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Új téma nyitása  Hozzászólás a témához  [ 18 hozzászólás ]  Oldal 1 2 Következő
Szerző Üzenet
 Hozzászólás témája: 512 limit
HozzászólásElküldve: 2018.06.02. 01:18 
Offline
Fanatikus

Csatlakozott: 2018.05.05. 18:34
Hozzászólások: 198
Megköszönt másnak: 39 alkalommal
Megköszönték neki: 8 alkalommal
Hali egy olyan problémám lenne hogy a szerverem mapváltáskor 512 limit hibával kifagy.
220 Skin van a szerveremen.
De van olyan szerver ahol ugyan annyi skin található meg és ott nem fagy le a szerver.
Ilyen esetben mit lehetne csinálni?
Válaszotokat előre is köszönöm.

_________________
Kép


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Vissza a tetejére
   
 Hozzászólás témája: Re: 512 limit
HozzászólásElküldve: 2018.06.02. 02:05 
Offline
Tud valamit
Avatar

Csatlakozott: 2018.01.28. 19:04
Hozzászólások: 135
Megköszönt másnak: 15 alkalommal
Megköszönték neki: 44 alkalommal
konfigos312 írta:
Hali egy olyan problémám lenne hogy a szerverem mapváltáskor 512 limit hibával kifagy.
220 Skin van a szerveremen.
De van olyan szerver ahol ugyan annyi skin található meg és ott nem fagy le a szerver.
Ilyen esetben mit lehetne csinálni?
Válaszotokat előre is köszönöm.

Keress olyan pályákat, amik kevesebbet precachelnek.

_________________
[ MasterGaming ]

[ TS3 -- Discord ]
[ FB Oldal -- FB Csoport ]

[ CS1.6 Szerverek ]

Hamarosan


Hozzászólás jelentése
Vissza a tetejére
   
 Hozzászólás témája: Re: 512 limit
HozzászólásElküldve: 2018.06.02. 05:49 
Offline
Jómunkásember

Csatlakozott: 2014.10.30. 10:18
Hozzászólások: 468
Megköszönt másnak: 235 alkalommal
Megköszönték neki: 34 alkalommal
így lehet h többet látsz:
viewtopic.php?f=101&t=23517


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Vissza a tetejére
   
 Hozzászólás témája: Re: 512 limit
HozzászólásElküldve: 2018.06.02. 19:23 
Offline
Fanatikus

