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 Hozzászólás témája: Re: [ZP]Lézer +2 Mód! Sniper,Assassin
HozzászólásElküldve: 2014.02.18. 16:50 
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Csatlakozott: 2013.05.22. 17:06
Hozzászólások: 205
Megköszönt másnak: 88 alkalommal
ez jó csak rajmódot nem lehetne még beleírni ?

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Ha, segítettél mindig meg köszönöm!
De ha, segítettem köszönd meg Te is ! LIKE


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 Hozzászólás témája: Re: [ZP]Lézer +2 Mód! Sniper,Assassin
HozzászólásElküldve: 2014.02.18. 17:17 
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Csatlakozott: 2014.01.15. 08:48
Hozzászólások: 85
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Ha segítettem Like :) ha kel még bele valamien mód csak írj és megcsinálom!
SMX Forráskód: [ Mindet kijelol ]
  1. /*
  2. Плагин редактировал Shidla [SGC] специально для тех, кого достали те, кто ломают мины)))
  3. ICQ: 312-298-513
  4.  
  5. Shidla [SGC] | 2010 год
  6.  
  7. 2.8.1 [Final Version] | 09.09.2010
  8. */
  9.  
  10. #include <amxmodx>
  11. #include <fakemeta>
  12. #include <hamsandwich>
  13. #include <xs>
  14. #include <zombie_plague_advance>
  15.  
  16. #if AMXX_VERSION_NUM < 180
  17. #assert AMX Mod X v1.8.0 or greater library required!
  18. #endif
  19.  
  20. #define PLUGIN "[ZP] LaserMine"
  21. #define VERSION "2.8.1"
  22. #define AUTHOR "SandStriker / Shidla / QuZ/DJ_WEST"
  23.  
  24. #define RemoveEntity(%1) engfunc(EngFunc_RemoveEntity,%1)
  25. #define TASK_PLANT 15100
  26. #define TASK_RESET 15500
  27. #define TASK_RELEASE 15900
  28.  
  29. #define LASERMINE_TEAM pev_iuser1 //EV_INT_iuser1
  30. #define LASERMINE_OWNER pev_iuser2 //EV_INT_iuser3
  31. #define LASERMINE_STEP pev_iuser3
  32. #define LASERMINE_HITING pev_iuser4
  33. #define LASERMINE_COUNT pev_fuser1
  34.  
  35. #define LASERMINE_POWERUP pev_fuser2
  36. #define LASERMINE_BEAMTHINK pev_fuser3
  37.  
  38. #define LASERMINE_BEAMENDPOINT pev_vuser1
  39. #define MAX_MINES 10
  40. #define MODE_LASERMINE 0
  41. #define OFFSET_TEAM 114
  42. #define OFFSET_MONEY 115
  43. #define OFFSET_DEATH 444
  44.  
  45. #define cs_get_user_team(%1) CsTeams:get_offset_value(%1,OFFSET_TEAM)
  46. #define cs_get_user_deaths(%1) get_offset_value(%1,OFFSET_DEATH)
  47.  
  48. // Цена за мину ОТОБРАЖАЕМОЕ в Меню. Реальная цена задаётся КВАРом!
  49. new const LMCost = 2
  50.  
  51.  
  52. /*########### Цвета Мин и лазерных лучей ###########*/
  53. // Цвет мины и лазера людей
  54. new const
  55. Red_Hum = 0,
  56. Green_Hum = 0,
  57. Blue_Hum = 255;
  58.  
  59. // Цвет мины и лазера зомби
  60. new const
  61. Red_Zomb = 0,
  62. Green_Zomb = 255,
  63. Blue_Zomb = 0;
  64. /*####### Цвета Мин и лазерных лучей (конец) #######*/
  65.  
  66. enum CsTeams {
  67. CS_TEAM_UNASSIGNED = 0,
  68. CS_TEAM_T = 1,
  69. CS_TEAM_CT = 2,
  70. CS_TEAM_SPECTATOR = 3
  71. };
  72.  
  73. enum tripmine_e {
  74. TRIPMINE_IDLE1 = 0,
  75. TRIPMINE_IDLE2,
  76. TRIPMINE_ARM1,
  77. TRIPMINE_ARM2,
  78. TRIPMINE_FIDGET,
  79. TRIPMINE_HOLSTER,
  80. TRIPMINE_DRAW,
  81. TRIPMINE_WORLD,
  82. TRIPMINE_GROUND,
  83. };
  84.  
  85. enum
  86. {
  87. POWERUP_THINK,
  88. BEAMBREAK_THINK,
  89. EXPLOSE_THINK
  90. };
  91.  
  92. enum
  93. {
  94. POWERUP_SOUND,
  95. ACTIVATE_SOUND,
  96. STOP_SOUND
  97. };
  98.  
  99. new const
  100. ENT_MODELS[] = "models/zombie_plague/LaserMines/v_laser_mine.mdl",
  101. ENT_SOUND1[] = "weapons/mine_deploy.wav",
  102. ENT_SOUND2[] = "weapons/mine_charge.wav",
  103. ENT_SOUND3[] = "weapons/mine_activate.wav",
  104. ENT_SOUND4[] = "items/suitchargeok1.wav",
  105. ENT_SOUND5[] = "items/gunpickup2.wav",
  106. ENT_SOUND6[] = "debris/bustglass1.wav",
  107. ENT_SOUND7[] = "debris/bustglass2.wav",
  108. ENT_SPRITE1[] = "sprites/laserbeam.spr",
  109. ENT_SPRITE2[] = "sprites/lm_explode.spr";
  110.  
  111. new const
  112. ENT_CLASS_NAME[] = "lasermine",
  113. ENT_CLASS_NAME3[] = "func_breakable",
  114. gSnarkClassName[] = "wpn_snark", // Для совместимости с плагином "Snark"
  115. barnacle_class[] = "barnacle", // Для совместимости с плагином "Barnacle"
  116. weapon_box[] = "weaponbox";
  117.  
  118. new g_EntMine, beam, boom
  119. new g_LENABLE, g_LFMONEY, g_LAMMO, g_LDMG, g_LBEO, g_LTMAX, g_LCOST, g_LHEALTH, g_LMODE, g_LRADIUS, g_NOROUND, g_NEMROUND, g_SWARMROUND, g_SURVROUND, g_ASSASSINROUND , g_SNIPERROUND
  120. new g_LRDMG,g_LFF,g_LCBT, g_LDELAY, g_LVISIBLE, g_LSTAMMO, g_LACCESS, g_LGLOW, g_LDMGMODE, g_LCLMODE
  121. new g_LCBRIGHT, g_LDSEC, g_LCMDMODE, g_LBUYMODE, g_LME;
  122. new g_msgDeathMsg,g_msgScoreInfo,g_msgDamage,g_msgStatusText;
  123. new g_dcount[33],g_nowtime,g_MaxPL
  124. new bool:g_settinglaser[33]
  125. new Float:plspeed[33], plsetting[33], g_havemine[33], g_deployed[33];
  126. //new CVAR_LMCost
  127.  
  128. public plugin_init()
  129. {
  130. register_plugin(PLUGIN, VERSION, AUTHOR);
  131.  
  132. // Регистрируем ExtraItem
  133.  
  134. g_LME = zp_register_extra_item("Laser Mine", LMCost, ZP_TEAM_ANY)
  135.  
  136. // Вызываем функцию Laser_TakeDamage при получении урона объектом ENT_CLASS_NAME3 (func_breakable)
  137. RegisterHam(Ham_TakeDamage, ENT_CLASS_NAME3, "Laser_TakeDamage")
  138. // Add your code here...
  139. register_clcmd("+setlaser","CreateLaserMine_Progress_b");
  140. register_clcmd("-setlaser","StopCreateLaserMine");
  141. register_clcmd("+dellaser","ReturnLaserMine_Progress");
  142. register_clcmd("-dellaser","StopReturnLaserMine");
  143. register_clcmd("say","say_lasermine");
  144. register_clcmd("buy_lasermine","BuyLasermine");
  145.  
