#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <xs>
#include <cstrike>
#include <zombieplague>
enum
{
anim_idle,
anim_shoot1,
anim_shoot2,
anim_shoot_empty,
anim_reload,
anim_draw
}
#define ENG_NULLENT -1
#define EV_INT_WEAPONKEY EV_INT_impulse
#define infinityr_WEAPONKEY 1231
#define MAX_PLAYERS 32
#define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)
const USE_STOPPED = 0
const OFFSET_ACTIVE_ITEM = 373
const OFFSET_WEAPONOWNER = 41
const OFFSET_LINUX = 5
const OFFSET_LINUX_WEAPONS = 4
#define WEAP_LINUX_XTRA_OFF 4
#define m_fKnown 44
#define m_flNextPrimaryAttack 46
#define m_flTimeWeaponIdle 48
#define m_iClip 51
#define m_fInReload 54
#define PLAYER_LINUX_XTRA_OFF 5
#define m_flNextAttack 83
#define infinityr_RELOAD_TIME 2.8
const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_ELITE)|(1<<CSW_P228)|(1<<CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_DEAGLE)|(1<<CSW_FIVESEVEN)
new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
"weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
"weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
"weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
"weapon_ak47", "weapon_knife", "weapon_p90" }
new const Fire_Sounds[][] = { "weapons/infinitysr_shoot1.wav" }
new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }
new infinityr_V_MODEL[64] = "models/cso_wpn/v_infinitysr.mdl"
new infinityr_P_MODEL[64] = "models/cso_wpn/p_infinitysr.mdl"
new infinityr_W_MODEL[64] = "models/cso_wpn/w_infinitysr.mdl"
new g_attack1[33]
new cvar_dmg_infinityr, cvar_recoil_infinityr, g_itemid_infinityr, cvar_clip_infinityr, cvar_infinityr_ammo, cvar_spd_infinityr
new g_has_infinityr[33]
new g_MaxPlayers, g_orig_event_infinityr, g_clip_ammo[33]
new Float:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2]
new g_infinityr_TmpClip[33]
new g_canshoot[33]
public plugin_init()
{
register_plugin("[ZP] Weapon: infinityr", "1.0", "Crock / =)")
register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
register_event("CurWeapon","CurrentWeapon","be","1=1")
RegisterHam(Ham_Item_AddToPlayer, "weapon_deagle", "fw_infinityr_AddToPlayer")
RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_deagle", "fw_infinityr_PrimaryAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_deagle", "fw_infinityr_PrimaryAttack_Post", 1)
RegisterHam(Ham_Item_PostFrame, "weapon_deagle", "infinityr__ItemPostFrame");
RegisterHam(Ham_Weapon_Reload, "weapon_deagle", "infinityr__Reload");
RegisterHam(Ham_Weapon_Reload, "weapon_deagle", "infinityr__Reload_Post", 1);
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
register_forward(FM_CmdStart, "fw_CmdStart")
register_forward(FM_SetModel, "fw_SetModel")
register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
cvar_dmg_infinityr = register_cvar("infinityred_dmg", "1.5")
cvar_recoil_infinityr = register_cvar("infinityred_recoil", "0.8")
cvar_clip_infinityr = register_cvar("infinityred_clipammo", "8")
cvar_infinityr_ammo = register_cvar("infinityred_bpammo", "40")
cvar_spd_infinityr = register_cvar("infinityred_spd", "0.0000001")
g_itemid_infinityr = zp_register_extra_item("\r[Pistol] \wInfinity", 8, ZP_TEAM_HUMAN)
g_MaxPlayers = get_maxplayers()
}
public plugin_precache()
{
precache_model(infinityr_V_MODEL)
precache_model(infinityr_P_MODEL)
precache_model(infinityr_W_MODEL)
precache_sound("weapons/infis_clipin.wav")
precache_sound("weapons/infis_clipout.wav")
precache_sound("weapons/infis_draw.wav")
precache_sound("weapons/infis_foley1.wav")
