hlmod.hu
https://hlmod.hu/

new iString[512];
https://hlmod.hu/viewtopic.php?f=9&t=31234
Oldal: 1 / 2

Szerző:  saxxo [ 2022.02.09. 17:17 ]
Hozzászólás témája:  new iString[512];

Helló!

Létezik ilyen hogy,ha hozzá írok Skineketakkor manuálisan kell bőviteni a mysql táblát? és ha van rá megoldás akkor hogyan ?



  1. public plugin_cfg()
  2. {
  3.     g_SqlTuple = SQL_MakeDbTuple(SQLINFO[0], SQLINFO[1], SQLINFO[2], SQLINFO[3]);
  4.     PlayerTable();
  5.     AnnouncmentTable();
  6.     WeaponKillsTable();
  7. }
  8. public AnnouncmentTable()
  9. {
  10.     new Len;
  11.    
  12.     Len += formatex(Query[Len], charsmax(Query), "CREATE TABLE IF NOT EXISTS `Announcments` ");
  13.     Len += formatex(Query[Len], charsmax(Query)-Len, "( ");
  14.     Len += formatex(Query[Len], charsmax(Query)-Len, "`id` INT(11) NOT NULL AUTO_INCREMENT PRIMARY KEY,");
  15.     Len += formatex(Query[Len], charsmax(Query)-Len, "`text` VARCHAR(256) NOT NULL)");
  16.    
  17.     SQL_ThreadQuery(g_SqlTuple, "createTableThread", Query);
  18. }
  19.  
  20. public PlayerTable()
  21. {
  22.     new Len;
  23.    
  24.     Len += formatex(Query[Len], charsmax(Query), "CREATE TABLE IF NOT EXISTS `Players` ");
  25.     Len += formatex(Query[Len], charsmax(Query)-Len, "( ");
  26.     Len += formatex(Query[Len], charsmax(Query)-Len, "`id` INT(11) NOT NULL AUTO_INCREMENT PRIMARY KEY,");
  27.     Len += formatex(Query[Len], charsmax(Query)-Len, "`name` VARCHAR(32) NOT NULL,");
  28.     Len += formatex(Query[Len], charsmax(Query)-Len, "`steamid` VARCHAR(32) NOT NULL,");
  29.     Len += formatex(Query[Len], charsmax(Query)-Len, "`k_m4a1` INT(11) NOT NULL,");
  30.     Len += formatex(Query[Len], charsmax(Query)-Len, "`k_ak47` INT(11) NOT NULL,");
  31.     Len += formatex(Query[Len], charsmax(Query)-Len, "`k_awp` INT(11) NOT NULL,");
  32.     Len += formatex(Query[Len], charsmax(Query)-Len, "`k_deagle` INT(11) NOT NULL,");
  33.     Len += formatex(Query[Len], charsmax(Query)-Len, "`k_knife` INT(11) NOT NULL,");
  34.     Len += formatex(Query[Len], charsmax(Query)-Len, "`SelectedM4A1` INT(3) NOT NULL,");
  35.     Len += formatex(Query[Len], charsmax(Query)-Len, "`SelectedAK` INT(3) NOT NULL,");
  36.     Len += formatex(Query[Len], charsmax(Query)-Len, "`SelectedAWP` INT(3) NOT NULL,");
  37.     Len += formatex(Query[Len], charsmax(Query)-Len, "`SelectedDEAGLE` INT(3) NOT NULL,");
  38.     Len += formatex(Query[Len], charsmax(Query)-Len, "`SelectedKnife` INT(3) NOT NULL,");
  39.     Len += formatex(Query[Len], charsmax(Query)-Len, "`l_exp` INT(32) NOT NULL,")
  40.     Len += formatex(Query[Len], charsmax(Query)-Len, "`money` INT(32) NOT NULL,")
  41.     Len += formatex(Query[Len], charsmax(Query)-Len, "`isVip` INT(1) NOT NULL,")
  42.     Len += formatex(Query[Len], charsmax(Query)-Len, "`vipTime` INT(32) NOT NULL,")
  43.     Len += formatex(Query[Len], charsmax(Query)-Len, "`PlayTime` INT(32) NOT NULL,")
  44.     Len += formatex(Query[Len], charsmax(Query)-Len, "`Knifeshow` INT(1) NOT NULL,");
  45.     Len += formatex(Query[Len], charsmax(Query)-Len, "`lefthud` INT(1) NOT NULL,");
  46.     Len += formatex(Query[Len], charsmax(Query)-Len, "`bottomhud` INT(1) NOT NULL,");
  47.     Len += formatex(Query[Len], charsmax(Query)-Len, "`havePrefix` INT(1) NOT NULL,");
  48.     Len += formatex(Query[Len], charsmax(Query)-Len, "`p_kills` INT(11) NOT NULL,");
  49.     Len += formatex(Query[Len], charsmax(Query)-Len, "`ad_level` INT(1) NOT NULL,");
  50.     Len += formatex(Query[Len], charsmax(Query)-Len, "`ChatPrefix` VARCHAR(32) NOT NULL,");
  51.     Len += formatex(Query[Len], charsmax(Query)-Len, "`ip` VARCHAR(32) NOT NULL)");
  52.    
  53.     SQL_ThreadQuery(g_SqlTuple, "createTableThread", Query);
  54. }
  55. public WeaponKillsTable()
  56. {
  57.     new Len;
  58.    
  59.     new m_sizeofM4A1 = sizeof(WeaponM4A1);
