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 Kód: // Galileo Configuration File // $Revision: 286 $ $Date: 2009-02-18 21:49:33 -0500 (Wed, 18 Feb 2009) $ echo Executing Galileo (GAL) Configuration File
 
  //////////////////////////////////////////////////////////////////////// // Allowing an extension of the current map's time limit will add an  // // "extend the map" option to map votes which, if the option wins,    // // will increase the time limit by a predetermined amount, letting    // // players stay on the current map longer.                            // ////////////////////////////////////////////////////////////////////////
  // Specifies the maximum number of minutes a map can be played, if it  // has been extended. A value less than mp_timelimit will not let the  // map be extended. amx_extendmap_max 90
  // Specifies the number of minutes a map will be extended each time  // the "Extend Map" option wins the map vote. amx_extendmap_step 15
 
  //////////////////////////////////////////////////////////////////////// // There are two standard HL1 map related commands that you may not   // // want to function normally, if at all, when using this plugin, so   // // as to avoid conflicts of map voting procedures.                    // ////////////////////////////////////////////////////////////////////////
  // Indicates how the standard HL1 "votemap" command should function. // 0 - disable // 1 - behave normally gal_cmd_votemap 1
  // Indicates how the standard HL1 "listmaps" command should function. // 0 - disable // 1 - behave normally // 2 - behave the same as the "gal_listmaps" command (galileo default) gal_cmd_listmaps 2
 
  //////////////////////////////////////////////////////////////////////// // Banning recently played maps means that the last several maps that // // have been played can not be nominated or otherwise placed in the   // // map vote. This ensures that a map can not be played over and over  // // again at the expense of playing a variety of other maps.           // ////////////////////////////////////////////////////////////////////////
  // Specifies how many of the most recent maps are disallowed from a  // map vote. A value of 0 will disable this feature. gal_banrecent 3
  // Indicates the style in which the recent maps are displayed when a  // player uses the "recentmaps" say command. // 1 - all maps on one line // 2 - each map on a separate line gal_banrecentstyle 1
 
  //////////////////////////////////////////////////////////////////////// // Rocking the vote is a way players can indicate their desire to     // // start an early map vote to change maps. Once enough players have   // // rocked it, a vote will begin.                                      // ////////////////////////////////////////////////////////////////////////
  // Indicates which say commands can be used to rock the vote.  // The flags are additive. A value of 0 will disable this feature. // 1 - standard "rockthevote" command // 2 - shorthand "rtv" command // 4 - dynamic "rockthe<anything>vote" command (allows a player to type  //     any one word (i.e. no spaces) that starts with "rockthe" and ends  //     with "vote". Some examples might be: "rockthedamnvote",  //     "rockthesillylittlevote", or "rockthefreakingvote". The total  //     length of the word can not be longer than 31 characters. That  //     leaves 20 characters for creativeness once you factor in the  //     lengths of "rockthe" and "vote") gal_rtv_commands 3
  // Specifies the number of minutes after a map starts that players  // have to wait before they can rock the vote. When a single player // is on the server, that player can rock the vote at any time,  // regardless of this setting. gal_rtv_wait 1
  // Specifies the ratio of players that need to rock the vote before a // vote will be forced to occur. When a single player is on the server, // that player can rock the vote and start an immediate vote. gal_rtv_ratio 0.60
  // Specifies how often, in minutes, to remind everyone how many more // rocks are still needed, after the last rock has been made. // A value of 0 will disable this feature. gal_rtv_reminder 2
 
  //////////////////////////////////////////////////////////////////////// // Nominations can be used to let players nominate maps they would    // // like included in the next map vote. Depending on how many maps     // // have been nominated, it is possible that not all nominations will  // // make it into the next vote.                                        // ////////////////////////////////////////////////////////////////////////
  // Specifies how many nominations each player can make. // There is a hard cap defined, MAX_NOMINATION_CNT, that is set to 5 // in the SMA.  It can be changed, if needed. // This CVAR needs to be set equal to or less than the hard cap. // A value of 0 will disable this feature. gal_nom_playerallowance 2
  // Specifies the file to use which holds the names of the maps, listed  // one per line, that players can nominate. Use * for all maps in the  // server's maps folder. // You can specify a relative path before the filename, relative from // your gamemod folder (i.e. /addons/amxmodx/configs/mymapcycle.txt). gal_nom_mapfile mapcycle.txt
  // Indicates if the ./amxmodx/configs/galileo/prefixes.ini file should  // be used to attempt to match map names if the player's entered  // text doesn't match any. gal_nom_prefixes 0
  // Specifies how many of the nominations made will be  // considered for use in the next map vote.  // A value of 0 means all the nominated maps will be considered. gal_nom_qtyused 0   
 
  //////////////////////////////////////////////////////////////////////// // Runoff voting happens when none of the normal vote options receive // // over 50% of a given vote. The two options with the highest vote    // // counts will be in the runoff vote.                                 // ////////////////////////////////////////////////////////////////////////
  // Indicates whether to allow runoff voting or not. // 0 - disable runoff voting // 1 - enable runoff voting gal_runoff_enabled 1
  // Specifies the number of seconds the runoff vote should last. gal_runoff_duration 15
 
  //////////////////////////////////////////////////////////////////////// // Weighted votes allows admins to have their vote counted as more    // // than a regular player's vote.                                      // ////////////////////////////////////////////////////////////////////////
  // Specifies how many votes a single admin vote should count as.  // A value of 0 or 1 will disable this feature. gal_vote_weight 2
  // Specifies the standard access flags needed to have weighted votes.  // You can specify multiple flags. gal_vote_weightflags y
 
