- #include <amxmodx> 
- #include <engine> 
- #include <fakemeta> 
- #include <fun> 
- #include <hamsandwich> 
- #include <xs> 
- #include <cstrike> 
-   
- #define ENG_NULLENT         -1 
- #define EV_INT_WEAPONKEY    EV_INT_impulse 
- #define revolver_WEAPONKEY  828 
- #define MAX_PLAYERS         32 
- #define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers) 
-   
- const USE_STOPPED = 0 
- const OFFSET_ACTIVE_ITEM = 373 
- const OFFSET_WEAPONOWNER = 41 
- const OFFSET_LINUX = 5 
- const OFFSET_LINUX_WEAPONS = 4 
-   
- #define WEAP_LINUX_XTRA_OFF     4 
- #define m_fKnown                    44 
- #define m_flNextPrimaryAttack       46 
- #define m_flTimeWeaponIdle          48 
- #define m_iClip                 51 
- #define m_fInReload             54 
- #define PLAYER_LINUX_XTRA_OFF   5 
- #define m_flNextAttack              83 
-   
- #define revolver_RELOAD_TIME    2.0 
- #define revolver_SHOOT          random_num(1, 2) 
- #define revolver_SHOOT_EMPTY    3 
- #define revolver_RELOAD     4 
- #define revolver_DRAW           5 
-   
- #define write_coord_f(%1)   engfunc(EngFunc_WriteCoord,%1) 
-   
- new const Fire_Sounds[][] = { "weapons/revolver-1.wav" } 
-   
- new revolver_V_MODEL[64] = "models/asd/default/Revolver.mdl" 
- new revolver_P_MODEL[64] = "models/asd/default/RevolverP.mdl" 
- new revolver_W_MODEL[64] = "models/asd/default/RevolverW.mdl" 
-   
- new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 } 
-   
- new cvar_dmg_revolver, cvar_recoil_revolver, g_itemid_revolver, cvar_clip_revolver, cvar_spd_revolver, cvar_revolver_ammo 
- new g_MaxPlayers, g_orig_event_revolver, g_IsInPrimaryAttack, g_iClip 
- new Float:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2] 
- new g_has_revolver[33], g_clip_ammo[33], g_revolver_TmpClip[33], oldweap[33] 
-   
- const SECONDARY_WEAPONS_BIT_SUM = (1<<CSW_P228)|(1<<CSW_ELITE)|(1<<CSW_FIVESEVEN)|(1<<CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_DEAGLE) 
- new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10", "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_p228", "weapon_ump45", "weapon_sg550", "weapon_deagle", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249", 
- "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552", 
- "weapon_ak47", "weapon_knife", "weapon_p90" } 
-   
- public plugin_init() 
- { 
-     register_plugin("[ZP] Extra: revolver", "1.0", "LARS-DAY[BR]EAKER") 
-     register_message(get_user_msgid("DeathMsg"), "message_DeathMsg") 
-     register_event("CurWeapon","CurrentWeapon","be","1=1") 
-     RegisterHam(Ham_Item_AddToPlayer, "weapon_p228", "fw_revolver_AddToPlayer") 
-     RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1) 
-     RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1) 
-     RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1) 
-     RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1) 
-     for (new i = 1; i < sizeof WEAPONENTNAMES; i++) 
-     if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1) 
-     RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_p228", "fw_revolver_PrimaryAttack") 
-     RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_p228", "fw_revolver_PrimaryAttack_Post", 1) 
-     RegisterHam(Ham_Item_PostFrame, "weapon_p228", "revolver_ItemPostFrame") 
-     RegisterHam(Ham_Weapon_Reload, "weapon_p228", "revolver_Reload") 
-     RegisterHam(Ham_Weapon_Reload, "weapon_p228", "revolver_Reload_Post", 1) 
-     RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage") 
-     register_forward(FM_SetModel, "fw_SetModel") 
