hlmod.hu

Magyar Half-Life Mód közösség!
Pontos idő: 2024.03.28. 14:31



Jelenlévő felhasználók

Jelenleg 262 felhasználó van jelen :: 2 regisztrált, 0 rejtett és 260 vendég

A legtöbb felhasználó (1565 fő) 2020.11.21. 11:26-kor tartózkodott itt.

Regisztrált felhasználók: Bing [Bot], Google [Bot] az elmúlt 5 percben aktív felhasználók alapján

Utoljára aktív
Ahhoz hogy lásd ki volt utoljára aktív, be kell jelentkezned.



Az oldal teljeskörű
használatához regisztrálj.

Regisztráció

Kereső


Új téma nyitása  Hozzászólás a témához  [ 13 hozzászólás ]  Oldal 1 2 Következő
Szerző Üzenet
 Hozzászólás témája: [ZP]Lézer +2 Mód! Sniper,Assassin
HozzászólásElküldve: 2014.02.15. 10:13 
Offline
Senior Tag

Csatlakozott: 2013.05.22. 17:06
Hozzászólások: 205
Megköszönt másnak: 88 alkalommal
Csatolmány:
amxmodx-12605-zp_lasermine_28.sma [36.72 KiB]
Letöltve 78 alkalommal.
Sziasztok valaki ebbe a lézerbe beleírna +2 módot ? Ezek kellenének ,hogy Assassin módban ne lehessen lézert tenni, és még Sniper módban se lehessen lézert tenni aki megcsinálja meg a +++++!! elöre is köszi itt vannak amik kellenek

Gondolom ezekbe is belekel írni
Kód:
[hu]

CHATTAG   =   [ZP] [LM]

STR_NOTACTIVE   =   A lezer jelenleg nem aktiv.

STR_NOROUND   =   A kor meg nem kezdodott el!

STR_SURVROUND   =   Tulelo modban nem hasznalhatsz lezert.

STR_NEMROUND   =   Nemesis modban nem hasznalhatsz lezert.

STR_DONTHAVEMINE   =   Neked nincs lezered.

STR_MAXDEPLOY   =   Nem tehetsz le tobb lezert.

STR_MANYPPL   =   A csapatod nem tehet le tobb lezert...

STR_PLANTWALL   =   Falra tedd a lezert!
STR_REF   =   Segitseghez, bindekhez say: lasermine
STR_CBT   =   A csapatod nem vehet es nem tehet le tobb lezert!

STR_CANTBUY   =   Nem veheted meg ezt ezen a szerveren.

STR_HAVEMAX   =   Nem vehetsz tobb lezert.

STR_NOMONEY   =   Nincs eleg ammod lezert venni!
STR_NEEDED   =   szukseged.

STR_DELAY   =   Varj meg elkezdodik a kor!
STR_SECONDS   =   masodperc meg.

STR_BOUGHT   =   Sikeresen megvetted a lezert!
STR_STATE   =   Lezerek:

STR_NOACCESS   =   Nem hasznalhatod ezt a parancsot!


Gondolom ezekbe is belekel írni
Kód:
// Lezer Cvarok [v. 2.8.1]
zp_ltm 1            // 1 - Lezer bekapcsolasa
zp_ltm_acs 0         // 0 - Mindenki tehet le lezert 1 - Csak admin
zp_ltm_mode 0      // 0 - gyilkos lezer, 1 - robbano
zp_ltm_ammo 3      // Mennyi lezert lehessen vasarolni /lm parancsal
zp_ltm_dmg 100000      // A lezer sebzese
zp_ltm_cost 20         // A'ra ammoban
zp_ltm_fragmoney 1   // Adjon-e bonuszt a lezerrel olesert
zp_ltm_health 300      // A lezer elete HP ban
zp_ltm_teammax 128   // Egy csapatban mennyi legyen a maximum leteheto lezerek szama
zp_ltm_buymode 1      // 1 - Lezer vasarlasa /lm parancsal
zp_ltm_radius 25      // A lezer sugara (hatokore)
zp_ltm_rdmg 1000      // Ha a (zp_ltm_mode 1) es akkor mennyit sebezzen robbanasal
zp_ltm_ff 0         // 1 - Kepes olni; 0 - Nem ol
zp_ltm_cbt ALL      // Melyik csapat hasznalhassa: ALL/ZH/HZ - ; Z - Zombik; H - Emberek ALL - Mindenki
zp_ltm_delay 0.1      // Eltelt ido a lezerek vasarlasa kozott
zp_ltm_line 1         // 0 - Ne mutassa a lezer csikot; 1 - Mutassa
zp_ltm_glow 0         // Legyen-e vilagito aura a lezer korul; 1 - Igen 0 - Nem
zp_ltm_bright 200      // Fenyessege
zp_ltm_color 0      // Szine: 0 - Embereknek kek, Zombiknak zold; 1 -Piros
zp_ltm_ldmgmode 0   // 0 - Allando sebzes, 1 - Egyszer sebezzen, 2 - Masodpercenkent sebezzen
zp_ltm_ldmgseconds 1   // Ha az elozo cvar 2 esen van akkor hany masodpercenkent sebezzen (alap 1)
zp_ltm_cmdmode 1      // Lerakas 0 - E betuvel, 1 - Bindekkel, 2 Mindkettovel.
zp_ltm_startammo 2   // Kezo lezerek szama amit alapbol kap az ember nem kell vasarolni
zp_ltm_brokeenemy 1   // 1 - ??
zp_ltm_noround 1      // 1 - Nem lehet lezert rakni ameddig el nem kezdodik a kor
zp_ltm_nemround 1   // 1 - Nemesis modban nem lehet lezert tenni
zp_ltm_survround 1   // 1 - Tulelo modban nem lehet lezert tenni

_________________
Ha, segítettél mindig meg köszönöm!
De ha, segítettem köszönd meg Te is ! LIKE


Hozzászólás jelentése
Vissza a tetejére
   
 Hozzászólás témája: Re: [ZP]Lézer +2 Mód! Sniper,Assassin
HozzászólásElküldve: 2014.02.15. 12:32 
Offline
Senior Tag

Csatlakozott: 2013.05.22. 17:06
Hozzászólások: 205
Megköszönt másnak: 88 alkalommal
Pls Valaki megcsinálná nagyon sürgős lenne Pls Valaki Jó Script!! most itt meg mutathatod milyen jó vagy!

_________________
Ha, segítettél mindig meg köszönöm!
De ha, segítettem köszönd meg Te is ! LIKE


Hozzászólás jelentése
Vissza a tetejére
   
 Hozzászólás témája: Re: [ZP]Lézer +2 Mód! Sniper,Assassin
HozzászólásElküldve: 2014.02.15. 12:39 
Offline
Minden6ó
Avatar

Csatlakozott: 2011.01.19. 12:14
Hozzászólások: 4280
Megköszönt másnak: 218 alkalommal
Megköszönték neki: 285 alkalommal
nyalka17 írta:
Pls Valaki megcsinálná nagyon sürgős lenne Pls Valaki Jó Script!! most itt meg mutathatod milyen jó vagy!

Este meg csinálom! Szerkesztem majd ezt a hsz-t!

_________________
<<eb@>>Team Website - Közösség
17Buddies - Általam készített pályák.
GameBanana - Általam készített pályák/vágott hangok.

Kép
Kép


Hozzászólás jelentése
Vissza a tetejére
   
 Hozzászólás témája: Re: [ZP]Lézer +2 Mód! Sniper,Assassin
HozzászólásElküldve: 2014.02.15. 20:48 
Offline
Senior Tag

Csatlakozott: 2013.05.22. 17:06
Hozzászólások: 205
Megköszönt másnak: 88 alkalommal
aki meg csinálja valameik skript az létszives PM-legyensives el kuldeni -PLS!

nah mint ,ahogy gondoltam senkinem tudja meg csinalni deha akadi aki meg csinálná *Ide KÜLDJE EL! Köszönöm

_________________
Ha, segítettél mindig meg köszönöm!
De ha, segítettem köszönd meg Te is ! LIKE


A hozzászólást 1 alkalommal szerkesztették, utoljára BeepBeep 2014.02.16. 14:13-kor.
Duplapost... És mellőzzük a privát munkát, ha egszer már nyitottál érte egy témát.


Hozzászólás jelentése
Vissza a tetejére
   
 Hozzászólás témája: Re: [ZP]Lézer +2 Mód! Sniper,Assassin
HozzászólásElküldve: 2014.02.16. 17:14 
Offline
Őstag
Avatar

Csatlakozott: 2011.11.15. 16:29
Hozzászólások: 1142
Megköszönt másnak: 8 alkalommal
Megköszönték neki: 24 alkalommal
Próbáld ki

