- #include <amxmodx> 
- #include <engine> 
-   
- #define   FL_WATERJUMP   (1<<11)   // player jumping out of water 
- #define   FL_ONGROUND   (1<<9)   // At rest / on the ground 
-   
- new bekapcsolas 
- new choice[2] 
-   
- public plugin_init() { 
-    register_plugin("Super Bunny Hopper", "1.2", "Cheesy Peteza") 
-    register_cvar("sbhopper_version", "1.2", FCVAR_SERVER) 
-   
-    register_cvar("bh_enabled", "1") 
-    register_cvar("bh_autojump", "1") 
-    register_cvar("bh_showusage", "1") 
-   
-    register_menucmd(register_menuid("menu1"),(1<<0)|(1<<1),"szavazatok") 
-    bekapcsolas = register_cvar("amx_bhopszavazas", "1") 
- } 
-   
- public szavazas() { 
-    if (get_pcvar_num(bekapcsolas) == 1) 
-       { 
-       show_menu(0,(1<<0)|(1<<1), "Szeretnel bunnyhopot?^n^n1: Igen^n2: Nem", 15, "menu1") 
-       set_task(15.0,"eredmeny") 
-       choice[0] = 0 
-       choice[1] = 0 
-       return PLUGIN_HANDLED     
-    } 
-    return PLUGIN_CONTINUE 
- } 
-   
- public szavazatok(id,key){ 
-    new name[32] 
-    get_user_name(id,name,31) 
-    new what[6] = "Igen" 
-    if (key == 1) what = "Nem" 
-    client_print(0,print_chat,"* %s szavazata: %s", name, what) 
-    ++choice[key] 
-    return PLUGIN_HANDLED 
- } 
-   
- public eredmeny(id){ 
-    if (choice[0] >= choice[1]){ 
-       server_cmd("bh_enabled 1") 
-       server_cmd("bh_autojump 1") 
-       client_print(0,print_chat,"* Bunnyhop bekapcsolva. (Legyen: ^"%d^") (Ne legyen: ^"%d^"). *",choice[0],choice[1]) 
-       } else { 
-       server_cmd("bh_enabled 0") 
-       server_cmd("bh_autojump 0") 
-       client_print(0,print_chat,"* Nincs Bunnyhop. (Legyen: ^"%d^") (Ne legyen: ^"%d^"). *",choice[0],choice[1]) 
-    } 
-    return PLUGIN_CONTINUE 
- } 
-   
- public client_PreThink(id) { 
-    if (!get_cvar_num("bh_enabled")) 
-       return PLUGIN_CONTINUE 
-   
-    entity_set_float(id, EV_FL_fuser2, 0.0)      // Disable slow down after jumping 
-   
-    if (!get_cvar_num("bh_autojump")) 
-       return PLUGIN_CONTINUE 
-   
- // Code from CBasePlayer::Jump (player.cpp)      Make a player jump automatically 
-    if (entity_get_int(id, EV_INT_button) & 2) {   // If holding jump 
-       new flags = entity_get_int(id, EV_INT_flags) 
-   
-       if (flags & FL_WATERJUMP) 
-          return PLUGIN_CONTINUE 
-       if ( entity_get_int(id, EV_INT_waterlevel) >= 2 ) 
-          return PLUGIN_CONTINUE 
-       if ( !(flags & FL_ONGROUND) ) 
-          return PLUGIN_CONTINUE 
-   
-       new Float:velocity[3] 
-       entity_get_vector(id, EV_VEC_velocity, velocity) 
-       velocity[2] += 250.0 
-       entity_set_vector(id, EV_VEC_velocity, velocity) 
-   
-       entity_set_int(id, EV_INT_gaitsequence, 6)   // Play the Jump Animation 
-    } 
-    return PLUGIN_CONTINUE 
- } 
-   
- public client_authorized(id) 
-    set_task(30.0, "showUsage", id) 
-   
- public showUsage(id) { 
-    if ( !get_cvar_num("bh_enabled") || !get_cvar_num("bh_showusage") ) 
-       return PLUGIN_HANDLED 
-   
-    if ( !get_cvar_num("bh_autojump") ) { 
-       client_print(id, print_chat, "[AMX] Bunnyhop bekapcsolva! Csak nyomd fojamatosan az ugra'st!") 
-    } else { 
-       client_print(id, print_chat, "[AMX] Bunnyhop bekapcsolva!Csak nyomd fojamatosan az ugra'st!") 
-    } 
-    return PLUGIN_HANDLED 
- }