17, CSW_AK47},
  293. {1,"AK47 | Vanquish", "models/prohunterd2/AK47/Vanquish.mdl", 18, CSW_AK47},
  294. {1,"AK47 | Marihuana", "models/prohunterd2/AK47/marihuana.mdl", 19, CSW_AK47},
  295. {1,"AK47 | Gold", "models/prohunterd2/AK47/Gold.mdl", 20, CSW_AK47},
  296. {1,"AK47 | Collect", "models/prohunterd2/AK47/Collect.mdl", 21, CSW_AK47},
  297. {1,"AK47 | GoTime", "models/prohunterd2/AK47/Gotime.mdl", 22, CSW_AK47},
  298. {1,"AK47 | Valentin", "models/prohunterd2/AK47/Valentin.mdl", 23, CSW_AK47},
  299. {1,"AK47 | Hands", "models/prohunterd2/AK47/Hands.mdl", 24, CSW_AK47},
  300. {1,"AK47 | Asiimov", "models/prohunterd2/AK47/Asiimov.mdl", 25, CSW_AK47},
  301.  
  302. {1,"M4A1 | Acho", "models/prohunterd2/M4A1/Acho.mdl", 26, CSW_M4A1}, //13
  303. {1,"M4A1 | Asiimov", "models/prohunterd2/M4A1/Asiimov.mdl", 27, CSW_M4A1}, //13
  304. {1,"M4A1 | Black", "models/prohunterd2/M4A1/Black.mdl", 28, CSW_M4A1}, //13
  305. {1,"M4A1 | Condor", "models/prohunterd2/M4A1/Condor.mdl", 29, CSW_M4A1}, //13
  306. {1,"M4A1 | Crome", "models/prohunterd2/M4A1/Crome.mdl", 30, CSW_M4A1}, //13
  307. {1,"M4A1 | Cool", "models/prohunterd2/M4A1/Cool.mdl", 31, CSW_M4A1}, //13
  308. {1,"M4A1 | Desert", "models/prohunterd2/M4A1/Desert.mdl", 32, CSW_M4A1}, //13
  309. {1,"M4A1 | Dragon", "models/prohunterd2/M4A1/dragon.mdl", 33, CSW_M4A1}, //13
  310. {1,"M4A1 | DragonKing", "models/prohunterd2/M4A1/dragonking.mdl", 34, CSW_M4A1}, //13
  311. {1,"M4A1 | Fain", "models/prohunterd2/M4A1/fain.mdl", 35, CSW_M4A1}, //13
  312. {1,"M4A1 | Fotote", "models/prohunterd2/M4A1/fotote.mdl", 36, CSW_M4A1}, //13
  313. {1,"M4A1 | Future", "models/prohunterd2/M4A1/future.mdl", 37, CSW_M4A1}, //13
  314. {1,"M4A1 | Galaxy", "models/prohunterd2/M4A1/Galagxy.mdl", 38, CSW_M4A1}, //13
  315. {1,"M4A1 | Gold", "models/prohunterd2/M4A1/Gold.mdl", 39, CSW_M4A1}, //13
  316. {1,"M4A1 | Griff", "models/prohunterd2/M4A1/Griff.mdl", 40, CSW_M4A1}, //13
  317. {1,"M4A1 | Hands", "models/prohunterd2/M4A1/Hands.mdl", 41, CSW_M4A1}, //13
  318. {1,"M4A1 | Howl", "models/prohunterd2/M4A1/Howl.mdl", 42, CSW_M4A1}, //13
  319. {1,"M4A1 | HyperBeast", "models/prohunterd2/M4A1/HyperBeast.mdl", 43, CSW_M4A1}, //13
  320. {1,"M4A1 | Tatto", "models/prohunterd2/M4A1/Tatto.mdl", 44, CSW_M4A1}, //13
  321. {1,"M4A1 | Paint", "models/prohunterd2/M4A1/Paint.mdl", 45, CSW_M4A1}, //13
  322. {1,"M4A1 | Red", "models/prohunterd2/M4A1/Red.mdl", 46, CSW_M4A1}, //13
  323.  
