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 Hozzászólás témája: Re: Galileo_1_1_290
HozzászólásElküldve: 2018.07.08. 18:48 
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Csatlakozott: 2015.11.20. 17:59
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elit írta:
matkoimre írta:
// Default: 0
gal_endonround 1

// Indicates how much time to wait before forcing to change the map.
// This is used when the cvar `gal_endonround` is blocking the map
// change. That way it will change after round end, but if the round
// does not end for these minutes it will change no matter what.
//
// The default limit used will be 3 times the cvar `mp_roundtime`,
// however that value will be limited by this maximum time, if it is
// greater than this. Note that it will count six minutes after the time
// limit expire. So if you time limit it 20 minutes, and you set this
// cvar to 6, in the worst case, the map will change after 20 + 6
// minutes.
//
// That is useful if your server is not `Deathmatch` all day, but only
// from 23 to 9 in the morning. To disabled this feature, set the cvar
// `gal_endonround` to 0


igen rakd 0-ra


Hiába rakom 0 ra, a hiba ugyan ugy fent áll. Ez egyik mapon a másik mapon már Körökre adja meg az időt.

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 Hozzászólás témája: Re: Galileo_1_1_290
HozzászólásElküldve: 2018.07.08. 20:37 
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Csatlakozott: 2015.07.27. 22:56
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Ha a mp_timelimit/mp_maxrounds/mp_winlimit/mp_fraglimit közül 1-nél többnek van 0-nál különböző értéke akkor vége lesz a pályának mikor az egyik teljesül, nem várja meg a másikat.
Így tehát ha csak idő limitet akarsz akkor:
Kód:
mp_timelimit 20
mp_winlimit 0
mp_maxrounds 0
mp_fraglimit 0


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 Hozzászólás témája: Re: Galileo_1_1_290
HozzászólásElküldve: 2018.07.08. 20:52 
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Csatlakozott: 2015.11.20. 17:59
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[quote="regener"]Ha a mp_timelimit/mp_maxrounds/mp_winlimit/mp_fraglimit közül 1-nél többnek van 0-nál különböző értéke akkor vége lesz a pályának mikor az egyik teljesül, nem várja meg a másikat.
Így tehát ha csak idő limitet akarsz akkor:
[code]mp_timelimit 20
mp_winlimit 0
mp_maxrounds 0
mp_fraglimit 0[/code][/quote]

Ezeket Álitsam 0ra?

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 Hozzászólás témája: Re: Galileo_1_1_290
HozzászólásElküldve: 2018.07.08. 21:20 
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Csatlakozott: 2011.01.19. 12:14
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Rossz nézni, hogy nem érted. Tessék itt az enyém teljesen jól van beállítva.
Kód:
// Galileo konfigurációs fájl

////////////////////////////////////////////////////////////////////////
// Server restarts could be due to a benign reason or could be due to //
// a map that just crashed the server. In any case, you can specify   //
// what happens when the server restarts.                             //
////////////////////////////////////////////////////////////////////////

// The default cvar `mapcyclefile` seems to crash the game if you have
// more of 489 maps in `mapcycle.txt` file. Therefore, you can use this
// cvar instead of the default `mapcyclefile` cvar if you want to have
// more map on your map cycle file.
//
// If you set this cvar to "" your `mapcyclefile` cvar will be used
// instead of this cvar.
//
// Default: ""
gal_mapcyclefile "mapcycle.txt"

// Indicates which action to take immediately after it is detected that
// the server has been 'externally restarted'. 'Externally restarted'
// means to say about the Computer's Operational System (Linux) or Server
// Manager (HLSW), used the server command 'quit' and reopened the server.
//
// 0 - Stay on the map the server started with.
//
// 1 - Change to the map that was being played when the server was reset.
//     If the server restarts on the same maps about 3 times, it will add
//     that map to the file:
//
//         addons/data/galileo/maps_where_the_server_probably_crashed.txt
//
//     And to go to the next map on the mapcycle list.
//
// 2 - Change to what would have been the next map had the server not
//     been restarted.
//
// 3 - Start an early map vote after the first two minutes.
//
// 4 - Change to a randomly selected map from your nominatable map list.
//
// To disable this feature, set this cvar to 0
//
// Default: 0
gal_srv_start 1

// Move the cursor on map series, because they are continuations as to
// afrikakorps1 and 2, respectively.
//
// For example, if on you server you got installed the following maps:
// de_dust, de_dust2, de_dust3, de_dust4, de_inferno, de_chateal and de_nuke.
//
// This feature will take your map cycle as:
//
//     de_dust
//     de_inferno
//     de_chateal
//     de_dust2
//     de_nuke
//
// And will understand/load it as being:
//
//     de_dust
//     de_dust2
//     de_dust3
//     de_dust4
//     de_inferno
//     de_chateal
//     de_dust2
//     de_nuke
//
// Or:
//
//     de_dust
//     de_dust2
//     de_dust3
//     de_dust4
//     de_inferno
//     de_chateal
//     de_dust2
//     de_dust3
//     de_dust4
//     de_nuke
//
// If the next map in the map cycle after afrikakorps1 is sc_another,
// it will set the next map to afrikakorps2, and afrikakorps3.
//
// The flags 1 and 2 are exclusive and the flags 4 and 8 are additive.
// A value of 0 will disable this feature.
//
//  1 - to load only the first map series it found.
//  2 - to load all the map series it found (if the flags 1 and 2 are set, the flag 1 will be ignored).
//  4 - only to load a map series only if it is starting at 1, as `de_dust` and `de_nuke1`.
//  8 - if you are on a map series, and there is an RTV vote, start following the new series.
//
// For example, if you want to use the options 1 and 4, use 1 + 4:
// gal_srv_move_cursor 5
//
// Instead of:
// gal_srv_move_cursor 0
//
// Default: 0
gal_srv_move_cursor 0

// Indicates which action to take immediately after it is detected that
// the server has been 'externally restarted', and half of the time-left or
// rounds-left has passed.
//
// 0 - Always use the 'gal_srv_start' cvar configured option.
//
// 1 - The server will change to the next map.
//
// 2 - To act like the cvar 'gal_srv_start' option 3.
//
// 3 - The server will start a vote after the half of the time-left or
//     rounds-left passed.
//
// To disable this feature, set this cvar to 0
//
// Default: 0
gal_game_crash_recreation 0

// When it is used 'sv_restartround', do not reset the 'mp_timelimit'.
//
// Example, using mp_timelimit: If mp_timelimit = 40, 30 minutes has
// already passed and admin use the 'sv_restartround' command. After
// the restart, if these cvars are 1's or higher, the minutes left
// will be at least 10. If these cvars are 0, the minutes left will
// 40.
//
// 0           - Reset the 'mp_timelimit'.
//
// 1 or higher - Do not reset the 'mp_timelimit' and add '1 or higher' - 1
//               minutes to the mp_timelimit.
//
// To disable this feature, set this cvar to 0
//
// Default: 0
gal_srv_timelimit_restart 1

// When it is used 'sv_restartround' command, do not reset the 'mp_maxrounds'.
//
// 0           - Reset the 'mp_maxrounds'.
//
// 1 or higher - Do not reset the 'mp_maxrounds' and add '1 or higher' - 1
//               rounds to the mp_maxrounds.
//
// To disable this feature, set this cvar to 0
//
// Default: 0
gal_srv_maxrounds_restart 0

// When it is used 'sv_restartround', do not reset the 'mp_winlimit'.
//
// 0           - Reset the 'mp_winlimit'.
//
// 1 or higher - Do not reset the 'mp_winlimit' and add '1 or higher' - 1
//               rounds to the mp_winlimit.
//
// To disable this feature, set this cvar to 0
//
// Default: 0
gal_srv_winlimit_restart 0

// When it is used 'sv_restartround' command, do not reset the 'mp_fraglimit'.
//
// 0           - Reset the 'mp_fraglimit'.
//
// 1 or higher - Do not reset the 'mp_fraglimit' and add '1 or higher' - 1
//               frags to the mp_fraglimit.
//
// To disable this feature, set this cvar to 0
//
// Default: 0
gal_srv_fraglimit_restart 0


////////////////////////////////////////////////////////////////////////
// Some people like to stick to their defined mapcycle unless a vote //
// is started in the meantime. Other people like to always have a     //
// vote near the end of the map to decide what the next map will be.  //
////////////////////////////////////////////////////////////////////////

// Indicates whether there should be a vote near the end
// of the map to decide what the next map will be. (Default 1)
//
// 0 - do not to perform a automatic end map voting.
// 1 - to perform a automatic end map voting.
//
// To disable this feature, set this cvar to 0
//
// Default: 1
gal_endofmapvote 1

// When the end map voting is performed on the current round, change the map immediately,
// without wait to the `mp_timelimit` or `mp_maxrounds` expiration. Enabling this feature
// override the round behavior of the cvar `gal_endonround`.
//
// 0 - to wait for the `mp_timelimit` or `mp_maxrounds` time expiration.
// 1 - to change the map as soon as the voting is finished and the round ends.
//
// To disable this feature, set this cvar to 0
//
// Default: 0
gal_endofmapvote_expiration 0

// A heuristic which counts every end round, how much time the round
// took and how much time remains to the end of map. In base with it,
// calculate the correct round to start the voting.
//
// Notes:
// 1. It requires the game to have at least 8 rounds played, otherwise
//    it cannot try to guess on which round it should to start the voting.
//
// 2. If the prediction fail and the voting is not finish when the round
//    ended or the round total time is too short, i.e., the round total
//    time is smaller than the total voting time (including a possible
//    runoff, if enabled), an extra round will be played.
//
// 0 - Disable this feature.
// 1 - To start the voting on the Ultima     game round (the last round to be played).
// 2 - To start the voting on the Penult     game round (the round before the last).
// 3 - To start the voting on the Antepenult game round (the round before the last of the last).
//
// Default: 0
gal_endofmapvote_start 1

// Allow the command command "say nextmap" return "[not yet voted on]"
// if the map vote hasn't started yet and "[voting in progress]" once the
// vote has started. When the outcome of the vote is determined, this
// command will return the map name.
//
// 0 - Disable the change to "[voting in progress]" and "[not yet voted on]"
// 1 - Enable the change to "[voting in progress]" and "[not yet voted on]"
//
// Default: 0
gal_nextmap_change 1

// If the server admin want to, he can make a custom vote for the nextmap
// and after the voting finishes Galileo would not start another map voting.
// Then you can change the `amx_nextmap` cvar with `amx_cvar amx_nextmap`.
//
// 0 - Disable the "[not yet voted on]" change detection.
// 1 - Enable the "[not yet voted on]" change detection.
//
// Default: 1
gal_nextmap_votemap 1


////////////////////////////////////////////////////////////////////////
// Primary voting is what most people generally think of when they    //
// think of starting a vote for a new map. It's just your standard    //
// map vote.                                                          //
////////////////////////////////////////////////////////////////////////

// Specifies the number of maps players can choose from during the vote.
// The number of maps must be between 2 and 9. This count includes the
// options `Stay Here` and `Extend Map`.
//
// To disabled this feature, uninstall the `Galileo` plugin from your server.
//
// Default: 5
gal_vote_mapchoices 5

// Always add the former next map, read from your map cycle file, to the
// voting menu.
//
// 0 - disable this feature
// 1 - enable this feature
//
// Default: 1
gal_vote_mapchoices_next 0

// Specifies the number of seconds the vote should last.
// To disabled this feature, uninstall the `Galileo` plugin from your server.
//
// Default: 30
gal_vote_duration 15

// Specifies the minimum number of votes the voting should have to be
// considered a valid voting. The value of 0 will disable this feature.
//
// If the voting does not have the minimum votes, the action set by the
// cvar `gal_extendmap_allow_order` will be selected/chose.
//
// For example, if you set this cvar to 1, it will require 2 players
// votes to the voting to be considered valid.
//
// Default: 0
gal_vote_minimum 0


////////////////////////////////////////////////////////////////////////
// The Map Groups Feature:                                            //
//                                                                    //
// It uses whatever file you have set in the cvar 'gal_vote_mapfile'. //
// Normally, in that file you would just have a listing of maps, one  //
// per line. But to use the groups feature, your 'gal_vote_mapfile'   //
// cvar would point to a '.txt' file looking something like this:     //
// [groups]                                                           //
// 2                                                                  //
// 1                                                                  //
// 1                                                                  //
// 3                                                                  //
//                                                                    //
// The text "[groups]" has to be the very first line in the file, on  //
// a line by itself.  The numbers, on separate lines, specifies how   //
// many maps from each file to add to the voting menu.                //
//                                                                    //
// If you had a file within what was posted above, then you would     //
// have to create the files: '1.ini', '2.ini', '3.ini', and '4.ini'   //
// in the './configs/galileo/' folder. Each of those INI files        //
// would contain a list of maps, one per line.                        //
//                                                                    //
// Galileo will first load any nominated maps into the vote. Then     //
// Galileo would pick 2 maps from '1.ini', 1 from '2.ini', 1 from     //
// '3.ini', and 3 from '4.ini' until the maximum value of 8 to be     //
// reached.                                                           //
////////////////////////////////////////////////////////////////////////

// Specifies the map file used for the Map Groups Feature to specify how
// many maps to use from each group. Or also, specifies the file to use
// which either holds the names of the maps, one per line, that the vote
// will be filled with.
//
// You can specify a relative path before the filename, relative from
// your gamemod folder, i.e., "addons/amxmodx/configs/mymapcycle.txt".
//
// Use * for all maps in the server's maps folder.
// Use # for your mapcycle, i.e., whatever file is on the cvar 'mapcyclefile'.
//
// To disabled this feature, uninstall the `Galileo` plugin from your server.
//
// Default: "#"
gal_vote_mapfile "#"

// When there are less players than cvar 'gal_vote_minplayers' value on
// the server, use a different map file list specified at the cvar
// 'gal_vote_minplayers_mapfile' to fill the map voting as map fillers
// instead of the cvar 'gal_vote_mapfile' map file list.
//
// Example:
//
// gal_vote_minplayers 3
// gal_vote_midplayers 5
//
// mapcycle.txt --> de_dust2
// midplayers.txt --> de_nuke
// minplayers.txt --> de_inferno
//
// When we are 2 on the server, this is how the feature use the maps:
//
// 1. If there are between 1 and 3 players, (on your case 2 is between), the
//    `minplayers_mapcycle.txt` will be used. On this case on the file there is
//    the map `de_inferno`, and it was correctly showed on the menu.
//
// 2. If there are between 4 and 5 players, the file `midplayers_mapcycle.txt`
//    will be used and the map `de_nuke` will be on the voting menu.
//
// 3. If there are between 6 and 32 players, the file `mapcycle.txt` will be
//    used and the map `de_dust2` will be on the voting menu. When the cvar `gal_vote_mapfile`
//    is set to `mapcycle.txt`, it will load the map `de_dust2`.
//
// This is the range, where `player_count` must to be for the minimum players feature:
//
//     0 < player_count < gal_vote_minplayers < MAX_PLAYERS
//
// A value of 0 or 1 will disable this feature.
//
// Default: 0
gal_vote_minplayers 0

// When there are less players than cvar `gal_vote_midplayers` and
// the more or equally players than the cvar `gal_vote_minplayers` value
// on the server, use a different map file list specified at the cvar
// `gal_vote_midplayers_mapfile` to fill the map voting as map fillers
// instead of the cvar `gal_vote_mapfile` map file list.
//
// If both `gal_vote_minplayers` and `gal_vote_midplayers` are set to
// the same value greater than 1, the `gal_vote_minplayers` map file
// will be used. This is the range:
//
//     0 < gal_vote_minplayers <= player_count < gal_vote_midplayers < MAX_PLAYERS
//
// A value of 0, 1 or 2 will disable this feature.
//
// Default: 0
gal_vote_midplayers 0

// Let the server players nominate maps from the nomination file list
// 'gal_nom_mapfile'. But, when the cvar 'gal_vote_minplayers' is enabled,
// only allow nominations from the 'gal_vote_minplayers_mapfile'.
//
// 0 - Show all nominated maps.
//
// 1 - Only allow nominations from the 'gal_vote_minplayers_mapfile' when
//     when the cvar 'gal_vote_minplayers' is enabled.
//
//     Note: This will allow the players to nominate maps not from
//     'gal_vote_minplayers_mapfile', but they will not be show at the map
//     voting if there are less players than 'gal_vote_minplayers', at the
//     moment when the voting starts.
//
// To disable this feature, set this cvar to 0
//
// Default: 0
gal_nom_minplayers_control 0

// The map file to use when 'gal_vote_minplayers' is enabled.
// Use # for your mapcycle (whatever file is on the cvar 'mapcyclefile').
//
// To disabled this feature, set the cvar `gal_vote_minplayers` to 0
//
// Default: ""
gal_vote_minplayers_mapfile "addons/amxmodx/configs/galileo/minplayers_mapcycle.txt"

// The map file to use when 'gal_vote_midplayers' is enabled.
// Use # for your mapcycle (whatever file is on the cvar 'mapcyclefile').
//
// To disabled this feature, set the cvar `gal_vote_midplayers` to 0
//
// Default: ""
gal_vote_midplayers_mapfile "addons/amxmodx/configs/galileo/midplayers_mapcycle.txt"


////////////////////////////////////////////////////////////////////////
// Runoff voting happens when none of the normal vote options receive //
// over 50% of a given vote. The two options with the highest vote    //
// counts will be in the runoff vote.                                 //
////////////////////////////////////////////////////////////////////////

// Indicates whether to allow runoff voting or extend the current map.
//
// 0 - disable runoff voting
// 1 - enable runoff voting
// 2 - extend the current map, instead of perform a runoff voting
//
// Default: 0
gal_runoff_enabled 1