  60.     new m_sizeofAK47 = sizeof(WeaponAK);
  61.     new m_sizeofAWP = sizeof(WeaponAWP);
  62.     new m_sizeofDEAGLE = sizeof(WeaponDeagle);
  63.     new m_sizeofKnife = sizeof(WeaponKnife);
  64.    
  65.     Len += formatex(Query[Len], charsmax(Query), "CREATE TABLE IF NOT EXISTS `WeaponKills` ");
  66.     Len += formatex(Query[Len], charsmax(Query)-Len, "( ");
  67.     Len += formatex(Query[Len], charsmax(Query)-Len, "`Id` INT(11) NOT NULL AUTO_INCREMENT PRIMARY KEY,");
  68.     Len += formatex(Query[Len], charsmax(Query)-Len, "`name` VARCHAR(32) NOT NULL,");
  69.    
  70.     for(new i; i < m_sizeofM4A1; i++)
  71.         Len += formatex(Query[Len], charsmax(Query)-Len, "`m4a1_%i` INT(11) NOT NULL,", i);
  72.    
  73.     for(new i; i < m_sizeofAK47; i++)
  74.         Len += formatex(Query[Len], charsmax(Query)-Len, "`ak_%i` INT(11) NOT NULL,", i);
  75.    
  76.     for(new i; i < m_sizeofAWP; i++)
  77.         Len += formatex(Query[Len], charsmax(Query)-Len, "`awp_%i` INT(11) NOT NULL,", i);
  78.    
  79.     for(new i; i < m_sizeofDEAGLE; i++)
  80.         Len += formatex(Query[Len], charsmax(Query)-Len, "`deagle_%i` INT(11) NOT NULL,", i);
  81.    
  82.     for(new i; i < m_sizeofKnife; i++)
  83.         Len += formatex(Query[Len], charsmax(Query)-Len, "`knife_%i` INT(11) NOT NULL,", i);
  84.    
  85.     Len += formatex(Query[Len], charsmax(Query)-Len, "`steamid` VARCHAR(32) NOT NULL)");
  86.     SQL_ThreadQuery(g_SqlTuple, "createTableThread", Query);
  87. }
  88. public createTableThread(FailState, Handle:Query, Error[], Errcode, Data[], DataSize, Float:Queuetime)
  89. {
  90.     if(Errcode)
  91.         log_amx("[HIBA*] HIBAT DOBTAM: %s",Error);
  92.     if(FailState == TQUERY_CONNECT_FAILED)
  93.         set_fail_state("[HIBA*] NEM TUDTAM CSATLAKOZNI AZ ADATBAZISHOZ!");
  94.     else if(FailState == TQUERY_QUERY_FAILED)
  95.         set_fail_state("Query Error");
  96. }
  97. public Load_All(id)
  98. {
  99.     new Data[1];
  100.     Data[0] = id;
  101.     for (new i=1; i < 3; i++)
  102.     {
  103.         switch(i)
  104.         {
  105.             case 1:
  106.             {
  107.                 formatex(Query, charsmax(Query), "SELECT * FROM `Players` WHERE steamid = ^"%s^";", Player_Info[id][steamid])
  108.                 SQL_ThreadQuery(g_SqlTuple, "QuerySelectData", Query, Data, 1);
  109.             }
  110.             case 2:
  111.             {
  112.                 formatex(Query, charsmax(Query), "SELECT * FROM `WeaponKills` WHERE steamid = ^"%s^";", Player_Info[id][steamid])
  113.                 SQL_ThreadQuery(g_SqlTuple, "QuerySelectSkinKills", Query, Data, 1);
  114.             }
  115.         }
  116.     }
  117. }
  118. public LoadAnnouncment()
  119. {
  120.     new Data[1];
  121.     formatex(Query, charsmax(Query), "SELECT * FROM `Announcments`;")
  122.     SQL_ThreadQuery(g_SqlTuple, "QuerySelectAnnouncment", Query, Data, 1);
  123. }
  124.  
  125. public QuerySelectAnnouncment(FailState, Handle:Query, Error[], Errcode, Data[], DataSize, Float:Queuetime)
  126. {
  127.     if(FailState == TQUERY_CONNECT_FAILED || FailState == TQUERY_QUERY_FAILED)
  128.     {
  129.         log_amx("%s", Error);
  130.         return;
  131.     }
  132.     else
  133.     {
  134.         if(SQL_NumRows(Query) > 0)
  135.         {
  136.             new Temp[256];
  137.             while(SQL_MoreResults(Query))
  138.             {
  139.                 SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "text"), Temp, 256);
  140.                 ArrayPushString(g_Advert, Temp);
  141.                 g_AdvertSize++;
  142.                 console_print(0, "%i, %s", g_AdvertSize, Temp);
  143.                 SQL_NextRow(Query);
  144.             }
  145.         }
  146.     }
  147. }