  324. {1,"AWP | Amerika", "models/prohunterd2/AWP/Amerika.mdl", 47, CSW_AWP}, //26
  325. {1,"AWP | Asiimov", "models/prohunterd2/AWP/Asiimov.mdl", 48, CSW_AWP}, //26
  326. {1,"AWP | Blue", "models/prohunterd2/AWP/Blue.mdl", 49, CSW_AWP}, //26
  327. {1,"AWP | Camon", "models/prohunterd2/AWP/Camon.mdl", 50, CSW_AWP}, //26
  328. {1,"AWP | Carbonite", "models/prohunterd2/AWP/Carbonite.mdl", 51, CSW_AWP}, //26
  329. {1,"AWP | Célkereszt", "models/prohunterd2/AWP/Celkereszt.mdl", 52, CSW_AWP}, //26
  330. {1,"AWP | Dragon Lore", "models/prohunterd2/AWP/DragonLore.mdl", 53, CSW_AWP}, //26
  331. {1,"AWP | Álom", "models/prohunterd2/AWP/Dream.mdl", 54, CSW_AWP}, //26
  332. {1,"AWP | FireBlaze", "models/prohunterd2/AWP/FireBlazeWP.mdl", 55, CSW_AWP}, //26
  333. {1,"AWP | Galaxy", "models/prohunterd2/AWP/Galagxy.mdl", 56, CSW_AWP}, //26
  334. {1,"AWP | Gold", "models/prohunterd2/AWP/Gold.mdl", 57, CSW_AWP}, //26
  335. {1,"AWP | Green", "models/prohunterd2/AWP/Greenn.mdl", 58, CSW_AWP}, //26
  336. {1,"AWP | Gyik", "models/prohunterd2/AWP/Gyik.mdl", 59, CSW_AWP}, //26
  337. {1,"AWP | Hyper Beast", "models/prohunterd2/AWP/HyperBeast.mdl", 60, CSW_AWP}, //26
  338. {1,"AWP | Ice", "models/prohunterd2/AWP/Ice.mdl", 61, CSW_AWP}, //26
  339. {1,"AWP | Íj", "models/prohunterd2/AWP/Ij.mdl", 62, CSW_AWP}, //26
  340. {1,"AWP | Laser", "models/prohunterd2/AWP/Laser.mdl", 63, CSW_AWP}, //26
  341. {1,"AWP | Lovagias", "models/prohunterd2/AWP/Lovagias.mdl", 64, CSW_AWP}, //26
  342. {1,"AWP | Monster", "models/prohunterd2/AWP/Monster.mdl", 65, CSW_AWP}, //26
  343. {1,"AWP | New", "models/prohunterd2/AWP/New.mdl", 66, CSW_AWP}, //26
  344. {1,"AWP | Paint", "models/prohunterd2/AWP/Paint.mdl", 67, CSW_AWP}, //26
  345. {1,"AWP | Plazma", "models/prohunterd2/AWP/Plazma.mdl", 68, CSW_AWP}, //26
  346.  
  347. {1,"Deagle | Átlátszó", "models/prohunterd2/DEAGLE/Atlatszo.mdl", 69, CSW_DEAGLE}, //39
  348. {1,"Deagle | Galaxy", "models/prohunterd2/DEAGLE/Galagxy.mdl", 70, CSW_DEAGLE}, //39
  349. {1,"Deagle | Lézer", "models/prohunterd2/DEAGLE/Lezer.mdl", 71, CSW_DEAGLE}, //39
  350. {1,"Deagle | Fantazi", "models/prohunterd2/DEAGLE/Fantazi.mdl", 72, CSW_DEAGLE}, //39
  351. {1,"Deagle | Famosas", "models/prohunterd2/DEAGLE/Famosas.mdl", 73, CSW_DEAGLE}, //39
  352. {1,"Deagle | Gold", "models/prohunterd2/DEAGLE/Gold.mdl", 74, CSW_DEAGLE}, //39
  353. {1,"Deagle | Egyed", "models/prohunterd2/DEAGLE/Egyed.mdl", 75, CSW_DEAGLE}, //39
  354. {1,"Deagle | Colt", "models/prohunterd2/DEAGLE/Colt.mdl", 76, CSW_DEAGLE}, //39
  355. {1,"Deagle | Batle", "models/prohunterd2/DEAGLE/Batle.mdl", 77, CSW_DEAGLE}, //39
  356. {1,"Deagle | Ultra", "models/prohunterd2/DEAGLE/Ultra.mdl", 78, CSW_DEAGLE}, //39
  357. {1,"Deagle | Valentin", "models/prohunterd2/DEAGLE/Valentin.mdl", 79, CSW_DEAGLE}, //39