// Specifies the number of seconds the runoff vote should last.
// To disabled this feature, set the cvar `gal_runoff_enabled` to 0 or 2
//
// Default: 20
gal_runoff_duration 20

// Specifies the minimum amount of votes the most voted map should have
// to not start a run off voting. For example, setting it to 0.4 will
// cause a runoff to start if the most voted map does not get
// 0.4*100% = 40% of the votes. The basic formula to start it is:
//
//     numberOfVotesAtFirstPlace <= g_totalVotesCounted * gal_runoff_ratio
//
// If the most voted map does not receive at lest these votes percentage,
// a runoff voting is performed.
//
// To disabled this feature, set the cvar `gal_runoff_enabled` to 0
//
// Default: 0.5
gal_runoff_ratio 0.5

// Specifies the number of maps players can choose from during the runoff
// vote. The number of maps must be between 2 and 9. This count includes
// the options `Stay Here` and `Extend Map`.
// Now the voting take may into account all the map options that had the
// maximum amount of votes, i.e., the number of maps to be included in
// runoff voting. So someone could choose  to have two, three or maybe
// all maps with the highest number of votes in runoff voting.
//
// Note:
// Not all your runoff voting's will use all these maps. This will only
// happen when there are several high and equally voted maps.
// For example, if this cvar is set to 9 and there are 9 maps in voting,
// and only 7 of them get one vote, only those 7 maps will be present on
// the runoff vote.
//
// To disabled this feature, set the cvar `gal_runoff_enabled` to 0
//
// Default: 2
gal_runoff_mapchoices 2


////////////////////////////////////////////////////////////////////////
// Nominations can be used to let players nominate maps they would    //
// like included in the next map vote. Depending on how many maps     //
// have been nominated, it is possible that not all nominations will  //
// make it into the next vote.                                        //
////////////////////////////////////////////////////////////////////////

// Specifies how many nominations each player can make. There is a hard
// cap defined that is set to 8. This CVAR needs to be set equal to or
// less than the hard cap. A value of 0 will disable this feature.
//
// Default: 0
gal_nom_playerallowance 0

// Do not clean the map nominations when the map voting started. This is
// useful when the voting winner option is to extended the current map,
// this way the next map voting will keep the nominations from the first
// one.
//
// 0 - Do not clean the map nominations
// 1 - To clean the map nominations
//
// Default: 1
gal_nom_cleaning 0

// Specifies the file to use which holds the names of the maps, listed
// one per line, that players can nominate.
//
// You can specify a relative path before the filename, relative from
// your gamemod folder (i.e. "addons/amxmodx/configs/mymapcycle.txt").
//
// Use * for all maps in the server's maps folder.
// Use # for your mapcycle (whatever file is on the cvar 'mapcyclefile').
//
// To disabled this feature, set the cvar `gal_nom_playerallowance` to 0
//
// Default: "*"
gal_nom_mapfile "*"

// Indicates if the './amxmodx/configs/galileo/prefixes.ini' file should
// be used to attempt to match map names if the player's entered text
// doesn't match any, i.e., its prefixes are used for listing maps in
// the nomination menu.
//
// It has a limit of 32 prefixes.
//
// Default: 1
gal_nom_prefixes 1

// Specifies how many of the nominations made will be considered for use
// in the next map vote. A value of 0 means all the nominated maps will
// be considered.
//
// To disable this feature, set this cvar to 0
//
// Default: 0
gal_nom_qtyused 0

// Specifies if it will be removed the nominated maps by a player when
// this player disconnects.
//
// 0 - disable this feature
// 1 - enable this feature
//
// Default: 1
gal_unnominate_disconnected 0


////////////////////////////////////////////////////////////////////////
// Banning recently played maps means that the last several maps that //
// have been played can not be nominated or otherwise placed in the   //
// map vote. This ensures that a map can not be played over and over  //
// again at the expense of playing a variety of other maps.           //
////////////////////////////////////////////////////////////////////////

// Specifies how many of the most recent maps are disallowed from a map
// vote.
//
// If you specify a value greater than the number of maps in your server,
// it will automatically ban only the maximum allowed.
//
// A value of 0 will disable this feature.
//
// Default: 0
gal_banrecent 10

// When banning recently played maps, the last several maps that have
// been played can not be nominated.
//
// A value of 0 will keep banning the recently played from nomination.
//
// 1 - the banned maps will be banned from the being added to the
//     voting list automatically, but they are still able to be nominated
//     and added to the voting list.
//
// 2 - if the admin has the flag `f`(ADMIN_MAP) he can nominate recent banned maps.
//
// Default: 0
gal_recent_nom_maps 0

// Only mark as recent played maps, those maps which are included on
// the mapcycle specified by the cvar 'mapcyclefile'.
//
// 0 - Mark as recent maps, every recently played map.
//
// 1 - Only mark as recent maps, the maps included in the mapcycle list
//     specified by the cvar 'mapcyclefile'.
//
// Default: 0
gal_banrecent_mapcycle 0

// Indicates the style in which the recent maps are displayed when a
// player uses the "recentmaps" say command.
//
// 0 - do not show the banned maps, when using the `recentmaps` command
// 1 - all maps on one line
// 2 - each map on a separate line
// 3 - display a menu.
//
// Default: 3
gal_banrecentstyle 3


////////////////////////////////////////////////////////////////////////
// Rocking the vote is a way players can indicate their desire to     //
// start an early map vote to change maps. Once enough players have   //
// rocked it, a vote will begin.                                      //
////////////////////////////////////////////////////////////////////////

// Indicates when a map should end after the RTV voting is finished.
// If selected a value higher than 0, this cvar indicates also the players
// minimum number necessary to allow the last round to be finished when
// the time runs out.
// For example, if this cvar value is set to 2, and there are only 1 player
// on the server, the round will end immediately.
//
// 0               - end immediately after the voting finished.
//
// player's number - end after the current round, only when there are at
//                   least the `player's number` quantity on the server.
//
// Default: 0
gal_endonround_rtv 2

// Indicates which say commands can be used to rock the vote.
// The flags are additive. A value of 0 will disable this feature.
//
// 1  - Standard "rockthevote" command
//
// 2  - Shorthand "rtv" command
//
// 4  - Dynamic "rockthe<anything>vote" command (allows a player to type
//     any one word (i.e. no spaces) that starts with "rockthe" and ends
//     with "vote". Some examples might be: "rockthedamnvote",
//     "rockthesillylittlevote", or "rockthefreakingvote". The total
//     length of the word can not be longer than 31 characters. That
//     leaves 20 characters for creativeness once you factor in the
//     lengths of "rockthe" and "vote")
//
// 8  - Disable the RTV when there is only a single player on the server.
//
// 16 - Do not wait again the `gal_rtv_wait` time after the map extension.
//
// For example, if you want to use the options 1 and 2, use 1 + 2:
// gal_rtv_commands 3
//
// Instead of:
// gal_rtv_commands 0
//
// Default: 0
gal_rtv_commands 7

// Specifies the number of minutes after a map starts that players
// have to wait before they can rock the vote. When a single player
// is on the server, that player can rock the vote at any time,
// regardless of this setting, unless the cvar `gal_rtv_commands`
// option 8 is set blocking it.
//
// To disable this feature, set this cvar to 0
//
// Default: 10
gal_rtv_wait 5

// Specifies the number of rounds after a map starts that players
// have to wait before they can rock the vote. When a single player
// is on the server, that player can rock the vote at any time,
// regardless of this setting.
//
// If you use both 'mp_timelimit > 0' and 'mp_maxrounds > 0', this
// cvar will be ignored and the cvar 'gal_rtv_wait' will be used
// instead of this.
//
// To disable this feature, set this cvar to 0
//
// Default: 5
gal_rtv_wait_rounds 0

// Specifies the number of frags after a map starts that players
// have to wait before they can rock the vote. When a single player
// is on the server, that player can rock the vote at any time,
// regardless of this setting.
//
// If you use both 'mp_timelimit > 0', 'mp_maxrounds > 0' and
// 'mp_fraglimit > 0' this cvar will be ignored and the cvar
// 'gal_rtv_wait' will be used instead of this.
//
// To disable this feature, set this cvar to 0
//
// Default: 10
gal_rtv_wait_frags 0

// The flags are additive. A value of 0 will not active any options.
//
// 1 - RTV will not work and will print "Cannot rock the vote when an admin
//     is online", if there is an admin with the change map flag online.
//
// 2 - Do not allow the RTV show the `Stay Here` vote option.
//
// For example, if you want to use the options 1 and 2, use 1 + 2:
// gal_rtv_wait_admin 3
//
// Instead of:
// gal_rtv_wait_admin 0
//
// Default: 0
gal_rtv_wait_admin 0

// Specifies the ratio of players that need to rock the vote before a
// vote will be forced to occur. When a single player is on the server,
// that player can rock the vote and start an immediate vote, unless
// the cvar `gal_rtv_commands` is set blocking it.
//
// To disabled this feature, set the cvar `gal_rtv_commands` to 0
// or set the cvar `gal_rtv_rocks` to a value higher/greater than 0.
//
// Default: 0.60
gal_rtv_ratio 0.60

// Specifies how many players that need to rock the vote before a
// vote will be forced to occur. When a single player is on the server,
// that player can rock the vote and start an immediate vote, unless
// the cvar `gal_rtv_commands` is set blocking it.
//
// A value of 0 will disable this feature, and use the `gal_rtv_ratio`
// instead of this.
//
// Default: 0
gal_rtv_rocks 0

// Specifies how often, in minutes, to remind everyone how many more
// rocks are still needed, after the last rock has been made.
//
// A value of 0 will disable this feature.
//
// Default: 2
gal_rtv_reminder 2


/////////////////////////////////////////////////////////////////////////
// The Whitelist Feature:                                              //
//                                                                     //
// It is used when the cvar 'gal_whitelist_minplayers' is set to 1 or  //
// higher. The Whitelist feature specifies the time where the maps are //
// allowed to be added to the voting list as fillers after the         //
// nominations being loaded. Basically, it is a filter to your         //
// mapcycle/filler list.                                               //
//                                                                     //
// The Whitelist file must to follow this pattern:                     //
// [10-22]                                                             //
// de_dust2                                                            //
// de_inferno                                                          //
//                                                                     //
// [23-05]                                                             //
// de_tuscan_mgc                                                       //
// de_mirage                                                           //
//                                                                     //
// [05-10]                                                             //
// de_dust2_long                                                       //
//                                                                     //
// Where the maps following '[10-22]' will be only allowed to be vote  //
// map fillers between 10:00:00 and 22:59:59 o'clock. This feature     //
// should be helpful because some servers have about only 10 players   //
// between 05:00 and 10:00 o'clock, so they will be needing smalls     //
// maps for playing.                                                   //
/////////////////////////////////////////////////////////////////////////

// Change this value from 0 to 1, to use the Whitelist feature as a Blacklist feature.
//
// Default: 0
gal_whitelist_type 0

// Specifies how the cvar 'gal_vote_whitelist_mapfile' file list must
// be used.
//
// 0 - will disable the Whitelist feature.
// 1 - will always enable the Whitelist feature.
//
// A value higher than 1 will enable the Whitelist feature only when
// there are less players than these player count on the server.
//
// Default: 0
gal_whitelist_minplayers 1

// The Whitelist feature specifies the time where the maps are allowed
// to be added to the voting list as fillers after the nominations being
// loaded.
//
// 0 - Allow all map nominations.
// 1 - Block the map nominations not allowed by the Whitelist feature.
//
// To disable this feature, set this cvar to 0
//
// Default: 0
gal_whitelist_nom_block 1

// When a map is not included on the Whitelist file, it is never blocked.
// Here you can choose to force only allow maps on the Whitelist rule
// or allow the maps not on the Whitelist rule.
// Note: When this cvar is activated, it disables The Map Groups Feature.
//
// 0 - Allow all maps outside the Whitelist rule.
// 1 - Block all maps outside the Whitelist rule.
//
// To disable this feature, set this cvar to 0
//
// Default: 0
gal_whitelist_block_out 0

// Specifies the map file used for the Whitelist Feature to specify
// when certain maps can be used to fill the voting list.
// You can specify a relative path before the filename, relative from
// your gamemod folder, i.e., "addons/amxmodx/configs/mymapcycle.txt".
//
// To disabled this feature, set the cvar `gal_whitelist_minplayers` to 0
//
// Default: ""
gal_vote_whitelist_mapfile "addons/amxmodx/configs/galileo/whitelist_mapcycle.txt"

// Indicates whether the maps being added, after nominations have been
// added to a vote, should have unique map prefixes from those already
// in the vote.
//
// 0 - disable this feature
// 1 - enable this feature
//
// Default: 0
gal_vote_uniqueprefixes 0


////////////////////////////////////////////////////////////////////////
// Allowing an extension of the current map's time limit will add an  //
// "extend the map" option to map votes which, if the option wins,    //
// will increase the time limit by a predetermined amount, letting    //
// players stay on the current map longer.                            //
////////////////////////////////////////////////////////////////////////

// Specifies the number of minutes a map will be extended each time
// the "Extend Map" option wins the map vote.
//
// To disabled this feature, set the cvar `gal_extendmap_max_min` to 1
//
// Default: 15
gal_extendmap_step_min 15

// Specifies the maximum number of minutes a map can be played, if it
// has been extended. A value less than mp_timelimit will not let
// the map to be extended.
//
// To always allow map extension, set this cvar to 0
// To always block map extension, set this cvar to 1
//
// Default: 1
gal_extendmap_max_min 0

// Specifies the number of rounds a map will be extended each time
// the "Extend Map" option wins the map vote. This only has effect
// when you are using 'mp_winlimit' or 'mp_maxrounds' instead of
// 'mp_timelimit'.
//
// To disabled this feature, set the cvar `gal_extendmap_max_rounds` to 1
//
// Default: 20
gal_extendmap_step_rounds 20

// Specifies the maximum number of rounds a map can be played, if it
// has been extended. A value less than `mp_maxrounds/mp_winlimit` will
// not let the map to be extended.
//
// To always allow map extension, set this cvar to 0
// To always block map extension, set this cvar to 1
//
// Default: 1
gal_extendmap_max_rounds 0

// Enable virtual support for the Half-File cvar 'mp_fraglimit' on
// game modes as 'Counter-Strike' which do not support the cvar
// 'mp_fraglimit'. You need to configure the 'mp_fraglimit' as
// you configure the 'mp_timelimit' cvar on you 'server.cfg' file.
//
// 0 - do not create the 'mp_fraglimit' cvar support.
// 1 - create the 'mp_fraglimit' cvar support.
//
// Default: 0
gal_mp_fraglimit_support 0

// Specifies the number of frags a map will be extended each time
// the "Extend Map" option wins the map vote. This only has effect
// when you are using 'mp_fraglimit' instead of 'mp_timelimit',
// 'mp_winlimit' or 'mp_maxrounds'.
//
// To disabled this feature, set the cvar `gal_extendmap_max_frags` to 1
//
// Default: 30
gal_extendmap_step_frags 30

// Specifies the maximum number of frag a map can be played, if it
// has been extended. A value less than mp_fraglimit will not let
// the map to be extended.
//
// To always allow map extension, set this cvar to 0
// To always block map extension, set this cvar to 1
//
// Default: 1
gal_extendmap_max_frags 0

// Control the 'Stay Here' vote option when performing early votes
// or by the 'gal_startvote/gal_votemap/say galmenu' server commands.
//
// 0 - do not show the vote option "Stay Here".
// 1 - show the vote option "Stay Here".
//
// Default: 0
gal_extendmap_allow_stay 1

// This feature allow to show the map name on the stay here vote option.
//
// 0 - do not show the map name on the 'stay here' vote option.
// 1 - show the map name on the 'stay here' vote option.
//
// Default: 0
gal_extendmap_allow_stay_type 1

// Choose how to follow the mapcycle, when anyone vote for next map, i.e.,
// no votes on any map on the voting list, but there are players playing.
//
// 0 - choose a random map from the current voting map list, as next map.
// 1 - follow your current mapcycle order.
// 2 - extend the current map.
//
// Default: 1
gal_extendmap_allow_order 0


////////////////////////////////////////////////////////////////////////
// By showing the status of the vote, you allow players to see how    //
// many votes the various choices received.                           //
////////////////////////////////////////////////////////////////////////

// Indicates when the vote progress should be shown to a player.
// A value of 0 disables this feature.
//
// 0 - never (this disables the cvar 'gal_vote_expirationcountdown')
// 1 - after player has voted
// 2 - after the vote ends (this disables the cvar 'gal_vote_expirationcountdown')
// 3 - always show the vote current progress
// 4 - always show the vote current progress and close the voting menu after the player voted.
//
// Default: 4
gal_vote_showstatus 4

// Indicates how to show the progress of a vote.
//
// 0 - never (the same as 'gal_vote_showstatus 0')
// 1 - as vote count
// 2 - as percentage of all votes cast
// 3 - 1 and 2 at the same time.
//
// Default: 2
gal_vote_showstatustype 2

// Indicates whether to replace any menu opened by the server players,
// when a voting is started, or to wait that menu to be closed before
// showing the voting menu.
//
// 0 - Waits the user to close his current menu, only then show the new menu.
// 1 - Replace any opened menu.
//
// Default: 1
gal_vote_replace_menu 0

// For people to choose if they don't like any other vote choice.
//
// 0 - Disabled this feature.
//
// 1 - Shows the voting option "None"
//
// 2 - Instead of adding a new menu option as `None`, to add a new
//     submenu allowing to choose the option: `None`, `Go back`,
//     `Close The Voting Menu` and `Undo My vote`.
//
// Default: 0
gal_vote_show_none 2