Csatlakozott: 2018.05.05. 18:34
Hozzászólások: 198
Megköszönt másnak: 39 alkalommal
Megköszönték neki: 8 alkalommal
Akkor ezt írja a console
Kód:
L 06/02/2018 - 19:21:27: -------- Mapchange to de_dust2 --------
stray key in process_key: item_getiteminfo 61
Executing ReGameDLL Configuration File
285: MODEL "sprites/voiceicon.spr"
286: MODEL "models/w_battery.mdl"
  2: SOUND "items/gunpickup2.wav"
287: MODEL "models/w_antidote.mdl"
288: MODEL "models/w_longjump.mdl"
289: MODEL "models/w_kevlar.mdl"
290: MODEL "models/w_assault.mdl"
291: MODEL "models/w_thighpack.mdl"
292: MODEL "models/v_awp.mdl"
293: MODEL "models/w_awp.mdl"
  3: SOUND "weapons/awp1.wav"
  4: SOUND "weapons/boltpull1.wav"
  5: SOUND "weapons/boltup.wav"
  6: SOUND "weapons/boltdown.wav"
  7: SOUND "weapons/zoom.wav"
  8: SOUND "weapons/awp_deploy.wav"
  9: SOUND "weapons/awp_clipin.wav"
 10: SOUND "weapons/awp_clipout.wav"
294: MODEL "models/rshell_big.mdl"
295: MODEL "models/w_9mmclip.mdl"
 11: SOUND "items/9mmclip1.wav"
296: MODEL "models/v_g3sg1.mdl"
297: MODEL "models/w_g3sg1.mdl"
 12: SOUND "weapons/g3sg1-1.wav"
 13: SOUND "weapons/g3sg1_slide.wav"
 14: SOUND "weapons/g3sg1_clipin.wav"
 15: SOUND "weapons/g3sg1_clipout.wav"
  7: SOUND "weapons/zoom.wav"
298: MODEL "models/rshell.mdl"
299: MODEL "models/v_ak47.mdl"
300: MODEL "models/w_ak47.mdl"
 16: SOUND "weapons/ak47-1.wav"
 17: SOUND "weapons/ak47-2.wav"
 18: SOUND "weapons/ak47_clipout.wav"
 19: SOUND "weapons/ak47_clipin.wav"
 20: SOUND "weapons/ak47_boltpull.wav"
298: MODEL "models/rshell.mdl"
301: MODEL "models/v_scout.mdl"
302: MODEL "models/w_scout.mdl"
 21: SOUND "weapons/scout_fire-1.wav"
 22: SOUND "weapons/scout_bolt.wav"
 23: SOUND "weapons/scout_clipin.wav"
 24: SOUND "weapons/scout_clipout.wav"
  7: SOUND "weapons/zoom.wav"
294: MODEL "models/rshell_big.mdl"
295: MODEL "models/w_9mmclip.mdl"
 11: SOUND "items/9mmclip1.wav"
303: MODEL "models/v_m249.mdl"
304: MODEL "models/w_m249.mdl"
 25: SOUND "weapons/m249-1.wav"
 26: SOUND "weapons/m249-2.wav"
 27: SOUND "weapons/m249_boxout.wav"
 28: SOUND "weapons/m249_boxin.wav"
 29: SOUND "weapons/m249_chain.wav"
 30: SOUND "weapons/m249_coverup.wav"
 31: SOUND "weapons/m249_coverdown.wav"
298: MODEL "models/rshell.mdl"
295: MODEL "models/w_9mmclip.mdl"
 11: SOUND "items/9mmclip1.wav"
305: MODEL "models/v_m4a1.mdl"
306: MODEL "models/w_m4a1.mdl"
 32: SOUND "weapons/m4a1-1.wav"
 33: SOUND "weapons/m4a1_unsil-1.wav"
 34: SOUND "weapons/m4a1_unsil-2.wav"
 35: SOUND "weapons/m4a1_clipin.wav"
 36: SOUND "weapons/m4a1_clipout.wav"
 37: SOUND "weapons/m4a1_boltpull.wav"
 38: SOUND "weapons/m4a1_deploy.wav"
 39: SOUND "weapons/m4a1_silencer_on.wav"
 40: SOUND "weapons/m4a1_silencer_off.wav"
298: MODEL "models/rshell.mdl"
307: MODEL "models/v_sg552.mdl"
308: MODEL "models/w_sg552.mdl"
 41: SOUND "weapons/sg552-1.wav"
 42: SOUND "weapons/sg552-2.wav"
 43: SOUND "weapons/sg552_clipout.wav"
 44: SOUND "weapons/sg552_clipin.wav"
 45: SOUND "weapons/sg552_boltpull.wav"
298: MODEL "models/rshell.mdl"
309: MODEL "models/v_aug.mdl"
310: MODEL "models/w_aug.mdl"
 46: SOUND "weapons/aug-1.wav"
 47: SOUND "weapons/aug_clipout.wav"
 48: SOUND "weapons/aug_clipin.wav"
 49: SOUND "weapons/aug_boltpull.wav"
 50: SOUND "weapons/aug_boltslap.wav"
 51: SOUND "weapons/aug_forearm.wav"
298: MODEL "models/rshell.mdl"
311: MODEL "models/v_sg550.mdl"
312: MODEL "models/w_sg550.mdl"
 52: SOUND "weapons/sg550-1.wav"
 53: SOUND "weapons/sg550_boltpull.wav"