  358. {1,"Deagle | Total", "models/prohunterd2/DEAGLE/Total.mdl", 80, CSW_DEAGLE}, //39
  359. {1,"Deagle | Tone", "models/prohunterd2/DEAGLE/Tone.mdl", 81, CSW_DEAGLE}, //39
  360. {1,"Deagle | Távcsöves", "models/prohunterd2/DEAGLE/Tavcsoves.mdl", 82, CSW_DEAGLE}, //39
  361. {1,"Deagle | Storm", "models/prohunterd2/DEAGLE/Storm.mdl", 83, CSW_DEAGLE}, //39
  362. {1,"Deagle | Razer", "models/prohunterd2/DEAGLE/Razer.mdl", 84, CSW_DEAGLE}, //39
  363. {1,"Deagle | Plasma", "models/prohunterd2/DEAGLE/Plasma.mdl", 85, CSW_DEAGLE}, //39
  364. {1,"Deagle | Paint", "models/prohunterd2/DEAGLE/Paint.mdl", 86, CSW_DEAGLE}, //39
  365. {1,"Deagle | Old Dragon", "models/prohunterd2/DEAGLE/OldDragon.mdl", 87, CSW_DEAGLE}, //39
  366. {1,"Deagle | New", "models/prohunterd2/DEAGLE/New.mdl", 88, CSW_DEAGLE}, //39
  367. {1,"Deagle | Neon", "models/prohunterd2/DEAGLE/Neon.mdl", 89, CSW_DEAGLE}, //39
  368. {1,"Deagle | Monster", "models/prohunterd2/DEAGLE/Monster.mdl", 90, CSW_DEAGLE}, //39
  369.  
  370. {1,"Adidas", "models/prohunterd2/KNIFE/Adidas.mdl", 91, CSW_KNIFE}, //51
  371. {1,"Átlátszó", "models/prohunterd2/KNIFE/Atlatszo.mdl", 92, CSW_KNIFE}, //51
  372. {1,"Atom", "models/prohunterd2/KNIFE/Atom.mdl", 93, CSW_KNIFE}, //51
  373. {1,"Black", "models/prohunterd2/KNIFE/Black.mdl", 94, CSW_KNIFE}, //51
  374. {1,"Bot", "models/prohunterd2/KNIFE/Bot.mdl", 95, CSW_KNIFE}, //51
  375. {1,"Crimson", "models/prohunterd2/KNIFE/Crimson.mdl", 96, CSW_KNIFE}, //51
  376. {1,"Shadow Danger", "models/prohunterd2/KNIFE/Default_Shadow_Danger.mdl", 97, CSW_KNIFE}, //51
  377. {1,"Diamond", "models/prohunterd2/KNIFE/Diamond.mdl", 98, CSW_KNIFE}, //51
  378. {1,"Doppler Ocean", "models/prohunterd2/KNIFE/DopplerOcean.mdl", 99, CSW_KNIFE}, //51
  379. {1,"Fade", "models/prohunterd2/KNIFE/Fade.mdl", 100, CSW_KNIFE}, //51
  380. {1,"Gold", "models/prohunterd2/KNIFE/Gold.mdl", 101, CSW_KNIFE}, //51
  381. {1,"Jungel", "models/prohunterd2/KNIFE/Jungel.mdl", 102, CSW_KNIFE}, //51
  382. {1,"Kard", "models/prohunterd2/KNIFE/Kard.mdl", 103, CSW_KNIFE}, //51
  383. {1,"Katana", "models/prohunterd2/KNIFE/Katana.mdl", 104, CSW_KNIFE}, //51
  384. {1,"Lézer", "models/prohunterd2/KNIFE/Lezer.mdl", 105, CSW_KNIFE}, //51
  385. {1,"Megatron", "models/prohunterd2/KNIFE/Megatron.mdl", 106, CSW_KNIFE}, //51
  386. {1,"Monster", "models/prohunterd2/KNIFE/Monster.mdl", 107, CSW_KNIFE}, //51
  387. {1,"Natural", "models/prohunterd2/KNIFE/Natural.mdl", 108, CSW_KNIFE}, //51
  388. {1,"Neon", "models/prohunterd2/KNIFE/Neon.mdl", 109, CSW_KNIFE}, //51
  389. {1,"Razer", "models/prohunterd2/KNIFE/Razer.mdl", 110, CSW_KNIFE}, //51
  390. {1,"Magma Shadow Danger", "models/prohunterd2/KNIFE/Magma_Shadow_Danger.mdl", 111, CSW_KNIFE}, //51
  391. {1,"Rainbow Shadow Danger", "models/prohunterd2/KNIFE/Rainbow_Shadow_Danger.mdl", 112, CSW_KNIFE}, //51
