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Új téma nyitása  Hozzászólás a témához  [ 4 hozzászólás ] 
Szerző Üzenet
 Hozzászólás témája: mscstats lang ékezesítés
HozzászólásElküldve: 2016.02.22. 12:33 
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Jómunkásember

Csatlakozott: 2014.01.04. 18:31
Hozzászólások: 326
Megköszönt másnak: 79 alkalommal
Megköszönték neki: 7 alkalommal
Probáltam ékezesíteni a misctats plugint

UTF8-ra kódoltam az sma-t:
  1. /* AMX Mod X
  2. *   Misc. Stats Plugin
  3. *
  4. * by the AMX Mod X Development Team
  5. *  originally developed by OLO
  6. *
  7. * This file is part of AMX Mod X.
  8. *
  9. *
  10. *  This program is free software; you can redistribute it and/or modify it
  11. *  under the terms of the GNU General Public License as published by the
  12. *  Free Software Foundation; either version 2 of the License, or (at
  13. *  your option) any later version.
  14. *
  15. *  This program is distributed in the hope that it will be useful, but
  16. *  WITHOUT ANY WARRANTY; without even the implied warranty of
  17. *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  18. *  General Public License for more details.
  19. *
  20. *  You should have received a copy of the GNU General Public License
  21. *  along with this program; if not, write to the Free Software Foundation,
  22. *  Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
  23. *
  24. *  In addition, as a special exception, the author gives permission to
  25. *  link the code of this program with the Half-Life Game Engine ("HL
  26. *  Engine") and Modified Game Libraries ("MODs") developed by Valve,
  27. *  L.L.C ("Valve"). You must obey the GNU General Public License in all
  28. *  respects for all of the code used other than the HL Engine and MODs
  29. *  from Valve. If you modify this file, you may extend this exception
  30. *  to your version of the file, but you are not obligated to do so. If
  31. *  you do not wish to do so, delete this exception statement from your
  32. *  version.
  33. */
  34.  
  35. #include <amxmodx>
  36. #include <csx>
  37. #include <cstrike>
  38.  
  39. public MultiKill
  40. public MultiKillSound
  41. public BombPlanting
  42. public BombDefusing
  43. public BombPlanted
  44. public BombDefused
  45. public BombFailed
  46. public BombPickUp
  47. public BombDrop
  48. public BombCountVoice
  49. public BombCountDef
  50. public BombReached
  51. public ItalyBonusKill
  52. public EnemyRemaining
  53. public LastMan
  54. public KnifeKill
  55. public KnifeKillSound
  56. public GrenadeKill
  57. public GrenadeSuicide
  58. public HeadShotKill
  59. public HeadShotKillSound
  60. public RoundCounterSound
  61. public RoundCounter
  62. public KillingStreak
  63. public KillingStreakSound
  64. public DoubleKill
  65. public DoubleKillSound
  66. public PlayerName
  67. public FirstBloodSound
  68.  
  69. new g_streakKills[33][2]
  70. new g_multiKills[33][2]
  71. new g_C4Timer
  72. new g_Defusing
  73. new g_Planter
  74. new Float:g_LastOmg
  75. new g_LastAnnounce
  76. new g_roundCount
  77. new Float:g_doubleKill
  78. new g_doubleKillId
  79. new g_friend[33]
  80. new g_firstBlood
  81. new g_center1_sync
  82. new g_announce_sync
  83. new g_status_sync
  84. new g_left_sync
  85. new g_bottom_sync
  86. new g_he_sync
  87.  
  88. new g_MultiKillMsg[7][] =
  89. {
  90.     "Multi-Kill! %s^n%L %d %L (%d %L)",
  91.     "Ultra-Kill!!! %s^n%L %d %L (%d %L)",
  92.     "%s IS ON A KILLING SPREE!!!^n%L %d %L (%d %L)",
  93.     "RAMPAGE!!! %s^n%L %d %L (%d hs)",
  94.     "%s IS UNSTOPPABLE!!!^n%L %d %L (%d %L)",
  95.     "%s IS A MONSTER!^n%L %d %L (%d %L)",
  96.     "%s IS GODLIKE!!!!^n%L %d %L (%d %L)"
  97. }
  98.  
  99. new g_Sounds[7][] =
  100. {
  101.     "multikill",
  102.     "ultrakill",
  103.     "killingspree",
  104.     "rampage",
  105.     "unstoppable",
  106.     "monsterkill",
  107.     "godlike"
  108. }
  109. new g_KillingMsg[7][] =
  110. {
  111.     "%s: Multi-Kill!",
  112.     "%s: Ultra-Kill!!!",
  113.     "%s IS ON A KILLING SPREE!!!",
  114.     "%s: RAMPAGE!!!",
  115.     "%s IS UNSTOPPABLE!!!",
  116.     "%s IS A MONSTER!",
  117.     "%s IS GODLIKE!!!"
  118. }
  119.  
  120. new g_KinfeMsg[4][] =
  121. {
  122.     "KNIFE_MSG_1",
  123.     "KNIFE_MSG_2",
  124.     "KNIFE_MSG_3",
  125.     "KNIFE_MSG_4"
  126. }
  127.  
  128. new g_LastMessages[4][] =
  129. {
  130.     "LAST_MSG_1",
  131.     "LAST_MSG_2",
  132.     "LAST_MSG_3",
  133.     "LAST_MSG_4"
  134. }
  135.  
  136. new g_HeMessages[4][] =
  137. {
  138.     "HE_MSG_1",
  139.     "HE_MSG_2",
  140.     "HE_MSG_3",
  141.     "HE_MSG_4"
  142. }
  143.  
  144. new g_SHeMessages[4][] =
  145. {
  146.     "SHE_MSG_1",
  147.     "SHE_MSG_2",
  148.     "SHE_MSG_3",
  149.     "SHE_MSG_4"
  150. }
  151.  
  152. new g_HeadShots[7][] =
  153. {
  154.     "HS_MSG_1",
  155.     "HS_MSG_2",
  156.     "HS_MSG_3",
  157.     "HS_MSG_4",
  158.     "HS_MSG_5",
  159.     "HS_MSG_6",
  160.     "HS_MSG_7"
  161. }
  162.  
  163. new g_teamsNames[4][] =
  164. {
  165.     "TERRORIST",
  166.     "CT",
  167.     "TERRORISTS",
  168.     "CTS"
  169. }
  170.  
  171. public plugin_init()
  172. {
  173.     register_plugin("CS Misc. Stats", AMXX_VERSION_STR, "AMXX Dev Team")
  174.     register_dictionary("miscstats.txt")
  175.     register_event("TextMsg", "eRestart", "a", "2&#Game_C", "2&#Game_w")
  176.     register_event("SendAudio", "eEndRound", "a", "2&%!MRAD_terwin", "2&%!MRAD_ctwin", "2&%!MRAD_rounddraw")
  177.     register_event("RoundTime", "eNewRound", "bc")
  178.     register_event("StatusValue", "setTeam", "be", "1=1")
  179.     register_event("StatusValue", "showStatus", "be", "1=2", "2!0")
  180.     register_event("StatusValue", "hideStatus", "be", "1=1", "2=0")
  181.  
  182.     new mapname[32]
  183.     get_mapname(mapname, 31)
  184.  
  185.     if (equali(mapname, "de_", 3) || equali(mapname, "csde_", 5))
  186.     {
  187.         register_event("StatusIcon", "eGotBomb", "be", "1=1", "1=2", "2=c4")
  188.         register_event("TextMsg", "eBombPickUp", "bc", "2&#Got_bomb")
  189.         register_event("TextMsg", "eBombDrop", "bc", "2&#Game_bomb_d")
  190.     }
  191.     else if (equali(mapname, "cs_italy"))
  192.     {
  193.         register_event("23", "chickenKill", "a", "1=108", /*"12=106", */ "15=4")
  194.         register_event("23", "radioKill", "a", "1=108", /*"12=294", */ "15=2")
  195.     }
  196.    
  197.     g_center1_sync = CreateHudSyncObj()
  198.     g_announce_sync = CreateHudSyncObj()
  199.     g_status_sync = CreateHudSyncObj()
  200.     g_left_sync = CreateHudSyncObj()
  201.     g_bottom_sync = CreateHudSyncObj()
  202.     g_he_sync = CreateHudSyncObj()
  203. }
  204.  
  205. public plugin_cfg()
  206. {
  207.     new g_addStast[] = "amx_statscfg add ^"%s^" %s"
  208.    
