Offline |
|
|
Csatlakozott: 2016.03.03. 15:51 Hozzászólások: 453
Megköszönt másnak: 106 alkalommal Megköszönték neki: 7 alkalommal
|
Sziasztok lenne egy olyan problémám,hogy nem igazán dob minden fegyvert(kést egyáltalán nem add) nem igazán tudom,hogy hol és mint kezdjek bele így ezért kérek némi segítséget köszönöm előre new const Float:FegyverLada1_drops[][] = { {5.0, 10.0 }, {8.0, 15.0 }, {11.0, 20.0 }, {14.0, 25.0 }, {18.0, 30.6 }, {27.0, 21.0 }, {33.0, 24.0 }, {37.0, 12.0 }, {43.0, 17.0 }, {47.0, 19.0 }, {55.0, 25.0 }, {60.0, 5.0 }, {67.0, 10.0 }, {75.0, 20.0 }, {80.0, 30.0 }, {88.0, 85.0 } }; new const Float:FegyverLada2_drops[][] = { {6.0, 10.0}, {9.0, 7.0}, {12.0, 13.0}, {15.0, 16.0}, {19.0, 20.0}, {28.0, 10.0}, {34.0, 5.0}, {38.0, 15.0}, {44.0, 30.0}, {48.0, 12.0}, {56.0, 7.0}, {61.0, 8.0}, {68.0, 30.0}, {76.0, 15.0}, {81.0, 20.0}, {89.0, 15.0} }; new const Float:EzustLada_drops[][] = { {7.0, 1.0 }, {10.0, 1.0 }, {13.0, 7.0 }, {16.0, 3.0 }, {20.0, 7.0 }, {29.0, 3.0 }, {35.0, 4.0 }, {39.0, 4.0 }, {45.0, 6.0 }, {49.0, 2.0 }, {57.0, 3.0 }, {62.0, 5.0 }, {69.0, 7.0 }, {77.0, 5.0 }, {82.0, 7.0 }, {90.0, 5.0 } }; new const Float:AranyLada_drops[][] = { {17.0, 10.0 }, {21.0, 12.0 }, {22.0, 13.0 }, {23.0, 20.0 }, {24.0, 10.0 }, {25.0, 15.0 }, {26.0, 12.0 }, {30.0, 5.0 }, {31.0, 9.0 }, {32.0, 13.0 }, {36.0, 7.0 }, {40.0, 10.0 }, {41.0, 13.0 }, {42.0, 25.0 }, {46.0, 10.0 }, {50.0, 7.0 }, {51.0, 8.0 }, {52.0, 12.0 }, {53.0, 7.0 }, {54.0, 14.0 }, {58.0, 18.0 }, {59.0, 10.0 }, {63.0, 20.0 }, {64.0, 28.0 }, {65.0, 30.0 }, {66.0, 10.04 }, {70.0, 12.02 }, {71.0, 10.03 }, {72.0, 7.05 }, {73.0, 9.06 }, {74.0, 12.08 }, {78.0, 7.04 }, {79.0, 30.05 }, {83.0, 15.06 }, {84.0, 20.07 }, {85.0, 8.02 }, {86.0, 10.01 }, {87.0, 14.07 }, {91.0, 0.004 }, {94.0, 0.002 }, {97.0, 0.003 }, {100.0, 0.005 }, {103.0, 0.006 }, {106.0, 0.008 }, {109.0, 0.004 }, {112.0, 0.005 }, {115.0, 0.006 }, {118.0, 0.007 }, {121.0, 0.002 } }; new const Float:GyemantLada_drops[][] = { {17.0, 10.0 }, {21.0, 12.0 }, {22.0, 13.0 }, {23.0, 20.0 }, {24.0, 10.0 }, {25.0, 15.0 }, {26.0, 12.0 }, {30.0, 5.0 }, {31.0, 9.0 }, {32.0, 13.0 }, {36.0, 7.0 }, {40.0, 10.0 }, {41.0, 13.0 }, {42.0, 25.0 }, {46.0, 10.0 }, {50.0, 7.0 }, {51.0, 8.0 }, {52.0, 12.0 }, {53.0, 7.0 }, {54.0, 14.0 }, {58.0, 18.0 }, {59.0, 10.0 }, {63.0, 20.0 }, {64.0, 28.0 }, {65.0, 30.0 }, {66.0, 10.04 }, {70.0, 12.02 }, {71.0, 10.03 }, {72.0, 7.05 }, {73.0, 9.06 }, {74.0, 12.08 }, {78.0, 7.04 }, {79.0, 30.05 }, {83.0, 15.06 }, {84.0, 20.07 }, {85.0, 8.02 }, {86.0, 10.01 }, {87.0, 14.07 }, {92.0, 0.01 }, {95.0, 0.01 }, {98.0, 0.01 }, {101.0, 0.01 }, {104.0, 0.01 }, {107.0, 0.01 }, {110.0, 0.01 }, {113.0, 0.01 }, {116.0, 0.01 }, {119.0, 0.01 }, {122.0, 0.01 } }; new const Float:PremiumLada_drops[][] = { {17.0, 10.0 }, {21.0, 12.0 }, {22.0, 13.0 }, {23.0, 20.0 }, {24.0, 10.0 }, {25.0, 15.0 }, {26.0, 12.0 }, {30.0, 5.0 }, {31.0, 9.0 }, {32.0, 13.0 }, {36.0, 7.0 }, {40.0, 10.0 }, {41.0, 13.0 }, {42.0, 25.0 }, {46.0, 10.0 }, {50.0, 7.0 }, {51.0, 8.0 }, {52.0, 12.0 }, {53.0, 7.0 }, {54.0, 14.0 }, {58.0, 18.0 }, {59.0, 10.0 }, {63.0, 20.0 }, {64.0, 28.0 }, {65.0, 30.0 }, {66.0, 10.04 }, {70.0, 12.02 }, {71.0, 10.03 }, {72.0, 7.05 }, {73.0, 9.06 }, {74.0, 12.08 }, {78.0, 7.04 }, {79.0, 30.05 }, {83.0, 15.06 }, {84.0, 20.07 }, {85.0, 8.02 }, {86.0, 10.01 }, {87.0, 14.07 }, {93.0, 0.04 }, {96.0, 0.02 }, {99.0, 0.03 }, {102.0, 0.05 }, {105.0, 0.06 }, {108.0, 0.08 }, {111.0, 0.04 }, {114.0, 0.05 }, {117.0, 0.06 }, {120.0, 0.07 }, {123.0, 0.02 }, {124.0, 0.01} }; new const Float:ChristmasLada_drops[][] = { {17.0, 10.0 }, {21.0, 12.0 }, {22.0, 13.0 }, {23.0, 20.0 }, {24.0, 10.0 }, {25.0, 15.0 }, {26.0, 12.0 }, {30.0, 5.0 }, {31.0, 9.0 }, {32.0, 13.0 }, {36.0, 7.0 }, {40.0, 10.0 }, {41.0, 13.0 }, {42.0, 25.0 }, {46.0, 10.0 }, {50.0, 7.0 }, {51.0, 8.0 }, {52.0, 12.0 }, {53.0, 7.0 }, {54.0, 14.0 }, {58.0, 18.0 }, {59.0, 10.0 }, {63.0, 20.0 }, {64.0, 28.0 }, {65.0, 30.0 }, {66.0, 10.04 }, {70.0, 12.02 }, {71.0, 10.03 }, {72.0, 7.05 }, {73.0, 9.06 }, {74.0, 12.08 }, {78.0, 7.04 }, {79.0, 30.05 }, {83.0, 15.06 }, {84.0, 20.07 }, {85.0, 8.02 }, {86.0, 10.01 }, {87.0, 14.07 }, {125.0, 0.50 }, {126.0, 0.50 }, {127.0, 0.50 }, {128.0, 0.50 }, {129.0, 0.50 }, {130.0, 0.50 }, {131.0, 0.50 }, {132.0, 0.50 }, {133.0, 0.50 }, {134.0, 0.50 }, {135.0, 0.50 }, {136.0, 0.50 } }; new const FegyverInfo[][LoadDatass] = { {0,"AK47 | Default", "models/prohunterd2/csgo_new/v_ak47.mdl", 0, CSW_AK47}, //1 {0,"M4A1 | Default", "models/prohunterd2/csgo_new/v_m4a1.mdl", 1, CSW_M4A1}, //2 {0,"AWP | Default", "models/prohunterd2/csgo_new/v_awp.mdl", 2, CSW_AWP}, //3 {0,"Deagle | Default", "models/prohunterd2/csgo_new/v_deagle.mdl", 3, CSW_DEAGLE}, //4 {0,"Knife | Default", "models/prohunterd2/csgo_new/v_knife.mdl", 4, CSW_KNIFE}, //5 {1,"AK47 | Black", "models/prohunterd2/AK47/black.mdl", 5, CSW_AK47}, //6 {1,"AK47 | Adidas", "models/prohunterd2/AK47/Adidas.mdl", 6, CSW_AK47}, //7 {1,"AK47 | Blue", "models/prohunterd2/AK47/Blue.mdl", 7, CSW_AK47}, {1,"AK47 | Curzon", "models/prohunterd2/AK47/Curzon.mdl", 8, CSW_AK47}, {1,"AK47 | Silver", "models/prohunterd2/AK47/Silver.mdl", 9, CSW_AK47}, {1,"AK47 | Injector", "models/prohunterd2/AK47/Injector.mdl", 10, CSW_AK47}, {1,"AK47 | Collor", "models/prohunterd2/AK47/Collor.mdl", 11, CSW_AK47}, {1,"AK47 | Frozenak", "models/prohunterd2/AK47/Frozenak.mdl", 12, CSW_AK47}, {1,"AK47 | Imprinted", "models/prohunterd2/AK47/Imprinted.mdl", 13, CSW_AK47}, {1,"AK47 | Galaxy", "models/prohunterd2/AK47/Galaxy.mdl", 14, CSW_AK47}, {1,"AK47 | GForce", "models/prohunterd2/AK47/GForce.mdl", 15, CSW_AK47}, {1,"AK47 | Paint", "models/prohunterd2/AK47/Paint.mdl", 16, CSW_AK47}, {1,"AK47 | Orbit", "models/prohunterd2/AK47/ak47_orbitmk01.mdl", 17, CSW_AK47}, {1,"AK47 | Vanquish", "models/prohunterd2/AK47/Vanquish.mdl", 18, CSW_AK47}, {1,"AK47 | Marihuana", "models/prohunterd2/AK47/marihuana.mdl", 19, CSW_AK47}, {1,"AK47 | Gold", "models/prohunterd2/AK47/Gold.mdl", 20, CSW_AK47}, {1,"AK47 | Collect", "models/prohunterd2/AK47/Collect.mdl", 21, CSW_AK47}, {1,"AK47 | GoTime", "models/prohunterd2/AK47/Gotime.mdl", 22, CSW_AK47}, {1,"AK47 | Valentin", "models/prohunterd2/AK47/Valentin.mdl", 23, CSW_AK47}, {1,"AK47 | Hands", "models/prohunterd2/AK47/Hands.mdl", 24, CSW_AK47}, {1,"AK47 | Asiimov", "models/prohunterd2/AK47/Asiimov.mdl", 25, CSW_AK47}, {1,"M4A1 | Acho", "models/prohunterd2/M4A1/Acho.mdl", 26, CSW_M4A1}, //13 {1,"M4A1 | Asiimov", "models/prohunterd2/M4A1/Asiimov.mdl", 27, CSW_M4A1}, //13 {1,"M4A1 | Black", "models/prohunterd2/M4A1/Black.mdl", 28, CSW_M4A1}, //13 {1,"M4A1 | Condor", "models/prohunterd2/M4A1/Condor.mdl", 29, CSW_M4A1}, //13 {1,"M4A1 | Crome", "models/prohunterd2/M4A1/Crome.mdl", 30, CSW_M4A1}, //13 {1,"M4A1 | Cool", "models/prohunterd2/M4A1/Cool.mdl", 31, CSW_M4A1}, //13 {1,"M4A1 | Desert", "models/prohunterd2/M4A1/Desert.mdl", 32, CSW_M4A1}, //13 {1,"M4A1 | Dragon", "models/prohunterd2/M4A1/dragon.mdl", 33, CSW_M4A1}, //13 {1,"M4A1 | DragonKing", "models/prohunterd2/M4A1/dragonking.mdl", 34, CSW_M4A1}, //13 {1,"M4A1 | Fain", "models/prohunterd2/M4A1/fain.mdl", 35, CSW_M4A1}, //13 {1,"M4A1 | Fotote", "models/prohunterd2/M4A1/fotote.mdl", 36, CSW_M4A1}, //13 {1,"M4A1 | Future", "models/prohunterd2/M4A1/future.mdl", 37, CSW_M4A1}, //13 {1,"M4A1 | Galaxy", "models/prohunterd2/M4A1/Galagxy.mdl", 38, CSW_M4A1}, //13 {1,"M4A1 | Gold", "models/prohunterd2/M4A1/Gold.mdl", 