#include <amxmodx>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>
#include <cstrike>
#define PLUGIN "Balrog-III"
#define VERSION "1.0"
#define AUTHOR "Dias"
#define V_MODEL "models/v_balrog3.mdl"
#define P_MODEL "models/p_balrog3.mdl"
#define W_MODEL "models/w_balrog3.mdl"
#define DAMAGE 24
#define BPAMMO 240
#define ACTIVE_CLIP 15
#define CSW_BALROG3 CSW_MP5NAVY
#define weapon_balrog3 "weapon_mp5navy"
#define WEAPON_SECRETCODE 4962
#define WEAPON_EVENT "events/mp5n.sc"
#define OLD_W_MODEL "models/w_mp5.mdl"
new const Balrog3_Sounds[6][] =
{
"weapons/balrig3-1.wav",
"weapons/balrig3-2.wav",
"weapons/balrig3_boltpull.wav",
"weapons/balrig3_clipin.wav",
"weapons/balrig3_clipout.wav",
"weapons/balrig3_draw.wav"
}
#define EXPLOSE_SPR "sprites/balrog5stack.spr"
enum
{
ANIM_IDLE = 0,
ANIM_DRAW,
ANIM_RELOAD,
ANIM_SHOOT_A,
ANIM_SHOOT_B
}
new g_Had_Balrog3[33], g_Shoot_Special[33], g_Holding_Attack[33], g_Shoot_Count[33], g_Old_Weapon[33], g_Current_Weapon[33]
new g_Exp_SprId, g_balrog3_event, g_ShellId, g_SmokePuff_SprId
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_event("CurWeapon", "Event_CurWeapon", "be", "1=1")
register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
register_forward(FM_PlaybackEvent, "fw_PlaybackEvent")
register_forward(FM_SetModel, "fw_SetModel")
register_forward(FM_CmdStart, "fw_CmdStart")
RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack")
RegisterHam(Ham_TraceAttack, "player", "fw_TraceAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, weapon_balrog3, "fw_Weapon_PrimaryAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, weapon_balrog3, "fw_Weapon_PrimaryAttack_Post", 1)
RegisterHam(Ham_Item_AddToPlayer, weapon_balrog3, "fw_Item_AddToPlayer_Post", 1)
register_clcmd("admin_get_balrog3", "Get_Balrog3", ADMIN_BAN)
}
public plugin_precache()
{
engfunc(EngFunc_PrecacheModel, V_MODEL)
engfunc(EngFunc_PrecacheModel, P_MODEL)
engfunc(EngFunc_PrecacheModel, W_MODEL)
for(new i = 0; i < sizeof(Balrog3_Sounds); i++)
engfunc(EngFunc_PrecacheSound, Balrog3_Sounds[i])
g_Exp_SprId = engfunc(EngFunc_PrecacheModel, EXPLOSE_SPR)
g_SmokePuff_SprId = engfunc(EngFunc_PrecacheModel, "sprites/wall_puff1.spr")
g_ShellId = engfunc(EngFunc_PrecacheModel, "models/pshell.mdl")
register_forward(FM_PrecacheEvent, "fw_PrecacheEvent_Post", 1)
}
public fw_PrecacheEvent_Post(type, const name[])
{
if(equal(WEAPON_EVENT, name))
g_balrog3_event = get_orig_retval()
}
public Get_Balrog3(id)
{
if(!is_user_alive(id))
return
g_Had_Balrog3[id] = 1
g_Shoot_Special[id] = 0
g_Holding_Attack[id] = 0
g_Shoot_Count[id] = 0
fm_give_item(id, weapon_balrog3)
cs_set_user_bpammo(id, CSW_BALROG3, BPAMMO)
}
public Remove_Balrog3(id)
{
if(!is_user_connected(id))
return
g_Had_Balrog3[id] = 0