SMA Forráskód: [ Mindet kijelol ]
  1. /*
  2. Плагин редактировал Shidla [SGC] специально для тех, кого достали те, кто ломают мины)))
  3. ICQ: 312-298-513
  4.  
  5. Shidla [SGC] | 2010 год
  6.  
  7. 2.8.1 [Final Version] | 09.09.2010
  8. */
  9.  
  10. #include <amxmodx>
  11. #include <fakemeta>
  12. #include <hamsandwich>
  13. #include <xs>
  14. #include <zombieplague>
  15.  
  16. #if AMXX_VERSION_NUM < 180
  17. #assert AMX Mod X v1.8.0 or greater library required!
  18. #endif
  19.  
  20. #define PLUGIN "[ZP] LaserMine"
  21. #define VERSION "2.8.1"
  22. #define AUTHOR "SandStriker / Shidla / QuZ/DJ_WEST"
  23.  
  24. #define RemoveEntity(%1) engfunc(EngFunc_RemoveEntity,%1)
  25. #define TASK_PLANT 15100
  26. #define TASK_RESET 15500
  27. #define TASK_RELEASE 15900
  28.  
  29. #define LASERMINE_TEAM pev_iuser1 //EV_INT_iuser1
  30. #define LASERMINE_OWNER pev_iuser2 //EV_INT_iuser3
  31. #define LASERMINE_STEP pev_iuser3
  32. #define LASERMINE_HITING pev_iuser4
  33. #define LASERMINE_COUNT pev_fuser1
  34.  
  35. #define LASERMINE_POWERUP pev_fuser2
  36. #define LASERMINE_BEAMTHINK pev_fuser3
  37.  
  38. #define LASERMINE_BEAMENDPOINT pev_vuser1
  39. #define MAX_MINES 10
  40. #define MODE_LASERMINE 0
  41. #define OFFSET_TEAM 114
  42. #define OFFSET_MONEY 115
  43. #define OFFSET_DEATH 444
  44.  
  45. #define cs_get_user_team(%1) CsTeams:get_offset_value(%1,OFFSET_TEAM)
  46. #define cs_get_user_deaths(%1) get_offset_value(%1,OFFSET_DEATH)
  47.  
  48. // Цена за мину ОТОБРАЖАЕМОЕ в Меню. Реальная цена задаётся КВАРом!
  49. new const LMCost = 2
  50.  
  51.  
  52. /*########### Цвета Мин и лазерных лучей ###########*/
  53. // Цвет мины и лазера людей
  54. new const
  55. Red_Hum = 0,
  56. Green_Hum = 0,
  57. Blue_Hum = 255;
  58.  
  59. // Цвет мины и лазера зомби
  60. new const
  61. Red_Zomb = 0,
  62. Green_Zomb = 255,
  63. Blue_Zomb = 0;
  64. /*####### Цвета Мин и лазерных лучей (конец) #######*/
  65.  
  66. enum CsTeams {
  67. CS_TEAM_UNASSIGNED = 0,
  68. CS_TEAM_T = 1,
  69. CS_TEAM_CT = 2,
  70. CS_TEAM_SPECTATOR = 3
  71. };
  72.  
  73. enum tripmine_e {
  74. TRIPMINE_IDLE1 = 0,
  75. TRIPMINE_IDLE2,
  76. TRIPMINE_ARM1,
  77. TRIPMINE_ARM2,
  78. TRIPMINE_FIDGET,
  79. TRIPMINE_HOLSTER,
  80. TRIPMINE_DRAW,
  81. TRIPMINE_WORLD,
  82. TRIPMINE_GROUND,
  83. };
  84.  
  85. enum
  86. {
  87. POWERUP_THINK,
  88. BEAMBREAK_THINK,
  89. EXPLOSE_THINK
  90. };
  91.  
  92. enum
  93. {
  94. POWERUP_SOUND,
  95. ACTIVATE_SOUND,
  96. STOP_SOUND
  97. };
  98.  
  99. new const
  100. ENT_MODELS[] = "models/zombie_plague/LaserMines/v_laser_mine.mdl",
  101. ENT_SOUND1[] = "weapons/mine_deploy.wav",
  102. ENT_SOUND2[] = "weapons/mine_charge.wav",
  103. ENT_SOUND3[] = "weapons/mine_activate.wav",
  104. ENT_SOUND4[] = "items/suitchargeok1.wav",
  105. ENT_SOUND5[] = "items/gunpickup2.wav",
  106. ENT_SOUND6[] = "debris/bustglass1.wav",
  107. ENT_SOUND7[] = "debris/bustglass2.wav",
  108. ENT_SPRITE1[] = "sprites/laserbeam.spr",
  109. ENT_SPRITE2[] = "sprites/lm_explode.spr";
  110.  
  111. new const
  112. ENT_CLASS_NAME[] = "lasermine",
  113. ENT_CLASS_NAME3[] = "func_breakable",
  114. gSnarkClassName[] = "wpn_snark", // Для совместимости с плагином "Snark"
  115. barnacle_class[] = "barnacle", // Для совместимости с плагином "Barnacle"
  116. weapon_box[] = "weaponbox";
  117.  
  118. new g_EntMine, beam, boom
  119. new g_LENABLE, g_LFMONEY, g_LAMMO, g_LDMG, g_LBEO, g_LTMAX, g_LCOST, g_LHEALTH, g_LMODE, g_LRADIUS, g_NOROUND, g_NEMROUND, g_SURVROUND, g_ASSASSINROUND , g_SNIPERROUND
  120. new g_LRDMG,g_LFF,g_LCBT, g_LDELAY, g_LVISIBLE, g_LSTAMMO, g_LACCESS, g_LGLOW, g_LDMGMODE, g_LCLMODE
  121. new g_LCBRIGHT, g_LDSEC, g_LCMDMODE, g_LBUYMODE, g_LME;
  122. new g_msgDeathMsg,g_msgScoreInfo,g_msgDamage,g_msgStatusText;
  123. new g_dcount[33],g_nowtime,g_MaxPL
  124. new bool:g_settinglaser[33]
  125. new Float:plspeed[33], plsetting[33], g_havemine[33], g_deployed[33];
  126. //new CVAR_LMCost
  127.  
  128. public plugin_init()
  129. {
  130. register_plugin(PLUGIN, VERSION, AUTHOR);
  131.  
  132. // Регистрируем ExtraItem
  133.  
  134. g_LME = zp_register_extra_item("Laser Mine", LMCost, ZP_TEAM_ANY)
  135.  
  136. // Вызываем функцию Laser_TakeDamage при получении урона объектом ENT_CLASS_NAME3 (func_breakable)
  137. RegisterHam(Ham_TakeDamage, ENT_CLASS_NAME3, "Laser_TakeDamage")
  138. // Add your code here...
  139. register_clcmd("+setlaser","CreateLaserMine_Progress_b");
  140. register_clcmd("-setlaser","StopCreateLaserMine");
  141. register_clcmd("+dellaser","ReturnLaserMine_Progress");
  142. register_clcmd("-dellaser","StopReturnLaserMine");
  143. register_clcmd("say","say_lasermine");
  144. register_clcmd("buy_lasermine","BuyLasermine");
  145.  
  146. g_LENABLE = register_cvar("zp_ltm","1")
  147. g_LACCESS = register_cvar("zp_ltm_acs","0") //0 all, 1 admin
  148. g_LMODE = register_cvar("zp_ltm_mode","0") //0 lasermine, 1 tripmine
  149. g_LAMMO = register_cvar("zp_ltm_ammo","5")
  150. g_LDMG = register_cvar("zp_ltm_dmg","60") //laser hit dmg
  151. g_LCOST = register_cvar("zp_ltm_cost","2")
  152. g_LFMONEY = register_cvar("zp_ltm_fragmoney","1")
  153. g_LHEALTH = register_cvar("zp_ltm_health","5")
  154. g_LTMAX = register_cvar("zp_ltm_teammax","100")
  155. g_LRADIUS = register_cvar("zp_ltm_radius","320.0")
  156. g_LRDMG = register_cvar("zp_ltm_rdmg","100") //radius damage
  157. g_LFF = register_cvar("zp_ltm_ff","0")
  158. g_LCBT = register_cvar("zp_ltm_cbt","ALL")
  159. g_LDELAY = register_cvar("zp_ltm_delay","0.1")
  160. g_LVISIBLE = register_cvar("zp_ltm_line","1")
  161. g_LGLOW = register_cvar("zp_ltm_glow","0")
  162. g_LCBRIGHT = register_cvar("zp_ltm_bright","255")//laser line brightness.
  163. g_LCLMODE = register_cvar("zp_ltm_color","0") //0 is team color,1 is green
  164. g_LDMGMODE = register_cvar("zp_ltm_ldmgmode","0") //0 - frame dmg, 1 - once dmg, 2 - 1 second dmg
  165. g_LDSEC = register_cvar("zp_ltm_ldmgseconds","1") //mode 2 only, damage / seconds. default 1 (sec)
  166. g_LSTAMMO = register_cvar("zp_ltm_startammo","1")
  167. g_LBUYMODE = register_cvar("zp_ltm_buymode","1");
  168. g_LCMDMODE = register_cvar("zp_ltm_cmdmode","0"); //0 is +USE key, 1 is bind, 2 is each.
  169. g_LBEO = register_cvar("zp_ltm_brokeenemy","1");
  170. g_NOROUND = register_cvar("zp_ltm_noround","1");
  171. g_NEMROUND = register_cvar("zp_ltm_nemround","1");
  172. g_SURVROUND = register_cvar("zp_ltm_survround","1");
  173. g_sniperround = register_cvar("zp_ltm_sniperround","1");
  174. g_assassinround = register_cvar("zp_ltm_assassinround","1");
  175.  
  176. register_event("DeathMsg", "DeathEvent", "a");
  177. register_event("CurWeapon", "standing", "be", "1=1");
  178. register_event("ResetHUD", "delaycount", "a");
  179. register_event("ResetHUD", "newround", "b");
  180. register_logevent("endround", 2, "0=World triggered", "1=Round_End"); // Регистрируем конец раунда
  181. register_event("Damage","CutDeploy_onDamage","b");
  182. g_msgDeathMsg = get_user_msgid("DeathMsg");
  183. g_msgScoreInfo = get_user_msgid("ScoreInfo");
  184. g_msgDamage = get_user_msgid("Damage");
  185. g_msgStatusText = get_user_msgid("StatusText");
  186.  
  187. // Forward.
  188. register_forward(FM_Think, "ltm_Think");
  189. register_forward(FM_PlayerPostThink, "ltm_PostThink");
  190. register_forward(FM_PlayerPreThink, "ltm_PreThink");
  191.  
  192. // Регистируем файл языков
  193. register_dictionary("LaserMines.txt")
  194. register_cvar("Shidla", "[ZP] LaserMines v.2.8.1 Final", FCVAR_SERVER|FCVAR_SPONLY)
  195. }
  196.  
  197. public plugin_precache()
  198. {
  199. precache_sound(ENT_SOUND1);
  200. precache_sound(ENT_SOUND2);
  201. precache_sound(ENT_SOUND3);
  202. precache_sound(ENT_SOUND4);
  203. precache_sound(ENT_SOUND5);
  204. precache_sound(ENT_SOUND6);
  205. precache_sound(ENT_SOUND7);
  206. precache_model(ENT_MODELS);
  207. beam = precache_model(ENT_SPRITE1);
  208. boom = precache_model(ENT_SPRITE2);
  209. return PLUGIN_CONTINUE;
  210. }
  211.  
  212. public plugin_modules()
  213. {
  214. require_module("fakemeta");
  215. require_module("cstrike");
  216. }
  217.  
  218. public plugin_cfg()
  219. {
  220. g_EntMine = engfunc(EngFunc_AllocString,ENT_CLASS_NAME3);
  221. arrayset(g_havemine,0,sizeof(g_havemine));
  222. arrayset(g_deployed,0,sizeof(g_deployed));
  223. g_MaxPL = get_maxplayers();
  224.  
  225. new file[64]; get_localinfo("amxx_configsdir",file,63);
  226. format(file, 63, "%s/zp_ltm_cvars_ap.cfg", file);
  227. if(file_exists(file)) server_cmd("exec %s", file), server_exec();
  228. }
  229.  
  230. public Laser_TakeDamage(victim, inflictor, attacker, Float:f_Damage, bit_Damage)
  231. {
  232. if(get_pcvar_num(g_LBEO))
  233. {
  234. new i_Owner
  235.  
  236. // Получаем ID игрока, который поставил мину
  237. i_Owner = pev(victim, LASERMINE_OWNER)
  238.  
  239. // Если команда того, кто поставил мину и того, кто атаковал совпадают
  240. if(CsTeams:pev(victim, LASERMINE_TEAM) == cs_get_user_team(attacker))
  241. // Если тот кто поставил мину, не совпадает с тем, кто ее атаковал, то прекращаем выполнение
  242. if(i_Owner != attacker)
  243. return HAM_SUPERCEDE
  244. return PLUGIN_CONTINUE
  245. }
  246. return PLUGIN_CONTINUE
  247. }
  248.  
  249. public delaycount(id)
  250. {
  251. g_dcount[id] = floatround(get_gametime());
  252. }
  253.  
  254. bool:CheckTime(id)
  255. {
  256. g_nowtime = floatround(get_gametime()) - g_dcount[id];
  257. if(g_nowtime >= get_pcvar_num(g_LDELAY))
  258. return true;
  259. return false;
  260. }
  261.  
  262. public CreateLaserMine_Progress_b(id)
  263. {
  264. if(get_pcvar_num(g_LCMDMODE) != 0)
  265. CreateLaserMine_Progress(id);
  266. return PLUGIN_HANDLED;
  267. }
  268.  
  269. public CreateLaserMine_Progress(id)
  270. {
  271.  
  272. if(!CreateCheck(id))
  273. return PLUGIN_HANDLED;
  274. g_settinglaser[id] = true;
  275.  
  276. message_begin(MSG_ONE, 108, {0,0,0}, id);
  277. write_byte(1);
  278. write_byte(0);
  279. message_end();
  280.  
  281. set_task(1.2, "Spawn", (TASK_PLANT + id));
  282.  
  283. return PLUGIN_HANDLED;
  284. }
  285.  
  286. public ReturnLaserMine_Progress(id)
  287. {
  288.  
  289. if(!ReturnCheck(id))
  290. return PLUGIN_HANDLED;
  291. g_settinglaser[id] = true;
  292.  
  293. message_begin(MSG_ONE, 108, {0,0,0}, id);
  294. write_byte(1);
  295. write_byte(0);
  296. message_end();
  297.  
  298. set_task(1.2, "ReturnMine", (TASK_RELEASE + id));
  299.  
  300. return PLUGIN_HANDLED;
  301. }
  302.  
  303. public StopCreateLaserMine(id)
  304. {
  305.  
  306. DeleteTask(id);
  307. message_begin(MSG_ONE, 108, {0,0,0}, id);
  308. write_byte(0);
  309. write_byte(0);
  310. message_end();
  311.  
  312. return PLUGIN_HANDLED;
  313. }
  314.  
  315. public StopReturnLaserMine(id)
  316. {
  317.  
  318. DeleteTask(id);
  319. message_begin(MSG_ONE, 108, {0,0,0}, id);
  320. write_byte(0);
  321. write_byte(0);
  322. message_end();
  323.  
  324. return PLUGIN_HANDLED;
  325. }
  326.  
  327. public ReturnMine(id)
  328. {
  329. id -= TASK_RELEASE;
  330. new tgt,body,Float:vo[3],Float:to[3];
  331. get_user_aiming(id,tgt,body);
  332. if(!pev_valid(tgt)) return;
  333. pev(id,pev_origin,vo);
  334. pev(tgt,pev_origin,to);
  335. if(get_distance_f(vo,to) > 70.0) return;
  336. new EntityName[32];
  337. pev(tgt, pev_classname, EntityName, 31);
  338. if(!equal(EntityName, ENT_CLASS_NAME)) return;
  339. if(pev(tgt,LASERMINE_OWNER) != id) return;
  340. RemoveEntity(tgt);
  341.  
  342. g_havemine[id] ++;
  343. g_deployed[id] --;
  344. emit_sound(id, CHAN_ITEM, ENT_SOUND5, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
  345. ShowAmmo(id)
  346.  
  347. return;
  348. }
  349.  
  350. public Spawn(id)
  351. {
  352. id -= TASK_PLANT
  353. // motor
  354. new i_Ent = engfunc(EngFunc_CreateNamedEntity,g_EntMine);
  355. if(!i_Ent)
  356. {
  357. client_print(id, print_chat,"[Laesrmine Debug] Can't Create Entity");
  358. return PLUGIN_HANDLED_MAIN;
  359. }
  360. set_pev(i_Ent,pev_classname,ENT_CLASS_NAME);
  361.  
  362. engfunc(EngFunc_SetModel,i_Ent,ENT_MODELS);
  363.  
  364. set_pev(i_Ent,pev_solid,SOLID_NOT);
  365. set_pev(i_Ent,pev_movetype,MOVETYPE_FLY);
  366.  
  367. set_pev(i_Ent,pev_frame,0);
  368. set_pev(i_Ent,pev_body,3);
  369. set_pev(i_Ent,pev_sequence,TRIPMINE_WORLD);
  370. set_pev(i_Ent,pev_framerate,0);
  371. set_pev(i_Ent,pev_takedamage,DAMAGE_YES);
  372. set_pev(i_Ent,pev_dmg,100.0);
  373. set_user_health(i_Ent,get_pcvar_num(g_LHEALTH));
  374. new Float:vOrigin[3];
  375. new Float:vNewOrigin[3],Float:vNormal[3],Float:vTraceDirection[3],
  376. Float:vTraceEnd[3],Float:vEntAngles[3];
  377. pev(id, pev_origin, vOrigin);
  378. velocity_by_aim(id, 128, vTraceDirection);
  379. xs_vec_add(vTraceDirection, vOrigin, vTraceEnd);
  380. engfunc(EngFunc_TraceLine, vOrigin, vTraceEnd, DONT_IGNORE_MONSTERS, id, 0);
  381. new Float:fFraction;
  382. get_tr2(0, TR_flFraction, fFraction);
  383.  
  384. // -- We hit something!
  385. if(fFraction < 1.0)
  386. {
  387. // -- Save results to be used later.
  388. get_tr2(0, TR_vecEndPos, vTraceEnd);
  389. get_tr2(0, TR_vecPlaneNormal, vNormal);
  390. }
  391.  
  392.  
  393. xs_vec_mul_scalar(vNormal, 8.0, vNormal);
  394. xs_vec_add(vTraceEnd, vNormal, vNewOrigin);
  395.  
  396. engfunc(EngFunc_SetSize, i_Ent, Float:{ -4.0, -4.0, -4.0 }, Float:{ 4.0, 4.0, 4.0 });
  397. engfunc(EngFunc_SetOrigin, i_Ent, vNewOrigin);
  398.  
  399. // -- Rotate tripmine.
  400. vector_to_angle(vNormal,vEntAngles);
  401. set_pev(i_Ent,pev_angles,vEntAngles);
  402.  
  403. // -- Calculate laser end origin.
  404. new Float:vBeamEnd[3], Float:vTracedBeamEnd[3];
  405.  
  406. xs_vec_mul_scalar(vNormal, 8192.0, vNormal);
  407. xs_vec_add(vNewOrigin, vNormal, vBeamEnd);
  408.  
  409. engfunc(EngFunc_TraceLine, vNewOrigin, vBeamEnd, IGNORE_MONSTERS, -1, 0);
  410.  
  411. get_tr2(0, TR_vecPlaneNormal, vNormal);
  412. get_tr2(0, TR_vecEndPos, vTracedBeamEnd);
  413.  
  414. // -- Save results to be used later.
  415. set_pev(i_Ent, LASERMINE_OWNER, id);
  416. set_pev(i_Ent,LASERMINE_BEAMENDPOINT,vTracedBeamEnd);
  417. set_pev(i_Ent,LASERMINE_TEAM,int:cs_get_user_team(id));
  418. new Float:fCurrTime = get_gametime();
  419.  
  420. set_pev(i_Ent,LASERMINE_POWERUP, fCurrTime + 2.5);
  421. set_pev(i_Ent,LASERMINE_STEP,POWERUP_THINK);
  422. set_pev(i_Ent,pev_nextthink, fCurrTime + 0.2);
  423.  
  424. PlaySound(i_Ent,POWERUP_SOUND);
  425. g_deployed[id]++;
  426. g_havemine[id]--;
  427. DeleteTask(id);
  428. ShowAmmo(id);
  429. return 1;
  430. }
  431.  
  432. stock TeamDeployedCount(id)
  433. {
  434. static i;
  435. static CsTeams:t;t = cs_get_user_team(id);
  436. static cnt;cnt=0;
  437.  
  438. for(i = 1;i <= g_MaxPL;i++)
  439. {
  440. if(is_user_connected(i))
  441. if(t == cs_get_user_team(i))
  442. cnt += g_deployed[i];
  443. }
  444.  
  445. return cnt;
  446. }
  447.  
  448. bool:CheckCanTeam(id)
  449. {
  450. new arg[5],CsTeam:num;
  451. get_pcvar_string(g_LCBT,arg,3);
  452. if(equali(arg,"Z"))
  453. {
  454. num = CsTeam:CS_TEAM_T;
  455. }
  456. else if(equali(arg,"H"))
  457. {
  458. num = CsTeam:CS_TEAM_CT;
  459. }
  460. else if(equali(arg,"ALL") || equali(arg,"HZ") || equali(arg,"ZH"))
  461. {
  462. num = CsTeam:CS_TEAM_UNASSIGNED;
  463. }
  464. else
  465. {
  466. num = CsTeam:CS_TEAM_UNASSIGNED;
  467. }
  468. if(num != CsTeam:CS_TEAM_UNASSIGNED && num != CsTeam:cs_get_user_team(id))
  469. return false;
  470. return true;
  471. }
  472.  
  473. bool:CanCheck(id,mode) // Проверки: когда можно ставить мины
  474. {
  475. if(!get_pcvar_num(g_LENABLE))
  476. {
  477. client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_NOTACTIVE")
  478.  
  479. return false;
  480. }
  481. if(get_pcvar_num(g_LACCESS) != 0)
  482. if(!(get_user_flags(id) & ADMIN_IMMUNITY))
  483. {
  484. client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_NOACCESS")
  485. return false;
  486. }
  487. if(!pev_user_alive(id)) return false;
  488. if(!CheckCanTeam(id))
  489. {
  490. client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_CBT")
  491. return false;
  492. }
  493. if(mode == 0)
  494. {
  495. if(g_havemine[id] <= 0)
  496. {
  497. client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_DONTHAVEMINE")
  498. return false;
  499. }
  500. }
  501. if(mode == 1)
  502. {
  503. if(get_pcvar_num(g_LBUYMODE) == 0)
  504. {
  505. client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_CANTBUY")
  506. return false;
  507. }
  508. if(g_havemine[id] >= get_pcvar_num(g_LAMMO))
  509. {
  510. client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_HAVEMAX")
  511. return false;
  512. }
  513. if(zp_get_user_ammo_packs(id) < get_pcvar_num(g_LCOST))
  514. {
  515. client_print(id, print_chat, "%L %L%d %L", id, "CHATTAG",id, "STR_NOMONEY",get_pcvar_num(g_LCOST),id, "STR_NEEDED")
  516. return false;
  517. }
  518. }
  519. if(!CheckTime(id))
  520. {
  521. client_print(id, print_chat, "%L %L %d %L", id, "CHATTAG",id, "STR_DELAY",get_pcvar_num(g_LDELAY)-g_nowtime,id, "STR_SECONDS")
  522. return false;
  523. }
  524.  
  525. return true;
  526. }
  527.  
  528. bool:ReturnCheck(id)
  529. {
  530. if(!CanCheck(id,-1)) return false;
  531. if(g_havemine[id] + 1 > get_pcvar_num(g_LAMMO)) return false;
  532. new tgt,body,Float:vo[3],Float:to[3];
  533. get_user_aiming(id,tgt,body);
  534. if(!pev_valid(tgt)) return false;
  535. pev(id,pev_origin,vo);
  536. pev(tgt,pev_origin,to);
  537. if(get_distance_f(vo,to) > 70.0) return false;
  538. new EntityName[32];
  539. pev(tgt, pev_classname, EntityName, 31);
  540. if(!equal(EntityName, ENT_CLASS_NAME)) return false;
  541. if(pev(tgt,LASERMINE_OWNER) != id) return false;
  542. return true;
  543. }
  544.  
  545. bool:CreateCheck(id)
  546. {
  547. if(!CanCheck(id,0)) return false;
  548.  
  549. // Проверка на разрешение
  550. if(!zp_has_round_started() && get_pcvar_num(g_NOROUND))
  551. {
  552. client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_NOROUND")
  553. return false;
  554. }
  555.  
  556. if(zp_is_nemesis_round() && get_pcvar_num(g_NEMROUND))
  557. {
  558. client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_NEMROUND")
  559. return false;
  560. }
  561.  
  562. if(zp_is_survivor_round() && get_pcvar_num(g_SURVROUND))
  563. {
  564. client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_SURVROUND")
  565. return false;
  566. }
  567.  
  568. if(zp_is_assassin_round() && get_pcvar_num(g_ASSASSINROUND))
  569. {
  570. client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_ASSISSINROUND")
  571. return false;
  572. }
  573.  
  574. if(zp_is_sniper_round() && get_pcvar_num(g_SNIPERROUND))
  575. {
  576. client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_SNIPERROUND")
  577. return false;
  578. }
  579.  
  580. if(g_deployed[id] >= get_pcvar_num(g_LAMMO))
  581. {
  582. client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_MAXDEPLOY")
  583. return false;
  584. }
  585.  
  586. if(TeamDeployedCount(id) >= get_pcvar_num(g_LTMAX))
  587. {
  588. client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_MANYPPL")
  589. return false;
  590. }
  591. new Float:vTraceDirection[3], Float:vTraceEnd[3],Float:vOrigin[3];
  592. pev(id, pev_origin, vOrigin);
  593. velocity_by_aim(id, 128, vTraceDirection);
  594. xs_vec_add(vTraceDirection, vOrigin, vTraceEnd);
  595. engfunc(EngFunc_TraceLine, vOrigin, vTraceEnd, DONT_IGNORE_MONSTERS, id, 0);
  596. new Float:fFraction,Float:vTraceNormal[3];
  597. get_tr2(0, TR_flFraction, fFraction);
  598. // -- We hit something!
  599. if(fFraction < 1.0)
  600. {
  601. // -- Save results to be used later.
  602. get_tr2(0, TR_vecEndPos, vTraceEnd);
  603. get_tr2(0, TR_vecPlaneNormal, vTraceNormal);
  604.  
  605. return true;
  606. }
  607.  
  608. client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_PLANTWALL")
  609. DeleteTask(id);
  610. // -- Did not touched something. (not solid)
  611. return false;
  612. }
  613.  
  614. public ltm_Think(i_Ent)
  615. {
  616. if(!pev_valid(i_Ent))
  617. return FMRES_IGNORED;
  618. new EntityName[32];
  619. pev(i_Ent, pev_classname, EntityName, 31);
  620. if(!get_pcvar_num(g_LENABLE)) return FMRES_IGNORED;
  621. // -- Entity is not a tripmine, ignoring the next...
  622. if(!equal(EntityName, ENT_CLASS_NAME))
  623. return FMRES_IGNORED;
  624.  
  625. static Float:fCurrTime;
  626. fCurrTime = get_gametime();
  627.  
  628. switch(pev(i_Ent, LASERMINE_STEP))
  629. {
  630. case POWERUP_THINK :
  631. {
  632. new Float:fPowerupTime;
  633. pev(i_Ent, LASERMINE_POWERUP, fPowerupTime);
  634.  
  635. if(fCurrTime > fPowerupTime)
  636. {
  637. set_pev(i_Ent, pev_solid, SOLID_BBOX);
  638. set_pev(i_Ent, LASERMINE_STEP, BEAMBREAK_THINK);
  639.  
  640. PlaySound(i_Ent, ACTIVATE_SOUND);
  641. }
  642. if(get_pcvar_num(g_LGLOW)!=0)
  643. {
  644. if(get_pcvar_num(g_LCLMODE)==0)
  645. {
  646. switch (pev(i_Ent,LASERMINE_TEAM))
  647. {
  648. // цвет лазера Зомби
  649. case CS_TEAM_T: set_rendering(i_Ent,kRenderFxGlowShell,Red_Zomb,Green_Zomb,Blue_Zomb,kRenderNormal,5);
  650. // цвет лазера Человека
  651. case CS_TEAM_CT:set_rendering(i_Ent,kRenderFxGlowShell,Red_Hum,Green_Hum,Blue_Hum,kRenderNormal,5);
  652. }
  653. }else
  654. {
  655. // цвет лазера, если стоит "одинаковый для всех" цвет
  656. set_rendering(i_Ent,kRenderFxGlowShell,random_num(50 , 200),random_num(50 , 200),random_num(50 , 200),kRenderNormal,5);
  657. }
  658. }
  659. set_pev(i_Ent, pev_nextthink, fCurrTime + 0.1);
  660. }
  661. case BEAMBREAK_THINK :
  662. {
  663. static Float:vEnd[3],Float:vOrigin[3];
  664. pev(i_Ent, pev_origin, vOrigin);
  665. pev(i_Ent, LASERMINE_BEAMENDPOINT, vEnd);
  666.  
  667. static iHit, Float:fFraction;
  668. engfunc(EngFunc_TraceLine, vOrigin, vEnd, DONT_IGNORE_MONSTERS, i_Ent, 0);
