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Welcome to the AMX Mod X 1.8.1-300 Compiler. Copyright (c) 1997-2006 ITB CompuPhase, AMX Mod X Team
files/1352252/1352252.sma(26) : fatal error 100: cannot read from file: "zp50_random_spawn"
Compilation aborted. 1 Error. Done.
[spoiler]/*================================================================================ ---------------------- -*- [ZP] Main Menu -*- ---------------------- This plugin is part of Zombie Plague Mod and is distributed under the terms of the GNU General Public License. Check ZP_ReadMe.txt for details. ================================================================================*/
#include <amxmodx> #include <amxmisc> #include <fakemeta> #define LIBRARY_BUYMENUS "zp50_buy_menus" #include <zp50_buy_menus> #define LIBRARY_ZOMBIECLASSES "zp50_class_zombie" #include <zp50_class_zombie> #define LIBRARY_HUMANCLASSES "zp50_class_human" #include <zp50_class_human> #define LIBRARY_ITEMS "zp50_items" #include <zp50_items> #define LIBRARY_ADMIN_MENU "zp50_admin_menu" #include <zp50_admin_menu> #define LIBRARY_RANDOMSPAWN "zp50_random_spawn" #include <zp50_random_spawn> #include <zp50_colorchat>
#define TASK_WELCOMEMSG 100
// CS Player PData Offsets (win32) const OFFSET_CSMENUCODE = 205
// Menu keys const KEYSMENU = MENU_KEY_1|MENU_KEY_2|MENU_KEY_3|MENU_KEY_4|MENU_KEY_5|MENU_KEY_6|MENU_KEY_7|MENU_KEY_8|MENU_KEY_9|MENU_KEY_0
#define flag_get(%1,%2) (%1 & (1 << (%2 & 31))) #define flag_get_boolean(%1,%2) (flag_get(%1,%2) ? true : false) #define flag_set(%1,%2) %1 |= (1 << (%2 & 31)) #define flag_unset(%1,%2) %1 &= ~(1 << (%2 & 31))
new g_ChooseTeamOverrideActive
new cvar_buy_custom_primary, cvar_buy_custom_secondary, cvar_buy_custom_grenades new cvar_random_spawning
public plugin_init() { register_plugin("[ZP] Main Menu", ZP_VERSION_STRING, "ZP Dev Team") register_event("HLTV", "event_round_start", "a", "1=0", "2=0") register_clcmd("chooseteam", "clcmd_chooseteam") register_clcmd("say /zpmenu", "clcmd_zpmenu") register_clcmd("say zpmenu", "clcmd_zpmenu") // Menus register_menu("Main Menu", KEYSMENU, "menu_main") }
public plugin_natives() { set_module_filter("module_filter") set_native_filter("native_filter") } public module_filter(const module[]) { if (equal(module, LIBRARY_BUYMENUS) || equal(module, LIBRARY_ZOMBIECLASSES) || equal(module, LIBRARY_HUMANCLASSES) || equal(module, LIBRARY_ITEMS) || equal(module, LIBRARY_ADMIN_MENU) || equal(module, LIBRARY_RANDOMSPAWN)) return PLUGIN_HANDLED; return PLUGIN_CONTINUE; } public native_filter(const name[], index, trap) { if (!trap) return PLUGIN_HANDLED; return PLUGIN_CONTINUE; }
public plugin_cfg() { cvar_buy_custom_primary = get_cvar_pointer("zp_buy_custom_primary") cvar_buy_custom_secondary = get_cvar_pointer("zp_buy_custom_secondary") cvar_buy_custom_grenades = get_cvar_pointer("zp_buy_custom_grenades") cvar_random_spawning = get_cvar_pointer("zp_random_spawning_csdm") }