  209.     server_cmd(g_addStast, "ST_MULTI_KILL", "MultiKill")
  210.     server_cmd(g_addStast, "ST_MULTI_KILL_SOUND", "MultiKillSound")
  211.     server_cmd(g_addStast, "ST_BOMB_PLANTING", "BombPlanting")
  212.     server_cmd(g_addStast, "ST_BOMB_DEFUSING", "BombDefusing")
  213.     server_cmd(g_addStast, "ST_BOMB_PLANTED", "BombPlanted")
  214.     server_cmd(g_addStast, "ST_BOMB_DEF_SUCC", "BombDefused")
  215.     server_cmd(g_addStast, "ST_BOMB_DEF_FAIL", "BombFailed")
  216.     server_cmd(g_addStast, "ST_BOMB_PICKUP", "BombPickUp")
  217.     server_cmd(g_addStast, "ST_BOMB_DROP", "BombDrop")
  218.     server_cmd(g_addStast, "ST_BOMB_CD_VOICE", "BombCountVoice")
  219.     server_cmd(g_addStast, "ST_BOMB_CD_DEF", "BombCountDef")
  220.     server_cmd(g_addStast, "ST_BOMB_SITE", "BombReached")
  221.     server_cmd(g_addStast, "ST_ITALY_BONUS", "ItalyBonusKill")
  222.     server_cmd(g_addStast, "ST_LAST_MAN", "LastMan")
  223.     server_cmd(g_addStast, "ST_KNIFE_KILL", "KnifeKill")
  224.     server_cmd(g_addStast, "ST_KNIFE_KILL_SOUND", "KnifeKillSound")
  225.     server_cmd(g_addStast, "ST_HE_KILL", "GrenadeKill")
  226.     server_cmd(g_addStast, "ST_HE_SUICIDE", "GrenadeSuicide")
  227.     server_cmd(g_addStast, "ST_HS_KILL", "HeadShotKill")
  228.     server_cmd(g_addStast, "ST_HS_KILL_SOUND", "HeadShotKillSound")
  229.     server_cmd(g_addStast, "ST_ROUND_CNT", "RoundCounter")
  230.     server_cmd(g_addStast, "ST_ROUND_CNT_SOUND", "RoundCounterSound")
  231.     server_cmd(g_addStast, "ST_KILL_STR", "KillingStreak")
  232.     server_cmd(g_addStast, "ST_KILL_STR_SOUND", "KillingStreakSound")
  233.     server_cmd(g_addStast, "ST_ENEMY_REM", "EnemyRemaining")
  234.     server_cmd(g_addStast, "ST_DOUBLE_KILL", "DoubleKill")
  235.     server_cmd(g_addStast, "ST_DOUBLE_KILL_SOUND", "DoubleKillSound")
  236.     server_cmd(g_addStast, "ST_PLAYER_NAME", "PlayerName")
  237.     server_cmd(g_addStast, "ST_FIRST_BLOOD_SOUND", "FirstBloodSound")
  238. }
  239.  
  240. public client_putinserver(id)
  241. {
  242.     g_multiKills[id] = {0, 0}
  243.     g_streakKills[id] = {0, 0}
  244. }
  245.  
  246. public client_death(killer, victim, wpnindex, hitplace, TK)
  247. {
  248.     if (wpnindex == CSW_C4)
  249.         return
  250.  
  251.     new headshot = (hitplace == HIT_HEAD) ? 1 : 0
  252.     new selfkill = (killer == victim) ? 1 : 0
  253.  
  254.     if (g_firstBlood)
  255.     {
  256.         g_firstBlood = 0
  257.         if (FirstBloodSound)
  258.             play_sound("misc/firstblood")
  259.     }
  260.  
  261.     if ((KillingStreak || KillingStreakSound) && !TK)
  262.     {
  263.         g_streakKills[victim][1]++
  264.         g_streakKills[victim][0] = 0
  265.  
  266.         if (!selfkill)
  267.         {
  268.             g_streakKills[killer][0]++
  269.             g_streakKills[killer][1] = 0
  270.            
  271.             new a = g_streakKills[killer][0] - 3
  272.  
  273.             if ((a > -1) && !(a % 2))
  274.             {
  275.                 new name[32]
  276.                 get_user_name(killer, name, 31)
  277.                
  278.                 if ((a >>= 1) > 6)
  279.                     a = 6
  280.                
  281.                 if (KillingStreak)
  282.                 {
  283.                     set_hudmessage(0, 100, 255, 0.05, 0.50, 2, 0.02, 6.0, 0.01, 0.1, -1)
  284.                     ShowSyncHudMsg(0, g_left_sync, g_KillingMsg[a], name)
  285.                 }
  286.                
  287.                 if (KillingStreakSound)
  288.                 {
  289.                     new file[32]
  290.                    
  291.                     format(file, 31, "misc/%s", g_Sounds[a])
  292.                     play_sound(file)
  293.                 }
  294.             }
  295.         }
  296.     }
  297.  
  298.     if (MultiKill || MultiKillSound)
  299.     {
  300.         if (!selfkill && !TK && killer)
  301.         {
  302.             g_multiKills[killer][0]++
  303.             g_multiKills[killer][1] += headshot
  304.            
  305.             new param[2]
  306.            
  307.             param[0] = killer
  308.             param[1] = g_multiKills[killer][0]
  309.             set_task(4.0 + float(param[1]), "checkKills", 0, param, 2)
  310.         }
  311.     }
  312.  
  313.     if (EnemyRemaining && is_user_connected(victim))
  314.     {
  315.         new ppl[32], pplnum = 0, maxplayers = get_maxplayers()
  316.         new epplnum = 0
  317.         new CsTeams:team = cs_get_user_team(victim)
  318.         new CsTeams:other_team
  319.         new CsTeams:enemy_team = (team == CS_TEAM_T) ? CS_TEAM_CT : CS_TEAM_T
  320.        
  321.         if (team == CS_TEAM_T || team == CS_TEAM_CT)
  322.         {
  323.             for (new i=1; i<=maxplayers; i++)
  324.             {
  325.                 if (!is_user_connected(i))
  326.                 {
  327.                     continue
  328.                 }
  329.                 if (i == victim)
  330.                 {
  331.                     continue
  332.                 }
  333.                 other_team = cs_get_user_team(i)
  334.                 if (other_team == team && is_user_alive(i))
  335.                 {
  336.                     epplnum++
  337.                 } else if (other_team == enemy_team) {
  338.                     ppl[pplnum++] = i
  339.                 }
  340.             }
  341.            
  342.             if (pplnum && epplnum)
  343.             {
  344.                 new message[128], team_name[32]
  345.  
  346.                 set_hudmessage(255, 255, 255, 0.02, 0.85, 2, 0.05, 0.1, 0.02, 3.0, -1)
  347.                
  348.                 /* This is a pretty stupid thing to translate, but whatever */
  349.                 new _teamname[32]
  350.                 if (team == CS_TEAM_T)
  351.                 {
  352.                     format(_teamname, 31, "TERRORIST%s", (epplnum == 1) ? "" : "S")
  353.                 } else if (team == CS_TEAM_CT) {
  354.                     format(_teamname, 31, "CT%s", (epplnum == 1) ? "" : "S")
  355.                 }
  356.  
  357.                 for (new a = 0; a < pplnum; ++a)
  358.                 {
  359.                     format(team_name, 31, "%L", ppl[a], _teamname)
  360.                     format(message, 127, "%L", ppl[a], "REMAINING", epplnum, team_name)
  361.                     ShowSyncHudMsg(ppl[a], g_bottom_sync, "%s", message)
  362.                 }
  363.             }
  364.         }
  365.     }
  366.  
  367.     if (LastMan)
  368.     {
  369.         new cts[32], ts[32], ctsnum, tsnum
  370.         new maxplayers = get_maxplayers()
  371.         new CsTeams:team
  372.        
  373.         for (new i=1; i<=maxplayers; i++)
  374.         {
  375.             if (!is_user_connected(i) || !is_user_alive(i))
  376.             {
  377.                 continue
  378.             }
  379.             team = cs_get_user_team(i)
  380.             if (team == CS_TEAM_T)
  381.             {
  382.                 ts[tsnum++] = i
  383.             } else if (team == CS_TEAM_CT) {
  384.                 cts[ctsnum++] = i
  385.             }
  386.         }
  387.        
  388.         if (ctsnum == 1 && tsnum == 1)
  389.         {
  390.             new ctname[32], tname[32]
  391.            
  392.             get_user_name(cts[0], ctname, 31)
  393.             get_user_name(ts[0], tname, 31)
  394.            
  395.             set_hudmessage(0, 255, 255, -1.0, 0.35, 0, 6.0, 6.0, 0.5, 0.15, -1)
  396.             ShowSyncHudMsg(0, g_center1_sync, "%s vs. %s", ctname, tname)
  397.            
  398.             play_sound("misc/maytheforce")
  399.         }
  400.         else if (!g_LastAnnounce)
  401.         {
  402.             new oposite = 0, _team = 0
  403.            
  404.             if (ctsnum == 1 && tsnum > 1)
  405.             {
  406.                 g_LastAnnounce = cts[0]
  407.                 oposite = tsnum
  408.                 _team = 0
  409.             }
  410.             else if (tsnum == 1 && ctsnum > 1)
  411.             {
  412.                 g_LastAnnounce = ts[0]
  413.                 oposite = ctsnum
  414.                 _team = 1
  415.             }
  416.  
  417.             if (g_LastAnnounce)
  418.             {
  419.                 new name[32]
  420.                
  421.                 get_user_name(g_LastAnnounce, name, 31)
  422.                
  423.                 set_hudmessage(0, 255, 255, -1.0, 0.38, 0, 6.0, 6.0, 0.5, 0.15, -1)
  424.                 ShowSyncHudMsg(0, g_center1_sync, "%s (%d HP) vs. %d %s%s: %L", name, get_user_health(g_LastAnnounce), oposite, g_teamsNames[_team], (oposite == 1) ? "" : "S", LANG_PLAYER, g_LastMessages[random_num(0, 3)])
  425.                
  426.                 if (!is_user_connecting(g_LastAnnounce))
  427.                 {
  428.                     client_cmd(g_LastAnnounce, "spk misc/oneandonly")
  429.                 }
  430.             }
  431.         }
  432.     }
  433.  
  434.     if (wpnindex == CSW_KNIFE && (KnifeKill || KnifeKillSound))
  435.     {
  436.         if (KnifeKill)
  437.         {
  438.             new killer_name[32], victim_name[32]
  439.            
