/*
FordĂtotta: BBk - Death of Legend
*/
#include <amxmodx>
#include <engine>
new const Version[] = "0.3";
enum BombSites
{
BOMBSITE_A,
BOMBSITE_B
}
new g_iBombSiteEntity[ BombSites ];
new bool:g_bBombSiteStatus[ BombSites ];
new g_iPlayerWithBomb;
new bool:g_bPlayerHoldingBomb;
new g_iHUDEntity;
new g_pCVarAllowPlantNum;
new g_pCVarLockSiteNum;
new g_pCVarLockSite;
public plugin_init( )
{
register_plugin( "BombSite Lock" , Version , "bugsy" );
register_concmd( "bl_setbombsite" , "SetBombSiteConsole" , ADMIN_KICK );
register_concmd( "bl_bombsitemenu" , "ShowBombSiteMenu" , ADMIN_KICK );
register_event( "CurWeapon" , "fw_EvCurWeapon" , "b" , "1=1" );
register_event( "WeapPickup", "fw_EvWeapPickup" , "be" , "1=6" );
register_event( "BombDrop" , "fw_EvBombDrop" , "bc" );
register_logevent( "fw_EvRoundStart" , 2 , "1=Round_Start" );
g_pCVarAllowPlantNum = register_cvar( "bl_allowplantctnum" , "0" );
g_pCVarLockSiteNum = register_cvar( "bl_locksitectnum" , "4" );
g_pCVarLockSite = register_cvar( "bl_locksite" , "b" );
g_iHUDEntity = create_entity( "info_target" );
entity_set_string( g_iHUDEntity , EV_SZ_classname , "bl_hud_entity" );
register_think( "bl_hud_entity" , "fw_HUDEntThink" );
new szMap[ 11 ] , BombSites:bsBombSiteA , BombSites:bsBombSiteB;
get_mapname( szMap , charsmax( szMap ) );
if ( equal( szMap , "de_chateau" ) || equal( szMap , "de_dust2" ) || equal( szMap , "de_train" ) )
{
bsBombSiteA = BOMBSITE_B;
bsBombSiteB = BOMBSITE_A;
}
else
{
bsBombSiteA = BOMBSITE_A;
bsBombSiteB = BOMBSITE_B;
}
g_iBombSiteEntity[ bsBombSiteA ] = find_ent_by_class( -1 , "func_bomb_target" );
g_iBombSiteEntity[ bsBombSiteB ] = find_ent_by_class( g_iBombSiteEntity[ bsBombSiteA ] , "func_bomb_target" );
}
public client_disconnect( id )
{
if ( g_iPlayerWithBomb == id )
{
g_iPlayerWithBomb = 0;
g_bPlayerHoldingBomb = false;
}
}
public fw_EvCurWeapon( id )
{
if ( id == g_iPlayerWithBomb )
{
if ( read_data( 2 ) == CSW_C4 )
{
g_bPlayerHoldingBomb = true;
entity_set_float( g_iHUDEntity , EV_FL_nextthink , ( get_gametime() + 1.0 ) );
}
else
{
g_bPlayerHoldingBomb = false;
}
}
}
public fw_EvWeapPickup( id )
{
g_iPlayerWithBomb = id;
}
public fw_EvBombDrop()
{
g_iPlayerWithBomb = 0;
g_bPlayerHoldingBomb = false;
}
public fw_EvRoundStart()
{
new iAllowPlantNum = get_pcvar_num( g_pCVarAllowPlantNum );
new iLockSiteNum = get_pcvar_num( g_pCVarLockSiteNum );
new iPlayers[ 32 ] , iNum , iCTCount;
get_players( iPlayers , iNum , "h" );
for ( new i = 0 ; i < iNum ; i++ )
if ( get_user_team( iPlayers[ i ] ) == 2 )
iCTCount++;
if ( iCTCount < iAllowPlantNum )
{
SetBombSiteLock( BOMBSITE_A , true );
SetBombSiteLock( BOMBSITE_B , true );
client_print( 0 , print_chat , "* Bombalerakó (A & B) lezárva, ameddig %d CT nem lesz." , iAllowPlantNum );
}