  392. {1,"ROG", "models/prohunterd2/KNIFE/ROG.mdl", 113, CSW_KNIFE}, //51
  393. {1,"Slaughter", "models/prohunterd2/KNIFE/Slaughter.mdl", 114, CSW_KNIFE}, //51
  394. {1,"Space", "models/prohunterd2/KNIFE/Space.mdl", 115, CSW_KNIFE}, //51
  395. {1,"Ultra", "models/prohunterd2/KNIFE/Ultra.mdl", 116, CSW_KNIFE}, //51
  396. {1,"Skeleton Crimson", "models/prohunterd2/KNIFE/skeletoncrimson.mdl", 117, CSW_KNIFE}, //51
  397. {1,"Skeleton Fade", "models/prohunterd2/KNIFE/skeletonfade.mdl", 118, CSW_KNIFE}, //51
  398. {1,"Doppler Sapphire", "models/prohunterd2/KNIFE/DopplerSaphire.mdl", 119, CSW_KNIFE}, //51
  399. {1,"Night Stripe", "models/prohunterd2/KNIFE/NightStripe.mdl", 120, CSW_KNIFE}, //51
  400. {1,"Speed Beast", "models/prohunterd2/KNIFE/SpeedBeast.mdl", 121, CSW_KNIFE}, //51
  401. {1,"Cyberium", "models/prohunterd2/KNIFE/Cyberium.mdl", 122, CSW_KNIFE}, //51
  402. {1,"Autotronic", "models/prohunterd2/KNIFE/Autotronic.mdl", 123, CSW_KNIFE}, //51
  403. {1,"Vibrátor", "models/prohunterd2/KNIFE/Vibrator.mdl", 124, CSW_KNIFE}, //51
  404.  
  405. {0,"(Limited) AK47 | BlackIce", "models/prohunterd2/BlackIce/v_ak47.mdl", 125, CSW_AK47},
  406. {0,"(Limited) M4A1 | BlackIce", "models/prohunterd2/BlackIce/v_m4a1.mdl", 126, CSW_M4A1},
  407. {0,"(Limited) AWP | BlackIce", "models/prohunterd2/BlackIce/v_awp.mdl", 127, CSW_AWP},
  408. {0,"(Limited) DEAGLE | BlackIce", "models/prohunterd2/BlackIce/v_deagle.mdl", 128, CSW_DEAGLE},
  409. {0,"(Limited) Karambit | BlackIce", "models/prohunterd2/BlackIce/Karambit.mdl", 129, CSW_KNIFE},
  410. {0,"(Limited) Dagger | BlackIce", "models/prohunterd2/BlackIce/Daggers.mdl", 130, CSW_KNIFE},
  411. {0,"(Limited) Butterfly | BlackIce", "models/prohunterd2/BlackIce/Butterfly.mdl", 131, CSW_KNIFE},
  412. {0,"(Limited) AK47 | CannabisLife", "models/prohunterd2/limit/v_cannabislife_vipak47.mdl", 132, CSW_AK47},
  413. {0,"(Limited) M4A1 | CannabisLife", "models/prohunterd2/limit/v_cannabislife_vipm4a1.mdl", 133, CSW_M4A1},
  414. {0,"(Limited) AWP | CannabisLife", "models/prohunterd2/limit/v_cannabislife_vipawp.mdl", 134, CSW_AWP},
  415. {0,"(Limited) DEAGLE | CannabisLife", "models/prohunterd2/limit/v_cannabislife_vipdeagle.mdl", 135, CSW_DEAGLE},
  416. {0,"(Limited) Karambit | CannabisLife", "models/prohunterd2/limit/v_cannabislife_vipknife.mdl", 136, CSW_KNIFE}


  1. public Talal(id, LadaID)
  2. {
  3. new Float:OverAll = 0.0;
  4. new Float:ChanceOld = 0.0;
  5. new Float:ChanceNow = 0.0;
  6. new OpenedWepID = 0;
  7. new Float:OpenedWepChance = 0.0;
  8. new StatTrakChance = random(100);
  9. new bool:is_StatTrak = false;
  10. switch(LadaID)
  11. {
  12. case 0:
  13. {
  14. for(new i;i < sizeof(FegyverLada1_drops);i++)
  15. {
  16. OverAll += FegyverLada1_drops[i][1];
  17. }
  18. new Float:RandomNumber = random_float(0.01,OverAll);
  19.  
