sziasztok írtam egy zp-s plugint amit utána átírtam public-ra, működik is csak nem a beírt v_ modellt adja be hanem az alap m249-ét és össze vissza lejátszik reload, draw meg shoot animációkat. Örülnék neki ha valaki tudna segíteni a problémámban  A jelenlegi modellt csatoltam!
Kód: #include <amxmodx> #include <engine> #include <fakemeta> #include <fun> #include <hamsandwich> #include <xs> #include <cstrike>
enum { anim_idle, anim_reload, anim_draw, anim_shoot1, anim_shoot2, anim_shoot3 }
#define ENG_NULLENT -1 #define EV_INT_WEAPONKEY EV_INT_impulse #define WEAPONKEY 33 #define MAX_PLAYERS 32 #define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers) const USE_STOPPED = 0 const OFFSET_ACTIVE_ITEM = 373 const OFFSET_WEAPONOWNER = 41 const OFFSET_LINUX = 5 const OFFSET_LINUX_WEAPONS = 4 #define WEAP_LINUX_XTRA_OFF 4 #define m_fKnown 44 #define m_flNextPrimaryAttack 46 #define m_flTimeWeaponIdle 48 #define m_iClip 51 #define m_fInReload 54 #define PLAYER_LINUX_XTRA_OFF 5 #define m_flNextAttack 83 #define RELOAD_TIME 3.0.0 #define wId CSW_M249 const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90) new const Fire_snd[] = {"weapons/m249ex-1.wav"} new const went[] ={"weapon_m249"} new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 } new skull7_V_MODEL[64] = "models/hq/v_m249ex.mdl" new skull7_P_MODEL[64] = "models/p_m249ex.mdl" new skull7_W_MODEL[64] = "models/w_m249ex.mdl" new cvar_dmg_skull7,g_itemid_skull7, cvar_clip_skull7, cvar_skull7_ammo new g_has_skull7[33] new g_MaxPlayers, g_orig_event_skull7, g_clip_ammo[33] new Float:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2] new g_skull7_TmpClip[33] public plugin_init() { register_plugin("Skull7", "1.0", "FD goD") register_event("CurWeapon","CurrentWeapon","be","1=1") RegisterHam(Ham_Item_AddToPlayer, went, "fw_skull7_AddToPlayer") RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1) RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1) RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1) RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1) RegisterHam(Ham_Item_Deploy, went, "fw_Item_Deploy_Post", 1) RegisterHam(Ham_Weapon_PrimaryAttack, went, "fw_skull7_PrimaryAttack") RegisterHam(Ham_Weapon_PrimaryAttack, went, "fw_skull7_PrimaryAttack_Post", 1) RegisterHam(Ham_Item_PostFrame, went, "skull7__ItemPostFrame"); RegisterHam(Ham_Weapon_Reload, went, "skull7__Reload"); RegisterHam(Ham_Weapon_Reload, went, "skull7__Reload_Post", 1); RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage") register_forward(FM_SetModel, "fw_SetModel") register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1) register_forward(FM_PlaybackEvent, "fwPlaybackEvent") cvar_dmg_skull7 = register_cvar("zp_skull7_dmg", "1.7") cvar_clip_skull7 = register_cvar("zp_skull7_clip", "120") cvar_skull7_ammo = register_cvar("zp_skull7_ammo", "200")
register_clcmd( "say /skull7", "Skull7Selected");
g_MaxPlayers = get_maxplayers() } public plugin_precache() { precache_model(skull7_V_MODEL) precache_model(skull7_P_MODEL) precache_model(skull7_W_MODEL) precache_sound(Fire_snd) precache_generic("events/m249ex.sc") precache_sound("weapons/m249ex_clipin3.wav") precache_sound("weapons/m249ex_clipout1.wav") precache_sound("weapons/m249ex_clipout2.wav") precache_sound("weapons/m249ex_clipin1.wav") precache_sound("weapons/m249ex_clipin2.wav") m_iBlood[0] = precache_model("sprites/blood.spr") m_iBlood[1] = precache_model("sprites/bloodspray.spr") register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1) } public fwPrecacheEvent_Post(type, const name[]) { if (equal("events/m249ex.sc", name)) { g_orig_event_skull7 = get_orig_retval() return FMRES_HANDLED } return FMRES_IGNORED }
