/*
Extended Weapon Menu
v1.4 by mforce
Changes:
v1.1 - Multilang added, strip_user_weapons fixed, "hardcoded" things fixed,
unnecessary cvar removed, using Safety1st method for money block, ColorChat included.
v1.2 - AMXX 1.8.3 support fixed, minimal improvements (less cvar hook)
v1.21 - Multilang fix.
v1.3 - Plugin pause removed. Added files for modify weapon menu items.
v1.4 - Added give and drop by Safety1st, menu builds by Vaqtincha's plugin.
*/
#include <amxmodx>
#include <reapi>
new const PLUGIN[] = "[ReApi] Extended Weapon Menu";
new const VERSION[] = "1.4";
new const AUTHOR[] = "mforce";
new const PREFIX[] = "^4[EWM]";
#if AMXX_VERSION_NUM < 183
#include <colorchat>
const MAX_PLAYERS = 32;
#endif
const HUD_HIDE_MONEY = 1<<5;
new Array:g_Primary_MenuItems, Array:g_Secondary_MenuItems;
new g_iPrim_TotalItems, g_iSec_TotalItems;
new g_iPrim_EquipMenuID, g_iSec_EquipMenuID;
enum _:weapinfo {weap_name[32], bpammo};
enum _:PCVARS {AwpMinPlayers, MaxAwps, PistolMenu, MaxHeg, MaxFlash, MaxSmoke}
enum _:TEAMS {TE, CT};
enum _:MAXGRENADES {HE, FLASH, SMOKE};
enum _:AWPCVARS {MinPlayers, MaxAwp};
new g_Cvars[PCVARS], bool:g_AllowAWP, g_Awps[TEAMS], bool:g_Used[MAX_PLAYERS+1], g_Grenades[MAXGRENADES], g_AWPCvarHook[AWPCVARS];
new const g_szWeaponNames[CSW_P90+1][] = {
"","weapon_p228","weapon_shield","weapon_scout","weapon_hegrenade","weapon_xm1014","weapon_c4",
"weapon_mac10","weapon_aug","weapon_smokegrenade","weapon_elite","weapon_fiveseven","weapon_ump45",
"weapon_sg550","weapon_galil","weapon_famas","weapon_usp","weapon_glock18","weapon_awp",
"weapon_mp5navy","weapon_m249","weapon_m3","weapon_m4a1","weapon_tmp","weapon_g3sg1",
"weapon_flashbang","weapon_deagle","weapon_sg552","weapon_ak47","weapon_knife","weapon_p90"
}
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR);
register_dictionary("extended_weapon_menu.txt");
g_Cvars[AwpMinPlayers] = register_cvar("ewm_awpminplayers", "4")
g_Cvars[MaxAwps] = register_cvar("ewm_maxawp", "3")
g_Cvars[PistolMenu] = register_cvar("ewm_pistolmenu", "0")
g_Cvars[MaxHeg] = register_cvar("ewm_maxheg", "1")
g_Cvars[MaxFlash] = register_cvar("ewm_maxflash", "2")
g_Cvars[MaxSmoke] = register_cvar("ewm_maxsmoke", "1")
RegisterHookChain(RG_CBasePlayer_Spawn, "weapmenu", true);
register_event("HLTV", "Event_NewRound", "a", "1=0", "2=0");
new const commands[][] = {"say /gun", "say /guns", "say /weap", "say_team /gun", "say_team /guns", "say_team /weap"};
for(new i; i < sizeof(commands); i++) {
register_clcmd(commands[i], "weapmenu");
}
set_member_game(m_bMapHasBuyZone, false);
register_event("ResetHUD", "Event_ResetHUD", "b")
register_event("HideWeapon", "Event_HideWeapon", "b")
set_msg_block(get_user_msgid("Money"), BLOCK_SET)
g_Primary_MenuItems = ArrayCreate(weapinfo);
g_Secondary_MenuItems = ArrayCreate(weapinfo);
}
public plugin_cfg() {
new sBuffer[256], sFile[128], sData[2][32], pFile;
get_localinfo("amxx_configsdir", sFile, charsmax(sFile));
add(sFile, charsmax(sFile), "/ewm_weapons.ini");
pFile = fopen(sFile, "rt");
if(!pFile) set_fail_state("Error reading weapon menu items config file.");
new Trie:tCheckWeaponName = TrieCreate();
new Trie:tCheckAddedItems = TrieCreate()
for(new i = 0; i< sizeof(g_szWeaponNames); i++)
TrieSetCell(tCheckWeaponName, g_szWeaponNames[i], 1);