 54: SOUND "weapons/sg550_clipin.wav"
 55: SOUND "weapons/sg550_clipout.wav"
  7: SOUND "weapons/zoom.wav"
298: MODEL "models/rshell.mdl"
295: MODEL "models/w_9mmclip.mdl"
 11: SOUND "items/9mmclip1.wav"
313: MODEL "models/v_m3.mdl"
314: MODEL "models/w_m3.mdl"
315: MODEL "models/shotgunshell.mdl"
 56: SOUND "weapons/m3-1.wav"
 57: SOUND "weapons/m3_insertshell.wav"
 58: SOUND "weapons/m3_pump.wav"
 59: SOUND "weapons/reload1.wav"
 60: SOUND "weapons/reload3.wav"
316: MODEL "models/v_xm1014.mdl"
317: MODEL "models/w_xm1014.mdl"
315: MODEL "models/shotgunshell.mdl"
 61: SOUND "weapons/xm1014-1.wav"
 59: SOUND "weapons/reload1.wav"
 60: SOUND "weapons/reload3.wav"
318: MODEL "models/w_shotbox.mdl"
 11: SOUND "items/9mmclip1.wav"
319: MODEL "models/v_usp.mdl"
320: MODEL "models/w_usp.mdl"
321: MODEL "models/shield/v_shield_usp.mdl"
 62: SOUND "weapons/usp1.wav"
 63: SOUND "weapons/usp2.wav"
 64: SOUND "weapons/usp_unsil-1.wav"
 65: SOUND "weapons/usp_clipout.wav"
 66: SOUND "weapons/usp_clipin.wav"
 67: SOUND "weapons/usp_silencer_on.wav"
 68: SOUND "weapons/usp_silencer_off.wav"
 69: SOUND "weapons/usp_sliderelease.wav"
 70: SOUND "weapons/usp_slideback.wav"
322: MODEL "models/pshell.mdl"
323: MODEL "models/v_mac10.mdl"
324: MODEL "models/w_mac10.mdl"
 71: SOUND "weapons/mac10-1.wav"
 72: SOUND "weapons/mac10_clipout.wav"
 73: SOUND "weapons/mac10_clipin.wav"
 74: SOUND "weapons/mac10_boltpull.wav"
322: MODEL "models/pshell.mdl"
325: MODEL "models/v_ump45.mdl"
326: MODEL "models/w_ump45.mdl"
 75: SOUND "weapons/ump45-1.wav"
 76: SOUND "weapons/ump45_clipout.wav"
 77: SOUND "weapons/ump45_clipin.wav"
 78: SOUND "weapons/ump45_boltslap.wav"
322: MODEL "models/pshell.mdl"
295: MODEL "models/w_9mmclip.mdl"
 11: SOUND "items/9mmclip1.wav"
327: MODEL "models/v_fiveseven.mdl"
328: MODEL "models/w_fiveseven.mdl"
329: MODEL "models/shield/v_shield_fiveseven.mdl"
 79: SOUND "weapons/fiveseven-1.wav"
 80: SOUND "weapons/fiveseven_clipout.wav"
 81: SOUND "weapons/fiveseven_clipin.wav"
 82: SOUND "weapons/fiveseven_sliderelease.wav"
 83: SOUND "weapons/fiveseven_slidepull.wav"
322: MODEL "models/pshell.mdl"
330: MODEL "models/v_p90.mdl"
331: MODEL "models/w_p90.mdl"
 84: SOUND "weapons/p90-1.wav"
 85: SOUND "weapons/p90_clipout.wav"
 86: SOUND "weapons/p90_clipin.wav"
 87: SOUND "weapons/p90_boltpull.wav"
 88: SOUND "weapons/p90_cliprelease.wav"
298: MODEL "models/rshell.mdl"
295: MODEL "models/w_9mmclip.mdl"
 11: SOUND "items/9mmclip1.wav"
332: MODEL "models/v_deagle.mdl"
333: MODEL "models/shield/v_shield_deagle.mdl"
334: MODEL "models/w_deagle.mdl"
 89: SOUND "weapons/deagle-1.wav"
 90: SOUND "weapons/deagle-2.wav"
 91: SOUND "weapons/de_clipout.wav"
 92: SOUND "weapons/de_clipin.wav"
 93: SOUND "weapons/de_deploy.wav"
322: MODEL "models/pshell.mdl"
295: MODEL "models/w_9mmclip.mdl"
 11: SOUND "items/9mmclip1.wav"
335: MODEL "models/v_p228.mdl"
336: MODEL "models/w_p228.mdl"
337: MODEL "models/shield/v_shield_p228.mdl"
 94: SOUND "weapons/p228-1.wav"
 95: SOUND "weapons/p228_clipout.wav"
 96: SOUND "weapons/p228_clipin.wav"
 97: SOUND "weapons/p228_sliderelease.wav"
 98: SOUND "weapons/p228_slidepull.wav"
322: MODEL "models/pshell.mdl"
295: MODEL "models/w_9mmclip.mdl"
 11: SOUND "items/9mmclip1.wav"
338: MODEL "models/v_knife.mdl"
339: MODEL "models/shield/v_shield_knife.mdl"
340: MODEL "models/w_knife.mdl"
 99: SOUND "weapons/knife_deploy1.wav"
100: SOUND "weapons/knife_hit1.wav"
101: SOUND "weapons/knife_hit2.wav"
102: SOUND "weapons/knife_hit3.wav"
