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bad_camper https://hlmod.hu/viewtopic.php?f=9&t=7969 |
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Szerző: | m0csy652 [ 2013.04.01. 13:43 ] |
Hozzászólás témája: | bad_camper |
Hali! Ugye van ez a plugin http://forums.alliedmods.net/showthread.php?p=156560 bad_camper. Bent van a szerveren és ehhez kérnék egy kis segitséget. Valaki lefordítaná érthetően és normálisan ? Ha kell, akkor megköszönöm 2x. Az kellene a legjobban hogy ne aludjon az ember amikor kempel, hanem ütögesse, és hogy csak a Terrort. Persze ezeket cvarral lehet állitani. [ablak]Options (CVARS) badcamper_punish <iFlags> Specifies how a player is to be punished when they camp too long. A value of 0 will disable this plugin. The flags are additive. 1: Slap 2: Health Reduction 4: Sound (set sound via badcamper_sound) 8: Blind 16: Money Reduction (requires CSTRIKE module) 32: Snark Attack (requires Monster Mod with Snarks enabled) The default is 12 (snore and blind). badcamper_sound <iFlag> Specifies the sound to use as a punishment when the badcamper_punish flag includes the "sound" punishment. 1: Snore 2: Heartbeat The default is 1 (snore). badcamper_money <iPercentage> Specifies the percentage of money taken away when a player's meter reaches 100% when using the "money reduction" punishment. The default is 10 percent. badcamper_limit <iSeconds> Specifies the number of seconds a player can camp in one spot before their camping meter will reach 100%. The default is 35 seconds. badcamper_display <iPercentage> Specifies the percentage at which the meter is displayed to the player. Valid values range from 0 (never show) to 100. The default is 1 percent. badcamper_show_spec <0|1> Specifies whether to allow spectators to see other player's meters. The default is 1, to allow it. badcamper_check_all <0|1> Specifies whether only the team with the current primary objective should be checked for camping or if both teams should. 0: only check the team with the current primary objective 1: always check both teams The default is 1. The current primary objective is defined as follows: if the map is not a "de" map, the CTs have the primary objective if the map is a "de" map and the bomb hasn't been planted, the Ts have the primary objective if the map is a "de" map and the bomb has been planted, the CTs have the primary objective badcamper_immunity_flags <cAccessLevels> Specifies the access level flags needed for a player to have immunity. Immunity is achieved by standing completely still and not looking around for approximately 6 seconds. The camp meter will still increase until it reaches 65% or more at which time it'll stop until they move or look around again. If the meter is already at 80% or higher, the meter won't stop. Set this CVAR to blank to disallow immunity. For available flags, http://wiki.amxmodx.org/index.php/Ad...#Access_Levels The default is blank (no immunity). A common value, when admin immunity is desired, is to use the "a" flag (ADMIN_IMMUNITY). badcamper_start <iSeconds> Specifies how many seconds after the freeze time ends each round that the meter will start. The default is 4 seconds. Note that camping is checked every 2 seconds so any value you put in here will effectively be rounded up as such. badcamper_damage_reset <iResetType> Specifies if the attacker's or defender's meter gets reset when the player is injured by another. 0: No meters are reset. 1: The attacker's meter is reset. 2: The defender's meter is reset. 3: Both meters are reset. The default is 3. badcamper_damage_restart <iSeconds> Specifies how many seconds after a player either gives or receives damage that the meter will restart. The default is 4 seconds. Note that camping is checked every 2 seconds so any value you put in here will effectively be rounded up as such. badcamper_health <iHealthPoints> Specifies how many points of health to remove from the player every 2 seconds once their meter reaches 100% if using the health reduction punishment. If the health reduction punishment is not being used, this CVAR has no effect. The default is 10 health points. badcamper_allow <iPlayerCount|iPlayerPercent%> Specifies when a team that is being checked for camping is allowed to camp. A value of 0 doesn't allow a team to camp. The default is 0. The value can either be expressed as a straight count or as a percentage. If the value is being expressed as a percentage, "%" has to follow the value. Examples below. If the value is a count, players can camp when the number of living players on their team falls to this value or lower. If the value is a percentage, players can camp when the percentage of living players on their team is at this value or lower when compared to the living players on the other team. Examples: badcamper_allow 2 Pretty straight-forward. Once there are 2 or fewer players left alive on your team, you can camp. badcamper_allow 40% More powerful and complex. Once your team comprises of living players that is 40% or less than the number of living players on the other team, you can camp. For instance (assume your team is listed first) the following match-ups would allow your team to camp: 1v4, 2v5, 3v8, 4v12, 5v13, 6v15. badcamper_min_players <iPlayers> Specifies the minimum number of players that have to be connected to the server before players are allowed to camp. The default is 0 players. This CVAR affects both badcamper_check_all and badcamper_allow functionality. badcamper_announce <announcementType> Specifies how to announce to the opposite team that a player is camping. 0: Make no announcement. 1: Announce via chat. 2: Announce via HUD. 3: Announce via chat and HUD. The default is 3 (chat and HUD).[/ablak] |
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