////////////////////////////////////////////////////////////////////////
// Weighted votes allows admins to have their vote counted as more    //
// than a regular player's vote.                                      //
////////////////////////////////////////////////////////////////////////

// Specifies how many votes a single admin vote should count as.
// A value of 0 or 1 will disable this feature.
//
// Default: 0
gal_vote_weight 0

// Specifies the standard access flags needed to have weighted votes.
// You can specify multiple flags.
//
// To disabled this feature, set the cvar `gal_vote_weight` to 0
//
// Default: "y"
gal_vote_weightflags "y"


///////////////////////////////////////////////////////////////////////
// About these settings, they advantage against shifting the voting  //
// numbers options from '1, 2, 3, 4' to '5, 6, 7, 8' is that you can //
// keep a vote within more maps, as you still have all the keys      //
// available.                                                        //
///////////////////////////////////////////////////////////////////////

// Place the cvar `gal_vote_shift` here`, https://github.com/addonszz/Galileo/issues/60

// How the 'None' option should behavior when it is active.
//
// 0 - Hide after the user voted on some option.
//
// 1 - Always keep showing
//
// 2 - Convert it to 'Cancel Last Vote' option, to allow only
//     'one time cancel' vote opportunity. Then, when you vote on the
//     wrong option, because you pressed the wrong key, you just need
//     to press 0 and your vote will be undone, hence you can vote again.
//
// Default: 2
gal_vote_show_none_type 2

// Indicates whether there should be asked to the players if they want to
// participate the map vote to decide what the next map will be.
// When using that feature, the players will be asked if they want to vote.
// They need to press 6 for yes and 0 for no. So they cannot press the wrong key.
//
// The flags are additive. A value of 0 will do not nothing special/different.
//
//  1 - ask if players want to vote
//  2 - announce the voting 15 seconds before the voting to start, and to do
//      the countdown on the last 5 seconds
//  4 - set the option 2 time to 10 seconds before the voting to start.
//  8 - Ignore option 2 and 4 and immediately start the voting.
//
// For example, if you want to use the options 1 and 2, use 1 + 2:
// gal_endofmapvote_ask 3
//
// Instead of:
// gal_endofmapvote_ask 0
//
// Default: 0
gal_endofmapvote_ask 6


////////////////////////////////////////////////////////////////////////
// The vote expiration countdown begins display a timer, to players   //
// that haven't voted, when there are 10 seconds left in the current  //
// vote. The timer counts down from 10 to 0, at which point the vote  //
// will be over.                                                      //
////////////////////////////////////////////////////////////////////////

// Indicates whether a vote expiration countdown should be displayed.
//
// 0 - do not show the countdown
// 1 - show the countdown
//
// Default: 0
gal_vote_expirationcountdown 1

// Shows a countdown time during the voting.
//
// 0 - Only during the last 10 seconds
// 1 - Always shows.
//
// Default: 1
gal_vote_show_counter 1


////////////////////////////////////////////////////////////////////////
// When the player's choice is announced, everyone on the server is   //
// shown what every other player's selection was.                     //
////////////////////////////////////////////////////////////////////////

// Indicates whether to announce each player's choice.
//
// 0 - keep the player's choice private
// 1 - announce the player's choice
//
// To disable this feature, set this cvar to 0
//
// Default: 0
gal_vote_announcechoice 1

// Indicates several adjusting options for the plugin general behavior.
// The flags are additive. A value of 0 will not enable any of the options.
//
//  1 - Indicates whether the use commands should output on the chat or
//      not. For example: If this is enabled, it will not show `RTV` on
//      chat when a players does the `say RTV` command.
//
//  2 - Force the command `gal_startvote` command default behavior to be
//      change the map at the current round end, instead of immediately.
//      This is the same as always pass the argument option `-roundend`.
//
//  4 - Disable the voting menu maps appearing in alphabetical order.
//
// For example, if you want to mude the options 1 and 2, use 1 + 2:
// gal_general_options 3
//
// Instead of:
// gal_general_options 0
//
// Default: 0
gal_general_options 0


////////////////////////////////////////////////////////////////////////
// There are two standard HL1 map related commands that you may not   //
// want to function normally, if at all, when using this plugin, so   //
// as to avoid conflicts of map voting procedures.                    //
//                                                                    //
// The 'gal_listmaps' command, displays all maps load by the cvar     //
// 'gal_nom_mapfile'. The 'gal_listmaps' command will use/display the //
// maps loaded by the cvar 'gal_nom_mapfile', independent/despite of  //
// the cvar 'gal_vote_minplayers'/'gal_vote_minplayers_mapfile', used //
// as voting map fillers                                              //
////////////////////////////////////////////////////////////////////////

// Indicates how the standard HL1 "votemap" command should function.
//
// 0 - disable
// 1 - behave normally
//
// Default: 1
gal_cmd_votemap 1

// Indicates how the standard HL1 "listmaps" command should function.
//
// 0 - disable
// 1 - behave normally
// 2 - behave the same as the "gal_listmaps" command (galileo listing)
//
// Default: 1
gal_cmd_listmaps 2


////////////////////////////////////////////////////////////////////////
// Paginating the map listings displayed from the gal_listmaps        //
// console command will prevent players from getting kicked when you  //
// are listing a large number of maps. When paginated, the listings   //
// will only display a portion of the total map list at a time.       //
////////////////////////////////////////////////////////////////////////

// Specifies how many maps per "page" to show when using the gal_listmaps
// console command. Pagination will be in the style of the amx_help command.
//
// Setting it to 0 will not paginate the map listing.
//
// Default: 10
gal_listmaps_paginate 10


////////////////////////////////////////////////////////////////////////
// You may have a lot of maps but only a few are sure to attract a    //
// lot of players. When the server is empty, you may want the server  //
// to change to those maps.                                           //
////////////////////////////////////////////////////////////////////////

// The cvar 'gal_emptyserver_wait', specifies how many minutes to wait,
// when the server is empty, before changing to an alternate empty-server
// mapcycle.
//
// * The empty-server system waits the 'gal_emptyserver_wait' cvar
//   specified minutes before to change to an empty-server mapcycle.
//
// * If some player connect to the server while the system is waiting
//   the 'gal_emptyserver_wait' cvar specified minutes, the system is
//   stopped. If that player which just connected, to disconnect, the
//   empty-server system to restart.
//
// * After to change to an empty-server map, the system to stop changing
//   the map every 'gal_emptyserver_wait' specified minutes, because it
//   is already on an popular map. The system lets the timelimit, maxrounds
//   or winlimit expiration to change the map normally.
//
// * If the server keeps empty, while using the empty-server mapcycle this
//   feature keep the server using the empty-server mapcycle.
//
// * If you not do like this time approach, set the cvar 'gal_emptyserver_wait'
//   to 0 and to use the cvar 'gal_emptyserver_change' instead of this one.
//
// 0       - the value 0 disables this feature.
// minutes - how many minutes to wait before start the empty-cycle mode.
//
// Default: 0
gal_emptyserver_wait 0

// When the server is empty, only change to an alternate empty-server
// mapcycle after timelimit, maxrounds or winlimit expiration. This
// feature only works if the cvar 'gal_emptyserver_wait' is set to 0.
//
// 0 - disabled this feature.
// 1 - enable this feature.
//
// Default: 0
gal_emptyserver_change 0

// If enabled, it will ignore players on the spectator team. This will
// have effect when the plugin need counting the server players. Only
// works for Counter-Strike/CZ mod.
//
// If you also enabled the cvar `gal_emptyserver_change`, it will cause
// the empty-cycle feature to work when there are spectators on server.
//
// 0 - disabled this feature.
// 1 - enable this feature.
//
// Default: 0
gal_server_players_count 0

// Specifies the file which contains a listing of maps, one per line,
// to be used as the mapcycle when the server is empty. You can specify
// a relative path before the filename, relative from your gamemod folder
// (i.e. "addons/amxmodx/configs/mymapcycle.txt").
//
// To disabled this feature, set the cvar `gal_emptyserver_wait` to 0
//
// Default: ""
gal_emptyserver_mapfile "addons/amxmodx/configs/galileo/emptycycle_maplist.txt"


////////////////////////////////////////////////////////////////////////
// There will be words spoken during certain events to reinenforce,   //
// in a player's mind, what is happening. You may choose to mute any  //
// that you would rather not have spoken.                             //
////////////////////////////////////////////////////////////////////////

// Indicates if any sounds should be muted during the various events in
// which they'd normal be spoken. The flags are additive. A value of 0
// will not mute any of the sounds.
//
//  1 - "get ready to choose a map"
//  2 - "7", "6", "5", "4", "3", "2", "1"
//  4 - "time to choose"
//  8 - "runoff voting is required"
// 16 - "loading environment on to your computer" at map change
//
// For example, if you want to mude the options 1 and 2, use 1 + 2:
// gal_sounds_mute 3
//
// Instead of:
// gal_sounds_mute 0
//
// Default: 27
gal_sounds_mute 29

// Indicates if any HUD messages should be hidden during the various
// events in which they'd normal be showed. The flags are additive.
// A value of 0 will not hide any of the HUD.
//
// 1  - The change level numbers countdown text
// 2  - The voting start numbers countdown text
// 4  - The constant change level HUD announcement `The next map will be 'mapName'`
// 8  - The voting results.
// 16 - The time left HUB by 5 seconds each 13 minutes.
//
// For example, if you want to mude the options 1 and 2, use 1 + 2:
// gal_sounds_hud 3
//
// Instead of:
// gal_sounds_hud 0
//
// Default: 31
gal_sounds_hud 0

// Enable or disable the color on the plugin text message chat (colored chat).
//
// 0 - disable this feature
// 1 - enable this feature
//
// Default: 0
gal_colored_chat_enabled 1

// To always print a prefix before the Galileo chat messages.
// You can use the colored strings codes. For example: "!g[!yAMXX!g] "
//
//     !g for green
//     !y for yellow
//     !t for team
//
// 1. To disable the all the messages prefixing, set this cvar to: ""
// 2. It has a limit of 15 characters. If you want to increase it see:
//    https://forums.alliedmods.net/showpost.php?p=2494973&postcount=532
// 3. To enabled the message prefixing, set this cvar to the prefix
//    you want to. For example: "[AMXX] "
//
// Default: ""
gal_colored_chat_prefix "!g[<<eb@>>]!y "


////////////////////////////////////////////////////////////////////////
// Ending a map on a new round after time has expired, for round-     //
// based mods, is a much nicer way of ending the current map than the //
// standard HL1 way, which is to suddenly end the map the second time //
// runs out.                                                          //
////////////////////////////////////////////////////////////////////////

// Indicates when a map should end when time runs out.
//
// 0 - end immediately when time runs out
// 1 - when time runs out, end at the current round end
// 2 - when time runs out, end at the next round end
//
// Default: 0
gal_endonround 1

// Indicates how much time to wait before forcing to change the map.
// This is used when the cvar `gal_endonround` is blocking the map
// change. That way it will change after round end, but if the round
// does not end for these minutes it will change no matter what.
//
// The default limit used will be 3 times the cvar `mp_roundtime`,
// however that value will be limited by this maximum time, if it is
// greater than this. Note that it will count six minutes after the time
// limit expire. So if you time limit it 20 minutes, and you set this
// cvar to 6, in the worst case, the map will change after 20 + 6
// minutes.
//
// That is useful if your server is not `Deathmatch` all day, but only
// from 23 to 9 in the morning. To disabled this feature, set the cvar
// `gal_endonround` to 0
//
// Default: 9
gal_endonround_max 9

// If selected a value higher than 0, this cvar indicates the players
// minimum number necessary to allow the last round to be finished
// when the time runs out.
//
// 0               - end immediately when time runs out
//
// player's number - end after the current round, only when there are at
//                   least the `player's number` quantity on the server.
//
// Default: 0
gal_endonround_msg 1

// When the cvar like the `gal_endonround` is changing the map, to choose
// whether the map should change current round final seconds, or at next
// round start first seconds. The choice is whether the first current round
// final seconds, or at first next round start seconds.
//
// 0 - map changes at the next round start and not at the current round end.
// 1 - map changes at the current round end and not in the next round start.
//
// To disabled this feature, set the cvar `gal_endonround` to 0
//
// Default: 1
gal_endonround_change 0

// Indicates the end map type at the last seconds. The flags are additive.
// A value of 0 will do not nothing special/different.
//
//  1 - show a countdown from 5 until 1
//
//  2 - To drop the player weapons
//
//  4 - freeze all the players speed
//
//  8 - give grenades
//
// 16 - to set mp_friendlyfire to 1 so players can bombard each other
//      with grenades just before change level.
//
// For example, if you want to use the options 1 and 2, use 1 + 2:
// gal_endonround_countdown 3
//
// Instead of:
// gal_endonround_countdown 0
//
// Default: 0
gal_endonround_countdown 0

_________________
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17Buddies - Általam készített pályák.
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Ők köszönték meg norbee.16 nek ezt a hozzászólást: matkoimre (2018.07.09. 15:23)
  Népszerűség: 2.27%


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Vissza a tetejére
   
 Hozzászólás témája: Re: Galileo_1_1_290
HozzászólásElküldve: 2018.07.09. 15:23 
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Senior Tag

Csatlakozott: 2015.11.20. 17:59
Hozzászólások: 270
Megköszönt másnak: 33 alkalommal
Megköszönték neki: 2 alkalommal
norbee.16 írta:
Rossz nézni, hogy nem érted. Tessék itt az enyém teljesen jól van beállítva.
Kód:
// Galileo konfigurációs fájl

////////////////////////////////////////////////////////////////////////
// Server restarts could be due to a benign reason or could be due to //
// a map that just crashed the server. In any case, you can specify   //
// what happens when the server restarts.                             //
////////////////////////////////////////////////////////////////////////

// The default cvar `mapcyclefile` seems to crash the game if you have
// more of 489 maps in `mapcycle.txt` file. Therefore, you can use this
// cvar instead of the default `mapcyclefile` cvar if you want to have
// more map on your map cycle file.
//
// If you set this cvar to "" your `mapcyclefile` cvar will be used
// instead of this cvar.
//
// Default: ""
gal_mapcyclefile "mapcycle.txt"

// Indicates which action to take immediately after it is detected that
// the server has been 'externally restarted'. 'Externally restarted'
// means to say about the Computer's Operational System (Linux) or Server
// Manager (HLSW), used the server command 'quit' and reopened the server.
//
// 0 - Stay on the map the server started with.
//
// 1 - Change to the map that was being played when the server was reset.
//     If the server restarts on the same maps about 3 times, it will add
//     that map to the file:
//
//         addons/data/galileo/maps_where_the_server_probably_crashed.txt
//
//     And to go to the next map on the mapcycle list.
//
// 2 - Change to what would have been the next map had the server not
//     been restarted.
//
// 3 - Start an early map vote after the first two minutes.
//
// 4 - Change to a randomly selected map from your nominatable map list.
//
// To disable this feature, set this cvar to 0
//
// Default: 0
gal_srv_start 1

// Move the cursor on map series, because they are continuations as to
// afrikakorps1 and 2, respectively.
//
// For example, if on you server you got installed the following maps:
// de_dust, de_dust2, de_dust3, de_dust4, de_inferno, de_chateal and de_nuke.
//
// This feature will take your map cycle as:
//
//     de_dust
//     de_inferno
//     de_chateal
//     de_dust2
//     de_nuke
//
// And will understand/load it as being:
//
//     de_dust
//     de_dust2
//     de_dust3
//     de_dust4
//     de_inferno
//     de_chateal
//     de_dust2
//     de_nuke
//
// Or:
//
//     de_dust
//     de_dust2
//     de_dust3
//     de_dust4
//     de_inferno
//     de_chateal
//     de_dust2
//     de_dust3
//     de_dust4
//     de_nuke
//
// If the next map in the map cycle after afrikakorps1 is sc_another,
// it will set the next map to afrikakorps2, and afrikakorps3.
//
// The flags 1 and 2 are exclusive and the flags 4 and 8 are additive.
// A value of 0 will disable this feature.
//
//  1 - to load only the first map series it found.
//  2 - to load all the map series it found (if the flags 1 and 2 are set, the flag 1 will be ignored).
//  4 - only to load a map series only if it is starting at 1, as `de_dust` and `de_nuke1`.
//  8 - if you are on a map series, and there is an RTV vote, start following the new series.
//
// For example, if you want to use the options 1 and 4, use 1 + 4:
// gal_srv_move_cursor 5
//
// Instead of:
// gal_srv_move_cursor 0
//
// Default: 0
gal_srv_move_cursor 0

// Indicates which action to take immediately after it is detected that
// the server has been 'externally restarted', and half of the time-left or
// rounds-left has passed.
//
// 0 - Always use the 'gal_srv_start' cvar configured option.
//
// 1 - The server will change to the next map.
//
// 2 - To act like the cvar 'gal_srv_start' option 3.
//
// 3 - The server will start a vote after the half of the time-left or
//     rounds-left passed.
//
// To disable this feature, set this cvar to 0
//
// Default: 0
gal_game_crash_recreation 0

// When it is used 'sv_restartround', do not reset the 'mp_timelimit'.
//
// Example, using mp_timelimit: If mp_timelimit = 40, 30 minutes has
// already passed and admin use the 'sv_restartround' command. After
// the restart, if these cvars are 1's or higher, the minutes left
// will be at least 10. If these cvars are 0, the minutes left will
// 40.
//
// 0           - Reset the 'mp_timelimit'.
//
// 1 or higher - Do not reset the 'mp_timelimit' and add '1 or higher' - 1
//               minutes to the mp_timelimit.
//
// To disable this feature, set this cvar to 0
//
// Default: 0
gal_srv_timelimit_restart 1

