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Új téma nyitása  Hozzászólás a témához  [ 6 hozzászólás ] 
Szerző Üzenet
HozzászólásElküldve: 2019.12.23. 10:08 
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Csatlakozott: 2019.12.06. 20:00
Hozzászólások: 158
Megköszönt másnak: 13 alkalommal
Üdv,

helyesen vannak megadva az sql adatok de mégis nem tud csatlakozni, valami megoldás erre ?

Hiba:
  1. L 12/23/2019 - 09:58:15: Info (map "de_westwood_bigxmas") (file "addons/amxmodx/logs/error_20191223.log")
  2. L 12/23/2019 - 09:58:15: [AMXX] Plugin ("burnedoutmod2k19.amxx") is setting itself as failed.
  3. L 12/23/2019 - 09:58:15: [AMXX] Plugin says: [HIBA*] NEM TUDTAM CSATLAKOZNI AZ ADATBAZISHOZ!
  4. L 12/23/2019 - 09:58:15: [AMXX] Run time error 1 (plugin "burnedoutmod2k19.amxx") - forced exit


Skinmenü
  1. #include <amxmodx>
  2.     #include <engine>
  3.     #include <fakemeta>
  4.     #include <colorchat>
  5.     #include <cstrike>
  6.     #include <sqlx>
  7.      
  8.     #pragma tabsize 0
  9.      
  10.     #define PLUGIN "New Plug-In"
  11.     #define VERSION "1.0"
  12.     #define AUTHOR "author"
  13.     #define KILL_POINT 5
  14.     #define HEADSHOT_POINT 10
  15.      
  16.    
  17.      
  18.     enum _:GunDatas {
  19.         M4A1,
  20.         AK47,
  21.         AWP,
  22.         SCOUT,
  23.         FAMAS,
  24.         GALIL,
  25.         AUG,
  26.         M3,
  27.         XM1014,
  28.         KNIFE,
  29.         DEAGLE,
  30.         USP,
  31.         GLOCK,
  32.     }
  33.     new g_SelectedGun[GunDatas][33], g_uPoints[GunDatas][33], g_Wpn[33], Handle:g_SqlTuple
  34.      
  35.     new const PREFIX[] = "\w[\y<< DarKDemonS >>\w]\y ~\w Fun Szerver ~By ChaoS*"
  36.     new const C_Perfix[] = "[\w<< DarKDemonS >>\y]"
  37.      
  38.     enum _:DATA {
  39.         GunName[64],
  40.         ModelName[64],
  41.         Points[8],
  42.         AnimType[8]
  43.     }
  44.     new const WeaponM4A1[][DATA] = {
  45.         {"M4a1 | Default", "models/darkdemonsfun_mod/Default/v_m4a1.mdl", 0, -1},
  46.         {"M4a1 | Karácsony", "models/darkdemonsfun_mod/m4a1/v_m4a1_karacsony.mdl", 0, -1},
  47.         {"M4a1 | Neon Mist", "models/darkdemonsfun_mod/m4a1/v_m4a1_neon_mist.mdl", 300, -1},
  48.         {"M4a1 | Cyrex Retextured", "models/darkdemonsfun_mod/m4a1/v_m4a1_cyrex_retextured.mdl", 600, -1},
  49.         {"M4a1 | Stickers", "models/darkdemonsfun_mod/m4a1/v_m4a1_Stickers.mdl", 900, -1},
  50.         {"M4a1 | Flashback", "models/darkdemonsfun_mod/m4a1/v_m4a1_flashback.mdl", 1200, -1},
  51.         {"M4a1 | Golden Coil", "models/darkdemonsfun_mod/m4a1/v_m4a1_golden_coil.mdl", 1500, -1},
  52.         {"M4a1 | Colored", "models/darkdemonsfun_mod/m4a1/v_m4a1_colored.mdl", 1800, -1},
  53.         {"M4a1 | Fire", "models/darkdemonsfun_mod/m4a1/v_m4a1_fire.mdl", 2100, -1},
  54.         {"M4a1 | Halloween", "models/darkdemonsfun_mod/m4a1/v_m4a1_halloween.mdl", 2300, -1},
  55.         {"M4a1 | Condor", "models/darkdemonsfun_mod/m4a1/v_m4a1_Condor.mdl", 2600, -1}
  56.     }
  57.     new const WeaponAK47[][DATA] = {
  58.         {"Ak47 | Default", "models/darkdemonsfun_mod/Default/v_ak47.mdl", 0, -1},
  59.         {"Ak47 | Karácsony", "models/darkdemonsfun_mod/ak47/v_ak47_karacsony.mdl", 0, -1},
  60.         {"Ak47 | Ufo", "models/darkdemonsfun_mod/ak47/v_ak47_ufo.mdl", 300, -1},
  61.         {"Ak47 | Arktika Led Dlya", "models/darkdemonsfun_mod/ak47/v_ak47_arktikaleddlya.mdl", 600, -1},
  62.         {"Ak47 | Case Hardened", "models/darkdemonsfun_mod/ak47/v_ak47_case_hardened.mdl", 900, -1},