103: SOUND "weapons/knife_hit4.wav"
104: SOUND "weapons/knife_slash1.wav"
105: SOUND "weapons/knife_slash2.wav"
106: SOUND "weapons/knife_stab.wav"
107: SOUND "weapons/knife_hitwall1.wav"
341: MODEL "models/v_glock18.mdl"
342: MODEL "models/w_glock18.mdl"
343: MODEL "models/shield/v_shield_glock18.mdl"
108: SOUND "weapons/glock18-1.wav"
109: SOUND "weapons/glock18-2.wav"
110: SOUND "weapons/clipout1.wav"
111: SOUND "weapons/clipin1.wav"
112: SOUND "weapons/sliderelease1.wav"
113: SOUND "weapons/slideback1.wav"
114: SOUND "weapons/357_cock1.wav"
 92: SOUND "weapons/de_clipin.wav"
 91: SOUND "weapons/de_clipout.wav"
322: MODEL "models/pshell.mdl"
344: MODEL "models/v_mp5.mdl"
345: MODEL "models/w_mp5.mdl"
115: SOUND "weapons/mp5-1.wav"
116: SOUND "weapons/mp5-2.wav"
117: SOUND "weapons/mp5_clipout.wav"
118: SOUND "weapons/mp5_clipin.wav"
119: SOUND "weapons/mp5_slideback.wav"
322: MODEL "models/pshell.mdl"
346: MODEL "models/v_tmp.mdl"
347: MODEL "models/w_tmp.mdl"
120: SOUND "weapons/tmp-1.wav"
121: SOUND "weapons/tmp-2.wav"
322: MODEL "models/pshell.mdl"
348: MODEL "models/v_elite.mdl"
349: MODEL "models/w_elite.mdl"
122: SOUND "weapons/elite_fire.wav"
123: SOUND "weapons/elite_reloadstart.wav"
124: SOUND "weapons/elite_leftclipin.wav"
125: SOUND "weapons/elite_clipout.wav"
126: SOUND "weapons/elite_sliderelease.wav"
127: SOUND "weapons/elite_rightclipin.wav"
128: SOUND "weapons/elite_deploy.wav"
322: MODEL "models/pshell.mdl"
295: MODEL "models/w_9mmclip.mdl"
 11: SOUND "items/9mmclip1.wav"
350: MODEL "models/v_flashbang.mdl"
351: MODEL "models/shield/v_shield_flashbang.mdl"
129: SOUND "weapons/flashbang-1.wav"
130: SOUND "weapons/flashbang-2.wav"
131: SOUND "weapons/pinpull.wav"
352: MODEL "models/v_hegrenade.mdl"
353: MODEL "models/shield/v_shield_hegrenade.mdl"
132: SOUND "weapons/hegrenade-1.wav"
133: SOUND "weapons/hegrenade-2.wav"
134: SOUND "weapons/he_bounce-1.wav"
131: SOUND "weapons/pinpull.wav"
354: MODEL "models/v_smokegrenade.mdl"
355: MODEL "models/shield/v_shield_smokegrenade.mdl"
131: SOUND "weapons/pinpull.wav"
135: SOUND "weapons/sg_explode.wav"
356: MODEL "models/v_c4.mdl"
357: MODEL "models/w_backpack.mdl"
136: SOUND "weapons/c4_click.wav"
358: MODEL "models/v_galil.mdl"
359: MODEL "models/w_galil.mdl"
137: SOUND "weapons/galil-1.wav"
138: SOUND "weapons/galil-2.wav"
139: SOUND "weapons/galil_clipout.wav"
140: SOUND "weapons/galil_clipin.wav"
141: SOUND "weapons/galil_boltpull.wav"
298: MODEL "models/rshell.mdl"
360: MODEL "models/v_famas.mdl"
361: MODEL "models/w_famas.mdl"
142: SOUND "weapons/famas-1.wav"
143: SOUND "weapons/famas-2.wav"
144: SOUND "weapons/famas_clipout.wav"
145: SOUND "weapons/famas_clipin.wav"
146: SOUND "weapons/famas_boltpull.wav"
147: SOUND "weapons/famas_boltslap.wav"
148: SOUND "weapons/famas_forearm.wav"
149: SOUND "weapons/famas-burst.wav"
298: MODEL "models/rshell.mdl"
362: MODEL "models/w_weaponbox.mdl"
363: MODEL "sprites/zerogxplode.spr"
364: MODEL "sprites/WXplo1.spr"
365: MODEL "sprites/steam1.spr"
366: MODEL "sprites/bubble.spr"
367: MODEL "sprites/bloodspray.spr"
368: MODEL "sprites/blood.spr"
369: MODEL "sprites/smokepuff.spr"
370: MODEL "sprites/eexplo.spr"
371: MODEL "sprites/fexplo.spr"
372: MODEL "sprites/fexplo1.spr"
373: MODEL "sprites/radio.spr"
374: MODEL "sprites/b-tele1.spr"
375: MODEL "sprites/c-tele1.spr"
376: MODEL "sprites/ledglow.spr"
377: MODEL "sprites/laserbeam.spr"
378: MODEL "sprites/laserdot.spr"
379: MODEL "models/grenade.mdl"