// When it is used 'sv_restartround' command, do not reset the 'mp_maxrounds'.
//
// 0           - Reset the 'mp_maxrounds'.
//
// 1 or higher - Do not reset the 'mp_maxrounds' and add '1 or higher' - 1
//               rounds to the mp_maxrounds.
//
// To disable this feature, set this cvar to 0
//
// Default: 0
gal_srv_maxrounds_restart 0

// When it is used 'sv_restartround', do not reset the 'mp_winlimit'.
//
// 0           - Reset the 'mp_winlimit'.
//
// 1 or higher - Do not reset the 'mp_winlimit' and add '1 or higher' - 1
//               rounds to the mp_winlimit.
//
// To disable this feature, set this cvar to 0
//
// Default: 0
gal_srv_winlimit_restart 0

// When it is used 'sv_restartround' command, do not reset the 'mp_fraglimit'.
//
// 0           - Reset the 'mp_fraglimit'.
//
// 1 or higher - Do not reset the 'mp_fraglimit' and add '1 or higher' - 1
//               frags to the mp_fraglimit.
//
// To disable this feature, set this cvar to 0
//
// Default: 0
gal_srv_fraglimit_restart 0


////////////////////////////////////////////////////////////////////////
// Some people like to stick to their defined mapcycle unless a vote //
// is started in the meantime. Other people like to always have a     //
// vote near the end of the map to decide what the next map will be.  //
////////////////////////////////////////////////////////////////////////

// Indicates whether there should be a vote near the end
// of the map to decide what the next map will be. (Default 1)
//
// 0 - do not to perform a automatic end map voting.
// 1 - to perform a automatic end map voting.
//
// To disable this feature, set this cvar to 0
//
// Default: 1
gal_endofmapvote 1

// When the end map voting is performed on the current round, change the map immediately,
// without wait to the `mp_timelimit` or `mp_maxrounds` expiration. Enabling this feature
// override the round behavior of the cvar `gal_endonround`.
//
// 0 - to wait for the `mp_timelimit` or `mp_maxrounds` time expiration.
// 1 - to change the map as soon as the voting is finished and the round ends.
//
// To disable this feature, set this cvar to 0
//
// Default: 0
gal_endofmapvote_expiration 0

// A heuristic which counts every end round, how much time the round
// took and how much time remains to the end of map. In base with it,
// calculate the correct round to start the voting.
//
// Notes:
// 1. It requires the game to have at least 8 rounds played, otherwise
//    it cannot try to guess on which round it should to start the voting.
//
// 2. If the prediction fail and the voting is not finish when the round
//    ended or the round total time is too short, i.e., the round total
//    time is smaller than the total voting time (including a possible
//    runoff, if enabled), an extra round will be played.
//
// 0 - Disable this feature.
// 1 - To start the voting on the Ultima     game round (the last round to be played).
// 2 - To start the voting on the Penult     game round (the round before the last).
// 3 - To start the voting on the Antepenult game round (the round before the last of the last).
//
// Default: 0
gal_endofmapvote_start 1

// Allow the command command "say nextmap" return "[not yet voted on]"
// if the map vote hasn't started yet and "[voting in progress]" once the
// vote has started. When the outcome of the vote is determined, this
// command will return the map name.
//
// 0 - Disable the change to "[voting in progress]" and "[not yet voted on]"
// 1 - Enable the change to "[voting in progress]" and "[not yet voted on]"
//
// Default: 0
gal_nextmap_change 1

// If the server admin want to, he can make a custom vote for the nextmap
// and after the voting finishes Galileo would not start another map voting.
// Then you can change the `amx_nextmap` cvar with `amx_cvar amx_nextmap`.
//
// 0 - Disable the "[not yet voted on]" change detection.
// 1 - Enable the "[not yet voted on]" change detection.
//
// Default: 1
gal_nextmap_votemap 1


////////////////////////////////////////////////////////////////////////
// Primary voting is what most people generally think of when they    //
// think of starting a vote for a new map. It's just your standard    //
// map vote.                                                          //
////////////////////////////////////////////////////////////////////////

// Specifies the number of maps players can choose from during the vote.
// The number of maps must be between 2 and 9. This count includes the
// options `Stay Here` and `Extend Map`.
//
// To disabled this feature, uninstall the `Galileo` plugin from your server.
//
// Default: 5
gal_vote_mapchoices 5

// Always add the former next map, read from your map cycle file, to the
// voting menu.
//
// 0 - disable this feature
// 1 - enable this feature
//
// Default: 1
gal_vote_mapchoices_next 0

// Specifies the number of seconds the vote should last.
// To disabled this feature, uninstall the `Galileo` plugin from your server.
//
// Default: 30
gal_vote_duration 15

// Specifies the minimum number of votes the voting should have to be
// considered a valid voting. The value of 0 will disable this feature.
//
// If the voting does not have the minimum votes, the action set by the
// cvar `gal_extendmap_allow_order` will be selected/chose.
//
// For example, if you set this cvar to 1, it will require 2 players
// votes to the voting to be considered valid.
//
// Default: 0
gal_vote_minimum 0


////////////////////////////////////////////////////////////////////////
// The Map Groups Feature:                                            //
//                                                                    //
// It uses whatever file you have set in the cvar 'gal_vote_mapfile'. //
// Normally, in that file you would just have a listing of maps, one  //
// per line. But to use the groups feature, your 'gal_vote_mapfile'   //
// cvar would point to a '.txt' file looking something like this:     //
// [groups]                                                           //
// 2                                                                  //
// 1                                                                  //
// 1                                                                  //
// 3                                                                  //
//                                                                    //
// The text "[groups]" has to be the very first line in the file, on  //
// a line by itself.  The numbers, on separate lines, specifies how   //
// many maps from each file to add to the voting menu.                //
//                                                                    //
// If you had a file within what was posted above, then you would     //
// have to create the files: '1.ini', '2.ini', '3.ini', and '4.ini'   //
// in the './configs/galileo/' folder. Each of those INI files        //
// would contain a list of maps, one per line.                        //
//                                                                    //
// Galileo will first load any nominated maps into the vote. Then     //
// Galileo would pick 2 maps from '1.ini', 1 from '2.ini', 1 from     //
// '3.ini', and 3 from '4.ini' until the maximum value of 8 to be     //
// reached.                                                           //
////////////////////////////////////////////////////////////////////////

// Specifies the map file used for the Map Groups Feature to specify how
// many maps to use from each group. Or also, specifies the file to use
// which either holds the names of the maps, one per line, that the vote
// will be filled with.
//
// You can specify a relative path before the filename, relative from
// your gamemod folder, i.e., "addons/amxmodx/configs/mymapcycle.txt".
//
// Use * for all maps in the server's maps folder.
// Use # for your mapcycle, i.e., whatever file is on the cvar 'mapcyclefile'.
//
// To disabled this feature, uninstall the `Galileo` plugin from your server.
//
// Default: "#"
gal_vote_mapfile "#"

// When there are less players than cvar 'gal_vote_minplayers' value on
// the server, use a different map file list specified at the cvar
// 'gal_vote_minplayers_mapfile' to fill the map voting as map fillers
// instead of the cvar 'gal_vote_mapfile' map file list.
//
// Example:
//
// gal_vote_minplayers 3
// gal_vote_midplayers 5
//
// mapcycle.txt --> de_dust2
// midplayers.txt --> de_nuke
// minplayers.txt --> de_inferno
//
// When we are 2 on the server, this is how the feature use the maps:
//
// 1. If there are between 1 and 3 players, (on your case 2 is between), the
//    `minplayers_mapcycle.txt` will be used. On this case on the file there is
//    the map `de_inferno`, and it was correctly showed on the menu.
//
// 2. If there are between 4 and 5 players, the file `midplayers_mapcycle.txt`
//    will be used and the map `de_nuke` will be on the voting menu.
//
// 3. If there are between 6 and 32 players, the file `mapcycle.txt` will be
//    used and the map `de_dust2` will be on the voting menu. When the cvar `gal_vote_mapfile`
//    is set to `mapcycle.txt`, it will load the map `de_dust2`.
//
// This is the range, where `player_count` must to be for the minimum players feature:
//
//     0 < player_count < gal_vote_minplayers < MAX_PLAYERS
//
// A value of 0 or 1 will disable this feature.
//
// Default: 0
gal_vote_minplayers 0

// When there are less players than cvar `gal_vote_midplayers` and
// the more or equally players than the cvar `gal_vote_minplayers` value
// on the server, use a different map file list specified at the cvar
// `gal_vote_midplayers_mapfile` to fill the map voting as map fillers
// instead of the cvar `gal_vote_mapfile` map file list.
//
// If both `gal_vote_minplayers` and `gal_vote_midplayers` are set to
// the same value greater than 1, the `gal_vote_minplayers` map file
// will be used. This is the range:
//
//     0 < gal_vote_minplayers <= player_count < gal_vote_midplayers < MAX_PLAYERS
//
// A value of 0, 1 or 2 will disable this feature.
//
// Default: 0
gal_vote_midplayers 0

// Let the server players nominate maps from the nomination file list
// 'gal_nom_mapfile'. But, when the cvar 'gal_vote_minplayers' is enabled,
// only allow nominations from the 'gal_vote_minplayers_mapfile'.
//
// 0 - Show all nominated maps.
//
// 1 - Only allow nominations from the 'gal_vote_minplayers_mapfile' when
//     when the cvar 'gal_vote_minplayers' is enabled.
//
//     Note: This will allow the players to nominate maps not from
//     'gal_vote_minplayers_mapfile', but they will not be show at the map
//     voting if there are less players than 'gal_vote_minplayers', at the
//     moment when the voting starts.
//
// To disable this feature, set this cvar to 0
//
// Default: 0
gal_nom_minplayers_control 0

// The map file to use when 'gal_vote_minplayers' is enabled.
// Use # for your mapcycle (whatever file is on the cvar 'mapcyclefile').
//
// To disabled this feature, set the cvar `gal_vote_minplayers` to 0
//
// Default: ""
gal_vote_minplayers_mapfile "addons/amxmodx/configs/galileo/minplayers_mapcycle.txt"

// The map file to use when 'gal_vote_midplayers' is enabled.
// Use # for your mapcycle (whatever file is on the cvar 'mapcyclefile').
//
// To disabled this feature, set the cvar `gal_vote_midplayers` to 0
//
// Default: ""
gal_vote_midplayers_mapfile "addons/amxmodx/configs/galileo/midplayers_mapcycle.txt"


////////////////////////////////////////////////////////////////////////
// Runoff voting happens when none of the normal vote options receive //
// over 50% of a given vote. The two options with the highest vote    //
// counts will be in the runoff vote.                                 //
////////////////////////////////////////////////////////////////////////

// Indicates whether to allow runoff voting or extend the current map.
//
// 0 - disable runoff voting
// 1 - enable runoff voting
// 2 - extend the current map, instead of perform a runoff voting
//
// Default: 0
gal_runoff_enabled 1

// Specifies the number of seconds the runoff vote should last.
// To disabled this feature, set the cvar `gal_runoff_enabled` to 0 or 2
//
// Default: 20
gal_runoff_duration 20

// Specifies the minimum amount of votes the most voted map should have
// to not start a run off voting. For example, setting it to 0.4 will
// cause a runoff to start if the most voted map does not get
// 0.4*100% = 40% of the votes. The basic formula to start it is:
//
//     numberOfVotesAtFirstPlace <= g_totalVotesCounted * gal_runoff_ratio
//
// If the most voted map does not receive at lest these votes percentage,
// a runoff voting is performed.
//
// To disabled this feature, set the cvar `gal_runoff_enabled` to 0
//
// Default: 0.5
gal_runoff_ratio 0.5

// Specifies the number of maps players can choose from during the runoff
// vote. The number of maps must be between 2 and 9. This count includes
// the options `Stay Here` and `Extend Map`.
// Now the voting take may into account all the map options that had the
// maximum amount of votes, i.e., the number of maps to be included in
// runoff voting. So someone could choose  to have two, three or maybe
// all maps with the highest number of votes in runoff voting.
//
// Note:
// Not all your runoff voting's will use all these maps. This will only
// happen when there are several high and equally voted maps.
// For example, if this cvar is set to 9 and there are 9 maps in voting,
// and only 7 of them get one vote, only those 7 maps will be present on
// the runoff vote.
//
// To disabled this feature, set the cvar `gal_runoff_enabled` to 0
//
// Default: 2
gal_runoff_mapchoices 2


////////////////////////////////////////////////////////////////////////
// Nominations can be used to let players nominate maps they would    //
// like included in the next map vote. Depending on how many maps     //
// have been nominated, it is possible that not all nominations will  //
// make it into the next vote.                                        //
////////////////////////////////////////////////////////////////////////

// Specifies how many nominations each player can make. There is a hard
// cap defined that is set to 8. This CVAR needs to be set equal to or
// less than the hard cap. A value of 0 will disable this feature.
//
// Default: 0
gal_nom_playerallowance 0

// Do not clean the map nominations when the map voting started. This is
// useful when the voting winner option is to extended the current map,
// this way the next map voting will keep the nominations from the first
// one.
//
// 0 - Do not clean the map nominations
// 1 - To clean the map nominations
//
// Default: 1
gal_nom_cleaning 0

// Specifies the file to use which holds the names of the maps, listed
// one per line, that players can nominate.
//
// You can specify a relative path before the filename, relative from
// your gamemod folder (i.e. "addons/amxmodx/configs/mymapcycle.txt").
//
// Use * for all maps in the server's maps folder.
// Use # for your mapcycle (whatever file is on the cvar 'mapcyclefile').
//
// To disabled this feature, set the cvar `gal_nom_playerallowance` to 0
//
// Default: "*"
gal_nom_mapfile "*"

// Indicates if the './amxmodx/configs/galileo/prefixes.ini' file should
// be used to attempt to match map names if the player's entered text
// doesn't match any, i.e., its prefixes are used for listing maps in
// the nomination menu.
//
// It has a limit of 32 prefixes.
//
// Default: 1
gal_nom_prefixes 1

// Specifies how many of the nominations made will be considered for use
// in the next map vote. A value of 0 means all the nominated maps will
// be considered.
//
// To disable this feature, set this cvar to 0
//
// Default: 0
gal_nom_qtyused 0

// Specifies if it will be removed the nominated maps by a player when
// this player disconnects.
//
// 0 - disable this feature
// 1 - enable this feature
//
// Default: 1
gal_unnominate_disconnected 0


////////////////////////////////////////////////////////////////////////
// Banning recently played maps means that the last several maps that //
// have been played can not be nominated or otherwise placed in the   //
// map vote. This ensures that a map can not be played over and over  //
// again at the expense of playing a variety of other maps.           //
////////////////////////////////////////////////////////////////////////

// Specifies how many of the most recent maps are disallowed from a map
// vote.
//
// If you specify a value greater than the number of maps in your server,
// it will automatically ban only the maximum allowed.
//
// A value of 0 will disable this feature.
//
// Default: 0
gal_banrecent 10

// When banning recently played maps, the last several maps that have
// been played can not be nominated.
//
// A value of 0 will keep banning the recently played from nomination.
//
// 1 - the banned maps will be banned from the being added to the
//     voting list automatically, but they are still able to be nominated
//     and added to the voting list.
//
// 2 - if the admin has the flag `f`(ADMIN_MAP) he can nominate recent banned maps.
//
// Default: 0
gal_recent_nom_maps 0

// Only mark as recent played maps, those maps which are included on
// the mapcycle specified by the cvar 'mapcyclefile'.
//
// 0 - Mark as recent maps, every recently played map.
//
// 1 - Only mark as recent maps, the maps included in the mapcycle list
//     specified by the cvar 'mapcyclefile'.
//
// Default: 0
gal_banrecent_mapcycle 0

// Indicates the style in which the recent maps are displayed when a
// player uses the "recentmaps" say command.
//
// 0 - do not show the banned maps, when using the `recentmaps` command
// 1 - all maps on one line
// 2 - each map on a separate line
// 3 - display a menu.
//
// Default: 3
gal_banrecentstyle 3


////////////////////////////////////////////////////////////////////////
// Rocking the vote is a way players can indicate their desire to     //
// start an early map vote to change maps. Once enough players have   //
// rocked it, a vote will begin.                                      //
////////////////////////////////////////////////////////////////////////

// Indicates when a map should end after the RTV voting is finished.
// If selected a value higher than 0, this cvar indicates also the players
// minimum number necessary to allow the last round to be finished when
// the time runs out.
// For example, if this cvar value is set to 2, and there are only 1 player
// on the server, the round will end immediately.
//
// 0               - end immediately after the voting finished.
//
// player's number - end after the current round, only when there are at
//                   least the `player's number` quantity on the server.
//
// Default: 0
gal_endonround_rtv 2

// Indicates which say commands can be used to rock the vote.
// The flags are additive. A value of 0 will disable this feature.
//
// 1  - Standard "rockthevote" command
//
// 2  - Shorthand "rtv" command
//
// 4  - Dynamic "rockthe<anything>vote" command (allows a player to type
//     any one word (i.e. no spaces) that starts with "rockthe" and ends
//     with "vote". Some examples might be: "rockthedamnvote",
//     "rockthesillylittlevote", or "rockthefreakingvote". The total
//     length of the word can not be longer than 31 characters. That
//     leaves 20 characters for creativeness once you factor in the
//     lengths of "rockthe" and "vote")
//
// 8  - Disable the RTV when there is only a single player on the server.
//
// 16 - Do not wait again the `gal_rtv_wait` time after the map extension.
//
// For example, if you want to use the options 1 and 2, use 1 + 2:
// gal_rtv_commands 3
//
// Instead of:
// gal_rtv_commands 0
//
// Default: 0
gal_rtv_commands 7