  63.         {"Ak47 | Hydroponic", "models/darkdemonsfun_mod/ak47/v_ak47_hydroponic.mdl", 1200, -1},
  64.         {"Ak47 | Jet Set", "models/darkdemonsfun_mod/ak47/v_ak47_jetset.mdl", 1500, -1},
  65.         {"Ak47 | Ono", "models/darkdemonsfun_mod/ak47/v_ak47_Ono.mdl", 1500, -1},
  66.         {"Ak47 | Pinstripe", "models/darkdemonsfun_mod/ak47/v_ak47_pinstripe.mdl", 1800, -1},
  67.         {"Ak47 | Point Dissary", "models/darkdemonsfun_mod/ak47/v_ak47_point_dissary.mdl", 2100, -1},
  68.         {"Ak47 | Polar Bear", "models/darkdemonsfun_mod/ak47/v_ak47_polar_bear.mdl", 2400, -1},
  69.         {"Ak47 | Red Force", "models/darkdemonsfun_mod/ak47/v_ak47_red_force.mdl", 2700, -1},
  70.         {"Ak47 | Shark Attack", "models/darkdemonsfun_mod/ak47/v_ak47_shark_attack.mdl", 3000, -1},
  71.         {"Ak47 | Anubis", "models/darkdemonsfun_mod/ak47/v_ak47_anubis.mdl", 3300, -1},
  72.         {"Ak47 | Neon Revolution", "models/darkdemonsfun_mod/ak47/v_ak47_neon_revolution.mdl", 3600, -1},
  73.         {"Ak47 | Purple 94", "models/darkdemonsfun_mod/ak47/v_ak47_purple_94.mdl", 3900, -1}
  74.     }
  75.     new const WeaponAWP[][DATA] = {
  76.         {"Awp | Default", "models/darkdemonsfun_mod/Default/v_awp.mdl", 0, -1},
  77.         {"Awp | Karácsony", "models/darkdemonsfun_mod/awp/v_awp_karacsony.mdl", 0, -1},
  78.         {"Awp | Leviathan Kiss", "models/darkdemonsfun_mod/awp/v_awp_leviathan_kiss.mdl", 300, -1},
  79.         {"Awp | Graphite", "models/darkdemonsfun_mod/awp/v_awp_graphite.mdl", 600, -1},
  80.         {"Awp | Meduza", "models/darkdemonsfun_mod/awp/v_awp_medusa.mdl", 900, -1},
  81.         {"Awp | Banshee", "models/darkdemonsfun_mod/awp/v_awp_banshee.mdl", 1200, -1},
  82.         {"Awp | Fire", "models/darkdemonsfun_mod/awp/v_awp_fire.mdl", 1500, -1},
  83.         {"Awp | Azure Fantasy", "models/darkdemonsfun_mod/awp/v_awp_azure_fantasy.mdl", 1800, -1},
  84.         {"Awp | Navi", "models/darkdemonsfun_mod/awp/v_awp_navi.mdl", 2100, -1}
  85.     }
  86.     new const WeaponSCOUT[][DATA] = {
  87.         {"Scout | Default", "models/darkdemonsfun_mod/Default/v_scout.mdl", 0, -1},
  88.         {"Scout | Karácsony", "models/darkdemonsfun_mod/scout/v_scout_karacsony.mdl", 0, -1},
  89.         {"Scout | Dragonfire", "models/darkdemonsfun_mod/scout/v_scout_dragonfire.mdl", 300, -1},
  90.         {"Scout | Blood Water", "models/darkdemonsfun_mod/scout/v_scout_blood_water.mdl", 600, -1},
  91.         {"Scout | Shooting Dead", "models/darkdemonsfun_mod/scout/v_scout_shooting_dead.mdl", 900, -1},
  92.         {"Scout | Bluediamond", "models/darkdemonsfun_mod/scout/v_scout_bluediamond.mdl", 1200, -1},
  93.         {"Scout | Cityguardian", "models/darkdemonsfun_mod/scout/v_scout_cityguardian.mdl", 1500, -1}
  94.     }
  95.     new const WeaponFAMAS[][DATA] = {
  96.         {"Famas | Default", "models/darkdemonsfun_mod/Default/v_famas.mdl", 0, -1},
  97.         {"Famas | Karácsony", "models/darkdemonsfun_mod/famas/v_famas_karacsony.mdl", 0, -1},
  98.         {"Famas | Neon Mist", "models/darkdemonsfun_mod/famas/v_famas_neon_mist.mdl", 300, -1},
  99.         {"Famas | Psycho", "models/darkdemonsfun_mod/famas/v_famas_psycho.mdl", 600, -1},
  100.         {"Famas | Skull", "models/darkdemonsfun_mod/famas/v_famas_skull.mdl", 900, -1},
  101.         {"Famas | 4TH", "models/darkdemonsfun_mod/famas/v_famas_4th.mdl", 1200, -1},
  102.         {"Famas | Asiimov", "models/darkdemonsfun_mod/famas/v_famas_asiimov.mdl", 1500, -1},
  103.         {"Famas | Redline", "models/darkdemonsfun_mod/famas/v_famas_redline.mdl", 1800, -1},