new bSection, menudata[weapinfo];
while(!feof(pFile)) {
fgets(pFile, sBuffer, charsmax(sBuffer)); trim(sBuffer);
if(!sBuffer[0] || sBuffer[0] == ';' || sBuffer[0] == '#') continue;
if(sBuffer[0] == '[') {
if(equali(sBuffer, "[weapons]")) bSection = 1;
else if(equali(sBuffer, "[pistols]")) bSection = 2;
else bSection = 0;
continue;
}
if(parse(sBuffer, sData[0], charsmax(sData[]), sData[1], charsmax(sData[]))) {
format(sData[0], charsmax(sData[]), "weapon_%s", sData[0]);
strtolower(sData[0]);
if(!sData[0][0] || !TrieKeyExists(tCheckWeaponName, sData[0])) {
server_print("WARNING: Invalid weapon name ^"%s^" will be skipped!", sData[0]);
continue;
}
if(TrieKeyExists(tCheckAddedItems, sData[0])) {
server_print("WARNING: Item ^"%s^" is already added!", sData[0]);
continue;
}
copy(menudata[weap_name], charsmax(menudata[weap_name]), sData[0]);
menudata[bpammo] = str_to_num(sData[1]);
TrieSetCell(tCheckAddedItems, sData[0], 1);
if(bSection == 1) {
ArrayPushArray(g_Primary_MenuItems, menudata);
g_iPrim_TotalItems++
}
else if(bSection == 2) {
ArrayPushArray(g_Secondary_MenuItems, menudata);
g_iSec_TotalItems++
}
}
}
fclose(pFile);
TrieDestroy(tCheckWeaponName);
TrieDestroy(tCheckAddedItems);
if(!g_iPrim_TotalItems || !g_iSec_TotalItems) set_fail_state("Error! The menu doesn't contain any weapons.");
build_menu();
}
build_menu() {
g_iPrim_EquipMenuID = menu_create(PLUGIN, "Prim_WeaponMenuHandler")
g_iSec_EquipMenuID = menu_create(PLUGIN, "Sec_WeaponMenuHandler")
// menu_setprop(g_iPrim_EquipMenuID, MPROP_NUMBER_COLOR, "\r")
new szMenuText[64], menudata[weapinfo], szNum[3], i;
for(i = 0; i < g_iPrim_TotalItems; i++) {
ArrayGetArray(g_Primary_MenuItems, i, menudata)
strtoupper(menudata[weap_name]);
formatex(szMenuText, charsmax(szMenuText), "%s", menudata[weap_name][7]);
num_to_str(i, szNum, charsmax(szNum))
menu_additem(g_iPrim_EquipMenuID, szMenuText, szNum, 0)
}
for(i = 0; i < g_iSec_TotalItems; i++) {
ArrayGetArray(g_Secondary_MenuItems, i, menudata)
strtoupper(menudata[weap_name]);
formatex(szMenuText, charsmax(szMenuText), "%s", menudata[weap_name][7]);
num_to_str(i, szNum, charsmax(szNum))
menu_additem(g_iSec_EquipMenuID, szMenuText, szNum, 0)
}
menu_setprop(g_iPrim_EquipMenuID, MPROP_EXIT, MEXIT_ALL);
menu_setprop(g_iSec_EquipMenuID, MPROP_EXIT, MEXIT_ALL);
formatex(szMenuText, charsmax(szMenuText), "%L", LANG_SERVER, "EWM_MENU_BACK");
menu_setprop(g_iPrim_EquipMenuID, MPROP_BACKNAME, szMenuText);
menu_setprop(g_iSec_EquipMenuID, MPROP_BACKNAME, szMenuText);
formatex(szMenuText, charsmax(szMenuText), "%L", LANG_SERVER, "EWM_MENU_NEXT");
menu_setprop(g_iPrim_EquipMenuID, MPROP_NEXTNAME, szMenuText);
menu_setprop(g_iSec_EquipMenuID, MPROP_NEXTNAME, szMenuText);
formatex(szMenuText, charsmax(szMenuText), "%L", LANG_SERVER, "EWM_MENU_EXIT");
menu_setprop(g_iPrim_EquipMenuID, MPROP_EXITNAME, szMenuText);
menu_setprop(g_iSec_EquipMenuID, MPROP_EXITNAME, szMenuText);
}
public Prim_WeaponMenuHandler(id, iMenu, iItem) {
if(iItem == MENU_EXIT) return PLUGIN_HANDLED;
new szNum[3], iAccess, cb;
menu_item_getinfo(iMenu, iItem, iAccess, szNum, charsmax(szNum), _, _, cb);
new iItemIndex = str_to_num(szNum);
new menudata[weapinfo];
ArrayGetArray(g_Primary_MenuItems, iItemIndex, menudata);