  669.  
  670. get_tr2(0, TR_flFraction, fFraction);
  671. iHit = get_tr2(0, TR_pHit);
  672.  
  673. // -- Something has passed the laser.
  674. if(fFraction < 1.0)
  675. {
  676. // -- Ignoring others tripmines entity.
  677. if(pev_valid(iHit))
  678. {
  679. pev(iHit, pev_classname, EntityName, 31);
  680. // Игнорим всякую хрень
  681. if(!equal(EntityName, ENT_CLASS_NAME) && !equal(EntityName, gSnarkClassName) && !equal(EntityName, barnacle_class) && !equal(EntityName, weapon_box))
  682. {
  683. set_pev(i_Ent, pev_enemy, iHit);
  684.  
  685. if(get_pcvar_num(g_LMODE) == MODE_LASERMINE)
  686. CreateLaserDamage(i_Ent,iHit);
  687. else
  688. if(get_pcvar_num(g_LFF) || CsTeams:pev(i_Ent,LASERMINE_TEAM) != cs_get_user_team(iHit))
  689. set_pev(i_Ent, LASERMINE_STEP, EXPLOSE_THINK);
  690.  
  691. if (!pev_valid(i_Ent)) // если не верный объект - ничего не делаем. Спасибо DJ_WEST
  692. return FMRES_IGNORED;
  693.  
  694. set_pev(i_Ent, pev_nextthink, fCurrTime + random_float(0.1, 0.3));
  695. }
  696. }
  697. }
  698. if(get_pcvar_num(g_LDMGMODE)!=0)
  699. if(pev(i_Ent,LASERMINE_HITING) != iHit)
  700. set_pev(i_Ent,LASERMINE_HITING,iHit);
  701.  
  702. // -- Tripmine is still there.
  703. if(pev_valid(i_Ent))
  704. {
  705. static Float:fHealth;
  706. pev(i_Ent, pev_health, fHealth);
  707.  
  708. if(fHealth <= 0.0 || (pev(i_Ent,pev_flags) & FL_KILLME))
  709. {
  710. set_pev(i_Ent, LASERMINE_STEP, EXPLOSE_THINK);
  711. set_pev(i_Ent, pev_nextthink, fCurrTime + random_float(0.1, 0.3));
  712. }
  713.  
  714. static Float:fBeamthink;
  715. pev(i_Ent, LASERMINE_BEAMTHINK, fBeamthink);
  716.  
  717. if(fBeamthink < fCurrTime && get_pcvar_num(g_LVISIBLE))
  718. {
  719. DrawLaser(i_Ent, vOrigin, vEnd);
  720. set_pev(i_Ent, LASERMINE_BEAMTHINK, fCurrTime + 0.1);
  721. }
  722. set_pev(i_Ent, pev_nextthink, fCurrTime + 0.01);
  723. }
  724. }
  725. case EXPLOSE_THINK :
  726. {
  727. // -- Stopping entity to think
  728. set_pev(i_Ent, pev_nextthink, 0.0);
  729. PlaySound(i_Ent, STOP_SOUND);
  730. g_deployed[pev(i_Ent,LASERMINE_OWNER)]--;
  731. CreateExplosion(i_Ent);
  732. CreateDamage(i_Ent,get_pcvar_float(g_LRDMG),get_pcvar_float(g_LRADIUS))
  733. RemoveEntity (i_Ent);
  734. }
  735. }
  736.  
  737. return FMRES_IGNORED;
  738. }
  739.  
  740. PlaySound(i_Ent, i_SoundType)
  741. {
  742. switch (i_SoundType)
  743. {
  744. case POWERUP_SOUND :
  745. {
  746. emit_sound(i_Ent, CHAN_VOICE, ENT_SOUND1, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
  747. emit_sound(i_Ent, CHAN_BODY , ENT_SOUND2, 0.2, ATTN_NORM, 0, PITCH_NORM);
  748. }
  749. case ACTIVATE_SOUND :
  750. {
  751. emit_sound(i_Ent, CHAN_VOICE, ENT_SOUND3, 0.5, ATTN_NORM, 1, 75);
  752. }
  753. case STOP_SOUND :
  754. {
  755. emit_sound(i_Ent, CHAN_BODY , ENT_SOUND2, 0.2, ATTN_NORM, SND_STOP, PITCH_NORM);
  756. emit_sound(i_Ent, CHAN_VOICE, ENT_SOUND3, 0.5, ATTN_NORM, SND_STOP, 75);
  757. }
  758. }
  759. }
  760.  
  761. DrawLaser(i_Ent, const Float:v_Origin[3], const Float:v_EndOrigin[3])
  762. {
  763. new tcolor[3];
  764. new teamid = pev(i_Ent, LASERMINE_TEAM);
  765. if(get_pcvar_num(g_LCLMODE) == 0)
  766. {
  767. switch(teamid){
  768. case 1:{
  769. // Цвет луча для Зомби
  770. tcolor[0] = Red_Zomb;
  771. tcolor[1] = Green_Zomb;
  772. tcolor[2] = Blue_Zomb;
  773. }
  774. case 2:{
  775. // Цвет луча для Человека
  776. tcolor[0] = Red_Hum;
  777. tcolor[1] = Green_Hum;
  778. tcolor[2] = Blue_Hum;
  779. }
  780. }
  781. }else
  782. {
  783. // Цвет луча для всез при режиме 1-н луч для всех
  784. tcolor[0] = random_num(50 , 200);
  785. tcolor[1] = random_num(50 , 200);
  786. tcolor[2] = random_num(50 , 200);
  787. }
  788. message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
  789. write_byte(TE_BEAMPOINTS);
  790. engfunc(EngFunc_WriteCoord,v_Origin[0]);
  791. engfunc(EngFunc_WriteCoord,v_Origin[1]);
  792. engfunc(EngFunc_WriteCoord,v_Origin[2]);
  793. engfunc(EngFunc_WriteCoord,v_EndOrigin[0]); //Random
  794. engfunc(EngFunc_WriteCoord,v_EndOrigin[1]); //Random
  795. engfunc(EngFunc_WriteCoord,v_EndOrigin[2]); //Random
  796. write_short(beam);
  797. write_byte(0);
  798. write_byte(0);
  799. write_byte(1); //Life
  800. write_byte(5); //Width
  801. write_byte(0); //wave
  802. write_byte(tcolor[0]); // r
  803. write_byte(tcolor[1]); // g
  804. write_byte(tcolor[2]); // b
  805. write_byte(get_pcvar_num(g_LCBRIGHT));
  806. write_byte(255);
  807. message_end();
  808. }
  809.  
  810. CreateDamage(iCurrent,Float:DmgMAX,Float:Radius)
  811. {
  812. // Get given parameters
  813. new Float:vecSrc[3];
  814. pev(iCurrent, pev_origin, vecSrc);
  815.  
  816. new AtkID =pev(iCurrent,LASERMINE_OWNER);
  817. new TeamID=pev(iCurrent,LASERMINE_TEAM);
  818.  
  819. new ent = -1;
  820. new Float:tmpdmg = DmgMAX;
  821.  
  822. new Float:kickback = 0.0;
  823. // Needed for doing some nice calculations <!-- s:P --><img src=\"{SMILIES_PATH}/icon_razz.gif\" alt=\":P\" title=\"vicces\" /><!-- s:P -->
  824. new Float:Tabsmin[3], Float:Tabsmax[3];
  825. new Float:vecSpot[3];
  826. new Float:Aabsmin[3], Float:Aabsmax[3];
  827. new Float:vecSee[3];
  828. new trRes;
  829. new Float:flFraction;
  830. new Float:vecEndPos[3];
  831. new Float:distance;
  832. new Float:origin[3], Float:vecPush[3];
  833. new Float:invlen;
  834. new Float:velocity[3];
  835. new iHitHP,iHitTeam;
  836. // Calculate falloff
  837. new Float:falloff;
  838. if(Radius > 0.0)
  839. {
  840. falloff = DmgMAX / Radius;
  841. } else {
  842. falloff = 1.0;
  843. }
  844. // Find monsters and players inside a specifiec radius
  845. while((ent = engfunc(EngFunc_FindEntityInSphere, ent, vecSrc, Radius)) != 0)
  846. {
  847. if(!pev_valid(ent)) continue;
  848. if(!(pev(ent, pev_flags) & (FL_CLIENT | FL_FAKECLIENT | FL_MONSTER)))
  849. {
  850. // Entity is not a player or monster, ignore it
  851. continue;
  852. }
  853. if(!pev_user_alive(ent)) continue;
  854. // Reset data
  855. kickback = 1.0;
  856. tmpdmg = DmgMAX;
  857. // The following calculations are provided by Orangutanz, THANKS!
  858. // We use absmin and absmax for the most accurate information
  859. pev(ent, pev_absmin, Tabsmin);
  860. pev(ent, pev_absmax, Tabsmax);
  861. xs_vec_add(Tabsmin,Tabsmax,Tabsmin);
  862. xs_vec_mul_scalar(Tabsmin,0.5,vecSpot);
  863. pev(iCurrent, pev_absmin, Aabsmin);
  864. pev(iCurrent, pev_absmax, Aabsmax);
  865. xs_vec_add(Aabsmin,Aabsmax,Aabsmin);
  866. xs_vec_mul_scalar(Aabsmin,0.5,vecSee);
  867. engfunc(EngFunc_TraceLine, vecSee, vecSpot, 0, iCurrent, trRes);
  868. get_tr2(trRes, TR_flFraction, flFraction);
  869. // Explosion can 'see' this entity, so hurt them! (or impact through objects has been enabled xD)
  870. if(flFraction >= 0.9 || get_tr2(trRes, TR_pHit) == ent)
  871. {
  872. // Work out the distance between impact and entity
  873. get_tr2(trRes, TR_vecEndPos, vecEndPos);
  874. distance = get_distance_f(vecSrc, vecEndPos) * falloff;
  875. tmpdmg -= distance;
  876. if(tmpdmg < 0.0)
  877. tmpdmg = 0.0;
  878. // Kickback Effect
  879. if(kickback != 0.0)
  880. {
  881. xs_vec_sub(vecSpot,vecSee,origin);
  882. invlen = 1.0/get_distance_f(vecSpot, vecSee);
  883.  
  884. xs_vec_mul_scalar(origin,invlen,vecPush);
  885. pev(ent, pev_velocity, velocity)
  886. xs_vec_mul_scalar(vecPush,tmpdmg,vecPush);
  887. xs_vec_mul_scalar(vecPush,kickback,vecPush);
  888. xs_vec_add(velocity,vecPush,velocity);
  889. if(tmpdmg < 60.0)
  890. {
  891. xs_vec_mul_scalar(velocity,12.0,velocity);
  892. } else {
  893. xs_vec_mul_scalar(velocity,4.0,velocity);
  894. }
  895. if(velocity[0] != 0.0 || velocity[1] != 0.0 || velocity[2] != 0.0)
  896. {
  897. // There's some movement todo <!-- s:) --><img src=\"{SMILIES_PATH}/icon_e_smile.gif\" alt=\":)\" title=\"mosoly\" /><!-- s:) -->
  898. set_pev(ent, pev_velocity, velocity)
  899. }
  900. }
  901.  
  902. iHitHP = pev_user_health(ent) - floatround(tmpdmg)
  903. iHitTeam = int:cs_get_user_team(ent)
  904. if(iHitHP <= 0)
  905. {
  906. if(iHitTeam != TeamID)
  907. {
  908. zp_set_user_ammo_packs(AtkID,zp_get_user_ammo_packs(AtkID) + get_pcvar_num(g_LFMONEY))
  909. set_score(AtkID,ent,1,iHitHP)
  910. }else
  911. {
  912. if(get_pcvar_num(g_LFF))
  913. {
  914. zp_set_user_ammo_packs(AtkID,zp_get_user_ammo_packs(AtkID) - get_pcvar_num(g_LFMONEY))
  915. set_score(AtkID,ent,-1,iHitHP)
  916. }
  917. }
  918. }else
  919. {
  920. if(iHitTeam != TeamID || get_pcvar_num(g_LFF))
  921. {
  922. //set_pev(Player,pev_health,iHitHP)
  923. set_user_health(ent, iHitHP)
  924. engfunc(EngFunc_MessageBegin,MSG_ONE_UNRELIABLE,g_msgDamage,{0.0,0.0,0.0},ent);
  925. write_byte(floatround(tmpdmg))
  926. write_byte(floatround(tmpdmg))
  927. write_long(DMG_BULLET)
  928. engfunc(EngFunc_WriteCoord,vecSrc[0])
  929. engfunc(EngFunc_WriteCoord,vecSrc[1])
  930. engfunc(EngFunc_WriteCoord,vecSrc[2])
  931. message_end()
  932. }
  933. }
  934. }
  935. }
  936. return
  937. }
  938.  
  939. bool:pev_user_alive(ent)
  940. {
  941. new deadflag = pev(ent,pev_deadflag);
  942. if(deadflag != DEAD_NO)
  943. return false;
  944. return true;
  945. }
  946.  
  947. CreateExplosion(iCurrent)
  948. {
  949. new Float:vOrigin[3];
  950. pev(iCurrent,pev_origin,vOrigin);
  951.  
  952. message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
  953. write_byte(99); //99 = KillBeam
  954. write_short(iCurrent);
  955. message_end();
  956.  
  957. engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, vOrigin, 0);
  958. write_byte(TE_EXPLOSION);
  959. engfunc(EngFunc_WriteCoord,vOrigin[0]);
  960. engfunc(EngFunc_WriteCoord,vOrigin[1]);
  961. engfunc(EngFunc_WriteCoord,vOrigin[2]);
  962. write_short(boom);
  963. write_byte(30);
  964. write_byte(15);
  965. write_byte(0);
  966. message_end();
  967. }
  968.  
  969. CreateLaserDamage(iCurrent,isHit)
  970. {
  971. if(isHit < 0) return PLUGIN_CONTINUE
  972. switch(get_pcvar_num(g_LDMGMODE))
  973. {
  974. case 1:
  975. {
  976. if(pev(iCurrent,LASERMINE_HITING) == isHit)
  977. return PLUGIN_CONTINUE
  978. }
  979. case 2:
  980. {
  981. if(pev(iCurrent,LASERMINE_HITING) == isHit)
  982. {
  983. static Float:cnt
  984. static now,htime;now = floatround(get_gametime())
  985.  
  986. pev(iCurrent,LASERMINE_COUNT,cnt)
  987. htime = floatround(cnt)
  988. if(now - htime < get_pcvar_num(g_LDSEC))
  989. {
  990. return PLUGIN_CONTINUE;
  991. }else{
  992. set_pev(iCurrent,LASERMINE_COUNT,get_gametime())
  993. }
  994. }else
  995. {
  996. set_pev(iCurrent,LASERMINE_COUNT,get_gametime())
  997. }
  998. }
  999. }
  1000.  
  1001. new Float:vOrigin[3],Float:vEnd[3]
  1002. pev(iCurrent,pev_origin,vOrigin)
  1003. pev(iCurrent,pev_vuser1,vEnd)
  1004.  
  1005. new teamid = pev(iCurrent, LASERMINE_TEAM)
  1006.  
  1007. new szClassName[32]
  1008. new Alive,God
  1009. new iHitTeam,iHitHP,id
  1010. new hitscore
  1011.  
  1012. szClassName[0] = '^0'
  1013. pev(isHit,pev_classname,szClassName,32)
  1014. if((pev(isHit, pev_flags) & (FL_CLIENT | FL_FAKECLIENT | FL_MONSTER)))
  1015. {
  1016. Alive = pev_user_alive(isHit)
  1017. God = get_user_godmode(isHit)
  1018. if(!Alive || God) return PLUGIN_CONTINUE
  1019. iHitTeam = int:cs_get_user_team(isHit)
  1020. iHitHP = pev_user_health(isHit) - get_pcvar_num(g_LDMG)
  1021. id = pev(iCurrent,LASERMINE_OWNER)//, szNetName[32]
  1022. if(iHitHP <= 0)
  1023. {
  1024. if(iHitTeam != teamid)
  1025. {
  1026. emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM)
  1027. hitscore = 1
  1028. zp_set_user_ammo_packs(id,zp_get_user_ammo_packs(id) + get_pcvar_num(g_LFMONEY))
  1029. set_score(id,isHit,hitscore,iHitHP)
  1030. }else
  1031. {
  1032. if(get_pcvar_num(g_LFF))
  1033. {
  1034. emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM)
  1035. hitscore = -1
  1036. zp_set_user_ammo_packs(id,zp_get_user_ammo_packs(id) - get_pcvar_num(g_LFMONEY))
  1037. set_score(id,isHit,hitscore,iHitHP)
  1038. }
  1039. }
  1040. }else if(iHitTeam != teamid || get_pcvar_num(g_LFF))
  1041. {
  1042. emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM)
  1043. set_user_health(isHit,iHitHP)
  1044. set_pev(iCurrent,LASERMINE_HITING,isHit);
  1045. engfunc(EngFunc_MessageBegin,MSG_ONE_UNRELIABLE,g_msgDamage,{0.0,0.0,0.0},isHit);
  1046. write_byte(get_pcvar_num(g_LDMG))
  1047. write_byte(get_pcvar_num(g_LDMG))
  1048. write_long(DMG_BULLET)
  1049. engfunc(EngFunc_WriteCoord,vOrigin[0])
  1050. engfunc(EngFunc_WriteCoord,vOrigin[1])
  1051. engfunc(EngFunc_WriteCoord,vOrigin[2])
  1052. message_end()
  1053. }
  1054. }else if(equal(szClassName, ENT_CLASS_NAME3))
  1055. {
  1056. new hl;
  1057. hl = pev_user_health(isHit);
  1058. set_user_health(isHit,hl-get_pcvar_num(g_LDMG));
  1059. }
  1060. return PLUGIN_CONTINUE
  1061. }
  1062.  
  1063. stock pev_user_health(id)
  1064. {
  1065. new Float:health
  1066. pev(id,pev_health,health)
  1067. return floatround(health)
  1068. }
  1069.  
  1070. stock set_user_health(id,health)
  1071. {
  1072. health > 0 ? set_pev(id, pev_health, float(health)) : dllfunc(DLLFunc_ClientKill, id);
  1073. }
  1074.  
  1075. stock get_user_godmode(index) {
  1076. new Float:val
  1077. pev(index, pev_takedamage, val)
  1078.  
  1079. return (val == DAMAGE_NO)
  1080. }
  1081.  
  1082. stock set_user_frags(index, frags)
  1083. {
  1084. set_pev(index, pev_frags, float(frags))
  1085.  
  1086. return 1
  1087. }
  1088.  
  1089. stock pev_user_frags(index)
  1090. {
  1091. new Float:frags;
  1092. pev(index,pev_frags,frags);
  1093. return floatround(frags);
  1094. }
  1095.  
  1096. set_score(id,target,hitscore,HP){
  1097.  
  1098. new idfrags = pev_user_frags(id) + hitscore// get_user_frags(id) + hitscore
  1099. set_user_frags(id,idfrags)
  1100. new tarfrags = pev_user_frags(target) + 1 //get_user_frags(target) + 1
  1101. set_user_frags(target,tarfrags)
  1102. new idteam = int:cs_get_user_team(id)
  1103. new iddeaths = cs_get_user_deaths(id)
  1104.  
  1105.  
  1106. message_begin(MSG_ALL, g_msgDeathMsg, {0, 0, 0} ,0)
  1107. write_byte(id)
  1108. write_byte(target)
  1109. write_byte(0)
  1110. write_string(ENT_CLASS_NAME)
  1111. message_end()
  1112.  
  1113. message_begin(MSG_ALL, g_msgScoreInfo)
  1114. write_byte(id)
  1115. write_short(idfrags)
  1116. write_short(iddeaths)
  1117. write_short(0)
  1118. write_short(idteam)
  1119. message_end()
  1120.  
  1121. set_msg_block(g_msgDeathMsg, BLOCK_ONCE)
  1122.  
  1123. set_user_health(target, HP)
  1124.  
  1125. }
  1126.  
  1127. public BuyLasermine(id)
  1128. {
  1129. if(!CanCheck(id,1)) return PLUGIN_CONTINUE
  1130.  
  1131. zp_set_user_ammo_packs(id,zp_get_user_ammo_packs(id) - get_pcvar_num(g_LCOST))
  1132. g_havemine[id]++;
  1133.  
  1134. client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_BOUGHT")
  1135.  
  1136. emit_sound(id, CHAN_ITEM, ENT_SOUND5, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
  1137. ShowAmmo(id)
  1138. return PLUGIN_HANDLED
  1139. }
  1140.  
  1141. public zp_extra_item_selected(id, itemid)
  1142. {
  1143. if(itemid == g_LME)
  1144. {
  1145. zp_set_user_ammo_packs(id, zp_get_user_ammo_packs(id) + LMCost)
  1146. BuyLasermine(id)
  1147. }
  1148. return PLUGIN_CONTINUE
  1149. }
  1150.  
  1151. ShowAmmo(id)
  1152. {
  1153. new ammo[51]
  1154. new PlugStat[ 555 char ];
  1155. formatex(PlugStat, charsmax(PlugStat), "%L", LANG_PLAYER, "STR_STATE")
  1156. formatex(ammo, 50, "%s %i/%i",PlugStat, g_havemine[id],get_pcvar_num(g_LAMMO))
  1157.  
  1158. message_begin(MSG_ONE, g_msgStatusText, {0,0,0}, id)
  1159. write_byte(0)
  1160. write_string(ammo)
  1161. message_end()
  1162. }
  1163.  
  1164. public showInfo(id)
  1165. {
  1166. client_print(id, print_chat, "%L", id, "STR_REF")
  1167. }
  1168.  
  1169. public say_lasermine(id){
  1170. new said[32]
  1171. read_argv(1,said,31);
  1172. if(!get_pcvar_num(g_LENABLE))
  1173. {
  1174. return PLUGIN_CONTINUE
  1175. }
  1176. if(equali(said,"/buy lasermine")||equali(said,"/lm")||equali(said,"buy_lasermine")){
  1177. BuyLasermine(id)
  1178. }else if(equali(said, "lasermine") || equali(said, "/lasermine")){
  1179. const SIZE = 1024
  1180. new msg[SIZE+1],len = 0;
  1181. len += formatex(msg[len], SIZE - len, "<html><body>")
  1182. len += formatex(msg[len], SIZE - len, "<p><b>LaserMine</b></p><br/><br/>")
  1183. len += formatex(msg[len], SIZE - len, "<p>You can be setting the mine on the wall.</p><br/>")
  1184. len += formatex(msg[len], SIZE - len, "<p>That laser will give what touched it damage.</p><br/><br/>")
  1185. len += formatex(msg[len], SIZE - len, "<p><b>LaserMine Commands</b></p><br/><br/>")
  1186. len += formatex(msg[len], SIZE - len, "<p><b>Say /buy lasermine</b> or <b>Say /lm</b> //buying lasermine<br/>")
  1187. len += formatex(msg[len], SIZE - len, "<b>buy_lasermine</b> //bind ^"F2^" buy_lasermine : using F2 buying lasermine<br/>")
  1188. len += formatex(msg[len], SIZE - len, "<b>+setlaser</b> //bind mouse3 +setlaser : using mouse3 set lasermine on wall<br/>")
  1189. len += formatex(msg[len], SIZE - len, "</body></html>")
  1190. show_motd(id, msg, "Lasermine Entity help")
  1191. return PLUGIN_CONTINUE
  1192. }
  1193. else if(containi(said, "laser") != -1) {
  1194. showInfo(id)
  1195. return PLUGIN_CONTINUE
  1196. }
  1197. return PLUGIN_CONTINUE
  1198. }
  1199.  
  1200. public standing(id)
  1201. {
  1202. if(!g_settinglaser[id])
  1203. return PLUGIN_CONTINUE
  1204.  
  1205. set_pev(id, pev_maxspeed, 1.0)
  1206.  
  1207. return PLUGIN_CONTINUE
  1208. }
  1209.  
  1210. public ltm_PostThink(id)
  1211. {
  1212. if(!g_settinglaser[id] && plsetting[id]){
  1213. resetspeed(id)
  1214. }
  1215. else if(g_settinglaser[id] && !plsetting[id]) {
  1216. pev(id, pev_maxspeed,plspeed[id])
  1217. set_pev(id, pev_maxspeed, 1.0)
  1218. }
  1219. plsetting[id] = g_settinglaser[id]
  1220. return FMRES_IGNORED
  1221. }
  1222.  
  1223. public ltm_PreThink(id)
  1224. {
  1225. if(!pev_user_alive(id) || g_settinglaser[id] == true || is_user_bot(id) || get_pcvar_num(g_LCMDMODE) == 1)
  1226. return FMRES_IGNORED;
  1227.  
  1228. if(pev(id, pev_button) & IN_USE && !(pev(id, pev_oldbuttons) & IN_USE))
  1229. CreateLaserMine_Progress(id)
  1230. return FMRES_IGNORED;
  1231. }
  1232.  
  1233. resetspeed(id)
  1234. {
  1235. set_pev(id, pev_maxspeed, plspeed[id])
  1236. }
  1237.  
  1238. public client_putinserver(id){
  1239. g_deployed[id] = 0;
  1240. g_havemine[id] = 0;
  1241. DeleteTask(id);
  1242. return PLUGIN_CONTINUE
  1243. }
  1244.  
  1245. public client_disconnect(id){
  1246. if(!get_pcvar_num(g_LENABLE))
  1247. return PLUGIN_CONTINUE
  1248. DeleteTask(id);
  1249. RemoveAllTripmines(id);
  1250. return PLUGIN_CONTINUE
  1251. }
  1252.  
  1253.  
  1254. public newround(id){
  1255. if(!get_pcvar_num(g_LENABLE))
  1256. return PLUGIN_CONTINUE
  1257. pev(id, pev_maxspeed,plspeed[id])
  1258. DeleteTask(id);
  1259. RemoveAllTripmines(id);
  1260. //client_print(id, print_chat, "[ZP][LM][DeBug] All Mines removied!");
  1261. delaycount(id);
  1262. SetStartAmmo(id);
  1263. return PLUGIN_CONTINUE
  1264. }
  1265.  
  1266. public endround(id)
  1267. {
  1268. if(!get_pcvar_num(g_LENABLE))
  1269. return PLUGIN_CONTINUE
  1270.  
  1271. // Удаление мин после конца раунда
  1272. DeleteTask(id);
  1273. RemoveAllTripmines(id);
  1274.  
  1275. return PLUGIN_CONTINUE
  1276. }
  1277.  
  1278. public DeathEvent(){
  1279. if(!get_pcvar_num(g_LENABLE))
  1280. return PLUGIN_CONTINUE
  1281.  
  1282. new id = read_data(2)
  1283. if(is_user_connected(id)) DeleteTask(id);
  1284. return PLUGIN_CONTINUE
  1285. }
  1286.  
  1287. public RemoveAllTripmines(i_Owner)
  1288. {
  1289. new iEnt = g_MaxPL + 1;
  1290. new clsname[32];
  1291. while((iEnt = engfunc(EngFunc_FindEntityByString, iEnt, "classname", ENT_CLASS_NAME)))
  1292. {
  1293. if(i_Owner)
  1294. {
  1295. if(pev(iEnt, LASERMINE_OWNER) != i_Owner)
  1296. continue;
  1297. clsname[0] = '^0'
  1298. pev(iEnt, pev_classname, clsname, sizeof(clsname)-1);
  1299. if(equali(clsname, ENT_CLASS_NAME))
  1300. {
  1301. PlaySound(iEnt, STOP_SOUND);
  1302. RemoveEntity(iEnt);
  1303. }
  1304. }
  1305. else
  1306. set_pev(iEnt, pev_flags, FL_KILLME);
  1307. }
  1308. g_deployed[i_Owner]=0;
  1309. }
  1310.  
  1311. SetStartAmmo(id)
  1312. {
  1313. new stammo = get_pcvar_num(g_LSTAMMO);
  1314. if(stammo <= 0) return PLUGIN_CONTINUE;
  1315. g_havemine[id] = (g_havemine[id] <= stammo) ? stammo : g_havemine[id];
  1316. return PLUGIN_CONTINUE;
  1317. }
  1318.  
  1319. public CutDeploy_onDamage(id)
  1320. {
  1321. if(get_user_health(id) < 1)
  1322. DeleteTask(id);
  1323. }
  1324.  
  1325. DeleteTask(id)
  1326. {
  1327. if(task_exists((TASK_PLANT + id)))
  1328. {
  1329. remove_task((TASK_PLANT + id))
  1330. }
  1331. if(task_exists((TASK_RELEASE + id)))
  1332. {
  1333. remove_task((TASK_RELEASE + id))
  1334. }
  1335. g_settinglaser[id] = false
  1336. return PLUGIN_CONTINUE;
  1337. }
  1338.  
  1339. stock set_rendering(entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16)
  1340. {
  1341. static Float:RenderColor[3];
  1342. RenderColor[0] = float(r);
  1343. RenderColor[1] = float(g);
  1344. RenderColor[2] = float(b);
  1345.  
  1346. set_pev(entity, pev_renderfx, fx);
  1347. set_pev(entity, pev_rendercolor, RenderColor);
  1348. set_pev(entity, pev_rendermode, render);
  1349. set_pev(entity, pev_renderamt, float(amount));
  1350.  
  1351. return 1
  1352. }
  1353.  
  1354. // Gets offset data
  1355. get_offset_value(id, type)
  1356. {
  1357. new key = -1;
  1358. switch(type)
  1359. {
  1360. case OFFSET_TEAM: key = OFFSET_TEAM;
  1361. case OFFSET_MONEY:
  1362. key = OFFSET_MONEY;
  1363. case OFFSET_DEATH: key = OFFSET_DEATH;
  1364. }
  1365. if(key != -1)
  1366. {
  1367. if(is_amd64_server()) key += 25;
  1368. return get_pdata_int(id, key);
  1369. }
  1370. return -1;
  1371. }


