quakesounds.sma: Kód: #include <amxmodx> #include <amxmisc>
  #define VERSION "2.0"
  new g_kills[33] = {0,...} new g_deaths[33] = {0,...} new g_levels[13] = {3, 5, 7, 9, 11, 13, 16, 19, 22, 25, 28, 31, 35}
  new g_roundKills[33], g_top new g_firstBlood
  new bool:g_died[33]
  new streakSounds[13][] =  {    "qs/rampage.wav",    "qs/killingspree.wav",    "qs/dominating.wav",    "qs/unstoppable.wav",    "qs/ultrakill.wav",    "qs/eagleeye.wav",    "qs/ownage.wav",    "qs/ludicrouskill.wav",    "qs/headhunter.wav",    "qs/whickedsick.wav",    "qs/monsterkill.wav",    "qs/holyshit.wav",    "qs/godlike.wav" }
  new streakMsgs[13][] =  {    "RAMPAGE",     "KILLING_SPREE",    "DOMINATING",    "UNSTOPPABLE",    "ULTRA_KILL",    "EAGLE_EYE",    "OWNAGE",    "LUDICROUS_KILL",    "HEAD_HUNTER",    "WHICKED_SICK",    "MONSTER_KILL",    "HOLY_SHIT",    "GODLIKE" }
  new qs_enable, qs_streak, qs_firstblood, qs_headshot, qs_humiliatingdefeat, qs_hattrick, qs_flawlessvictory
  new g_msgHudSync
  public plugin_init() {    register_plugin("Quake Sounds", VERSION, "hleV")    register_cvar("qs_version", VERSION, FCVAR_SPONLY|FCVAR_SERVER)
     register_dictionary("quakesounds.txt")    register_dictionary("common.txt")
     register_concmd("amx_quakesounds", "cmdQuakeSounds", ADMIN_RCON, "<1|0> - enables/disables Quake Sounds")    register_clcmd("say qs_version", "cmdSayVersion")
     qs_enable = register_cvar("qs_enable", "1")    qs_streak = register_cvar("qs_streak", "1")    qs_firstblood = register_cvar("qs_firstblood", "1")    qs_headshot = register_cvar("qs_headshot", "1")    qs_humiliatingdefeat = register_cvar("qs_humiliatingdefeat", "1")    qs_hattrick = register_cvar("qs_hattrick", "4")    qs_flawlessvictory = register_cvar("qs_flawlessvictory", "6")
     register_event("DeathMsg", "death", "a", "1>0")    register_event("DeathMsg", "deathHS", "a", "3=1")    register_event("DeathMsg", "deathHD", "a", "4&kni")    register_event("SendAudio", "roundEnd", "a", "2=%!MRAD_terwin", "2=%!MRAD_ctwin", "2=%!MRAD_rounddraw")    register_event("SendAudio", "soundCTWin", "a", "2=%!MRAD_ctwin")    register_event("SendAudio", "soundTWin", "a", "2=%!MRAD_terwin")
     register_logevent("gameStart", 2, "1=Game_Commencing")    register_logevent("roundStart", 2, "1=Round_Start")
     g_msgHudSync = CreateHudSyncObj() }
  public cmdQuakeSounds(id, level) {    if (!(get_user_flags(id) & level))    {       console_print(id, "%L", LANG_SERVER, "NO_ACC_COM")
        return PLUGIN_HANDLED    }
     new arg[2]    read_argv(1, arg, 1)
     if (equali(arg, "1"))    {       if (get_pcvar_num(qs_enable))          console_print(id, "%L", LANG_SERVER, "ALREADY_ENABLED")       else       {          set_pcvar_num(qs_enable, 1)          console_print(id, "%L", LANG_SERVER, "ENABLED")       }    }    else if (equali(arg, "0"))    {       if (get_pcvar_num(qs_enable))       {          set_pcvar_num(qs_enable, 0)          console_print(id, "%L", LANG_SERVER, "DISABLED")       }       else          console_print(id, "%L", LANG_SERVER, "ALREADY_DISABLED")    }    else       console_print(id, "%L: amx_quakesounds <1|0>", LANG_SERVER, "USAGE")
     return PLUGIN_HANDLED }
  public cmdSayVersion(id)    client_print(id, print_chat, "Quake Sounds %s by hleV | Download @ www.amxmodx.org", VERSION)
  public client_connect(id) {    g_kills[id] = 0    g_deaths[id] = 0    g_roundKills[id] = 0    g_top = 0 }
  public death() {    if (!get_pcvar_num(qs_enable))       return PLUGIN_HANDLED
     new killer = read_data(1)    new victim = read_data(2)
         g_kills[victim] = 0        g_deaths[victim] += 1    g_died[victim] = true
     if (get_pcvar_num(qs_streak) && killer != victim)    {           g_kills[killer] += 1           g_kills[victim] = 0
            for (new i = 0; i < 13; i++)               if (g_kills[killer] == g_levels[i])             streakAnnounce(killer, i)    }
     if (get_pcvar_num(qs_firstblood) && g_firstBlood && killer != victim)    {       new name[32]       get_user_name(killer, name, 31)                    set_hudmessage(200, 200, 200, -1.0, 0.27, 0, 6.0, 5.0)       ShowSyncHudMsg(0, g_msgHudSync, "%L", LANG_SERVER, "FIRST_BLOOD", name)       client_cmd(0, "spk qs/firstBlood")
        g_firstBlood = 0    }
     if (get_pcvar_num(qs_hattrick) && killer != victim)    {       g_roundKills[killer] = g_roundKills[killer] + 1
        topPlayer()    }
     return PLUGIN_CONTINUE }
  streakAnnounce(killer, level) {    new name[32]    get_user_name(killer, name, 32)