  104.         {"Famas | Pulze", "models/darkdemonsfun_mod/famas/v_famas_pulze.mdl", 2100, -1}
  105.     }
  106.     new const WeaponGALIL[][DATA] = {
  107.         {"Galil | Default", "models/darkdemonsfun_mod/Default/v_galil.mdl", 0, -1},
  108.         {"Galil | Coup", "models/darkdemonsfun_mod/galil/v_galil_Coup.mdl", 300, -1},
  109.         {"Galil | Stone col", "models/darkdemonsfun_mod/galil/v_galil_stone_col.mdl", 600, -1},
  110.         {"Galil | Orange", "models/darkdemonsfun_mod/galil/v_galil_orange.mdl", 900, -1}
  111.     }
  112.     new const WeaponAUG[][DATA] = {
  113.         {"Aug | Default", "models/darkdemonsfun_mod/Default/v_aug.mdl", 0, -1},
  114.         {"Aug | Azuro", "models/darkdemonsfun_mod/aug/v_aug_azuro.mdl", 300, -1},
  115.         {"Aug | Next Tec", "models/darkdemonsfun_mod/aug/v_aug_Next_Tec.mdl",  600, -1},
  116.         {"Aug | White Fa", "models/darkdemonsfun_mod/aug/v_aug_whitefa.mdl", 900, -1},
  117.         {"Aug | Lavale", "models/darkdemonsfun_mod/aug/v_aug_Lavale.mdl", 1200, -1}
  118.     }
  119.     new const WeaponM3[][DATA] = {
  120.         {"M3 | Default", "models/darkdemonsfun_mod/Default/v_m3.mdl", 0, -1},
  121.         {"M3 | Nova Hyper Beast", "models/darkdemonsfun_mod/m3/v_m3_novahyperbeast.mdl", 300, -1},
  122.         {"M3 | Sawed off Gray", "models/darkdemonsfun_mod/m3/v_m3_sawed-off-gray.mdl", 600, -1},
  123.         {"M3 | Sawed off Limitel", "models/darkdemonsfun_mod/m3/v_m3_sawed-off-limel.mdl", 900, -1},
  124.         {"M3 | Sawed off Seren", "models/darkdemonsfun_mod/m3/v_m3_sawed-off-seren.mdl", 1200, -1},
  125.         {"M3 | Yellow Flowe", "models/darkdemonsfun_mod/m3/v_m3_yellow-flowe.mdl", 1500, -1}
  126.     }
  127.     new const WeaponXM1014[][DATA] = {
  128.         {"XM1014 | Default", "models/darkdemonsfun_mod/Default/v_xm1014.mdl", 0, -1},
  129.         {"XM1014 | Karácsony", "models/darkdemonsfun_mod/xm1014/v_xm1014_karacsony.mdl", 0, -1},
  130.         {"XM1014 | Vandal", "models/darkdemonsfun_mod/xm1014/v_xm1014_vandal.mdl", 300, -1},
  131.         {"XM1014 | Northern", "models/darkdemonsfun_mod/xm1014/v_xm1014_northern.mdl", 600, -1},
  132.         {"XM1014 | Lego", "models/darkdemonsfun_mod/xm1014/v_xm1014_lego.mdl", 900, -1},
  133.         {"XM1014 | Teclu Burner", "models/darkdemonsfun_mod/xm1014/v_xm1014_teclu_bu.mdl", 1200, -1},
  134.         {"XM1014 | Heaven", "models/darkdemonsfun_mod/xm1014/v_xm1014_heaven.mdl", 1500, -1},
  135.         {"XM1014 | Flame", "models/darkdemonsfun_mod/xm1014/v_xm1014_flame.mdl", 1800, -1},
  136.         {"XM1014 | Asiimov", "models/darkdemonsfun_mod/xm1014/v_xm1014_asiimov.mdl", 2100, -1}
  137.     }
  138.     new const WeaponKNIFE[][DATA] = {
  139.         {"Knife | Default", "models/darkdemonsfun_mod/Default/v_knife.mdl", 0, -1},
  140.         {"Knife | M9 Bayonet Karácsony", "models/darkdemonsfun_mod/knife/v_knife_karacsony.mdl", 0, -1},
  141.         {"Knife | Navi", "models/darkdemonsfun_mod/knife/v_knife_navi.mdl", 300, -1},
  142.         {"Knife | Green", "models/darkdemonsfun_mod/knife/v_knife_green.mdl", 600, -1},
  143.         {"Knife | M9 Bayonet Abys", "models/darkdemonsfun_mod/knife/v_knife_abys.mdl", 900, -1},
  144.         {"Knife | M9 Bayonet Tiger", "models/darkdemonsfun_mod/knife/v_knife_tiger.mdl", 1200, -1},
  145.         {"Knife | HD Bowie Armage", "models/darkdemonsfun_mod/knife/v_knife_armage.mdl", 1500, -1},
  146.         {"Knife | Neon Rider", "models/darkdemonsfun_mod/knife/v_knife_neon_rider.mdl", 1800, -1}
  147.     }
  148.     new const WeaponDEAGLE[][DATA] = {