  440.             get_user_name(killer, killer_name, 31)
  441.             get_user_name(victim, victim_name, 31)
  442.            
  443.             set_hudmessage(255, 100, 100, -1.0, 0.25, 1, 6.0, 6.0, 0.5, 0.15, -1)
  444.             ShowSyncHudMsg(0, g_he_sync, "%L", LANG_PLAYER, g_KinfeMsg[random_num(0, 3)], killer_name, victim_name)
  445.         }
  446.        
  447.         if (KnifeKillSound)
  448.             play_sound("misc/humiliation")
  449.     }
  450.  
  451.     if (wpnindex == CSW_HEGRENADE && (GrenadeKill || GrenadeSuicide))
  452.     {
  453.         new killer_name[32], victim_name[32]
  454.        
  455.         get_user_name(killer, killer_name, 31)
  456.         get_user_name(victim, victim_name, 31)
  457.        
  458.         set_hudmessage(255, 100, 100, -1.0, 0.25, 1, 6.0, 6.0, 0.5, 0.15, -1)
  459.        
  460.         if (!selfkill)
  461.         {
  462.             if (GrenadeKill)
  463.                 ShowSyncHudMsg(0, g_he_sync, "%L", LANG_PLAYER, g_HeMessages[random_num(0, 3)], killer_name, victim_name)
  464.         }
  465.         else if (GrenadeSuicide)
  466.             ShowSyncHudMsg(0, g_he_sync, "%L", LANG_PLAYER, g_SHeMessages[random_num(0, 3)], victim_name)
  467.     }
  468.  
  469.     if (headshot && (HeadShotKill || HeadShotKillSound))
  470.     {
  471.         if (HeadShotKill && wpnindex)
  472.         {
  473.             new killer_name[32], victim_name[32], weapon_name[32], message[256], players[32], pnum
  474.            
  475.             xmod_get_wpnname(wpnindex, weapon_name, 31)
  476.             get_user_name(killer, killer_name, 31)
  477.             get_user_name(victim, victim_name, 31)
  478.             get_players(players, pnum, "c")
  479.            
  480.             for (new i = 0; i < pnum; i++)
  481.             {
  482.                 format(message, sizeof(message)-1, "%L", players[i], g_HeadShots[random_num(0, 6)])
  483.                
  484.                 replace(message, sizeof(message)-1, "$vn", victim_name)
  485.                 replace(message, sizeof(message)-1, "$wn", weapon_name)
  486.                 replace(message, sizeof(message)-1, "$kn", killer_name)
  487.                
  488.                 set_hudmessage(100, 100, 255, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, -1)
  489.                 ShowSyncHudMsg(players[i], g_announce_sync, "%s", message)
  490.             }
  491.         }
  492.        
  493.         if (HeadShotKillSound)
  494.         {
  495.             client_cmd(killer, "spk misc/headshot")
  496.             client_cmd(victim, "spk misc/headshot")
  497.         }
  498.     }
  499.  
  500.     if ((DoubleKill || DoubleKillSound) && !selfkill)
  501.     {
  502.         new Float:nowtime = get_gametime()
  503.        
  504.         if (g_doubleKill == nowtime && g_doubleKillId == killer)
  505.         {
  506.             if (DoubleKill)
  507.             {
  508.                 new name[32]
  509.                
  510.                 get_user_name(killer, name, 31)
  511.                
  512.                 set_hudmessage(255, 0, 255, -1.0, 0.35, 0, 6.0, 6.0, 0.5, 0.15, -1)
  513.                 ShowSyncHudMsg(0, g_center1_sync, "%L", LANG_PLAYER, "DOUBLE_KILL", name)
  514.             }
  515.            
  516.             if (DoubleKillSound)
  517.                 play_sound("misc/doublekill")
  518.         }
  519.        
  520.         g_doubleKill = nowtime
  521.         g_doubleKillId = killer
  522.     }
  523. }
  524.  
  525. public hideStatus(id)
  526. {
  527.     if (PlayerName)
  528.     {
  529.         ClearSyncHud(id, g_status_sync)
  530.     }
  531. }
  532.  
  533. public setTeam(id)
  534.     g_friend[id] = read_data(2)
  535.  
  536. public showStatus(id)
  537. {
  538.     if(!is_user_bot(id) && is_user_connected(id) && PlayerName)
  539.     {
  540.         new name[32], pid = read_data(2)
  541.    
  542.         get_user_name(pid, name, 31)
  543.         new color1 = 0, color2 = 0
  544.    
  545.         if (get_user_team(pid) == 1)
  546.             color1 = 255
  547.         else
  548.             color2 = 255
  549.        
  550.         if (g_friend[id] == 1)  // friend
  551.         {
  552.             new clip, ammo, wpnid = get_user_weapon(pid, clip, ammo)
  553.             new wpnname[32]
  554.        
  555.             if (wpnid)
  556.                 xmod_get_wpnname(wpnid, wpnname, 31)
  557.        
  558.             set_hudmessage(color1, 50, color2, -1.0, 0.60, 1, 0.01, 3.0, 0.01, 0.01, -1)
  559.             ShowSyncHudMsg(id, g_status_sync, "%s -- %d HP / %d AP / %s", name, get_user_health(pid), get_user_armor(pid), wpnname)
  560.         } else {
  561.             set_hudmessage(color1, 50, color2, -1.0, 0.60, 1, 0.01, 3.0, 0.01, 0.01, -1)
  562.             ShowSyncHudMsg(id, g_status_sync, "%s", name)
  563.         }
  564.     }
  565. }
  566.  
  567. public eNewRound()
  568. {
  569.     if (read_data(1) == floatround(get_cvar_float("mp_roundtime") * 60.0,floatround_floor))
  570.     {
  571.         g_firstBlood = 1
  572.         g_C4Timer = 0
  573.         ++g_roundCount
  574.        
  575.         if (RoundCounter)
  576.         {
  577.             set_hudmessage(200, 0, 0, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, -1)
  578.             ShowSyncHudMsg(0, g_announce_sync, "%L", LANG_PLAYER, "PREPARE_FIGHT", g_roundCount)
  579.         }
  580.        
  581.         if (RoundCounterSound)
  582.             play_sound("misc/prepare")
  583.        
  584.         if (KillingStreak)
  585.         {
  586.             new appl[32], ppl, i
  587.             get_players(appl, ppl, "ac")
  588.            
  589.             for (new a = 0; a < ppl; ++a)
  590.             {
  591.                 i = appl[a]
  592.                
  593.                 if (g_streakKills[i][0] >= 2)
  594.                     client_print(i, print_chat, "* %L", i, "KILLED_ROW", g_streakKills[i][0])
  595.                 else if (g_streakKills[i][1] >= 2)
  596.                     client_print(i, print_chat, "* %L", i, "DIED_ROUNDS", g_streakKills[i][1])
  597.             }
  598.         }
  599.     }
  600. }
  601.  
  602. public eRestart()
  603. {
  604.     eEndRound()
  605.     g_roundCount = 0
  606.     g_firstBlood = 1
  607. }
  608.  
  609. public eEndRound()
  610. {
  611.     g_C4Timer = -2
  612.     g_LastOmg = 0.0
  613.     remove_task(8038)
  614.     g_LastAnnounce = 0
  615. }
  616.  
  617. public checkKills(param[])
  618. {
  619.     new id = param[0]
  620.     new a = param[1]
  621.    
  622.     if (a == g_multiKills[id][0])
  623.     {
  624.         a -= 3
  625.        
  626.         if (a > -1)
  627.         {
  628.             if (a > 6)
  629.             {
  630.                 a = 6
  631.             }
  632.            
  633.             if (MultiKill)
  634.             {
  635.                 new name[32]
  636.                
  637.                 get_user_name(id, name, 31)
  638.                 set_hudmessage(255, 0, 100, 0.05, 0.50, 2, 0.02, 6.0, 0.01, 0.1, -1)
  639.                
  640.                 ShowSyncHudMsg(0, g_left_sync, g_MultiKillMsg[a], name, LANG_PLAYER, "WITH", g_multiKills[id][0], LANG_PLAYER, "KILLS", g_multiKills[id][1], LANG_PLAYER, "HS")
  641.             }
  642.            
  643.             if (MultiKillSound)
  644.             {
  645.                 new sound[24]
  646.                 format(sound, 23, "misc/%s", g_Sounds[a])
  647.                 play_sound(sound)
  648.             }
  649.         }
  650.         g_multiKills[id] = {0, 0}
  651.     }
  652. }
  653.  
  654. public chickenKill()
  655. {
  656.     if (ItalyBonusKill)
  657.         announceEvent(0, "KILLED_CHICKEN")
  658. }
  659.  
  660. public radioKill()
  661. {
  662.     if (ItalyBonusKill)
  663.         announceEvent(0, "BLEW_RADIO")
  664. }
  665.  
  666. announceEvent(id, message[])
  667. {
  668.     new name[32]
  669.    
  670.     get_user_name(id, name, 31)
  671.     set_hudmessage(255, 100, 50, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, -1)
  672.     ShowSyncHudMsg(0, g_announce_sync, "%L", LANG_PLAYER, message, name)
  673. }
  674.  
  675. public eBombPickUp(id)
  676. {
  677.     if (BombPickUp)
  678.         announceEvent(id, "PICKED_BOMB")
  679. }
  680.  
  681. public eBombDrop()
  682. {
  683.     if (BombDrop)
  684.         announceEvent(g_Planter, "DROPPED_BOMB")
  685. }
  686.  