  148. public QuerySelectSkinKills(FailState, Handle:Query, Error[], Errcode, Data[], DataSize, Float:Queuetime)
  149. {
  150.     if(FailState == TQUERY_CONNECT_FAILED || FailState == TQUERY_QUERY_FAILED)
  151.     {
  152.         log_amx("%s", Error);
  153.         return;
  154.     }
  155.     else
  156.     {
  157.         new id = Data[0];
  158.         new m_sizeofM4A1 = sizeof(WeaponM4A1);
  159.         new m_sizeofAK47 = sizeof(WeaponAK);
  160.         new m_sizeofAWP = sizeof(WeaponAWP);
  161.         new m_sizeofDEAGLE = sizeof(WeaponDeagle);
  162.         new m_sizeofKnife = sizeof(WeaponKnife);
  163.         new iString[512];
  164.        
  165.        
  166.         if(SQL_NumRows(Query) > 0)
  167.         {
  168.             for(new i; i < m_sizeofM4A1; i++)
  169.             {
  170.               formatex(iString, charsmax(iString), "m4a1_%d", i);
  171.               M4A1SkinKills[id][i][killsinweapon] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, iString));
  172.             }
  173.            
  174.             for(new i; i < m_sizeofAK47; i++)
  175.             {
  176.               formatex(iString, charsmax(iString), "ak_%d", i);
  177.               AKSkinKills[id][i][killsinweapon] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, iString));
  178.             }
  179.            
  180.             for(new i; i < m_sizeofAWP; i++)
  181.             {
  182.               formatex(iString, charsmax(iString), "awp_%d", i);
  183.               AWPSkinKills[id][i][killsinweapon] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, iString));
  184.             }
  185.             for(new i; i < m_sizeofDEAGLE; i++)
  186.             {
  187.               formatex(iString, charsmax(iString), "deagle_%d", i);
  188.               DeagleSkinKills[id][i][killsinweapon] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, iString));
  189.             }
  190.             for(new i; i < m_sizeofKnife; i++)
  191.             {
  192.               formatex(iString, charsmax(iString), "knife_%d", i);
  193.               KnifeSkinKills[id][i][killsinweapon] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, iString));
  194.             }
  195.         }
  196.         else
  197.         {
  198.             SaveWeaponKills(id);
  199.         }
  200.     }
  201. }
  202. public QuerySelectData(FailState, Handle:Query, Error[], Errcode, Data[], DataSize, Float:Queuetime)
  203. {
  204.     if(FailState == TQUERY_CONNECT_FAILED || FailState == TQUERY_QUERY_FAILED)
  205.     {
  206.         log_amx("%s", Error);
  207.         return;
  208.     }
  209.     else
  210.     {
  211.         new id = Data[0];
  212.        
  213.         if(SQL_NumRows(Query) > 0)
  214.         {
  215.             Player_Info[id][k_m4a1] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "k_m4a1"));
  216.             Player_Info[id][k_ak47] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "k_ak47"));
  217.             Player_Info[id][k_awp] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "k_awp"));
  218.             Player_Info[id][k_deagle] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "k_deagle"));
  219.             Player_Info[id][k_knife] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "k_knife"));
  220.             Player_Info[id][SelectedM4A1] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "SelectedM4A1"));
  221.             Player_Info[id][SelectedAK] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "SelectedAK"));
  222.             Player_Info[id][SelectedAWP] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "SelectedAWP"));
  223.             Player_Info[id][SelectedDEAGLE] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "SelectedDEAGLE"));
  224.             Player_Info[id][SelectedKnife] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "SelectedKnife"));