g_Shoot_Special[id] = 0
}
public Event_CurWeapon(id)
{
if(!is_user_alive(id))
return
if(get_user_weapon(id) != g_Current_Weapon[id]) g_Current_Weapon[id] = get_user_weapon(id)
if(get_user_weapon(id) == CSW_BALROG3 && g_Had_Balrog3[id])
{
if(g_Old_Weapon[id] != CSW_BALROG3)
{
set_pev(id, pev_viewmodel2, V_MODEL)
set_pev(id, pev_weaponmodel2, P_MODEL)
}
}
g_Old_Weapon[id] = get_user_weapon(id)
}
public fw_UpdateClientData_Post(id, sendweapons, cd_handle)
{
if(!is_user_alive(id) || !is_user_connected(id))
return FMRES_IGNORED
if(get_user_weapon(id) == CSW_BALROG3 && g_Had_Balrog3[id])
set_cd(cd_handle, CD_flNextAttack, get_gametime() + 0.001)
return FMRES_HANDLED
}
public fw_PlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
if (!is_user_connected(invoker))
return FMRES_IGNORED
if(get_user_weapon(invoker) != CSW_BALROG3 || !g_Had_Balrog3[invoker])
return FMRES_IGNORED
if(eventid != g_balrog3_event)
return FMRES_IGNORED
engfunc(EngFunc_PlaybackEvent, flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
if(!g_Shoot_Special[invoker] && cs_get_user_bpammo(invoker, CSW_BALROG3) > 0)
{
g_Shoot_Count[invoker]++
if(g_Shoot_Count[invoker] >= ACTIVE_CLIP)
{
g_Shoot_Special[invoker] = 1
static Ent; Ent = fm_get_user_weapon_entity(invoker, CSW_BALROG3)
if(pev_valid(Ent)) g_Shoot_Count[invoker] = cs_get_weapon_ammo(Ent)
}
} else if(g_Shoot_Special[invoker]) {
cs_set_user_bpammo(invoker, CSW_BALROG3, cs_get_user_bpammo(invoker, CSW_BALROG3) - 1)
if(cs_get_user_bpammo(invoker, CSW_BALROG3) <= 0)
{
g_Shoot_Special[invoker] = 0
g_Shoot_Count[invoker] = 0
}
}
set_weapon_anim(invoker, g_Shoot_Special[invoker] == 1 ? ANIM_SHOOT_B : ANIM_SHOOT_A)
emit_sound(invoker, CHAN_WEAPON, g_Shoot_Special[invoker] == 1 ? Balrog3_Sounds[1] : Balrog3_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
Eject_Shell(invoker, g_ShellId, 0.0)
return FMRES_SUPERCEDE
}
public fw_SetModel(entity, model[])
{
if(!pev_valid(entity))
return FMRES_IGNORED
static Classname[32]
pev(entity, pev_classname, Classname, sizeof(Classname))
if(!equal(Classname, "weaponbox"))
return FMRES_IGNORED
static iOwner
iOwner = pev(entity, pev_owner)
if(equal(model, OLD_W_MODEL))
{
static weapon; weapon = fm_find_ent_by_owner(-1, weapon_balrog3, entity)
if(!pev_valid(weapon))
return FMRES_IGNORED;
if(g_Had_Balrog3[iOwner])
{
Remove_Balrog3(iOwner)
set_pev(weapon, pev_impulse, WEAPON_SECRETCODE)
engfunc(EngFunc_SetModel, entity, W_MODEL)
return FMRES_SUPERCEDE
}
}
return FMRES_IGNORED;
}
public fw_CmdStart(id, uc_handle, seed)
{
if(!is_user_alive(id))
return
if(g_Current_Weapon[id] != CSW_BALROG3 || !g_Had_Balrog3[id])
return
static NewButton; NewButton = get_uc(uc_handle, UC_Buttons)
static OldButton; OldButton = pev(id, pev_oldbuttons)
