#include <amxmodx>
#include <amxmisc>
#include <fun>
#include <fakemeta>
#if defined _zombieplague_included
#endinput
#endif
#define _zombieplague_included
#define ZP_TEAM_ZOMBIE (1<<0)
#define ZP_TEAM_HUMAN (1<<1)
#define ZP_TEAM_NEMESIS (1<<2)
#define ZP_TEAM_SURVIVOR (1<<3)
enum
{
MODE_INFECTION = 1,
MODE_NEMESIS,
MODE_SURVIVOR,
MODE_SWARM,
MODE_MULTI,
MODE_PLAGUE
}
enum
{
WIN_NO_ONE = 0,
WIN_ZOMBIES,
WIN_HUMANS
}
#define ZP_PLUGIN_HANDLED 97
native zp_get_user_zombie(id)
native zp_get_user_nemesis(id)
native zp_get_user_survivor(id)
native zp_get_user_first_zombie(id)
native zp_get_user_last_zombie(id)
native zp_get_user_last_human(id)
native zp_get_user_zombie_class(id)
native zp_get_user_next_class(id)
native zp_set_user_zombie_class(id, classid)
native zp_get_user_ammo_packs(id)
native zp_set_user_ammo_packs(id, amount)
native zp_get_zombie_maxhealth(id)
native zp_get_user_batteries(id)
native zp_set_user_batteries(id, charge)
native zp_get_user_nightvision(id)
native zp_set_user_nightvision(id, set)
native zp_infect_user(id, infector = 0, silent = 0, rewards = 0)
native zp_disinfect_user(id, silent = 0)
native zp_make_user_nemesis(id)
native zp_make_user_survivor(id)
native zp_respawn_user(id, team)
native zp_force_buy_extra_item(id, itemid, ignorecost = 0)
native zp_override_user_model(id, const newmodel[], modelindex = 0)
native zp_has_round_started()
native zp_is_nemesis_round()
native zp_is_survivor_round()
native zp_is_swarm_round()
native zp_is_plague_round()
native zp_get_zombie_count()
native zp_get_human_count()
native zp_get_nemesis_count()
native zp_get_survivor_count()
native zp_register_extra_item(const name[], cost, teams)
native zp_register_zombie_class(const name[], const info[], const model[], const clawmodel[], hp, speed, Float:gravity, Float:knockback)
native zp_get_extra_item_id(const name[])
native zp_get_zombie_class_id(const name[])
native zp_get_zombie_class_info(classid, info[], len)
forward zp_round_started(gamemode, id)
forward zp_round_ended(winteam)
forward zp_user_infected_pre(id, infector, nemesis)
forward zp_user_infected_post(id, infector, nemesis)
forward zp_user_humanized_pre(id, survivor)
forward zp_user_humanized_post(id, survivor)
forward zp_user_infect_attempt(id, infector, nemesis)
forward zp_user_humanize_attempt(id, survivor)
forward zp_extra_item_selected(id, itemid)
forward zp_user_unfrozen(id)
forward zp_user_last_zombie(id)
forward zp_user_last_human(id)
#define ZP_TEAM_ANY 0
#define ZP_TEAM_NO_ONE 0
#include <hamsandwich>
#define PLUGIN "[ZP] Class Predator"
#define VERSION "1.0"
#define AUTHOR "TEo"
//Magyarositotta: Ginaa
//Some vars
new g_zclass_Predator, g_maxplayers, g_status
new g_sndInv[] = "predator/predator.wav"
new cvar_ability_time, cvar_invamount, cvar_speed, cvar_infect_hp, cvar_cooldown, cvar_gravity, cvar_icon, cvar_dmg_multi
new Float:g_last[33]
new keys = MENU_KEY_1|MENU_KEY_2|MENU_KEY_3
new g_icon[33][16]
new bool: g_ability[33], bool: g_bind[33] = false, bool: g_use[33]
//Predator Atributes
new const zclass_name[] = { "Predator" }
new const zclass_info[] = { "Invisible + dmg" }
new const zclass_model[] = { "Predator" }