// Specifies the number of minutes after a map starts that players
// have to wait before they can rock the vote. When a single player
// is on the server, that player can rock the vote at any time,
// regardless of this setting, unless the cvar `gal_rtv_commands`
// option 8 is set blocking it.
//
// To disable this feature, set this cvar to 0
//
// Default: 10
gal_rtv_wait 5

// Specifies the number of rounds after a map starts that players
// have to wait before they can rock the vote. When a single player
// is on the server, that player can rock the vote at any time,
// regardless of this setting.
//
// If you use both 'mp_timelimit > 0' and 'mp_maxrounds > 0', this
// cvar will be ignored and the cvar 'gal_rtv_wait' will be used
// instead of this.
//
// To disable this feature, set this cvar to 0
//
// Default: 5
gal_rtv_wait_rounds 0

// Specifies the number of frags after a map starts that players
// have to wait before they can rock the vote. When a single player
// is on the server, that player can rock the vote at any time,
// regardless of this setting.
//
// If you use both 'mp_timelimit > 0', 'mp_maxrounds > 0' and
// 'mp_fraglimit > 0' this cvar will be ignored and the cvar
// 'gal_rtv_wait' will be used instead of this.
//
// To disable this feature, set this cvar to 0
//
// Default: 10
gal_rtv_wait_frags 0

// The flags are additive. A value of 0 will not active any options.
//
// 1 - RTV will not work and will print "Cannot rock the vote when an admin
//     is online", if there is an admin with the change map flag online.
//
// 2 - Do not allow the RTV show the `Stay Here` vote option.
//
// For example, if you want to use the options 1 and 2, use 1 + 2:
// gal_rtv_wait_admin 3
//
// Instead of:
// gal_rtv_wait_admin 0
//
// Default: 0
gal_rtv_wait_admin 0

// Specifies the ratio of players that need to rock the vote before a
// vote will be forced to occur. When a single player is on the server,
// that player can rock the vote and start an immediate vote, unless
// the cvar `gal_rtv_commands` is set blocking it.
//
// To disabled this feature, set the cvar `gal_rtv_commands` to 0
// or set the cvar `gal_rtv_rocks` to a value higher/greater than 0.
//
// Default: 0.60
gal_rtv_ratio 0.60

// Specifies how many players that need to rock the vote before a
// vote will be forced to occur. When a single player is on the server,
// that player can rock the vote and start an immediate vote, unless
// the cvar `gal_rtv_commands` is set blocking it.
//
// A value of 0 will disable this feature, and use the `gal_rtv_ratio`
// instead of this.
//
// Default: 0
gal_rtv_rocks 0

// Specifies how often, in minutes, to remind everyone how many more
// rocks are still needed, after the last rock has been made.
//
// A value of 0 will disable this feature.
//
// Default: 2
gal_rtv_reminder 2


/////////////////////////////////////////////////////////////////////////
// The Whitelist Feature:                                              //
//                                                                     //
// It is used when the cvar 'gal_whitelist_minplayers' is set to 1 or  //
// higher. The Whitelist feature specifies the time where the maps are //
// allowed to be added to the voting list as fillers after the         //
// nominations being loaded. Basically, it is a filter to your         //
// mapcycle/filler list.                                               //
//                                                                     //
// The Whitelist file must to follow this pattern:                     //
// [10-22]                                                             //
// de_dust2                                                            //
// de_inferno                                                          //
//                                                                     //
// [23-05]                                                             //
// de_tuscan_mgc                                                       //
// de_mirage                                                           //
//                                                                     //
// [05-10]                                                             //
// de_dust2_long                                                       //
//                                                                     //
// Where the maps following '[10-22]' will be only allowed to be vote  //
// map fillers between 10:00:00 and 22:59:59 o'clock. This feature     //
// should be helpful because some servers have about only 10 players   //
// between 05:00 and 10:00 o'clock, so they will be needing smalls     //
// maps for playing.                                                   //
/////////////////////////////////////////////////////////////////////////

// Change this value from 0 to 1, to use the Whitelist feature as a Blacklist feature.
//
// Default: 0
gal_whitelist_type 0

// Specifies how the cvar 'gal_vote_whitelist_mapfile' file list must
// be used.
//
// 0 - will disable the Whitelist feature.
// 1 - will always enable the Whitelist feature.
//
// A value higher than 1 will enable the Whitelist feature only when
// there are less players than these player count on the server.
//
// Default: 0
gal_whitelist_minplayers 1

// The Whitelist feature specifies the time where the maps are allowed
// to be added to the voting list as fillers after the nominations being
// loaded.
//
// 0 - Allow all map nominations.
// 1 - Block the map nominations not allowed by the Whitelist feature.
//
// To disable this feature, set this cvar to 0
//
// Default: 0
gal_whitelist_nom_block 1

// When a map is not included on the Whitelist file, it is never blocked.
// Here you can choose to force only allow maps on the Whitelist rule
// or allow the maps not on the Whitelist rule.
// Note: When this cvar is activated, it disables The Map Groups Feature.
//
// 0 - Allow all maps outside the Whitelist rule.
// 1 - Block all maps outside the Whitelist rule.
//
// To disable this feature, set this cvar to 0
//
// Default: 0
gal_whitelist_block_out 0

// Specifies the map file used for the Whitelist Feature to specify
// when certain maps can be used to fill the voting list.
// You can specify a relative path before the filename, relative from
// your gamemod folder, i.e., "addons/amxmodx/configs/mymapcycle.txt".
//
// To disabled this feature, set the cvar `gal_whitelist_minplayers` to 0
//
// Default: ""
gal_vote_whitelist_mapfile "addons/amxmodx/configs/galileo/whitelist_mapcycle.txt"

// Indicates whether the maps being added, after nominations have been
// added to a vote, should have unique map prefixes from those already
// in the vote.
//
// 0 - disable this feature
// 1 - enable this feature
//
// Default: 0
gal_vote_uniqueprefixes 0


////////////////////////////////////////////////////////////////////////
// Allowing an extension of the current map's time limit will add an  //
// "extend the map" option to map votes which, if the option wins,    //
// will increase the time limit by a predetermined amount, letting    //
// players stay on the current map longer.                            //
////////////////////////////////////////////////////////////////////////

// Specifies the number of minutes a map will be extended each time
// the "Extend Map" option wins the map vote.
//
// To disabled this feature, set the cvar `gal_extendmap_max_min` to 1
//
// Default: 15
gal_extendmap_step_min 15

// Specifies the maximum number of minutes a map can be played, if it
// has been extended. A value less than mp_timelimit will not let
// the map to be extended.
//
// To always allow map extension, set this cvar to 0
// To always block map extension, set this cvar to 1
//
// Default: 1
gal_extendmap_max_min 0

// Specifies the number of rounds a map will be extended each time
// the "Extend Map" option wins the map vote. This only has effect
// when you are using 'mp_winlimit' or 'mp_maxrounds' instead of
// 'mp_timelimit'.
//
// To disabled this feature, set the cvar `gal_extendmap_max_rounds` to 1
//
// Default: 20
gal_extendmap_step_rounds 20

// Specifies the maximum number of rounds a map can be played, if it
// has been extended. A value less than `mp_maxrounds/mp_winlimit` will
// not let the map to be extended.
//
// To always allow map extension, set this cvar to 0
// To always block map extension, set this cvar to 1
//
// Default: 1
gal_extendmap_max_rounds 0

// Enable virtual support for the Half-File cvar 'mp_fraglimit' on
// game modes as 'Counter-Strike' which do not support the cvar
// 'mp_fraglimit'. You need to configure the 'mp_fraglimit' as
// you configure the 'mp_timelimit' cvar on you 'server.cfg' file.
//
// 0 - do not create the 'mp_fraglimit' cvar support.
// 1 - create the 'mp_fraglimit' cvar support.
//
// Default: 0
gal_mp_fraglimit_support 0

// Specifies the number of frags a map will be extended each time
// the "Extend Map" option wins the map vote. This only has effect
// when you are using 'mp_fraglimit' instead of 'mp_timelimit',
// 'mp_winlimit' or 'mp_maxrounds'.
//
// To disabled this feature, set the cvar `gal_extendmap_max_frags` to 1
//
// Default: 30
gal_extendmap_step_frags 30

// Specifies the maximum number of frag a map can be played, if it
// has been extended. A value less than mp_fraglimit will not let
// the map to be extended.
//
// To always allow map extension, set this cvar to 0
// To always block map extension, set this cvar to 1
//
// Default: 1
gal_extendmap_max_frags 0

// Control the 'Stay Here' vote option when performing early votes
// or by the 'gal_startvote/gal_votemap/say galmenu' server commands.
//
// 0 - do not show the vote option "Stay Here".
// 1 - show the vote option "Stay Here".
//
// Default: 0
gal_extendmap_allow_stay 1

// This feature allow to show the map name on the stay here vote option.
//
// 0 - do not show the map name on the 'stay here' vote option.
// 1 - show the map name on the 'stay here' vote option.
//
// Default: 0
gal_extendmap_allow_stay_type 1

// Choose how to follow the mapcycle, when anyone vote for next map, i.e.,
// no votes on any map on the voting list, but there are players playing.
//
// 0 - choose a random map from the current voting map list, as next map.
// 1 - follow your current mapcycle order.
// 2 - extend the current map.
//
// Default: 1
gal_extendmap_allow_order 0


////////////////////////////////////////////////////////////////////////
// By showing the status of the vote, you allow players to see how    //
// many votes the various choices received.                           //
////////////////////////////////////////////////////////////////////////

// Indicates when the vote progress should be shown to a player.
// A value of 0 disables this feature.
//
// 0 - never (this disables the cvar 'gal_vote_expirationcountdown')
// 1 - after player has voted
// 2 - after the vote ends (this disables the cvar 'gal_vote_expirationcountdown')
// 3 - always show the vote current progress
// 4 - always show the vote current progress and close the voting menu after the player voted.
//
// Default: 4
gal_vote_showstatus 4

// Indicates how to show the progress of a vote.
//
// 0 - never (the same as 'gal_vote_showstatus 0')
// 1 - as vote count
// 2 - as percentage of all votes cast
// 3 - 1 and 2 at the same time.
//
// Default: 2
gal_vote_showstatustype 2

// Indicates whether to replace any menu opened by the server players,
// when a voting is started, or to wait that menu to be closed before
// showing the voting menu.
//
// 0 - Waits the user to close his current menu, only then show the new menu.
// 1 - Replace any opened menu.
//
// Default: 1
gal_vote_replace_menu 0

// For people to choose if they don't like any other vote choice.
//
// 0 - Disabled this feature.
//
// 1 - Shows the voting option "None"
//
// 2 - Instead of adding a new menu option as `None`, to add a new
//     submenu allowing to choose the option: `None`, `Go back`,
//     `Close The Voting Menu` and `Undo My vote`.
//
// Default: 0
gal_vote_show_none 2


////////////////////////////////////////////////////////////////////////
// Weighted votes allows admins to have their vote counted as more    //
// than a regular player's vote.                                      //
////////////////////////////////////////////////////////////////////////

// Specifies how many votes a single admin vote should count as.
// A value of 0 or 1 will disable this feature.
//
// Default: 0
gal_vote_weight 0

// Specifies the standard access flags needed to have weighted votes.
// You can specify multiple flags.
//
// To disabled this feature, set the cvar `gal_vote_weight` to 0
//
// Default: "y"
gal_vote_weightflags "y"


///////////////////////////////////////////////////////////////////////
// About these settings, they advantage against shifting the voting  //
// numbers options from '1, 2, 3, 4' to '5, 6, 7, 8' is that you can //
// keep a vote within more maps, as you still have all the keys      //
// available.                                                        //
///////////////////////////////////////////////////////////////////////

// Place the cvar `gal_vote_shift` here`, https://github.com/addonszz/Galileo/issues/60

// How the 'None' option should behavior when it is active.
//
// 0 - Hide after the user voted on some option.
//
// 1 - Always keep showing
//
// 2 - Convert it to 'Cancel Last Vote' option, to allow only
//     'one time cancel' vote opportunity. Then, when you vote on the
//     wrong option, because you pressed the wrong key, you just need
//     to press 0 and your vote will be undone, hence you can vote again.
//
// Default: 2
gal_vote_show_none_type 2

// Indicates whether there should be asked to the players if they want to
// participate the map vote to decide what the next map will be.
// When using that feature, the players will be asked if they want to vote.
// They need to press 6 for yes and 0 for no. So they cannot press the wrong key.
//
// The flags are additive. A value of 0 will do not nothing special/different.
//
//  1 - ask if players want to vote
//  2 - announce the voting 15 seconds before the voting to start, and to do
//      the countdown on the last 5 seconds
//  4 - set the option 2 time to 10 seconds before the voting to start.
//  8 - Ignore option 2 and 4 and immediately start the voting.
//
// For example, if you want to use the options 1 and 2, use 1 + 2:
// gal_endofmapvote_ask 3
//
// Instead of:
// gal_endofmapvote_ask 0
//
// Default: 0
gal_endofmapvote_ask 6


////////////////////////////////////////////////////////////////////////
// The vote expiration countdown begins display a timer, to players   //
// that haven't voted, when there are 10 seconds left in the current  //
// vote. The timer counts down from 10 to 0, at which point the vote  //
// will be over.                                                      //
////////////////////////////////////////////////////////////////////////

// Indicates whether a vote expiration countdown should be displayed.
//
// 0 - do not show the countdown
// 1 - show the countdown
//
// Default: 0
gal_vote_expirationcountdown 1

// Shows a countdown time during the voting.
//
// 0 - Only during the last 10 seconds
// 1 - Always shows.
//
// Default: 1
gal_vote_show_counter 1


////////////////////////////////////////////////////////////////////////
// When the player's choice is announced, everyone on the server is   //
// shown what every other player's selection was.                     //
////////////////////////////////////////////////////////////////////////

// Indicates whether to announce each player's choice.
//
// 0 - keep the player's choice private
// 1 - announce the player's choice
//
// To disable this feature, set this cvar to 0
//
// Default: 0
gal_vote_announcechoice 1

// Indicates several adjusting options for the plugin general behavior.
// The flags are additive. A value of 0 will not enable any of the options.
//
//  1 - Indicates whether the use commands should output on the chat or
//      not. For example: If this is enabled, it will not show `RTV` on
//      chat when a players does the `say RTV` command.
//
//  2 - Force the command `gal_startvote` command default behavior to be
//      change the map at the current round end, instead of immediately.
//      This is the same as always pass the argument option `-roundend`.
//
//  4 - Disable the voting menu maps appearing in alphabetical order.
//
// For example, if you want to mude the options 1 and 2, use 1 + 2:
// gal_general_options 3
//
// Instead of:
// gal_general_options 0
//
// Default: 0
gal_general_options 0


////////////////////////////////////////////////////////////////////////
// There are two standard HL1 map related commands that you may not   //
// want to function normally, if at all, when using this plugin, so   //
// as to avoid conflicts of map voting procedures.                    //
//                                                                    //
// The 'gal_listmaps' command, displays all maps load by the cvar     //
// 'gal_nom_mapfile'. The 'gal_listmaps' command will use/display the //
// maps loaded by the cvar 'gal_nom_mapfile', independent/despite of  //
// the cvar 'gal_vote_minplayers'/'gal_vote_minplayers_mapfile', used //
// as voting map fillers                                              //
////////////////////////////////////////////////////////////////////////

// Indicates how the standard HL1 "votemap" command should function.
//
// 0 - disable
// 1 - behave normally
//
// Default: 1
gal_cmd_votemap 1

// Indicates how the standard HL1 "listmaps" command should function.
//
// 0 - disable
// 1 - behave normally
// 2 - behave the same as the "gal_listmaps" command (galileo listing)
//
// Default: 1
gal_cmd_listmaps 2


////////////////////////////////////////////////////////////////////////
// Paginating the map listings displayed from the gal_listmaps        //
// console command will prevent players from getting kicked when you  //
// are listing a large number of maps. When paginated, the listings   //
// will only display a portion of the total map list at a time.       //
////////////////////////////////////////////////////////////////////////

// Specifies how many maps per "page" to show when using the gal_listmaps
// console command. Pagination will be in the style of the amx_help command.
//
// Setting it to 0 will not paginate the map listing.
//
// Default: 10
gal_listmaps_paginate 10


////////////////////////////////////////////////////////////////////////
// You may have a lot of maps but only a few are sure to attract a    //
// lot of players. When the server is empty, you may want the server  //
// to change to those maps.                                           //
////////////////////////////////////////////////////////////////////////

// The cvar 'gal_emptyserver_wait', specifies how many minutes to wait,
// when the server is empty, before changing to an alternate empty-server
// mapcycle.
//
// * The empty-server system waits the 'gal_emptyserver_wait' cvar
//   specified minutes before to change to an empty-server mapcycle.
//
// * If some player connect to the server while the system is waiting
//   the 'gal_emptyserver_wait' cvar specified minutes, the system is
//   stopped. If that player which just connected, to disconnect, the
//   empty-server system to restart.
//
// * After to change to an empty-server map, the system to stop changing
//   the map every 'gal_emptyserver_wait' specified minutes, because it
//   is already on an popular map. The system lets the timelimit, maxrounds
//   or winlimit expiration to change the map normally.
//
// * If the server keeps empty, while using the empty-server mapcycle this
//   feature keep the server using the empty-server mapcycle.
//
// * If you not do like this time approach, set the cvar 'gal_emptyserver_wait'
//   to 0 and to use the cvar 'gal_emptyserver_change' instead of this one.
//
// 0       - the value 0 disables this feature.
// minutes - how many minutes to wait before start the empty-cycle mode.
//
// Default: 0
gal_emptyserver_wait 0

