Ezzel meg tudod oldani.
Tulajdonképpen egyszerű a használata. A két konstansba beírod azokat a modelleket és hangokat amiről tudod, hogy minden kliensnek megvan és azt nem kell leellenőrizni h megvan-e. Gondolok itt ilyenekre, hogy az usp hangja, az usp modellje stb. 
Kód:
- #include <amxmodx>   
- #include <cstrike>   
- #include <fakemeta>   
-   
- #define VERSION "0.1"   
-   
- new const g_Sounds[][] =   
- {  
-     "ambience\3dmbridge.wav", 
-     "ambience\3dmeagle.wav", 
-     "ambience\3dmstart.wav", 
-     "ambience\3dmthrill.wav", 
-     "ambience\alarm1.wav", 
-     "ambience\arabmusic.wav", 
-     "ambience\Birds1.wav", 
-     "ambience\Birds2.wav", 
-     "ambience\Birds3.wav", 
-     "ambience\Birds4.wav", 
-     "ambience\Birds5.wav", 
-     "ambience\Birds6.wav", 
-     "ambience\Birds7.wav", 
-     "ambience\Birds8.wav", 
-     "ambience\Birds9.wav", 
-     "ambience\car1.wav", 
-     "ambience\car2.wav", 
-     "ambience\cat1.wav", 
-     "ambience\chimes.wav", 
-     "ambience\cicada3.wav", 
-     "ambience\copter.wav", 
-     "ambience\cow.wav", 
-     "ambience\crow.wav", 
-     "ambience\dog1.wav", 
-     "ambience\dog2.wav", 
-     "ambience\dog3.wav", 
-     "ambience\dog4.wav", 
-     "ambience\dog5.wav", 
-     "ambience\dog6.wav", 
-     "ambience\dog7.wav", 
-     "ambience\doorbell.wav", 
-     "ambience\fallscream.wav", 
-     "ambience\guit1.wav", 
-     "ambience\kajika.wav", 
-     "ambience\lv1.wav", 
-     "ambience\lv2.wav", 
-     "ambience\lv3.wav", 
-     "ambience\lv4.wav", 
-     "ambience\lv5.wav", 
-     "ambience\lv6.wav", 
-     "ambience\lv_elvis.wav", 
-     "ambience\lv_fruit1.wav", 
-     "ambience\lv_fruit2.wav", 
-     "ambience\lv_fruitwin.wav", 
-     "ambience\lv_jubilee.wav", 
-     "ambience\lv_neon.wav", 
-     "ambience\Opera.wav", 
-     "ambience\rain.wav", 
-     "ambience\ratchant.wav", 
-     "ambience\rd_shipshorn.wav", 
-     "ambience\rd_waves.wav", 
-     "ambience\sheep.wav", 
-     "ambience\sparrow.wav", 
-     "ambience\thunder_clap.wav", 
-     "ambience\waterrun.wav", 
-     "ambience\wolfhowl01.wav", 
-     "ambience\wolfhowl02.wav", 
-     "de_torn\tk_steam.wav", 
-     "de_torn\tk_windStreet.wav", 
-     "de_torn\torn_AK-47.wav", 
-     "de_torn\torn_ambience.wav", 
-     "de_torn\torn_Bomb1.wav", 
-     "de_torn\torn_Bomb2.wav", 
-     "de_torn\torn_MGun1.wav", 
-     "de_torn\torn_Templewind.wav", 
-     "de_torn\torn_thndrstrike.wav", 
-     "de_torn\torn_water1.wav", 
-     "de_torn\torn_water2.wav", 
-     "events\enemy_died.wav", 
-     "events\friend_died.wav", 
-     "events\task_complete.wav", 
-     "events\tutor_msg.wav", 
-     "hostage\hos1.wav", 
-     "hostage\hos2.wav", 
-     "hostage\hos3.wav", 
-     "hostage\hos4.wav", 
-     "hostage\hos5.wav", 
-     "items\equip_nvg.wav", 
-     "items\kevlar.wav", 
-     "items\nvg_off.wav", 
-     "items\nvg_on.wav", 
-     "items\tr_kevlar.wav", 
-     "plats\vehicle1.wav", 
-     "plats\vehicle2.wav", 
-     "plats\vehicle3.wav", 
-     "plats\vehicle4.wav", 
-     "plats\vehicle6.wav", 
-     "plats\vehicle7.wav", 
-     "plats\vehicle_brake1.wav", 
-     "plats\vehicle_ignition.wav", 
-     "plats\vehicle_start1.wav", 
-     "player\bhit_flesh-1.wav", 
-     "player\bhit_flesh-2.wav", 
-     "player\bhit_flesh-3.wav", 
-     "player\bhit_helmet-1.wav", 
-     "player\bhit_kevlar-1.wav", 
-     "player\breathe1.wav", 
-     "player\breathe2.wav", 
-     "player\death6.wav", 
-     "player\die1.wav", 
-     "player\die2.wav", 