  687. public eGotBomb(id)
  688. {
  689.     g_Planter = id
  690.    
  691.     if (BombReached && read_data(1) == 2 && g_LastOmg < get_gametime())
  692.     {
  693.         g_LastOmg = get_gametime() + 15.0
  694.         announceEvent(g_Planter, "REACHED_TARGET")
  695.     }
  696. }
  697.  
  698. public bombTimer()
  699. {
  700.     if (--g_C4Timer > 0)
  701.     {
  702.         if (BombCountVoice)
  703.         {
  704.             if (g_C4Timer == 30 || g_C4Timer == 20)
  705.             {
  706.                 new temp[64]
  707.                
  708.                 num_to_word(g_C4Timer, temp, 63)
  709.                 format(temp, 63, "^"vox/%s seconds until explosion^"", temp)
  710.                 play_sound(temp)
  711.             }
  712.             else if (g_C4Timer < 11)
  713.             {
  714.                 new temp[64]
  715.                
  716.                 num_to_word(g_C4Timer, temp, 63)
  717.                 format(temp, 63, "^"vox/%s^"", temp)
  718.                 play_sound(temp)
  719.             }
  720.         }
  721.         if (BombCountDef && g_Defusing)
  722.             client_print(g_Defusing, print_center, "%d", g_C4Timer)
  723.     }
  724.     else
  725.         remove_task(8038)
  726. }
  727.  
  728. public bomb_planted(planter)
  729. {
  730.     g_Defusing = 0
  731.    
  732.     if (BombPlanted)
  733.         announceEvent(planter, "SET_UP_BOMB")
  734.    
  735.     g_C4Timer = get_cvar_num("mp_c4timer")
  736.     set_task(1.0, "bombTimer", 8038, "", 0, "b")
  737. }
  738.  
  739. public bomb_planting(planter)
  740. {
  741.     if (BombPlanting)
  742.         announceEvent(planter, "PLANT_BOMB")
  743. }
  744.  
  745. public bomb_defusing(defuser)
  746. {
  747.     if (BombDefusing)
  748.         announceEvent(defuser, "DEFUSING_BOMB")
  749.    
  750.     g_Defusing = defuser
  751. }
  752.  
  753. public bomb_defused(defuser)
  754. {
  755.     if (BombDefused)
  756.         announceEvent(defuser, "DEFUSED_BOMB")
  757. }
  758.  
  759. public bomb_explode(planter, defuser)
  760. {
  761.     if (BombFailed && defuser)
  762.         announceEvent(defuser, "FAILED_DEFU")
  763. }
  764.  
  765. public play_sound(sound[])
  766. {
  767.     new players[32], pnum
  768.     get_players(players, pnum, "c")
  769.     new i
  770.    
  771.     for (i = 0; i < pnum; i++)
  772.     {
  773.         if (is_user_connecting(players[i]))
  774.             continue
  775.        
  776.         client_cmd(players[i], "spk %s", sound)
  777.     }
  778. }
  779. stock print_color(const id, const input[], any:...)
  780.                     {
  781.                             new count = 1, players[32]
  782.                             static msg[191]
  783.                             vformat(msg, 190, input, 3)
  784.  
  785.                             replace_all(msg, 190, "!g", "^4")
  786.                             replace_all(msg, 190, "!y", "^1")
  787.                             replace_all(msg, 190, "!t", "^3")
  788.                             replace_all(msg, 190, "á", "á")
  789.                             replace_all(msg, 190, "é", "Ă©")
  790.                             replace_all(msg, 190, "í", "Ă­")
  791.                             replace_all(msg, 190, "ó", "Ăł")
  792.                             replace_all(msg, 190, "ö", "ö")
  793.                             replace_all(msg, 190, "ő", "Ĺ‘")
  794.                             replace_all(msg, 190, "ú", "Ăş")
  795.                             replace_all(msg, 190, "ü", "ĂĽ")
  796.                             replace_all(msg, 190, "ű", "ű")
  797.                             replace_all(msg, 190, "Á", "Á")
  798.                             replace_all(msg, 190, "É", "É")
  799.                             replace_all(msg, 190, "Í", "ĂŤ")
  800.                             replace_all(msg, 190, "Ó", "Ă“")
  801.                             replace_all(msg, 190, "Ö", "Ă–")
  802.                             replace_all(msg, 190, "Ő", "Ő")
  803.                             replace_all(msg, 190, "Ú", "Ăš")
  804.                             replace_all(msg, 190, "Ü", "Ăś")
  805.                             replace_all(msg, 190, "Ű", "Ĺ°")      
  806.  
  807.                             if (id) players[0] = id; else get_players(players, count, "ch")
  808.                             {
  809.                                     for (new i = 0; i < count; i++)
  810.                                     {
  811.                                             if (is_user_connected(players[i]))
  812.                                             {
  813.                                                     message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i])
  814.                                                     write_byte(players[i])
  815.                                                     write_string(msg)
  816.                                                     message_end()
  817.                                             }
  818.                                     }
  819.                             }
  820.                             return PLUGIN_HANDLED
  821.                     }


lang:
  1. [hu]
  2. WITH = with
  3. KNIFE_MSG_1 = %s Felvágta %s -t
  4. KNIFE_MSG_2 = %s Szétszabta %s-t
  5. KNIFE_MSG_3 = %s Szétvágta %s-t
  6. KNIFE_MSG_4 = %s Megkéselte %s-t
  7. LAST_MSG_1 = Mostmár minden rajtad múlik!
  8. LAST_MSG_2 = Remélem van nálad 1 életcsomag!
  9. LAST_MSG_3 = Már csak te maradtál. Hajrá!
  10. LAST_MSG_4 = A csapatod elveszett...
  11. HE_MSG_1 = %s megajándékozta %s-r egy gránáttal
  12. HE_MSG_2 = %s felrobbantotta %s-t
  13. HE_MSG_3 = %s kirobbantotta %s-t
  14. HE_MSG_4 = %s szétrobbantotta %s-t
  15. SHE_MSG_1 = %s felrobbantotta magát...
  16. SHE_MSG_2 = %s megnézte közelebről  a gránátját...
  17. SHE_MSG_3 = %s azt hitte krumpli van a kezében...
  18. SHE_MSG_4 = %s Felrobbant!
  19. HS_MSG_1 = $kn megölte $vn-t egy fejlővéssel!
  20. HS_MSG_2 = $kn eltávolította $vn fejét^naz $wn-vel.
  21. HS_MSG_3 = $kn hullocsillagot csinált $vn fejéből egy $wn-vel
  22. HS_MSG_4 = $vn orrbalőtte $kn-t
  23. HS_MSG_5 = $vn feje földkörüli pályára állt.
  24. HS_MSG_6 = $kn segitségével $wn feje már a csillagok között tündökőlhet...
  25. HS_MSG_7 = Miaz? Talán egy repülő? Dehogy... Csak $vn-feje
  26. DOUBLE_KILL = Wow! %s: Duplagyilok!!!
  27. PREPARE_FIGHT = Készülj fel a harcra!^n%d KOR
  28. KILLED_ROW = Egymás után %d -ot öltél.
  29. DIED_ROUNDS = Óvatosan! Már %d körben meghaltál egymás után...
  30. KILLED_CHICKEN = Valaki megölt egy csirkét!!!
  31. BLEW_RADIO = Valaki felrobbantotta a rádiót!!!
  32. REACHED_TARGET = Omg! %s Elérte a célpontot!
  33. PLANT_BOMB = %s élesíti a bombát!
  34. DEFUSING_BOMB = %s Hatástalanítja a bombát...
  35. SET_UP_BOMB = %s élesítette a bombát!!!
  36. DEFUSED_BOMB = %s hatástalanitotta a bombát!
  37. FAILED_DEFU = %s -nek nem sikerült hatástalanítania a bombát...
  38. PICKED_BOMB = %s felvette a bombát...
  39. DROPPED_BOMB = %s Elejtette a bombát!!!
  40. CT = CT
  41. CTS = CT
  42. TERRORIST = TERRORIST
  43. TERRORISTS = TERRORIST
  44. REMAINING = %d %s van még hátra...
  45. KILLS = ölés
  46. HS = fej


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 Hozzászólás témája: Re: mscstats lang ékezesítés
HozzászólásElküldve: 2016.02.22. 12:51 
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Csatlakozott: 2012.07.02. 17:41
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gyurc1111 írta:
Probáltam ékezesíteni a misctats plugint

UTF8-ra kódoltam az sma-t:
  1. /* AMX Mod X
  2. *   Misc. Stats Plugin
  3. *
  4. * by the AMX Mod X Development Team
  5. *  originally developed by OLO
  6. *
  7. * This file is part of AMX Mod X.
  8. *
  9. *
  10. *  This program is free software; you can redistribute it and/or modify it
  11. *  under the terms of the GNU General Public License as published by the
  12. *  Free Software Foundation; either version 2 of the License, or (at
  13. *  your option) any later version.
  14. *
  15. *  This program is distributed in the hope that it will be useful, but
  16. *  WITHOUT ANY WARRANTY; without even the implied warranty of
  17. *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  18. *  General Public License for more details.