else if ( iCTCount < iLockSiteNum )
{
new szSite[ 2 ];
get_pcvar_string( g_pCVarLockSite , szSite , charsmax( szSite ) );
szSite[ 0 ] = toupper( szSite[ 0 ] );
if ( !( 'A' <= szSite[ 0 ] <= 'B' ) )
return PLUGIN_CONTINUE;
SetBombSiteLock( ( szSite[ 0 ] == 'A' ) ? BOMBSITE_A : BOMBSITE_B , true );
SetBombSiteLock( ( szSite[ 0 ] == 'A' ) ? BOMBSITE_B : BOMBSITE_A , false );
client_print( 0 , print_chat , "* Bombalerakó (%s) lezárva, ameddig %d CT nem lesz." , szSite , iLockSiteNum );
}
else
{
SetBombSiteLock( BOMBSITE_A , false );
SetBombSiteLock( BOMBSITE_B , false );
}
return PLUGIN_CONTINUE;
}
public SetBombSiteConsole( id , AdminLevel )
{
if ( !( get_user_flags( id ) & AdminLevel ) )
{
console_print( id , "* Nincs engedelyed ehhez a parancshoz." );
return PLUGIN_HANDLED;
}
if ( !g_iBombSiteEntity[ BOMBSITE_A ] || !g_iBombSiteEntity[ BOMBSITE_B ] )
{
console_print( id , "* Bombalerako Lezaras: Ezen a palyan nem engedelyezett!" );
return PLUGIN_HANDLED;
}
new szSite[ 3 ] , szState[ 3 ] , iState , BombSites:bsSite;
read_argv( 1 , szSite , charsmax( szSite ) );
read_argv( 2 , szState , charsmax( szState ) );
iState = str_to_num( szState );
if ( ( strlen( szSite ) > 1 ) || !is_str_num( szState ) || !( 0 <= iState <= 1 ) )
szSite[ 0 ] = 'X';
else
szSite[ 0 ] = toupper( szSite[ 0 ] );
switch ( szSite[ 0 ] )
{
case 'A':
{
bsSite = BOMBSITE_A;
}
case 'B':
{
bsSite = BOMBSITE_B;
}
default:
{
console_print( id , "* Bombalerako lezarasa: Ismeretlen argumentum! Megfelelo: 'fb_setbombsite a\b 0\1'" );
return PLUGIN_HANDLED;
}
}
SetBombSiteLock( bsSite , bool:iState );
console_print( id , "* Bombalerako (%s) jelenleg %s" , szSite , iState ? "szabad" : "zart" );
set_hudmessage( 255 , 255 , 255 , -1.0 , 0.65 , 0 , 3.0 , 3.0 , .channel = -1 );
show_hudmessage( 0 , "BombalerakĂł (%s) jelenleg %s" , szSite , iState ? "szabad" : "zart" );
return PLUGIN_HANDLED;
}
public ShowBombSiteMenu( id , AdminLevel )
{
if ( !( get_user_flags( id ) & AdminLevel ) )
{
console_print( id , "* Nincs engedelyed ehhez a parancshoz." );
return PLUGIN_HANDLED;
}
if ( !g_iBombSiteEntity[ BOMBSITE_A ] || !g_iBombSiteEntity[ BOMBSITE_B ] )
{
console_print( id , "* Bombalerako Lezaras: Ezen a palyan nem engedelyezett!" );
return PLUGIN_HANDLED;
}
new iMenu = menu_create( "Bombalerako zarolas menu" , "MenuHandler" );
new iCallBack = menu_makecallback( "MenuCallBack" );
menu_additem( iMenu , "A zarolasa" , .callback = iCallBack );
menu_additem( iMenu , "B zarolasa" , .callback = iCallBack );
menu_additem( iMenu , "A feloldasa" , .callback = iCallBack );
menu_additem( iMenu , "B feloldasa" , .callback = iCallBack );
menu_additem( iMenu , "A & B zarolasa" , .callback = iCallBack );
menu_additem( iMenu , "A & B feloldasa" , .callback = iCallBack );