  149.         {"Deagle | Default", "models/darkdemonsfun_mod/Default/v_deagle.mdl", 0, -1},
  150.         {"Deagle | Karácsony", "models/darkdemonsfun_mod/deagle/v_deagle_karacsony.mdl", 0, -1},
  151.         {"Deagle | Glory", "models/darkdemonsfun_mod/deagle/v_deagle_glory.mdl", 300, -1},
  152.         {"Deagle | Obstacle", "models/darkdemonsfun_mod/deagle/v_deagle_obstacle.mdl", 600, -1},
  153.         {"Deagle | Kumicho Dragon", "models/darkdemonsfun_mod/deagle/v_deagle_kumicho-dragon.mdl", 900, -1},
  154.         {"Deagle | Salient v2", "models/darkdemonsfun_mod/deagle/v_deagle_salientv2.mdl", 1200, -1},
  155.         {"Deagle | Bloodsport", "models/darkdemonsfun_mod/deagle/v_deagle_bloodsport.mdl", 1500, -1},
  156.         {"Deagle | Pilot", "models/darkdemonsfun_mod/deagle/v_deagle_point_pilot.mdl", 1800, -1},
  157.         {"Deagle | Doomsday", "models/darkdemonsfun_mod/deagle/v_deagle_doomsday.mdl", 2100, -1},
  158.         {"Deagle | Machine", "models/darkdemonsfun_mod/deagle/v_deagle_machine.mdl", 2400, -1}
  159.     }
  160.     new const WeaponUSP[][DATA] = {
  161.         {"Usp | Default", "models/darkdemonsfun_mod/Default/v_usp.mdl", 0, -1},
  162.         {"Usp | Karácsony", "models/darkdemonsfun_mod/usp/v_usp_karacsony.mdl", 0, -1},
  163.         {"Usp | Blueiron", "models/darkdemonsfun_mod/usp/v_usp_blueiron.mdl", 300, -1},
  164.         {"Usp | Stealth Hunter", "models/darkdemonsfun_mod/usp/v_usp_stealth_hunter.mdl", 600, -1},
  165.         {"Usp | Oil Filter", "models/darkdemonsfun_mod/usp/v_usp_oil-filter.mdl", 900, -1},
  166.         {"Usp | Royal Blue Stickers", "models/darkdemonsfun_mod/usp/v_usp_royal_blue_stickers.mdl", 1200, -1}
  167.     }
  168.     new const WeaponGLOCK[][DATA] = {
  169.         {"Glock18 | Default",  "models/darkdemonsfun_mod/Default/v_glock18.mdl", 0, -1},
  170.         {"Glock18 | Karácsony", "models/darkdemonsfun_mod/glock/v_glock18_karacsony.mdl", 0, -1},
  171.         {"Glock18 | Water Ele", "models/darkdemonsfun_mod/glock/v_glock18_water_ele.mdl", 300, -1},
  172.         {"Glock18 | Wasteland", "models/darkdemonsfun_mod/glock/v_glock18_wasteland.mdl", 600, -1},
  173.         {"Glock18 | Cubes Wor", "models/darkdemonsfun_mod/glock/v_glock18_cubes_wor.mdl", 900, -1},
  174.         {"Glock18 | Fire", "models/darkdemonsfun_mod/glock/v_glock18_fire.mdl", 1200, -1},
  175.         {"Glock18 | Oxid Blaze", "models/darkdemonsfun_mod/glock/v_glock18_oxid_blaze.mdl", 1500, -1},
  176.         {"Glock18 | Web Green", "models/darkdemonsfun_mod/glock/v_glock18_webgreen.mdl", 1800, -1}
  177.     }
  178.     new const MainStrings[][] = {
  179.         "M4a1 Skinek",
  180.         "Ak47 Skinek",
  181.         "Awp Skinek",
  182.         "Scout Skinek",
  183.         "Famas Skinek",
  184.         "Galil Skinek",
  185.         "Aug Skinek",
  186.         "M3 Skinek",
  187.         "Xm1014 Skinek",
  188.         "Kés Skinek",
  189.         "Deagle Skinek",
  190.         "Usp Skinek",
  191.         "Glock18 Skinek"
  192.     }
  193.     public plugin_init() {
  194.         register_plugin(PLUGIN, VERSION, AUTHOR)
  195.         register_clcmd("say /menu", "openMainMenu")
  196.         register_clcmd("say /add", "Addolas")
  197.         register_impulse(201, "openMainMenu");
  198.         register_event("DeathMsg","Halal","a")
  199.         register_event("CurWeapon", "evChangeWeapon", "be", "1=1")
  200.         register_impulse(100, "cmdInspectWeap");
  201.     }
  202.     public Addolas(id)
  203.     {
  204.         g_uPoints[M4A1][id] += 300
  205.         g_uPoints[AK47][id] += 300
