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Új téma nyitása  Hozzászólás a témához  [ 3 hozzászólás ] 
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 Hozzászólás témája: Ammo pack
HozzászólásElküldve: 2017.10.22. 17:00 
Offline
Tud valamit

Csatlakozott: 2016.12.25. 12:43
Hozzászólások: 129
Megköszönt másnak: 35 alkalommal
Megköszönték neki: 4 alkalommal
Üdv!

Itt hogyan tudom be állítani hogy írja +xy Ammo hudba?
  1. /*================================================================================
  2.    
  3.     --------------------------------
  4.     -*- [ZP] Rewards: Ammo Packs -*-
  5.     --------------------------------
  6.    
  7.     This plugin is part of Zombie Plague Mod and is distributed under the
  8.     terms of the GNU General Public License. Check ZP_ReadMe.txt for details.
  9.    
  10. ================================================================================*/
  11.  
  12. #include <amxmodx>
  13. #include <hamsandwich>
  14. #include <cs_ham_bots_api>
  15. #include <zp50_gamemodes>
  16. #define LIBRARY_NEMESIS "zp50_class_nemesis"
  17. #include <zp50_class_nemesis>
  18. #define LIBRARY_SURVIVOR "zp50_class_survivor"
  19. #include <zp50_class_survivor>
  20. #include <zp50_ammopacks>
  21.  
  22. #define MAXPLAYERS 32
  23.  
  24. new g_MaxPlayers
  25.  
  26. new Float:g_DamageDealtToZombies[MAXPLAYERS+1]
  27. new Float:g_DamageDealtToHumans[MAXPLAYERS+1]
  28.  
  29. new cvar_ammop_winner, cvar_ammop_loser
  30. new cvar_ammop_damage, cvar_ammop_zombie_damaged_hp, cvar_ammop_human_damaged_hp
  31. new cvar_ammop_zombie_killed, cvar_ammop_human_killed
  32. new cvar_ammop_human_infected
  33. new cvar_ammop_nemesis_ignore, cvar_ammop_survivor_ignore
  34.  
  35. public plugin_init()
  36. {
  37.     register_plugin("[ZP] Rewards: Ammo Packs", ZP_VERSION_STRING, "ZP Dev Team")
  38.    
  39.     cvar_ammop_winner = register_cvar("zp_ammop_winner", "3")
  40.     cvar_ammop_loser = register_cvar("zp_ammop_loser", "1")
  41.    
  42.     cvar_ammop_damage = register_cvar("zp_ammop_damage", "1")
  43.     cvar_ammop_zombie_damaged_hp = register_cvar("zp_ammop_zombie_damaged_hp", "500")
  44.     cvar_ammop_human_damaged_hp = register_cvar("zp_ammop_human_damaged_hp", "250")
  45.     cvar_ammop_zombie_killed = register_cvar("zp_ammop_zombie_killed", "1")
  46.     cvar_ammop_human_killed = register_cvar("zp_ammop_human_killed", "1")
  47.     cvar_ammop_human_infected = register_cvar("zp_ammop_human_infected", "1")
  48.    
  49.     // Nemesis Class loaded?
  50.     if (LibraryExists(LIBRARY_NEMESIS, LibType_Library))
  51.         cvar_ammop_nemesis_ignore = register_cvar("zp_ammop_nemesis_ignore", "0")
  52.    
  53.     // Survivor Class loaded?
  54.     if (LibraryExists(LIBRARY_SURVIVOR, LibType_Library))
  55.         cvar_ammop_survivor_ignore = register_cvar("zp_ammop_survivor_ignore", "0")
  56.    
  57.     RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage_Post", 1)
  58.     RegisterHamBots(Ham_TakeDamage, "fw_TakeDamage_Post", 1)
  59.     RegisterHam(Ham_Killed, "player", "fw_PlayerKilled_Post", 1)
  60.     RegisterHamBots(Ham_Killed, "fw_PlayerKilled_Post", 1)
  61.    
  62.     g_MaxPlayers = get_maxplayers()
  63. }
  64.  