Kód:
// Lezer Cvarok [v. 2.8.1]
zp_ltm 1            // 1 - Lezer bekapcsolasa
zp_ltm_acs 0         // 0 - Mindenki tehet le lezert 1 - Csak admin
zp_ltm_mode 0      // 0 - gyilkos lezer, 1 - robbano
zp_ltm_ammo 3      // Mennyi lezert lehessen vasarolni /lm parancsal
zp_ltm_dmg 100000      // A lezer sebzese
zp_ltm_cost 20         // A'ra ammoban
zp_ltm_fragmoney 1   // Adjon-e bonuszt a lezerrel olesert
zp_ltm_health 300      // A lezer elete HP ban
zp_ltm_teammax 128   // Egy csapatban mennyi legyen a maximum leteheto lezerek szama
zp_ltm_buymode 1      // 1 - Lezer vasarlasa /lm parancsal
zp_ltm_radius 25      // A lezer sugara (hatokore)
zp_ltm_rdmg 1000      // Ha a (zp_ltm_mode 1) es akkor mennyit sebezzen robbanasal
zp_ltm_ff 0         // 1 - Kepes olni; 0 - Nem ol
zp_ltm_cbt ALL      // Melyik csapat hasznalhassa: ALL/ZH/HZ - ; Z - Zombik; H - Emberek ALL - Mindenki
zp_ltm_delay 0.1      // Eltelt ido a lezerek vasarlasa kozott
zp_ltm_line 1         // 0 - Ne mutassa a lezer csikot; 1 - Mutassa
zp_ltm_glow 0         // Legyen-e vilagito aura a lezer korul; 1 - Igen 0 - Nem
zp_ltm_bright 200      // Fenyessege
zp_ltm_color 0      // Szine: 0 - Embereknek kek, Zombiknak zold; 1 -Piros
zp_ltm_ldmgmode 0   // 0 - Allando sebzes, 1 - Egyszer sebezzen, 2 - Masodpercenkent sebezzen
zp_ltm_ldmgseconds 1   // Ha az elozo cvar 2 esen van akkor hany masodpercenkent sebezzen (alap 1)
zp_ltm_cmdmode 1      // Lerakas 0 - E betuvel, 1 - Bindekkel, 2 Mindkettovel.
zp_ltm_startammo 2   // Kezo lezerek szama amit alapbol kap az ember nem kell vasarolni
zp_ltm_brokeenemy 1   // 1 - ??
zp_ltm_noround 1      // 1 - Nem lehet lezert rakni ameddig el nem kezdodik a kor
zp_ltm_nemround 1   // 1 - Nemesis modban nem lehet lezert tenni
zp_ltm_survround 1   // 1 - Tulelo modban nem lehet lezert tenni
zp_ltm_sniperround 1
zp_ltm_assassinround 1