// When the server is empty, only change to an alternate empty-server
// mapcycle after timelimit, maxrounds or winlimit expiration. This
// feature only works if the cvar 'gal_emptyserver_wait' is set to 0.
//
// 0 - disabled this feature.
// 1 - enable this feature.
//
// Default: 0
gal_emptyserver_change 0

// If enabled, it will ignore players on the spectator team. This will
// have effect when the plugin need counting the server players. Only
// works for Counter-Strike/CZ mod.
//
// If you also enabled the cvar `gal_emptyserver_change`, it will cause
// the empty-cycle feature to work when there are spectators on server.
//
// 0 - disabled this feature.
// 1 - enable this feature.
//
// Default: 0
gal_server_players_count 0

// Specifies the file which contains a listing of maps, one per line,
// to be used as the mapcycle when the server is empty. You can specify
// a relative path before the filename, relative from your gamemod folder
// (i.e. "addons/amxmodx/configs/mymapcycle.txt").
//
// To disabled this feature, set the cvar `gal_emptyserver_wait` to 0
//
// Default: ""
gal_emptyserver_mapfile "addons/amxmodx/configs/galileo/emptycycle_maplist.txt"


////////////////////////////////////////////////////////////////////////
// There will be words spoken during certain events to reinenforce,   //
// in a player's mind, what is happening. You may choose to mute any  //
// that you would rather not have spoken.                             //
////////////////////////////////////////////////////////////////////////

// Indicates if any sounds should be muted during the various events in
// which they'd normal be spoken. The flags are additive. A value of 0
// will not mute any of the sounds.
//
//  1 - "get ready to choose a map"
//  2 - "7", "6", "5", "4", "3", "2", "1"
//  4 - "time to choose"
//  8 - "runoff voting is required"
// 16 - "loading environment on to your computer" at map change
//
// For example, if you want to mude the options 1 and 2, use 1 + 2:
// gal_sounds_mute 3
//
// Instead of:
// gal_sounds_mute 0
//
// Default: 27
gal_sounds_mute 29

// Indicates if any HUD messages should be hidden during the various
// events in which they'd normal be showed. The flags are additive.
// A value of 0 will not hide any of the HUD.
//
// 1  - The change level numbers countdown text
// 2  - The voting start numbers countdown text
// 4  - The constant change level HUD announcement `The next map will be 'mapName'`
// 8  - The voting results.
// 16 - The time left HUB by 5 seconds each 13 minutes.
//
// For example, if you want to mude the options 1 and 2, use 1 + 2:
// gal_sounds_hud 3
//
// Instead of:
// gal_sounds_hud 0
//
// Default: 31
gal_sounds_hud 0

// Enable or disable the color on the plugin text message chat (colored chat).
//
// 0 - disable this feature
// 1 - enable this feature
//
// Default: 0
gal_colored_chat_enabled 1

// To always print a prefix before the Galileo chat messages.
// You can use the colored strings codes. For example: "!g[!yAMXX!g] "
//
//     !g for green
//     !y for yellow
//     !t for team
//
// 1. To disable the all the messages prefixing, set this cvar to: ""
// 2. It has a limit of 15 characters. If you want to increase it see:
//    https://forums.alliedmods.net/showpost.php?p=2494973&postcount=532
// 3. To enabled the message prefixing, set this cvar to the prefix
//    you want to. For example: "[AMXX] "
//
// Default: ""
gal_colored_chat_prefix "!g[<<eb@>>]!y "


////////////////////////////////////////////////////////////////////////
// Ending a map on a new round after time has expired, for round-     //
// based mods, is a much nicer way of ending the current map than the //
// standard HL1 way, which is to suddenly end the map the second time //
// runs out.                                                          //
////////////////////////////////////////////////////////////////////////

// Indicates when a map should end when time runs out.
//
// 0 - end immediately when time runs out
// 1 - when time runs out, end at the current round end
// 2 - when time runs out, end at the next round end
//
// Default: 0
gal_endonround 1

// Indicates how much time to wait before forcing to change the map.
// This is used when the cvar `gal_endonround` is blocking the map
// change. That way it will change after round end, but if the round
// does not end for these minutes it will change no matter what.
//
// The default limit used will be 3 times the cvar `mp_roundtime`,
// however that value will be limited by this maximum time, if it is
// greater than this. Note that it will count six minutes after the time
// limit expire. So if you time limit it 20 minutes, and you set this
// cvar to 6, in the worst case, the map will change after 20 + 6
// minutes.
//
// That is useful if your server is not `Deathmatch` all day, but only
// from 23 to 9 in the morning. To disabled this feature, set the cvar
// `gal_endonround` to 0
//
// Default: 9
gal_endonround_max 9

// If selected a value higher than 0, this cvar indicates the players
// minimum number necessary to allow the last round to be finished
// when the time runs out.
//
// 0               - end immediately when time runs out
//
// player's number - end after the current round, only when there are at
//                   least the `player's number` quantity on the server.
//
// Default: 0
gal_endonround_msg 1

// When the cvar like the `gal_endonround` is changing the map, to choose
// whether the map should change current round final seconds, or at next
// round start first seconds. The choice is whether the first current round
// final seconds, or at first next round start seconds.
//
// 0 - map changes at the next round start and not at the current round end.
// 1 - map changes at the current round end and not in the next round start.
//
// To disabled this feature, set the cvar `gal_endonround` to 0
//
// Default: 1
gal_endonround_change 0

// Indicates the end map type at the last seconds. The flags are additive.
// A value of 0 will do not nothing special/different.
//
//  1 - show a countdown from 5 until 1
//
//  2 - To drop the player weapons
//
//  4 - freeze all the players speed
//
//  8 - give grenades
//
// 16 - to set mp_friendlyfire to 1 so players can bombard each other
//      with grenades just before change level.
//
// For example, if you want to use the options 1 and 2, use 1 + 2:
// gal_endonround_countdown 3
//
// Instead of:
// gal_endonround_countdown 0
//
// Default: 0
gal_endonround_countdown 0



Hiába rakom be, majd szerver újraindítás , dust_2 mapon jó de már a cs_assault pályán már nem . Vissza áll az alap beálításokra!

Ezeknek így kell lennie alapból?

mp_maxrounds 0
mp_winlimit 0

_________________
Kép


Hozzászólás jelentése
Vissza a tetejére
   
 Hozzászólás témája: Re: Galileo_1_1_290
HozzászólásElküldve: 2018.07.09. 19:12 
Offline
Senior Tag

Csatlakozott: 2015.11.20. 17:59
Hozzászólások: 270
Megköszönt másnak: 33 alkalommal
Megköszönték neki: 2 alkalommal
matkoimre írta:
norbee.16 írta:
Rossz nézni, hogy nem érted. Tessék itt az enyém teljesen jól van beállítva.
Kód:
// Galileo konfigurációs fájl

////////////////////////////////////////////////////////////////////////
// Server restarts could be due to a benign reason or could be due to //
// a map that just crashed the server. In any case, you can specify   //
// what happens when the server restarts.                             //
////////////////////////////////////////////////////////////////////////

// The default cvar `mapcyclefile` seems to crash the game if you have
// more of 489 maps in `mapcycle.txt` file. Therefore, you can use this
// cvar instead of the default `mapcyclefile` cvar if you want to have
// more map on your map cycle file.
//
// If you set this cvar to "" your `mapcyclefile` cvar will be used
// instead of this cvar.
//
// Default: ""
gal_mapcyclefile "mapcycle.txt"

// Indicates which action to take immediately after it is detected that
// the server has been 'externally restarted'. 'Externally restarted'
// means to say about the Computer's Operational System (Linux) or Server
// Manager (HLSW), used the server command 'quit' and reopened the server.
//
// 0 - Stay on the map the server started with.
//
// 1 - Change to the map that was being played when the server was reset.
//     If the server restarts on the same maps about 3 times, it will add
//     that map to the file:
//
//         addons/data/galileo/maps_where_the_server_probably_crashed.txt
//
//     And to go to the next map on the mapcycle list.
//
// 2 - Change to what would have been the next map had the server not
//     been restarted.
//
// 3 - Start an early map vote after the first two minutes.
//
// 4 - Change to a randomly selected map from your nominatable map list.
//
// To disable this feature, set this cvar to 0
//
// Default: 0
gal_srv_start 1

// Move the cursor on map series, because they are continuations as to
// afrikakorps1 and 2, respectively.
//
// For example, if on you server you got installed the following maps:
// de_dust, de_dust2, de_dust3, de_dust4, de_inferno, de_chateal and de_nuke.
//
// This feature will take your map cycle as:
//
//     de_dust
//     de_inferno
//     de_chateal
//     de_dust2
//     de_nuke
//
// And will understand/load it as being:
//
//     de_dust
//     de_dust2
//     de_dust3
//     de_dust4
//     de_inferno
//     de_chateal
//     de_dust2
//     de_nuke
//
// Or:
//
//     de_dust
//     de_dust2
//     de_dust3
//     de_dust4
//     de_inferno
//     de_chateal
//     de_dust2
//     de_dust3
//     de_dust4
//     de_nuke
//
// If the next map in the map cycle after afrikakorps1 is sc_another,
// it will set the next map to afrikakorps2, and afrikakorps3.
//
// The flags 1 and 2 are exclusive and the flags 4 and 8 are additive.
// A value of 0 will disable this feature.
//
//  1 - to load only the first map series it found.
//  2 - to load all the map series it found (if the flags 1 and 2 are set, the flag 1 will be ignored).
//  4 - only to load a map series only if it is starting at 1, as `de_dust` and `de_nuke1`.
//  8 - if you are on a map series, and there is an RTV vote, start following the new series.
//
// For example, if you want to use the options 1 and 4, use 1 + 4:
// gal_srv_move_cursor 5
//
// Instead of:
// gal_srv_move_cursor 0
//
// Default: 0
gal_srv_move_cursor 0

// Indicates which action to take immediately after it is detected that
// the server has been 'externally restarted', and half of the time-left or
// rounds-left has passed.
//
// 0 - Always use the 'gal_srv_start' cvar configured option.
//
// 1 - The server will change to the next map.
//
// 2 - To act like the cvar 'gal_srv_start' option 3.
//
// 3 - The server will start a vote after the half of the time-left or
//     rounds-left passed.
//
// To disable this feature, set this cvar to 0
//
// Default: 0
gal_game_crash_recreation 0

// When it is used 'sv_restartround', do not reset the 'mp_timelimit'.
//
// Example, using mp_timelimit: If mp_timelimit = 40, 30 minutes has
// already passed and admin use the 'sv_restartround' command. After
// the restart, if these cvars are 1's or higher, the minutes left
// will be at least 10. If these cvars are 0, the minutes left will
// 40.
//
// 0           - Reset the 'mp_timelimit'.
//
// 1 or higher - Do not reset the 'mp_timelimit' and add '1 or higher' - 1
//               minutes to the mp_timelimit.
//
// To disable this feature, set this cvar to 0
//
// Default: 0
gal_srv_timelimit_restart 1

// When it is used 'sv_restartround' command, do not reset the 'mp_maxrounds'.
//
// 0           - Reset the 'mp_maxrounds'.
//
// 1 or higher - Do not reset the 'mp_maxrounds' and add '1 or higher' - 1
//               rounds to the mp_maxrounds.
//
// To disable this feature, set this cvar to 0
//
// Default: 0
gal_srv_maxrounds_restart 0

// When it is used 'sv_restartround', do not reset the 'mp_winlimit'.
//
// 0           - Reset the 'mp_winlimit'.
//
// 1 or higher - Do not reset the 'mp_winlimit' and add '1 or higher' - 1
//               rounds to the mp_winlimit.
//
// To disable this feature, set this cvar to 0
//
// Default: 0
gal_srv_winlimit_restart 0

// When it is used 'sv_restartround' command, do not reset the 'mp_fraglimit'.
//
// 0           - Reset the 'mp_fraglimit'.
//
// 1 or higher - Do not reset the 'mp_fraglimit' and add '1 or higher' - 1
//               frags to the mp_fraglimit.
//
// To disable this feature, set this cvar to 0
//
// Default: 0
gal_srv_fraglimit_restart 0


////////////////////////////////////////////////////////////////////////
// Some people like to stick to their defined mapcycle unless a vote //
// is started in the meantime. Other people like to always have a     //
// vote near the end of the map to decide what the next map will be.  //
////////////////////////////////////////////////////////////////////////

// Indicates whether there should be a vote near the end
// of the map to decide what the next map will be. (Default 1)
//
// 0 - do not to perform a automatic end map voting.
// 1 - to perform a automatic end map voting.
//
// To disable this feature, set this cvar to 0
//
// Default: 1
gal_endofmapvote 1

// When the end map voting is performed on the current round, change the map immediately,
// without wait to the `mp_timelimit` or `mp_maxrounds` expiration. Enabling this feature
// override the round behavior of the cvar `gal_endonround`.
//
// 0 - to wait for the `mp_timelimit` or `mp_maxrounds` time expiration.
// 1 - to change the map as soon as the voting is finished and the round ends.
//
// To disable this feature, set this cvar to 0
//
// Default: 0
gal_endofmapvote_expiration 0

// A heuristic which counts every end round, how much time the round
// took and how much time remains to the end of map. In base with it,
// calculate the correct round to start the voting.
//
// Notes:
// 1. It requires the game to have at least 8 rounds played, otherwise
//    it cannot try to guess on which round it should to start the voting.
//
// 2. If the prediction fail and the voting is not finish when the round
//    ended or the round total time is too short, i.e., the round total
//    time is smaller than the total voting time (including a possible
//    runoff, if enabled), an extra round will be played.
//
// 0 - Disable this feature.
// 1 - To start the voting on the Ultima     game round (the last round to be played).
// 2 - To start the voting on the Penult     game round (the round before the last).
// 3 - To start the voting on the Antepenult game round (the round before the last of the last).
//
// Default: 0
gal_endofmapvote_start 1

// Allow the command command "say nextmap" return "[not yet voted on]"
// if the map vote hasn't started yet and "[voting in progress]" once the
// vote has started. When the outcome of the vote is determined, this
// command will return the map name.
//
// 0 - Disable the change to "[voting in progress]" and "[not yet voted on]"
// 1 - Enable the change to "[voting in progress]" and "[not yet voted on]"
//
// Default: 0
gal_nextmap_change 1

// If the server admin want to, he can make a custom vote for the nextmap
// and after the voting finishes Galileo would not start another map voting.
// Then you can change the `amx_nextmap` cvar with `amx_cvar amx_nextmap`.
//
// 0 - Disable the "[not yet voted on]" change detection.
// 1 - Enable the "[not yet voted on]" change detection.
//
// Default: 1
gal_nextmap_votemap 1


////////////////////////////////////////////////////////////////////////
// Primary voting is what most people generally think of when they    //
// think of starting a vote for a new map. It's just your standard    //
// map vote.                                                          //
////////////////////////////////////////////////////////////////////////

// Specifies the number of maps players can choose from during the vote.
// The number of maps must be between 2 and 9. This count includes the
// options `Stay Here` and `Extend Map`.
//
// To disabled this feature, uninstall the `Galileo` plugin from your server.
//
// Default: 5
gal_vote_mapchoices 5

// Always add the former next map, read from your map cycle file, to the
// voting menu.
//
// 0 - disable this feature
// 1 - enable this feature
//
// Default: 1
gal_vote_mapchoices_next 0

// Specifies the number of seconds the vote should last.
// To disabled this feature, uninstall the `Galileo` plugin from your server.
//
// Default: 30
gal_vote_duration 15

// Specifies the minimum number of votes the voting should have to be
// considered a valid voting. The value of 0 will disable this feature.
//
// If the voting does not have the minimum votes, the action set by the
// cvar `gal_extendmap_allow_order` will be selected/chose.
//
// For example, if you set this cvar to 1, it will require 2 players
// votes to the voting to be considered valid.
//
// Default: 0
gal_vote_minimum 0


////////////////////////////////////////////////////////////////////////
// The Map Groups Feature:                                            //
//                                                                    //
// It uses whatever file you have set in the cvar 'gal_vote_mapfile'. //
// Normally, in that file you would just have a listing of maps, one  //
// per line. But to use the groups feature, your 'gal_vote_mapfile'   //
// cvar would point to a '.txt' file looking something like this:     //
// [groups]                                                           //
// 2                                                                  //
// 1                                                                  //
// 1                                                                  //
// 3                                                                  //
//                                                                    //
// The text "[groups]" has to be the very first line in the file, on  //
// a line by itself.  The numbers, on separate lines, specifies how   //
// many maps from each file to add to the voting menu.                //
//                                                                    //
// If you had a file within what was posted above, then you would     //
// have to create the files: '1.ini', '2.ini', '3.ini', and '4.ini'   //
// in the './configs/galileo/' folder. Each of those INI files        //
// would contain a list of maps, one per line.                        //
//                                                                    //
// Galileo will first load any nominated maps into the vote. Then     //
// Galileo would pick 2 maps from '1.ini', 1 from '2.ini', 1 from     //
// '3.ini', and 3 from '4.ini' until the maximum value of 8 to be     //
// reached.                                                           //
////////////////////////////////////////////////////////////////////////