  65. public plugin_natives()
  66. {
  67.     set_module_filter("module_filter")
  68.     set_native_filter("native_filter")
  69. }
  70. public module_filter(const module[])
  71. {
  72.     if (equal(module, LIBRARY_NEMESIS) || equal(module, LIBRARY_SURVIVOR))
  73.         return PLUGIN_HANDLED;
  74.    
  75.     return PLUGIN_CONTINUE;
  76. }
  77. public native_filter(const name[], index, trap)
  78. {
  79.     if (!trap)
  80.         return PLUGIN_HANDLED;
  81.        
  82.     return PLUGIN_CONTINUE;
  83. }
  84.  
  85. public zp_fw_core_infect_post(id, attacker)
  86. {
  87.     // Reward ammo packs to zombies infecting humans?
  88.     if (is_user_connected(attacker) && attacker != id && get_pcvar_num(cvar_ammop_human_infected) > 0)
  89.         zp_ammopacks_set(attacker, zp_ammopacks_get(attacker) + get_pcvar_num(cvar_ammop_human_infected))
  90. }
  91.  
  92. // Ham Take Damage Post Forward
  93. public fw_TakeDamage_Post(victim, inflictor, attacker, Float:damage, damage_type)
  94. {
  95.     // Non-player damage or self damage
  96.     if (victim == attacker || !is_user_alive(attacker))
  97.         return;
  98.    
  99.     // Ignore ammo pack rewards for Nemesis?
  100.     if (LibraryExists(LIBRARY_NEMESIS, LibType_Library) && zp_class_nemesis_get(attacker) && get_pcvar_num(cvar_ammop_nemesis_ignore))
  101.         return;
  102.    
  103.     // Ignore ammo pack rewards for Survivor?
  104.     if (LibraryExists(LIBRARY_SURVIVOR, LibType_Library) && zp_class_survivor_get(attacker) && get_pcvar_num(cvar_ammop_survivor_ignore))
  105.         return;
  106.    
  107.     // Zombie attacking human...
  108.     if (zp_core_is_zombie(attacker) && !zp_core_is_zombie(victim))
  109.     {
  110.         // Reward ammo packs to zombies for damaging humans?
  111.         if (get_pcvar_num(cvar_ammop_damage) > 0)
  112.         {
  113.             // Store damage dealt
  114.             g_DamageDealtToHumans[attacker] += damage
  115.            
  116.             // Give rewards according to damage dealt
  117.             new how_many_rewards = floatround(g_DamageDealtToHumans[attacker] / get_pcvar_float(cvar_ammop_human_damaged_hp), floatround_floor)
  118.             if (how_many_rewards > 0)
  119.             {
  120.                 zp_ammopacks_set(attacker, zp_ammopacks_get(attacker) + (get_pcvar_num(cvar_ammop_damage) * how_many_rewards))
  121.                 g_DamageDealtToHumans[attacker] -= get_pcvar_float(cvar_ammop_human_damaged_hp) * how_many_rewards
  122.             }
  123.         }
  124.     }
  125.     // Human attacking zombie...
  126.     else if (!zp_core_is_zombie(attacker) && zp_core_is_zombie(victim))
  127.     {
  128.         // Reward ammo packs to humans for damaging zombies?
  129.         if (get_pcvar_num(cvar_ammop_damage) > 0)
  130.         {
  131.             // Store damage dealt
  132.             g_DamageDealtToZombies[attacker] += damage
  133.            
  134.             // Give rewards according to damage dealt
  135.             new how_many_rewards = floatround(g_DamageDealtToZombies[attacker] / get_pcvar_float(cvar_ammop_zombie_damaged_hp), floatround_floor)
  136.             if (how_many_rewards > 0)
  137.             {
  138.                 zp_ammopacks_set(attacker, zp_ammopacks_get(attacker) + (get_pcvar_num(cvar_ammop_damage) * how_many_rewards))
  139.                 g_DamageDealtToZombies[attacker] -= get_pcvar_float(cvar_ammop_zombie_damaged_hp) * how_many_rewards
  140.             }
  141.         }
  142.     }
  143. }
  144.  