39, CSW_M4A1}, //13 {1,"M4A1 | Griff", "models/prohunterd2/M4A1/Griff.mdl", 40, CSW_M4A1}, //13 {1,"M4A1 | Hands", "models/prohunterd2/M4A1/Hands.mdl", 41, CSW_M4A1}, //13 {1,"M4A1 | Howl", "models/prohunterd2/M4A1/Howl.mdl", 42, CSW_M4A1}, //13 {1,"M4A1 | HyperBeast", "models/prohunterd2/M4A1/HyperBeast.mdl", 43, CSW_M4A1}, //13 {1,"M4A1 | Tatto", "models/prohunterd2/M4A1/Tatto.mdl", 44, CSW_M4A1}, //13 {1,"M4A1 | Paint", "models/prohunterd2/M4A1/Paint.mdl", 45, CSW_M4A1}, //13 {1,"M4A1 | Red", "models/prohunterd2/M4A1/Red.mdl", 46, CSW_M4A1}, //13 {1,"AWP | Amerika", "models/prohunterd2/AWP/Amerika.mdl", 47, CSW_AWP}, //26 {1,"AWP | Asiimov", "models/prohunterd2/AWP/Asiimov.mdl", 48, CSW_AWP}, //26 {1,"AWP | Blue", "models/prohunterd2/AWP/Blue.mdl", 49, CSW_AWP}, //26 {1,"AWP | Camon", "models/prohunterd2/AWP/Camon.mdl", 50, CSW_AWP}, //26 {1,"AWP | Carbonite", "models/prohunterd2/AWP/Carbonite.mdl", 51, CSW_AWP}, //26 {1,"AWP | Célkereszt", "models/prohunterd2/AWP/Celkereszt.mdl", 52, CSW_AWP}, //26 {1,"AWP | Dragon Lore", "models/prohunterd2/AWP/DragonLore.mdl", 53, CSW_AWP}, //26 {1,"AWP | Álom", "models/prohunterd2/AWP/Dream.mdl", 54, CSW_AWP}, //26 {1,"AWP | FireBlaze", "models/prohunterd2/AWP/FireBlazeWP.mdl", 55, CSW_AWP}, //26 {1,"AWP | Galaxy", "models/prohunterd2/AWP/Galagxy.mdl", 56, CSW_AWP}, //26 {1,"AWP | Gold", "models/prohunterd2/AWP/Gold.mdl", 57, CSW_AWP}, //26 {1,"AWP | Green", "models/prohunterd2/AWP/Greenn.mdl", 58, CSW_AWP}, //26 {1,"AWP | Gyik", "models/prohunterd2/AWP/Gyik.mdl", 59, CSW_AWP}, //26 {1,"AWP | Hyper Beast", "models/prohunterd2/AWP/HyperBeast.mdl", 60, CSW_AWP}, //26 {1,"AWP | Ice", "models/prohunterd2/AWP/Ice.mdl", 61, CSW_AWP}, //26 {1,"AWP | Íj", "models/prohunterd2/AWP/Ij.mdl", 62, CSW_AWP}, //26 {1,"AWP | Laser", "models/prohunterd2/AWP/Laser.mdl", 63, CSW_AWP}, //26 {1,"AWP | Lovagias", "models/prohunterd2/AWP/Lovagias.mdl", 64, CSW_AWP}, //26 {1,"AWP | Monster", "models/prohunterd2/AWP/Monster.mdl", 65, CSW_AWP}, //26 {1,"AWP | New", "models/prohunterd2/AWP/New.mdl", 66, CSW_AWP}, //26 {1,"AWP | Paint", "models/prohunterd2/AWP/Paint.mdl", 67, CSW_AWP}, //26 {1,"AWP | Plazma", "models/prohunterd2/AWP/Plazma.mdl", 68, CSW_AWP}, //26 {1,"Deagle | Átlátszó", "models/prohunterd2/DEAGLE/Atlatszo.mdl", 69, CSW_DEAGLE}, //39 {1,"Deagle | Galaxy", "models/prohunterd2/DEAGLE/Galagxy.mdl", 70, CSW_DEAGLE}, //39 {1,"Deagle | Lézer", "models/prohunterd2/DEAGLE/Lezer.mdl", 71, CSW_DEAGLE}, //39 {1,"Deagle | Fantazi", "models/prohunterd2/DEAGLE/Fantazi.mdl", 72, CSW_DEAGLE}, //39 {1,"Deagle | Famosas", "models/prohunterd2/DEAGLE/Famosas.mdl", 73, CSW_DEAGLE}, //39 {1,"Deagle | Gold", "models/prohunterd2/DEAGLE/Gold.mdl", 74, CSW_DEAGLE}, //39 {1,"Deagle | Egyed", "models/prohunterd2/DEAGLE/Egyed.mdl", 75, CSW_DEAGLE}, //39 {1,"Deagle | Colt", "models/prohunterd2/DEAGLE/Colt.mdl", 76, CSW_DEAGLE}, //39 {1,"Deagle | Batle", "models/prohunterd2/DEAGLE/Batle.mdl", 77, CSW_DEAGLE}, //39 {1,"Deagle | Ultra", "models/prohunterd2/DEAGLE/Ultra.mdl", 78, CSW_DEAGLE}, //39 {1,"Deagle | Valentin", "models/prohunterd2/DEAGLE/Valentin.mdl", 79, CSW_DEAGLE}, //39 {1,"Deagle | Total", "models/prohunterd2/DEAGLE/Total.mdl", 80, CSW_DEAGLE}, //39 {1,"Deagle | Tone", "models/prohunterd2/DEAGLE/Tone.mdl", 81, CSW_DEAGLE}, //39 {1,"Deagle | Távcsöves", "models/prohunterd2/DEAGLE/Tavcsoves.mdl", 82, CSW_DEAGLE}, //39 {1,"Deagle | Storm", "models/prohunterd2/DEAGLE/Storm.mdl", 83, CSW_DEAGLE}, //39 {1,"Deagle | Razer", "models/prohunterd2/DEAGLE/Razer.mdl", 84, CSW_DEAGLE}, //39 {1,"Deagle | Plasma", "models/prohunterd2/DEAGLE/Plasma.mdl", 85, CSW_DEAGLE}, //39 {1,"Deagle | Paint", "models/prohunterd2/DEAGLE/Paint.mdl", 86, CSW_DEAGLE}, //39 {1,"Deagle | Old Dragon", "models/prohunterd2/DEAGLE/OldDragon.mdl", 87, CSW_DEAGLE}, //39 {1,"Deagle | New", "models/prohunterd2/DEAGLE/New.mdl", 88, CSW_DEAGLE}, //39 {1,"Deagle | Neon", "models/prohunterd2/DEAGLE/Neon.mdl", 89, CSW_DEAGLE}, //39 {1,"Deagle | Monster", "models/prohunterd2/DEAGLE/Monster.mdl", 90, CSW_DEAGLE}, //39 {1,"Adidas", "models/prohunterd2/KNIFE/Adidas.mdl", 91, CSW_KNIFE}, //51 {1,"Átlátszó", "models/prohunterd2/KNIFE/Atlatszo.mdl", 92, CSW_KNIFE}, //51 {1,"Atom", "models/prohunterd2/KNIFE/Atom.mdl", 93, CSW_KNIFE}, //51 {1,"Black", "models/prohunterd2/KNIFE/Black.mdl", 94, CSW_KNIFE}, //51 {1,"Bot", "models/prohunterd2/KNIFE/Bot.mdl", 95, CSW_KNIFE}, //51 {1,"Crimson", "models/prohunterd2/KNIFE/Crimson.mdl", 96, CSW_KNIFE}, //51 {1,"Shadow Danger", "models/prohunterd2/KNIFE/Default_Shadow_Danger.mdl", 97, CSW_KNIFE}, //51 {1,"Diamond", "models/prohunterd2/KNIFE/Diamond.mdl", 98, CSW_KNIFE}, //51 {1,"Doppler Ocean", "models/prohunterd2/KNIFE/DopplerOcean.mdl", 99, CSW_KNIFE}, //51 {1,"Fade", "models/prohunterd2/KNIFE/Fade.mdl", 100, CSW_KNIFE}, //51 {1,"Gold", "models/prohunterd2/KNIFE/Gold.mdl", 101, CSW_KNIFE}, //51 {1,"Jungel", "models/prohunterd2/KNIFE/Jungel.mdl", 