  225.             Player_Info[id][havePrefix] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "havePrefix"));
  226.             Player_Info[id][ChatPrefix] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "ChatPrefix"));
  227.             Player_Info[id][l_exp] = (float(SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "l_exp")))/100.0);
  228.             Player_Info[id][money] = (float(SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "money")))/100.0);
  229.             Player_Info[id][v_isVip] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "isVip"));
  230.             Player_Info[id][ad_level] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "ad_level"));
  231.             Player_Info[id][PlayTime] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "PlayTime"));
  232.             if(Player_Info[id][v_isVip])
  233.                 Player_Info[id][v_time] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "vipTime"));
  234.            
  235.             SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "ChatPrefix"), Player_Info[id][ChatPrefix], 31);
  236.             Player_Info[id][Knifeshow] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "Knifeshow"));
  237.            
  238.             Player_Settings[id][s_lefthud] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "lefthud"));
  239.             Player_Settings[id][s_bottomhud] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "bottomhud"));
  240.            
  241.             Player_Info[id][a_Id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "id"));
  242.            
  243.             Rankadd(id);
  244.         }
  245.         else
  246.         {
  247.             Save(id);
  248.         }
  249.     }
  250. }
  251.  
  252. public Save(id)
  253. {
  254.     new text[512];
  255.     formatex(text, charsmax(text), "INSERT INTO `Players` (`steamid`) VALUES (^"%s^");", Player_Info[id][steamid]);
  256.    
  257.     SQL_ThreadQuery(g_SqlTuple, "QuerySetData", text);
  258. }
  259. public SaveWeaponKills(id)
  260. {
  261.     new text[512];
  262.     formatex(text, charsmax(text), "INSERT INTO `WeaponKills` (`steamid`) VALUES (^"%s^");", Player_Info[id][steamid]);
  263.    
  264.     SQL_ThreadQuery(g_SqlTuple, "QuerySetData", text);
  265. }
  266. public Anouncment_insert(m_Text[256])
  267. {
  268.     new text[512];
  269.     formatex(text, charsmax(text), "INSERT INTO `Announcments` (`text`) VALUES (^"%s^");", m_Text);
  270.    
  271.     SQL_ThreadQuery(g_SqlTuple, "QuerySetData", text);
  272. }
  273. public Anouncment_delete(m_Text[256])
  274. {
  275.     new text[512];
  276.     formatex(text, charsmax(text), "DELETE FROM `Announcments` WHERE `text` = ^"%s^";", m_Text);
  277.    
  278.     SQL_ThreadQuery(g_SqlTuple, "QuerySetData", text);
  279. }
  280.  
  281. public Update(id)
  282. {
  283.     new Len;
  284.    
  285.     Len += formatex(Query[Len], charsmax(Query), "UPDATE `Players` SET k_m4a1 = ^"%i^", ", Player_Info[id][k_m4a1]);
  286.     Len += formatex(Query[Len], charsmax(Query)-Len, "k_ak47 = ^"%i^", ", Player_Info[id][k_ak47]);
  287.     Len += formatex(Query[Len], charsmax(Query)-Len, "k_awp = ^"%i^", ", Player_Info[id][k_awp]);
  288.     Len += formatex(Query[Len], charsmax(Query)-Len, "k_deagle = ^"%i^", ", Player_Info[id][k_deagle]);
  289.     Len += formatex(Query[Len], charsmax(Query)-Len, "k_knife = ^"%i^", ",Player_Info[id][k_knife]);
  290.     Len += formatex(Query[Len], charsmax(Query)-Len, "SelectedM4A1 = ^"%i^", ", Player_Info[id][SelectedM4A1]);
  291.     Len += formatex(Query[Len], charsmax(Query)-Len, "SelectedAK = ^"%i^", ", Player_Info[id][SelectedAK]);
  292.     Len += formatex(Query[Len], charsmax(Query)-Len, "SelectedAWP = ^"%i^", ", Player_Info[id][SelectedAWP]);