public client_connect(id) { g_has_skull7[id] = false } public client_disconnect(id) { g_has_skull7[id] = false } public fw_SetModel(entity, model[]) { if(!is_valid_ent(entity)) return FMRES_IGNORED; static szClassName[33] entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName)) if(!equal(szClassName, "weaponbox")) return FMRES_IGNORED; static iOwner iOwner = entity_get_edict(entity, EV_ENT_owner) if(equal(model, "models/w_m249.mdl")) { static iStoredSVDID iStoredSVDID = find_ent_by_owner(ENG_NULLENT, went, entity) if(!is_valid_ent(iStoredSVDID)) return FMRES_IGNORED; if(g_has_skull7[iOwner]) { entity_set_int(iStoredSVDID, EV_INT_WEAPONKEY, WEAPONKEY) g_has_skull7[iOwner] = false entity_set_model(entity, skull7_W_MODEL) return FMRES_SUPERCEDE; } } return FMRES_IGNORED; } public give_skull7(id) { drop_weapons(id, 1); new iWep2 = give_item(id,went) if( iWep2 > 0 ) { cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_skull7)) cs_set_user_bpammo (id, wId, get_pcvar_num(cvar_skull7_ammo)) cs_set_user_money(id, cs_get_user_money(id)-9000) } g_has_skull7[id] = true; } public Skull7Selected(id, itemid) { if(itemid == g_itemid_skull7) { give_skull7(id) } } public fw_skull7_AddToPlayer(skull7, id) { if(!is_valid_ent(skull7) || !is_user_connected(id)) return HAM_IGNORED; if(entity_get_int(skull7, EV_INT_WEAPONKEY) == WEAPONKEY) { g_has_skull7[id] = true entity_set_int(skull7, EV_INT_WEAPONKEY, 0) return HAM_HANDLED; } return HAM_IGNORED; } public fw_UseStationary_Post(entity, caller, activator, use_type) { if (use_type == USE_STOPPED && is_user_connected(caller)) replace_weapon_models(caller, get_user_weapon(caller)) } public fw_Item_Deploy_Post(weapon_ent) { static owner owner = fm_cs_get_weapon_ent_owner(weapon_ent) static weaponid weaponid = cs_get_weapon_id(weapon_ent) replace_weapon_models(owner, weaponid) } public CurrentWeapon(id) { replace_weapon_models(id, read_data(2)) } replace_weapon_models(id, weaponid) { switch (weaponid) { case wId: { if (cs_get_user_team(id) || cs_get_user_team(id)) return; if(g_has_skull7[id]) { set_pev(id, pev_viewmodel2, skull7_V_MODEL) set_pev(id, pev_weaponmodel2, skull7_P_MODEL) } } } } public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle) { if(!is_user_alive(Player) || (get_user_weapon(Player) != wId) || !g_has_skull7[Player]) return FMRES_IGNORED set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001) return FMRES_HANDLED } public fw_skull7_PrimaryAttack(Weapon) { new Player = get_pdata_cbase(Weapon, 41, 4) if (!g_has_skull7[Player]) return; pev(Player,pev_punchangle,cl_pushangle[Player]) g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon) } public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2) { if ((eventid != g_orig_event_skull7)) return FMRES_IGNORED if (!(1 <= invoker <= g_MaxPlayers)) return FMRES_IGNORED playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2) return FMRES_SUPERCEDE } public fw_skull7_PrimaryAttack_Post(Weapon) { new Player = get_pdata_cbase(Weapon, 41, 4) new szClip, szAmmo get_user_weapon(Player, szClip, szAmmo) if(Player > 0 && Player < 33) { if(g_has_skull7[Player]) { if(szClip > 0)emit_sound(Player, CHAN_WEAPON, Fire_snd, VOL_NORM, ATTN_NORM, 0, PITCH_NORM) } if(g_has_skull7[Player]) { new Float:push[3] pev(Player,pev_punchangle,push) xs_vec_sub(push,cl_pushangle[Player],push) xs_vec_mul_scalar(push,0.6,push) xs_vec_add(push,cl_pushangle[Player],push) set_pev(Player,pev_punchangle,push) if (!g_clip_ammo[Player]) return UTIL_PlayWeaponAnimation(Player, random_num(1,3)) make_blood_and_bulletholes(Player) } } } public fw_TakeDamage(victim, inflictor, attacker, Float:damage) { if (victim != attacker && is_user_connected(attacker)) { if(get_user_weapon(attacker) == wId) { if(g_has_skull7[attacker]) SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_skull7)) } } } stock fm_cs_get_current_weapon_ent(id) { return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX); } stock fm_cs_get_weapon_ent_owner(ent) { return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS); } stock