102, CSW_KNIFE}, //51 {1,"Kard", "models/prohunterd2/KNIFE/Kard.mdl", 103, CSW_KNIFE}, //51 {1,"Katana", "models/prohunterd2/KNIFE/Katana.mdl", 104, CSW_KNIFE}, //51 {1,"Lézer", "models/prohunterd2/KNIFE/Lezer.mdl", 105, CSW_KNIFE}, //51 {1,"Megatron", "models/prohunterd2/KNIFE/Megatron.mdl", 106, CSW_KNIFE}, //51 {1,"Monster", "models/prohunterd2/KNIFE/Monster.mdl", 107, CSW_KNIFE}, //51 {1,"Natural", "models/prohunterd2/KNIFE/Natural.mdl", 108, CSW_KNIFE}, //51 {1,"Neon", "models/prohunterd2/KNIFE/Neon.mdl", 109, CSW_KNIFE}, //51 {1,"Razer", "models/prohunterd2/KNIFE/Razer.mdl", 110, CSW_KNIFE}, //51 {1,"Magma Shadow Danger", "models/prohunterd2/KNIFE/Magma_Shadow_Danger.mdl", 111, CSW_KNIFE}, //51 {1,"Rainbow Shadow Danger", "models/prohunterd2/KNIFE/Rainbow_Shadow_Danger.mdl", 112, CSW_KNIFE}, //51 {1,"ROG", "models/prohunterd2/KNIFE/ROG.mdl", 113, CSW_KNIFE}, //51 {1,"Slaughter", "models/prohunterd2/KNIFE/Slaughter.mdl", 114, CSW_KNIFE}, //51 {1,"Space", "models/prohunterd2/KNIFE/Space.mdl", 115, CSW_KNIFE}, //51 {1,"Ultra", "models/prohunterd2/KNIFE/Ultra.mdl", 116, CSW_KNIFE}, //51 {1,"Skeleton Crimson", "models/prohunterd2/KNIFE/skeletoncrimson.mdl", 117, CSW_KNIFE}, //51 {1,"Skeleton Fade", "models/prohunterd2/KNIFE/skeletonfade.mdl", 118, CSW_KNIFE}, //51 {1,"Doppler Sapphire", "models/prohunterd2/KNIFE/DopplerSaphire.mdl", 119, CSW_KNIFE}, //51 {1,"Night Stripe", "models/prohunterd2/KNIFE/NightStripe.mdl", 120, CSW_KNIFE}, //51 {1,"Speed Beast", "models/prohunterd2/KNIFE/SpeedBeast.mdl", 121, CSW_KNIFE}, //51 {1,"Cyberium", "models/prohunterd2/KNIFE/Cyberium.mdl", 122, CSW_KNIFE}, //51 {1,"Autotronic", "models/prohunterd2/KNIFE/Autotronic.mdl", 123, CSW_KNIFE}, //51 {1,"Vibrátor", "models/prohunterd2/KNIFE/Vibrator.mdl", 124, CSW_KNIFE}, //51 {0,"(Limited) AK47 | BlackIce", "models/prohunterd2/BlackIce/v_ak47.mdl", 125, CSW_AK47}, {0,"(Limited) M4A1 | BlackIce", "models/prohunterd2/BlackIce/v_m4a1.mdl", 126, CSW_M4A1}, {0,"(Limited) AWP | BlackIce", "models/prohunterd2/BlackIce/v_awp.mdl", 127, CSW_AWP}, {0,"(Limited) DEAGLE | BlackIce", "models/prohunterd2/BlackIce/v_deagle.mdl", 128, CSW_DEAGLE}, {0,"(Limited) Karambit | BlackIce", "models/prohunterd2/BlackIce/Karambit.mdl", 129, CSW_KNIFE}, {0,"(Limited) Dagger | BlackIce", "models/prohunterd2/BlackIce/Daggers.mdl", 130, CSW_KNIFE}, {0,"(Limited) Butterfly | BlackIce", "models/prohunterd2/BlackIce/Butterfly.mdl", 131, CSW_KNIFE}, {0,"(Limited) AK47 | CannabisLife", "models/prohunterd2/limit/v_cannabislife_vipak47.mdl", 132, CSW_AK47}, {0,"(Limited) M4A1 | CannabisLife", "models/prohunterd2/limit/v_cannabislife_vipm4a1.mdl", 133, CSW_M4A1}, {0,"(Limited) AWP | CannabisLife", "models/prohunterd2/limit/v_cannabislife_vipawp.mdl", 134, CSW_AWP}, {0,"(Limited) DEAGLE | CannabisLife", "models/prohunterd2/limit/v_cannabislife_vipdeagle.mdl", 135, CSW_DEAGLE}, {0,"(Limited) Karambit | CannabisLife", "models/prohunterd2/limit/v_cannabislife_vipknife.mdl", 136, CSW_KNIFE}
public Talal(id, LadaID) { new Float:OverAll = 0.0; new Float:ChanceOld = 0.0; new Float:ChanceNow = 0.0; new OpenedWepID = 0; new Float:OpenedWepChance = 0.0; new StatTrakChance = random(100); new bool:is_StatTrak = false; switch(LadaID) { case 0: { for(new i;i < sizeof(FegyverLada1_drops);i++) { OverAll += FegyverLada1_drops[i][1]; } new Float:RandomNumber = random_float(0.01,OverAll); for(new i = 0; i < sizeof(FegyverLada1_drops);i++) { ChanceOld = ChanceNow; ChanceNow += FegyverLada1_drops[i][1]; if(ChanceOld < RandomNumber < ChanceNow) { g_Weapons[floatround(FegyverLada1_drops[i][0])][id]++; OpenedWepID = floatround(FegyverLada1_drops[i][0]); OpenedWepChance = FegyverLada1_drops[i][1]; } } } case 1: { for(new i;i < sizeof(FegyverLada2_drops);i++) { OverAll += FegyverLada2_drops[i][1]; } new Float:RandomNumber = random_float(0.01,OverAll); for(new i = 0; i < sizeof(FegyverLada2_drops);i++) { ChanceOld = ChanceNow; ChanceNow += FegyverLada2_drops[i][1]; if(ChanceOld < RandomNumber < ChanceNow) { g_Weapons[floatround(FegyverLada2_drops[i][0])][id]++; OpenedWepID = floatround(FegyverLada2_drops[i][0]); OpenedWepChance = FegyverLada2_drops[i][1]; } } } case 2: { for(new i;i < sizeof(EzustLada_drops);i++) { OverAll += EzustLada_drops[i][1]; } new Float:RandomNumber = random_float(0.01,OverAll); for(new i = 0; i < sizeof(EzustLada_drops);i++) { ChanceOld = ChanceNow; ChanceNow += EzustLada_drops[i][1]; if(ChanceOld < RandomNumber < ChanceNow) { g_Weapons[floatround(EzustLada_drops[i][0])][id]++; OpenedWepID = floatround(EzustLada_drops[i][0]); OpenedWepChance = EzustLada_drops[i][1]; } } } case 3: { for(new i;i < sizeof(AranyLada_drops);i++) { OverAll += AranyLada_drops[i][1]; } new Float:RandomNumber = random_float(0.01,OverAll); for(new i = 0; i < sizeof(AranyLada_drops);i++) { ChanceOld = ChanceNow; ChanceNow += AranyLada_drops[i][1]; if(ChanceOld < RandomNumber < ChanceNow) { g_Weapons[floatround(AranyLada_drops[i][0])][id]++; OpenedWepID = floatround(AranyLada_drops[i][0]); OpenedWepChance = AranyLada_drops[i][1]; } } } case 4: { for(new i;i < sizeof(GyemantLada_drops);i++) { OverAll += GyemantLada_drops[i][1]; } new Float:RandomNumber = random_float(0.01,OverAll); for(new i = 0; i < sizeof(GyemantLada_drops);i++) { ChanceOld = ChanceNow; ChanceNow += GyemantLada_drops[i][1]; if(ChanceOld < RandomNumber < ChanceNow) { g_Weapons[floatround(GyemantLada_drops[i][0])][id]++; OpenedWepID = floatround(GyemantLada_drops[i][0]); OpenedWepChance = GyemantLada_drops[i][1]; } } } case 5: { for(new i;i < sizeof(PremiumLada_drops);i++) { OverAll += PremiumLada_drops[i][1]; } new Float:RandomNumber = random_float(0.01,OverAll); for(new i = 0; i < sizeof(PremiumLada_drops);i++) { ChanceOld = ChanceNow; ChanceNow += PremiumLada_drops[i][1]; if(ChanceOld < RandomNumber < ChanceNow) { g_Weapons[floatround(PremiumLada_drops[i][0])][id]++; OpenedWepID = floatround(PremiumLada_drops[i][0]); OpenedWepChance = PremiumLada_drops[i][1]; } } } case 6: { for(new i;i < sizeof(ChristmasLada_drops);i++) { OverAll += ChristmasLada_drops[i][1]; } new Float:RandomNumber = random_float(0.01,OverAll); for(new i = 0; i < sizeof(ChristmasLada_drops);i++) { ChanceOld = ChanceNow; ChanceNow += ChristmasLada_drops[i][1]; if(ChanceOld < RandomNumber < ChanceNow) { g_Weapons[floatround(ChristmasLada_drops[i][0])][id]++; OpenedWepID = floatround(ChristmasLada_drops[i][0]); OpenedWepChance = ChristmasLada_drops[i][1]; } } } } if((OpenedWepChance/(OverAll/100.0)) < 0.3) { new name[32]; get_user_name(id, name, charsmax(name)); if(is_StatTrak) client_print_color(0, print_team_red, "%s^3%s^1 nyitott egy:^3StatTrak*^4%s^1-t. ( Esélye ennek:^4%.3f%s ^1)", PREFIX, name, FegyverInfo[OpenedWepID][GunName], (OpenedWepChance/(OverAll/100.0)),"%"); else client_print_color(0, print_team_red, "%s^3%s^1 nyitott egy:^4%s^1-t. ( Esélye ennek:^4%.3f%s ^1)", PREFIX, name, FegyverInfo[OpenedWepID][GunName], (OpenedWepChance/(OverAll/100.0)),"%"); //client_cmd(0,"spk p2_hangok/kesnyitas"); } else { if(is_StatTrak) client_print_color(id, print_team_red, "%s^1Nyitottál egy:^3StatTrak*^4%s^1-t. ( Esélye ennek:^4%.3f%s ^1)", PREFIX, FegyverInfo[OpenedWepID][GunName], (OpenedWepChance/(OverAll/100.0)),"%"); else client_print_color(id, print_team_red, "%s^1Nyitottál egy:^4%s^1-t. ( Esélye ennek:^4%.3f%s ^1)", PREFIX, FegyverInfo[OpenedWepID][GunName], (OpenedWepChance/(OverAll/100.0)),"%"); } }
_________________
|
|