  20. for(new i = 0; i < sizeof(FegyverLada1_drops);i++)
  21. {
  22. ChanceOld = ChanceNow;
  23. ChanceNow += FegyverLada1_drops[i][1];
  24. if(ChanceOld < RandomNumber < ChanceNow)
  25. {
  26. g_Weapons[floatround(FegyverLada1_drops[i][0])][id]++;
  27. OpenedWepID = floatround(FegyverLada1_drops[i][0]);
  28. OpenedWepChance = FegyverLada1_drops[i][1];
  29. }
  30. }
  31. }
  32. case 1:
  33. {
  34. for(new i;i < sizeof(FegyverLada2_drops);i++)
  35. {
  36. OverAll += FegyverLada2_drops[i][1];
  37. }
  38. new Float:RandomNumber = random_float(0.01,OverAll);
  39.  
  40. for(new i = 0; i < sizeof(FegyverLada2_drops);i++)
  41. {
  42. ChanceOld = ChanceNow;
  43. ChanceNow += FegyverLada2_drops[i][1];
  44. if(ChanceOld < RandomNumber < ChanceNow)
  45. {
  46. g_Weapons[floatround(FegyverLada2_drops[i][0])][id]++;
  47. OpenedWepID = floatround(FegyverLada2_drops[i][0]);
  48. OpenedWepChance = FegyverLada2_drops[i][1];
  49. }
  50. }
  51. }
  52. case 2:
  53. {
  54. for(new i;i < sizeof(EzustLada_drops);i++)
  55. {
  56. OverAll += EzustLada_drops[i][1];
  57. }
  58. new Float:RandomNumber = random_float(0.01,OverAll);
  59.  
  60. for(new i = 0; i < sizeof(EzustLada_drops);i++)
  61. {
  62. ChanceOld = ChanceNow;
  63. ChanceNow += EzustLada_drops[i][1];
  64. if(ChanceOld < RandomNumber < ChanceNow)
  65. {
  66. g_Weapons[floatround(EzustLada_drops[i][0])][id]++;
  67. OpenedWepID = floatround(EzustLada_drops[i][0]);
  68. OpenedWepChance = EzustLada_drops[i][1];
  69. }
  70. }
  71. }
  72. case 3:
  73. {
  74. for(new i;i < sizeof(AranyLada_drops);i++)
  75. {
  76. OverAll += AranyLada_drops[i][1];
  77. }
  78. new Float:RandomNumber = random_float(0.01,OverAll);
  79.  
  80. for(new i = 0; i < sizeof(AranyLada_drops);i++)
  81. {
  82. ChanceOld = ChanceNow;
  83. ChanceNow += AranyLada_drops[i][1];
  84. if(ChanceOld < RandomNumber < ChanceNow)
  85. {
  86. g_Weapons[floatround(AranyLada_drops[i][0])][id]++;
  87. OpenedWepID = floatround(AranyLada_drops[i][0]);
  88. OpenedWepChance = AranyLada_drops[i][1];
  89. }
  90. }
  91. }
  92. case 4:
  93. {
  94. for(new i;i < sizeof(GyemantLada_drops);i++)
  95. {
  96. OverAll += GyemantLada_drops[i][1];
  97. }
  98. new Float:RandomNumber = random_float(0.01,OverAll);
  99.  