  19. *
  20. *  You should have received a copy of the GNU General Public License
  21. *  along with this program; if not, write to the Free Software Foundation,
  22. *  Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
  23. *
  24. *  In addition, as a special exception, the author gives permission to
  25. *  link the code of this program with the Half-Life Game Engine ("HL
  26. *  Engine") and Modified Game Libraries ("MODs") developed by Valve,
  27. *  L.L.C ("Valve"). You must obey the GNU General Public License in all
  28. *  respects for all of the code used other than the HL Engine and MODs
  29. *  from Valve. If you modify this file, you may extend this exception
  30. *  to your version of the file, but you are not obligated to do so. If
  31. *  you do not wish to do so, delete this exception statement from your
  32. *  version.
  33. */
  34.  
  35. #include <amxmodx>
  36. #include <csx>
  37. #include <cstrike>
  38.  
  39. public MultiKill
  40. public MultiKillSound
  41. public BombPlanting
  42. public BombDefusing
  43. public BombPlanted
  44. public BombDefused
  45. public BombFailed
  46. public BombPickUp
  47. public BombDrop
  48. public BombCountVoice
  49. public BombCountDef
  50. public BombReached
  51. public ItalyBonusKill
  52. public EnemyRemaining
  53. public LastMan
  54. public KnifeKill
  55. public KnifeKillSound
  56. public GrenadeKill
  57. public GrenadeSuicide
  58. public HeadShotKill
  59. public HeadShotKillSound
  60. public RoundCounterSound
  61. public RoundCounter
  62. public KillingStreak
  63. public KillingStreakSound
  64. public DoubleKill
  65. public DoubleKillSound
  66. public PlayerName
  67. public FirstBloodSound
  68.  
  69. new g_streakKills[33][2]
  70. new g_multiKills[33][2]
  71. new g_C4Timer
  72. new g_Defusing
  73. new g_Planter
  74. new Float:g_LastOmg
  75. new g_LastAnnounce
  76. new g_roundCount
  77. new Float:g_doubleKill
  78. new g_doubleKillId
  79. new g_friend[33]
  80. new g_firstBlood
  81. new g_center1_sync
  82. new g_announce_sync
  83. new g_status_sync
  84. new g_left_sync
  85. new g_bottom_sync
  86. new g_he_sync
  87.  
  88. new g_MultiKillMsg[7][] =
  89. {
  90.     "Multi-Kill! %s^n%L %d %L (%d %L)",
  91.     "Ultra-Kill!!! %s^n%L %d %L (%d %L)",
  92.     "%s IS ON A KILLING SPREE!!!^n%L %d %L (%d %L)",
  93.     "RAMPAGE!!! %s^n%L %d %L (%d hs)",
  94.     "%s IS UNSTOPPABLE!!!^n%L %d %L (%d %L)",
  95.     "%s IS A MONSTER!^n%L %d %L (%d %L)",
  96.     "%s IS GODLIKE!!!!^n%L %d %L (%d %L)"
  97. }
  98.  
  99. new g_Sounds[7][] =
  100. {
  101.     "multikill",
  102.     "ultrakill",
  103.     "killingspree",
  104.     "rampage",
  105.     "unstoppable",
  106.     "monsterkill",
  107.     "godlike"
  108. }
  109. new g_KillingMsg[7][] =
  110. {
  111.     "%s: Multi-Kill!",
  112.     "%s: Ultra-Kill!!!",
  113.     "%s IS ON A KILLING SPREE!!!",
  114.     "%s: RAMPAGE!!!",
  115.     "%s IS UNSTOPPABLE!!!",
  116.     "%s IS A MONSTER!",
  117.     "%s IS GODLIKE!!!"
  118. }
  119.  
  120. new g_KinfeMsg[4][] =
  121. {
  122.     "KNIFE_MSG_1",
  123.     "KNIFE_MSG_2",
  124.     "KNIFE_MSG_3",
  125.     "KNIFE_MSG_4"
  126. }
  127.  
  128. new g_LastMessages[4][] =
  129. {
  130.     "LAST_MSG_1",
  131.     "LAST_MSG_2",
  132.     "LAST_MSG_3",
  133.     "LAST_MSG_4"
  134. }
  135.  
  136. new g_HeMessages[4][] =
  137. {
  138.     "HE_MSG_1",
  139.     "HE_MSG_2",
  140.     "HE_MSG_3",
  141.     "HE_MSG_4"
  142. }
  143.  
  144. new g_SHeMessages[4][] =
  145. {
  146.     "SHE_MSG_1",
  147.     "SHE_MSG_2",
  148.     "SHE_MSG_3",
  149.     "SHE_MSG_4"
  150. }
  151.  
  152. new g_HeadShots[7][] =
  153. {
  154.     "HS_MSG_1",
  155.     "HS_MSG_2",
  156.     "HS_MSG_3",
  157.     "HS_MSG_4",
  158.     "HS_MSG_5",
  159.     "HS_MSG_6",
  160.     "HS_MSG_7"
  161. }
  162.  
  163. new g_teamsNames[4][] =
  164. {
  165.     "TERRORIST",
  166.     "CT",
  167.     "TERRORISTS",
  168.     "CTS"
  169. }
  170.  
  171. public plugin_init()
  172. {
  173.     register_plugin("CS Misc. Stats", AMXX_VERSION_STR, "AMXX Dev Team")
  174.     register_dictionary("miscstats.txt")
  175.     register_event("TextMsg", "eRestart", "a", "2&#Game_C", "2&#Game_w")
  176.     register_event("SendAudio", "eEndRound", "a", "2&%!MRAD_terwin", "2&%!MRAD_ctwin", "2&%!MRAD_rounddraw")
  177.     register_event("RoundTime", "eNewRound", "bc")
  178.     register_event("StatusValue", "setTeam", "be", "1=1")
  179.     register_event("StatusValue", "showStatus", "be", "1=2", "2!0")
  180.     register_event("StatusValue", "hideStatus", "be", "1=1", "2=0")
  181.  
  182.     new mapname[32]
  183.     get_mapname(mapname, 31)
  184.  
  185.     if (equali(mapname, "de_", 3) || equali(mapname, "csde_", 5))
  186.     {
  187.         register_event("StatusIcon", "eGotBomb", "be", "1=1", "1=2", "2=c4")
  188.         register_event("TextMsg", "eBombPickUp", "bc", "2&#Got_bomb")
  189.         register_event("TextMsg", "eBombDrop", "bc", "2&#Game_bomb_d")
  190.     }
  191.     else if (equali(mapname, "cs_italy"))
  192.     {
  193.         register_event("23", "chickenKill", "a", "1=108", /*"12=106", */ "15=4")
  194.         register_event("23", "radioKill", "a", "1=108", /*"12=294", */ "15=2")
  195.     }
  196.    
  197.     g_center1_sync = CreateHudSyncObj()
  198.     g_announce_sync = CreateHudSyncObj()
  199.     g_status_sync = CreateHudSyncObj()
  200.     g_left_sync = CreateHudSyncObj()
  201.     g_bottom_sync = CreateHudSyncObj()
  202.     g_he_sync = CreateHudSyncObj()
  203. }
  204.  
  205. public plugin_cfg()
  206. {
  207.     new g_addStast[] = "amx_statscfg add ^"%s^" %s"
  208.    
  209.     server_cmd(g_addStast, "ST_MULTI_KILL", "MultiKill")
  210.     server_cmd(g_addStast, "ST_MULTI_KILL_SOUND", "MultiKillSound")
  211.     server_cmd(g_addStast, "ST_BOMB_PLANTING", "BombPlanting")
  212.     server_cmd(g_addStast, "ST_BOMB_DEFUSING", "BombDefusing")
  213.     server_cmd(g_addStast, "ST_BOMB_PLANTED", "BombPlanted")
  214.     server_cmd(g_addStast, "ST_BOMB_DEF_SUCC", "BombDefused")
  215.     server_cmd(g_addStast, "ST_BOMB_DEF_FAIL", "BombFailed")
  216.     server_cmd(g_addStast, "ST_BOMB_PICKUP", "BombPickUp")
  217.     server_cmd(g_addStast, "ST_BOMB_DROP", "BombDrop")
  218.     server_cmd(g_addStast, "ST_BOMB_CD_VOICE", "BombCountVoice")
  219.     server_cmd(g_addStast, "ST_BOMB_CD_DEF", "BombCountDef")
  220.     server_cmd(g_addStast, "ST_BOMB_SITE", "BombReached")
  221.     server_cmd(g_addStast, "ST_ITALY_BONUS", "ItalyBonusKill")
  222.     server_cmd(g_addStast, "ST_LAST_MAN", "LastMan")
  223.     server_cmd(g_addStast, "ST_KNIFE_KILL", "KnifeKill")
  224.     server_cmd(g_addStast, "ST_KNIFE_KILL_SOUND", "KnifeKillSound")
  225.     server_cmd(g_addStast, "ST_HE_KILL", "GrenadeKill")
  226.     server_cmd(g_addStast, "ST_HE_SUICIDE", "GrenadeSuicide")
  227.     server_cmd(g_addStast, "ST_HS_KILL", "HeadShotKill")
  228.     server_cmd(g_addStast, "ST_HS_KILL_SOUND", "HeadShotKillSound")
  229.     server_cmd(g_addStast, "ST_ROUND_CNT", "RoundCounter")
  230.     server_cmd(g_addStast, "ST_ROUND_CNT_SOUND", "RoundCounterSound")
  231.     server_cmd(g_addStast, "ST_KILL_STR", "KillingStreak")
  232.     server_cmd(g_addStast, "ST_KILL_STR_SOUND", "KillingStreakSound")
  233.     server_cmd(g_addStast, "ST_ENEMY_REM", "EnemyRemaining")
  234.     server_cmd(g_addStast, "ST_DOUBLE_KILL", "DoubleKill")
  235.     server_cmd(g_addStast, "ST_DOUBLE_KILL_SOUND", "DoubleKillSound")
  236.     server_cmd(g_addStast, "ST_PLAYER_NAME", "PlayerName")
  237.     server_cmd(g_addStast, "ST_FIRST_BLOOD_SOUND", "FirstBloodSound")
  238. }
  239.  
