#include <amxmodx>
#include <amxmisc>
 
#define PLUGIN "Admin Chat Colors"
#define VERSION "2.0"
#define AUTHOR "Arion"
 
#define ACCESS_LEVEL ADMIN_IMMUNITY
#define ADMIN_LISTEN ADMIN_LEVEL_C
 
new message[192]
new sayText
new teamInfo
new maxPlayers
 
new g_AdminListen
 
new strName[191]
new alive[11]
 
new const g_szTag[][] = {
	"",
	"[Tulajdonos]",
	"[Configos]",
	"[Admin]"
}
 
public plugin_init()
{
	register_plugin(PLUGIN, VERSION, AUTHOR)
 
	g_AdminListen = register_cvar("amx_listen", "1") // Set whether admins see or not all messages(Alive, dead and team-only)
 
 
	sayText = get_user_msgid("SayText")
	teamInfo = get_user_msgid("TeamInfo")
	maxPlayers = get_maxplayers()
 
	register_clcmd("say", "hook_say")
	register_clcmd("say_team", "hook_teamsay")
}
 
public hook_say(id)
{
	read_args(message, 191)
	remove_quotes(message)
 
	// Gungame commands and empty messages
	if(message[0] == '@' || message[0] == '/' || message[0] == '!' || equal(message, "")) // Ignores Admin Hud Messages, Admin Slash commands,
		return PLUGIN_CONTINUE
 
	new name[32]
	get_user_name(id, name, 31)
 
	new admin = 0, iFlags = get_user_flags(id)
 
	if(iFlags & ADMIN_IMMUNITY)
		admin = 1
	else if(iFlags & ADMIN_CFG)
		admin = 2
	else if(iFlags & ADMIN_BAN)
		admin = 3
 
	new isAlive
 
	if(is_user_alive(id))
	{
		isAlive = 1
		alive = "^x01"
	}
	else
	{
		isAlive = 0
		alive = "^x01*DEAD* "
	}
 
	static color[10]
 
	if(admin)
	{
		get_user_team(id, color, 9)
		format(strName, 191, "^x04%s %s^x03%s", g_szTag[admin], alive, name)
		format(message, 191, "%s ^x01:^x04 %s", strName, message)
	}
	else     // Player is not admin. Team-color name : Yellow message
	{
		get_user_team(id, color, 9)
		format(strName, 191, "%s^x03%s", alive, name)
		format(message, 191, "^%s^x01 : %s", strName, message)
	}
 
 
	sendMessage(color, isAlive)    // Sends the colored message
 
	return PLUGIN_HANDLED
}
 
 
public hook_teamsay(id)
{
	new playerTeam = get_user_team(id)
	new playerTeamName[19]
 
	switch(playerTeam) // Team names which appear on team-only messages
	{
		case 1:
			copy(playerTeamName, 11, "Terrorista")
 
		case 2:
			copy(playerTeamName, 18, "Anti-Terrorista")
 
		default:
			copy(playerTeamName, 9, "Néző")
	}
 
	read_args(message, 191)
	remove_quotes(message)
 
	// Gungame commands and empty messages
	if(message[0] == '@' || message[0] == '/' || message[0] == '!' || equal(message, "")) // Ignores Admin Hud Messages, Admin Slash commands,
		return PLUGIN_CONTINUE
 
	new name[32]
	get_user_name(id, name, 31)
 
	new admin = 0, iFlags = get_user_flags(id)
 
	if(iFlags & ADMIN_IMMUNITY)
		admin = 1
	else if(iFlags & ADMIN_CFG)
		admin = 2
	else if(iFlags & ADMIN_BAN)
		admin = 3
 
	new isAlive
 
	if(is_user_alive(id))
	{
		isAlive = 1
		alive = "^x01"
	}
	else
	{
		isAlive = 0
		alive = "^x01*HALOTT* "
	}
 
	static color[10]
 
	if(admin)
	{
		get_user_team(id, color, 9)
		format(strName, 191, "%s(%s)^x04%s ^x03%s", alive, playerTeamName, g_szTag[admin], name)
		format(message, 191, "%s ^x01: ^x04%s", strName, message)
	}
	else     // Player is not admin. Team-color name : Yellow message
	{
		get_user_team(id, color, 9)
		format(strName, 191, "%s(%s) ^x03%s", alive, playerTeamName, name)
		format(message, 191, "%s ^x01: %s", strName, message)
	}
 
 
	sendTeamMessage(color, isAlive, playerTeam)    // Sends the colored message
 
	return PLUGIN_HANDLED
}
 
public sendMessage(color[], alive)
{
	new teamName[10]
 
	for(new player = 1; player < maxPlayers; player++)
	{
		if(!is_user_connected(player))
			continue
 
		if(alive && is_user_alive(player) || !alive && !is_user_alive(player) || get_pcvar_num(g_AdminListen) && get_user_flags(player) & ADMIN_LISTEN)
		{
			get_user_team(player, teamName, 9)    // Stores user's team name to change back after sending the message
			changeTeamInfo(player, color)        // Changes user's team according to color choosen
			writeMessage(player, message)        // Writes the message on player's chat
			changeTeamInfo(player, teamName)    // Changes user's team back to original
		}
	}
}
 
 
public sendTeamMessage(color[], alive, playerTeam)
{
	new teamName[10]
 
	for(new player = 1; player < maxPlayers; player++)
	{
		if(!is_user_connected(player))
			continue
 
		if(get_user_team(player) == playerTeam || get_pcvar_num(g_AdminListen) && get_user_flags(player) & ADMIN_LISTEN)
		{
			if(alive && is_user_alive(player) || !alive && !is_user_alive(player) || get_pcvar_num(g_AdminListen) && get_user_flags(player) & ADMIN_LISTEN)
			{
				get_user_team(player, teamName, 9)    // Stores user's team name to change back after sending the message
				changeTeamInfo(player, color)        // Changes user's team according to color choosen
				writeMessage(player, message)        // Writes the message on player's chat
				changeTeamInfo(player, teamName)    // Changes user's team back to original
			}
		}
	}
}
 
 
public changeTeamInfo(player, team[])
{
	message_begin(MSG_ONE, teamInfo, _, player)    // Tells to to modify teamInfo(Which is responsable for which time player is)
	write_byte(player)                // Write byte needed
	write_string(team)                // Changes player's team
	message_end()                    // Also Needed
}
 
 
public writeMessage(player, message[])
{
	message_begin(MSG_ONE, sayText, {0, 0, 0}, player)    // Tells to modify sayText(Which is responsable for writing colored messages)
	write_byte(player)                    // Write byte needed
	write_string(message)                    // Effectively write the message, finally, afterall
	message_end()                        // Needed as always
}