  206.         g_uPoints[AWP][id] += 300
  207.         g_uPoints[SCOUT][id] += 300
  208.         g_uPoints[FAMAS][id] += 300
  209.         g_uPoints[GALIL][id] += 300
  210.         g_uPoints[AUG][id] += 300
  211.         g_uPoints[M3][id] += 300
  212.         g_uPoints[XM1014][id] += 300
  213.         g_uPoints[KNIFE][id] += 300
  214.         g_uPoints[DEAGLE][id] += 300
  215.         g_uPoints[USP][id] += 300
  216.         g_uPoints[GLOCK][id] += 300;
  217.     }
  218.     public plugin_precache() {
  219.         for(new i;i < sizeof(WeaponM4A1); i++) precache_model(WeaponM4A1[i][ModelName])
  220.         for(new i;i < sizeof(WeaponAK47); i++) precache_model(WeaponAK47[i][ModelName])
  221.         for(new i;i < sizeof(WeaponAWP); i++) precache_model(WeaponAWP[i][ModelName])
  222.         for(new i;i < sizeof(WeaponSCOUT); i++) precache_model(WeaponSCOUT[i][ModelName])
  223.         for(new i;i < sizeof(WeaponFAMAS); i++) precache_model(WeaponFAMAS[i][ModelName])
  224.         for(new i;i < sizeof(WeaponGALIL); i++) precache_model(WeaponGALIL[i][ModelName])
  225.         for(new i;i < sizeof(WeaponAUG); i++) precache_model(WeaponAUG[i][ModelName])
  226.         for(new i;i < sizeof(WeaponM3); i++) precache_model(WeaponM3[i][ModelName])
  227.         for(new i;i < sizeof(WeaponXM1014); i++) precache_model(WeaponXM1014[i][ModelName])
  228.         for(new i;i < sizeof(WeaponKNIFE); i++) precache_model(WeaponKNIFE[i][ModelName])
  229.         for(new i;i < sizeof(WeaponDEAGLE); i++) precache_model(WeaponDEAGLE[i][ModelName])
  230.         for(new i;i < sizeof(WeaponUSP); i++) precache_model(WeaponUSP[i][ModelName])
  231.         for(new i;i < sizeof(WeaponGLOCK); i++) precache_model(WeaponGLOCK[i][ModelName])
  232.     }
  233.     public cmdInspectWeap(id) {
  234.         if(!is_user_alive(id)) return PLUGIN_HANDLED;
  235.         new Wpns = get_user_weapon(id)
  236.        
  237.         switch(Wpns) {
  238.             case CSW_M4A1: {
  239.                 if(WeaponM4A1[g_SelectedGun[M4A1][id]][AnimType] == -1) return PLUGIN_HANDLED;
  240.                 UTIL_PlayWeaponAnimation(id, WeaponM4A1[g_SelectedGun[M4A1][id]][AnimType]);
  241.             }
  242.             case CSW_AK47: {
  243.                 if(WeaponAK47[g_SelectedGun[AK47][id]][AnimType] == -1) return PLUGIN_HANDLED;
  244.                 UTIL_PlayWeaponAnimation(id, WeaponAK47[g_SelectedGun[AK47][id]][AnimType]);
  245.             }
  246.             case CSW_AWP: {
  247.                 if(WeaponAWP[g_SelectedGun[AWP][id]][AnimType] == -1) return PLUGIN_HANDLED;
  248.                 UTIL_PlayWeaponAnimation(id, WeaponAWP[g_SelectedGun[AWP][id]][AnimType]);
  249.             }
  250.             case CSW_SCOUT: {
  251.                 if(WeaponSCOUT[g_SelectedGun[SCOUT][id]][AnimType] == -1) return PLUGIN_HANDLED;
  252.                 UTIL_PlayWeaponAnimation(id, WeaponSCOUT[g_SelectedGun[SCOUT][id]][AnimType]);
  253.             }
  254.             case CSW_FAMAS: {
  255.                 if(WeaponFAMAS[g_SelectedGun[FAMAS][id]][AnimType] == -1) return PLUGIN_HANDLED;
  256.                 UTIL_PlayWeaponAnimation(id, WeaponFAMAS[g_SelectedGun[FAMAS][id]][AnimType]);
  257.             }
  258.             case CSW_GALIL: {
  259.                 if(WeaponGALIL[g_SelectedGun[GALIL][id]][AnimType] == -1) return PLUGIN_HANDLED;
  260.                 UTIL_PlayWeaponAnimation(id, WeaponGALIL[g_SelectedGun[GALIL][id]][AnimType]);
  261.             }
  262.             case CSW_AUG: {