Kód:
[hu]

CHATTAG   =   [ZP] [LM]

STR_NOTACTIVE   =   A lezer jelenleg nem aktiv.

STR_NOROUND   =   A kor meg nem kezdodott el!

STR_SURVROUND   =   Tulelo modban nem hasznalhatsz lezert.

STR_NEMROUND   =   Nemesis modban nem hasznalhatsz lezert.

STR_DONTHAVEMINE   =   Neked nincs lezered.

STR_MAXDEPLOY   =   Nem tehetsz le tobb lezert.

STR_MANYPPL   =   A csapatod nem tehet le tobb lezert...

STR_PLANTWALL   =   Falra tedd a lezert!
STR_REF   =   Segitseghez, bindekhez say: lasermine
STR_CBT   =   A csapatod nem vehet es nem tehet le tobb lezert!

STR_CANTBUY   =   Nem veheted meg ezt ezen a szerveren.

STR_HAVEMAX   =   Nem vehetsz tobb lezert.

STR_NOMONEY   =   Nincs eleg ammod lezert venni!
STR_NEEDED   =   szukseged.

STR_DELAY   =   Varj meg elkezdodik a kor!
STR_SECONDS   =   masodperc meg.

STR_BOUGHT   =   Sikeresen megvetted a lezert!
STR_STATE   =   Lezerek:

STR_NOACCESS   =   Nem hasznalhatod ezt a parancsot!

STR_ASSISSINROUND = Nem hasznalhatod ASSASSIN modban!

STR_SNIPERROUND = Nem hasznalhatod sniper modban!


Csatolmányok:
amxmodx-12605-zp_lasermine_28.sma [37.21 KiB]
Letöltve 50 alkalommal.

_________________
[url=http://www.gametracker.com/server_info/188.227.227.114:27286/][img]http://cache.www.gametracker.com/server_info/188.227.227.114:27286/b_350_20_323957_202743_F19A15_111111.png[/img][/url]
Hozzászólás jelentése
Vissza a tetejére
   
 Hozzászólás témája: Re: [ZP]Lézer +2 Mód! Sniper,Assassin
HozzászólásElküldve: 2014.02.16. 20:07 
Offline
Beavatott

Csatlakozott: 2014.01.15. 08:48
Hozzászólások: 85
Megköszönték neki: 41 alkalommal
Chasper ez mind szép és jó de hibás! ;)

Ők köszönték meg DarkAngel^^ nek ezt a hozzászólást: nyalka17 (2014.02.17. 17:41)
  Népszerűség: 2.27%


Hozzászólás jelentése
Vissza a tetejére
   
 Hozzászólás témája: Re: [ZP]Lézer +2 Mód! Sniper,Assassin
HozzászólásElküldve: 2014.02.17. 17:40 
Offline
Senior Tag

Csatlakozott: 2013.05.22. 17:06
Hozzászólások: 205
Megköszönt másnak: 88 alkalommal
nem jó Chasper hibás :(

_________________
Ha, segítettél mindig meg köszönöm!
De ha, segítettem köszönd meg Te is ! LIKE


Hozzászólás jelentése
Vissza a tetejére
   
 Hozzászólás témája: Re: [ZP]Lézer +2 Mód! Sniper,Assassin
HozzászólásElküldve: 2014.02.17. 19:47 
Offline
Őstag
Avatar

Csatlakozott: 2011.11.15. 16:29
Hozzászólások: 1142
Megköszönt másnak: 8 alkalommal
Megköszönték neki: 24 alkalommal
Lesz egy kis időm holnap ránézek..! De nem alakítja át vagy nem akar működni?

_________________
[url=http://www.gametracker.com/server_info/188.227.227.114:27286/][img]http://cache.www.gametracker.com/server_info/188.227.227.114:27286/b_350_20_323957_202743_F19A15_111111.png[/img][/url]


Hozzászólás jelentése
Vissza a tetejére
   
 Hozzászólás témája: Re: [ZP]Lézer +2 Mód! Sniper,Assassin
HozzászólásElküldve: 2014.02.17. 21:00 
Offline
Senior Tag

Csatlakozott: 2013.05.22. 17:06
Hozzászólások: 205
Megköszönt másnak: 88 alkalommal
ezt írja az átalakító! Welcome to the AMX Mod X 1.8.1-300 Compiler.
Copyright (c) 1997-2006 ITB CompuPhase, AMX Mod X Team

amxmodx-12605-zp_lasermine_28.sma(173) : warning 217: loose indentation
amxmodx-12605-zp_lasermine_28.sma(173) : error 017: undefined symbol "g_sniperround"
amxmodx-12605-zp_lasermine_28.sma(174) : error 017: undefined symbol "g_assassinround"
amxmodx-12605-zp_lasermine_28.sma(176) : warning 217: loose indentation
amxmodx-12605-zp_lasermine_28.sma(568) : error 017: undefined symbol "zp_is_assassin_round"
amxmodx-12605-zp_lasermine_28.sma(574) : error 017: undefined symbol "zp_is_sniper_round"

4 Errors.
Could not locate output file amxmodx-12605-zp_lasermine_28.amxx (compile failed).

_________________
Ha, segítettél mindig meg köszönöm!
De ha, segítettem köszönd meg Te is ! LIKE


Hozzászólás jelentése
Vissza a tetejére
   
 Hozzászólás témája: Re: [ZP]Lézer +2 Mód! Sniper,Assassin
HozzászólásElküldve: 2014.02.18. 08:36 
Offline
Veterán
Avatar