-     register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1) 
-     register_forward(FM_PlaybackEvent, "fwPlaybackEvent") 
-     
-     RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack", 1) 
-     RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1) 
-     RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1) 
-     RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1) 
-     RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1) 
-     RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1) 
-     RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1) 
-   
-     cvar_dmg_revolver = register_cvar("zp_revolver_dmg", "4.5") 
-     cvar_recoil_revolver = register_cvar("zp_revolver_recoil", "0.10") 
-     cvar_clip_revolver = register_cvar("zp_revolver_clip", "7") 
-     cvar_spd_revolver = register_cvar("zp_revolver_spd", "7.0") 
-     cvar_revolver_ammo = register_cvar("zp_revolver_ammo", "7") 
-     
-     g_MaxPlayers = get_maxplayers() 
-     
-     register_clcmd("give_revolver", "native_give_weapon_add") 
- } 
-   
- public plugin_precache() 
- { 
-     //precache_model(revolver_V_MODEL) 
-     //precache_model(revolver_P_MODEL) 
-     precache_model(revolver_W_MODEL) 
-     for(new i = 0; i < sizeof Fire_Sounds; i++) 
-     precache_sound(Fire_Sounds[i]) 
-     precache_sound("weapons/revolver_clipin1.wav") 
-     precache_sound("weapons/revolver_clipin2.wav") 
-     m_iBlood[0] = precache_model("sprites/blood.spr") 
-     m_iBlood[1] = precache_model("sprites/bloodspray.spr") 
-   
-     register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1) 
- } 
-   
- public fw_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType) 
- { 
-     if(!is_user_alive(iAttacker)) 
-         return 
-   
-     new g_currentweapon = get_user_weapon(iAttacker) 
-   
-     if(g_currentweapon != CSW_P228) return 
-     
-     if(!g_has_revolver[iAttacker]) return 
-   
-     static Float:flEnd[3] 
-     get_tr2(ptr, TR_vecEndPos, flEnd) 
-     
-     if(iEnt) 
-     { 
-         message_begin(MSG_BROADCAST, SVC_TEMPENTITY) 
-         write_byte(TE_DECAL) 
-         write_coord_f(flEnd[0]) 
-         write_coord_f(flEnd[1]) 
-         write_coord_f(flEnd[2]) 
-         write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)]) 
-         write_short(iEnt) 
-         message_end() 
-     } 
-     else 
-     { 
-         message_begin(MSG_BROADCAST, SVC_TEMPENTITY) 
-         write_byte(TE_WORLDDECAL) 
-         write_coord_f(flEnd[0]) 
-         write_coord_f(flEnd[1]) 
-         write_coord_f(flEnd[2]) 
-         write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)]) 
-         message_end() 
-     } 
-     message_begin(MSG_BROADCAST, SVC_TEMPENTITY) 
-     write_byte(TE_GUNSHOTDECAL) 
-     write_coord_f(flEnd[0]) 
-     write_coord_f(flEnd[1]) 
-     write_coord_f(flEnd[2]) 
-     write_short(iAttacker) 
-     write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)]) 
-     message_end() 
- } 
-   
- public plugin_natives () 
- { 
-     register_native("give_weapon_revolver", "native_give_weapon_add", 1) 
- } 
- public native_give_weapon_add(id) 
- { 
-     give_revolver(id) 
- } 
-   
- public fwPrecacheEvent_Post(type, const name[]) 
- { 
-     if (equal("events/p228.sc", name)) 
-     { 
-         g_orig_event_revolver = get_orig_retval() 
-         return FMRES_HANDLED 
-     } 
-   
-     return FMRES_IGNORED 
- } 
-   
- public client_connect(id) 
- { 
-     g_has_revolver[id] = true 
- } 
-   
- public client_disconnect(id) 