  263.                 if(WeaponAUG[g_SelectedGun[AUG][id]][AnimType] == -1) return PLUGIN_HANDLED;
  264.                 UTIL_PlayWeaponAnimation(id, WeaponAUG[g_SelectedGun[AUG][id]][AnimType]);
  265.             }
  266.             case CSW_M3: {
  267.                 if(WeaponM3[g_SelectedGun[M3][id]][AnimType] == -1) return PLUGIN_HANDLED;
  268.                 UTIL_PlayWeaponAnimation(id, WeaponM3[g_SelectedGun[M3][id]][AnimType]);
  269.             }
  270.             case CSW_XM1014: {    
  271.                 if(WeaponXM1014[g_SelectedGun[XM1014][id]][AnimType] == -1) return PLUGIN_HANDLED;
  272.                 UTIL_PlayWeaponAnimation(id, WeaponXM1014[g_SelectedGun[XM1014][id]][AnimType]);
  273.             }
  274.             case CSW_KNIFE: {
  275.                 if(WeaponKNIFE[g_SelectedGun[KNIFE][id]][AnimType] == -1) return PLUGIN_HANDLED;
  276.                 UTIL_PlayWeaponAnimation(id, WeaponKNIFE[g_SelectedGun[KNIFE][id]][AnimType]);
  277.             }
  278.             case CSW_DEAGLE: {
  279.                 if(WeaponDEAGLE[g_SelectedGun[DEAGLE][id]][AnimType] == -1) return PLUGIN_HANDLED;
  280.                 UTIL_PlayWeaponAnimation(id, WeaponDEAGLE[g_SelectedGun[DEAGLE][id]][AnimType]);
  281.             }
  282.             case CSW_USP: {
  283.                 if(WeaponUSP[g_SelectedGun[USP][id]][AnimType] == -1) return PLUGIN_HANDLED;
  284.                 UTIL_PlayWeaponAnimation(id, WeaponUSP[g_SelectedGun[USP][id]][AnimType]);
  285.             }
  286.             case CSW_GLOCK18: {
  287.                 if(WeaponGLOCK[g_SelectedGun[GLOCK][id]][AnimType] == -1) return PLUGIN_HANDLED;
  288.                 UTIL_PlayWeaponAnimation(id, WeaponGLOCK[g_SelectedGun[GLOCK][id]][AnimType]);
  289.             }  
  290.         }  
  291.         return PLUGIN_HANDLED
  292.     }
  293.     public evChangeWeapon(id) {
  294.         switch(get_user_weapon(id)) {
  295.             case CSW_M4A1: entity_set_string(id, EV_SZ_viewmodel, WeaponM4A1[g_SelectedGun[M4A1][id]][ModelName]);
  296.             case CSW_AK47: entity_set_string(id, EV_SZ_viewmodel, WeaponAK47[g_SelectedGun[AK47][id]][ModelName]);
  297.             case CSW_AWP: entity_set_string(id, EV_SZ_viewmodel, WeaponAWP[g_SelectedGun[AWP][id]][ModelName]);
  298.             case CSW_SCOUT: entity_set_string(id, EV_SZ_viewmodel, WeaponSCOUT[g_SelectedGun[SCOUT][id]][ModelName]);
  299.             case CSW_FAMAS: entity_set_string(id, EV_SZ_viewmodel, WeaponFAMAS[g_SelectedGun[FAMAS][id]][ModelName]);
  300.             case CSW_GALIL: entity_set_string(id, EV_SZ_viewmodel, WeaponGALIL[g_SelectedGun[GALIL][id]][ModelName]);
  301.             case CSW_AUG: entity_set_string(id, EV_SZ_viewmodel, WeaponAUG[g_SelectedGun[AUG][id]][ModelName]);
  302.             case CSW_M3: entity_set_string(id, EV_SZ_viewmodel, WeaponM3[g_SelectedGun[M3][id]][ModelName]);
  303.             case CSW_XM1014: entity_set_string(id, EV_SZ_viewmodel, WeaponXM1014[g_SelectedGun[XM1014][id]][ModelName]);
  304.             case CSW_KNIFE: entity_set_string(id, EV_SZ_viewmodel, WeaponKNIFE[g_SelectedGun[KNIFE][id]][ModelName]);
  305.             case CSW_DEAGLE: entity_set_string(id, EV_SZ_viewmodel, WeaponDEAGLE[g_SelectedGun[DEAGLE][id]][ModelName]);
  306.             case CSW_USP: entity_set_string(id, EV_SZ_viewmodel, WeaponUSP[g_SelectedGun[USP][id]][ModelName])
  307.             case CSW_GLOCK18: entity_set_string(id, EV_SZ_viewmodel, WeaponGLOCK[g_SelectedGun[GLOCK][id]][ModelName]);
  308.         }
  309.         return PLUGIN_CONTINUE
  310.     }
  311.     public Halal() {
  312.        