  146. g_LENABLE = register_cvar("zp_ltm","1")
  147. g_LACCESS = register_cvar("zp_ltm_acs","0") //0 all, 1 admin
  148. g_LMODE = register_cvar("zp_ltm_mode","0") //0 lasermine, 1 tripmine
  149. g_LAMMO = register_cvar("zp_ltm_ammo","5")
  150. g_LDMG = register_cvar("zp_ltm_dmg","60") //laser hit dmg
  151. g_LCOST = register_cvar("zp_ltm_cost","2")
  152. g_LFMONEY = register_cvar("zp_ltm_fragmoney","1")
  153. g_LHEALTH = register_cvar("zp_ltm_health","5")
  154. g_LTMAX = register_cvar("zp_ltm_teammax","100")
  155. g_LRADIUS = register_cvar("zp_ltm_radius","320.0")
  156. g_LRDMG = register_cvar("zp_ltm_rdmg","100") //radius damage
  157. g_LFF = register_cvar("zp_ltm_ff","0")
  158. g_LCBT = register_cvar("zp_ltm_cbt","ALL")
  159. g_LDELAY = register_cvar("zp_ltm_delay","0.1")
  160. g_LVISIBLE = register_cvar("zp_ltm_line","1")
  161. g_LGLOW = register_cvar("zp_ltm_glow","0")
  162. g_LCBRIGHT = register_cvar("zp_ltm_bright","255")//laser line brightness.
  163. g_LCLMODE = register_cvar("zp_ltm_color","0") //0 is team color,1 is green
  164. g_LDMGMODE = register_cvar("zp_ltm_ldmgmode","0") //0 - frame dmg, 1 - once dmg, 2 - 1 second dmg
  165. g_LDSEC = register_cvar("zp_ltm_ldmgseconds","1") //mode 2 only, damage / seconds. default 1 (sec)
  166. g_LSTAMMO = register_cvar("zp_ltm_startammo","1")
  167. g_LBUYMODE = register_cvar("zp_ltm_buymode","1");
  168. g_LCMDMODE = register_cvar("zp_ltm_cmdmode","0"); //0 is +USE key, 1 is bind, 2 is each.
  169. g_LBEO = register_cvar("zp_ltm_brokeenemy","1");
  170. g_NOROUND = register_cvar("zp_ltm_noround","1");
  171. g_NEMROUND = register_cvar("zp_ltm_nemround","1");
  172. g_SURVROUND = register_cvar("zp_ltm_survround","1");
  173. g_SNIPERROUND = register_cvar("zp_ltm_sniperround","1");
  174. g_ASSASSINROUND = register_cvar("zp_ltm_assassinround","1");
  175. g_SWARMROUND = register_cvar("zp_ltm_swarmround","1");
  176.  
  177. register_event("DeathMsg", "DeathEvent", "a");
  178. register_event("CurWeapon", "standing", "be", "1=1");
  179. register_event("ResetHUD", "delaycount", "a");
  180. register_event("ResetHUD", "newround", "b");
  181. register_logevent("endround", 2, "0=World triggered", "1=Round_End"); // Регистрируем конец раунда
  182. register_event("Damage","CutDeploy_onDamage","b");
  183. g_msgDeathMsg = get_user_msgid("DeathMsg");
  184. g_msgScoreInfo = get_user_msgid("ScoreInfo");
  185. g_msgDamage = get_user_msgid("Damage");
  186. g_msgStatusText = get_user_msgid("StatusText");
  187.  
  188. // Forward.
  189. register_forward(FM_Think, "ltm_Think");
  190. register_forward(FM_PlayerPostThink, "ltm_PostThink");
  191. register_forward(FM_PlayerPreThink, "ltm_PreThink");
  192.  
  193. // Регистируем файл языков
  194. register_dictionary("LaserMines.txt")
  195. register_cvar("Shidla", "[ZP] LaserMines v.2.8.1 Final", FCVAR_SERVER|FCVAR_SPONLY)
  196. }
  197.  
  198. public plugin_precache()
  199. {
  200. precache_sound(ENT_SOUND1);
  201. precache_sound(ENT_SOUND2);
  202. precache_sound(ENT_SOUND3);
  203. precache_sound(ENT_SOUND4);
  204. precache_sound(ENT_SOUND5);
  205. precache_sound(ENT_SOUND6);
  206. precache_sound(ENT_SOUND7);
  207. precache_model(ENT_MODELS);
  208. beam = precache_model(ENT_SPRITE1);
  209. boom = precache_model(ENT_SPRITE2);
  210. return PLUGIN_CONTINUE;
  211. }
  212.  
  213. public plugin_modules()
  214. {
  215. require_module("fakemeta");
  216. require_module("cstrike");
  217. }
  218.  
  219. public plugin_cfg()
  220. {
  221. g_EntMine = engfunc(EngFunc_AllocString,ENT_CLASS_NAME3);
  222. arrayset(g_havemine,0,sizeof(g_havemine));
  223. arrayset(g_deployed,0,sizeof(g_deployed));
  224. g_MaxPL = get_maxplayers();
  225.  
  226. new file[64]; get_localinfo("amxx_configsdir",file,63);
  227. format(file, 63, "%s/zp_ltm_cvars_ap.cfg", file);
  228. if(file_exists(file)) server_cmd("exec %s", file), server_exec();
  229. }
  230.  
  231. public Laser_TakeDamage(victim, inflictor, attacker, Float:f_Damage, bit_Damage)
  232. {
  233. if(get_pcvar_num(g_LBEO))
  234. {
  235. new i_Owner
  236.  
  237. // Получаем ID игрока, который поставил мину
  238. i_Owner = pev(victim, LASERMINE_OWNER)
  239.  
  240. // Если команда того, кто поставил мину и того, кто атаковал совпадают
  241. if(CsTeams:pev(victim, LASERMINE_TEAM) == cs_get_user_team(attacker))
  242. // Если тот кто поставил мину, не совпадает с тем, кто ее атаковал, то прекращаем выполнение
  243. if(i_Owner != attacker)
  244. return HAM_SUPERCEDE
  245. return PLUGIN_CONTINUE
  246. }
  247. return PLUGIN_CONTINUE
  248. }
  249.  
  250. public delaycount(id)
  251. {
  252. g_dcount[id] = floatround(get_gametime());
  253. }
  254.  
  255. bool:CheckTime(id)
  256. {
  257. g_nowtime = floatround(get_gametime()) - g_dcount[id];
  258. if(g_nowtime >= get_pcvar_num(g_LDELAY))
  259. return true;
  260. return false;
  261. }
  262.  
  263. public CreateLaserMine_Progress_b(id)
  264. {
  265. if(get_pcvar_num(g_LCMDMODE) != 0)
  266. CreateLaserMine_Progress(id);
  267. return PLUGIN_HANDLED;
  268. }
  269.  
  270. public CreateLaserMine_Progress(id)
  271. {
  272.  
  273. if(!CreateCheck(id))
  274. return PLUGIN_HANDLED;
  275. g_settinglaser[id] = true;
  276.  
  277. message_begin(MSG_ONE, 108, {0,0,0}, id);
  278. write_byte(1);
  279. write_byte(0);
  280. message_end();
  281.  
  282. set_task(1.2, "Spawn", (TASK_PLANT + id));
  283.  
  284. return PLUGIN_HANDLED;
  285. }
  286.  
  287. public ReturnLaserMine_Progress(id)
  288. {
  289.  
  290. if(!ReturnCheck(id))
  291. return PLUGIN_HANDLED;
  292. g_settinglaser[id] = true;
  293.  
  294. message_begin(MSG_ONE, 108, {0,0,0}, id);
  295. write_byte(1);
  296. write_byte(0);
  297. message_end();
  298.  