  145. // Ham Player Killed Post Forward
  146. public fw_PlayerKilled_Post(victim, attacker, shouldgib)
  147. {
  148.     // Non-player kill or self kill
  149.     if (victim == attacker || !is_user_connected(attacker))
  150.         return;
  151.    
  152.     // Ignore ammo pack rewards for Nemesis?
  153.     if (LibraryExists(LIBRARY_NEMESIS, LibType_Library) && zp_class_nemesis_get(attacker) && get_pcvar_num(cvar_ammop_nemesis_ignore))
  154.         return;
  155.    
  156.     // Ignore ammo pack rewards for Survivor?
  157.     if (LibraryExists(LIBRARY_SURVIVOR, LibType_Library) && zp_class_survivor_get(attacker) && get_pcvar_num(cvar_ammop_survivor_ignore))
  158.         return;
  159.    
  160.     // Reward ammo packs to attacker for the kill
  161.     if (zp_core_is_zombie(victim))
  162.         zp_ammopacks_set(attacker, zp_ammopacks_get(attacker) + get_pcvar_num(cvar_ammop_zombie_killed))
  163.     else
  164.         zp_ammopacks_set(attacker, zp_ammopacks_get(attacker) + get_pcvar_num(cvar_ammop_human_killed))
  165. }
  166.  
  167. public zp_fw_gamemodes_end()
  168. {
  169.     // Determine round winner and money rewards
  170.     if (!zp_core_get_zombie_count())
  171.     {
  172.         // Human team wins
  173.         new id
  174.         for (id = 1; id <= g_MaxPlayers; id++)
  175.         {
  176.             if (!is_user_connected(id))
  177.                 continue;
  178.            
  179.             if (zp_core_is_zombie(id))
  180.                 zp_ammopacks_set(id, zp_ammopacks_get(id) + get_pcvar_num(cvar_ammop_loser))
  181.             else
  182.                 zp_ammopacks_set(id, zp_ammopacks_get(id) + get_pcvar_num(cvar_ammop_winner))
  183.         }
  184.     }
  185.     else if (!zp_core_get_human_count())
  186.     {
  187.         // Zombie team wins
  188.         new id
  189.         for (id = 1; id <= g_MaxPlayers; id++)
  190.         {
  191.             if (!is_user_connected(id))
  192.                 continue;
  193.            
  194.             if (zp_core_is_zombie(id))
  195.                 zp_ammopacks_set(id, zp_ammopacks_get(id) + get_pcvar_num(cvar_ammop_winner))
  196.             else
  197.                 zp_ammopacks_set(id, zp_ammopacks_get(id) + get_pcvar_num(cvar_ammop_loser))
  198.         }
  199.     }
  200.     else
  201.     {
  202.         // No one wins
  203.         new id
  204.         for (id = 1; id <= g_MaxPlayers; id++)
  205.         {
  206.             if (!is_user_connected(id))
  207.                 continue;
  208.            
  209.             zp_ammopacks_set(id, zp_ammopacks_get(id) + get_pcvar_num(cvar_ammop_loser))
  210.         }
  211.     }
  212. }
  213.  
  214. public client_disconnect(id)
  215. {
  216.     // Clear damage after disconnecting
  217.     g_DamageDealtToZombies[id] = 0.0
  218.     g_DamageDealtToHumans[id] = 0.0
  219. }


Hozzászólás jelentése
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 Hozzászólás témája: Re: Ammo pack
HozzászólásElküldve: 2017.10.22. 18:41 
Offline
Félisten
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Csatlakozott: 2016.03.06. 14:20
Hozzászólások: 964
Megköszönt másnak: 102 alkalommal
Megköszönték neki: 134 alkalommal
KillerBoy12 írta:
Üdv!

Itt hogyan tudom be állítani hogy írja +xy Ammo hudba?
  1. /*================================================================================
  2.    
  3.     --------------------------------
  4.     -*- [ZP] Rewards: Ammo Packs -*-
  5.     --------------------------------
  6.    