- { 
-     g_has_revolver[id] = true 
- } 
-   
- public fw_SetModel(entity, model[]) 
- { 
-     if(!is_valid_ent(entity)) 
-         return FMRES_IGNORED 
-     
-     static szClassName[33] 
-     entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName)) 
-         
-     if(!equal(szClassName, "weaponbox")) 
-         return FMRES_IGNORED 
-     
-     static iOwner 
-     
-     iOwner = entity_get_edict(entity, EV_ENT_owner) 
-     
-     if(equal(model, "models/w_p228.mdl")) 
-     { 
-         static iStoredAugID 
-         
-         iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_p228", entity) 
-     
-         if(!is_valid_ent(iStoredAugID)) 
-             return FMRES_IGNORED 
-     
-         if(g_has_revolver[iOwner]) 
-         { 
-             entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, revolver_WEAPONKEY) 
-             
-             g_has_revolver[iOwner] = false 
-             
-             entity_set_model(entity, revolver_W_MODEL) 
-             
-             return FMRES_SUPERCEDE 
-         } 
-     } 
-     return FMRES_IGNORED 
- } 
-   
- public give_revolver(id) 
- { 
-     drop_weapons(id, 2) 
-     new iWep2 = give_item(id,"weapon_p228") 
-     if( iWep2 > 0 ) 
-     { 
-         cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_revolver)) 
-         cs_set_user_bpammo (id, CSW_P228, get_pcvar_num(cvar_revolver_ammo))   
-         //UTIL_PlayWeaponAnimation(id, revolver_DRAW) 
-         set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF) 
-     } 
-     g_has_revolver[id] = true 
- } 
-   
- public zp_extra_item_selected(id, itemid) 
- { 
-     if(itemid != g_itemid_revolver) 
-         return 
-   
-     give_revolver(id) 
- } 
-   
- public fw_revolver_AddToPlayer(revolver, id) 
- { 
-     if(!is_valid_ent(revolver) || !is_user_connected(id)) 
-         return HAM_IGNORED 
-     
-     if(entity_get_int(revolver, EV_INT_WEAPONKEY) == revolver_WEAPONKEY) 
-     { 
-         g_has_revolver[id] = true 
-         
-         entity_set_int(revolver, EV_INT_WEAPONKEY, 0) 
-         
-         return HAM_HANDLED 
-     } 
-     return HAM_IGNORED 
- } 
-   
- public fw_UseStationary_Post(entity, caller, activator, use_type) 
- { 
-     if (use_type == USE_STOPPED && is_user_connected(caller)) 
-         replace_weapon_models(caller, get_user_weapon(caller)) 
- } 
-   
- public fw_Item_Deploy_Post(weapon_ent) 
- { 
-     static owner 
-     owner = fm_cs_get_weapon_ent_owner(weapon_ent) 
-     
-     static weaponid 
-     weaponid = cs_get_weapon_id(weapon_ent) 
-     
-     replace_weapon_models(owner, weaponid) 
- } 
-   
- public CurrentWeapon(id) 
- { 
-      replace_weapon_models(id, read_data(2)) 
-   
-      if(read_data(2) != CSW_P228 || !g_has_revolver[id]) 
-           return 
-       
-      static Float:iSpeed 
-      if(g_has_revolver[id]) 
-           iSpeed = get_pcvar_float(cvar_spd_revolver) 
-       
-      static weapon[32],Ent 
-      get_weaponname(read_data(2),weapon,31) 
-      Ent = find_ent_by_owner(-1,weapon,id) 
-      if(Ent) 
-      { 
-           static Float:Delay 
-           Delay = get_pdata_float( Ent, 46, 4) * iSpeed 
-           if (Delay > 0.0) 
-           { 
-                set_pdata_float(Ent, 46, Delay, 4) 
-           } 
-      } 
- } 
-   
- replace_weapon_models(id, weaponid) 
- { 
-     switch (weaponid) 
-     { 
-         case CSW_P228: 
-         { 
-             if(g_has_revolver[id]) 
-             { 
-             //  set_pev(id, pev_viewmodel2, revolver_V_MODEL) 