  299. set_task(1.2, "ReturnMine", (TASK_RELEASE + id));
  300.  
  301. return PLUGIN_HANDLED;
  302. }
  303.  
  304. public StopCreateLaserMine(id)
  305. {
  306.  
  307. DeleteTask(id);
  308. message_begin(MSG_ONE, 108, {0,0,0}, id);
  309. write_byte(0);
  310. write_byte(0);
  311. message_end();
  312.  
  313. return PLUGIN_HANDLED;
  314. }
  315.  
  316. public StopReturnLaserMine(id)
  317. {
  318.  
  319. DeleteTask(id);
  320. message_begin(MSG_ONE, 108, {0,0,0}, id);
  321. write_byte(0);
  322. write_byte(0);
  323. message_end();
  324.  
  325. return PLUGIN_HANDLED;
  326. }
  327.  
  328. public ReturnMine(id)
  329. {
  330. id -= TASK_RELEASE;
  331. new tgt,body,Float:vo[3],Float:to[3];
  332. get_user_aiming(id,tgt,body);
  333. if(!pev_valid(tgt)) return;
  334. pev(id,pev_origin,vo);
  335. pev(tgt,pev_origin,to);
  336. if(get_distance_f(vo,to) > 70.0) return;
  337. new EntityName[32];
  338. pev(tgt, pev_classname, EntityName, 31);
  339. if(!equal(EntityName, ENT_CLASS_NAME)) return;
  340. if(pev(tgt,LASERMINE_OWNER) != id) return;
  341. RemoveEntity(tgt);
  342.  
  343. g_havemine[id] ++;
  344. g_deployed[id] --;
  345. emit_sound(id, CHAN_ITEM, ENT_SOUND5, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
  346. ShowAmmo(id)
  347.  
  348. return;
  349. }
  350.  
  351. public Spawn(id)
  352. {
  353. id -= TASK_PLANT
  354. // motor
  355. new i_Ent = engfunc(EngFunc_CreateNamedEntity,g_EntMine);
  356. if(!i_Ent)
  357. {
  358. client_print(id, print_chat,"[Laesrmine Debug] Can't Create Entity");
  359. return PLUGIN_HANDLED_MAIN;
  360. }
  361. set_pev(i_Ent,pev_classname,ENT_CLASS_NAME);
  362.  
  363. engfunc(EngFunc_SetModel,i_Ent,ENT_MODELS);
  364.  
  365. set_pev(i_Ent,pev_solid,SOLID_NOT);
  366. set_pev(i_Ent,pev_movetype,MOVETYPE_FLY);
  367.  
  368. set_pev(i_Ent,pev_frame,0);
  369. set_pev(i_Ent,pev_body,3);
  370. set_pev(i_Ent,pev_sequence,TRIPMINE_WORLD);
  371. set_pev(i_Ent,pev_framerate,0);
  372. set_pev(i_Ent,pev_takedamage,DAMAGE_YES);
  373. set_pev(i_Ent,pev_dmg,100.0);
  374. set_user_health(i_Ent,get_pcvar_num(g_LHEALTH));
  375. new Float:vOrigin[3];
  376. new Float:vNewOrigin[3],Float:vNormal[3],Float:vTraceDirection[3],
  377. Float:vTraceEnd[3],Float:vEntAngles[3];
  378. pev(id, pev_origin, vOrigin);
  379. velocity_by_aim(id, 128, vTraceDirection);
  380. xs_vec_add(vTraceDirection, vOrigin, vTraceEnd);
  381. engfunc(EngFunc_TraceLine, vOrigin, vTraceEnd, DONT_IGNORE_MONSTERS, id, 0);
  382. new Float:fFraction;
  383. get_tr2(0, TR_flFraction, fFraction);
  384.  
  385. // -- We hit something!
  386. if(fFraction < 1.0)
  387. {
  388. // -- Save results to be used later.
  389. get_tr2(0, TR_vecEndPos, vTraceEnd);
  390. get_tr2(0, TR_vecPlaneNormal, vNormal);
  391. }
  392.  
  393.  
  394. xs_vec_mul_scalar(vNormal, 8.0, vNormal);
  395. xs_vec_add(vTraceEnd, vNormal, vNewOrigin);
  396.  
  397. engfunc(EngFunc_SetSize, i_Ent, Float:{ -4.0, -4.0, -4.0 }, Float:{ 4.0, 4.0, 4.0 });
  398. engfunc(EngFunc_SetOrigin, i_Ent, vNewOrigin);
  399.  
  400. // -- Rotate tripmine.
  401. vector_to_angle(vNormal,vEntAngles);
  402. set_pev(i_Ent,pev_angles,vEntAngles);
  403.  
  404. // -- Calculate laser end origin.
  405. new Float:vBeamEnd[3], Float:vTracedBeamEnd[3];
  406.  
  407. xs_vec_mul_scalar(vNormal, 8192.0, vNormal);
  408. xs_vec_add(vNewOrigin, vNormal, vBeamEnd);
  409.  
  410. engfunc(EngFunc_TraceLine, vNewOrigin, vBeamEnd, IGNORE_MONSTERS, -1, 0);
  411.  
  412. get_tr2(0, TR_vecPlaneNormal, vNormal);
  413. get_tr2(0, TR_vecEndPos, vTracedBeamEnd);
  414.  
  415. // -- Save results to be used later.
  416. set_pev(i_Ent, LASERMINE_OWNER, id);
  417. set_pev(i_Ent,LASERMINE_BEAMENDPOINT,vTracedBeamEnd);
  418. set_pev(i_Ent,LASERMINE_TEAM,int:cs_get_user_team(id));
  419. new Float:fCurrTime = get_gametime();
  420.  
  421. set_pev(i_Ent,LASERMINE_POWERUP, fCurrTime + 2.5);
  422. set_pev(i_Ent,LASERMINE_STEP,POWERUP_THINK);
  423. set_pev(i_Ent,pev_nextthink, fCurrTime + 0.2);
  424.  
  425. PlaySound(i_Ent,POWERUP_SOUND);
  426. g_deployed[id]++;
  427. g_havemine[id]--;
  428. DeleteTask(id);
  429. ShowAmmo(id);
  430. return 1;
  431. }
  432.  
  433. stock TeamDeployedCount(id)
  434. {
  435. static i;
  436. static CsTeams:t;t = cs_get_user_team(id);
  437. static cnt;cnt=0;
  438.  
  439. for(i = 1;i <= g_MaxPL;i++)
  440. {
  441. if(is_user_connected(i))
  442. if(t == cs_get_user_team(i))
  443. cnt += g_deployed[i];
  444. }
  445.  
  446. return cnt;
  447. }
  448.  
  449. bool:CheckCanTeam(id)
  450. {
  451. new arg[5],CsTeam:num;
  452. get_pcvar_string(g_LCBT,arg,3);
  453. if(equali(arg,"Z"))
  454. {
  455. num = CsTeam:CS_TEAM_T;
  456. }
  457. else if(equali(arg,"H"))
  458. {
  459. num = CsTeam:CS_TEAM_CT;
  460. }
  461. else if(equali(arg,"ALL") || equali(arg,"HZ") || equali(arg,"ZH"))
  462. {
  463. num = CsTeam:CS_TEAM_UNASSIGNED;
  464. }
  465. else
  466. {
  467. num = CsTeam:CS_TEAM_UNASSIGNED;
  468. }
  469. if(num != CsTeam:CS_TEAM_UNASSIGNED && num != CsTeam:cs_get_user_team(id))
  470. return false;
  471. return true;
  472. }
  473.  
  474. bool:CanCheck(id,mode) // Проверки: когда можно ставить мины
  475. {
  476. if(!get_pcvar_num(g_LENABLE))
  477. {
  478. client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_NOTACTIVE")
  479.  