precache_sound("weapons/infis_foley2.wav")
for(new i = 0; i < sizeof Fire_Sounds; i++)
precache_sound(Fire_Sounds[i])
m_iBlood[0] = precache_model("sprites/blood.spr")
m_iBlood[1] = precache_model("sprites/bloodspray.spr")
precache_model("sprites/640hud5.spr")
register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
}
public fwPrecacheEvent_Post(type, const name[])
{
if (equal("events/deagle.sc", name))
{
g_orig_event_infinityr = get_orig_retval()
return FMRES_HANDLED
}
return FMRES_IGNORED
}
public client_connect(id)
{
g_has_infinityr[id] = false
}
public fw_CmdStart(id, uc_handle, seed)
{
if(!is_user_alive(id))
return PLUGIN_HANDLED
new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
if((get_uc(uc_handle, UC_Buttons) & IN_ATTACK) && (pev(id, pev_oldbuttons) & IN_ATTACK))
{
g_canshoot[id] = 1
}else if((get_uc(uc_handle, UC_Buttons) & IN_ATTACK) && !(pev(id, pev_oldbuttons) & IN_ATTACK) && flNextAttack <= 0.0){
g_canshoot[id] = 0
}else{
g_canshoot[id] = 1
}
if(get_uc(uc_handle, UC_Buttons) & IN_ATTACK)
{
g_attack1[id] = 1
}else{
g_attack1[id] = 0
}
return PLUGIN_HANDLED
}
public client_disconnect(id)
{
g_has_infinityr[id] = false
}
public zp_user_infected_post(id)
{
if (zp_get_user_zombie(id))
{
g_has_infinityr[id] = false
}
}
public fw_SetModel(entity, model[])
{
if(!is_valid_ent(entity))
return FMRES_IGNORED;
static szClassName[33]
entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
if(!equal(szClassName, "weaponbox"))
return FMRES_IGNORED;
static iOwner
iOwner = entity_get_edict(entity, EV_ENT_owner)
if(equal(model, "models/w_deagle.mdl"))
{
static iStoredSVDID
iStoredSVDID = find_ent_by_owner(ENG_NULLENT, "weapon_deagle", entity)
if(!is_valid_ent(iStoredSVDID))
return FMRES_IGNORED;
if(g_has_infinityr[iOwner])
{
entity_set_int(iStoredSVDID, EV_INT_WEAPONKEY, infinityr_WEAPONKEY)
g_has_infinityr[iOwner] = false
entity_set_model(entity, infinityr_W_MODEL)
return FMRES_SUPERCEDE;
}
}
return FMRES_IGNORED;
}
public zp_extra_item_selected(id, itemid)
{
if(itemid == g_itemid_infinityr)
{
drop_weapons(id, 1);
new iWep2 = give_item(id,"weapon_deagle")
if( iWep2 > 0 )
{
cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_infinityr))
cs_set_user_bpammo (id, CSW_DEAGLE, get_pcvar_num(cvar_infinityr_ammo))
}
g_has_infinityr[id] = true;
}
}
public fw_infinityr_AddToPlayer(infinityr, id)
{
if(!is_valid_ent(infinityr) || !is_user_connected(id))
return HAM_IGNORED;
if(entity_get_int(infinityr, EV_INT_WEAPONKEY) == infinityr_WEAPONKEY)
{
g_has_infinityr[id] = true
entity_set_int(infinityr, EV_INT_WEAPONKEY, 0)
return HAM_HANDLED;
}
return HAM_IGNORED;
}
public fw_UseStationary_Post(entity, caller, activator, use_type)
{
if (use_type == USE_STOPPED && is_user_connected(caller))
replace_weapon_models(caller, get_user_weapon(caller))
}
public fw_Item_Deploy_Post(weapon_ent)
{
static owner
owner = fm_cs_get_weapon_ent_owner(weapon_ent)
static weaponid
weaponid = cs_get_weapon_id(weapon_ent)
replace_weapon_models(owner, weaponid)
}
public CurrentWeapon(id)
{
static iWeapon; iWeapon = read_data(2)
replace_weapon_models(id, read_data(2))
static weapon[32], iEnt
get_weaponname(iWeapon, weapon, 31)
iEnt = find_ent_by_owner(-1, weapon, id)
if(iEnt)
{
static Float:Delay, Float:M_Delay
static Float:iSpeed
iSpeed = 0.0
if(iWeapon == CSW_DEAGLE && g_has_infinityr[id])
iSpeed = get_pcvar_float(cvar_spd_infinityr)
Delay = get_pdata_float(iEnt, 46, 4) * iSpeed
M_Delay = get_pdata_float(iEnt, 47, 4) * iSpeed
if (Delay > 0.0)
{
set_pdata_float(iEnt, 46, Delay, 4)