// Event Round Start public event_round_start() { // Show main menu message remove_task(TASK_WELCOMEMSG) set_task(2.0, "task_welcome_msg", TASK_WELCOMEMSG) }
// Welcome Message Task public task_welcome_msg() { zp_colored_print(0, "==== ^x04[*D3PTH-FOUNT*] Zombie Plague %s [By.:chasper]^x01 ====", ZP_VERSION_STR_LONG) zp_colored_print(0, "%L", LANG_PLAYER, "NOTICE_INFO1") }
public clcmd_chooseteam(id) { if (flag_get(g_ChooseTeamOverrideActive, id)) { show_menu_main(id) return PLUGIN_HANDLED; } flag_set(g_ChooseTeamOverrideActive, id) return PLUGIN_CONTINUE; }
public clcmd_zpmenu(id) { show_menu_main(id) }
public client_putinserver(id) { flag_set(g_ChooseTeamOverrideActive, id) }
// Main Menu show_menu_main(id) { static menu[250] new len // Title len += formatex(menu[len], charsmax(menu) - len, "\yZombie Plague %s^n^n", ZP_VERSION_STR_LONG) // 1. Buy menu if (LibraryExists(LIBRARY_BUYMENUS, LibType_Library) && (get_pcvar_num(cvar_buy_custom_primary) || get_pcvar_num(cvar_buy_custom_secondary) || get_pcvar_num(cvar_buy_custom_grenades)) && is_user_alive(id)) len += formatex(menu[len], charsmax(menu) - len, "\r1.\w %L^n", id, "MENU_BUY") else len += formatex(menu[len], charsmax(menu) - len, "\d1. %L^n", id, "MENU_BUY") // 2. Extra Items if (LibraryExists(LIBRARY_ITEMS, LibType_Library) && is_user_alive(id)) len += formatex(menu[len], charsmax(menu) - len, "\r2.\w %L^n", id, "MENU_EXTRABUY") else len += formatex(menu[len], charsmax(menu) - len, "\d2. %L^n", id, "MENU_EXTRABUY") // 3. Zombie class if (LibraryExists(LIBRARY_ZOMBIECLASSES, LibType_Library) && zp_class_zombie_get_count() > 1) len += formatex(menu[len], charsmax(menu) - len, "\r3.\w %L^n", id, "MENU_ZCLASS") else len += formatex(menu[len], charsmax(menu) - len, "\d3. %L^n", id, "MENU_ZCLASS") // 4. Human class if (LibraryExists(LIBRARY_HUMANCLASSES, LibType_Library) && zp_class_human_get_count() > 1) len += formatex(menu[len], charsmax(menu) - len, "\r4.\w %L^n", id, "MENU_HCLASS") else len += formatex(menu[len], charsmax(menu) - len, "\d4. %L^n", id, "MENU_HCLASS") // 5. Unstuck if (LibraryExists(LIBRARY_RANDOMSPAWN, LibType_Library) && is_user_alive(id)) len += formatex(menu[len], charsmax(menu) - len, "\r5.\w %L^n", id, "MENU_UNSTUCK") else len += formatex(menu[len], charsmax(menu) - len, "\d5. %L^n", id, "MENU_UNSTUCK") // 6. Help len += formatex(menu[len], charsmax(menu) - len, "\r6.\w %L^n^n", id, "MENU_INFO") // 7. Choose Team len += formatex(menu[len], charsmax(menu) - len, "\r7.\w %L^n^n", id, "MENU_CHOOSE_TEAM") // 9. Admin menu if (LibraryExists(LIBRARY_ADMIN_MENU, LibType_Library) && is_user_admin(id)) len += formatex(menu[len], charsmax(menu) - len, "\r9.\w %L", id, "MENU_ADMIN") else len += formatex(menu[len], charsmax(menu) - len, "\d9. %L", id, "MENU_ADMIN") // 0. Exit len += formatex(menu[len], charsmax(menu) - len, "^n^n\r0.\w %L", id, "MENU_EXIT") // Fix for AMXX custom menus set_pdata_int(id, OFFSET_CSMENUCODE, 0) show_menu(id, KEYSMENU, menu, -1, "Main Menu") }