380: MODEL "sprites/explode1.spr"
150: SOUND "weapons/debris1.wav"
151: SOUND "weapons/debris2.wav"
152: SOUND "weapons/debris3.wav"
153: SOUND "weapons/grenade_hit1.wav"
154: SOUND "weapons/grenade_hit2.wav"
155: SOUND "weapons/grenade_hit3.wav"
156: SOUND "weapons/bullet_hit1.wav"
157: SOUND "weapons/bullet_hit2.wav"
158: SOUND "items/weapondrop1.wav"
159: SOUND "weapons/generic_reload.wav"
160: SOUND "weapons/dryfire_pistol.wav"
161: SOUND "weapons/dryfire_rifle.wav"
162: SOUND "player/pl_shot1.wav"
163: SOUND "player/pl_die1.wav"
164: SOUND "player/headshot1.wav"
165: SOUND "player/headshot2.wav"
166: SOUND "player/headshot3.wav"
167: SOUND "player/bhit_flesh-1.wav"
168: SOUND "player/bhit_flesh-2.wav"
169: SOUND "player/bhit_flesh-3.wav"
170: SOUND "player/bhit_kevlar-1.wav"
171: SOUND "player/bhit_helmet-1.wav"
172: SOUND "player/die1.wav"
173: SOUND "player/die2.wav"
174: SOUND "player/die3.wav"
175: SOUND "player/death6.wav"
176: SOUND "radio/locknload.wav"
177: SOUND "radio/letsgo.wav"
178: SOUND "radio/moveout.wav"
179: SOUND "radio/com_go.wav"
180: SOUND "radio/rescued.wav"
181: SOUND "radio/rounddraw.wav"
182: SOUND "items/kevlar.wav"
183: SOUND "items/ammopickup2.wav"
184: SOUND "items/nvg_on.wav"
185: SOUND "items/nvg_off.wav"
186: SOUND "items/equip_nvg.wav"
187: SOUND "weapons/c4_beep1.wav"
188: SOUND "weapons/c4_beep2.wav"
189: SOUND "weapons/c4_beep3.wav"
190: SOUND "weapons/c4_beep4.wav"
191: SOUND "weapons/c4_beep5.wav"
192: SOUND "weapons/c4_explode1.wav"
193: SOUND "weapons/c4_plant.wav"
194: SOUND "weapons/c4_disarm.wav"
195: SOUND "weapons/c4_disarmed.wav"
196: SOUND "weapons/explode3.wav"
197: SOUND "weapons/explode4.wav"
198: SOUND "weapons/explode5.wav"
199: SOUND "player/sprayer.wav"
200: SOUND "player/pl_fallpain2.wav"
201: SOUND "player/pl_fallpain3.wav"
202: SOUND "player/pl_snow1.wav"
203: SOUND "player/pl_snow2.wav"
204: SOUND "player/pl_snow3.wav"
205: SOUND "player/pl_snow4.wav"
206: SOUND "player/pl_snow5.wav"
207: SOUND "player/pl_snow6.wav"
208: SOUND "player/pl_step1.wav"
209: SOUND "player/pl_step2.wav"
210: SOUND "player/pl_step3.wav"
211: SOUND "player/pl_step4.wav"
212: SOUND "common/npc_step1.wav"
213: SOUND "common/npc_step2.wav"
214: SOUND "common/npc_step3.wav"
215: SOUND "common/npc_step4.wav"
216: SOUND "player/pl_metal1.wav"
217: SOUND "player/pl_metal2.wav"
218: SOUND "player/pl_metal3.wav"
219: SOUND "player/pl_metal4.wav"
220: SOUND "player/pl_dirt1.wav"
221: SOUND "player/pl_dirt2.wav"
222: SOUND "player/pl_dirt3.wav"
223: SOUND "player/pl_dirt4.wav"
224: SOUND "player/pl_duct1.wav"
225: SOUND "player/pl_duct2.wav"
226: SOUND "player/pl_duct3.wav"
227: SOUND "player/pl_duct4.wav"
228: SOUND "player/pl_grate1.wav"
229: SOUND "player/pl_grate2.wav"
230: SOUND "player/pl_grate3.wav"
231: SOUND "player/pl_grate4.wav"
232: SOUND "player/pl_slosh1.wav"
233: SOUND "player/pl_slosh2.wav"
234: SOUND "player/pl_slosh3.wav"
235: SOUND "player/pl_slosh4.wav"
236: SOUND "player/pl_tile1.wav"
237: SOUND "player/pl_tile2.wav"
238: SOUND "player/pl_tile3.wav"
239: SOUND "player/pl_tile4.wav"
240: SOUND "player/pl_tile5.wav"
241: SOUND "player/pl_swim1.wav"
242: SOUND "player/pl_swim2.wav"
243: SOUND "player/pl_swim3.wav"
244: SOUND "player/pl_swim4.wav"
245: SOUND "player/pl_ladder1.wav"
246: SOUND "player/pl_ladder2.wav"
247: SOUND "player/pl_ladder3.wav"
248: SOUND "player/pl_ladder4.wav"
249: SOUND "player/pl_wade1.wav"
250: SOUND "player/pl_wade2.wav"
251: SOUND "player/pl_wade3.wav"