new const zclass_clawmodel[] = { "v_Predator.mdl" }
const zclass_health = 1600
const zclass_speed = 190
const Float:zclass_gravity = 1.0
const Float:zclass_knockback = 1.0
public plugin_init()
{
cvar_dmg_multi = register_cvar("zp_predator_dmg_multi", "3")
cvar_ability_time = register_cvar("zp_Predator_ability_long", "10")
cvar_invamount = register_cvar("zp_Predator_visible_amount", "0")
cvar_speed = register_cvar("zp_Predator_max_speed", "400")
cvar_infect_hp = register_cvar("zp_Predator_infect_hp", "300")
cvar_cooldown = register_cvar("zp_Predator_cooldown", "30")
cvar_gravity = register_cvar("zp_Predator_gravity", "700")
cvar_icon = register_cvar("zp_Predator_icon", "1")
register_clcmd("ability","ability", ADMIN_ALL, "bind ^"key^" ^"ability^"")
register_forward(FM_PlayerPreThink, "fw_ppt")
register_event("HLTV", "newround", "a", "1=0", "2=0")
register_event("DeathMsg", "death", "a")
register_menucmd(register_menuid("Do you want to bind P ability?"), keys, "bind_p")
RegisterHam( Ham_TakeDamage, "player", "fw_TakeDamage" )
g_status = get_user_msgid("StatusIcon")
}
public plugin_precache()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
g_zclass_Predator = zp_register_zombie_class(zclass_name, zclass_info, zclass_model, zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback)
precache_sound(g_sndInv)
}
public zp_user_infected_pre(id) {
if(!(get_user_flags(id) & ADMIN_KICK)) { //lekeri admin jogot
if (zp_get_user_next_class(id) == g_zclass_Predator) {
zp_set_user_zombie_class(id, 0) //ha nem admin akkor a legelso zombria valt
client_print(id, print_center, "Nem vagy admin!Nem hasznalhatod!")
client_print(id, print_chat, "Nem hasznalhatod a zombi fajt!Alap zombi leszel!")
}
}
}
public zp_user_infected_post(id, infector)
{
if (zp_get_user_zombie_class(infector) == g_zclass_Predator)
{
set_pev(infector, pev_health, float(pev(infector, pev_health) + get_pcvar_num(cvar_infect_hp)))
set_hudmessage(255, 0, 0, -1.0, 0.45, 0, 0.0, 3.0, 0.01, 0.01, -1)
show_hudmessage(infector, "+%i HP!", get_pcvar_num(cvar_infect_hp))
}
if (zp_get_user_zombie_class(id) == g_zclass_Predator)
{
g_ability[id] = false
set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderNormal, 255)
set_user_maxspeed(id, float(zclass_speed))
set_user_gravity(id, zclass_gravity)
if (!g_bind[id])
{
new menu[192]
format(menu, 191, "Szeretned ha bebindelnenk a kepesseget a P-beture?^n^n1. Igen^n2. Nem^n3. Az E-betuvel szeretnem hasznalni")
show_menu(id, keys, menu)
}
}
}
public zp_user_humanized_post(id)
if(zp_get_user_zombie_class(id) == g_zclass_Predator)
ability_end(id)
public bind_p(id, keys)
{
g_bind[id] = true
switch(keys)
{
case 0:
client_cmd(id, "bind p ability")
case 1:
client_print(id, print_chat, "[ZP] A teljes lathatatlansaghoz ird a consolba: bind ^'^'gomb^'^' ^'^'ability^'^'. Es utana nyomd meg a kivalasztott gombot!")
case 2:
g_use[id] = true
default:
g_bind[id] = false
}
return PLUGIN_HANDLED
}
public ability(id)
{
if (zp_get_user_zombie(id) && (zp_get_user_zombie_class(id) == g_zclass_Predator))
{
if(g_ability[id])
{
client_print(id, print_chat, "[ZP] Te mar igyis lathatatlan vagy!!")