  7.     This plugin is part of Zombie Plague Mod and is distributed under the
  8.     terms of the GNU General Public License. Check ZP_ReadMe.txt for details.
  9.    
  10. ================================================================================*/
  11.  
  12. #include <amxmodx>
  13. #include <hamsandwich>
  14. #include <cs_ham_bots_api>
  15. #include <zp50_gamemodes>
  16. #define LIBRARY_NEMESIS "zp50_class_nemesis"
  17. #include <zp50_class_nemesis>
  18. #define LIBRARY_SURVIVOR "zp50_class_survivor"
  19. #include <zp50_class_survivor>
  20. #include <zp50_ammopacks>
  21.  
  22. #define MAXPLAYERS 32
  23.  
  24. new g_MaxPlayers
  25.  
  26. new Float:g_DamageDealtToZombies[MAXPLAYERS+1]
  27. new Float:g_DamageDealtToHumans[MAXPLAYERS+1]
  28.  
  29. new cvar_ammop_winner, cvar_ammop_loser
  30. new cvar_ammop_damage, cvar_ammop_zombie_damaged_hp, cvar_ammop_human_damaged_hp
  31. new cvar_ammop_zombie_killed, cvar_ammop_human_killed
  32. new cvar_ammop_human_infected
  33. new cvar_ammop_nemesis_ignore, cvar_ammop_survivor_ignore
  34.  
  35. public plugin_init()
  36. {
  37.     register_plugin("[ZP] Rewards: Ammo Packs", ZP_VERSION_STRING, "ZP Dev Team")
  38.    
  39.     cvar_ammop_winner = register_cvar("zp_ammop_winner", "3")
  40.     cvar_ammop_loser = register_cvar("zp_ammop_loser", "1")
  41.    
  42.     cvar_ammop_damage = register_cvar("zp_ammop_damage", "1")
  43.     cvar_ammop_zombie_damaged_hp = register_cvar("zp_ammop_zombie_damaged_hp", "500")
  44.     cvar_ammop_human_damaged_hp = register_cvar("zp_ammop_human_damaged_hp", "250")
  45.     cvar_ammop_zombie_killed = register_cvar("zp_ammop_zombie_killed", "1")
  46.     cvar_ammop_human_killed = register_cvar("zp_ammop_human_killed", "1")
  47.     cvar_ammop_human_infected = register_cvar("zp_ammop_human_infected", "1")
  48.    
  49.     // Nemesis Class loaded?
  50.     if (LibraryExists(LIBRARY_NEMESIS, LibType_Library))
  51.         cvar_ammop_nemesis_ignore = register_cvar("zp_ammop_nemesis_ignore", "0")
  52.    
  53.     // Survivor Class loaded?
  54.     if (LibraryExists(LIBRARY_SURVIVOR, LibType_Library))
  55.         cvar_ammop_survivor_ignore = register_cvar("zp_ammop_survivor_ignore", "0")
  56.    
  57.     RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage_Post", 1)
  58.     RegisterHamBots(Ham_TakeDamage, "fw_TakeDamage_Post", 1)
  59.     RegisterHam(Ham_Killed, "player", "fw_PlayerKilled_Post", 1)
  60.     RegisterHamBots(Ham_Killed, "fw_PlayerKilled_Post", 1)
  61.    
  62.     g_MaxPlayers = get_maxplayers()
  63. }
  64.  
  65. public plugin_natives()
  66. {
  67.     set_module_filter("module_filter")
  68.     set_native_filter("native_filter")
  69. }
  70. public module_filter(const module[])
  71. {
  72.     if (equal(module, LIBRARY_NEMESIS) || equal(module, LIBRARY_SURVIVOR))
  73.         return PLUGIN_HANDLED;
  74.    
  75.     return PLUGIN_CONTINUE;
  76. }
  77. public native_filter(const name[], index, trap)
  78. {
  79.     if (!trap)
  80.         return PLUGIN_HANDLED;
  81.        
  82.     return PLUGIN_CONTINUE;
  83. }
  84.  
  85. public zp_fw_core_infect_post(id, attacker)
  86. {
  87.     // Reward ammo packs to zombies infecting humans?