-     "player\die3.wav", 
-     "player\headshot1.wav", 
-     "player\headshot2.wav", 
-     "player\headshot3.wav", 
-     "player\pl_die1.wav", 
-     "player\pl_dirt1.wav", 
-     "player\pl_dirt2.wav", 
-     "player\pl_dirt3.wav", 
-     "player\pl_dirt4.wav", 
-     "player\pl_duct1.wav", 
-     "player\pl_duct2.wav", 
-     "player\pl_duct3.wav", 
-     "player\pl_duct4.wav", 
-     "player\pl_fallpain1.wav", 
-     "player\pl_fallpain2.wav", 
-     "player\pl_fallpain3.wav", 
-     "player\pl_grate1.wav", 
-     "player\pl_grate2.wav", 
-     "player\pl_grate3.wav", 
-     "player\pl_grate4.wav", 
-     "player\pl_jump1.wav", 
-     "player\pl_jump2.wav", 
-     "player\pl_ladder1.wav", 
-     "player\pl_ladder2.wav", 
-     "player\pl_ladder3.wav", 
-     "player\pl_ladder4.wav", 
-     "player\pl_metal1.wav", 
-     "player\pl_metal2.wav", 
-     "player\pl_metal3.wav", 
-     "player\pl_metal4.wav", 
-     "player\pl_pain2.wav", 
-     "player\pl_pain4.wav", 
-     "player\pl_pain5.wav", 
-     "player\pl_pain6.wav", 
-     "player\pl_pain7.wav", 
-     "player\pl_shell1.wav", 
-     "player\pl_shot1.wav", 
-     "player\pl_slosh1.wav", 
-     "player\pl_slosh2.wav", 
-     "player\pl_slosh3.wav", 
-     "player\pl_slosh4.wav", 
-     "player\pl_snow1.wav", 
-     "player\pl_snow2.wav", 
-     "player\pl_snow3.wav", 
-     "player\pl_snow4.wav", 
-     "player\pl_snow5.wav", 
-     "player\pl_snow6.wav", 
-     "player\pl_step1.wav", 
-     "player\pl_step2.wav", 
-     "player\pl_step3.wav", 
-     "player\pl_step4.wav", 
-     "player\pl_swim1.wav", 
-     "player\pl_swim2.wav", 
-     "player\pl_swim3.wav", 
-     "player\pl_swim4.wav", 
-     "player\pl_tile1.wav", 
-     "player\pl_tile2.wav", 
-     "player\pl_tile3.wav", 
-     "player\pl_tile4.wav", 
-     "player\pl_tile5.wav", 
-     "player\pl_wade1.wav", 
-     "player\pl_wade2.wav", 
-     "player\pl_wade3.wav", 
-     "player\pl_wade4.wav", 
-     "player\sprayer.wav", 
-     "radio\blow.wav", 
-     "radio\bombdef.wav", 
-     "radio\bombpl.wav", 
-     "radio\circleback.wav", 
-     "radio\clear.wav", 
-     "radio\com_followcom.wav", 
-     "radio\com_getinpos.wav", 
-     "radio\com_go.wav", 
-     "radio\com_reportin.wav", 
-     "radio\ct_affirm.wav", 
-     "radio\ct_backup.wav", 
-     "radio\ct_coverme.wav", 
-     "radio\ct_enemys.wav", 
-     "radio\ct_fireinhole.wav", 
-     "radio\ct_imhit.wav", 
-     "radio\ct_inpos.wav", 
-     "radio\ct_point.wav", 
-     "radio\ct_reportingin.wav", 
-     "radio\ctwin.wav", 
-     "radio\elim.wav", 
-     "radio\enemydown.wav", 
-     "radio\fallback.wav", 
-     "radio\fireassis.wav", 
-     "radio\flankthem.wav", 
-     "radio\followme.wav", 
-     "radio\getout.wav", 
-     "radio\go.wav", 
-     "radio\hitassist.wav", 
-     "radio\hosdown.wav", 
-     "radio\letsgo.wav", 
-     "radio\locknload.wav", 
-     "radio\matedown.wav", 
-     "radio\meetme.wav", 
-     "radio\moveout.wav", 
-     "radio\negative.wav", 
-     "radio\position.wav", 
-     "radio\regroup.wav", 
-     "radio\rescued.wav", 
-     "radio\roger.wav", 
-     "radio\rounddraw.wav", 
-     "radio\sticktog.wav", 
-     "radio\stormfront.wav", 
-     "radio\takepoint.wav", 
-     "radio\terwin.wav", 
-     "radio\vip.wav", 
-     "storm\thunder-theme.wav" 
- }  
-   
- new const g_Models[][] =   
- {  
-     "bag.mdl", 
-     "bigtree.mdl", 
-     "bush.mdl", 
-     "chick.mdl", 
-     "fern.mdl", 
-     "grass.mdl", 
-     "hostage.mdl", 
-     "lv_bottle.mdl", 
-     "orange.mdl", 