// Specifies the map file used for the Map Groups Feature to specify how
// many maps to use from each group. Or also, specifies the file to use
// which either holds the names of the maps, one per line, that the vote
// will be filled with.
//
// You can specify a relative path before the filename, relative from
// your gamemod folder, i.e., "addons/amxmodx/configs/mymapcycle.txt".
//
// Use * for all maps in the server's maps folder.
// Use # for your mapcycle, i.e., whatever file is on the cvar 'mapcyclefile'.
//
// To disabled this feature, uninstall the `Galileo` plugin from your server.
//
// Default: "#"
gal_vote_mapfile "#"

// When there are less players than cvar 'gal_vote_minplayers' value on
// the server, use a different map file list specified at the cvar
// 'gal_vote_minplayers_mapfile' to fill the map voting as map fillers
// instead of the cvar 'gal_vote_mapfile' map file list.
//
// Example:
//
// gal_vote_minplayers 3
// gal_vote_midplayers 5
//
// mapcycle.txt --> de_dust2
// midplayers.txt --> de_nuke
// minplayers.txt --> de_inferno
//
// When we are 2 on the server, this is how the feature use the maps:
//
// 1. If there are between 1 and 3 players, (on your case 2 is between), the
//    `minplayers_mapcycle.txt` will be used. On this case on the file there is
//    the map `de_inferno`, and it was correctly showed on the menu.
//
// 2. If there are between 4 and 5 players, the file `midplayers_mapcycle.txt`
//    will be used and the map `de_nuke` will be on the voting menu.
//
// 3. If there are between 6 and 32 players, the file `mapcycle.txt` will be
//    used and the map `de_dust2` will be on the voting menu. When the cvar `gal_vote_mapfile`
//    is set to `mapcycle.txt`, it will load the map `de_dust2`.
//
// This is the range, where `player_count` must to be for the minimum players feature:
//
//     0 < player_count < gal_vote_minplayers < MAX_PLAYERS
//
// A value of 0 or 1 will disable this feature.
//
// Default: 0
gal_vote_minplayers 0

// When there are less players than cvar `gal_vote_midplayers` and
// the more or equally players than the cvar `gal_vote_minplayers` value
// on the server, use a different map file list specified at the cvar
// `gal_vote_midplayers_mapfile` to fill the map voting as map fillers
// instead of the cvar `gal_vote_mapfile` map file list.
//
// If both `gal_vote_minplayers` and `gal_vote_midplayers` are set to
// the same value greater than 1, the `gal_vote_minplayers` map file
// will be used. This is the range:
//
//     0 < gal_vote_minplayers <= player_count < gal_vote_midplayers < MAX_PLAYERS
//
// A value of 0, 1 or 2 will disable this feature.
//
// Default: 0
gal_vote_midplayers 0

// Let the server players nominate maps from the nomination file list
// 'gal_nom_mapfile'. But, when the cvar 'gal_vote_minplayers' is enabled,
// only allow nominations from the 'gal_vote_minplayers_mapfile'.
//
// 0 - Show all nominated maps.
//
// 1 - Only allow nominations from the 'gal_vote_minplayers_mapfile' when
//     when the cvar 'gal_vote_minplayers' is enabled.
//
//     Note: This will allow the players to nominate maps not from
//     'gal_vote_minplayers_mapfile', but they will not be show at the map
//     voting if there are less players than 'gal_vote_minplayers', at the
//     moment when the voting starts.
//
// To disable this feature, set this cvar to 0
//
// Default: 0
gal_nom_minplayers_control 0

// The map file to use when 'gal_vote_minplayers' is enabled.
// Use # for your mapcycle (whatever file is on the cvar 'mapcyclefile').
//
// To disabled this feature, set the cvar `gal_vote_minplayers` to 0
//
// Default: ""
gal_vote_minplayers_mapfile "addons/amxmodx/configs/galileo/minplayers_mapcycle.txt"

// The map file to use when 'gal_vote_midplayers' is enabled.
// Use # for your mapcycle (whatever file is on the cvar 'mapcyclefile').
//
// To disabled this feature, set the cvar `gal_vote_midplayers` to 0
//
// Default: ""
gal_vote_midplayers_mapfile "addons/amxmodx/configs/galileo/midplayers_mapcycle.txt"


////////////////////////////////////////////////////////////////////////
// Runoff voting happens when none of the normal vote options receive //
// over 50% of a given vote. The two options with the highest vote    //
// counts will be in the runoff vote.                                 //
////////////////////////////////////////////////////////////////////////

// Indicates whether to allow runoff voting or extend the current map.
//
// 0 - disable runoff voting
// 1 - enable runoff voting
// 2 - extend the current map, instead of perform a runoff voting
//
// Default: 0
gal_runoff_enabled 1

// Specifies the number of seconds the runoff vote should last.
// To disabled this feature, set the cvar `gal_runoff_enabled` to 0 or 2
//
// Default: 20
gal_runoff_duration 20

// Specifies the minimum amount of votes the most voted map should have
// to not start a run off voting. For example, setting it to 0.4 will
// cause a runoff to start if the most voted map does not get
// 0.4*100% = 40% of the votes. The basic formula to start it is:
//
//     numberOfVotesAtFirstPlace <= g_totalVotesCounted * gal_runoff_ratio
//
// If the most voted map does not receive at lest these votes percentage,
// a runoff voting is performed.
//
// To disabled this feature, set the cvar `gal_runoff_enabled` to 0
//
// Default: 0.5
gal_runoff_ratio 0.5

// Specifies the number of maps players can choose from during the runoff
// vote. The number of maps must be between 2 and 9. This count includes
// the options `Stay Here` and `Extend Map`.
// Now the voting take may into account all the map options that had the
// maximum amount of votes, i.e., the number of maps to be included in
// runoff voting. So someone could choose  to have two, three or maybe
// all maps with the highest number of votes in runoff voting.
//
// Note:
// Not all your runoff voting's will use all these maps. This will only
// happen when there are several high and equally voted maps.
// For example, if this cvar is set to 9 and there are 9 maps in voting,
// and only 7 of them get one vote, only those 7 maps will be present on
// the runoff vote.
//
// To disabled this feature, set the cvar `gal_runoff_enabled` to 0
//
// Default: 2
gal_runoff_mapchoices 2


////////////////////////////////////////////////////////////////////////
// Nominations can be used to let players nominate maps they would    //
// like included in the next map vote. Depending on how many maps     //
// have been nominated, it is possible that not all nominations will  //
// make it into the next vote.                                        //
////////////////////////////////////////////////////////////////////////

// Specifies how many nominations each player can make. There is a hard
// cap defined that is set to 8. This CVAR needs to be set equal to or
// less than the hard cap. A value of 0 will disable this feature.
//
// Default: 0
gal_nom_playerallowance 0

// Do not clean the map nominations when the map voting started. This is
// useful when the voting winner option is to extended the current map,
// this way the next map voting will keep the nominations from the first
// one.
//
// 0 - Do not clean the map nominations
// 1 - To clean the map nominations
//
// Default: 1
gal_nom_cleaning 0

// Specifies the file to use which holds the names of the maps, listed
// one per line, that players can nominate.
//
// You can specify a relative path before the filename, relative from
// your gamemod folder (i.e. "addons/amxmodx/configs/mymapcycle.txt").
//
// Use * for all maps in the server's maps folder.
// Use # for your mapcycle (whatever file is on the cvar 'mapcyclefile').
//
// To disabled this feature, set the cvar `gal_nom_playerallowance` to 0
//
// Default: "*"
gal_nom_mapfile "*"

// Indicates if the './amxmodx/configs/galileo/prefixes.ini' file should
// be used to attempt to match map names if the player's entered text
// doesn't match any, i.e., its prefixes are used for listing maps in
// the nomination menu.
//
// It has a limit of 32 prefixes.
//
// Default: 1
gal_nom_prefixes 1

// Specifies how many of the nominations made will be considered for use
// in the next map vote. A value of 0 means all the nominated maps will
// be considered.
//
// To disable this feature, set this cvar to 0
//
// Default: 0
gal_nom_qtyused 0

// Specifies if it will be removed the nominated maps by a player when
// this player disconnects.
//
// 0 - disable this feature
// 1 - enable this feature
//
// Default: 1
gal_unnominate_disconnected 0


////////////////////////////////////////////////////////////////////////
// Banning recently played maps means that the last several maps that //
// have been played can not be nominated or otherwise placed in the   //
// map vote. This ensures that a map can not be played over and over  //
// again at the expense of playing a variety of other maps.           //
////////////////////////////////////////////////////////////////////////

// Specifies how many of the most recent maps are disallowed from a map
// vote.
//
// If you specify a value greater than the number of maps in your server,
// it will automatically ban only the maximum allowed.
//
// A value of 0 will disable this feature.
//
// Default: 0
gal_banrecent 10

// When banning recently played maps, the last several maps that have
// been played can not be nominated.
//
// A value of 0 will keep banning the recently played from nomination.
//
// 1 - the banned maps will be banned from the being added to the
//     voting list automatically, but they are still able to be nominated
//     and added to the voting list.
//
// 2 - if the admin has the flag `f`(ADMIN_MAP) he can nominate recent banned maps.
//
// Default: 0
gal_recent_nom_maps 0

// Only mark as recent played maps, those maps which are included on
// the mapcycle specified by the cvar 'mapcyclefile'.
//
// 0 - Mark as recent maps, every recently played map.
//
// 1 - Only mark as recent maps, the maps included in the mapcycle list
//     specified by the cvar 'mapcyclefile'.
//
// Default: 0
gal_banrecent_mapcycle 0

// Indicates the style in which the recent maps are displayed when a
// player uses the "recentmaps" say command.
//
// 0 - do not show the banned maps, when using the `recentmaps` command
// 1 - all maps on one line
// 2 - each map on a separate line
// 3 - display a menu.
//
// Default: 3
gal_banrecentstyle 3


////////////////////////////////////////////////////////////////////////
// Rocking the vote is a way players can indicate their desire to     //
// start an early map vote to change maps. Once enough players have   //
// rocked it, a vote will begin.                                      //
////////////////////////////////////////////////////////////////////////

// Indicates when a map should end after the RTV voting is finished.
// If selected a value higher than 0, this cvar indicates also the players
// minimum number necessary to allow the last round to be finished when
// the time runs out.
// For example, if this cvar value is set to 2, and there are only 1 player
// on the server, the round will end immediately.
//
// 0               - end immediately after the voting finished.
//
// player's number - end after the current round, only when there are at
//                   least the `player's number` quantity on the server.
//
// Default: 0
gal_endonround_rtv 2

// Indicates which say commands can be used to rock the vote.
// The flags are additive. A value of 0 will disable this feature.
//
// 1  - Standard "rockthevote" command
//
// 2  - Shorthand "rtv" command
//
// 4  - Dynamic "rockthe<anything>vote" command (allows a player to type
//     any one word (i.e. no spaces) that starts with "rockthe" and ends
//     with "vote". Some examples might be: "rockthedamnvote",
//     "rockthesillylittlevote", or "rockthefreakingvote". The total
//     length of the word can not be longer than 31 characters. That
//     leaves 20 characters for creativeness once you factor in the
//     lengths of "rockthe" and "vote")
//
// 8  - Disable the RTV when there is only a single player on the server.
//
// 16 - Do not wait again the `gal_rtv_wait` time after the map extension.
//
// For example, if you want to use the options 1 and 2, use 1 + 2:
// gal_rtv_commands 3
//
// Instead of:
// gal_rtv_commands 0
//
// Default: 0
gal_rtv_commands 7

// Specifies the number of minutes after a map starts that players
// have to wait before they can rock the vote. When a single player
// is on the server, that player can rock the vote at any time,
// regardless of this setting, unless the cvar `gal_rtv_commands`
// option 8 is set blocking it.
//
// To disable this feature, set this cvar to 0
//
// Default: 10
gal_rtv_wait 5

// Specifies the number of rounds after a map starts that players
// have to wait before they can rock the vote. When a single player
// is on the server, that player can rock the vote at any time,
// regardless of this setting.
//
// If you use both 'mp_timelimit > 0' and 'mp_maxrounds > 0', this
// cvar will be ignored and the cvar 'gal_rtv_wait' will be used
// instead of this.
//
// To disable this feature, set this cvar to 0
//
// Default: 5
gal_rtv_wait_rounds 0

// Specifies the number of frags after a map starts that players
// have to wait before they can rock the vote. When a single player
// is on the server, that player can rock the vote at any time,
// regardless of this setting.
//
// If you use both 'mp_timelimit > 0', 'mp_maxrounds > 0' and
// 'mp_fraglimit > 0' this cvar will be ignored and the cvar
// 'gal_rtv_wait' will be used instead of this.
//
// To disable this feature, set this cvar to 0
//
// Default: 10
gal_rtv_wait_frags 0

// The flags are additive. A value of 0 will not active any options.
//
// 1 - RTV will not work and will print "Cannot rock the vote when an admin
//     is online", if there is an admin with the change map flag online.
//
// 2 - Do not allow the RTV show the `Stay Here` vote option.
//
// For example, if you want to use the options 1 and 2, use 1 + 2:
// gal_rtv_wait_admin 3
//
// Instead of:
// gal_rtv_wait_admin 0
//
// Default: 0
gal_rtv_wait_admin 0

// Specifies the ratio of players that need to rock the vote before a
// vote will be forced to occur. When a single player is on the server,
// that player can rock the vote and start an immediate vote, unless
// the cvar `gal_rtv_commands` is set blocking it.
//
// To disabled this feature, set the cvar `gal_rtv_commands` to 0
// or set the cvar `gal_rtv_rocks` to a value higher/greater than 0.
//
// Default: 0.60
gal_rtv_ratio 0.60

// Specifies how many players that need to rock the vote before a
// vote will be forced to occur. When a single player is on the server,
// that player can rock the vote and start an immediate vote, unless
// the cvar `gal_rtv_commands` is set blocking it.
//
// A value of 0 will disable this feature, and use the `gal_rtv_ratio`
// instead of this.
//
// Default: 0
gal_rtv_rocks 0

// Specifies how often, in minutes, to remind everyone how many more
// rocks are still needed, after the last rock has been made.
//
// A value of 0 will disable this feature.
//
// Default: 2
gal_rtv_reminder 2


/////////////////////////////////////////////////////////////////////////
// The Whitelist Feature:                                              //
//                                                                     //
// It is used when the cvar 'gal_whitelist_minplayers' is set to 1 or  //
// higher. The Whitelist feature specifies the time where the maps are //
// allowed to be added to the voting list as fillers after the         //
// nominations being loaded. Basically, it is a filter to your         //
// mapcycle/filler list.                                               //
//                                                                     //
// The Whitelist file must to follow this pattern:                     //
// [10-22]                                                             //
// de_dust2                                                            //
// de_inferno                                                          //
//                                                                     //
// [23-05]                                                             //
// de_tuscan_mgc                                                       //
// de_mirage                                                           //
//                                                                     //
// [05-10]                                                             //
// de_dust2_long                                                       //
//                                                                     //
// Where the maps following '[10-22]' will be only allowed to be vote  //
// map fillers between 10:00:00 and 22:59:59 o'clock. This feature     //
// should be helpful because some servers have about only 10 players   //
// between 05:00 and 10:00 o'clock, so they will be needing smalls     //
// maps for playing.                                                   //
/////////////////////////////////////////////////////////////////////////

// Change this value from 0 to 1, to use the Whitelist feature as a Blacklist feature.
//
// Default: 0
gal_whitelist_type 0

// Specifies how the cvar 'gal_vote_whitelist_mapfile' file list must
// be used.
//
// 0 - will disable the Whitelist feature.
// 1 - will always enable the Whitelist feature.
//
// A value higher than 1 will enable the Whitelist feature only when
// there are less players than these player count on the server.
//
// Default: 0
gal_whitelist_minplayers 1

// The Whitelist feature specifies the time where the maps are allowed
// to be added to the voting list as fillers after the nominations being
// loaded.
//
// 0 - Allow all map nominations.
// 1 - Block the map nominations not allowed by the Whitelist feature.
//
// To disable this feature, set this cvar to 0
//
// Default: 0
gal_whitelist_nom_block 1

// When a map is not included on the Whitelist file, it is never blocked.
// Here you can choose to force only allow maps on the Whitelist rule
// or allow the maps not on the Whitelist rule.
// Note: When this cvar is activated, it disables The Map Groups Feature.
//
// 0 - Allow all maps outside the Whitelist rule.
// 1 - Block all maps outside the Whitelist rule.
//
// To disable this feature, set this cvar to 0
//
// Default: 0
gal_whitelist_block_out 0

// Specifies the map file used for the Whitelist Feature to specify
// when certain maps can be used to fill the voting list.
// You can specify a relative path before the filename, relative from
// your gamemod folder, i.e., "addons/amxmodx/configs/mymapcycle.txt".
//
// To disabled this feature, set the cvar `gal_whitelist_minplayers` to 0
//
// Default: ""
gal_vote_whitelist_mapfile "addons/amxmodx/configs/galileo/whitelist_mapcycle.txt"

// Indicates whether the maps being added, after nominations have been
// added to a vote, should have unique map prefixes from those already
// in the vote.
//
// 0 - disable this feature
// 1 - enable this feature
//
// Default: 0
gal_vote_uniqueprefixes 0


////////////////////////////////////////////////////////////////////////
// Allowing an extension of the current map's time limit will add an  //
// "extend the map" option to map votes which, if the option wins,    //
// will increase the time limit by a predetermined amount, letting    //
// players stay on the current map longer.                            //
////////////////////////////////////////////////////////////////////////

// Specifies the number of minutes a map will be extended each time
// the "Extend Map" option wins the map vote.
//
// To disabled this feature, set the cvar `gal_extendmap_max_min` to 1
//
// Default: 15
gal_extendmap_step_min 15