  88.     if (is_user_connected(attacker) && attacker != id && get_pcvar_num(cvar_ammop_human_infected) > 0)
  89.         zp_ammopacks_set(attacker, zp_ammopacks_get(attacker) + get_pcvar_num(cvar_ammop_human_infected))
  90. }
  91.  
  92. // Ham Take Damage Post Forward
  93. public fw_TakeDamage_Post(victim, inflictor, attacker, Float:damage, damage_type)
  94. {
  95.     // Non-player damage or self damage
  96.     if (victim == attacker || !is_user_alive(attacker))
  97.         return;
  98.    
  99.     // Ignore ammo pack rewards for Nemesis?
  100.     if (LibraryExists(LIBRARY_NEMESIS, LibType_Library) && zp_class_nemesis_get(attacker) && get_pcvar_num(cvar_ammop_nemesis_ignore))
  101.         return;
  102.    
  103.     // Ignore ammo pack rewards for Survivor?
  104.     if (LibraryExists(LIBRARY_SURVIVOR, LibType_Library) && zp_class_survivor_get(attacker) && get_pcvar_num(cvar_ammop_survivor_ignore))
  105.         return;
  106.    
  107.     // Zombie attacking human...
  108.     if (zp_core_is_zombie(attacker) && !zp_core_is_zombie(victim))
  109.     {
  110.         // Reward ammo packs to zombies for damaging humans?
  111.         if (get_pcvar_num(cvar_ammop_damage) > 0)
  112.         {
  113.             // Store damage dealt
  114.             g_DamageDealtToHumans[attacker] += damage
  115.            
  116.             // Give rewards according to damage dealt
  117.             new how_many_rewards = floatround(g_DamageDealtToHumans[attacker] / get_pcvar_float(cvar_ammop_human_damaged_hp), floatround_floor)
  118.             if (how_many_rewards > 0)
  119.             {
  120.                 zp_ammopacks_set(attacker, zp_ammopacks_get(attacker) + (get_pcvar_num(cvar_ammop_damage) * how_many_rewards))
  121.                 g_DamageDealtToHumans[attacker] -= get_pcvar_float(cvar_ammop_human_damaged_hp) * how_many_rewards
  122.             }
  123.         }
  124.     }
  125.     // Human attacking zombie...
  126.     else if (!zp_core_is_zombie(attacker) && zp_core_is_zombie(victim))
  127.     {
  128.         // Reward ammo packs to humans for damaging zombies?
  129.         if (get_pcvar_num(cvar_ammop_damage) > 0)
  130.         {
  131.             // Store damage dealt
  132.             g_DamageDealtToZombies[attacker] += damage
  133.            
  134.             // Give rewards according to damage dealt
  135.             new how_many_rewards = floatround(g_DamageDealtToZombies[attacker] / get_pcvar_float(cvar_ammop_zombie_damaged_hp), floatround_floor)
  136.             if (how_many_rewards > 0)
  137.             {
  138.                 zp_ammopacks_set(attacker, zp_ammopacks_get(attacker) + (get_pcvar_num(cvar_ammop_damage) * how_many_rewards))
  139.                 g_DamageDealtToZombies[attacker] -= get_pcvar_float(cvar_ammop_zombie_damaged_hp) * how_many_rewards
  140.             }
  141.         }
  142.     }
  143. }
  144.  
  145. // Ham Player Killed Post Forward
  146. public fw_PlayerKilled_Post(victim, attacker, shouldgib)
  147. {
  148.     // Non-player kill or self kill
  149.     if (victim == attacker || !is_user_connected(attacker))
  150.         return;
  151.    
  152.     // Ignore ammo pack rewards for Nemesis?
  153.     if (LibraryExists(LIBRARY_NEMESIS, LibType_Library) && zp_class_nemesis_get(attacker) && get_pcvar_num(cvar_ammop_nemesis_ignore))
  154.         return;
  155.    
  156.     // Ignore ammo pack rewards for Survivor?