  240. public client_putinserver(id)
  241. {
  242.     g_multiKills[id] = {0, 0}
  243.     g_streakKills[id] = {0, 0}
  244. }
  245.  
  246. public client_death(killer, victim, wpnindex, hitplace, TK)
  247. {
  248.     if (wpnindex == CSW_C4)
  249.         return
  250.  
  251.     new headshot = (hitplace == HIT_HEAD) ? 1 : 0
  252.     new selfkill = (killer == victim) ? 1 : 0
  253.  
  254.     if (g_firstBlood)
  255.     {
  256.         g_firstBlood = 0
  257.         if (FirstBloodSound)
  258.             play_sound("misc/firstblood")
  259.     }
  260.  
  261.     if ((KillingStreak || KillingStreakSound) && !TK)
  262.     {
  263.         g_streakKills[victim][1]++
  264.         g_streakKills[victim][0] = 0
  265.  
  266.         if (!selfkill)
  267.         {
  268.             g_streakKills[killer][0]++
  269.             g_streakKills[killer][1] = 0
  270.            
  271.             new a = g_streakKills[killer][0] - 3
  272.  
  273.             if ((a > -1) && !(a % 2))
  274.             {
  275.                 new name[32]
  276.                 get_user_name(killer, name, 31)
  277.                
  278.                 if ((a >>= 1) > 6)
  279.                     a = 6
  280.                
  281.                 if (KillingStreak)
  282.                 {
  283.                     set_hudmessage(0, 100, 255, 0.05, 0.50, 2, 0.02, 6.0, 0.01, 0.1, -1)
  284.                     ShowSyncHudMsg(0, g_left_sync, g_KillingMsg[a], name)
  285.                 }
  286.                
  287.                 if (KillingStreakSound)
  288.                 {
  289.                     new file[32]
  290.                    
  291.                     format(file, 31, "misc/%s", g_Sounds[a])
  292.                     play_sound(file)
  293.                 }
  294.             }
  295.         }
  296.     }
  297.  
  298.     if (MultiKill || MultiKillSound)
  299.     {
  300.         if (!selfkill && !TK && killer)
  301.         {
  302.             g_multiKills[killer][0]++
  303.             g_multiKills[killer][1] += headshot
  304.            
  305.             new param[2]
  306.            
  307.             param[0] = killer
  308.             param[1] = g_multiKills[killer][0]
  309.             set_task(4.0 + float(param[1]), "checkKills", 0, param, 2)
  310.         }
  311.     }
  312.  
  313.     if (EnemyRemaining && is_user_connected(victim))
  314.     {
  315.         new ppl[32], pplnum = 0, maxplayers = get_maxplayers()
  316.         new epplnum = 0
  317.         new CsTeams:team = cs_get_user_team(victim)
  318.         new CsTeams:other_team
  319.         new CsTeams:enemy_team = (team == CS_TEAM_T) ? CS_TEAM_CT : CS_TEAM_T
  320.        
  321.         if (team == CS_TEAM_T || team == CS_TEAM_CT)
  322.         {
  323.             for (new i=1; i<=maxplayers; i++)
  324.             {
  325.                 if (!is_user_connected(i))
  326.                 {
  327.                     continue
  328.                 }
  329.                 if (i == victim)
  330.                 {
  331.                     continue
  332.                 }
  333.                 other_team = cs_get_user_team(i)
  334.                 if (other_team == team && is_user_alive(i))
  335.                 {
  336.                     epplnum++
  337.                 } else if (other_team == enemy_team) {
  338.                     ppl[pplnum++] = i
  339.                 }
  340.             }
  341.            
  342.             if (pplnum && epplnum)
  343.             {
  344.                 new message[128], team_name[32]
  345.  
  346.                 set_hudmessage(255, 255, 255, 0.02, 0.85, 2, 0.05, 0.1, 0.02, 3.0, -1)
  347.                
  348.                 /* This is a pretty stupid thing to translate, but whatever */
  349.                 new _teamname[32]
  350.                 if (team == CS_TEAM_T)
  351.                 {
  352.                     format(_teamname, 31, "TERRORIST%s", (epplnum == 1) ? "" : "S")
  353.                 } else if (team == CS_TEAM_CT) {
  354.                     format(_teamname, 31, "CT%s", (epplnum == 1) ? "" : "S")
  355.                 }
  356.  
  357.                 for (new a = 0; a < pplnum; ++a)
  358.                 {
  359.                     format(team_name, 31, "%L", ppl[a], _teamname)
  360.                     format(message, 127, "%L", ppl[a], "REMAINING", epplnum, team_name)
  361.                     ShowSyncHudMsg(ppl[a], g_bottom_sync, "%s", message)
  362.                 }
  363.             }
  364.         }
  365.     }
  366.  
  367.     if (LastMan)
  368.     {
  369.         new cts[32], ts[32], ctsnum, tsnum
  370.         new maxplayers = get_maxplayers()
  371.         new CsTeams:team
  372.        
  373.         for (new i=1; i<=maxplayers; i++)
  374.         {
  375.             if (!is_user_connected(i) || !is_user_alive(i))
  376.             {
  377.                 continue
  378.             }
  379.             team = cs_get_user_team(i)
  380.             if (team == CS_TEAM_T)
  381.             {
  382.                 ts[tsnum++] = i
  383.             } else if (team == CS_TEAM_CT) {
  384.                 cts[ctsnum++] = i
  385.             }
  386.         }
  387.        
  388.         if (ctsnum == 1 && tsnum == 1)
  389.         {
  390.             new ctname[32], tname[32]
  391.            
  392.             get_user_name(cts[0], ctname, 31)
  393.             get_user_name(ts[0], tname, 31)
  394.            
  395.             set_hudmessage(0, 255, 255, -1.0, 0.35, 0, 6.0, 6.0, 0.5, 0.15, -1)
  396.             ShowSyncHudMsg(0, g_center1_sync, "%s vs. %s", ctname, tname)
  397.            
  398.             play_sound("misc/maytheforce")
  399.         }
  400.         else if (!g_LastAnnounce)
  401.         {
  402.             new oposite = 0, _team = 0
  403.            
  404.             if (ctsnum == 1 && tsnum > 1)
  405.             {
  406.                 g_LastAnnounce = cts[0]
  407.                 oposite = tsnum
  408.                 _team = 0
  409.             }
  410.             else if (tsnum == 1 && ctsnum > 1)
  411.             {
  412.                 g_LastAnnounce = ts[0]
  413.                 oposite = ctsnum
  414.                 _team = 1
  415.             }
  416.  
  417.             if (g_LastAnnounce)
  418.             {
  419.                 new name[32]
  420.                
  421.                 get_user_name(g_LastAnnounce, name, 31)
  422.                
  423.                 set_hudmessage(0, 255, 255, -1.0, 0.38, 0, 6.0, 6.0, 0.5, 0.15, -1)
  424.                 ShowSyncHudMsg(0, g_center1_sync, "%s (%d HP) vs. %d %s%s: %L", name, get_user_health(g_LastAnnounce), oposite, g_teamsNames[_team], (oposite == 1) ? "" : "S", LANG_PLAYER, g_LastMessages[random_num(0, 3)])
  425.                
  426.                 if (!is_user_connecting(g_LastAnnounce))
  427.                 {
  428.                     client_cmd(g_LastAnnounce, "spk misc/oneandonly")
  429.                 }
  430.             }
  431.         }
  432.     }
  433.  
  434.     if (wpnindex == CSW_KNIFE && (KnifeKill || KnifeKillSound))
  435.     {
  436.         if (KnifeKill)
  437.         {
  438.             new killer_name[32], victim_name[32]
  439.            
  440.             get_user_name(killer, killer_name, 31)
  441.             get_user_name(victim, victim_name, 31)
  442.            
  443.             set_hudmessage(255, 100, 100, -1.0, 0.25, 1, 6.0, 6.0, 0.5, 0.15, -1)
  444.             ShowSyncHudMsg(0, g_he_sync, "%L", LANG_PLAYER, g_KinfeMsg[random_num(0, 3)], killer_name, victim_name)
  445.         }
  446.        
  447.         if (KnifeKillSound)
  448.             play_sound("misc/humiliation")
  449.     }
  450.  
  451.     if (wpnindex == CSW_HEGRENADE && (GrenadeKill || GrenadeSuicide))
  452.     {
  453.         new killer_name[32], victim_name[32]
  454.        
  455.         get_user_name(killer, killer_name, 31)
  456.         get_user_name(victim, victim_name, 31)
  457.        
  458.         set_hudmessage(255, 100, 100, -1.0, 0.25, 1, 6.0, 6.0, 0.5, 0.15, -1)
  459.        
  460.         if (!selfkill)
  461.         {
  462.             if (GrenadeKill)
  463.                 ShowSyncHudMsg(0, g_he_sync, "%L", LANG_PLAYER, g_HeMessages[random_num(0, 3)], killer_name, victim_name)
  464.         }
  465.         else if (GrenadeSuicide)
  466.             ShowSyncHudMsg(0, g_he_sync, "%L", LANG_PLAYER, g_SHeMessages[random_num(0, 3)], victim_name)
  467.     }
  468.  