  480. return false;
  481. }
  482. if(get_pcvar_num(g_LACCESS) != 0)
  483. if(!(get_user_flags(id) & ADMIN_IMMUNITY))
  484. {
  485. client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_NOACCESS")
  486. return false;
  487. }
  488. if(!pev_user_alive(id)) return false;
  489. if(!CheckCanTeam(id))
  490. {
  491. client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_CBT")
  492. return false;
  493. }
  494. if(mode == 0)
  495. {
  496. if(g_havemine[id] <= 0)
  497. {
  498. client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_DONTHAVEMINE")
  499. return false;
  500. }
  501. }
  502. if(mode == 1)
  503. {
  504. if(get_pcvar_num(g_LBUYMODE) == 0)
  505. {
  506. client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_CANTBUY")
  507. return false;
  508. }
  509. if(g_havemine[id] >= get_pcvar_num(g_LAMMO))
  510. {
  511. client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_HAVEMAX")
  512. return false;
  513. }
  514. if(zp_get_user_ammo_packs(id) < get_pcvar_num(g_LCOST))
  515. {
  516. client_print(id, print_chat, "%L %L%d %L", id, "CHATTAG",id, "STR_NOMONEY",get_pcvar_num(g_LCOST),id, "STR_NEEDED")
  517. return false;
  518. }
  519. }
  520. if(!CheckTime(id))
  521. {
  522. client_print(id, print_chat, "%L %L %d %L", id, "CHATTAG",id, "STR_DELAY",get_pcvar_num(g_LDELAY)-g_nowtime,id, "STR_SECONDS")
  523. return false;
  524. }
  525.  
  526. return true;
  527. }
  528.  
  529. bool:ReturnCheck(id)
  530. {
  531. if(!CanCheck(id,-1)) return false;
  532. if(g_havemine[id] + 1 > get_pcvar_num(g_LAMMO)) return false;
  533. new tgt,body,Float:vo[3],Float:to[3];
  534. get_user_aiming(id,tgt,body);
  535. if(!pev_valid(tgt)) return false;
  536. pev(id,pev_origin,vo);
  537. pev(tgt,pev_origin,to);
  538. if(get_distance_f(vo,to) > 70.0) return false;
  539. new EntityName[32];
  540. pev(tgt, pev_classname, EntityName, 31);
  541. if(!equal(EntityName, ENT_CLASS_NAME)) return false;
  542. if(pev(tgt,LASERMINE_OWNER) != id) return false;
  543. return true;
  544. }
  545.  
  546. bool:CreateCheck(id)
  547. {
  548. if(!CanCheck(id,0)) return false;
  549.  
  550. // Проверка на разрешение
  551. if(!zp_has_round_started() && get_pcvar_num(g_NOROUND))
  552. {
  553. client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_NOROUND")
  554. return false;
  555. }
  556.  
  557. if(zp_is_nemesis_round() && get_pcvar_num(g_NEMROUND))
  558. {
  559. client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_NEMROUND")
  560. return false;
  561. }
  562.  
  563. if(zp_is_survivor_round() && get_pcvar_num(g_SURVROUND))
  564. {
  565. client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_SURVROUND")
  566. return false;
  567. }
  568.  
  569. if(zp_is_swarm_round() && get_pcvar_num(g_SWARMROUND))
  570. {
  571. client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_SWARMROUND")
  572. return false;
  573. }
  574.  
  575. if(zp_is_assassin_round() && get_pcvar_num(g_ASSASSINROUND))
  576. {
  577. client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_ASSISSINROUND")
  578. return false;
  579. }
  580.  
  581. if(zp_is_sniper_round() && get_pcvar_num(g_SNIPERROUND))
  582. {
  583. client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_SNIPERROUND")
  584. return false;
  585. }
  586.  
  587. if(g_deployed[id] >= get_pcvar_num(g_LAMMO))
  588. {
  589. client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_MAXDEPLOY")
  590. return false;
  591. }
  592.  
  593. if(TeamDeployedCount(id) >= get_pcvar_num(g_LTMAX))
  594. {
  595. client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_MANYPPL")
  596. return false;
  597. }
  598. new Float:vTraceDirection[3], Float:vTraceEnd[3],Float:vOrigin[3];
  599. pev(id, pev_origin, vOrigin);
  600. velocity_by_aim(id, 128, vTraceDirection);
  601. xs_vec_add(vTraceDirection, vOrigin, vTraceEnd);
  602. engfunc(EngFunc_TraceLine, vOrigin, vTraceEnd, DONT_IGNORE_MONSTERS, id, 0);
  603. new Float:fFraction,Float:vTraceNormal[3];
  604. get_tr2(0, TR_flFraction, fFraction);
  605. // -- We hit something!
  606. if(fFraction < 1.0)
  607. {
  608. // -- Save results to be used later.
  609. get_tr2(0, TR_vecEndPos, vTraceEnd);
  610. get_tr2(0, TR_vecPlaneNormal, vTraceNormal);
  611.  
  612. return true;
  613. }
  614.  
  615. client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_PLANTWALL")
  616. DeleteTask(id);
  617. // -- Did not touched something. (not solid)
  618. return false;
  619. }
  620.  
  621. public ltm_Think(i_Ent)
  622. {
  623. if(!pev_valid(i_Ent))
  624. return FMRES_IGNORED;
  625. new EntityName[32];
  626. pev(i_Ent, pev_classname, EntityName, 31);
  627. if(!get_pcvar_num(g_LENABLE)) return FMRES_IGNORED;
  628. // -- Entity is not a tripmine, ignoring the next...
  629. if(!equal(EntityName, ENT_CLASS_NAME))
  630. return FMRES_IGNORED;
  631.  
  632. static Float:fCurrTime;
  633. fCurrTime = get_gametime();
  634.  
  635. switch(pev(i_Ent, LASERMINE_STEP))
  636. {
  637. case POWERUP_THINK :
  638. {
  639. new Float:fPowerupTime;
  640. pev(i_Ent, LASERMINE_POWERUP, fPowerupTime);
  641.  
  642. if(fCurrTime > fPowerupTime)
  643. {
  644. set_pev(i_Ent, pev_solid, SOLID_BBOX);
  645. set_pev(i_Ent, LASERMINE_STEP, BEAMBREAK_THINK);
  646.  
  647. PlaySound(i_Ent, ACTIVATE_SOUND);
  648. }
  649. if(get_pcvar_num(g_LGLOW)!=0)
  650. {
  651. if(get_pcvar_num(g_LCLMODE)==0)
  652. {
  653. switch (pev(i_Ent,LASERMINE_TEAM))
  654. {
  655. // цвет лазера Зомби
  656. case CS_TEAM_T: set_rendering(i_Ent,kRenderFxGlowShell,Red_Zomb,Green_Zomb,Blue_Zomb,kRenderNormal,5);
  657. // цвет лазера Человека
  658. case CS_TEAM_CT:set_rendering(i_Ent,kRenderFxGlowShell,Red_Hum,Green_Hum,Blue_Hum,kRenderNormal,5);
  659. }
  660. }else
  661. {
  662. // цвет лазера, если стоит "одинаковый для всех" цвет
  663. set_rendering(i_Ent,kRenderFxGlowShell,random_num(50 , 200),random_num(50 , 200),random_num(50 , 200),kRenderNormal,5);
  664. }
  665. }
  666. set_pev(i_Ent, pev_nextthink, fCurrTime + 0.1);
  667. }
  668. case BEAMBREAK_THINK :
  669. {
  670. static Float:vEnd[3],Float:vOrigin[3];
  671. pev(i_Ent, pev_origin, vOrigin);
  672. pev(i_Ent, LASERMINE_BEAMENDPOINT, vEnd);
  673.  
  674. static iHit, Float:fFraction;
  675. engfunc(EngFunc_TraceLine, vOrigin, vEnd, DONT_IGNORE_MONSTERS, i_Ent, 0);
  676.  
