Try this.
Kód: /*================================================================================ ------------------------------------------- -*- [ZP] Extra Item: Unlimited Clip 1.0 -*- ------------------------------------------- ~~~~~~~~~~~~~~~ - Description - ~~~~~~~~~~~~~~~ This item/upgrade gives players unlimited clip ammo for a single round. ================================================================================*/
#include <amxmodx> #include <fakemeta> #include <zombieplague>
/*================================================================================ [Plugin Customization] =================================================================================*/
new const g_item_name[] = { "Orok Tolteny (Egy kor)" } const g_item_cost = 50
/*============================================================================*/
// CS Offsets #if cellbits == 32 const OFFSET_CLIPAMMO = 51 #else const OFFSET_CLIPAMMO = 65 #endif const OFFSET_LINUX_WEAPONS = 4
// Max Clip for weapons new const MAXCLIP[] = { -1, 13, -1, 10, 1, 7, -1, 30, 30, 1, 30, 20, 25, 30, 35, 25, 12, 20, 10, 30, 100, 8, 30, 30, 20, 2, 7, 30, 30, -1, 50 }
new g_itemid_infammo, g_has_unlimited_clip[33]
public plugin_init() { register_plugin("[ZP] Extra: Unlimited Clip", "1.0", "MeRcyLeZZ") g_itemid_infammo = zp_register_extra_item(g_item_name, g_item_cost, ZP_TEAM_HUMAN) register_event("HLTV", "event_round_start", "a", "1=0", "2=0") register_message(get_user_msgid("CurWeapon"), "message_cur_weapon") }
// Player buys our upgrade, set the unlimited ammo flag public zp_extra_item_selected(player, itemid) { if (itemid == g_itemid_infammo) g_has_unlimited_clip[player] = true }
// Reset flags for all players on newround public event_round_start() { for (new id; id <= 32; id++) g_has_unlimited_clip[id] = false; }
// Unlimited clip code public message_cur_weapon(msg_id, msg_dest, msg_entity) { // Player doesn't have the unlimited clip upgrade if (!g_has_unlimited_clip[msg_entity]) return; // Player not alive or not an active weapon if (!is_user_alive(msg_entity) || get_msg_arg_int(1) != 1) return; static weapon, clip weapon = get_msg_arg_int(2) // get weapon ID clip = get_msg_arg_int(3) // get weapon clip // Unlimited Clip Ammo if (MAXCLIP[weapon] > 2) // skip grenades { set_msg_arg_int(3, get_msg_argtype(3), MAXCLIP[weapon]) // HUD should show full clip all the time if (clip < 2) // refill when clip is nearly empty { // Get the weapon entity static wname[32], weapon_ent get_weaponname(weapon, wname, sizeof wname - 1) weapon_ent = fm_find_ent_by_owner(-1, wname, msg_entity) // Set max clip on weapon fm_set_weapon_ammo(weapon_ent, MAXCLIP[weapon]) } } }
// Find entity by its owner (from fakemeta_util) stock fm_find_ent_by_owner(entity, const classname[], owner) { while ((entity = engfunc(EngFunc_FindEntityByString, entity, "classname", classname)) && pev(entity, pev_owner) != owner) {} return entity; }
// Set Weapon Clip Ammo stock fm_set_weapon_ammo(entity, amount) { set_pdata_int(entity, OFFSET_CLIPAMMO, amount, OFFSET_LINUX_WEAPONS); }
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