Sziasztok újra én, leszedtem egy COD:MW modot, de valamiért ezt a hibát kapom: [error]Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20120830213448_1.dmp success = yes response: CrashID=bp-f0185118-0c44-490d-8c05-6b0e32120830 ./hlds_run: line 321: 29964 Segmentation fault $HL_CMD[/error] Ez a plugin okozza a hibát:
Kód: #include <amxmodx> #include <codmod> #include <engine>
new const nazwa[] = "Demolisher"; new const opis[] = "Dinamitot kapsz, ami területi károkat okoz."; new const bronie = 1<<CSW_AUG | 1<<CSW_HEGRENADE | 1<<CSW_SMOKEGRENADE | 1<<CSW_FLASHBANG; new const zdrowie = 10; new const kondycja = 15; new const inteligencja = 0; new const wytrzymalosc = 30;
new bool:ma_dynamit[33];
new sprite_blast, sprite_white;
public plugin_init() { register_plugin(nazwa, "1.0", "QTM_Peyote") cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc); register_event("ResetHUD", "ResetHUD", "abe"); register_event("HLTV", "NowaRunda", "a", "1=0", "2=0"); }
public plugin_precache() { sprite_white = precache_model("sprites/white.spr"); sprite_blast = precache_model("sprites/dexplo.spr"); precache_model("models/QTM_CodMod/dynamite.mdl"); }
public cod_class_enabled(id) ma_dynamit[id] = true;
public cod_class_skill_used(id) { if(!ma_dynamit[id] || !is_user_alive(id)) return PLUGIN_CONTINUE; static dynamit_gracza[33]; if(is_valid_ent(dynamit_gracza[id])) { ma_dynamit[id] = false; new Float:fOrigin[3]; entity_get_vector(dynamit_gracza[id], EV_VEC_origin, fOrigin); new iOrigin[3]; for(new i=0;i<3;i++) iOrigin[i] = floatround(fOrigin[i]); message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin); write_byte(TE_EXPLOSION); write_coord(iOrigin[0]); write_coord(iOrigin[1]); write_coord(iOrigin[2]); write_short(sprite_blast); write_byte(32); write_byte(20); write_byte(0); message_end(); message_begin( MSG_BROADCAST, SVC_TEMPENTITY, iOrigin ); write_byte( TE_BEAMCYLINDER ); write_coord( iOrigin[0] ); write_coord( iOrigin[1] ); write_coord( iOrigin[2] ); write_coord( iOrigin[0] ); write_coord( iOrigin[1] + 250 ); write_coord( iOrigin[2] + 250 ); write_short( sprite_white ); write_byte( 0 ); write_byte( 0 ); write_byte( 10 ); write_byte( 10 ); write_byte( 255 ); write_byte( 255 ); write_byte( 100 ); write_byte( 100 ); write_byte( 128 ); write_byte( 0 ); message_end(); new entlist[33]; new numfound = find_sphere_class(dynamit_gracza[id], "player", 250.0 , entlist, 32); for (new i=0; i < numfound; i++) { new pid = entlist[i]; if (is_user_alive(pid) && get_user_team(id) != get_user_team(pid)) cod_inflict_damage(id, pid, 95.0, 0.8, dynamit_gracza[id], (1<<24)); } remove_entity(dynamit_gracza[id]); return PLUGIN_CONTINUE; } new Float:origin[3]; entity_get_vector(id, EV_VEC_origin, origin); dynamit_gracza[id] = create_entity("info_target"); entity_set_string(dynamit_gracza[id], EV_SZ_classname, "dynamite"); entity_set_edict(dynamit_gracza[id], EV_ENT_owner, id); entity_set_int(dynamit_gracza[id], EV_INT_movetype, MOVETYPE_TOSS); entity_set_origin(dynamit_gracza[id], origin); entity_set_int(dynamit_gracza[id], EV_INT_solid, SOLID_BBOX); entity_set_model(dynamit_gracza[id], "models/QTM_CodMod/dynamite.mdl"); entity_set_size(dynamit_gracza[id], Float:{-16.0,-16.0,0.0}, Float:{16.0,16.0,2.0}); drop_to_floor(dynamit_gracza[id]); return PLUGIN_CONTINUE; }
public ResetHUD(id) { client_disconnect(id); ma_dynamit[id] = true; }
public client_disconnect(id) { new ent = find_ent_by_class(0, "dynamite"); while(ent > 0) { if(entity_get_edict(id, EV_ENT_owner) == id) remove_entity(ent); ent = find_ent_by_class(ent, "dynamite"); } }
public NowaRunda() { new ent = find_ent_by_class(-1, "dynamite"); while(ent > 0) { remove_entity(ent); ent = find_ent_by_class(ent, "dynamite"); } }
Valaki mondja el pls, hogy mi a hiba.
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