menu_display( id , iMenu );
return PLUGIN_HANDLED;
}
public MenuCallBack( id , iMenu, iItem )
{
new iRetVal;
switch ( iItem )
{
case 0: iRetVal = g_bBombSiteStatus[ BOMBSITE_A ] ? ITEM_DISABLED : ITEM_ENABLED;
case 1: iRetVal = g_bBombSiteStatus[ BOMBSITE_B ] ? ITEM_DISABLED : ITEM_ENABLED;
case 2: iRetVal = g_bBombSiteStatus[ BOMBSITE_A ] ? ITEM_ENABLED : ITEM_DISABLED;
case 3: iRetVal = g_bBombSiteStatus[ BOMBSITE_B ] ? ITEM_ENABLED : ITEM_DISABLED;
case 4: iRetVal = g_bBombSiteStatus[ BOMBSITE_A ] && g_bBombSiteStatus[ BOMBSITE_B ] ? ITEM_DISABLED : ITEM_ENABLED;
case 5: iRetVal = g_bBombSiteStatus[ BOMBSITE_A ] || g_bBombSiteStatus[ BOMBSITE_B ] ? ITEM_ENABLED : ITEM_DISABLED;
}
return iRetVal;
}
public MenuHandler( id , iMenu , iItem )
{
if( iItem == MENU_EXIT )
{
menu_destroy( iMenu );
return PLUGIN_HANDLED;
}
set_hudmessage( 255 , 255 , 255 , -1.0 , 0.65 , 0 , 3.0 , 3.0 , .channel = -1 );
switch ( iItem )
{
case 0:
{
SetBombSiteLock( BOMBSITE_A , true );
show_hudmessage( 0 , "Bombalerako (A) lezarva" );
}
case 1:
{
SetBombSiteLock( BOMBSITE_B , true );
show_hudmessage( 0 , "Bombalerako (B) lezarva" );
}
case 2:
{
SetBombSiteLock( BOMBSITE_A , false );
show_hudmessage( 0 , "Bombalerako (A) feloldva" );
}
case 3:
{
SetBombSiteLock( BOMBSITE_B , false );
show_hudmessage( 0 , "Bombalerako (B) feloldva" );
}
case 4:
{
SetBombSiteLock( BOMBSITE_A , true );
SetBombSiteLock( BOMBSITE_B , true );
show_hudmessage( 0 , "Bombalerako (A & B) lezarva" );
}
case 5:
{
SetBombSiteLock( BOMBSITE_A , false );
SetBombSiteLock( BOMBSITE_B , false );
show_hudmessage( 0 , "Bombalerako (A & B) feloldva" );
}
}
menu_destroy( iMenu );
return PLUGIN_HANDLED;
}
public fw_HUDEntThink( iEntity )
{
if( g_bPlayerHoldingBomb && ( g_bBombSiteStatus[ BOMBSITE_A ] || g_bBombSiteStatus[ BOMBSITE_B ] ) && ( iEntity == g_iHUDEntity ) && is_user_alive( g_iPlayerWithBomb ) )
{
set_hudmessage( 255 , 255 , 255 , -1.0 , 0.87 , 0 , 1.0 , 1.0 , .channel = -1 );
show_hudmessage( g_iPlayerWithBomb , "Bombalerakó%s %s%s%s %s jelenleg lezárva!" , g_bBombSiteStatus[ BOMBSITE_A ] && g_bBombSiteStatus[ BOMBSITE_B ] ? "s" : "" ,
g_bBombSiteStatus[ BOMBSITE_A ] ? "A" : "" ,
g_bBombSiteStatus[ BOMBSITE_A ] && g_bBombSiteStatus[ BOMBSITE_B ] ? " & " : "" ,
g_bBombSiteStatus[ BOMBSITE_B ] ? "B" : "" ,
g_bBombSiteStatus[ BOMBSITE_A ] && g_bBombSiteStatus[ BOMBSITE_B ] ? "are" : "is" );
entity_set_float( g_iHUDEntity , EV_FL_nextthink , ( get_gametime() + 1.0 ) );
}
}
SetBombSiteLock( BombSites:bsBombSite , bool:bLockState )
{
entity_set_int( g_iBombSiteEntity[ bsBombSite ] , EV_INT_solid , bLockState ? SOLID_NOT : SOLID_TRIGGER );
g_bBombSiteStatus[ bsBombSite ] = bLockState;
if ( bLockState )
entity_set_float( g_iHUDEntity , EV_FL_nextthink , ( get_gametime() + 1.0 ) );
}