  677. get_tr2(0, TR_flFraction, fFraction);
  678. iHit = get_tr2(0, TR_pHit);
  679.  
  680. // -- Something has passed the laser.
  681. if(fFraction < 1.0)
  682. {
  683. // -- Ignoring others tripmines entity.
  684. if(pev_valid(iHit))
  685. {
  686. pev(iHit, pev_classname, EntityName, 31);
  687. // Игнорим всякую хрень
  688. if(!equal(EntityName, ENT_CLASS_NAME) && !equal(EntityName, gSnarkClassName) && !equal(EntityName, barnacle_class) && !equal(EntityName, weapon_box))
  689. {
  690. set_pev(i_Ent, pev_enemy, iHit);
  691.  
  692. if(get_pcvar_num(g_LMODE) == MODE_LASERMINE)
  693. CreateLaserDamage(i_Ent,iHit);
  694. else
  695. if(get_pcvar_num(g_LFF) || CsTeams:pev(i_Ent,LASERMINE_TEAM) != cs_get_user_team(iHit))
  696. set_pev(i_Ent, LASERMINE_STEP, EXPLOSE_THINK);
  697.  
  698. if (!pev_valid(i_Ent)) // если не верный объект - ничего не делаем. Спасибо DJ_WEST
  699. return FMRES_IGNORED;
  700.  
  701. set_pev(i_Ent, pev_nextthink, fCurrTime + random_float(0.1, 0.3));
  702. }
  703. }
  704. }
  705. if(get_pcvar_num(g_LDMGMODE)!=0)
  706. if(pev(i_Ent,LASERMINE_HITING) != iHit)
  707. set_pev(i_Ent,LASERMINE_HITING,iHit);
  708.  
  709. // -- Tripmine is still there.
  710. if(pev_valid(i_Ent))
  711. {
  712. static Float:fHealth;
  713. pev(i_Ent, pev_health, fHealth);
  714.  
  715. if(fHealth <= 0.0 || (pev(i_Ent,pev_flags) & FL_KILLME))
  716. {
  717. set_pev(i_Ent, LASERMINE_STEP, EXPLOSE_THINK);
  718. set_pev(i_Ent, pev_nextthink, fCurrTime + random_float(0.1, 0.3));
  719. }
  720.  
  721. static Float:fBeamthink;
  722. pev(i_Ent, LASERMINE_BEAMTHINK, fBeamthink);
  723.  
  724. if(fBeamthink < fCurrTime && get_pcvar_num(g_LVISIBLE))
  725. {
  726. DrawLaser(i_Ent, vOrigin, vEnd);
  727. set_pev(i_Ent, LASERMINE_BEAMTHINK, fCurrTime + 0.1);
  728. }
  729. set_pev(i_Ent, pev_nextthink, fCurrTime + 0.01);
  730. }
  731. }
  732. case EXPLOSE_THINK :
  733. {
  734. // -- Stopping entity to think
  735. set_pev(i_Ent, pev_nextthink, 0.0);
  736. PlaySound(i_Ent, STOP_SOUND);
  737. g_deployed[pev(i_Ent,LASERMINE_OWNER)]--;
  738. CreateExplosion(i_Ent);
  739. CreateDamage(i_Ent,get_pcvar_float(g_LRDMG),get_pcvar_float(g_LRADIUS))
  740. RemoveEntity (i_Ent);
  741. }
  742. }
  743.  
  744. return FMRES_IGNORED;
  745. }
  746.  
  747. PlaySound(i_Ent, i_SoundType)
  748. {
  749. switch (i_SoundType)
  750. {
  751. case POWERUP_SOUND :
  752. {
  753. emit_sound(i_Ent, CHAN_VOICE, ENT_SOUND1, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
  754. emit_sound(i_Ent, CHAN_BODY , ENT_SOUND2, 0.2, ATTN_NORM, 0, PITCH_NORM);
  755. }
  756. case ACTIVATE_SOUND :
  757. {
  758. emit_sound(i_Ent, CHAN_VOICE, ENT_SOUND3, 0.5, ATTN_NORM, 1, 75);
  759. }
  760. case STOP_SOUND :
  761. {
  762. emit_sound(i_Ent, CHAN_BODY , ENT_SOUND2, 0.2, ATTN_NORM, SND_STOP, PITCH_NORM);
  763. emit_sound(i_Ent, CHAN_VOICE, ENT_SOUND3, 0.5, ATTN_NORM, SND_STOP, 75);
  764. }
  765. }
  766. }
  767.  
  768. DrawLaser(i_Ent, const Float:v_Origin[3], const Float:v_EndOrigin[3])
  769. {
  770. new tcolor[3];
  771. new teamid = pev(i_Ent, LASERMINE_TEAM);
  772. if(get_pcvar_num(g_LCLMODE) == 0)
  773. {
  774. switch(teamid){
  775. case 1:{
  776. // Цвет луча для Зомби
  777. tcolor[0] = Red_Zomb;
  778. tcolor[1] = Green_Zomb;
  779. tcolor[2] = Blue_Zomb;
  780. }
  781. case 2:{
  782. // Цвет луча для Человека
  783. tcolor[0] = Red_Hum;
  784. tcolor[1] = Green_Hum;
  785. tcolor[2] = Blue_Hum;
  786. }
  787. }
  788. }else
  789. {
  790. // Цвет луча для всез при режиме 1-н луч для всех
  791. tcolor[0] = random_num(50 , 200);
  792. tcolor[1] = random_num(50 , 200);
  793. tcolor[2] = random_num(50 , 200);
  794. }
  795. message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
  796. write_byte(TE_BEAMPOINTS);
  797. engfunc(EngFunc_WriteCoord,v_Origin[0]);
  798. engfunc(EngFunc_WriteCoord,v_Origin[1]);
  799. engfunc(EngFunc_WriteCoord,v_Origin[2]);
  800. engfunc(EngFunc_WriteCoord,v_EndOrigin[0]); //Random
  801. engfunc(EngFunc_WriteCoord,v_EndOrigin[1]); //Random
  802. engfunc(EngFunc_WriteCoord,v_EndOrigin[2]); //Random
  803. write_short(beam);
  804. write_byte(0);
  805. write_byte(0);
  806. write_byte(1); //Life
  807. write_byte(5); //Width
  808. write_byte(0); //wave
  809. write_byte(tcolor[0]); // r
  810. write_byte(tcolor[1]); // g
  811. write_byte(tcolor[2]); // b
  812. write_byte(get_pcvar_num(g_LCBRIGHT));
  813. write_byte(255);
  814. message_end();
  815. }
  816.  
  817. CreateDamage(iCurrent,Float:DmgMAX,Float:Radius)
  818. {
  819. // Get given parameters
  820. new Float:vecSrc[3];
  821. pev(iCurrent, pev_origin, vecSrc);
  822.  
  823. new AtkID =pev(iCurrent,LASERMINE_OWNER);
  824. new TeamID=pev(iCurrent,LASERMINE_TEAM);
  825.  
  826. new ent = -1;
  827. new Float:tmpdmg = DmgMAX;
  828.  