Csatlakozott: 2012.09.01. 22:19
Hozzászólások: 1697
Megköszönt másnak: 26 alkalommal
Megköszönték neki: 302 alkalommal
javítottam:
SMA Forráskód: [ Mindet kijelol ]
  1. /*
  2. Плагин редактировал Shidla [SGC] специально для тех, кого достали те, кто ломают мины)))
  3. ICQ: 312-298-513
  4.  
  5. Shidla [SGC] | 2010 год
  6.  
  7. 2.8.1 [Final Version] | 09.09.2010
  8. */
  9.  
  10. #include <amxmodx>
  11. #include <fakemeta>
  12. #include <hamsandwich>
  13. #include <xs>
  14. #include <zombie_plague_advance>
  15.  
  16. #if AMXX_VERSION_NUM < 180
  17. #assert AMX Mod X v1.8.0 or greater library required!
  18. #endif
  19.  
  20. #define PLUGIN "[ZP] LaserMine"
  21. #define VERSION "2.8.1"
  22. #define AUTHOR "SandStriker / Shidla / QuZ/DJ_WEST"
  23.  
  24. #define RemoveEntity(%1) engfunc(EngFunc_RemoveEntity,%1)
  25. #define TASK_PLANT 15100
  26. #define TASK_RESET 15500
  27. #define TASK_RELEASE 15900
  28.  
  29. #define LASERMINE_TEAM pev_iuser1 //EV_INT_iuser1
  30. #define LASERMINE_OWNER pev_iuser2 //EV_INT_iuser3
  31. #define LASERMINE_STEP pev_iuser3
  32. #define LASERMINE_HITING pev_iuser4
  33. #define LASERMINE_COUNT pev_fuser1
  34.  
  35. #define LASERMINE_POWERUP pev_fuser2
  36. #define LASERMINE_BEAMTHINK pev_fuser3
  37.  
  38. #define LASERMINE_BEAMENDPOINT pev_vuser1
  39. #define MAX_MINES 10
  40. #define MODE_LASERMINE 0
  41. #define OFFSET_TEAM 114
  42. #define OFFSET_MONEY 115
  43. #define OFFSET_DEATH 444
  44.  
  45. #define cs_get_user_team(%1) CsTeams:get_offset_value(%1,OFFSET_TEAM)
  46. #define cs_get_user_deaths(%1) get_offset_value(%1,OFFSET_DEATH)
  47.  
  48. // Цена за мину ОТОБРАЖАЕМОЕ в Меню. Реальная цена задаётся КВАРом!
  49. new const LMCost = 2
  50.  
  51.  
  52. /*########### Цвета Мин и лазерных лучей ###########*/
  53. // Цвет мины и лазера людей
  54. new const
  55. Red_Hum = 0,
  56. Green_Hum = 0,
  57. Blue_Hum = 255;
  58.  
  59. // Цвет мины и лазера зомби
  60. new const
  61. Red_Zomb = 0,
  62. Green_Zomb = 255,
  63. Blue_Zomb = 0;
  64. /*####### Цвета Мин и лазерных лучей (конец) #######*/
  65.  
  66. enum CsTeams {
  67. CS_TEAM_UNASSIGNED = 0,
  68. CS_TEAM_T = 1,
  69. CS_TEAM_CT = 2,
  70. CS_TEAM_SPECTATOR = 3
  71. };
  72.  
  73. enum tripmine_e {
  74. TRIPMINE_IDLE1 = 0,
  75. TRIPMINE_IDLE2,
  76. TRIPMINE_ARM1,
  77. TRIPMINE_ARM2,
  78. TRIPMINE_FIDGET,
  79. TRIPMINE_HOLSTER,
  80. TRIPMINE_DRAW,
  81. TRIPMINE_WORLD,
  82. TRIPMINE_GROUND,
  83. };
  84.  
  85. enum
  86. {
  87. POWERUP_THINK,
  88. BEAMBREAK_THINK,
  89. EXPLOSE_THINK
  90. };
  91.  
  92. enum
  93. {
  94. POWERUP_SOUND,
  95. ACTIVATE_SOUND,
  96. STOP_SOUND
  97. };
  98.  
  99. new const
  100. ENT_MODELS[] = "models/zombie_plague/LaserMines/v_laser_mine.mdl",
  101. ENT_SOUND1[] = "weapons/mine_deploy.wav",
  102. ENT_SOUND2[] = "weapons/mine_charge.wav",
  103. ENT_SOUND3[] = "weapons/mine_activate.wav",
  104. ENT_SOUND4[] = "items/suitchargeok1.wav",
  105. ENT_SOUND5[] = "items/gunpickup2.wav",
  106. ENT_SOUND6[] = "debris/bustglass1.wav",
  107. ENT_SOUND7[] = "debris/bustglass2.wav",
  108. ENT_SPRITE1[] = "sprites/laserbeam.spr",
  109. ENT_SPRITE2[] = "sprites/lm_explode.spr";
  110.  
  111. new const
  112. ENT_CLASS_NAME[] = "lasermine",
  113. ENT_CLASS_NAME3[] = "func_breakable",
  114. gSnarkClassName[] = "wpn_snark", // Для совместимости с плагином "Snark"
  115. barnacle_class[] = "barnacle", // Для совместимости с плагином "Barnacle"
  116. weapon_box[] = "weaponbox";
  117.  
  118. new g_EntMine, beam, boom
  119. new g_LENABLE, g_LFMONEY, g_LAMMO, g_LDMG, g_LBEO, g_LTMAX, g_LCOST, g_LHEALTH, g_LMODE, g_LRADIUS, g_NOROUND, g_NEMROUND, g_SURVROUND, g_ASSASSINROUND , g_SNIPERROUND
  120. new g_LRDMG,g_LFF,g_LCBT, g_LDELAY, g_LVISIBLE, g_LSTAMMO, g_LACCESS, g_LGLOW, g_LDMGMODE, g_LCLMODE
  121. new g_LCBRIGHT, g_LDSEC, g_LCMDMODE, g_LBUYMODE, g_LME;
  122. new g_msgDeathMsg,g_msgScoreInfo,g_msgDamage,g_msgStatusText;
  123. new g_dcount[33],g_nowtime,g_MaxPL
  124. new bool:g_settinglaser[33]
  125. new Float:plspeed[33], plsetting[33], g_havemine[33], g_deployed[33];
  126. //new CVAR_LMCost
  127.  
  128. public plugin_init()
  129. {
  130. register_plugin(PLUGIN, VERSION, AUTHOR);
  131.  
  132. // Регистрируем ExtraItem
  133.  
  134. g_LME = zp_register_extra_item("Laser Mine", LMCost, ZP_TEAM_ANY)
  135.  
  136. // Вызываем функцию Laser_TakeDamage при получении урона объектом ENT_CLASS_NAME3 (func_breakable)
  137. RegisterHam(Ham_TakeDamage, ENT_CLASS_NAME3, "Laser_TakeDamage")
  138. // Add your code here...
  139. register_clcmd("+setlaser","CreateLaserMine_Progress_b");
  140. register_clcmd("-setlaser","StopCreateLaserMine");
  141. register_clcmd("+dellaser","ReturnLaserMine_Progress");
  142. register_clcmd("-dellaser","StopReturnLaserMine");
  143. register_clcmd("say","say_lasermine");
  144. register_clcmd("buy_lasermine","BuyLasermine");
  145.  
  146. g_LENABLE = register_cvar("zp_ltm","1")
  147. g_LACCESS = register_cvar("zp_ltm_acs","0") //0 all, 1 admin
  148. g_LMODE = register_cvar("zp_ltm_mode","0") //0 lasermine, 1 tripmine
  149. g_LAMMO = register_cvar("zp_ltm_ammo","5")
  150. g_LDMG = register_cvar("zp_ltm_dmg","60") //laser hit dmg
  151. g_LCOST = register_cvar("zp_ltm_cost","2")
  152. g_LFMONEY = register_cvar("zp_ltm_fragmoney","1")
  153. g_LHEALTH = register_cvar("zp_ltm_health","5")
  154. g_LTMAX = register_cvar("zp_ltm_teammax","100")
  155. g_LRADIUS = register_cvar("zp_ltm_radius","320.0")
  156. g_LRDMG = register_cvar("zp_ltm_rdmg","100") //radius damage
  157. g_LFF = register_cvar("zp_ltm_ff","0")
  158. g_LCBT = register_cvar("zp_ltm_cbt","ALL")
  159. g_LDELAY = register_cvar("zp_ltm_delay","0.1")
  160. g_LVISIBLE = register_cvar("zp_ltm_line","1")
  161. g_LGLOW = register_cvar("zp_ltm_glow","0")
  162. g_LCBRIGHT = register_cvar("zp_ltm_bright","255")//laser line brightness.
  163. g_LCLMODE = register_cvar("zp_ltm_color","0") //0 is team color,1 is green
  164. g_LDMGMODE = register_cvar("zp_ltm_ldmgmode","0") //0 - frame dmg, 1 - once dmg, 2 - 1 second dmg
  165. g_LDSEC = register_cvar("zp_ltm_ldmgseconds","1") //mode 2 only, damage / seconds. default 1 (sec)
  166. g_LSTAMMO = register_cvar("zp_ltm_startammo","1")
  167. g_LBUYMODE = register_cvar("zp_ltm_buymode","1");
  168. g_LCMDMODE = register_cvar("zp_ltm_cmdmode","0"); //0 is +USE key, 1 is bind, 2 is each.
  169. g_LBEO = register_cvar("zp_ltm_brokeenemy","1");
  170. g_NOROUND = register_cvar("zp_ltm_noround","1");
  171. g_NEMROUND = register_cvar("zp_ltm_nemround","1");
  172. g_SURVROUND = register_cvar("zp_ltm_survround","1");
  173. g_SNIPERROUND = register_cvar("zp_ltm_sniperround","1");
  174. g_ASSASSINROUND = register_cvar("zp_ltm_assassinround","1");
  175.  
  176. register_event("DeathMsg", "DeathEvent", "a");
  177. register_event("CurWeapon", "standing", "be", "1=1");
  178. register_event("ResetHUD", "delaycount", "a");
  179. register_event("ResetHUD", "newround", "b");
  180. register_logevent("endround", 2, "0=World triggered", "1=Round_End"); // Регистрируем конец раунда
  181. register_event("Damage","CutDeploy_onDamage","b");
  182. g_msgDeathMsg = get_user_msgid("DeathMsg");
  183. g_msgScoreInfo = get_user_msgid("ScoreInfo");
  184. g_msgDamage = get_user_msgid("Damage");
  185. g_msgStatusText = get_user_msgid("StatusText");
  186.  
  187. // Forward.
  188. register_forward(FM_Think, "ltm_Think");
  189. register_forward(FM_PlayerPostThink, "ltm_PostThink");
  190. register_forward(FM_PlayerPreThink, "ltm_PreThink");
  191.  
  192. // Регистируем файл языков
  193. register_dictionary("LaserMines.txt")
  194. register_cvar("Shidla", "[ZP] LaserMines v.2.8.1 Final", FCVAR_SERVER|FCVAR_SPONLY)
  195. }
  196.  
  197. public plugin_precache()
  198. {
  199. precache_sound(ENT_SOUND1);
  200. precache_sound(ENT_SOUND2);
  201. precache_sound(ENT_SOUND3);
  202. precache_sound(ENT_SOUND4);
  203. precache_sound(ENT_SOUND5);
  204. precache_sound(ENT_SOUND6);
  205. precache_sound(ENT_SOUND7);
  206. precache_model(ENT_MODELS);
  207. beam = precache_model(ENT_SPRITE1);
  208. boom = precache_model(ENT_SPRITE2);
  209. return PLUGIN_CONTINUE;
  210. }
  211.  
  212. public plugin_modules()
  213. {
  214. require_module("fakemeta");
  215. require_module("cstrike");
  216. }
  217.  
  218. public plugin_cfg()
  219. {
  220. g_EntMine = engfunc(EngFunc_AllocString,ENT_CLASS_NAME3);
  221. arrayset(g_havemine,0,sizeof(g_havemine));
  222. arrayset(g_deployed,0,sizeof(g_deployed));
  223. g_MaxPL = get_maxplayers();
  224.  
  225. new file[64]; get_localinfo("amxx_configsdir",file,63);
  226. format(file, 63, "%s/zp_ltm_cvars_ap.cfg", file);
  227. if(file_exists(file)) server_cmd("exec %s", file), server_exec();
  228. }
  229.  
  230. public Laser_TakeDamage(victim, inflictor, attacker, Float:f_Damage, bit_Damage)
  231. {
  232. if(get_pcvar_num(g_LBEO))
  233. {
  234. new i_Owner
  235.  
  236. // Получаем ID игрока, который поставил мину
  237. i_Owner = pev(victim, LASERMINE_OWNER)
  238.  
  239. // Если команда того, кто поставил мину и того, кто атаковал совпадают
  240. if(CsTeams:pev(victim, LASERMINE_TEAM) == cs_get_user_team(attacker))
  241. // Если тот кто поставил мину, не совпадает с тем, кто ее атаковал, то прекращаем выполнение
  242. if(i_Owner != attacker)
  243. return HAM_SUPERCEDE
  244. return PLUGIN_CONTINUE
  245. }
  246. return PLUGIN_CONTINUE
  247. }
  248.  
  249. public delaycount(id)
  250. {
  251. g_dcount[id] = floatround(get_gametime());
  252. }
  253.  
  254. bool:CheckTime(id)
  255. {
  256. g_nowtime = floatround(get_gametime()) - g_dcount[id];
  257. if(g_nowtime >= get_pcvar_num(g_LDELAY))
  258. return true;
  259. return false;
  260. }
  261.  
  262. public CreateLaserMine_Progress_b(id)
  263. {
  264. if(get_pcvar_num(g_LCMDMODE) != 0)
  265. CreateLaserMine_Progress(id);
  266. return PLUGIN_HANDLED;
  267. }
  268.  
  269. public CreateLaserMine_Progress(id)
  270. {
  271.  
  272. if(!CreateCheck(id))
  273. return PLUGIN_HANDLED;
  274. g_settinglaser[id] = true;
  275.  
  276. message_begin(MSG_ONE, 108, {0,0,0}, id);
  277. write_byte(1);
  278. write_byte(0);
  279. message_end();
  280.  
  281. set_task(1.2, "Spawn", (TASK_PLANT + id));
  282.  
  283. return PLUGIN_HANDLED;
  284. }
  285.  
  286. public ReturnLaserMine_Progress(id)
  287. {
  288.  
  289. if(!ReturnCheck(id))
  290. return PLUGIN_HANDLED;
  291. g_settinglaser[id] = true;
  292.  
  293. message_begin(MSG_ONE, 108, {0,0,0}, id);
  294. write_byte(1);
  295. write_byte(0);
  296. message_end();
  297.  
  298. set_task(1.2, "ReturnMine", (TASK_RELEASE + id));
  299.  
  300. return PLUGIN_HANDLED;
  301. }
  302.  
  303. public StopCreateLaserMine(id)
  304. {
  305.  
  306. DeleteTask(id);
  307. message_begin(MSG_ONE, 108, {0,0,0}, id);
  308. write_byte(0);
  309. write_byte(0);
  310. message_end();
  311.  
  312. return PLUGIN_HANDLED;
  313. }
  314.  
  315. public StopReturnLaserMine(id)
  316. {
  317.  
  318. DeleteTask(id);
  319. message_begin(MSG_ONE, 108, {0,0,0}, id);
  320. write_byte(0);
  321. write_byte(0);
  322. message_end();
  323.  
  324. return PLUGIN_HANDLED;
  325. }
  326.  
  327. public ReturnMine(id)
  328. {
  329. id -= TASK_RELEASE;
  330. new tgt,body,Float:vo[3],Float:to[3];
  331. get_user_aiming(id,tgt,body);
  332. if(!pev_valid(tgt)) return;
  333. pev(id,pev_origin,vo);
  334. pev(tgt,pev_origin,to);
  335. if(get_distance_f(vo,to) > 70.0) return;
  336. new EntityName[32];
  337. pev(tgt, pev_classname, EntityName, 31);
  338. if(!equal(EntityName, ENT_CLASS_NAME)) return;
  339. if(pev(tgt,LASERMINE_OWNER) != id) return;
  340. RemoveEntity(tgt);
  341.  
  342. g_havemine[id] ++;
  343. g_deployed[id] --;
  344. emit_sound(id, CHAN_ITEM, ENT_SOUND5, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
  345. ShowAmmo(id)
  346.  
  347. return;
  348. }
  349.  
  350. public Spawn(id)
  351. {
  352. id -= TASK_PLANT
  353. // motor
  354. new i_Ent = engfunc(EngFunc_CreateNamedEntity,g_EntMine);
  355. if(!i_Ent)
  356. {
  357. client_print(id, print_chat,"[Laesrmine Debug] Can't Create Entity");
  358. return PLUGIN_HANDLED_MAIN;
  359. }
  360. set_pev(i_Ent,pev_classname,ENT_CLASS_NAME);
  361.  
  362. engfunc(EngFunc_SetModel,i_Ent,ENT_MODELS);
  363.  
  364. set_pev(i_Ent,pev_solid,SOLID_NOT);
  365. set_pev(i_Ent,pev_movetype,MOVETYPE_FLY);
  366.  
  367. set_pev(i_Ent,pev_frame,0);
  368. set_pev(i_Ent,pev_body,3);
  369. set_pev(i_Ent,pev_sequence,TRIPMINE_WORLD);
  370. set_pev(i_Ent,pev_framerate,0);
  371. set_pev(i_Ent,pev_takedamage,DAMAGE_YES);
  372. set_pev(i_Ent,pev_dmg,100.0);
  373. set_user_health(i_Ent,get_pcvar_num(g_LHEALTH));
  374. new Float:vOrigin[3];
  375. new Float:vNewOrigin[3],Float:vNormal[3],Float:vTraceDirection[3],
  376. Float:vTraceEnd[3],Float:vEntAngles[3];
  377. pev(id, pev_origin, vOrigin);
  378. velocity_by_aim(id, 128, vTraceDirection);
  379. xs_vec_add(vTraceDirection, vOrigin, vTraceEnd);
  380. engfunc(EngFunc_TraceLine, vOrigin, vTraceEnd, DONT_IGNORE_MONSTERS, id, 0);
  381. new Float:fFraction;
  382. get_tr2(0, TR_flFraction, fFraction);
  383.  
  384. // -- We hit something!
  385. if(fFraction < 1.0)
  386. {
  387. // -- Save results to be used later.
  388. get_tr2(0, TR_vecEndPos, vTraceEnd);
  389. get_tr2(0, TR_vecPlaneNormal, vNormal);
  390. }
  391.  
  392.  
  393. xs_vec_mul_scalar(vNormal, 8.0, vNormal);
  394. xs_vec_add(vTraceEnd, vNormal, vNewOrigin);
  395.  
  396. engfunc(EngFunc_SetSize, i_Ent, Float:{ -4.0, -4.0, -4.0 }, Float:{ 4.0, 4.0, 4.0 });
  397. engfunc(EngFunc_SetOrigin, i_Ent, vNewOrigin);
  398.  
  399. // -- Rotate tripmine.
  400. vector_to_angle(vNormal,vEntAngles);
  401. set_pev(i_Ent,pev_angles,vEntAngles);
  402.  
  403. // -- Calculate laser end origin.
  404. new Float:vBeamEnd[3], Float:vTracedBeamEnd[3];
  405.  
  406. xs_vec_mul_scalar(vNormal, 8192.0, vNormal);
  407. xs_vec_add(vNewOrigin, vNormal, vBeamEnd);
  408.  
  409. engfunc(EngFunc_TraceLine, vNewOrigin, vBeamEnd, IGNORE_MONSTERS, -1, 0);
  410.  
  411. get_tr2(0, TR_vecPlaneNormal, vNormal);
  412. get_tr2(0, TR_vecEndPos, vTracedBeamEnd);
  413.  
  414. // -- Save results to be used later.
  415. set_pev(i_Ent, LASERMINE_OWNER, id);
  416. set_pev(i_Ent,LASERMINE_BEAMENDPOINT,vTracedBeamEnd);
  417. set_pev(i_Ent,LASERMINE_TEAM,int:cs_get_user_team(id));
  418. new Float:fCurrTime = get_gametime();
  419.  
  420. set_pev(i_Ent,LASERMINE_POWERUP, fCurrTime + 2.5);
  421. set_pev(i_Ent,LASERMINE_STEP,POWERUP_THINK);
  422. set_pev(i_Ent,pev_nextthink, fCurrTime + 0.2);
  423.  
  424. PlaySound(i_Ent,POWERUP_SOUND);
  425. g_deployed[id]++;
  426. g_havemine[id]--;
  427. DeleteTask(id);
  428. ShowAmmo(id);
  429. return 1;
  430. }
  431.  
  432. stock TeamDeployedCount(id)
  433. {
  434. static i;
  435. static CsTeams:t;t = cs_get_user_team(id);
  436. static cnt;cnt=0;
  437.  
  438. for(i = 1;i <= g_MaxPL;i++)
  439. {
  440. if(is_user_connected(i))
  441. if(t == cs_get_user_team(i))
  442. cnt += g_deployed[i];
  443. }
  444.  
  445. return cnt;
  446. }
  447.  
  448. bool:CheckCanTeam(id)
  449. {
  450. new arg[5],CsTeam:num;
  451. get_pcvar_string(g_LCBT,arg,3);
  452. if(equali(arg,"Z"))
  453. {
  454. num = CsTeam:CS_TEAM_T;
  455. }
  456. else if(equali(arg,"H"))
  457. {
  458. num = CsTeam:CS_TEAM_CT;
  459. }
  460. else if(equali(arg,"ALL") || equali(arg,"HZ") || equali(arg,"ZH"))
  461. {
  462. num = CsTeam:CS_TEAM_UNASSIGNED;
  463. }
  464. else
  465. {
  466. num = CsTeam:CS_TEAM_UNASSIGNED;
  467. }
  468. if(num != CsTeam:CS_TEAM_UNASSIGNED && num != CsTeam:cs_get_user_team(id))
  469. return false;
  470. return true;
  471. }
  472.  
  473. bool:CanCheck(id,mode) // Проверки: когда можно ставить мины
  474. {
  475. if(!get_pcvar_num(g_LENABLE))
  476. {
  477. client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_NOTACTIVE")
  478.  
  479. return false;
  480. }
  481. if(get_pcvar_num(g_LACCESS) != 0)
  482. if(!(get_user_flags(id) & ADMIN_IMMUNITY))
  483. {
  484. client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_NOACCESS")
  485. return false;
  486. }
  487. if(!pev_user_alive(id)) return false;
  488. if(!CheckCanTeam(id))
  489. {
  490. client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_CBT")
  491. return false;
  492. }
  493. if(mode == 0)
  494. {
  495. if(g_havemine[id] <= 0)
  496. {
  497. client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_DONTHAVEMINE")
  498. return false;
  499. }
  500. }
  501. if(mode == 1)
  502. {
  503. if(get_pcvar_num(g_LBUYMODE) == 0)
  504. {
  505. client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_CANTBUY")
  506. return false;
  507. }
  508. if(g_havemine[id] >= get_pcvar_num(g_LAMMO))
  509. {
  510. client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_HAVEMAX")
  511. return false;
  512. }
  513. if(zp_get_user_ammo_packs(id) < get_pcvar_num(g_LCOST))
  514. {
  515. client_print(id, print_chat, "%L %L%d %L", id, "CHATTAG",id, "STR_NOMONEY",get_pcvar_num(g_LCOST),id, "STR_NEEDED")
  516. return false;
  517. }
  518. }
  519. if(!CheckTime(id))
  520. {
  521. client_print(id, print_chat, "%L %L %d %L", id, "CHATTAG",id, "STR_DELAY",get_pcvar_num(g_LDELAY)-g_nowtime,id, "STR_SECONDS")
  522. return false;
  523. }
  524.  
  525. return true;
  526. }
  527.  
  528. bool:ReturnCheck(id)
  529. {
  530. if(!CanCheck(id,-1)) return false;
  531. if(g_havemine[id] + 1 > get_pcvar_num(g_LAMMO)) return false;
  532. new tgt,body,Float:vo[3],Float:to[3];
  533. get_user_aiming(id,tgt,body);
  534. if(!pev_valid(tgt)) return false;
  535. pev(id,pev_origin,vo);
  536. pev(tgt,pev_origin,to);
  537. if(get_distance_f(vo,to) > 70.0) return false;
  538. new EntityName[32];
  539. pev(tgt, pev_classname, EntityName, 31);
  540. if(!equal(EntityName, ENT_CLASS_NAME)) return false;
  541. if(pev(tgt,LASERMINE_OWNER) != id) return false;
  542. return true;
  543. }
  544.  
  545. bool:CreateCheck(id)
  546. {
  547. if(!CanCheck(id,0)) return false;
  548.  
  549. // Проверка на разрешение
  550. if(!zp_has_round_started() && get_pcvar_num(g_NOROUND))
  551. {
  552. client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_NOROUND")
  553. return false;
  554. }
  555.  
  556. if(zp_is_nemesis_round() && get_pcvar_num(g_NEMROUND))
  557. {
  558. client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_NEMROUND")
  559. return false;
  560. }
  561.  
  562. if(zp_is_survivor_round() && get_pcvar_num(g_SURVROUND))
  563. {
  564. client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_SURVROUND")
  565. return false;
  566. }
  567.  
  568. if(zp_is_assassin_round() && get_pcvar_num(g_ASSASSINROUND))
  569. {
  570. client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_ASSISSINROUND")
  571. return false;
  572. }
  573.  
  574. if(zp_is_sniper_round() && get_pcvar_num(g_SNIPERROUND))
  575. {
  576. client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_SNIPERROUND")
  577. return false;
  578. }
  579.  
  580. if(g_deployed[id] >= get_pcvar_num(g_LAMMO))
  581. {
  582. client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_MAXDEPLOY")
  583. return false;
  584. }
  585.  
  586. if(TeamDeployedCount(id) >= get_pcvar_num(g_LTMAX))
  587. {
  588. client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_MANYPPL")
  589. return false;
  590. }
  591. new Float:vTraceDirection[3], Float:vTraceEnd[3],Float:vOrigin[3];
  592. pev(id, pev_origin, vOrigin);
  593. velocity_by_aim(id, 128, vTraceDirection);
  594. xs_vec_add(vTraceDirection, vOrigin, vTraceEnd);
  595. engfunc(EngFunc_TraceLine, vOrigin, vTraceEnd, DONT_IGNORE_MONSTERS, id, 0);
  596. new Float:fFraction,Float:vTraceNormal[3];
  597. get_tr2(0, TR_flFraction, fFraction);
  598. // -- We hit something!
  599. if(fFraction < 1.0)
  600. {
  601. // -- Save results to be used later.
  602. get_tr2(0, TR_vecEndPos, vTraceEnd);
  603. get_tr2(0, TR_vecPlaneNormal, vTraceNormal);
  604.  
  605. return true;
  606. }
  607.  
  608. client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_PLANTWALL")
  609. DeleteTask(id);
  610. // -- Did not touched something. (not solid)
  611. return false;
  612. }
  613.  
  614. public ltm_Think(i_Ent)
  615. {
  616. if(!pev_valid(i_Ent))
  617. return FMRES_IGNORED;
  618. new EntityName[32];
  619. pev(i_Ent, pev_classname, EntityName, 31);
  620. if(!get_pcvar_num(g_LENABLE)) return FMRES_IGNORED;
  621. // -- Entity is not a tripmine, ignoring the next...
  622. if(!equal(EntityName, ENT_CLASS_NAME))
  623. return FMRES_IGNORED;
  624.  
  625. static Float:fCurrTime;
  626. fCurrTime = get_gametime();
  627.  
  628. switch(pev(i_Ent, LASERMINE_STEP))
  629. {
  630. case POWERUP_THINK :
  631. {
  632. new Float:fPowerupTime;
  633. pev(i_Ent, LASERMINE_POWERUP, fPowerupTime);
  634.  
  635. if(fCurrTime > fPowerupTime)
  636. {
  637. set_pev(i_Ent, pev_solid, SOLID_BBOX);
  638. set_pev(i_Ent, LASERMINE_STEP, BEAMBREAK_THINK);
  639.  
  640. PlaySound(i_Ent, ACTIVATE_SOUND);
  641. }
  642. if(get_pcvar_num(g_LGLOW)!=0)
  643. {
  644. if(get_pcvar_num(g_LCLMODE)==0)
  645. {
  646. switch (pev(i_Ent,LASERMINE_TEAM))
  647. {
  648. // цвет лазера Зомби
  649. case CS_TEAM_T: set_rendering(i_Ent,kRenderFxGlowShell,Red_Zomb,Green_Zomb,Blue_Zomb,kRenderNormal,5);
  650. // цвет лазера Человека
  651. case CS_TEAM_CT:set_rendering(i_Ent,kRenderFxGlowShell,Red_Hum,Green_Hum,Blue_Hum,kRenderNormal,5);
  652. }
  653. }else
  654. {
  655. // цвет лазера, если стоит "одинаковый для всех" цвет
  656. set_rendering(i_Ent,kRenderFxGlowShell,random_num(50 , 200),random_num(50 , 200),random_num(50 , 200),kRenderNormal,5);
  657. }
  658. }
  659. set_pev(i_Ent, pev_nextthink, fCurrTime + 0.1);
  660. }
  661. case BEAMBREAK_THINK :
  662. {
  663. static Float:vEnd[3],Float:vOrigin[3];
  664. pev(i_Ent, pev_origin, vOrigin);
  665. pev(i_Ent, LASERMINE_BEAMENDPOINT, vEnd);
  666.  
  667. static iHit, Float:fFraction;