return PLUGIN_HANDLED
}
if(!is_user_alive(id))
{
client_print(id, print_chat, "[ZP] Halott vagy.Halottak nem tudjak hasznalni a kepesseget.")
return PLUGIN_HANDLED
}
static Float: i
i = get_pcvar_float(cvar_cooldown)
if (get_gametime() - g_last[id] < i) {
client_print(id, print_chat, "[ZP] Varj %.f0 masodpercet hogy hasznalhasd a kepesseget!", get_pcvar_float(cvar_cooldown) - (get_gametime() - g_last[id]))
return PLUGIN_HANDLED
} else {
set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransAlpha, get_pcvar_num(cvar_invamount))
set_user_maxspeed(id, get_pcvar_float(cvar_speed))
set_user_gravity(id, get_pcvar_float(cvar_gravity) / 800)
emit_sound(id, CHAN_BODY, g_sndInv, 1.0, ATTN_NORM, 0, PITCH_HIGH)
set_hudmessage(200, 100, 0, -1.0, 0.85, 0, 0.0, 3.0, 0.01, 0.01, -1)
show_hudmessage(id, "You are now invisible. Time to hunt!")
set_task(get_pcvar_float(cvar_ability_time), "ability_end", id)
if(get_pcvar_num(cvar_icon) == 1)
set_icon(id)
g_ability[id] = true
}
}
return PLUGIN_CONTINUE
}
public ability_end(id)
{
set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderNormal, 255)
set_user_maxspeed(id, float(zclass_speed))
set_user_gravity(id, zclass_gravity)
if (get_pcvar_num(cvar_cooldown) > 0)
client_print(id, print_chat, "[ZP] Varj %i masodpercet,hogy ujra hasznald a kepesseget .", get_pcvar_num(cvar_cooldown))
if(get_pcvar_num(cvar_icon) == 1)
delete_icon(id)
g_last[id] = get_gametime()
g_ability[id] = false
}
public fw_ppt(id)
{
if (!is_user_alive(id) || !zp_get_user_zombie(id))
return FMRES_IGNORED
if (g_use[id])
{
static button, oldbutton
button = get_user_button(id)
oldbutton = get_user_oldbutton(id)
if (!(button & IN_USE) && (oldbutton & IN_USE))
ability(id)
}
if (g_ability[id] && (zp_get_user_zombie_class(id) == g_zclass_Predator) && zp_get_user_zombie(id))
{
set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransAlpha, get_pcvar_num(cvar_invamount))
set_user_maxspeed(id, get_pcvar_float(cvar_speed))
set_pev(id, pev_flTimeStepSound, 999)
set_user_gravity(id, get_pcvar_float(cvar_gravity) / 800)
}
return PLUGIN_CONTINUE
}
public newround()
{
g_maxplayers = get_maxplayers()
for (new id = 1; id <= g_maxplayers; id++)
{
g_last[id] = get_gametime()
g_ability[id] = false
}
}
public fw_TakeDamage( victim, inflictor, attacker, Float:damage, damagebits )
{
if ((zp_get_user_zombie_class(attacker) == g_zclass_Predator) && (get_user_weapon(attacker) == CSW_KNIFE))
{
SetHamParamFloat( 4, damage * get_pcvar_float(cvar_dmg_multi) )
}
}
public death()
{
new id = read_data(2)
ability_end(id)
return PLUGIN_HANDLED
}
public set_icon(id)
{
static color[3], sprite[16]
color = {250, 250, 250}
sprite = "dmg_gas"
g_icon[id] = sprite
message_begin(MSG_ONE, g_status, {0, 0, 0}, id)
write_byte(1)
write_string(g_icon[id])
write_byte(color[0])
write_byte(color[1])
write_byte(color[2])
message_end()
}
public delete_icon(id)
{
message_begin(MSG_ONE, g_status, {0, 0, 0}, id)
write_byte(0)
write_string(g_icon[id])
message_end()
}
stock get_user_button(id)
return pev(id, pev_button)
stock get_user_oldbutton(id)
return pev(id, pev_oldbuttons)
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1034\\ f0\\ fs16 \n\\ par }
*/