-                 set_pev(id, pev_weaponmodel2, "models/p_deagle.mdl") 
-                 if(oldweap[id] != CSW_P228) 
-                 { 
-                     UTIL_PlayWeaponAnimation(id, revolver_DRAW) 
-                     set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF) 
-                 } 
-             } 
-         } 
-     } 
-     oldweap[id] = weaponid 
- } 
-   
- public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle) 
- { 
-     if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_P228 || !g_has_revolver[Player])) 
-         return FMRES_IGNORED 
-     
-     set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001) 
-     return FMRES_HANDLED 
- } 
-   
- public fw_revolver_PrimaryAttack(Weapon) 
- { 
-     new Player = get_pdata_cbase(Weapon, 41, 4) 
-     
-     if (!g_has_revolver[Player]) 
-         return 
-     
-     g_IsInPrimaryAttack = 1 
-     pev(Player,pev_punchangle,cl_pushangle[Player]) 
-     
-     g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon) 
-     g_iClip = cs_get_weapon_ammo(Weapon) 
- } 
-   
- public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2) 
- { 
-     if ((eventid != g_orig_event_revolver) || !g_IsInPrimaryAttack) 
-         return FMRES_IGNORED 
-     if (!(1 <= invoker <= g_MaxPlayers)) 
-     return FMRES_IGNORED 
-   
-     playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2) 
-     return FMRES_SUPERCEDE 
- } 
-   
- public fw_revolver_PrimaryAttack_Post(Weapon) 
- { 
-     g_IsInPrimaryAttack = 0 
-     new Player = get_pdata_cbase(Weapon, 41, 4) 
-     
-     new szClip, szAmmo 
-     get_user_weapon(Player, szClip, szAmmo) 
-     
-     if(!is_user_alive(Player)) 
-         return 
-   
-     if (g_iClip <= cs_get_weapon_ammo(Weapon)) 
-         return 
-   
-     if(g_has_revolver[Player]) 
-     { 
-         if (!g_clip_ammo[Player]) 
-             return 
-   
-         new Float:push[3] 
-         pev(Player,pev_punchangle,push) 
-         xs_vec_sub(push,cl_pushangle[Player],push) 
-         
-         xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_revolver),push) 
-         xs_vec_add(push,cl_pushangle[Player],push) 
-         set_pev(Player,pev_punchangle,push) 
-         
-         emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM) 
-         if(szClip > 1)  UTIL_PlayWeaponAnimation(Player, revolver_SHOOT) 
-         if(szClip == 1) UTIL_PlayWeaponAnimation(Player, revolver_SHOOT_EMPTY)     
-     } 
- } 
-   
- public fw_TakeDamage(victim, inflictor, attacker, Float:damage) 
- { 
-     if (victim != attacker && is_user_connected(attacker)) 
-     { 
-         if(get_user_weapon(attacker) == CSW_P228) 
-         { 
-             if(g_has_revolver[attacker]) 
-                 SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_revolver)) 
-         } 
-     } 
- } 
-   
- public message_DeathMsg(msg_id, msg_dest, id) 
- { 
-     static szTruncatedWeapon[33], iAttacker, iVictim 
-     
-     get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon)) 
-     
-     iAttacker = get_msg_arg_int(1) 
-     iVictim = get_msg_arg_int(2) 
-     
-     if(!is_user_connected(iAttacker) || iAttacker == iVictim) 
-         return PLUGIN_CONTINUE 
-     
-     if(equal(szTruncatedWeapon, "p228") && get_user_weapon(iAttacker) == CSW_P228) 
-     { 
-         if(g_has_revolver[iAttacker]) 
-             set_msg_arg_string(4, "Revolver") 
-     } 
-     
-     return PLUGIN_CONTINUE 
- } 
-   
- stock fm_cs_get_current_weapon_ent(id) 
- { 