  668. engfunc(EngFunc_TraceLine, vOrigin, vEnd, DONT_IGNORE_MONSTERS, i_Ent, 0);
  669.  
  670. get_tr2(0, TR_flFraction, fFraction);
  671. iHit = get_tr2(0, TR_pHit);
  672.  
  673. // -- Something has passed the laser.
  674. if(fFraction < 1.0)
  675. {
  676. // -- Ignoring others tripmines entity.
  677. if(pev_valid(iHit))
  678. {
  679. pev(iHit, pev_classname, EntityName, 31);
  680. // Игнорим всякую хрень
  681. if(!equal(EntityName, ENT_CLASS_NAME) && !equal(EntityName, gSnarkClassName) && !equal(EntityName, barnacle_class) && !equal(EntityName, weapon_box))
  682. {
  683. set_pev(i_Ent, pev_enemy, iHit);
  684.  
  685. if(get_pcvar_num(g_LMODE) == MODE_LASERMINE)
  686. CreateLaserDamage(i_Ent,iHit);
  687. else
  688. if(get_pcvar_num(g_LFF) || CsTeams:pev(i_Ent,LASERMINE_TEAM) != cs_get_user_team(iHit))
  689. set_pev(i_Ent, LASERMINE_STEP, EXPLOSE_THINK);
  690.  
  691. if (!pev_valid(i_Ent)) // если не верный объект - ничего не делаем. Спасибо DJ_WEST
  692. return FMRES_IGNORED;
  693.  
  694. set_pev(i_Ent, pev_nextthink, fCurrTime + random_float(0.1, 0.3));
  695. }
  696. }
  697. }
  698. if(get_pcvar_num(g_LDMGMODE)!=0)
  699. if(pev(i_Ent,LASERMINE_HITING) != iHit)
  700. set_pev(i_Ent,LASERMINE_HITING,iHit);
  701.  
  702. // -- Tripmine is still there.
  703. if(pev_valid(i_Ent))
  704. {
  705. static Float:fHealth;
  706. pev(i_Ent, pev_health, fHealth);
  707.  
  708. if(fHealth <= 0.0 || (pev(i_Ent,pev_flags) & FL_KILLME))
  709. {
  710. set_pev(i_Ent, LASERMINE_STEP, EXPLOSE_THINK);
  711. set_pev(i_Ent, pev_nextthink, fCurrTime + random_float(0.1, 0.3));
  712. }
  713.  
  714. static Float:fBeamthink;
  715. pev(i_Ent, LASERMINE_BEAMTHINK, fBeamthink);
  716.  
  717. if(fBeamthink < fCurrTime && get_pcvar_num(g_LVISIBLE))
  718. {
  719. DrawLaser(i_Ent, vOrigin, vEnd);
  720. set_pev(i_Ent, LASERMINE_BEAMTHINK, fCurrTime + 0.1);
  721. }
  722. set_pev(i_Ent, pev_nextthink, fCurrTime + 0.01);
  723. }
  724. }
  725. case EXPLOSE_THINK :
  726. {
  727. // -- Stopping entity to think
  728. set_pev(i_Ent, pev_nextthink, 0.0);
  729. PlaySound(i_Ent, STOP_SOUND);
  730. g_deployed[pev(i_Ent,LASERMINE_OWNER)]--;
  731. CreateExplosion(i_Ent);
  732. CreateDamage(i_Ent,get_pcvar_float(g_LRDMG),get_pcvar_float(g_LRADIUS))
  733. RemoveEntity (i_Ent);
  734. }
  735. }
  736.  
  737. return FMRES_IGNORED;
  738. }
  739.  
  740. PlaySound(i_Ent, i_SoundType)
  741. {
  742. switch (i_SoundType)
  743. {
  744. case POWERUP_SOUND :
  745. {
  746. emit_sound(i_Ent, CHAN_VOICE, ENT_SOUND1, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
  747. emit_sound(i_Ent, CHAN_BODY , ENT_SOUND2, 0.2, ATTN_NORM, 0, PITCH_NORM);
  748. }
  749. case ACTIVATE_SOUND :
  750. {
  751. emit_sound(i_Ent, CHAN_VOICE, ENT_SOUND3, 0.5, ATTN_NORM, 1, 75);
  752. }
  753. case STOP_SOUND :
  754. {
  755. emit_sound(i_Ent, CHAN_BODY , ENT_SOUND2, 0.2, ATTN_NORM, SND_STOP, PITCH_NORM);
  756. emit_sound(i_Ent, CHAN_VOICE, ENT_SOUND3, 0.5, ATTN_NORM, SND_STOP, 75);
  757. }
  758. }
  759. }
  760.  
  761. DrawLaser(i_Ent, const Float:v_Origin[3], const Float:v_EndOrigin[3])
  762. {
  763. new tcolor[3];
  764. new teamid = pev(i_Ent, LASERMINE_TEAM);
  765. if(get_pcvar_num(g_LCLMODE) == 0)
  766. {
  767. switch(teamid){
  768. case 1:{
  769. // Цвет луча для Зомби
  770. tcolor[0] = Red_Zomb;
  771. tcolor[1] = Green_Zomb;
  772. tcolor[2] = Blue_Zomb;
  773. }
  774. case 2:{
  775. // Цвет луча для Человека
  776. tcolor[0] = Red_Hum;
  777. tcolor[1] = Green_Hum;
  778. tcolor[2] = Blue_Hum;
  779. }
  780. }
  781. }else
  782. {
  783. // Цвет луча для всез при режиме 1-н луч для всех
  784. tcolor[0] = random_num(50 , 200);
  785. tcolor[1] = random_num(50 , 200);
  786. tcolor[2] = random_num(50 , 200);
  787. }
  788. message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
  789. write_byte(TE_BEAMPOINTS);
  790. engfunc(EngFunc_WriteCoord,v_Origin[0]);
  791. engfunc(EngFunc_WriteCoord,v_Origin[1]);
  792. engfunc(EngFunc_WriteCoord,v_Origin[2]);
  793. engfunc(EngFunc_WriteCoord,v_EndOrigin[0]); //Random
  794. engfunc(EngFunc_WriteCoord,v_EndOrigin[1]); //Random
  795. engfunc(EngFunc_WriteCoord,v_EndOrigin[2]); //Random
  796. write_short(beam);
  797. write_byte(0);
  798. write_byte(0);
  799. write_byte(1); //Life
  800. write_byte(5); //Width
  801. write_byte(0); //wave
  802. write_byte(tcolor[0]); // r
  803. write_byte(tcolor[1]); // g
  804. write_byte(tcolor[2]); // b
  805. write_byte(get_pcvar_num(g_LCBRIGHT));
  806. write_byte(255);
  807. message_end();
  808. }
  809.  
  810. CreateDamage(iCurrent,Float:DmgMAX,Float:Radius)
  811. {
  812. // Get given parameters
  813. new Float:vecSrc[3];
  814. pev(iCurrent, pev_origin, vecSrc);
  815.  
  816. new AtkID =pev(iCurrent,LASERMINE_OWNER);
  817. new TeamID=pev(iCurrent,LASERMINE_TEAM);
  818.  
  819. new ent = -1;
  820. new Float:tmpdmg = DmgMAX;
  821.  
  822. new Float:kickback = 0.0;
  823. // Needed for doing some nice calculations <!-- s:P --><img src=\"{SMILIES_PATH}/icon_razz.gif\" alt=\":P\" title=\"vicces\" /><!-- s:P -->
  824. new Float:Tabsmin[3], Float:Tabsmax[3];
  825. new Float:vecSpot[3];
  826. new Float:Aabsmin[3], Float:Aabsmax[3];
  827. new Float:vecSee[3];
  828. new trRes;
  829. new Float:flFraction;
  830. new Float:vecEndPos[3];
  831. new Float:distance;
  832. new Float:origin[3], Float:vecPush[3];
  833. new Float:invlen;
  834. new Float:velocity[3];
  835. new iHitHP,iHitTeam;
  836. // Calculate falloff
  837. new Float:falloff;
  838. if(Radius > 0.0)
  839. {
  840. falloff = DmgMAX / Radius;
  841. } else {
  842. falloff = 1.0;
  843. }
  844. // Find monsters and players inside a specifiec radius
  845. while((ent = engfunc(EngFunc_FindEntityInSphere, ent, vecSrc, Radius)) != 0)
  846. {
  847. if(!pev_valid(ent)) continue;
  848. if(!(pev(ent, pev_flags) & (FL_CLIENT | FL_FAKECLIENT | FL_MONSTER)))
  849. {
  850. // Entity is not a player or monster, ignore it
  851. continue;
  852. }
  853. if(!pev_user_alive(ent)) continue;
  854. // Reset data
  855. kickback = 1.0;
  856. tmpdmg = DmgMAX;
  857. // The following calculations are provided by Orangutanz, THANKS!
  858. // We use absmin and absmax for the most accurate information
  859. pev(ent, pev_absmin, Tabsmin);
  860. pev(ent, pev_absmax, Tabsmax);
  861. xs_vec_add(Tabsmin,Tabsmax,Tabsmin);
  862. xs_vec_mul_scalar(Tabsmin,0.5,vecSpot);
  863. pev(iCurrent, pev_absmin, Aabsmin);
  864. pev(iCurrent, pev_absmax, Aabsmax);
  865. xs_vec_add(Aabsmin,Aabsmax,Aabsmin);
  866. xs_vec_mul_scalar(Aabsmin,0.5,vecSee);
  867. engfunc(EngFunc_TraceLine, vecSee, vecSpot, 0, iCurrent, trRes);
  868. get_tr2(trRes, TR_flFraction, flFraction);
  869. // Explosion can 'see' this entity, so hurt them! (or impact through objects has been enabled xD)
  870. if(flFraction >= 0.9 || get_tr2(trRes, TR_pHit) == ent)
  871. {
  872. // Work out the distance between impact and entity
  873. get_tr2(trRes, TR_vecEndPos, vecEndPos);
  874. distance = get_distance_f(vecSrc, vecEndPos) * falloff;
  875. tmpdmg -= distance;
  876. if(tmpdmg < 0.0)
  877. tmpdmg = 0.0;
  878. // Kickback Effect
  879. if(kickback != 0.0)
  880. {
  881. xs_vec_sub(vecSpot,vecSee,origin);
  882. invlen = 1.0/get_distance_f(vecSpot, vecSee);
  883.  
  884. xs_vec_mul_scalar(origin,invlen,vecPush);
  885. pev(ent, pev_velocity, velocity)
  886. xs_vec_mul_scalar(vecPush,tmpdmg,vecPush);
  887. xs_vec_mul_scalar(vecPush,kickback,vecPush);
  888. xs_vec_add(velocity,vecPush,velocity);
  889. if(tmpdmg < 60.0)
  890. {
  891. xs_vec_mul_scalar(velocity,12.0,velocity);
  892. } else {
  893. xs_vec_mul_scalar(velocity,4.0,velocity);
  894. }
  895. if(velocity[0] != 0.0 || velocity[1] != 0.0 || velocity[2] != 0.0)
  896. {
  897. // There's some movement todo <!-- s:) --><img src=\"{SMILIES_PATH}/icon_e_smile.gif\" alt=\":)\" title=\"mosoly\" /><!-- s:) -->
  898. set_pev(ent, pev_velocity, velocity)
  899. }
  900. }
  901.  
  902. iHitHP = pev_user_health(ent) - floatround(tmpdmg)
  903. iHitTeam = int:cs_get_user_team(ent)
  904. if(iHitHP <= 0)
  905. {
  906. if(iHitTeam != TeamID)
  907. {
  908. zp_set_user_ammo_packs(AtkID,zp_get_user_ammo_packs(AtkID) + get_pcvar_num(g_LFMONEY))
  909. set_score(AtkID,ent,1,iHitHP)
  910. }else
  911. {
  912. if(get_pcvar_num(g_LFF))
  913. {
  914. zp_set_user_ammo_packs(AtkID,zp_get_user_ammo_packs(AtkID) - get_pcvar_num(g_LFMONEY))
  915. set_score(AtkID,ent,-1,iHitHP)
  916. }
  917. }
  918. }else
  919. {
  920. if(iHitTeam != TeamID || get_pcvar_num(g_LFF))
  921. {
  922. //set_pev(Player,pev_health,iHitHP)
  923. set_user_health(ent, iHitHP)
  924. engfunc(EngFunc_MessageBegin,MSG_ONE_UNRELIABLE,g_msgDamage,{0.0,0.0,0.0},ent);
  925. write_byte(floatround(tmpdmg))
  926. write_byte(floatround(tmpdmg))
  927. write_long(DMG_BULLET)
  928. engfunc(EngFunc_WriteCoord,vecSrc[0])
  929. engfunc(EngFunc_WriteCoord,vecSrc[1])
  930. engfunc(EngFunc_WriteCoord,vecSrc[2])
  931. message_end()
  932. }
  933. }
  934. }
  935. }
  936. return
  937. }
  938.  
  939. bool:pev_user_alive(ent)
  940. {
  941. new deadflag = pev(ent,pev_deadflag);
  942. if(deadflag != DEAD_NO)
  943. return false;
  944. return true;
  945. }
  946.  
  947. CreateExplosion(iCurrent)
  948. {
  949. new Float:vOrigin[3];
  950. pev(iCurrent,pev_origin,vOrigin);
  951.  
  952. message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
  953. write_byte(99); //99 = KillBeam
  954. write_short(iCurrent);
  955. message_end();
  956.  
  957. engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, vOrigin, 0);
  958. write_byte(TE_EXPLOSION);
  959. engfunc(EngFunc_WriteCoord,vOrigin[0]);
  960. engfunc(EngFunc_WriteCoord,vOrigin[1]);
  961. engfunc(EngFunc_WriteCoord,vOrigin[2]);
  962. write_short(boom);
  963. write_byte(30);
  964. write_byte(15);
  965. write_byte(0);
  966. message_end();
  967. }
  968.  
  969. CreateLaserDamage(iCurrent,isHit)
  970. {
  971. if(isHit < 0) return PLUGIN_CONTINUE
  972. switch(get_pcvar_num(g_LDMGMODE))
  973. {
  974. case 1:
  975. {
  976. if(pev(iCurrent,LASERMINE_HITING) == isHit)
  977. return PLUGIN_CONTINUE
  978. }
  979. case 2:
  980. {
  981. if(pev(iCurrent,LASERMINE_HITING) == isHit)
  982. {
  983. static Float:cnt
  984. static now,htime;now = floatround(get_gametime())
  985.  
  986. pev(iCurrent,LASERMINE_COUNT,cnt)
  987. htime = floatround(cnt)
  988. if(now - htime < get_pcvar_num(g_LDSEC))
  989. {
  990. return PLUGIN_CONTINUE;
  991. }else{
  992. set_pev(iCurrent,LASERMINE_COUNT,get_gametime())
  993. }
  994. }else
  995. {
  996. set_pev(iCurrent,LASERMINE_COUNT,get_gametime())
  997. }
  998. }
  999. }
  1000.  
  1001. new Float:vOrigin[3],Float:vEnd[3]
  1002. pev(iCurrent,pev_origin,vOrigin)
  1003. pev(iCurrent,pev_vuser1,vEnd)
  1004.  
  1005. new teamid = pev(iCurrent, LASERMINE_TEAM)
  1006.  
  1007. new szClassName[32]
  1008. new Alive,God
  1009. new iHitTeam,iHitHP,id
  1010. new hitscore
  1011.  
  1012. szClassName[0] = '^0'
  1013. pev(isHit,pev_classname,szClassName,32)
  1014. if((pev(isHit, pev_flags) & (FL_CLIENT | FL_FAKECLIENT | FL_MONSTER)))
  1015. {
  1016. Alive = pev_user_alive(isHit)
  1017. God = get_user_godmode(isHit)
  1018. if(!Alive || God) return PLUGIN_CONTINUE
  1019. iHitTeam = int:cs_get_user_team(isHit)
  1020. iHitHP = pev_user_health(isHit) - get_pcvar_num(g_LDMG)
  1021. id = pev(iCurrent,LASERMINE_OWNER)//, szNetName[32]
  1022. if(iHitHP <= 0)
  1023. {
  1024. if(iHitTeam != teamid)
  1025. {
  1026. emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM)
  1027. hitscore = 1
  1028. zp_set_user_ammo_packs(id,zp_get_user_ammo_packs(id) + get_pcvar_num(g_LFMONEY))
  1029. set_score(id,isHit,hitscore,iHitHP)
  1030. }else
  1031. {
  1032. if(get_pcvar_num(g_LFF))
  1033. {
  1034. emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM)
  1035. hitscore = -1
  1036. zp_set_user_ammo_packs(id,zp_get_user_ammo_packs(id) - get_pcvar_num(g_LFMONEY))
  1037. set_score(id,isHit,hitscore,iHitHP)
  1038. }
  1039. }
  1040. }else if(iHitTeam != teamid || get_pcvar_num(g_LFF))
  1041. {
  1042. emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM)
  1043. set_user_health(isHit,iHitHP)
  1044. set_pev(iCurrent,LASERMINE_HITING,isHit);
  1045. engfunc(EngFunc_MessageBegin,MSG_ONE_UNRELIABLE,g_msgDamage,{0.0,0.0,0.0},isHit);
  1046. write_byte(get_pcvar_num(g_LDMG))
  1047. write_byte(get_pcvar_num(g_LDMG))
  1048. write_long(DMG_BULLET)
  1049. engfunc(EngFunc_WriteCoord,vOrigin[0])
  1050. engfunc(EngFunc_WriteCoord,vOrigin[1])
  1051. engfunc(EngFunc_WriteCoord,vOrigin[2])
  1052. message_end()
  1053. }
  1054. }else if(equal(szClassName, ENT_CLASS_NAME3))
  1055. {
  1056. new hl;
  1057. hl = pev_user_health(isHit);
  1058. set_user_health(isHit,hl-get_pcvar_num(g_LDMG));
  1059. }
  1060. return PLUGIN_CONTINUE
  1061. }
  1062.  
  1063. stock pev_user_health(id)
  1064. {
  1065. new Float:health
  1066. pev(id,pev_health,health)
  1067. return floatround(health)
  1068. }
  1069.  
  1070. stock set_user_health(id,health)
  1071. {
  1072. health > 0 ? set_pev(id, pev_health, float(health)) : dllfunc(DLLFunc_ClientKill, id);
  1073. }
  1074.  
  1075. stock get_user_godmode(index) {
  1076. new Float:val
  1077. pev(index, pev_takedamage, val)
  1078.  
  1079. return (val == DAMAGE_NO)
  1080. }
  1081.  
  1082. stock set_user_frags(index, frags)
  1083. {
  1084. set_pev(index, pev_frags, float(frags))
  1085.  
  1086. return 1
  1087. }
  1088.  
  1089. stock pev_user_frags(index)
  1090. {
  1091. new Float:frags;
  1092. pev(index,pev_frags,frags);
  1093. return floatround(frags);
  1094. }
  1095.  
  1096. set_score(id,target,hitscore,HP){
  1097.  
  1098. new idfrags = pev_user_frags(id) + hitscore// get_user_frags(id) + hitscore
  1099. set_user_frags(id,idfrags)
  1100. new tarfrags = pev_user_frags(target) + 1 //get_user_frags(target) + 1
  1101. set_user_frags(target,tarfrags)
  1102. new idteam = int:cs_get_user_team(id)
  1103. new iddeaths = cs_get_user_deaths(id)
  1104.  
  1105.  
  1106. message_begin(MSG_ALL, g_msgDeathMsg, {0, 0, 0} ,0)
  1107. write_byte(id)
  1108. write_byte(target)
  1109. write_byte(0)
  1110. write_string(ENT_CLASS_NAME)
  1111. message_end()
  1112.  
  1113. message_begin(MSG_ALL, g_msgScoreInfo)
  1114. write_byte(id)
  1115. write_short(idfrags)
  1116. write_short(iddeaths)
  1117. write_short(0)
  1118. write_short(idteam)
  1119. message_end()
  1120.  
  1121. set_msg_block(g_msgDeathMsg, BLOCK_ONCE)
  1122.  
  1123. set_user_health(target, HP)
  1124.  
  1125. }
  1126.  
  1127. public BuyLasermine(id)
  1128. {
  1129. if(!CanCheck(id,1)) return PLUGIN_CONTINUE
  1130.  
  1131. zp_set_user_ammo_packs(id,zp_get_user_ammo_packs(id) - get_pcvar_num(g_LCOST))
  1132. g_havemine[id]++;
  1133.  
  1134. client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_BOUGHT")
  1135.  
  1136. emit_sound(id, CHAN_ITEM, ENT_SOUND5, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
  1137. ShowAmmo(id)
  1138. return PLUGIN_HANDLED
  1139. }
  1140.  
  1141. public zp_extra_item_selected(id, itemid)
  1142. {
  1143. if(itemid == g_LME)
  1144. {
  1145. zp_set_user_ammo_packs(id, zp_get_user_ammo_packs(id) + LMCost)
  1146. BuyLasermine(id)
  1147. }
  1148. return PLUGIN_CONTINUE
  1149. }
  1150.  
  1151. ShowAmmo(id)
  1152. {
  1153. new ammo[51]
  1154. new PlugStat[ 555 char ];
  1155. formatex(PlugStat, charsmax(PlugStat), "%L", LANG_PLAYER, "STR_STATE")
  1156. formatex(ammo, 50, "%s %i/%i",PlugStat, g_havemine[id],get_pcvar_num(g_LAMMO))
  1157.  
  1158. message_begin(MSG_ONE, g_msgStatusText, {0,0,0}, id)
  1159. write_byte(0)
  1160. write_string(ammo)
  1161. message_end()
  1162. }
  1163.  
  1164. public showInfo(id)
  1165. {
  1166. client_print(id, print_chat, "%L", id, "STR_REF")
  1167. }
  1168.  
  1169. public say_lasermine(id){
  1170. new said[32]
  1171. read_argv(1,said,31);
  1172. if(!get_pcvar_num(g_LENABLE))
  1173. {
  1174. return PLUGIN_CONTINUE
  1175. }
  1176. if(equali(said,"/buy lasermine")||equali(said,"/lm")||equali(said,"buy_lasermine")){
  1177. BuyLasermine(id)
  1178. }else if(equali(said, "lasermine") || equali(said, "/lasermine")){
  1179. const SIZE = 1024
  1180. new msg[SIZE+1],len = 0;
  1181. len += formatex(msg[len], SIZE - len, "<html><body>")
  1182. len += formatex(msg[len], SIZE - len, "<p><b>LaserMine</b></p><br/><br/>")
  1183. len += formatex(msg[len], SIZE - len, "<p>You can be setting the mine on the wall.</p><br/>")
  1184. len += formatex(msg[len], SIZE - len, "<p>That laser will give what touched it damage.</p><br/><br/>")
  1185. len += formatex(msg[len], SIZE - len, "<p><b>LaserMine Commands</b></p><br/><br/>")
  1186. len += formatex(msg[len], SIZE - len, "<p><b>Say /buy lasermine</b> or <b>Say /lm</b> //buying lasermine<br/>")
  1187. len += formatex(msg[len], SIZE - len, "<b>buy_lasermine</b> //bind ^"F2^" buy_lasermine : using F2 buying lasermine<br/>")
  1188. len += formatex(msg[len], SIZE - len, "<b>+setlaser</b> //bind mouse3 +setlaser : using mouse3 set lasermine on wall<br/>")
  1189. len += formatex(msg[len], SIZE - len, "</body></html>")
  1190. show_motd(id, msg, "Lasermine Entity help")
  1191. return PLUGIN_CONTINUE
  1192. }
  1193. else if(containi(said, "laser") != -1) {
  1194. showInfo(id)
  1195. return PLUGIN_CONTINUE
  1196. }
  1197. return PLUGIN_CONTINUE
  1198. }
  1199.  
  1200. public standing(id)
  1201. {
  1202. if(!g_settinglaser[id])
  1203. return PLUGIN_CONTINUE
  1204.  
  1205. set_pev(id, pev_maxspeed, 1.0)
  1206.  
  1207. return PLUGIN_CONTINUE
  1208. }
  1209.  
  1210. public ltm_PostThink(id)
  1211. {
  1212. if(!g_settinglaser[id] && plsetting[id]){
  1213. resetspeed(id)
  1214. }
  1215. else if(g_settinglaser[id] && !plsetting[id]) {
  1216. pev(id, pev_maxspeed,plspeed[id])
  1217. set_pev(id, pev_maxspeed, 1.0)
  1218. }
  1219. plsetting[id] = g_settinglaser[id]
  1220. return FMRES_IGNORED
  1221. }
  1222.  
  1223. public ltm_PreThink(id)
  1224. {
  1225. if(!pev_user_alive(id) || g_settinglaser[id] == true || is_user_bot(id) || get_pcvar_num(g_LCMDMODE) == 1)
  1226. return FMRES_IGNORED;
  1227.  
  1228. if(pev(id, pev_button) & IN_USE && !(pev(id, pev_oldbuttons) & IN_USE))
  1229. CreateLaserMine_Progress(id)
  1230. return FMRES_IGNORED;
  1231. }
  1232.  
  1233. resetspeed(id)
  1234. {
  1235. set_pev(id, pev_maxspeed, plspeed[id])
  1236. }
  1237.  
  1238. public client_putinserver(id){
  1239. g_deployed[id] = 0;
  1240. g_havemine[id] = 0;
  1241. DeleteTask(id);
  1242. return PLUGIN_CONTINUE
  1243. }
  1244.  
  1245. public client_disconnect(id){
  1246. if(!get_pcvar_num(g_LENABLE))
  1247. return PLUGIN_CONTINUE
  1248. DeleteTask(id);
  1249. RemoveAllTripmines(id);
  1250. return PLUGIN_CONTINUE
  1251. }
  1252.  
  1253.  
  1254. public newround(id){
  1255. if(!get_pcvar_num(g_LENABLE))
  1256. return PLUGIN_CONTINUE
  1257. pev(id, pev_maxspeed,plspeed[id])
  1258. DeleteTask(id);
  1259. RemoveAllTripmines(id);
  1260. //client_print(id, print_chat, "[ZP][LM][DeBug] All Mines removied!");
  1261. delaycount(id);
  1262. SetStartAmmo(id);
  1263. return PLUGIN_CONTINUE
  1264. }
  1265.  
  1266. public endround(id)
  1267. {
  1268. if(!get_pcvar_num(g_LENABLE))
  1269. return PLUGIN_CONTINUE
  1270.  
  1271. // Удаление мин после конца раунда
  1272. DeleteTask(id);
  1273. RemoveAllTripmines(id);
  1274.  
  1275. return PLUGIN_CONTINUE
  1276. }
  1277.  
  1278. public DeathEvent(){
  1279. if(!get_pcvar_num(g_LENABLE))
  1280. return PLUGIN_CONTINUE
  1281.  
  1282. new id = read_data(2)
  1283. if(is_user_connected(id)) DeleteTask(id);
  1284. return PLUGIN_CONTINUE
  1285. }
  1286.  
  1287. public RemoveAllTripmines(i_Owner)
  1288. {
  1289. new iEnt = g_MaxPL + 1;
  1290. new clsname[32];
  1291. while((iEnt = engfunc(EngFunc_FindEntityByString, iEnt, "classname", ENT_CLASS_NAME)))
  1292. {
  1293. if(i_Owner)
  1294. {
  1295. if(pev(iEnt, LASERMINE_OWNER) != i_Owner)
  1296. continue;
  1297. clsname[0] = '^0'
  1298. pev(iEnt, pev_classname, clsname, sizeof(clsname)-1);
  1299. if(equali(clsname, ENT_CLASS_NAME))
  1300. {
  1301. PlaySound(iEnt, STOP_SOUND);
  1302. RemoveEntity(iEnt);
  1303. }
  1304. }
  1305. else
  1306. set_pev(iEnt, pev_flags, FL_KILLME);
  1307. }
  1308. g_deployed[i_Owner]=0;
  1309. }
  1310.  
  1311. SetStartAmmo(id)
  1312. {
  1313. new stammo = get_pcvar_num(g_LSTAMMO);
  1314. if(stammo <= 0) return PLUGIN_CONTINUE;
  1315. g_havemine[id] = (g_havemine[id] <= stammo) ? stammo : g_havemine[id];
  1316. return PLUGIN_CONTINUE;
  1317. }
  1318.  
  1319. public CutDeploy_onDamage(id)
  1320. {
  1321. if(get_user_health(id) < 1)
  1322. DeleteTask(id);
  1323. }
  1324.  
  1325. DeleteTask(id)
  1326. {
  1327. if(task_exists((TASK_PLANT + id)))
  1328. {
  1329. remove_task((TASK_PLANT + id))
  1330. }
  1331. if(task_exists((TASK_RELEASE + id)))
  1332. {
  1333. remove_task((TASK_RELEASE + id))
  1334. }
  1335. g_settinglaser[id] = false
  1336. return PLUGIN_CONTINUE;
  1337. }
  1338.  
  1339. stock set_rendering(entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16)
  1340. {
  1341. static Float:RenderColor[3];
  1342. RenderColor[0] = float(r);
  1343. RenderColor[1] = float(g);
  1344. RenderColor[2] = float(b);
  1345.  
  1346. set_pev(entity, pev_renderfx, fx);
  1347. set_pev(entity, pev_rendercolor, RenderColor);
  1348. set_pev(entity, pev_rendermode, render);
  1349. set_pev(entity, pev_renderamt, float(amount));
  1350.  
  1351. return 1
  1352. }
  1353.  
  1354. // Gets offset data
  1355. get_offset_value(id, type)
  1356. {
  1357. new key = -1;
  1358. switch(type)
  1359. {
  1360. case OFFSET_TEAM: key = OFFSET_TEAM;
  1361. case OFFSET_MONEY:
  1362. key = OFFSET_MONEY;
  1363. case OFFSET_DEATH: key = OFFSET_DEATH;
  1364. }
  1365. if(key != -1)
  1366. {
  1367. if(is_amd64_server()) key += 25;
  1368. return get_pdata_int(id, key);
  1369. }
  1370. return -1;
  1371. }
  1372.  