  //////////////////////////////////////////////////////////////////////// // Ending a map on a new round after time has expired, for round-     // // based mods, is a much nicer way of ending the current map than the // // standard HL1 way, which is to suddenly end the map the second time // // runs out.                                                          // ////////////////////////////////////////////////////////////////////////
  // Indicates when a map should end when time runs out. // 0 - end immediately when time runs out // 1 - when time runs out, end after the current round gal_endonround 1
 
  //////////////////////////////////////////////////////////////////////// // By showing the status of the vote, you allow players to see how    // // many votes the various choices received.                           // ////////////////////////////////////////////////////////////////////////
  // Indicates when the vote progress should be shown to a player. // A value of 0 disables this feature. // 0 - never // 1 - after player has voted // 2 - after the vote ends gal_vote_showstatus 1
  // Indicates how to show the progress of a vote. // 1 - as vote count // 2 - as percentage of all votes cast gal_vote_showstatustype 2
 
  //////////////////////////////////////////////////////////////////////// // Server restarts could be due to a benign reason or could be due to // // a map that just crashed the server. In any case, you can specify   // // what happens when the server restarts.                             // ////////////////////////////////////////////////////////////////////////
  // Indicates which action to take when it is detected  // that the server has been restarted. // 0 - stay on the map the server started with // 1 - change to the map that was being played when the server was reset // 2 - change to what would have been the next map had the server not //     been restarted (if the next map isn't known, this acts like 3) // 3 - start an early map vote after the first two minutes // 4 - change to a randomly selected map from your nominatable map list gal_srv_start 0
 
  //////////////////////////////////////////////////////////////////////// // Some people like to stick to their defined map cycle unless a vote // // is started in the meantime. Other people like to always have a     // // vote near the end of the map to decide what the next map will be.  // ////////////////////////////////////////////////////////////////////////
  // Indicates whether there should be a vote near the end  // of the map to decide what the next map will be. gal_endofmapvote 1
 
  //////////////////////////////////////////////////////////////////////// // Paginating the map listings displayed from the gal_listmaps        // // console command will prevent players from getting kicked when you  // // are listing a large number of maps. When paginated, the listings   // // will only display a portion of the total map list at a time.       // ////////////////////////////////////////////////////////////////////////
  // Specifies how many maps per "page" to show when using  // the gal_listmaps console command.  // Setting it to 0 will not paginate the map listing.   // Pagination will be in the style of the amx_help command. gal_listmaps_paginate 10
 
  //////////////////////////////////////////////////////////////////////// // Primary voting is what most people generally think of when they    // // think of starting a vote for a new map. It's just your standard    // // map vote.                                                          // ////////////////////////////////////////////////////////////////////////
  // Specifies the number of maps players can choose from during the vote. // The number of maps must be between 2 and 8. gal_vote_mapchoices 5
  // Specifies the number of seconds the vote should last. gal_vote_duration 15
  // Specifies the file to use which either holds the names of the maps, // one per line, that the vote will be filled with or is used in the  // map group feature to specify how many maps to use from each group. // You can specify a relative path before the filename, relative from // your gamemod folder (i.e. /addons/amxmodx/configs/mymapcycle.txt). gal_vote_mapfile mapcycle.txt
  // Indicates whether the maps being added, after nominations have been // added to a vote, should have unique map prefixes from those already  // in the vote. gal_vote_uniqueprefixes 0
 
  //////////////////////////////////////////////////////////////////////// // The vote expiration countdown begins display a timer, to players   // // that haven't voted, when there are 10 seconds left in the current  // // vote. The timer counts down from 10 to 0, at which point the vote  // // will be over.                                                      // ////////////////////////////////////////////////////////////////////////
  // Indicates whether a vote expiration countdown should be displayed. // 0 - do not show the countdown // 1 - show the countdown gal_vote_expirationcountdown 1
 
  //////////////////////////////////////////////////////////////////////// // When the player's choice is announced, everyone on the server is   // // shown what every other player's selection was.                     // ////////////////////////////////////////////////////////////////////////
  // Indicates whether to announce each player's choice. // 0 - keep the player's choice private // 1 - announce the player's choice gal_vote_announcechoice 1
 
  //////////////////////////////////////////////////////////////////////// // You may have a lot of maps but only a few are sure to attract a    // // lot of players. When the server is empty, you may want the server  // // to change to those maps.                                           // ////////////////////////////////////////////////////////////////////////
  // Specifies how many minutes to wait, when the server is empty, before  // changing to an alternate empty-server map cycle.  // A value of 0 disables this feature. gal_emptyserver_wait 0
  // Specifies the file which contains a listing of maps, one per line, // to be used as the map cycle when the server is empty. // You can specify a relative path before the filename, relative from // your gamemod folder (i.e. /addons/amxmodx/configs/mymapcycle.txt). gal_emptyserver_mapfile emptycycle.txt
 
  //////////////////////////////////////////////////////////////////////// // There will be words spoken during certain events to reinenforce,   // // in a player's mind, what is happening. You may choose to mute any  // // that you would rather not have spoken.                             // ////////////////////////////////////////////////////////////////////////
  // Indicates if any sounds should be muted during the various events in // which they'd normal be spoken. // The flags are additive. A value of 0 will not mute any of the sounds. // 1 - "get ready to choose a map" // 2 - "7", "6", "5", "4", "3", "2", "1" // 4 - "time to choose" // 8 - "runoff voting is required" gal_sounds_mute 0
  
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