-     return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX) 
- } 
-   
- stock fm_cs_get_weapon_ent_owner(ent) 
- { 
-     return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS) 
- } 
-   
- stock UTIL_PlayWeaponAnimation(const Player, const Sequence) 
- { 
-     set_pev(Player, pev_weaponanim, Sequence) 
-     
-     message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player) 
-     write_byte(Sequence) 
-     write_byte(pev(Player, pev_body)) 
-     message_end() 
- } 
-   
- public revolver_ItemPostFrame(weapon_entity) 
- { 
-      new id = pev(weapon_entity, pev_owner) 
-      if (!is_user_connected(id)) 
-           return HAM_IGNORED 
-   
-      if (!g_has_revolver[id]) 
-           return HAM_IGNORED 
-   
-      static iClipExtra 
-       
-      iClipExtra = get_pcvar_num(cvar_clip_revolver) 
-      new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF) 
-   
-      new iBpAmmo = cs_get_user_bpammo(id, CSW_P228) 
-      new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF) 
-   
-      new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF) 
-   
-      if( fInReload && flNextAttack <= 0.0 ) 
-      { 
-          new j = min(iClipExtra - iClip, iBpAmmo) 
-     
-          set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF) 
-          cs_set_user_bpammo(id, CSW_P228, iBpAmmo-j) 
-         
-          set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF) 
-          fInReload = 0 
-      } 
-      return HAM_IGNORED 
- } 
-   
- public revolver_Reload(weapon_entity) 
- { 
-      new id = pev(weapon_entity, pev_owner) 
-      if (!is_user_connected(id)) 
-           return HAM_IGNORED 
-   
-      if (!g_has_revolver[id]) 
-           return HAM_IGNORED 
-   
-      static iClipExtra 
-   
-      if(g_has_revolver[id]) 
-           iClipExtra = get_pcvar_num(cvar_clip_revolver) 
-   
-      g_revolver_TmpClip[id] = -1 
-   
-      new iBpAmmo = cs_get_user_bpammo(id, CSW_P228) 
-      new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF) 
-   
-      if (iBpAmmo <= 0) 
-           return HAM_SUPERCEDE 
-   
-      if (iClip >= iClipExtra) 
-           return HAM_SUPERCEDE 
-   
-      g_revolver_TmpClip[id] = iClip 
-   
-      return HAM_IGNORED 
- } 
-   
- public revolver_Reload_Post(weapon_entity) 
- { 
-     new id = pev(weapon_entity, pev_owner) 
-     if (!is_user_connected(id)) 
-         return HAM_IGNORED 
-   
-     if (!g_has_revolver[id]) 
-         return HAM_IGNORED 
-   
-     if (g_revolver_TmpClip[id] == -1) 
-         return HAM_IGNORED 
-   
-     set_pdata_int(weapon_entity, m_iClip, g_revolver_TmpClip[id], WEAP_LINUX_XTRA_OFF) 
-   
-     set_pdata_float(weapon_entity, m_flTimeWeaponIdle, revolver_RELOAD_TIME, WEAP_LINUX_XTRA_OFF) 
-   
-     set_pdata_float(id, m_flNextAttack, revolver_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF) 
-   
-     set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF) 
-   
-     UTIL_PlayWeaponAnimation(id, revolver_RELOAD) 
-   
-     return HAM_IGNORED 
- } 
-   
- stock drop_weapons(id, dropwhat) 
- { 
-      static weapons[32], num, i, weaponid 
-      num = 0 
-      get_user_weapons(id, weapons, num) 
-       
-      for (i = 0; i < num; i++) 
-      { 
-           weaponid = weapons[i] 
-           
-           if (dropwhat == 2 && ((1<<weaponid) & SECONDARY_WEAPONS_BIT_SUM)) 
-           { 
-                static wname[32] 
-                get_weaponname(weaponid, wname, sizeof wname - 1) 
-                engclient_cmd(id, "drop", wname) 
-           } 
-      } 
- }