512 limit mind kliens es mind szerverbe bennevan. Amig a valve nemveszi ki addig valoszinuleg ottis marad.
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/* Formatright © 2010, ConnorMcLeod
This plugin is free software;
you can redistribute it and/or modify it under the terms of the
GNU General Public License as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this plugin; if not, write to the
Free Software Foundation, Inc., 59 Temple Place - Suite 330,
Boston, MA 02111-1307, USA.
*/
#include <amxmodx>
#include <fakemeta>
#define PLUGIN "UnPrecacher"
#define VERSION "1.0"
#define AUTHOR "ConnorMcLeod "
new UnprecacheList[][48] =
{
"shield",
"ambience/3dmbridge.wav",
"ambience/3dmeagle.wav",
"ambience/3dmstart.wav",
"ambience/3dmthrill.wav",
"ambience/alarm1.wav",
"ambience/arabmusic.wav",
"ambience/Birds1.wav",
"ambience/Birds2.wav",
"ambience/Birds3.wav",
"ambience/Birds4.wav",
"ambience/Birds5.wav",
"ambience/Birds6.wav",
"ambience/Birds7.wav",
"ambience/Birds8.wav",
"ambience/Birds9.wav",
"ambience/car1.wav",
"ambience/car2.wav",
"ambience/cat1.wav",
"ambience/chimes.wav",
"ambience/cicada3.wav",
"ambience/copter.wav",
"ambience/cow.wav",
"ambience/crow.wav",
"ambience/dog1.wav",
"ambience/dog2.wav",
"ambience/dog3.wav",
"ambience/dog4.wav",
"ambience/dog5.wav",
"ambience/dog6.wav",
"ambience/dog7.wav",
"ambience/doorbell.wav",
"ambience/fallscream.wav",
"ambience/guit1.wav",
"ambience/kajika.wav",
"ambience/lv1.wav",
"ambience/lv2.wav",
"ambience/lv3.wav",
"ambience/lv4.wav",
"ambience/lv5.wav",
"ambience/lv6.wav",
"ambience/lv_elvis.wav",
"ambience/lv_fruit1.wav",
"ambience/lv_fruit2.wav",
"ambience/lv_fruitwin.wav",
"ambience/lv_jubilee.wav",
"ambience/lv_neon.wav",
"ambience/Opera.wav",
"ambience/rain.wav",
"ambience/ratchant.wav",
"ambience/rd_shipshorn.wav",
"ambience/rd_waves.wav",
"ambience/sheep.wav",
"ambience/sparrow.wav",
"ambience/thunder_clap.wav",
"ambience/waterrun.wav",
"ambience/wolfhowl01.wav",
"ambience/wolfhowl02.wav",
"de_torn/tk_steam.wav",
"de_torn/tk_windStreet.wav",
"de_torn/torn_AK-47.wav",
"de_torn/torn_ambience.wav",
"de_torn/torn_Bomb1.wav",
"de_torn/torn_Bomb2.wav",
"de_torn/torn_MGun1.wav",
"de_torn/torn_Templewind.wav",
"de_torn/torn_thndrstrike.wav",
"de_torn/torn_water1.wav",
"de_torn/torn_water2.wav",
"events/enemy_died.wav",
"events/friend_died.wav",
"events/task_complete.wav",
"events/tutor_msg.wav",
"hostage/hos1.wav",
"hostage/hos2.wav",
"hostage/hos3.wav",
"hostage/hos4.wav",
"hostage/hos5.wav",
"items/equip_nvg.wav",
"items/kevlar.wav",
"items/nvg_off.wav",
"items/nvg_on.wav",
"items/tr_kevlar.wav",
"plats/vehicle1.wav",
"plats/vehicle2.wav",
"plats/vehicle3.wav",
"plats/vehicle4.wav",
"plats/vehicle6.wav",
"plats/vehicle7.wav",
"plats/vehicle_brake1.wav",
"plats/vehicle_ignition.wav",
"plats/vehicle_start1.wav",
"player/bhit_helmet-1.wav",
"player/bhit_kevlar-1.wav",
"player/breathe1.wav",
"player/breathe2.wav",
"player/death6.wav",
"player/gasp1.wav",
"player/gasp2.wav",
"player/headshot1.wav",