  829. new Float:kickback = 0.0;
  830. // Needed for doing some nice calculations <!-- s:P --><img src=\"{SMILIES_PATH}/icon_razz.gif\" alt=\":P\" title=\"vicces\" /><!-- s:P -->
  831. new Float:Tabsmin[3], Float:Tabsmax[3];
  832. new Float:vecSpot[3];
  833. new Float:Aabsmin[3], Float:Aabsmax[3];
  834. new Float:vecSee[3];
  835. new trRes;
  836. new Float:flFraction;
  837. new Float:vecEndPos[3];
  838. new Float:distance;
  839. new Float:origin[3], Float:vecPush[3];
  840. new Float:invlen;
  841. new Float:velocity[3];
  842. new iHitHP,iHitTeam;
  843. // Calculate falloff
  844. new Float:falloff;
  845. if(Radius > 0.0)
  846. {
  847. falloff = DmgMAX / Radius;
  848. } else {
  849. falloff = 1.0;
  850. }
  851. // Find monsters and players inside a specifiec radius
  852. while((ent = engfunc(EngFunc_FindEntityInSphere, ent, vecSrc, Radius)) != 0)
  853. {
  854. if(!pev_valid(ent)) continue;
  855. if(!(pev(ent, pev_flags) & (FL_CLIENT | FL_FAKECLIENT | FL_MONSTER)))
  856. {
  857. // Entity is not a player or monster, ignore it
  858. continue;
  859. }
  860. if(!pev_user_alive(ent)) continue;
  861. // Reset data
  862. kickback = 1.0;
  863. tmpdmg = DmgMAX;
  864. // The following calculations are provided by Orangutanz, THANKS!
  865. // We use absmin and absmax for the most accurate information
  866. pev(ent, pev_absmin, Tabsmin);
  867. pev(ent, pev_absmax, Tabsmax);
  868. xs_vec_add(Tabsmin,Tabsmax,Tabsmin);
  869. xs_vec_mul_scalar(Tabsmin,0.5,vecSpot);
  870. pev(iCurrent, pev_absmin, Aabsmin);
  871. pev(iCurrent, pev_absmax, Aabsmax);
  872. xs_vec_add(Aabsmin,Aabsmax,Aabsmin);
  873. xs_vec_mul_scalar(Aabsmin,0.5,vecSee);
  874. engfunc(EngFunc_TraceLine, vecSee, vecSpot, 0, iCurrent, trRes);
  875. get_tr2(trRes, TR_flFraction, flFraction);
  876. // Explosion can 'see' this entity, so hurt them! (or impact through objects has been enabled xD)
  877. if(flFraction >= 0.9 || get_tr2(trRes, TR_pHit) == ent)
  878. {
  879. // Work out the distance between impact and entity
  880. get_tr2(trRes, TR_vecEndPos, vecEndPos);
  881. distance = get_distance_f(vecSrc, vecEndPos) * falloff;
  882. tmpdmg -= distance;
  883. if(tmpdmg < 0.0)
  884. tmpdmg = 0.0;
  885. // Kickback Effect
  886. if(kickback != 0.0)
  887. {
  888. xs_vec_sub(vecSpot,vecSee,origin);
  889. invlen = 1.0/get_distance_f(vecSpot, vecSee);
  890.  
  891. xs_vec_mul_scalar(origin,invlen,vecPush);
  892. pev(ent, pev_velocity, velocity)
  893. xs_vec_mul_scalar(vecPush,tmpdmg,vecPush);
  894. xs_vec_mul_scalar(vecPush,kickback,vecPush);
  895. xs_vec_add(velocity,vecPush,velocity);
  896. if(tmpdmg < 60.0)
  897. {
  898. xs_vec_mul_scalar(velocity,12.0,velocity);
  899. } else {
  900. xs_vec_mul_scalar(velocity,4.0,velocity);
  901. }
  902. if(velocity[0] != 0.0 || velocity[1] != 0.0 || velocity[2] != 0.0)
  903. {
  904. // There's some movement todo <!-- s:) --><img src=\"{SMILIES_PATH}/icon_e_smile.gif\" alt=\":)\" title=\"mosoly\" /><!-- s:) -->
  905. set_pev(ent, pev_velocity, velocity)
  906. }
  907. }
  908.  
  909. iHitHP = pev_user_health(ent) - floatround(tmpdmg)
  910. iHitTeam = int:cs_get_user_team(ent)
  911. if(iHitHP <= 0)
  912. {
  913. if(iHitTeam != TeamID)
  914. {
  915. zp_set_user_ammo_packs(AtkID,zp_get_user_ammo_packs(AtkID) + get_pcvar_num(g_LFMONEY))
  916. set_score(AtkID,ent,1,iHitHP)
  917. }else
  918. {
  919. if(get_pcvar_num(g_LFF))
  920. {
  921. zp_set_user_ammo_packs(AtkID,zp_get_user_ammo_packs(AtkID) - get_pcvar_num(g_LFMONEY))
  922. set_score(AtkID,ent,-1,iHitHP)
  923. }
  924. }
  925. }else
  926. {
  927. if(iHitTeam != TeamID || get_pcvar_num(g_LFF))
  928. {
  929. //set_pev(Player,pev_health,iHitHP)
  930. set_user_health(ent, iHitHP)
  931. engfunc(EngFunc_MessageBegin,MSG_ONE_UNRELIABLE,g_msgDamage,{0.0,0.0,0.0},ent);
  932. write_byte(floatround(tmpdmg))
  933. write_byte(floatround(tmpdmg))
  934. write_long(DMG_BULLET)
  935. engfunc(EngFunc_WriteCoord,vecSrc[0])
  936. engfunc(EngFunc_WriteCoord,vecSrc[1])
  937. engfunc(EngFunc_WriteCoord,vecSrc[2])
  938. message_end()
  939. }
  940. }
  941. }
  942. }
  943. return
  944. }
  945.  
  946. bool:pev_user_alive(ent)
  947. {
  948. new deadflag = pev(ent,pev_deadflag);
  949. if(deadflag != DEAD_NO)
  950. return false;
  951. return true;
  952. }
  953.  
  954. CreateExplosion(iCurrent)
  955. {
  956. new Float:vOrigin[3];
  957. pev(iCurrent,pev_origin,vOrigin);
  958.  
  959. message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
  960. write_byte(99); //99 = KillBeam
  961. write_short(iCurrent);
  962. message_end();
  963.  
  964. engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, vOrigin, 0);
  965. write_byte(TE_EXPLOSION);
  966. engfunc(EngFunc_WriteCoord,vOrigin[0]);
  967. engfunc(EngFunc_WriteCoord,vOrigin[1]);
  968. engfunc(EngFunc_WriteCoord,vOrigin[2]);
  969. write_short(boom);
  970. write_byte(30);
  971. write_byte(15);
  972. write_byte(0);
  973. message_end();
  974. }
  975.  
  976. CreateLaserDamage(iCurrent,isHit)
  977. {
  978. if(isHit < 0) return PLUGIN_CONTINUE
  979. switch(get_pcvar_num(g_LDMGMODE))
  980. {
  981. case 1:
  982. {
  983. if(pev(iCurrent,LASERMINE_HITING) == isHit)
  984. return PLUGIN_CONTINUE
  985. }
  986. case 2:
  987. {
  988. if(pev(iCurrent,LASERMINE_HITING) == isHit)
  989. {
  990. static Float:cnt
  991. static now,htime;now = floatround(get_gametime())
  992.  
  993. pev(iCurrent,LASERMINE_COUNT,cnt)
  994. htime = floatround(cnt)
  995. if(now - htime < get_pcvar_num(g_LDSEC))
  996. {
  997. return PLUGIN_CONTINUE;
  998. }else{
  999. set_pev(iCurrent,LASERMINE_COUNT,get_gametime())
  1000. }
  1001. }else
  1002. {
  1003. set_pev(iCurrent,LASERMINE_COUNT,get_gametime())
  1004. }
  1005. }
  1006. }
  1007.  
  1008. new Float:vOrigin[3],Float:vEnd[3]
  1009. pev(iCurrent,pev_origin,vOrigin)
  1010. pev(iCurrent,pev_vuser1,vEnd)
  1011.  
  1012. new teamid = pev(iCurrent, LASERMINE_TEAM)
  1013.  
  1014. new szClassName[32]
  1015. new Alive,God
  1016. new iHitTeam,iHitHP,id
  1017. new hitscore
  1018.  