252: SOUND "player/pl_wade4.wav"
253: SOUND "debris/wood1.wav"
254: SOUND "debris/wood2.wav"
255: SOUND "debris/wood3.wav"
256: SOUND "plats/train_use1.wav"
257: SOUND "plats/vehicle_ignition.wav"
258: SOUND "buttons/spark5.wav"
259: SOUND "buttons/spark6.wav"
260: SOUND "debris/glass1.wav"
261: SOUND "debris/glass2.wav"
262: SOUND "debris/glass3.wav"
263: SOUND "items/flashlight1.wav"
263: SOUND "items/flashlight1.wav"
264: SOUND "common/bodysplat.wav"
265: SOUND "player/pl_pain2.wav"
266: SOUND "player/pl_pain4.wav"
267: SOUND "player/pl_pain5.wav"
268: SOUND "player/pl_pain6.wav"
269: SOUND "player/pl_pain7.wav"
381: MODEL "models/player.mdl"
382: MODEL "models/player/leet/leet.mdl"
383: MODEL "models/player/gign/gign.mdl"
384: MODEL "models/player/vip/vip.mdl"
385: MODEL "models/player/gsg9/gsg9.mdl"
386: MODEL "models/player/guerilla/guerilla.mdl"
387: MODEL "models/player/arctic/arctic.mdl"
388: MODEL "models/player/sas/sas.mdl"
389: MODEL "models/player/terror/terror.mdl"
390: MODEL "models/player/urban/urban.mdl"
391: MODEL "models/p_ak47.mdl"
392: MODEL "models/p_aug.mdl"
393: MODEL "models/p_awp.mdl"
394: MODEL "models/p_c4.mdl"
395: MODEL "models/w_c4.mdl"
396: MODEL "models/p_deagle.mdl"
397: MODEL "models/shield/p_shield_deagle.mdl"
398: MODEL "models/p_flashbang.mdl"
399: MODEL "models/shield/p_shield_flashbang.mdl"
400: MODEL "models/p_hegrenade.mdl"
401: MODEL "models/shield/p_shield_hegrenade.mdl"
402: MODEL "models/p_glock18.mdl"
403: MODEL "models/shield/p_shield_glock18.mdl"
404: MODEL "models/p_p228.mdl"
405: MODEL "models/shield/p_shield_p228.mdl"
406: MODEL "models/p_smokegrenade.mdl"
407: MODEL "models/shield/p_shield_smokegrenade.mdl"
408: MODEL "models/p_usp.mdl"
409: MODEL "models/shield/p_shield_usp.mdl"
410: MODEL "models/p_fiveseven.mdl"
411: MODEL "models/shield/p_shield_fiveseven.mdl"
412: MODEL "models/p_knife.mdl"
413: MODEL "models/shield/p_shield_knife.mdl"
414: MODEL "models/w_flashbang.mdl"
415: MODEL "models/w_hegrenade.mdl"
416: MODEL "models/p_sg550.mdl"
417: MODEL "models/p_g3sg1.mdl"
418: MODEL "models/p_m249.mdl"
419: MODEL "models/p_m3.mdl"
420: MODEL "models/p_m4a1.mdl"
421: MODEL "models/p_mac10.mdl"
422: MODEL "models/p_mp5.mdl"
423: MODEL "models/p_ump45.mdl"
424: MODEL "models/p_p90.mdl"
425: MODEL "models/p_scout.mdl"
426: MODEL "models/p_sg552.mdl"
427: MODEL "models/w_smokegrenade.mdl"
428: MODEL "models/p_tmp.mdl"
429: MODEL "models/p_elite.mdl"
430: MODEL "models/p_xm1014.mdl"
431: MODEL "models/p_galil.mdl"
432: MODEL "models/p_famas.mdl"
433: MODEL "models/p_shield.mdl"
434: MODEL "models/w_shield.mdl"
270: SOUND "common/wpn_hudoff.wav"
271: SOUND "common/wpn_hudon.wav"
272: SOUND "common/wpn_moveselect.wav"
273: SOUND "common/wpn_select.wav"
274: SOUND "common/wpn_denyselect.wav"
275: SOUND "player/geiger6.wav"
276: SOUND "player/geiger5.wav"
277: SOUND "player/geiger4.wav"
278: SOUND "player/geiger3.wav"
279: SOUND "player/geiger2.wav"
280: SOUND "player/geiger1.wav"
435: MODEL "sprites/shadow_circle.spr"
436: MODEL "sprites/wall_puff1.spr"
437: MODEL "sprites/wall_puff2.spr"
438: MODEL "sprites/wall_puff3.spr"
439: MODEL "sprites/wall_puff4.spr"
440: MODEL "sprites/black_smoke1.spr"
441: MODEL "sprites/black_smoke2.spr"
279: MODEL "sprites/black_smoke3.spr"
442: MODEL "sprites/black_smoke4.spr"
443: MODEL "sprites/fast_wallpuff1.spr"
444: MODEL "sprites/pistol_smoke1.spr"
445: MODEL "sprites/pistol_smoke2.spr"
446: MODEL "sprites/rifle_smoke1.spr"