Csatolmányok:
Magyarázat: Itt a szükséges inc hozzá:
zombie_plague_advance.inc [17.68 KiB]
Letöltve 50 alkalommal.

_________________
Valami új kezdete...
Kép
Egyedi pluginok készítése pénzért (Banki átutalás, PayPal) -> Privát üzenet

Ők köszönték meg crazy` nek ezt a hozzászólást: Tomos (2014.02.18. 16:55)
  Népszerűség: 2.27%
Hozzászólás jelentése
Vissza a tetejére
   
Hozzászólások megjelenítése:  Rendezés  
Új téma nyitása  Hozzászólás a témához  [ 13 hozzászólás ]  Oldal 1 2 Következő


Ki van itt

Jelenlévő fórumozók: nincs regisztrált felhasználó valamint 28 vendég


Nyithatsz új témákat ebben a fórumban.
Válaszolhatsz egy témára ebben a fórumban.
Nem szerkesztheted a hozzászólásaidat ebben a fórumban.
Nem törölheted a hozzászólásaidat ebben a fórumban.
Nem küldhetsz csatolmányokat ebben a fórumban.

Keresés:
Ugrás:  
Powered by phpBB® Forum Software © phpBB Limited
Magyar fordítás © Magyar phpBB Közösség
Portal: Kiss Portal Extension © Michael O'Toole