// Specifies the maximum number of minutes a map can be played, if it
// has been extended. A value less than mp_timelimit will not let
// the map to be extended.
//
// To always allow map extension, set this cvar to 0
// To always block map extension, set this cvar to 1
//
// Default: 1
gal_extendmap_max_min 0

// Specifies the number of rounds a map will be extended each time
// the "Extend Map" option wins the map vote. This only has effect
// when you are using 'mp_winlimit' or 'mp_maxrounds' instead of
// 'mp_timelimit'.
//
// To disabled this feature, set the cvar `gal_extendmap_max_rounds` to 1
//
// Default: 20
gal_extendmap_step_rounds 20

// Specifies the maximum number of rounds a map can be played, if it
// has been extended. A value less than `mp_maxrounds/mp_winlimit` will
// not let the map to be extended.
//
// To always allow map extension, set this cvar to 0
// To always block map extension, set this cvar to 1
//
// Default: 1
gal_extendmap_max_rounds 0

// Enable virtual support for the Half-File cvar 'mp_fraglimit' on
// game modes as 'Counter-Strike' which do not support the cvar
// 'mp_fraglimit'. You need to configure the 'mp_fraglimit' as
// you configure the 'mp_timelimit' cvar on you 'server.cfg' file.
//
// 0 - do not create the 'mp_fraglimit' cvar support.
// 1 - create the 'mp_fraglimit' cvar support.
//
// Default: 0
gal_mp_fraglimit_support 0

// Specifies the number of frags a map will be extended each time
// the "Extend Map" option wins the map vote. This only has effect
// when you are using 'mp_fraglimit' instead of 'mp_timelimit',
// 'mp_winlimit' or 'mp_maxrounds'.
//
// To disabled this feature, set the cvar `gal_extendmap_max_frags` to 1
//
// Default: 30
gal_extendmap_step_frags 30

// Specifies the maximum number of frag a map can be played, if it
// has been extended. A value less than mp_fraglimit will not let
// the map to be extended.
//
// To always allow map extension, set this cvar to 0
// To always block map extension, set this cvar to 1
//
// Default: 1
gal_extendmap_max_frags 0

// Control the 'Stay Here' vote option when performing early votes
// or by the 'gal_startvote/gal_votemap/say galmenu' server commands.
//
// 0 - do not show the vote option "Stay Here".
// 1 - show the vote option "Stay Here".
//
// Default: 0
gal_extendmap_allow_stay 1

// This feature allow to show the map name on the stay here vote option.
//
// 0 - do not show the map name on the 'stay here' vote option.
// 1 - show the map name on the 'stay here' vote option.
//
// Default: 0
gal_extendmap_allow_stay_type 1

// Choose how to follow the mapcycle, when anyone vote for next map, i.e.,
// no votes on any map on the voting list, but there are players playing.
//
// 0 - choose a random map from the current voting map list, as next map.
// 1 - follow your current mapcycle order.
// 2 - extend the current map.
//
// Default: 1
gal_extendmap_allow_order 0


////////////////////////////////////////////////////////////////////////
// By showing the status of the vote, you allow players to see how    //
// many votes the various choices received.                           //
////////////////////////////////////////////////////////////////////////

// Indicates when the vote progress should be shown to a player.
// A value of 0 disables this feature.
//
// 0 - never (this disables the cvar 'gal_vote_expirationcountdown')
// 1 - after player has voted
// 2 - after the vote ends (this disables the cvar 'gal_vote_expirationcountdown')
// 3 - always show the vote current progress
// 4 - always show the vote current progress and close the voting menu after the player voted.
//
// Default: 4
gal_vote_showstatus 4

// Indicates how to show the progress of a vote.
//
// 0 - never (the same as 'gal_vote_showstatus 0')
// 1 - as vote count
// 2 - as percentage of all votes cast
// 3 - 1 and 2 at the same time.
//
// Default: 2
gal_vote_showstatustype 2

// Indicates whether to replace any menu opened by the server players,
// when a voting is started, or to wait that menu to be closed before
// showing the voting menu.
//
// 0 - Waits the user to close his current menu, only then show the new menu.
// 1 - Replace any opened menu.
//
// Default: 1
gal_vote_replace_menu 0

// For people to choose if they don't like any other vote choice.
//
// 0 - Disabled this feature.
//
// 1 - Shows the voting option "None"
//
// 2 - Instead of adding a new menu option as `None`, to add a new
//     submenu allowing to choose the option: `None`, `Go back`,
//     `Close The Voting Menu` and `Undo My vote`.
//
// Default: 0
gal_vote_show_none 2


////////////////////////////////////////////////////////////////////////
// Weighted votes allows admins to have their vote counted as more    //
// than a regular player's vote.                                      //
////////////////////////////////////////////////////////////////////////

// Specifies how many votes a single admin vote should count as.
// A value of 0 or 1 will disable this feature.
//
// Default: 0
gal_vote_weight 0

// Specifies the standard access flags needed to have weighted votes.
// You can specify multiple flags.
//
// To disabled this feature, set the cvar `gal_vote_weight` to 0
//
// Default: "y"
gal_vote_weightflags "y"


///////////////////////////////////////////////////////////////////////
// About these settings, they advantage against shifting the voting  //
// numbers options from '1, 2, 3, 4' to '5, 6, 7, 8' is that you can //
// keep a vote within more maps, as you still have all the keys      //
// available.                                                        //
///////////////////////////////////////////////////////////////////////

// Place the cvar `gal_vote_shift` here`, https://github.com/addonszz/Galileo/issues/60

// How the 'None' option should behavior when it is active.
//
// 0 - Hide after the user voted on some option.
//
// 1 - Always keep showing
//
// 2 - Convert it to 'Cancel Last Vote' option, to allow only
//     'one time cancel' vote opportunity. Then, when you vote on the
//     wrong option, because you pressed the wrong key, you just need
//     to press 0 and your vote will be undone, hence you can vote again.
//
// Default: 2
gal_vote_show_none_type 2

// Indicates whether there should be asked to the players if they want to
// participate the map vote to decide what the next map will be.
// When using that feature, the players will be asked if they want to vote.
// They need to press 6 for yes and 0 for no. So they cannot press the wrong key.
//
// The flags are additive. A value of 0 will do not nothing special/different.
//
//  1 - ask if players want to vote
//  2 - announce the voting 15 seconds before the voting to start, and to do
//      the countdown on the last 5 seconds
//  4 - set the option 2 time to 10 seconds before the voting to start.
//  8 - Ignore option 2 and 4 and immediately start the voting.
//
// For example, if you want to use the options 1 and 2, use 1 + 2:
// gal_endofmapvote_ask 3
//
// Instead of:
// gal_endofmapvote_ask 0
//
// Default: 0
gal_endofmapvote_ask 6


////////////////////////////////////////////////////////////////////////
// The vote expiration countdown begins display a timer, to players   //
// that haven't voted, when there are 10 seconds left in the current  //
// vote. The timer counts down from 10 to 0, at which point the vote  //
// will be over.                                                      //
////////////////////////////////////////////////////////////////////////

// Indicates whether a vote expiration countdown should be displayed.
//
// 0 - do not show the countdown
// 1 - show the countdown
//
// Default: 0
gal_vote_expirationcountdown 1

// Shows a countdown time during the voting.
//
// 0 - Only during the last 10 seconds
// 1 - Always shows.
//
// Default: 1
gal_vote_show_counter 1


////////////////////////////////////////////////////////////////////////
// When the player's choice is announced, everyone on the server is   //
// shown what every other player's selection was.                     //
////////////////////////////////////////////////////////////////////////

// Indicates whether to announce each player's choice.
//
// 0 - keep the player's choice private
// 1 - announce the player's choice
//
// To disable this feature, set this cvar to 0
//
// Default: 0
gal_vote_announcechoice 1

// Indicates several adjusting options for the plugin general behavior.
// The flags are additive. A value of 0 will not enable any of the options.
//
//  1 - Indicates whether the use commands should output on the chat or
//      not. For example: If this is enabled, it will not show `RTV` on
//      chat when a players does the `say RTV` command.
//
//  2 - Force the command `gal_startvote` command default behavior to be
//      change the map at the current round end, instead of immediately.
//      This is the same as always pass the argument option `-roundend`.
//
//  4 - Disable the voting menu maps appearing in alphabetical order.
//
// For example, if you want to mude the options 1 and 2, use 1 + 2:
// gal_general_options 3
//
// Instead of:
// gal_general_options 0
//
// Default: 0
gal_general_options 0


////////////////////////////////////////////////////////////////////////
// There are two standard HL1 map related commands that you may not   //
// want to function normally, if at all, when using this plugin, so   //
// as to avoid conflicts of map voting procedures.                    //
//                                                                    //
// The 'gal_listmaps' command, displays all maps load by the cvar     //
// 'gal_nom_mapfile'. The 'gal_listmaps' command will use/display the //
// maps loaded by the cvar 'gal_nom_mapfile', independent/despite of  //
// the cvar 'gal_vote_minplayers'/'gal_vote_minplayers_mapfile', used //
// as voting map fillers                                              //
////////////////////////////////////////////////////////////////////////

// Indicates how the standard HL1 "votemap" command should function.
//
// 0 - disable
// 1 - behave normally
//
// Default: 1
gal_cmd_votemap 1

// Indicates how the standard HL1 "listmaps" command should function.
//
// 0 - disable
// 1 - behave normally
// 2 - behave the same as the "gal_listmaps" command (galileo listing)
//
// Default: 1
gal_cmd_listmaps 2


////////////////////////////////////////////////////////////////////////
// Paginating the map listings displayed from the gal_listmaps        //
// console command will prevent players from getting kicked when you  //
// are listing a large number of maps. When paginated, the listings   //
// will only display a portion of the total map list at a time.       //
////////////////////////////////////////////////////////////////////////

// Specifies how many maps per "page" to show when using the gal_listmaps
// console command. Pagination will be in the style of the amx_help command.
//
// Setting it to 0 will not paginate the map listing.
//
// Default: 10
gal_listmaps_paginate 10


////////////////////////////////////////////////////////////////////////
// You may have a lot of maps but only a few are sure to attract a    //
// lot of players. When the server is empty, you may want the server  //
// to change to those maps.                                           //
////////////////////////////////////////////////////////////////////////

// The cvar 'gal_emptyserver_wait', specifies how many minutes to wait,
// when the server is empty, before changing to an alternate empty-server
// mapcycle.
//
// * The empty-server system waits the 'gal_emptyserver_wait' cvar
//   specified minutes before to change to an empty-server mapcycle.
//
// * If some player connect to the server while the system is waiting
//   the 'gal_emptyserver_wait' cvar specified minutes, the system is
//   stopped. If that player which just connected, to disconnect, the
//   empty-server system to restart.
//
// * After to change to an empty-server map, the system to stop changing
//   the map every 'gal_emptyserver_wait' specified minutes, because it
//   is already on an popular map. The system lets the timelimit, maxrounds
//   or winlimit expiration to change the map normally.
//
// * If the server keeps empty, while using the empty-server mapcycle this
//   feature keep the server using the empty-server mapcycle.
//
// * If you not do like this time approach, set the cvar 'gal_emptyserver_wait'
//   to 0 and to use the cvar 'gal_emptyserver_change' instead of this one.
//
// 0       - the value 0 disables this feature.
// minutes - how many minutes to wait before start the empty-cycle mode.
//
// Default: 0
gal_emptyserver_wait 0

// When the server is empty, only change to an alternate empty-server
// mapcycle after timelimit, maxrounds or winlimit expiration. This
// feature only works if the cvar 'gal_emptyserver_wait' is set to 0.
//
// 0 - disabled this feature.
// 1 - enable this feature.
//
// Default: 0
gal_emptyserver_change 0

// If enabled, it will ignore players on the spectator team. This will
// have effect when the plugin need counting the server players. Only
// works for Counter-Strike/CZ mod.
//
// If you also enabled the cvar `gal_emptyserver_change`, it will cause
// the empty-cycle feature to work when there are spectators on server.
//
// 0 - disabled this feature.
// 1 - enable this feature.
//
// Default: 0
gal_server_players_count 0

// Specifies the file which contains a listing of maps, one per line,
// to be used as the mapcycle when the server is empty. You can specify
// a relative path before the filename, relative from your gamemod folder
// (i.e. "addons/amxmodx/configs/mymapcycle.txt").
//
// To disabled this feature, set the cvar `gal_emptyserver_wait` to 0
//
// Default: ""
gal_emptyserver_mapfile "addons/amxmodx/configs/galileo/emptycycle_maplist.txt"


////////////////////////////////////////////////////////////////////////
// There will be words spoken during certain events to reinenforce,   //
// in a player's mind, what is happening. You may choose to mute any  //
// that you would rather not have spoken.                             //
////////////////////////////////////////////////////////////////////////

// Indicates if any sounds should be muted during the various events in
// which they'd normal be spoken. The flags are additive. A value of 0
// will not mute any of the sounds.
//
//  1 - "get ready to choose a map"
//  2 - "7", "6", "5", "4", "3", "2", "1"
//  4 - "time to choose"
//  8 - "runoff voting is required"
// 16 - "loading environment on to your computer" at map change
//
// For example, if you want to mude the options 1 and 2, use 1 + 2:
// gal_sounds_mute 3
//
// Instead of:
// gal_sounds_mute 0
//
// Default: 27
gal_sounds_mute 29

// Indicates if any HUD messages should be hidden during the various
// events in which they'd normal be showed. The flags are additive.
// A value of 0 will not hide any of the HUD.
//
// 1  - The change level numbers countdown text
// 2  - The voting start numbers countdown text
// 4  - The constant change level HUD announcement `The next map will be 'mapName'`
// 8  - The voting results.
// 16 - The time left HUB by 5 seconds each 13 minutes.
//
// For example, if you want to mude the options 1 and 2, use 1 + 2:
// gal_sounds_hud 3
//
// Instead of:
// gal_sounds_hud 0
//
// Default: 31
gal_sounds_hud 0

// Enable or disable the color on the plugin text message chat (colored chat).
//
// 0 - disable this feature
// 1 - enable this feature
//
// Default: 0
gal_colored_chat_enabled 1

// To always print a prefix before the Galileo chat messages.
// You can use the colored strings codes. For example: "!g[!yAMXX!g] "
//
//     !g for green
//     !y for yellow
//     !t for team
//
// 1. To disable the all the messages prefixing, set this cvar to: ""
// 2. It has a limit of 15 characters. If you want to increase it see:
//    https://forums.alliedmods.net/showpost.php?p=2494973&postcount=532
// 3. To enabled the message prefixing, set this cvar to the prefix
//    you want to. For example: "[AMXX] "
//
// Default: ""
gal_colored_chat_prefix "!g[<<eb@>>]!y "


////////////////////////////////////////////////////////////////////////
// Ending a map on a new round after time has expired, for round-     //
// based mods, is a much nicer way of ending the current map than the //
// standard HL1 way, which is to suddenly end the map the second time //
// runs out.                                                          //
////////////////////////////////////////////////////////////////////////

// Indicates when a map should end when time runs out.
//
// 0 - end immediately when time runs out
// 1 - when time runs out, end at the current round end
// 2 - when time runs out, end at the next round end
//
// Default: 0
gal_endonround 1

// Indicates how much time to wait before forcing to change the map.
// This is used when the cvar `gal_endonround` is blocking the map
// change. That way it will change after round end, but if the round
// does not end for these minutes it will change no matter what.
//
// The default limit used will be 3 times the cvar `mp_roundtime`,
// however that value will be limited by this maximum time, if it is
// greater than this. Note that it will count six minutes after the time
// limit expire. So if you time limit it 20 minutes, and you set this
// cvar to 6, in the worst case, the map will change after 20 + 6
// minutes.
//
// That is useful if your server is not `Deathmatch` all day, but only
// from 23 to 9 in the morning. To disabled this feature, set the cvar
// `gal_endonround` to 0
//
// Default: 9
gal_endonround_max 9

// If selected a value higher than 0, this cvar indicates the players
// minimum number necessary to allow the last round to be finished
// when the time runs out.
//
// 0               - end immediately when time runs out
//
// player's number - end after the current round, only when there are at
//                   least the `player's number` quantity on the server.
//
// Default: 0
gal_endonround_msg 1

// When the cvar like the `gal_endonround` is changing the map, to choose
// whether the map should change current round final seconds, or at next
// round start first seconds. The choice is whether the first current round
// final seconds, or at first next round start seconds.
//
// 0 - map changes at the next round start and not at the current round end.
// 1 - map changes at the current round end and not in the next round start.
//
// To disabled this feature, set the cvar `gal_endonround` to 0
//
// Default: 1
gal_endonround_change 0

// Indicates the end map type at the last seconds. The flags are additive.
// A value of 0 will do not nothing special/different.
//
//  1 - show a countdown from 5 until 1
//
//  2 - To drop the player weapons
//
//  4 - freeze all the players speed
//
//  8 - give grenades
//
// 16 - to set mp_friendlyfire to 1 so players can bombard each other
//      with grenades just before change level.
//
// For example, if you want to use the options 1 and 2, use 1 + 2:
// gal_endonround_countdown 3
//
// Instead of:
// gal_endonround_countdown 0
//
// Default: 0
gal_endonround_countdown 0



Hiába rakom be, majd szerver újraindítás , dust_2 mapon jó de már a cs_assault pályán már nem . Vissza áll az alap beálításokra!

Ezeknek így kell lennie alapból?

mp_maxrounds 0
mp_winlimit 0


Nincs Időhatár most ezt írja ki ! :(

_________________
Kép


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