set_pdata_float(iEnt, 47, M_Delay, 4)
}
}
}
replace_weapon_models(id, weaponid)
{
switch (weaponid)
{
case CSW_DEAGLE:
{
if (zp_get_user_zombie(id) || zp_get_user_survivor(id))
return;
if(g_has_infinityr[id])
{
set_pev(id, pev_viewmodel2, infinityr_V_MODEL)
set_pev(id, pev_weaponmodel2, infinityr_P_MODEL)
}
}
}
}
public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
{
if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_DEAGLE) || !g_has_infinityr[Player])
return FMRES_IGNORED
set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
return FMRES_HANDLED
}
public fw_infinityr_PrimaryAttack(Weapon)
{
new Player = get_pdata_cbase(Weapon, 41, 4)
if (!g_has_infinityr[Player])
return;
pev(Player,pev_punchangle,cl_pushangle[Player])
g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
}
public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
if ((eventid != g_orig_event_infinityr))
return FMRES_IGNORED
if (!(1 <= invoker <= g_MaxPlayers))
return FMRES_IGNORED
playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
return FMRES_SUPERCEDE
}
public fw_infinityr_PrimaryAttack_Post(Weapon)
{
new Player = get_pdata_cbase(Weapon, 41, 4)
if(g_has_infinityr[Player] && g_canshoot[Player] == 0)
{
if (!g_clip_ammo[Player])
return
new Float:push[3]
pev(Player,pev_punchangle,push)
xs_vec_sub(push,cl_pushangle[Player],push)
xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_infinityr),push)
xs_vec_add(push,cl_pushangle[Player],push)
set_pev(Player,pev_punchangle,push)
emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
UTIL_PlayWeaponAnimation(Player, anim_shoot1)
make_blood_and_bulletholes(Player)
set_pdata_float(Player, m_flNextAttack,0.001, PLAYER_LINUX_XTRA_OFF)
}
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
if (victim != attacker && is_user_connected(attacker))
{
if(get_user_weapon(attacker) == CSW_DEAGLE)
{
if(g_has_infinityr[attacker])
SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_infinityr))
}
}
}
public message_DeathMsg(msg_id, msg_dest, id)
{
static szTruncatedWeapon[33], iAttacker, iVictim
get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
iAttacker = get_msg_arg_int(1)
iVictim = get_msg_arg_int(2)
if(!is_user_connected(iAttacker) || iAttacker == iVictim)
return PLUGIN_CONTINUE
if(equal(szTruncatedWeapon, "deagle") && get_user_weapon(iAttacker) == CSW_DEAGLE)
{
if(g_has_infinityr[iAttacker])
set_msg_arg_string(4, "deagle")
}
return PLUGIN_CONTINUE
}
stock fm_cs_get_current_weapon_ent(id)
{
return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX);
}
stock fm_cs_get_weapon_ent_owner(ent)
{
return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS);
}
stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
set_pev(Player, pev_weaponanim, Sequence)
message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
write_byte(Sequence)
write_byte(pev(Player, pev_body))
message_end()
}
stock make_blood_and_bulletholes(id)
{
new aimOrigin[3], target, body
get_user_origin(id, aimOrigin, 3)
get_user_aiming(id, target, body)
if(target > 0 && target <= g_MaxPlayers && zp_get_user_zombie(target))
{
new Float:fStart[3], Float:fEnd[3], Float:fRes[3], Float:fVel[3]
pev(id, pev_origin, fStart)
velocity_by_aim(id, 64, fVel)
fStart[0] = float(aimOrigin[0])
fStart[1] = float(aimOrigin[1])
fStart[2] = float(aimOrigin[2])
fEnd[0] = fStart[0]+fVel[0]
fEnd[1] = fStart[1]+fVel[1]
fEnd[2] = fStart[2]+fVel[2]
new res
engfunc(EngFunc_TraceLine, fStart, fEnd, 0, target, res)
get_tr2(res, TR_vecEndPos, fRes)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_BLOODSPRITE)