if(equal(menudata[weap_name], "weapon_awp")) {
if(!g_AllowAWP) {
client_print_color(id, print_team_default, "%s^1 %L", PREFIX, LANG_SERVER, "EWM_AWP_ALLOWFROM", g_AWPCvarHook[MinPlayers], g_AWPCvarHook[MinPlayers]);
weapmenu(id);
return PLUGIN_HANDLED;
}
else if(g_AWPCvarHook[MaxAwp]) {
switch(get_member(id, m_iTeam)) {
case TEAM_TERRORIST: {
if(g_Awps[TE] < g_AWPCvarHook[MaxAwp]) g_Awps[TE]++;
else {
client_print_color(id, print_team_default, "%s^1 %L", PREFIX, LANG_SERVER, "EWM_AWP_TOOMANY", g_AWPCvarHook[MaxAwp]);
weapmenu(id);
return PLUGIN_HANDLED;
}
}
case TEAM_CT: {
if(g_Awps[CT] < g_AWPCvarHook[MaxAwp]) g_Awps[CT]++;
else {
client_print_color(id, print_team_default, "%s^1 %L", PREFIX, LANG_SERVER, "EWM_AWP_TOOMANY", g_AWPCvarHook[MaxAwp]);
weapmenu(id);
return PLUGIN_HANDLED;
}
}
}
}
}
if(get_pcvar_num(g_Cvars[PistolMenu]) == 1) {
menu_display(id, g_iSec_EquipMenuID, 0);
}
else {
rg_give_item(id, "weapon_deagle", GT_REPLACE);
rg_set_user_bpammo(id, WEAPON_DEAGLE, 35);
}
add_weapon(id, menudata[weap_name], menudata[bpammo]);
rg_set_user_armor(id, 100, ARMOR_VESTHELM);
give_grenades(id);
strtoupper(menudata[weap_name]);
client_print_color(id, print_team_default, "%s^1 %L", PREFIX, LANG_SERVER, "EWM_CHOOSED", menudata[weap_name][7]);
g_Used[id] = true;
return PLUGIN_HANDLED;
}
stock add_weapon(id, const weapname[], bp_ammo) {
rg_give_item(id, weapname, GT_REPLACE);
new weaponid = rg_get_weapon_info(weapname, WI_ID);
rg_set_user_bpammo(id, WeaponIdType:weaponid, bp_ammo);
}
public Sec_WeaponMenuHandler(id, iMenu, iItem) {
if(iItem == MENU_EXIT) return PLUGIN_HANDLED;
new szNum[3], iAccess, cb;
menu_item_getinfo(iMenu, iItem, iAccess, szNum, charsmax(szNum), _, _, cb);
new iItemIndex = str_to_num(szNum);
new menudata[weapinfo];
ArrayGetArray(g_Secondary_MenuItems, iItemIndex, menudata);
add_weapon(id, menudata[weap_name], menudata[bpammo]);
return PLUGIN_HANDLED;
}
public Event_NewRound() {
arrayset(g_Used, false, sizeof(g_Used));
arrayset(g_Awps, 0, sizeof(g_Awps));
g_AWPCvarHook[MinPlayers] = get_pcvar_num(g_Cvars[AwpMinPlayers]);
g_AllowAWP = (get_member_game(m_iNumTerrorist) >= g_AWPCvarHook[MinPlayers] && get_member_game(m_iNumCT) >= g_AWPCvarHook[MinPlayers]) ? true : false;
g_Grenades[HE] = get_pcvar_num(g_Cvars[MaxHeg]);
g_Grenades[FLASH] = get_pcvar_num(g_Cvars[MaxFlash]);
g_Grenades[SMOKE] = get_pcvar_num(g_Cvars[MaxSmoke]);
g_AWPCvarHook[MaxAwp] = get_pcvar_num(g_Cvars[MaxAwps]);
}
public weapmenu(id) {
if (!is_user_alive(id) || g_Used[id]) return;
menu_display(id, g_iPrim_EquipMenuID, 0);
}
give_grenades(id) {
if(g_Grenades[HE])
add_weapon(id, "weapon_hegrenade", g_Grenades[HE]);
if(g_Grenades[FLASH])
add_weapon(id, "weapon_flashbang", g_Grenades[FLASH]);
if(g_Grenades[SMOKE])
add_weapon(id, "weapon_smokegrenade", g_Grenades[SMOKE]);
}
public Event_ResetHUD(id) {
set_member(id, m_iClientHideHUD, 0)
set_member(id, m_iHideHUD, HUD_HIDE_MONEY)
}
public Event_HideWeapon(id) {
// for compatibility with other plugins using that message; ZP for example
new iFlags = read_data(1)
if(~iFlags & HUD_HIDE_MONEY) {
set_member(id, m_iClientHideHUD, 0)
set_member(id, m_iHideHUD, iFlags|HUD_HIDE_MONEY)
}
}
public plugin_end() {
ArrayDestroy(g_Primary_MenuItems);
ArrayDestroy(g_Secondary_MenuItems);
}