if(NewButton & IN_ATTACK)
{
if(!g_Holding_Attack[id]) g_Holding_Attack[id] = 1
} else if((NewButton & IN_ATTACK2) && !(OldButton & IN_ATTACK2)) {
if(cs_get_user_zoom(id) == 1) cs_set_user_zoom(id, CS_SET_AUGSG552_ZOOM, 1)
else cs_set_user_zoom(id, CS_SET_NO_ZOOM, 1)
} else {
if(OldButton & IN_ATTACK)
{
if(g_Holding_Attack[id])
{
g_Holding_Attack[id] = 0
g_Shoot_Count[id] = 0
g_Shoot_Special[id] = 0
}
}
}
}
public fw_TraceAttack(Victim, Attacker, Float:Damage, Float:Direction[3], Ptr, DamageBits)
{
if(!is_user_alive(Attacker))
return HAM_IGNORED
if(get_user_weapon(Attacker) != CSW_BALROG3 || !g_Had_Balrog3[Attacker])
return HAM_IGNORED
static Float:flEnd[3], Float:vecPlane[3]
get_tr2(Ptr, TR_vecEndPos, flEnd)
get_tr2(Ptr, TR_vecPlaneNormal, vecPlane)
if(!is_user_alive(Victim))
{
Make_BulletHole(Attacker, flEnd, Damage)
Make_BulletSmoke(Attacker, Ptr)
}
if(g_Shoot_Special[Attacker])
{
Make_BalrogEffect(Attacker, Ptr)
radius_damage(Attacker, flEnd, float(DAMAGE), 96.0)
}
SetHamParamFloat(3, float(DAMAGE))
return HAM_IGNORED
}
public fw_Weapon_PrimaryAttack(Ent)
{
if(!pev_valid(Ent))
return
static Id; Id = pev(Ent, pev_owner)
if(!g_Had_Balrog3[Id])
return
if(g_Shoot_Special[Id]) set_pdata_float(Ent, 62, 0.4, 4)
else set_pdata_float(Ent, 62, 0.2, 4)
}
public fw_Weapon_PrimaryAttack_Post(Ent)
{
if(!pev_valid(Ent))
return
static Id; Id = pev(Ent, pev_owner)
if(!g_Had_Balrog3[Id])
return
if(g_Shoot_Special[Id] && cs_get_weapon_ammo(Ent) > 0)
{
cs_set_weapon_ammo(Ent, g_Shoot_Count[Id])
set_pdata_float(Ent, 46, get_pdata_float(Ent, 46, 4) * 0.75, 4)
}
}
public fw_Item_AddToPlayer_Post(ent, id)
{
if(!pev_valid(ent))
return HAM_IGNORED
if(pev(ent, pev_impulse) == WEAPON_SECRETCODE)
{
g_Had_Balrog3[id] = 1
set_pev(ent, pev_impulse, 0)
}
return HAM_HANDLED
}
stock Make_BulletHole(id, Float:Origin[3], Float:Damage)
{
// Find target
static Decal; Decal = random_num(41, 45)
static LoopTime;
if(Damage > 100.0) LoopTime = 2
else LoopTime = 1
for(new i = 0; i < LoopTime; i++)
{
// Put decal on "world" (a wall)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_WORLDDECAL)
engfunc(EngFunc_WriteCoord, Origin[0])
engfunc(EngFunc_WriteCoord, Origin[1])
engfunc(EngFunc_WriteCoord, Origin[2])
write_byte(Decal)
message_end()
// Show sparcles
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_GUNSHOTDECAL)
engfunc(EngFunc_WriteCoord, Origin[0])
engfunc(EngFunc_WriteCoord, Origin[1])
engfunc(EngFunc_WriteCoord, Origin[2])
write_short(id)
write_byte(Decal)
message_end()
}
}
public Make_BulletSmoke(id, TrResult)
{
static Float:vecSrc[3], Float:vecEnd[3], TE_FLAG
get_weapon_attachment(id, vecSrc)
global_get(glb_v_forward, vecEnd)
xs_vec_mul_scalar(vecEnd, 8192.0, vecEnd)
xs_vec_add(vecSrc, vecEnd, vecEnd)