  469.     if (headshot && (HeadShotKill || HeadShotKillSound))
  470.     {
  471.         if (HeadShotKill && wpnindex)
  472.         {
  473.             new killer_name[32], victim_name[32], weapon_name[32], message[256], players[32], pnum
  474.            
  475.             xmod_get_wpnname(wpnindex, weapon_name, 31)
  476.             get_user_name(killer, killer_name, 31)
  477.             get_user_name(victim, victim_name, 31)
  478.             get_players(players, pnum, "c")
  479.            
  480.             for (new i = 0; i < pnum; i++)
  481.             {
  482.                 format(message, sizeof(message)-1, "%L", players[i], g_HeadShots[random_num(0, 6)])
  483.                
  484.                 replace(message, sizeof(message)-1, "$vn", victim_name)
  485.                 replace(message, sizeof(message)-1, "$wn", weapon_name)
  486.                 replace(message, sizeof(message)-1, "$kn", killer_name)
  487.                
  488.                 set_hudmessage(100, 100, 255, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, -1)
  489.                 ShowSyncHudMsg(players[i], g_announce_sync, "%s", message)
  490.             }
  491.         }
  492.        
  493.         if (HeadShotKillSound)
  494.         {
  495.             client_cmd(killer, "spk misc/headshot")
  496.             client_cmd(victim, "spk misc/headshot")
  497.         }
  498.     }
  499.  
  500.     if ((DoubleKill || DoubleKillSound) && !selfkill)
  501.     {
  502.         new Float:nowtime = get_gametime()
  503.        
  504.         if (g_doubleKill == nowtime && g_doubleKillId == killer)
  505.         {
  506.             if (DoubleKill)
  507.             {
  508.                 new name[32]
  509.                
  510.                 get_user_name(killer, name, 31)
  511.                
  512.                 set_hudmessage(255, 0, 255, -1.0, 0.35, 0, 6.0, 6.0, 0.5, 0.15, -1)
  513.                 ShowSyncHudMsg(0, g_center1_sync, "%L", LANG_PLAYER, "DOUBLE_KILL", name)
  514.             }
  515.            
  516.             if (DoubleKillSound)
  517.                 play_sound("misc/doublekill")
  518.         }
  519.        
  520.         g_doubleKill = nowtime
  521.         g_doubleKillId = killer
  522.     }
  523. }
  524.  
  525. public hideStatus(id)
  526. {
  527.     if (PlayerName)
  528.     {
  529.         ClearSyncHud(id, g_status_sync)
  530.     }
  531. }
  532.  
  533. public setTeam(id)
  534.     g_friend[id] = read_data(2)
  535.  
  536. public showStatus(id)
  537. {
  538.     if(!is_user_bot(id) && is_user_connected(id) && PlayerName)
  539.     {
  540.         new name[32], pid = read_data(2)
  541.    
  542.         get_user_name(pid, name, 31)
  543.         new color1 = 0, color2 = 0
  544.    
  545.         if (get_user_team(pid) == 1)
  546.             color1 = 255
  547.         else
  548.             color2 = 255
  549.        
  550.         if (g_friend[id] == 1)  // friend
  551.         {
  552.             new clip, ammo, wpnid = get_user_weapon(pid, clip, ammo)
  553.             new wpnname[32]
  554.        
  555.             if (wpnid)
  556.                 xmod_get_wpnname(wpnid, wpnname, 31)
  557.        
  558.             set_hudmessage(color1, 50, color2, -1.0, 0.60, 1, 0.01, 3.0, 0.01, 0.01, -1)
  559.             ShowSyncHudMsg(id, g_status_sync, "%s -- %d HP / %d AP / %s", name, get_user_health(pid), get_user_armor(pid), wpnname)
  560.         } else {
  561.             set_hudmessage(color1, 50, color2, -1.0, 0.60, 1, 0.01, 3.0, 0.01, 0.01, -1)
  562.             ShowSyncHudMsg(id, g_status_sync, "%s", name)
  563.         }
  564.     }
  565. }
  566.  
  567. public eNewRound()
  568. {
  569.     if (read_data(1) == floatround(get_cvar_float("mp_roundtime") * 60.0,floatround_floor))
  570.     {
  571.         g_firstBlood = 1
  572.         g_C4Timer = 0
  573.         ++g_roundCount
  574.        
  575.         if (RoundCounter)
  576.         {
  577.             set_hudmessage(200, 0, 0, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, -1)
  578.             ShowSyncHudMsg(0, g_announce_sync, "%L", LANG_PLAYER, "PREPARE_FIGHT", g_roundCount)
  579.         }
  580.        
  581.         if (RoundCounterSound)
  582.             play_sound("misc/prepare")
  583.        
  584.         if (KillingStreak)
  585.         {
  586.             new appl[32], ppl, i
  587.             get_players(appl, ppl, "ac")
  588.            
  589.             for (new a = 0; a < ppl; ++a)
  590.             {
  591.                 i = appl[a]
  592.                
  593.                 if (g_streakKills[i][0] >= 2)
  594.                     client_print(i, print_chat, "* %L", i, "KILLED_ROW", g_streakKills[i][0])
  595.                 else if (g_streakKills[i][1] >= 2)
  596.                     client_print(i, print_chat, "* %L", i, "DIED_ROUNDS", g_streakKills[i][1])
  597.             }
  598.         }
  599.     }
  600. }
  601.  
  602. public eRestart()
  603. {
  604.     eEndRound()
  605.     g_roundCount = 0
  606.     g_firstBlood = 1
  607. }
  608.  
  609. public eEndRound()
  610. {
  611.     g_C4Timer = -2
  612.     g_LastOmg = 0.0
  613.     remove_task(8038)
  614.     g_LastAnnounce = 0
  615. }
  616.  
  617. public checkKills(param[])
  618. {
  619.     new id = param[0]
  620.     new a = param[1]
  621.    
  622.     if (a == g_multiKills[id][0])
  623.     {
  624.         a -= 3
  625.        
  626.         if (a > -1)
  627.         {
  628.             if (a > 6)
  629.             {
  630.                 a = 6
  631.             }
  632.            
  633.             if (MultiKill)
  634.             {
  635.                 new name[32]
  636.                
  637.                 get_user_name(id, name, 31)
  638.                 set_hudmessage(255, 0, 100, 0.05, 0.50, 2, 0.02, 6.0, 0.01, 0.1, -1)
  639.                
  640.                 ShowSyncHudMsg(0, g_left_sync, g_MultiKillMsg[a], name, LANG_PLAYER, "WITH", g_multiKills[id][0], LANG_PLAYER, "KILLS", g_multiKills[id][1], LANG_PLAYER, "HS")
  641.             }
  642.            
  643.             if (MultiKillSound)
  644.             {
  645.                 new sound[24]
  646.                 format(sound, 23, "misc/%s", g_Sounds[a])
  647.                 play_sound(sound)
  648.             }
  649.         }
  650.         g_multiKills[id] = {0, 0}
  651.     }
  652. }
  653.  
  654. public chickenKill()
  655. {
  656.     if (ItalyBonusKill)
  657.         announceEvent(0, "KILLED_CHICKEN")
  658. }
  659.  
  660. public radioKill()
  661. {
  662.     if (ItalyBonusKill)
  663.         announceEvent(0, "BLEW_RADIO")
  664. }
  665.  
  666. announceEvent(id, message[])
  667. {
  668.     new name[32]
  669.    
  670.     get_user_name(id, name, 31)
  671.     set_hudmessage(255, 100, 50, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, -1)
  672.     ShowSyncHudMsg(0, g_announce_sync, "%L", LANG_PLAYER, message, name)
  673. }
  674.  
  675. public eBombPickUp(id)
  676. {
  677.     if (BombPickUp)
  678.         announceEvent(id, "PICKED_BOMB")
  679. }
  680.  
  681. public eBombDrop()
  682. {
  683.     if (BombDrop)
  684.         announceEvent(g_Planter, "DROPPED_BOMB")
  685. }
  686.  
  687. public eGotBomb(id)
  688. {
  689.     g_Planter = id
  690.    
  691.     if (BombReached && read_data(1) == 2 && g_LastOmg < get_gametime())
  692.     {
  693.         g_LastOmg = get_gametime() + 15.0
  694.         announceEvent(g_Planter, "REACHED_TARGET")
  695.     }
  696. }
  697.  
  698. public bombTimer()
  699. {
  700.     if (--g_C4Timer > 0)
  701.     {
  702.         if (BombCountVoice)
  703.         {
  704.             if (g_C4Timer == 30 || g_C4Timer == 20)
  705.             {
  706.                 new temp[64]
  707.                
  708.                 num_to_word(g_C4Timer, temp, 63)
  709.                 format(temp, 63, "^"vox/%s seconds until explosion^"", temp)
  710.                 play_sound(temp)
  711.             }
  712.             else if (g_C4Timer < 11)
  713.             {
  714.                 new temp[64]
  715.                
  716.                 num_to_word(g_C4Timer, temp, 63)
  717.                 format(temp, 63, "^"vox/%s^"", temp)
  718.                 play_sound(temp)
  719.             }
  720.         }
  721.         if (BombCountDef && g_Defusing)
  722.             client_print(g_Defusing, print_center, "%d", g_C4Timer)
  723.     }
  724.     else
  725.         remove_task(8038)
  726. }
  727.  
  728. public bomb_planted(planter)
  729. {
  730.     g_Defusing = 0
  731.    