  1019. szClassName[0] = '^0'
  1020. pev(isHit,pev_classname,szClassName,32)
  1021. if((pev(isHit, pev_flags) & (FL_CLIENT | FL_FAKECLIENT | FL_MONSTER)))
  1022. {
  1023. Alive = pev_user_alive(isHit)
  1024. God = get_user_godmode(isHit)
  1025. if(!Alive || God) return PLUGIN_CONTINUE
  1026. iHitTeam = int:cs_get_user_team(isHit)
  1027. iHitHP = pev_user_health(isHit) - get_pcvar_num(g_LDMG)
  1028. id = pev(iCurrent,LASERMINE_OWNER)//, szNetName[32]
  1029. if(iHitHP <= 0)
  1030. {
  1031. if(iHitTeam != teamid)
  1032. {
  1033. emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM)
  1034. hitscore = 1
  1035. zp_set_user_ammo_packs(id,zp_get_user_ammo_packs(id) + get_pcvar_num(g_LFMONEY))
  1036. set_score(id,isHit,hitscore,iHitHP)
  1037. }else
  1038. {
  1039. if(get_pcvar_num(g_LFF))
  1040. {
  1041. emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM)
  1042. hitscore = -1
  1043. zp_set_user_ammo_packs(id,zp_get_user_ammo_packs(id) - get_pcvar_num(g_LFMONEY))
  1044. set_score(id,isHit,hitscore,iHitHP)
  1045. }
  1046. }
  1047. }else if(iHitTeam != teamid || get_pcvar_num(g_LFF))
  1048. {
  1049. emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM)
  1050. set_user_health(isHit,iHitHP)
  1051. set_pev(iCurrent,LASERMINE_HITING,isHit);
  1052. engfunc(EngFunc_MessageBegin,MSG_ONE_UNRELIABLE,g_msgDamage,{0.0,0.0,0.0},isHit);
  1053. write_byte(get_pcvar_num(g_LDMG))
  1054. write_byte(get_pcvar_num(g_LDMG))
  1055. write_long(DMG_BULLET)
  1056. engfunc(EngFunc_WriteCoord,vOrigin[0])
  1057. engfunc(EngFunc_WriteCoord,vOrigin[1])
  1058. engfunc(EngFunc_WriteCoord,vOrigin[2])
  1059. message_end()
  1060. }
  1061. }else if(equal(szClassName, ENT_CLASS_NAME3))
  1062. {
  1063. new hl;
  1064. hl = pev_user_health(isHit);
  1065. set_user_health(isHit,hl-get_pcvar_num(g_LDMG));
  1066. }
  1067. return PLUGIN_CONTINUE
  1068. }
  1069.  
  1070. stock pev_user_health(id)
  1071. {
  1072. new Float:health
  1073. pev(id,pev_health,health)
  1074. return floatround(health)
  1075. }
  1076.  
  1077. stock set_user_health(id,health)
  1078. {
  1079. health > 0 ? set_pev(id, pev_health, float(health)) : dllfunc(DLLFunc_ClientKill, id);
  1080. }
  1081.  
  1082. stock get_user_godmode(index) {
  1083. new Float:val
  1084. pev(index, pev_takedamage, val)
  1085.  
  1086. return (val == DAMAGE_NO)
  1087. }
  1088.  
  1089. stock set_user_frags(index, frags)
  1090. {
  1091. set_pev(index, pev_frags, float(frags))
  1092.  
  1093. return 1
  1094. }
  1095.  
  1096. stock pev_user_frags(index)
  1097. {
  1098. new Float:frags;
  1099. pev(index,pev_frags,frags);
  1100. return floatround(frags);
  1101. }
  1102.  
  1103. set_score(id,target,hitscore,HP){
  1104.  
  1105. new idfrags = pev_user_frags(id) + hitscore// get_user_frags(id) + hitscore
  1106. set_user_frags(id,idfrags)
  1107. new tarfrags = pev_user_frags(target) + 1 //get_user_frags(target) + 1
  1108. set_user_frags(target,tarfrags)
  1109. new idteam = int:cs_get_user_team(id)
  1110. new iddeaths = cs_get_user_deaths(id)
  1111.  
  1112.  
  1113. message_begin(MSG_ALL, g_msgDeathMsg, {0, 0, 0} ,0)
  1114. write_byte(id)
  1115. write_byte(target)
  1116. write_byte(0)
  1117. write_string(ENT_CLASS_NAME)
  1118. message_end()
  1119.  
  1120. message_begin(MSG_ALL, g_msgScoreInfo)
  1121. write_byte(id)
  1122. write_short(idfrags)
  1123. write_short(iddeaths)
  1124. write_short(0)
  1125. write_short(idteam)
  1126. message_end()
  1127.  
  1128. set_msg_block(g_msgDeathMsg, BLOCK_ONCE)
  1129.  
  1130. set_user_health(target, HP)
  1131.  
  1132. }
  1133.  
  1134. public BuyLasermine(id)
  1135. {
  1136. if(!CanCheck(id,1)) return PLUGIN_CONTINUE
  1137.  
  1138. zp_set_user_ammo_packs(id,zp_get_user_ammo_packs(id) - get_pcvar_num(g_LCOST))
  1139. g_havemine[id]++;
  1140.  
  1141. client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_BOUGHT")
  1142.  
  1143. emit_sound(id, CHAN_ITEM, ENT_SOUND5, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
  1144. ShowAmmo(id)
  1145. return PLUGIN_HANDLED
  1146. }
  1147.  
  1148. public zp_extra_item_selected(id, itemid)
  1149. {
  1150. if(itemid == g_LME)
  1151. {
  1152. zp_set_user_ammo_packs(id, zp_get_user_ammo_packs(id) + LMCost)
  1153. BuyLasermine(id)
  1154. }
  1155. return PLUGIN_CONTINUE
  1156. }
  1157.  
  1158. ShowAmmo(id)
  1159. {
  1160. new ammo[51]
  1161. new PlugStat[ 555 char ];
  1162. formatex(PlugStat, charsmax(PlugStat), "%L", LANG_PLAYER, "STR_STATE")
  1163. formatex(ammo, 50, "%s %i/%i",PlugStat, g_havemine[id],get_pcvar_num(g_LAMMO))
  1164.  
  1165. message_begin(MSG_ONE, g_msgStatusText, {0,0,0}, id)
  1166. write_byte(0)
  1167. write_string(ammo)
  1168. message_end()
  1169. }
  1170.  
  1171. public showInfo(id)
  1172. {
  1173. client_print(id, print_chat, "%L", id, "STR_REF")
  1174. }
  1175.  
  1176. public say_lasermine(id){
  1177. new said[32]
  1178. read_argv(1,said,31);
  1179. if(!get_pcvar_num(g_LENABLE))
  1180. {
  1181. return PLUGIN_CONTINUE
  1182. }
  1183. if(equali(said,"/buy lasermine")||equali(said,"/lm")||equali(said,"buy_lasermine")){
  1184. BuyLasermine(id)
  1185. }else if(equali(said, "lasermine") || equali(said, "/lasermine")){
  1186. const SIZE = 1024
  1187. new msg[SIZE+1],len = 0;
  1188. len += formatex(msg[len], SIZE - len, "<html><body>")
  1189. len += formatex(msg[len], SIZE - len, "<p><b>LaserMine</b></p><br/><br/>")
  1190. len += formatex(msg[len], SIZE - len, "<p>You can be setting the mine on the wall.</p><br/>")
  1191. len += formatex(msg[len], SIZE - len, "<p>That laser will give what touched it damage.</p><br/><br/>")
  1192. len += formatex(msg[len], SIZE - len, "<p><b>LaserMine Commands</b></p><br/><br/>")
  1193. len += formatex(msg[len], SIZE - len, "<p><b>Say /buy lasermine</b> or <b>Say /lm</b> //buying lasermine<br/>")
  1194. len += formatex(msg[len], SIZE - len, "<b>buy_lasermine</b> //bind ^"F2^" buy_lasermine : using F2 buying lasermine<br/>")
  1195. len += formatex(msg[len], SIZE - len, "<b>+setlaser</b> //bind mouse3 +setlaser : using mouse3 set lasermine on wall<br/>")
  1196. len += formatex(msg[len], SIZE - len, "</body></html>")
  1197. show_motd(id, msg, "Lasermine Entity help")
  1198. return PLUGIN_CONTINUE
  1199. }
  1200. else if(containi(said, "laser") != -1) {
  1201. showInfo(id)
  1202. return PLUGIN_CONTINUE
  1203. }
  1204. return PLUGIN_CONTINUE
  1205. }
  1206.  