"player/headshot2.wav",
"player/headshot3.wav",
"player/pl_dirt1.wav",
"player/pl_dirt2.wav",
"player/pl_dirt3.wav",
"player/pl_dirt4.wav",
"player/pl_duct1.wav",
"player/pl_duct2.wav",
"player/pl_duct3.wav",
"player/pl_duct4.wav",
"player/pl_grate1.wav",
"player/pl_grate2.wav",
"player/pl_grate3.wav",
"player/pl_grate4.wav",
"player/pl_jump1.wav",
"player/pl_jump2.wav",
"player/pl_ladder1.wav",
"player/pl_ladder2.wav",
"player/pl_ladder3.wav",
"player/pl_ladder4.wav",
"player/pl_metal1.wav",
"player/pl_metal2.wav",
"player/pl_metal3.wav",
"player/pl_metal4.wav",
"player/pl_shell1.wav",
"player/pl_shot1.wav",
"player/pl_slosh1.wav",
"player/pl_slosh2.wav",
"player/pl_slosh3.wav",
"player/pl_slosh4.wav",
"player/pl_snow1.wav",
"player/pl_snow2.wav",
"player/pl_snow3.wav",
"player/pl_snow4.wav",
"player/pl_snow5.wav",
"player/pl_snow6.wav",
"player/pl_swim1.wav",
"player/pl_swim2.wav",
"player/pl_swim3.wav",
"player/pl_swim4.wav",
"player/pl_tile1.wav",
"player/pl_tile2.wav",
"player/pl_tile3.wav",
"player/pl_tile4.wav",
"player/pl_tile5.wav",
"player/pl_wade1.wav",
"player/pl_wade2.wav",
"player/pl_wade3.wav",
"player/pl_wade4.wav",
"player/sprayer.wav",
"radio",
"storm/thunder-theme.wav",
"weapons/ak47-1.wav",
"weapons/ak47-2.wav",
"weapons/ak47_boltpull.wav",
"weapons/ak47_clipin.wav",
"weapons/ak47_clipout.wav",
"weapons/aug-1.wav",
"weapons/aug_boltpull.wav",
"weapons/aug_boltslap.wav",
"weapons/aug_clipin.wav",
"weapons/aug_clipout.wav",
"weapons/aug_forearm.wav",
"weapons/awp1.wav",
"weapons/awp_clipin.wav",
"weapons/awp_clipout.wav",
"weapons/awp_deploy.wav",
"weapons/boltdown.wav",
"weapons/boltpull1.wav",
"weapons/boltup.wav",
"weapons/c4_beep1.wav",
"weapons/c4_beep2.wav",
"weapons/c4_beep3.wav",
"weapons/c4_beep4.wav",
"weapons/c4_beep5.wav",
"weapons/c4_click.wav",
"weapons/c4_disarm.wav",
"weapons/c4_disarmed.wav",
"weapons/c4_explode1.wav",
"weapons/c4_plant.wav",
"weapons/clipin1.wav",
"weapons/clipout1.wav",
"weapons/de_clipin.wav",
"weapons/de_clipout.wav",
"weapons/de_deploy.wav",
"weapons/deagle-1.wav",
"weapons/deagle-2.wav",
"weapons/dryfire_pistol.wav",
"weapons/dryfire_rifle.wav",
"weapons/elite_clipout.wav",
"weapons/elite_deploy.wav",
"weapons/elite_fire.wav",
"weapons/elite_leftclipin.wav",
"weapons/elite_reloadstart.wav",
"weapons/elite_rightclipin.wav",
"weapons/elite_sliderelease.wav",
"weapons/elite_twirl.wav",
"weapons/famas-1.wav",
"weapons/famas-2.wav",
"weapons/famas-burst.wav",
"weapons/famas_boltpull.wav",
"weapons/famas_boltslap.wav",
"weapons/famas_clipin.wav",
"weapons/famas_clipout.wav",
"weapons/famas_forearm.wav",
"weapons/fiveseven-1.wav",
"weapons/fiveseven_clipin.wav",
"weapons/fiveseven_clipout.wav",
"weapons/fiveseven_slidepull.wav",
"weapons/fiveseven_sliderelease.wav",
"weapons/flashbang-1.wav",
"weapons/flashbang-2.wav",
"weapons/g3sg1-1.wav",
"weapons/g3sg1_clipin.wav",
"weapons/g3sg1_clipout.wav",
"weapons/g3sg1_slide.wav",
"weapons/galil-1.wav",
"weapons/galil-2.wav",
"weapons/galil_boltpull.wav",