UTIL_PlayWeaponAnimation(const Player, const Sequence) { set_pev(Player, pev_weaponanim, Sequence) message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player) write_byte(Sequence) write_byte(pev(Player, pev_body)) message_end() } stock make_blood_and_bulletholes(id) { new aimOrigin[3], target, body get_user_origin(id, aimOrigin, 3) get_user_aiming(id, target, body) if(target > 0 && target <= g_MaxPlayers && cs_get_user_team(target)) { new Float:fStart[3], Float:fEnd[3], Float:fRes[3], Float:fVel[3] pev(id, pev_origin, fStart) velocity_by_aim(id, 64, fVel) fStart[0] = float(aimOrigin[0]) fStart[1] = float(aimOrigin[1]) fStart[2] = float(aimOrigin[2]) fEnd[0] = fStart[0]+fVel[0] fEnd[1] = fStart[1]+fVel[1] fEnd[2] = fStart[2]+fVel[2] new res engfunc(EngFunc_TraceLine, fStart, fEnd, 0, target, res) get_tr2(res, TR_vecEndPos, fRes) message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_BLOODSPRITE) write_coord(floatround(fStart[0])) write_coord(floatround(fStart[1])) write_coord(floatround(fStart[2])) write_short( m_iBlood [ 1 ]) write_short( m_iBlood [ 0 ] ) write_byte(70) write_byte(random_num(1,2)) message_end() } else if(!is_user_connected(target)) { if(target) { message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_DECAL) write_coord(aimOrigin[0]) write_coord(aimOrigin[1]) write_coord(aimOrigin[2]) write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] ) write_short(target) message_end() } else { message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_WORLDDECAL) write_coord(aimOrigin[0]) write_coord(aimOrigin[1]) write_coord(aimOrigin[2]) write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] ) message_end() } message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_GUNSHOTDECAL) write_coord(aimOrigin[0]) write_coord(aimOrigin[1]) write_coord(aimOrigin[2]) write_short(id) write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] ) message_end() } } public skull7__ItemPostFrame(weapon_entity) { new id = pev(weapon_entity, pev_owner) if (!is_user_connected(id)) return HAM_IGNORED; if (!g_has_skull7[id]) return HAM_IGNORED; new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF) new iBpAmmo = cs_get_user_bpammo(id, wId); new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF) new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF) if( fInReload && flNextAttack <= 0.0 ) { new j = min(get_pcvar_num(cvar_clip_skull7) - iClip, iBpAmmo) set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF) cs_set_user_bpammo(id, wId, iBpAmmo-j); set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF) fInReload = 0 } return HAM_IGNORED; } public skull7__Reload(weapon_entity) { new id = pev(weapon_entity, pev_owner) if (!is_user_connected(id)) return HAM_IGNORED; if (!g_has_skull7[id]) return HAM_IGNORED; g_skull7_TmpClip[id] = -1; new iBpAmmo = cs_get_user_bpammo(id, wId); new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF) if (iBpAmmo <= 0) return HAM_SUPERCEDE; if (iClip >= get_pcvar_num(cvar_clip_skull7)) return HAM_SUPERCEDE; g_skull7_TmpClip[id] = iClip; return HAM_IGNORED; } public skull7__Reload_Post(weapon_entity) { new id = pev(weapon_entity, pev_owner) if (!is_user_connected(id)) return HAM_IGNORED; if (!g_has_skull7[id]) return HAM_IGNORED; if (g_skull7_TmpClip[id] == -1) return HAM_IGNORED; set_pdata_int(weapon_entity, m_iClip, g_skull7_TmpClip[id], WEAP_LINUX_XTRA_OFF) set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF) UTIL_PlayWeaponAnimation(id, 4) return HAM_IGNORED; } stock drop_weapons(id, dropwhat) { static weapons[32], num, i, weaponid num = 0 get_user_weapons(id, weapons, num) for (i = 0; i < num; i++) { weaponid = weapons[i] if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM)) { static wname[32] get_weaponname(weaponid, wname, sizeof wname - 1) engclient_cmd(id, "drop", wname) } } }
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