  313.         new iAttacker = read_data(1)
  314.         new iVictim = read_data(2)
  315.         new iHs = read_data(3)
  316.         if(iAttacker == iVictim || iAttacker == 0) return PLUGIN_HANDLED
  317.         new iPoints = iHs ? HEADSHOT_POINT : KILL_POINT
  318.         switch(get_user_weapon(iAttacker)) {
  319.             case CSW_AK47: g_uPoints[AK47][iAttacker] += iPoints
  320.             case CSW_M4A1: g_uPoints[M4A1][iAttacker] += iPoints
  321.             case CSW_AWP: g_uPoints[AWP][iAttacker] += iPoints
  322.             case CSW_SCOUT: g_uPoints[SCOUT][iAttacker] += iPoints
  323.             case CSW_FAMAS: g_uPoints[FAMAS][iAttacker] += iPoints
  324.             case CSW_GALIL: g_uPoints[GALIL][iAttacker] += iPoints
  325.             case CSW_AUG: g_uPoints[AUG][iAttacker] += iPoints
  326.             case CSW_M3: g_uPoints[M3][iAttacker] += iPoints
  327.             case CSW_XM1014: g_uPoints[XM1014][iAttacker] += iPoints
  328.             case CSW_KNIFE: g_uPoints[KNIFE][iAttacker] += iPoints
  329.             case CSW_DEAGLE: g_uPoints[DEAGLE][iAttacker] += iPoints
  330.             case CSW_USP: g_uPoints[USP][iAttacker] += iPoints
  331.             case CSW_GLOCK18: g_uPoints[GLOCK][iAttacker] += iPoints
  332.         }
  333.         set_hudmessage(random(256), random(256), random(256), -1.0, 0.85, 0, 6.0, 3.0);
  334.         show_hudmessage(iAttacker, "+%i Pont", iPoints);
  335.         return PLUGIN_CONTINUE;
  336.     }
  337.     public openMainMenu(id) {
  338.         new szMenu[121], String[6]
  339.         formatex(szMenu, charsmax(szMenu), "%s \wFőmenü", PREFIX)
  340.         new menu = menu_create(szMenu, "hMainMenu");
  341.        
  342.         for(new i ;i < sizeof(MainStrings); i++) {
  343.             num_to_str(i, String, 5)
  344.             formatex(szMenu, charsmax(szMenu), MainStrings[i]);
  345.             menu_additem(menu, szMenu, String);
  346.         }
  347.         menu_display(id, menu, 0);
  348.         return PLUGIN_HANDLED;
  349.     }
  350.     public hMainMenu(id, menu, item) {
  351.         if(item == MENU_EXIT) {
  352.             menu_destroy(menu);
  353.             return PLUGIN_HANDLED;
  354.         }
  355.         g_Wpn[id] = item+1
  356.         openSkinMenu(id)
  357.         menu_destroy(menu);
  358.         return PLUGIN_HANDLED;
  359.     }
  360.     public openSkinMenu(id) {
  361.         new szMenu[121], szMenu2[64], String[15]
  362.         if(g_Wpn[id] == 1) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1],
  363.         g_uPoints[M4A1][id])
  364.         else if(g_Wpn[id] == 2) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1], g_uPoints[AK47][id])
  365.         else if(g_Wpn[id] == 3) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1], g_uPoints[AWP][id])
  366.         else if(g_Wpn[id] == 4) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1], g_uPoints[SCOUT][id])
  367.         else if(g_Wpn[id] == 5) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1], g_uPoints[FAMAS][id])
  368.         if(g_Wpn[id] == 6) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1],
  369.         g_uPoints[GALIL][id])
  370.         if(g_Wpn[id] == 7) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1],
  371.         g_uPoints[AUG][id])
  372.         if(g_Wpn[id] == 8) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1],
  373.         g_uPoints[M3][id])
  374.         if(g_Wpn[id] == 9) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1],
  375.         g_uPoints[XM1014][id])
  376.         if(g_Wpn[id] == 10) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1],
  377.         g_uPoints[KNIFE][id])
  378.         if(g_Wpn[id] == 11) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1],
  379.         g_uPoints[DEAGLE][id])
  380.         if(g_Wpn[id] == 12) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1],
  381.         g_uPoints[USP][id])
  382.         if(g_Wpn[id] == 13) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1],
  383.         g_uPoints[GLOCK][id])
  384.         new menu = menu_create(szMenu, "hSkinChooser");
  385.         if(g_Wpn[id] == 1) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX,
  386.         MainStrings[g_Wpn[id]-1], g_uPoints[M4A1][id])
  387.         if(g_Wpn[id] == 2) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX,
  388.         MainStrings[g_Wpn[id]-1], g_uPoints[AK47][id])
  389.         if(g_Wpn[id] == 3) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX,
  390.         MainStrings[g_Wpn[id]-1], g_uPoints[AWP][id])
  391.         if(g_Wpn[id] == 4) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX,
  392.         MainStrings[g_Wpn[id]-1], g_uPoints[SCOUT][id])