// Main Menu public menu_main(id, key) { // Player disconnected? if (!is_user_connected(id)) return PLUGIN_HANDLED; switch (key) { case 0: // Buy Menu { // Custom buy menus enabled? if (LibraryExists(LIBRARY_BUYMENUS, LibType_Library) && (get_pcvar_num(cvar_buy_custom_primary) || get_pcvar_num(cvar_buy_custom_secondary) || get_pcvar_num(cvar_buy_custom_grenades))) { // Check whether the player is able to buy anything if (is_user_alive(id)) zp_buy_menus_show(id) else zp_colored_print(id, "%L", id, "CANT_BUY_WEAPONS_DEAD") } else zp_colored_print(id, "%L", id, "CUSTOM_BUY_DISABLED") } case 1: // Extra Items { // Items enabled? if (LibraryExists(LIBRARY_ITEMS, LibType_Library)) { // Check whether the player is able to buy anything if (is_user_alive(id)) zp_items_show_menu(id) else zp_colored_print(id, "%L", id, "CANT_BUY_ITEMS_DEAD") } else zp_colored_print(id, "%L", id, "CMD_NOT_EXTRAS") } case 2: // Zombie Classes { if (LibraryExists(LIBRARY_ZOMBIECLASSES, LibType_Library) && zp_class_zombie_get_count() > 1) zp_class_zombie_show_menu(id) else zp_colored_print(id, "%L", id, "CMD_NOT_ZCLASSES") } case 3: // Human Classes { if (LibraryExists(LIBRARY_HUMANCLASSES, LibType_Library) && zp_class_human_get_count() > 1) zp_class_human_show_menu(id) else zp_colored_print(id, "%L", id, "CMD_NOT_HCLASSES") } case 4: { // Check if player is stuck if (LibraryExists(LIBRARY_RANDOMSPAWN, LibType_Library) && is_user_alive(id)) { if (is_player_stuck(id)) { // Move to an initial spawn if (get_pcvar_num(cvar_random_spawning)) zp_random_spawn_do(id, true) // random spawn (including CSDM) else zp_random_spawn_do(id, false) // regular spawn } else zp_colored_print(id, "%L", id, "CMD_NOT_STUCK") } else zp_colored_print(id, "%L", id, "CMD_NOT") } case 5: // Help Menu { show_help(id) } case 6: // Menu override { flag_unset(g_ChooseTeamOverrideActive, id) client_cmd(id, "chooseteam") } case 8: // Admin Menu { if (LibraryExists(LIBRARY_ADMIN_MENU, LibType_Library) && is_user_admin(id)) zp_admin_menu_show(id) else zp_colored_print(id, "%L", id, "NO_ADMIN_MENU") } } return PLUGIN_HANDLED; }
// Help MOTD show_help(id) { static motd[1024] new len len += formatex(motd[len], charsmax(motd) - len, "%L", id, "MOTD_INFO11", "Zombie Plague Mod Keszitette: chasper", ZP_VERSION_STR_LONG, "chasper CFG") len += formatex(motd[len], charsmax(motd) - len, "%L", id, "MOTD_INFO12") show_motd(id, motd) }
// Check if a player is stuck (credits to VEN) stock is_player_stuck(id) { static Float:originF[3] pev(id, pev_origin, originF) engfunc(EngFunc_TraceHull, originF, originF, 0, (pev(id, pev_flags) & FL_DUCKING) ? HULL_HEAD : HULL_HUMAN, id, 0) if (get_tr2(0, TR_StartSolid) || get_tr2(0, TR_AllSolid) || !get_tr2(0, TR_InOpen)) return true; return false; }[/spoiler]
Szerintetek mi a gond?! _________________ [url=http://www.gametracker.com/server_info/188.227.227.114:27286/][img]http://cache.www.gametracker.com/server_info/188.227.227.114:27286/b_350_20_323957_202743_F19A15_111111.png[/img][/url]
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