get_tr2(TrResult, TR_vecEndPos, vecSrc)
get_tr2(TrResult, TR_vecPlaneNormal, vecEnd)
xs_vec_mul_scalar(vecEnd, 2.5, vecEnd)
xs_vec_add(vecSrc, vecEnd, vecEnd)
TE_FLAG |= TE_EXPLFLAG_NODLIGHTS
TE_FLAG |= TE_EXPLFLAG_NOSOUND
TE_FLAG |= TE_EXPLFLAG_NOPARTICLES
engfunc(EngFunc_MessageBegin, MSG_PAS, SVC_TEMPENTITY, vecEnd, 0)
write_byte(TE_EXPLOSION)
engfunc(EngFunc_WriteCoord, vecEnd[0])
engfunc(EngFunc_WriteCoord, vecEnd[1])
engfunc(EngFunc_WriteCoord, vecEnd[2] - 10.0)
write_short(g_SmokePuff_SprId)
write_byte(2)
write_byte(50)
write_byte(TE_FLAG)
message_end()
}
public Make_BalrogEffect(id, TrResult)
{
static Float:vecSrc[3], Float:vecEnd[3], TE_FLAG
get_weapon_attachment(id, vecSrc)
global_get(glb_v_forward, vecEnd)
xs_vec_mul_scalar(vecEnd, 8192.0, vecEnd)
xs_vec_add(vecSrc, vecEnd, vecEnd)
get_tr2(TrResult, TR_vecEndPos, vecSrc)
get_tr2(TrResult, TR_vecPlaneNormal, vecEnd)
xs_vec_mul_scalar(vecEnd, 5.0, vecEnd)
xs_vec_add(vecSrc, vecEnd, vecEnd)
TE_FLAG |= TE_EXPLFLAG_NODLIGHTS
TE_FLAG |= TE_EXPLFLAG_NOSOUND
TE_FLAG |= TE_EXPLFLAG_NOPARTICLES
engfunc(EngFunc_MessageBegin, MSG_PAS, SVC_TEMPENTITY, vecEnd, 0)
write_byte(TE_EXPLOSION)
engfunc(EngFunc_WriteCoord, vecEnd[0])
engfunc(EngFunc_WriteCoord, vecEnd[1])
engfunc(EngFunc_WriteCoord, vecEnd[2])
write_short(g_Exp_SprId)
write_byte(5)
write_byte(30)
write_byte(TE_FLAG)
message_end()
}
stock get_weapon_attachment(id, Float:output[3], Float:fDis = 40.0)
{
new Float:vfEnd[3], viEnd[3]
get_user_origin(id, viEnd, 3)
IVecFVec(viEnd, vfEnd)
new Float:fOrigin[3], Float:fAngle[3]
pev(id, pev_origin, fOrigin)
pev(id, pev_view_ofs, fAngle)
xs_vec_add(fOrigin, fAngle, fOrigin)
new Float:fAttack[3]
xs_vec_sub(vfEnd, fOrigin, fAttack)
xs_vec_sub(vfEnd, fOrigin, fAttack)
new Float:fRate
fRate = fDis / vector_length(fAttack)
xs_vec_mul_scalar(fAttack, fRate, fAttack)
xs_vec_add(fOrigin, fAttack, output)
}
stock radius_damage(id, Float:Origin[3], Float:Damage, Float:Radius)
{
static Victim; Victim = -1
while((Victim = engfunc(EngFunc_FindEntityInSphere, Victim, Origin, Radius)) != 0)
{
if(!is_user_alive(Victim) || id == Victim)
continue
ExecuteHamB(Ham_TakeDamage, Victim, fm_get_user_weapon_entity(id, get_user_weapon(id)), id, Damage, DMG_BULLET)
}
}
stock Eject_Shell(id, Shell_ModelIndex, Float:Time) // By Dias
{
static Ent; Ent = get_pdata_cbase(id, 373, 5)
if(!pev_valid(Ent))
return
set_pdata_int(Ent, 57, Shell_ModelIndex, 4)
set_pdata_float(id, 111, get_gametime() + Time)
}
stock set_weapon_anim(id, anim)
{
if(!is_user_alive(id))
return
set_pev(id, pev_weaponanim, anim)
message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, {0, 0, 0}, id)
write_byte(anim)
write_byte(pev(id, pev_body))
message_end()
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par }
*/