  732.     if (BombPlanted)
  733.         announceEvent(planter, "SET_UP_BOMB")
  734.    
  735.     g_C4Timer = get_cvar_num("mp_c4timer")
  736.     set_task(1.0, "bombTimer", 8038, "", 0, "b")
  737. }
  738.  
  739. public bomb_planting(planter)
  740. {
  741.     if (BombPlanting)
  742.         announceEvent(planter, "PLANT_BOMB")
  743. }
  744.  
  745. public bomb_defusing(defuser)
  746. {
  747.     if (BombDefusing)
  748.         announceEvent(defuser, "DEFUSING_BOMB")
  749.    
  750.     g_Defusing = defuser
  751. }
  752.  
  753. public bomb_defused(defuser)
  754. {
  755.     if (BombDefused)
  756.         announceEvent(defuser, "DEFUSED_BOMB")
  757. }
  758.  
  759. public bomb_explode(planter, defuser)
  760. {
  761.     if (BombFailed && defuser)
  762.         announceEvent(defuser, "FAILED_DEFU")
  763. }
  764.  
  765. public play_sound(sound[])
  766. {
  767.     new players[32], pnum
  768.     get_players(players, pnum, "c")
  769.     new i
  770.    
  771.     for (i = 0; i < pnum; i++)
  772.     {
  773.         if (is_user_connecting(players[i]))
  774.             continue
  775.        
  776.         client_cmd(players[i], "spk %s", sound)
  777.     }
  778. }
  779. stock print_color(const id, const input[], any:...)
  780.                     {
  781.                             new count = 1, players[32]
  782.                             static msg[191]
  783.                             vformat(msg, 190, input, 3)
  784.  
  785.                             replace_all(msg, 190, "!g", "^4")
  786.                             replace_all(msg, 190, "!y", "^1")
  787.                             replace_all(msg, 190, "!t", "^3")
  788.                             replace_all(msg, 190, "á", "á")
  789.                             replace_all(msg, 190, "é", "Ă©")
  790.                             replace_all(msg, 190, "í", "Ă­")
  791.                             replace_all(msg, 190, "ó", "Ăł")
  792.                             replace_all(msg, 190, "ö", "ö")
  793.                             replace_all(msg, 190, "ő", "Ĺ‘")
  794.                             replace_all(msg, 190, "ú", "Ăş")
  795.                             replace_all(msg, 190, "ü", "ĂĽ")
  796.                             replace_all(msg, 190, "ű", "ű")
  797.                             replace_all(msg, 190, "Á", "Á")
  798.                             replace_all(msg, 190, "É", "É")
  799.                             replace_all(msg, 190, "Í", "ĂŤ")
  800.                             replace_all(msg, 190, "Ó", "Ă“")
  801.                             replace_all(msg, 190, "Ö", "Ă–")
  802.                             replace_all(msg, 190, "Ő", "Ő")
  803.                             replace_all(msg, 190, "Ú", "Ăš")
  804.                             replace_all(msg, 190, "Ü", "Ăś")
  805.                             replace_all(msg, 190, "Ű", "Ĺ°")      
  806.  
  807.                             if (id) players[0] = id; else get_players(players, count, "ch")
  808.                             {
  809.                                     for (new i = 0; i < count; i++)
  810.                                     {
  811.                                             if (is_user_connected(players[i]))
  812.                                             {
  813.                                                     message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i])
  814.                                                     write_byte(players[i])
  815.                                                     write_string(msg)
  816.                                                     message_end()
  817.                                             }
  818.                                     }
  819.                             }
  820.                             return PLUGIN_HANDLED
  821.                     }


lang:
  1. [hu]
  2. WITH = with
  3. KNIFE_MSG_1 = %s Felvágta %s -t
  4. KNIFE_MSG_2 = %s Szétszabta %s-t
  5. KNIFE_MSG_3 = %s Szétvágta %s-t
  6. KNIFE_MSG_4 = %s Megkéselte %s-t
  7. LAST_MSG_1 = Mostmár minden rajtad múlik!
  8. LAST_MSG_2 = Remélem van nálad 1 életcsomag!
  9. LAST_MSG_3 = Már csak te maradtál. Hajrá!
  10. LAST_MSG_4 = A csapatod elveszett...
  11. HE_MSG_1 = %s megajándékozta %s-r egy gránáttal
  12. HE_MSG_2 = %s felrobbantotta %s-t
  13. HE_MSG_3 = %s kirobbantotta %s-t
  14. HE_MSG_4 = %s szétrobbantotta %s-t
  15. SHE_MSG_1 = %s felrobbantotta magát...
  16. SHE_MSG_2 = %s megnézte közelebről  a gránátját...
  17. SHE_MSG_3 = %s azt hitte krumpli van a kezében...
  18. SHE_MSG_4 = %s Felrobbant!
  19. HS_MSG_1 = $kn megölte $vn-t egy fejlővéssel!
  20. HS_MSG_2 = $kn eltávolította $vn fejét^naz $wn-vel.
  21. HS_MSG_3 = $kn hullocsillagot csinált $vn fejéből egy $wn-vel
  22. HS_MSG_4 = $vn orrbalőtte $kn-t
  23. HS_MSG_5 = $vn feje földkörüli pályára állt.
  24. HS_MSG_6 = $kn segitségével $wn feje már a csillagok között tündökőlhet...
  25. HS_MSG_7 = Miaz? Talán egy repülő? Dehogy... Csak $vn-feje
  26. DOUBLE_KILL = Wow! %s: Duplagyilok!!!
  27. PREPARE_FIGHT = Készülj fel a harcra!^n%d KOR
  28. KILLED_ROW = Egymás után %d -ot öltél.
  29. DIED_ROUNDS = Óvatosan! Már %d körben meghaltál egymás után...
  30. KILLED_CHICKEN = Valaki megölt egy csirkét!!!
  31. BLEW_RADIO = Valaki felrobbantotta a rádiót!!!
  32. REACHED_TARGET = Omg! %s Elérte a célpontot!
  33. PLANT_BOMB = %s élesíti a bombát!
  34. DEFUSING_BOMB = %s Hatástalanítja a bombát...
  35. SET_UP_BOMB = %s élesítette a bombát!!!
  36. DEFUSED_BOMB = %s hatástalanitotta a bombát!
  37. FAILED_DEFU = %s -nek nem sikerült hatástalanítania a bombát...
  38. PICKED_BOMB = %s felvette a bombát...
  39. DROPPED_BOMB = %s Elejtette a bombát!!!
  40. CT = CT
  41. CTS = CT
  42. TERRORIST = TERRORIST
  43. TERRORISTS = TERRORIST
  44. REMAINING = %d %s van még hátra...
  45. KILLS = ölés
  46. HS = fej

És?

_________________
Kép


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 Hozzászólás témája: Re: mscstats lang ékezesítés
HozzászólásElküldve: 2016.02.22. 13:19 
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Csatlakozott: 2014.01.04. 18:31
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És nem ment az ékezet,de az előbb megoldottam


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 Hozzászólás témája: Re: mscstats lang ékezesítés
HozzászólásElküldve: 2016.02.22. 19:43 
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Félisten
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Csatlakozott: 2013.03.12. 10:03
Hozzászólások: 859
Megköszönt másnak: 37 alkalommal
Megköszönték neki: 44 alkalommal
  1. stock print_color(const id, const input[], any:...)
  2.                     {
  3.                             new count = 1, players[32]
  4.                             static msg[191]
  5.                             vformat(msg, 190, input, 3)
  6.  
  7.                             replace_all(msg, 190, "!g", "^4")
  8.                             replace_all(msg, 190, "!y", "^1")
  9.                             replace_all(msg, 190, "!t", "^3")
  10.                             replace_all(msg, 190, "á", "á")
  11.                             replace_all(msg, 190, "é", "Ă©")
  12.                             replace_all(msg, 190, "í", "Ă­")
  13.                             replace_all(msg, 190, "ó", "Ăł")
  14.                             replace_all(msg, 190, "ö", "ö")
  15.                             replace_all(msg, 190, "ő", "Ĺ‘")
  16.                             replace_all(msg, 190, "ú", "Ăş")
  17.                             replace_all(msg, 190, "ü", "ĂĽ")
  18.                             replace_all(msg, 190, "ű", "ű")
  19.                             replace_all(msg, 190, "Á", "Á")
  20.                             replace_all(msg, 190, "É", "É")
  21.                             replace_all(msg, 190, "Í", "ĂŤ")
  22.                             replace_all(msg, 190, "Ó", "Ă“")
  23.                             replace_all(msg, 190, "Ö", "Ă–")
  24.                             replace_all(msg, 190, "Ő", "Ő")
  25.                             replace_all(msg, 190, "Ú", "Ăš")
  26.                             replace_all(msg, 190, "Ü", "Ăś")
  27.                             replace_all(msg, 190, "Ű", "Ĺ°")      
  28.  
  29.                             if (id) players[0] = id; else get_players(players, count, "ch")
  30.                             {
  31.                                     for (new i = 0; i < count; i++)
  32.                                     {
  33.                                             if (is_user_connected(players[i]))
  34.                                             {
  35.                                                     message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i])
  36.                                                     write_byte(players[i])
  37.                                                     write_string(msg)
  38.                                                     message_end()


Mivel 1.8.2-es amxx már alapból támogatja az ékezeteket ez felesleges bele.
notepad++-al már tudod utf8-ba menteni

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Ők köszönték meg Papi nek ezt a hozzászólást: AlphaHun (2016.03.10. 01:52)
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