"weapons/galil_clipin.wav",
"weapons/galil_clipout.wav",
"weapons/generic_reload.wav",
"weapons/generic_shot_reload.wav",
"weapons/glock18-1.wav",
"weapons/glock18-2.wav",
"weapons/grenade_hit1.wav",
"weapons/grenade_hit2.wav",
"weapons/grenade_hit3.wav",
"weapons/he_bounce-1.wav",
"weapons/headshot2.wav",
"weapons/hegrenade-1.wav",
"weapons/hegrenade-2.wav",
"weapons/m3-1.wav",
"weapons/m3_insertshell.wav",
"weapons/m3_pump.wav",
"weapons/m4a1-1.wav",
"weapons/m4a1_boltpull.wav",
"weapons/m4a1_clipin.wav",
"weapons/m4a1_clipout.wav",
"weapons/m4a1_deploy.wav",
"weapons/m4a1_silencer_off.wav",
"weapons/m4a1_silencer_on.wav",
"weapons/m4a1_unsil-1.wav",
"weapons/m4a1_unsil-2.wav",
"weapons/m249-1.wav",
"weapons/m249-2.wav",
"weapons/m249_boxin.wav",
"weapons/m249_boxout.wav",
"weapons/m249_chain.wav",
"weapons/m249_coverdown.wav",
"weapons/m249_coverup.wav",
"weapons/mac10-1.wav",
"weapons/mac10_boltpull.wav",
"weapons/mac10_clipin.wav",
"weapons/mac10_clipout.wav",
"weapons/mp5-1.wav",
"weapons/mp5-2.wav",
"weapons/mp5_clipin.wav",
"weapons/mp5_clipout.wav",
"weapons/mp5_slideback.wav",
"weapons/p90-1.wav",
"weapons/p90_boltpull.wav",
"weapons/p90_clipin.wav",
"weapons/p90_clipout.wav",
"weapons/p90_cliprelease.wav",
"weapons/p228-1.wav",
"weapons/p228_clipin.wav",
"weapons/p228_clipout.wav",
"weapons/p228_slidepull.wav",
"weapons/p228_sliderelease.wav",
"weapons/pinpull.wav",
"weapons/ric_conc-1.wav",
"weapons/ric_conc-2.wav",
"weapons/ric_metal-1.wav",
"weapons/ric_metal-2.wav",
"weapons/scout_bolt.wav",
"weapons/scout_clipin.wav",
"weapons/scout_clipout.wav",
"weapons/scout_fire-1.wav",
"weapons/sg550-1.wav",
"weapons/sg550_boltpull.wav",
"weapons/sg550_clipin.wav",
"weapons/sg550_clipout.wav",
"weapons/sg552-1.wav",
"weapons/sg552-2.wav",
"weapons/sg552_boltpull.wav",
"weapons/sg552_clipin.wav",
"weapons/sg552_clipout.wav",
"weapons/sg_explode.wav",
"weapons/slideback1.wav",
"weapons/sliderelease1.wav",
"weapons/tmp-1.wav",
"weapons/tmp-2.wav",
"weapons/ump45-1.wav",
"weapons/ump45_boltslap.wav",
"weapons/ump45_clipin.wav",
"weapons/ump45_clipout.wav",
"weapons/usp1.wav",
"weapons/usp2.wav",
"weapons/usp_clipin.wav",
"weapons/usp_clipout.wav",
"weapons/usp_silencer_off.wav",
"weapons/usp_silencer_on.wav",
"weapons/usp_slideback.wav",
"weapons/usp_sliderelease.wav",
"weapons/usp_unsil-1.wav",
"weapons/xm1014-1.wav",
"weapons/zoom.wav"
}
new Unprecache
public plugin_init()
{
register_plugin( PLUGIN, VERSION, AUTHOR )
}
public plugin_precache()
{
register_forward(FM_PrecacheSound, "fw_PrecacheSound")
}
public fw_PrecacheSound( const Sound[] )
{
Unprecache = 0
for( new i = 0; i < sizeof( UnprecacheList ); i++ )
{
if( contain(Sound, UnprecacheList[i]) != -1 )
{
Unprecache = 1
break
}
}
if( Unprecache )
{
return FMRES_SUPERCEDE
}
return FMRES_IGNORED
}
Ezzel jatszadozhatsz. IRd hozza a shieldeket is ha nem hasznalod. Ha modelt unprecachelsz valoszinuleg crashelni fog a szerod.
Ezzel ugyan ott lessz az 512 limit de nyersz vele par helyet..