-     "shield\p_shield_deagle.mdl", 
-     "shield\p_shield_fiveseven.mdl", 
-     "shield\p_shield_flashbang.mdl", 
-     "shield\p_shield_glock18.mdl", 
-     "shield\p_shield_hegrenade.mdl", 
-     "shield\p_shield_knife.mdl", 
-     "shield\p_shield_p228.mdl", 
-     "shield\p_shield_smokegrenade.mdl", 
-     "shield\p_shield_usp.mdl", 
-     "shield\v_shield_deagle.mdl", 
-     "shield\v_shield_fiveseven.mdl", 
-     "shield\v_shield_flashbang.mdl", 
-     "shield\v_shield_glock18.mdl", 
-     "shield\v_shield_hegrenade.mdl", 
-     "shield\v_shield_knife.mdl", 
-     "shield\v_shield_p228.mdl", 
-     "shield\v_shield_smokegrenade.mdl", 
-     "shield\v_shield_usp.mdl", 
-     "hostage.mdl", 
-     "hostage01.mdl", 
-     "hostage02.mdl", 
-     "hostage03.mdl", 
-     "hostage04.mdl", 
-     "hostage05.mdl", 
-     "hostage06.mdl", 
-     "hostage07.mdl", 
-     "hostage08.mdl", 
-     "v_ak47.mdl", 
-     "v_aug.mdl", 
-     "v_awp.mdl", 
-     "v_c4.mdl", 
-     "v_deagle.mdl", 
-     "v_elite.mdl", 
-     "v_famas.mdl", 
-     "v_fiveseven.mdl", 
-     "v_flashbang.mdl", 
-     "v_g3sg1.mdl", 
-     "v_galil.mdl", 
-     "v_glock18.mdl", 
-     "v_hegrenade.mdl", 
-     "v_m249.mdl", 
-     "v_m3.mdl", 
-     "v_m4a1.mdl", 
-     "v_mac10.mdl", 
-     "v_mp5.mdl", 
-     "v_p228.mdl", 
-     "v_scout.mdl", 
-     "v_sg550.mdl", 
-     "v_sg552.mdl", 
-     "v_smokegrenade.mdl", 
-     "v_tmp.mdl", 
-     "v_ump45.mdl", 
-     "v_usp.mdl", 
-     "v_xm1014.mdl", 
-     "p_ak47.mdl", 
-     "p_aug.mdl", 
-     "p_awp.mdl", 
-     "p_c4.mdl", 
-     "p_deagle.mdl", 
-     "p_elite.mdl", 
-     "p_famas.mdl", 
-     "p_fiveseven.mdl", 
-     "p_flashbang.mdl", 
-     "p_g3sg1.mdl", 
-     "p_galil.mdl", 
-     "p_glock18.mdl", 
-     "p_hegrenade.mdl", 
-     "p_m249.mdl", 
-     "p_m3.mdl", 
-     "p_m4a1.mdl", 
-     "p_mac10.mdl", 
-     "p_mp5.mdl", 
-     "p_p228.mdl", 
-     "p_scout.mdl", 
-     "p_sg550.mdl", 
-     "p_sg552.mdl", 
-     "p_smokegrenade.mdl", 
-     "p_tmp.mdl", 
-     "p_ump45.mdl", 
-     "p_usp.mdl", 
-     "p_xm1014.mdl", 
-     "w_ak47.mdl", 
-     "w_aug.mdl", 
-     "w_awp.mdl", 
-     "w_c4.mdl", 
-     "w_deagle.mdl", 
-     "w_elite.mdl", 
-     "w_famas.mdl", 
-     "w_fiveseven.mdl", 
-     "w_flashbang.mdl", 
-     "w_g3sg1.mdl", 
-     "w_galil.mdl", 
-     "w_glock18.mdl", 
-     "w_hegrenade.mdl", 
-     "w_m249.mdl", 
-     "w_m3.mdl", 
-     "w_m4a1.mdl", 
-     "w_mac10.mdl", 
-     "w_mp5.mdl", 
-     "w_p228.mdl", 
-     "w_scout.mdl", 
-     "w_sg550.mdl", 
-     "w_sg552.mdl", 
-     "w_smokegrenade.mdl", 
-     "w_tmp.mdl", 
-     "w_ump45.mdl", 
-     "w_usp.mdl", 
-     "w_xm1014.mdl" 
-   
- }  
-   
- public plugin_precache()   
- { 
-     register_forward(FM_PrecacheModel, "PrecacheModel")  
-     register_forward(FM_PrecacheSound, "PrecacheSound")       
- }   
-   
- public PrecacheModel(const szModel[])   
- {   
-     for(new i = 0; i < sizeof(g_Models); i++)  
-     {  
-         if( containi(szModel, g_Models[i]) != -1 )   
-         {   
-             forward_return(FMV_CELL, 0)   
-             return FMRES_SUPERCEDE   
-         }   
-     }  
-     return FMRES_IGNORED   
- }   
-   
- public PrecacheSound(const szSound[])   
- {   
-     for(new i = 0; i < sizeof(g_Sounds); i++)  
-     {  
-         if( containi(szSound, g_Sounds[i]) != -1 )   
-         {   
-             forward_return(FMV_CELL, 0)   
-             return FMRES_SUPERCEDE   
-         }   
-     }  
-     return FMRES_IGNORED   
- } 
-