  1207. public standing(id)
  1208. {
  1209. if(!g_settinglaser[id])
  1210. return PLUGIN_CONTINUE
  1211.  
  1212. set_pev(id, pev_maxspeed, 1.0)
  1213.  
  1214. return PLUGIN_CONTINUE
  1215. }
  1216.  
  1217. public ltm_PostThink(id)
  1218. {
  1219. if(!g_settinglaser[id] && plsetting[id]){
  1220. resetspeed(id)
  1221. }
  1222. else if(g_settinglaser[id] && !plsetting[id]) {
  1223. pev(id, pev_maxspeed,plspeed[id])
  1224. set_pev(id, pev_maxspeed, 1.0)
  1225. }
  1226. plsetting[id] = g_settinglaser[id]
  1227. return FMRES_IGNORED
  1228. }
  1229.  
  1230. public ltm_PreThink(id)
  1231. {
  1232. if(!pev_user_alive(id) || g_settinglaser[id] == true || is_user_bot(id) || get_pcvar_num(g_LCMDMODE) == 1)
  1233. return FMRES_IGNORED;
  1234.  
  1235. if(pev(id, pev_button) & IN_USE && !(pev(id, pev_oldbuttons) & IN_USE))
  1236. CreateLaserMine_Progress(id)
  1237. return FMRES_IGNORED;
  1238. }
  1239.  
  1240. resetspeed(id)
  1241. {
  1242. set_pev(id, pev_maxspeed, plspeed[id])
  1243. }
  1244.  
  1245. public client_putinserver(id){
  1246. g_deployed[id] = 0;
  1247. g_havemine[id] = 0;
  1248. DeleteTask(id);
  1249. return PLUGIN_CONTINUE
  1250. }
  1251.  
  1252. public client_disconnect(id){
  1253. if(!get_pcvar_num(g_LENABLE))
  1254. return PLUGIN_CONTINUE
  1255. DeleteTask(id);
  1256. RemoveAllTripmines(id);
  1257. return PLUGIN_CONTINUE
  1258. }
  1259.  
  1260.  
  1261. public newround(id){
  1262. if(!get_pcvar_num(g_LENABLE))
  1263. return PLUGIN_CONTINUE
  1264. pev(id, pev_maxspeed,plspeed[id])
  1265. DeleteTask(id);
  1266. RemoveAllTripmines(id);
  1267. //client_print(id, print_chat, "[ZP][LM][DeBug] All Mines removied!");
  1268. delaycount(id);
  1269. SetStartAmmo(id);
  1270. return PLUGIN_CONTINUE
  1271. }
  1272.  
  1273. public endround(id)
  1274. {
  1275. if(!get_pcvar_num(g_LENABLE))
  1276. return PLUGIN_CONTINUE
  1277.  
  1278. // Удаление мин после конца раунда
  1279. DeleteTask(id);
  1280. RemoveAllTripmines(id);
  1281.  
  1282. return PLUGIN_CONTINUE
  1283. }
  1284.  
  1285. public DeathEvent(){
  1286. if(!get_pcvar_num(g_LENABLE))
  1287. return PLUGIN_CONTINUE
  1288.  
  1289. new id = read_data(2)
  1290. if(is_user_connected(id)) DeleteTask(id);
  1291. return PLUGIN_CONTINUE
  1292. }
  1293.  
  1294. public RemoveAllTripmines(i_Owner)
  1295. {
  1296. new iEnt = g_MaxPL + 1;
  1297. new clsname[32];
  1298. while((iEnt = engfunc(EngFunc_FindEntityByString, iEnt, "classname", ENT_CLASS_NAME)))
  1299. {
  1300. if(i_Owner)
  1301. {
  1302. if(pev(iEnt, LASERMINE_OWNER) != i_Owner)
  1303. continue;
  1304. clsname[0] = '^0'
  1305. pev(iEnt, pev_classname, clsname, sizeof(clsname)-1);
  1306. if(equali(clsname, ENT_CLASS_NAME))
  1307. {
  1308. PlaySound(iEnt, STOP_SOUND);
  1309. RemoveEntity(iEnt);
  1310. }
  1311. }
  1312. else
  1313. set_pev(iEnt, pev_flags, FL_KILLME);
  1314. }
  1315. g_deployed[i_Owner]=0;
  1316. }
  1317.  
  1318. SetStartAmmo(id)
  1319. {
  1320. new stammo = get_pcvar_num(g_LSTAMMO);
  1321. if(stammo <= 0) return PLUGIN_CONTINUE;
  1322. g_havemine[id] = (g_havemine[id] <= stammo) ? stammo : g_havemine[id];
  1323. return PLUGIN_CONTINUE;
  1324. }
  1325.  
  1326. public CutDeploy_onDamage(id)
  1327. {
  1328. if(get_user_health(id) < 1)
  1329. DeleteTask(id);
  1330. }
  1331.  
  1332. DeleteTask(id)
  1333. {
  1334. if(task_exists((TASK_PLANT + id)))
  1335. {
  1336. remove_task((TASK_PLANT + id))
  1337. }
  1338. if(task_exists((TASK_RELEASE + id)))
  1339. {
  1340. remove_task((TASK_RELEASE + id))
  1341. }
  1342. g_settinglaser[id] = false
  1343. return PLUGIN_CONTINUE;
  1344. }
  1345.  
  1346. stock set_rendering(entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16)
  1347. {
  1348. static Float:RenderColor[3];
  1349. RenderColor[0] = float(r);
  1350. RenderColor[1] = float(g);
  1351. RenderColor[2] = float(b);
  1352.  
  1353. set_pev(entity, pev_renderfx, fx);
  1354. set_pev(entity, pev_rendercolor, RenderColor);
  1355. set_pev(entity, pev_rendermode, render);
  1356. set_pev(entity, pev_renderamt, float(amount));
  1357.  
  1358. return 1
  1359. }
  1360.  
  1361. // Gets offset data
  1362. get_offset_value(id, type)
  1363. {
  1364. new key = -1;
  1365. switch(type)
  1366. {
  1367. case OFFSET_TEAM: key = OFFSET_TEAM;
  1368. case OFFSET_MONEY:
  1369. key = OFFSET_MONEY;
  1370. case OFFSET_DEATH: key = OFFSET_DEATH;
  1371. }
  1372. if(key != -1)
  1373. {
  1374. if(is_amd64_server()) key += 25;
  1375. return get_pdata_int(id, key);
  1376. }
  1377. return -1;
  1378. }
  1379.  

Ők köszönték meg DarkAngel^^ nek ezt a hozzászólást: nyalka17 (2014.02.18. 19:46)
  Népszerűség: 2.27%


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 Hozzászólás témája: Re: [ZP]Lézer +2 Mód! Sniper,Assassin
HozzászólásElküldve: 2014.02.18. 19:51 
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Csatlakozott: 2013.05.22. 17:06
Hozzászólások: 205
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jó let nagyon DarkAngel jó let mint mindig :) köszi! Ha veletlen maj kel meg bele avs round írok pűben! Vagy kikel veni valamit meg egyszer köszi!

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Ha, segítettél mindig meg köszönöm!
De ha, segítettem köszönd meg Te is ! LIKE


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