     set_hudmessage(200, 200, 200, -1.0, 0.27, 0, 6.0, 5.0)    ShowSyncHudMsg(0, g_msgHudSync, "%L", LANG_SERVER, streakMsgs[level], name)    client_cmd(0, "spk %s", streakSounds[level]) }
  public topPlayer() {    new players[32], score, playerNum    get_players(players, playerNum)
     for (new i = 0; i < playerNum; i++)    {       if (g_roundKills[players[i]] > score)       {          score = g_roundKills[players[i]]          g_top = players[i]       }       else if (g_roundKills[players[i]] == score)          g_top = 0    } }
  public gameStart() g_firstBlood = 1
  public roundStart() {    if (get_pcvar_num(qs_firstblood) >= 2)        g_firstBlood = 1
     for (new i = 1; i <= get_maxplayers(); i++)       g_died[i] = false }
  public deathHS() {    if (!get_pcvar_num(qs_enable) || !get_pcvar_num(qs_headshot))       return PLUGIN_HANDLED
     if (get_pcvar_num(qs_headshot) == 1)       client_cmd(read_data(1), "spk qs/headshot")    else if (get_pcvar_num(qs_headshot) >= 2)       client_cmd(0, "spk qs/headshot")
     return PLUGIN_CONTINUE }
  public deathHD() {    if (!get_pcvar_num(qs_enable) || !get_pcvar_num(qs_humiliatingdefeat))       return PLUGIN_HANDLED
     if (get_pcvar_num(qs_humiliatingdefeat) == 1)       client_cmd(read_data(1), "spk qs/humiliatingdefeat")    else if (get_pcvar_num(qs_humiliatingdefeat) >= 2)       client_cmd(0, "spk qs/humiliatingdefeat")
     return PLUGIN_CONTINUE }
  public roundEnd() {    if (!get_pcvar_num(qs_enable) || !get_pcvar_num(qs_hattrick))       return PLUGIN_HANDLED
     new players[32], playerNum    get_players(players, playerNum)
     if (g_top != 0 && g_roundKills[g_top] >= get_pcvar_num(qs_hattrick))       set_task(3.0, "setHattrick", g_top)
     for (new i = 0; i < playerNum; i++)    {       g_roundKills[players[i]] = 0       g_top = 0    }
     return PLUGIN_CONTINUE }
  public setHattrick(g_top) {    new name[32]    get_user_name(g_top, name, 32)
     set_hudmessage(200, 200, 200, -1.0, 0.27, 0, 6.0, 5.0)    ShowSyncHudMsg(0, g_msgHudSync, "%L", LANG_SERVER, "HATTRICK", name)    client_cmd(0, "spk qs/hattrick") }
  public soundCTWin() checkAlive("CT") public soundTWin() checkAlive("TERRORIST")
  checkAlive(const team[]) {    if (!get_pcvar_num(qs_enable) || !get_pcvar_num(qs_flawlessvictory))       return PLUGIN_HANDLED
     new players[32], playerNum, bool:g_flawlessVictory = true    get_players(players, playerNum, "e", team)         for (new i = 0; i < playerNum; i++)    {       if (!is_user_alive(players[i]) && g_died[players[i]])       {          g_flawlessVictory = false
           break       }    }
     for (new i = get_pcvar_num(qs_flawlessvictory); i <= get_maxplayers(); i++)       if (g_flawlessVictory && is_user_connected(i))          set_task(1.5, "setFlawlessVictory", team[0])         return 1 }
  public setFlawlessVictory(team) {    if (team == 'C')    {       set_hudmessage(200, 200, 200, 0.64, 0.85, 0, 6.0, 10.0)       show_hudmessage(0, "%L", LANG_SERVER, "FLAWLESS_VICTORY_CT")       client_cmd(0, "speak qs/flawlessvictory")    }    else if (team == 'T')    {       set_hudmessage(200, 200, 200, 0.64, 0.85, 0, 6.0, 10.0)       show_hudmessage(0, "%L", LANG_SERVER, "FLAWLESS_VICTORY_T")       client_cmd(0, "speak qs/flawlessvictory")    } }
  public plugin_precache() {    new i
     for (i = 0; i < 13; i++)       precache_sound(streakSounds[i])
     precache_sound("qs/firstblood.wav")    precache_sound("qs/headshot.wav")    precache_sound("qs/humiliatingdefeat.wav")    precache_sound("qs/hattrick.wav")    precache_sound("qs/flawlessvictory.wav") } 
  quakesounds.txt: Kód: [hu] ENABLED = Quake Sounds enabled! DISABLED = Quake Sounds disabled! ALREADY_ENABLED = Quake Sounds are already enabled! ALREADY_DISABLED = Quake Sounds are already disabled! RAMPAGE = %s is on rampage! KILLING_SPREE = %s is on a killing spree! DOMINATING = %s is dominating! UNSTOPPABLE = %s is unstoppable! ULTRA_KILL = %s made an ultra kill! EAGLE_EYE = %s has an eagle eye! OWNAGE = %s owns! LUDICROUS_KILL = %s made a ludicrous kill! HEAD_HUNTER = %s is a head hunter! WHICKED_SICK = %s is whicked sick! MONSTER_KILL = %s made a monster kill! HOLY_SHIT = Holy shit! %s got another one! GODLIKE = %s is godlike!!! FIRST_BLOOD = %s made the first blood! HATTRICK = %s was unreal this round! FLAWLESS_VICTORY_CT = ElsÜprÜ GyÜzelmet artak a Counter-Terroristák! FLAWLESS_VICTORY_T = ElsÜprÜ GyÜzelmet artak a  Terroristák!
 
  
 
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