447: MODEL "sprites/rifle_smoke2.spr"
448: MODEL "sprites/rifle_smoke3.spr"
  1: GENERIC "sprites/scope_arc.tga"
  2: GENERIC "sprites/scope_arc_nw.tga"
  3: GENERIC "sprites/scope_arc_ne.tga"
  4: GENERIC "sprites/scope_arc_sw.tga"
449: MODEL "sprites/smoke.spr"
281: SOUND "buttons/bell1.wav"
282: SOUND "buttons/blip1.wav"
283: SOUND "buttons/blip2.wav"
284: SOUND "buttons/button11.wav"
285: SOUND "buttons/latchunlocked2.wav"
286: SOUND "buttons/lightswitch2.wav"
287: SOUND "ambience/quail1.wav"
288: SOUND "events/tutor_msg.wav"
289: SOUND "events/enemy_died.wav"
290: SOUND "events/friend_died.wav"
291: SOUND "events/task_complete.wav"
292: SOUND "common/null.wav"
293: SOUND "items/suitchargeok1.wav"
  2: SOUND "items/gunpickup2.wav"
294: SOUND "common/bodydrop3.wav"
295: SOUND "common/bodydrop4.wav"
450: MODEL "models/hgibs.mdl"
451: MODEL "models/agibs.mdl"
296: SOUND "weapons/ric1.wav"
297: SOUND "weapons/ric2.wav"
298: SOUND "weapons/ric3.wav"
299: SOUND "weapons/ric4.wav"
300: SOUND "weapons/ric5.wav"
301: SOUND "weapons/ric_metal-1.wav"
302: SOUND "weapons/ric_metal-2.wav"
303: SOUND "weapons/ric_conc-1.wav"
304: SOUND "weapons/ric_conc-2.wav"
  5: GENERIC "maps/de_dust2.txt"
305: SOUND "debris/bustmetal1.wav"
306: SOUND "debris/bustmetal2.wav"
307: SOUND "debris/metal1.wav"
308: SOUND "debris/metal2.wav"
309: SOUND "debris/metal3.wav"
452: MODEL "models/mil_crategibs.mdl"
305: SOUND "debris/bustmetal1.wav"
306: SOUND "debris/bustmetal2.wav"
307: SOUND "debris/metal1.wav"
308: SOUND "debris/metal2.wav"
309: SOUND "debris/metal3.wav"
452: MODEL "models/mil_crategibs.mdl"
305: SOUND "debris/bustmetal1.wav"
306: SOUND "debris/bustmetal2.wav"
307: SOUND "debris/metal1.wav"
308: SOUND "debris/metal2.wav"
309: SOUND "debris/metal3.wav"
452: MODEL "models/mil_crategibs.mdl"
305: SOUND "debris/bustmetal1.wav"
306: SOUND "debris/bustmetal2.wav"
307: SOUND "debris/metal1.wav"
308: SOUND "debris/metal2.wav"
309: SOUND "debris/metal3.wav"
452: MODEL "models/mil_crategibs.mdl"
305: SOUND "debris/bustmetal1.wav"
306: SOUND "debris/bustmetal2.wav"
307: SOUND "debris/metal1.wav"
308: SOUND "debris/metal2.wav"
309: SOUND "debris/metal3.wav"
452: MODEL "models/mil_crategibs.mdl"
305: SOUND "debris/bustmetal1.wav"
306: SOUND "debris/bustmetal2.wav"
307: SOUND "debris/metal1.wav"
308: SOUND "debris/metal2.wav"
309: SOUND "debris/metal3.wav"
452: MODEL "models/mil_crategibs.mdl"
305: SOUND "debris/bustmetal1.wav"
306: SOUND "debris/bustmetal2.wav"
307: SOUND "debris/metal1.wav"
308: SOUND "debris/metal2.wav"
309: SOUND "debris/metal3.wav"
452: MODEL "models/mil_crategibs.mdl"
305: SOUND "debris/bustmetal1.wav"
306: SOUND "debris/bustmetal2.wav"
307: SOUND "debris/metal1.wav"
308: SOUND "debris/metal2.wav"
309: SOUND "debris/metal3.wav"
452: MODEL "models/mil_crategibs.mdl"
305: SOUND "debris/bustmetal1.wav"
306: SOUND "debris/bustmetal2.wav"
307: SOUND "debris/metal1.wav"
308: SOUND "debris/metal2.wav"
309: SOUND "debris/metal3.wav"
452: MODEL "models/mil_crategibs.mdl"
305: SOUND "debris/bustmetal1.wav"
306: SOUND "debris/bustmetal2.wav"
307: SOUND "debris/metal1.wav"
308: SOUND "debris/metal2.wav"
309: SOUND "debris/metal3.wav"
452: MODEL "models/mil_crategibs.mdl"
************************************
[Precache info]
 206 modell (modellek, spriteok); 512 max engedelyezett
 373 hang; 512 max engedelyezett
   5 altalanos (bmp, mp3, txt, res, ...); 512 max engedelyezett
 584 osszesen.
************************************