  293.     Len += formatex(Query[Len], charsmax(Query)-Len, "SelectedDEAGLE = ^"%i^", ", Player_Info[id][SelectedDEAGLE]);
  294.     Len += formatex(Query[Len], charsmax(Query)-Len, "SelectedKnife = ^"%i^", ", Player_Info[id][SelectedKnife]);
  295.     Len += formatex(Query[Len], charsmax(Query)-Len, "l_exp = ^"%i^", ", floatround(Player_Info[id][l_exp]*100.0))
  296.     Len += formatex(Query[Len], charsmax(Query)-Len, "money = ^"%i^", ", floatround(Player_Info[id][money]*100.0))
  297.     Len += formatex(Query[Len], charsmax(Query)-Len, "isVip = ^"%i^", ", Player_Info[id][v_isVip]);
  298.     Len += formatex(Query[Len], charsmax(Query)-Len, "ad_level = ^"%i^", ", Player_Info[id][ad_level]);
  299.     if(Player_Info[id][v_isVip])
  300.         Len += formatex(Query[Len], charsmax(Query)-Len, "vipTime = ^"%i^", ", Player_Info[id][v_time] - get_user_time(id));
  301.     Len += formatex(Query[Len], charsmax(Query)-Len, "PlayTime = ^"%i^", ", Player_Info[id][PlayTime]+get_user_time(id));
  302.     Len += formatex(Query[Len], charsmax(Query)-Len, "Knifeshow = ^"%i^", ", Player_Info[id][Knifeshow]);
  303.    
  304.     Len += formatex(Query[Len], charsmax(Query)-Len, "lefthud = ^"%i^", ", Player_Settings[id][s_lefthud]);
  305.     Len += formatex(Query[Len], charsmax(Query)-Len, "bottomhud = ^"%i^", ", Player_Settings[id][s_bottomhud]);
  306.    
  307.     Len += formatex(Query[Len], charsmax(Query)-Len, "havePrefix = ^"%i^", ", Player_Info[id][havePrefix]);
  308.     Len += formatex(Query[Len], charsmax(Query)-Len, "ChatPrefix = ^"%s^", ", Player_Info[id][ChatPrefix]);
  309.    
  310.    
  311.     Len += formatex(Query[Len], charsmax(Query)-Len, "name = ^"%s^" WHERE steamid = ^"%s^";", Player_Info[id][PlayerName], Player_Info[id][steamid]);
  312.     SQL_ThreadQuery(g_SqlTuple, "QuerySetData", Query);
  313. }
  314. public QuerySetData(FailState, Handle:Query, Error[], Errcode, Data[], DataSize, Float:Queuetime) {
  315.     if(FailState == TQUERY_CONNECT_FAILED || FailState == TQUERY_QUERY_FAILED) {
  316.         log_amx("%s", Error);
  317.         return;
  318.     }
  319. }
  320. public UpdateSkinKills(id)
  321. {
  322.     new Len;
  323.    
  324.     new m_sizeofM4A1 = sizeof(WeaponM4A1);
  325.     new m_sizeofAK47 = sizeof(WeaponAK);
  326.     new m_sizeofAWP = sizeof(WeaponAWP);
  327.     new m_sizeofDEAGLE = sizeof(WeaponDeagle);
  328.     new m_sizeofKnife = sizeof(WeaponKnife);
  329.    
  330.     Len += formatex(Query[Len], charsmax(Query), "UPDATE `WeaponKills` SET name = ^"%s^", ",Player_Info[id][PlayerName]);
  331.    
  332.     for(new i; i < m_sizeofM4A1; i++)
  333.         Len += formatex(Query[Len], charsmax(Query)-Len, "m4a1_%i = ^"%i^", ", i, M4A1SkinKills[id][i][killsinweapon]);
  334.    
  335.     for(new i; i < m_sizeofAK47; i++)
  336.         Len += formatex(Query[Len], charsmax(Query)-Len, "ak_%i = ^"%i^", ", i, AKSkinKills[id][i][killsinweapon]);
  337.    
  338.     for(new i; i< m_sizeofAWP; i++)
  339.         Len += formatex(Query[Len], charsmax(Query)-Len, "awp_%i = ^"%i^", ", i, AWPSkinKills[id][i][killsinweapon]);
  340.    
  341.     for(new i; i < m_sizeofDEAGLE; i++)
  342.         Len += formatex(Query[Len], charsmax(Query)-Len, "deagle_%i = ^"%i^", ", i, DeagleSkinKills[id][i][killsinweapon]);
  343.    
  344.     for(new i; i < m_sizeofKnife; i++)
  345.         Len += formatex(Query[Len], charsmax(Query)-Len, "knife_%i = ^"%i^", ", i, KnifeSkinKills[id][i][killsinweapon]);
  346.    
  347.     Len += formatex(Query[Len], charsmax(Query)-Len, "name = ^"%s^" WHERE steamid = ^"%s^";", Player_Info[id][PlayerName], Player_Info[id][steamid]);
  348.     SQL_ThreadQuery(g_SqlTuple, "QuerySetData", Query);
  349. }
  350. public plugin_end()
  351. {
  352.     SQL_FreeHandle(g_SqlTuple);
  353.     ArrayDestroy(g_Advert);
  354. }