write_coord(floatround(fStart[0]))
write_coord(floatround(fStart[1]))
write_coord(floatround(fStart[2]))
write_short( m_iBlood [ 1 ])
write_short( m_iBlood [ 0 ] )
write_byte(70)
write_byte(random_num(1,2))
message_end()
}
else if(!is_user_connected(target))
{
if(target)
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_DECAL)
write_coord(aimOrigin[0])
write_coord(aimOrigin[1])
write_coord(aimOrigin[2])
write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )
write_short(target)
message_end()
}
else
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_WORLDDECAL)
write_coord(aimOrigin[0])
write_coord(aimOrigin[1])
write_coord(aimOrigin[2])
write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )
message_end()
}
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_GUNSHOTDECAL)
write_coord(aimOrigin[0])
write_coord(aimOrigin[1])
write_coord(aimOrigin[2])
write_short(id)
write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )
message_end()
}
}
public infinityr__ItemPostFrame(weapon_entity) {
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED;
if (!g_has_infinityr[id])
return HAM_IGNORED;
new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
new iBpAmmo = cs_get_user_bpammo(id, CSW_DEAGLE);
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)
if( fInReload && flNextAttack <= 0.0 )
{
new Player = id
new j = min(get_pcvar_num(cvar_clip_infinityr) - iClip, iBpAmmo)
set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
cs_set_user_bpammo(id, CSW_DEAGLE, iBpAmmo-j);
if(g_attack1[id] == 1)
{
new Float:push[3]
pev(Player,pev_punchangle,push)
xs_vec_sub(push,cl_pushangle[Player],push)
xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_infinityr),push)
xs_vec_add(push,cl_pushangle[Player],push)
set_pev(Player,pev_punchangle,push)
emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
UTIL_PlayWeaponAnimation(Player, anim_shoot1)
make_blood_and_bulletholes(Player)
set_pdata_float(Player, m_flNextAttack,0.2, PLAYER_LINUX_XTRA_OFF)
}
set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
fInReload = 0
}
return HAM_IGNORED;
}
public infinityr__Reload(weapon_entity) {
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED;
if (!g_has_infinityr[id])
return HAM_IGNORED;
g_infinityr_TmpClip[id] = -1;
new iBpAmmo = cs_get_user_bpammo(id, CSW_DEAGLE);
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
if (iBpAmmo <= 0)
return HAM_SUPERCEDE;
if (iClip >= get_pcvar_num(cvar_clip_infinityr))
return HAM_SUPERCEDE;
g_infinityr_TmpClip[id] = iClip;
return HAM_IGNORED;
}
public infinityr__Reload_Post(weapon_entity) {
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED;
if (!g_has_infinityr[id])
return HAM_IGNORED;
if (g_infinityr_TmpClip[id] == -1)
return HAM_IGNORED;
set_pdata_int(weapon_entity, m_iClip, g_infinityr_TmpClip[id], WEAP_LINUX_XTRA_OFF)
set_pdata_float(weapon_entity, m_flTimeWeaponIdle, infinityr_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)
set_pdata_float(id, m_flNextAttack, infinityr_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)
set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)
// relaod animation
UTIL_PlayWeaponAnimation(id, 4)
return HAM_IGNORED;
}
stock drop_weapons(id, dropwhat)
{
static weapons[32], num, i, weaponid
num = 0
get_user_weapons(id, weapons, num)
for (i = 0; i < num; i++)
{
weaponid = weapons[i]
if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
{
static wname[32]
get_weaponname(weaponid, wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}