_________________
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 Hozzászólás témája: Re: 512 limit
HozzászólásElküldve: 2018.06.02. 23:08 
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Senior Tag

Csatlakozott: 2017.04.30. 17:21
Hozzászólások: 286
Megköszönt másnak: 49 alkalommal
Megköszönték neki: 66 alkalommal
https://gamebanana.com/gamefiles/4165 telepítsd fel.
Az alap hangok/modelleket unprechacheli, aztán el kéne indulnia a szervernek.


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 Hozzászólás témája: Re: 512 limit
HozzászólásElküldve: 2018.06.03. 13:34 
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Fanatikus

Csatlakozott: 2018.05.05. 18:34
Hozzászólások: 198
Megköszönt másnak: 39 alkalommal
Megköszönték neki: 8 alkalommal
felvan telepitve de mégse megy.

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 Hozzászólás témája: Re: 512 limit
HozzászólásElküldve: 2018.06.03. 13:56 
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Tud valamit
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Csatlakozott: 2018.01.28. 19:04
Hozzászólások: 135
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konfigos312 írta:
felvan telepitve de mégse megy.

Én ezt használom :D


Csatolmányok:
unprecacher.sma [9.66 KiB]
Letöltve 157 alkalommal.

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 Hozzászólás témája: Re: 512 limit
HozzászólásElküldve: 2018.06.03. 14:51 
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Fanatikus

Csatlakozott: 2018.05.05. 18:34
Hozzászólások: 198
Megköszönt másnak: 39 alkalommal
Megköszönték neki: 8 alkalommal
Ugyan az. :(

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 Hozzászólás témája: Re: 512 limit
HozzászólásElküldve: 2018.06.03. 14:58 
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Csatlakozott: 2011.09.18. 13:01
Hozzászólások: 4270
Megköszönt másnak: 55 alkalommal
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584 -nel jarsz. 512 a limit az unpreachevel se fogsz semmit se kezdeni. Vegyel ki dolgokat az a legjobb.

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Ők köszönték meg DeteCT0R nek ezt a hozzászólást: konfigos312 (2018.06.03. 15:04)
  Népszerűség: 2.27%


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 Hozzászólás témája: Re: 512 limit
HozzászólásElküldve: 2018.06.03. 15:43 
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Csatlakozott: 2010.02.04. 19:12
Hozzászólások: 3528
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DeteCT0R írta:
584 -nel jarsz. 512 a limit az unpreachevel se fogsz semmit se kezdeni. Vegyel ki dolgokat az a legjobb.

Idézet:
[Precache info]
206 modell (modellek, spriteok); 512 max engedelyezett
373 hang; 512 max engedelyezett
5 altalanos (bmp, mp3, txt, res, ...); 512 max engedelyezett
584 osszesen.


584 összesen, külön-külön lehet mindenből 512.
de_dust2-n még nincs is gond, szóval gondolom dust2 még nem is fagyott ki, mert itt nincs meg hangból,modellből se 512

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