  157.     if (LibraryExists(LIBRARY_SURVIVOR, LibType_Library) && zp_class_survivor_get(attacker) && get_pcvar_num(cvar_ammop_survivor_ignore))
  158.         return;
  159.    
  160.     // Reward ammo packs to attacker for the kill
  161.     if (zp_core_is_zombie(victim))
  162.         zp_ammopacks_set(attacker, zp_ammopacks_get(attacker) + get_pcvar_num(cvar_ammop_zombie_killed))
  163.     else
  164.         zp_ammopacks_set(attacker, zp_ammopacks_get(attacker) + get_pcvar_num(cvar_ammop_human_killed))
  165. }
  166.  
  167. public zp_fw_gamemodes_end()
  168. {
  169.     // Determine round winner and money rewards
  170.     if (!zp_core_get_zombie_count())
  171.     {
  172.         // Human team wins
  173.         new id
  174.         for (id = 1; id <= g_MaxPlayers; id++)
  175.         {
  176.             if (!is_user_connected(id))
  177.                 continue;
  178.            
  179.             if (zp_core_is_zombie(id))
  180.                 zp_ammopacks_set(id, zp_ammopacks_get(id) + get_pcvar_num(cvar_ammop_loser))
  181.             else
  182.                 zp_ammopacks_set(id, zp_ammopacks_get(id) + get_pcvar_num(cvar_ammop_winner))
  183.         }
  184.     }
  185.     else if (!zp_core_get_human_count())
  186.     {
  187.         // Zombie team wins
  188.         new id
  189.         for (id = 1; id <= g_MaxPlayers; id++)
  190.         {
  191.             if (!is_user_connected(id))
  192.                 continue;
  193.            
  194.             if (zp_core_is_zombie(id))
  195.                 zp_ammopacks_set(id, zp_ammopacks_get(id) + get_pcvar_num(cvar_ammop_winner))
  196.             else
  197.                 zp_ammopacks_set(id, zp_ammopacks_get(id) + get_pcvar_num(cvar_ammop_loser))
  198.         }
  199.     }
  200.     else
  201.     {
  202.         // No one wins
  203.         new id
  204.         for (id = 1; id <= g_MaxPlayers; id++)
  205.         {
  206.             if (!is_user_connected(id))
  207.                 continue;
  208.            
  209.             zp_ammopacks_set(id, zp_ammopacks_get(id) + get_pcvar_num(cvar_ammop_loser))
  210.         }
  211.     }
  212. }
  213.  
  214. public client_disconnect(id)
  215. {
  216.     // Clear damage after disconnecting
  217.     g_DamageDealtToZombies[id] = 0.0
  218.     g_DamageDealtToHumans[id] = 0.0
  219. }


162,163,164 sort írd át erre:

Próba:
  1. zp_ammopacks_set(attacker, zp_ammopacks_get(attacker) + get_pcvar_num(cvar_ammop_zombie_killed))
  2. set_hudmessage(255, 0, 0, 0.26, 0.16, 0, 6.0, 12.0)
  3. show_hudmessage(attacker, "+%d ammo",zp_ammopacks_get(attacker) + get_pcvar_num(cvar_ammop_zombie_killed))
  4.  
  5. else
  6.     zp_ammopacks_set(attacker, zp_ammopacks_get(attacker) + get_pcvar_num(cvar_ammop_human_killed))
  7.     set_hudmessage(255, 255, 255, 0.26, 0.16, 0, 6.0, 12.0)
  8.     show_hudmessage(attacker, "+%d ammo",zp_ammopacks_get(attacker) + get_pcvar_num(cvar_ammop_human_killed))

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Ők köszönték meg The Peace nek ezt a hozzászólást: KillerBoy12 (2017.10.23. 15:45)
  Népszerűség: 2.27%


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 Hozzászólás témája: Re: Ammo pack
HozzászólásElküldve: 2017.10.23. 15:45 
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Tud valamit

Csatlakozott: 2016.12.25. 12:43
Hozzászólások: 129
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Megköszönték neki: 4 alkalommal
Köszi, így az a baj vele hogy az összes ammot írja hudba ha sebzek :D


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