  100. for(new i = 0; i < sizeof(GyemantLada_drops);i++)
  101. {
  102. ChanceOld = ChanceNow;
  103. ChanceNow += GyemantLada_drops[i][1];
  104. if(ChanceOld < RandomNumber < ChanceNow)
  105. {
  106. g_Weapons[floatround(GyemantLada_drops[i][0])][id]++;
  107. OpenedWepID = floatround(GyemantLada_drops[i][0]);
  108. OpenedWepChance = GyemantLada_drops[i][1];
  109. }
  110. }
  111. }
  112. case 5:
  113. {
  114. for(new i;i < sizeof(PremiumLada_drops);i++)
  115. {
  116. OverAll += PremiumLada_drops[i][1];
  117. }
  118. new Float:RandomNumber = random_float(0.01,OverAll);
  119.  
  120. for(new i = 0; i < sizeof(PremiumLada_drops);i++)
  121. {
  122. ChanceOld = ChanceNow;
  123. ChanceNow += PremiumLada_drops[i][1];
  124. if(ChanceOld < RandomNumber < ChanceNow)
  125. {
  126. g_Weapons[floatround(PremiumLada_drops[i][0])][id]++;
  127. OpenedWepID = floatround(PremiumLada_drops[i][0]);
  128. OpenedWepChance = PremiumLada_drops[i][1];
  129.  
  130. }
  131. }
  132. }
  133. case 6:
  134. {
  135. for(new i;i < sizeof(ChristmasLada_drops);i++)
  136. {
  137. OverAll += ChristmasLada_drops[i][1];
  138. }
  139. new Float:RandomNumber = random_float(0.01,OverAll);
  140.  
  141. for(new i = 0; i < sizeof(ChristmasLada_drops);i++)
  142. {
  143. ChanceOld = ChanceNow;
  144. ChanceNow += ChristmasLada_drops[i][1];
  145. if(ChanceOld < RandomNumber < ChanceNow)
  146. {
  147. g_Weapons[floatround(ChristmasLada_drops[i][0])][id]++;
  148. OpenedWepID = floatround(ChristmasLada_drops[i][0]);
  149. OpenedWepChance = ChristmasLada_drops[i][1];
  150.  
  151. }
  152. }
  153. }
  154. }
  155. if((OpenedWepChance/(OverAll/100.0)) < 0.3)
  156. {
  157. new name[32];
  158. get_user_name(id, name, charsmax(name));
  159.  
  160. if(is_StatTrak)
  161. client_print_color(0, print_team_red, "%s^3%s^1 nyitott egy:^3StatTrak*^4%s^1-t. ( Esélye ennek:^4%.3f%s ^1)", PREFIX, name, FegyverInfo[OpenedWepID][GunName], (OpenedWepChance/(OverAll/100.0)),"%");
  162. else
  163. client_print_color(0, print_team_red, "%s^3%s^1 nyitott egy:^4%s^1-t. ( Esélye ennek:^4%.3f%s ^1)", PREFIX, name, FegyverInfo[OpenedWepID][GunName], (OpenedWepChance/(OverAll/100.0)),"%");
  164. //client_cmd(0,"spk p2_hangok/kesnyitas");
  165. }
  166. else
  167. {
  168. if(is_StatTrak)
  169. client_print_color(id, print_team_red, "%s^1Nyitottál egy:^3StatTrak*^4%s^1-t. ( Esélye ennek:^4%.3f%s ^1)", PREFIX, FegyverInfo[OpenedWepID][GunName], (OpenedWepChance/(OverAll/100.0)),"%");
  170. else
  171. client_print_color(id, print_team_red, "%s^1Nyitottál egy:^4%s^1-t. ( Esélye ennek:^4%.3f%s ^1)", PREFIX, FegyverInfo[OpenedWepID][GunName], (OpenedWepChance/(OverAll/100.0)),"%");
  172. }
  173.  
  174. }

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 Hozzászólás témája: Re: Fegyver dropp
HozzászólásElküldve: 2021.02.11. 01:43 
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Csatlakozott: 2019.08.24. 05:30
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