Szerző:  8mTNNe [ 2022.02.09. 17:18 ]
Hozzászólás témája:  Re: new iString[512];

igen.

Szerző:  saxxo [ 2022.02.09. 17:20 ]
Hozzászólás témája:  Re: new iString[512];

8mTNNe írta:
igen.




megoldás van rá?

Szerző:  8mTNNe [ 2022.02.09. 17:40 ]
Hozzászólás témája:  Re: new iString[512];

  1. Növeled 10048 ra
  2.  
  3. Query[512]; ----> Query[10048];

Szerző:  saxxo [ 2022.02.09. 17:47 ]
Hozzászólás témája:  Re: new iString[512];

8mTNNe írta:
  1. Növeled 10048 ra
  2.  
  3. Query[512]; ----> Query[10048];


. köszönöm és jó lesz így?

Szerző:  The Peace [ 2022.02.09. 20:02 ]
Hozzászólás témája:  Re: new iString[512];

8mTNNe írta:
  1. Növeled 10048 ra
  2.  
  3. Query[512]; ----> Query[10048];


Üdv! Én csak okulni jöttem, miért pont 10048-ra?

Engem ez érdekel, hogy fontos az az érték? Vagy lehet más is a lényeg, hogy növelni?

Szerző:  8mTNNe [ 2022.02.09. 21:25 ]
Hozzászólás témája:  Re: new iString[512];

Szia, nem.
Nem muszály pont ezt. ezt növelheted és csökkentheted.

itt ezen az oldalon picit jobban át tudjátok tekinteni a dolgokat.

amxmodx.org

  1. 508, 1024, 4096, 10048.
  2. általában ezeket használom de ha egyszer valamit nem csinálok nem bővítek akkor persze 1024.
  3. attól függ mennyi mindent mentesz és olvasol be Sql ben.
  4.  
  5. Ez olyan mint a számítógépben a ram, tudsz hozzá tenni el venni, attól függ mennyit igényel a rendszere.
  6.  
  7. mellesleg 1 gb 1024 megabits.
  8.  
  9. (lehet tévedek) javítsatok ha igen..

Szerző:  saxxo [ 2022.02.10. 15:57 ]
Hozzászólás témája:  Re: new iString[512];

8mTNNe írta:
Szia, nem.
Nem muszály pont ezt. ezt növelheted és csökkentheted.

itt ezen az oldalon picit jobban át tudjátok tekinteni a dolgokat.

amxmodx.org

  1. 508, 1024, 4096, 10048.
  2. általában ezeket használom de ha egyszer valamit nem csinálok nem bővítek akkor persze 1024.
  3. attól függ mennyi mindent mentesz és olvasol be Sql ben.
  4.  
  5. Ez olyan mint a számítógépben a ram, tudsz hozzá tenni el venni, attól függ mennyit igényel a rendszere.
  6.  
  7. mellesleg 1 gb 1024 megabits.
  8.  
  9. (lehet tévedek) javítsatok ha igen..



Vissza terve lehetséges hogy a forráskód újra írása ?

Szerző:  8mTNNe [ 2022.02.10. 16:38 ]
Hozzászólás témája:  Re: new iString[512];

Minden lehetséges.

nincs lehetetlen csak tehetetlen ember.

Szerző:  saxxo [ 2022.02.10. 17:22 ]
Hozzászólás témája:  Re: new iString[512];

8mTNNe írta:
Minden lehetséges.

nincs lehetetlen csak tehetetlen ember.



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