  393.         if(g_Wpn[id] == 5) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX,
  394.         MainStrings[g_Wpn[id]-1], g_uPoints[FAMAS][id])
  395.         if(g_Wpn[id] == 6) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX,
  396.         MainStrings[g_Wpn[id]-1], g_uPoints[GALIL][id])
  397.         if(g_Wpn[id] == 7) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX,
  398.         MainStrings[g_Wpn[id]-1], g_uPoints[AUG][id])
  399.         if(g_Wpn[id] == 8) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX,
  400.         MainStrings[g_Wpn[id]-1], g_uPoints[M3][id])
  401.         if(g_Wpn[id] == 10) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX,
  402.         MainStrings[g_Wpn[id]-1], g_uPoints[XM1014][id])
  403.         if(g_Wpn[id] == 11) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX,
  404.         MainStrings[g_Wpn[id]-1], g_uPoints[KNIFE][id])
  405.         if(g_Wpn[id] == 12) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX,
  406.         MainStrings[g_Wpn[id]-1], g_uPoints[DEAGLE][id])
  407.         if(g_Wpn[id] == 13) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX,
  408.         MainStrings[g_Wpn[id]-1], g_uPoints[USP][id])
  409.         if(g_Wpn[id] == 14) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX,
  410.         MainStrings[g_Wpn[id]-1], g_uPoints[GLOCK][id])
  411.        
  412.        
  413.        
  414.        
  415.         if(g_Wpn[id] == 1) {
  416.             for(new i; i < sizeof(WeaponM4A1); i++) {
  417.                 num_to_str(i, String, 5)
  418.                 formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponM4A1[i][Points]);
  419.                 formatex(szMenu, charsmax(szMenu), "%s %s", WeaponM4A1[i][GunName], g_SelectedGun[M4A1][id] == i ? "\y|Aktív|": szMenu2);
  420.                 menu_additem(menu, szMenu, String);
  421.             }
  422.         }
  423.         else if(g_Wpn[id] == 2) {
  424.             for(new i; i < sizeof(WeaponAK47); i++) {
  425.                 num_to_str(i, String, 5)
  426.                 formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponAK47[i][Points]);
  427.                 formatex(szMenu, charsmax(szMenu), "%s %s", WeaponAK47[i][GunName], g_SelectedGun[AK47][id] == i ? "\y|Aktív|": szMenu2);
  428.                 menu_additem(menu, szMenu, String);
  429.             }
  430.         }
  431.         else if(g_Wpn[id] == 3) {
  432.             for(new i; i < sizeof(WeaponAWP); i++) {
  433.                 num_to_str(i, String, 5)
  434.                 formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponAWP[i][Points]);
  435.                 formatex(szMenu, charsmax(szMenu), "%s %s", WeaponAWP[i][GunName], g_SelectedGun[AWP][id] == i ? "\y|Aktív|": szMenu2);
  436.                 menu_additem(menu, szMenu, String);
  437.             }
  438.         }
  439.         else if(g_Wpn[id] == 4) {
  440.             for(new i; i < sizeof(WeaponSCOUT); i++) {
  441.                 num_to_str(i, String, 5)
  442.                 formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponSCOUT[i][Points]);
  443.                 formatex(szMenu, charsmax(szMenu), "%s %s", WeaponSCOUT[i][GunName], g_SelectedGun[SCOUT][id] == i ? "\y|Aktív|": szMenu2);
  444.                 menu_additem(menu, szMenu, String);
  445.             }
  446.         }
  447.         else if(g_Wpn[id] == 5) {
  448.             for(new i; i < sizeof(WeaponFAMAS); i++) {
  449.                 num_to_str(i, String, 5)
  450.                 formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponFAMAS[i][Points]);
  451.                 formatex(szMenu, charsmax(szMenu), "%s %s", WeaponFAMAS[i][GunName], g_SelectedGun[FAMAS][id] == i ? "\y|Aktív|": szMenu2);
  452.                 menu_additem(menu, szMenu, String);
  453.             }
  454.         }
  455.         else if(g_Wpn[id] == 6) {
  456.             for(new i; i < sizeof(WeaponGALIL); i++) {
  457.                 num_to_str(i, String, 5)
  458.                 formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponGALIL[i][Points]);
  459.                 formatex(szMenu, charsmax(szMenu), "%s %s", WeaponGALIL[i][GunName], g_SelectedGun[GALIL][id] == i ? "\y|Aktív|": szMenu2);
  460.                 menu_additem(menu, szMenu, String);
  461.             }
  462.         }
  463.         else if(g_Wpn[id] == 7) {
  464.             for(new i; i < sizeof(WeaponAUG); i++) {
  465.                 num_to_str(i, String, 5)
  466.                 formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponAUG[i][Points]);
  467.                 formatex(szMenu, charsmax(szMenu), "%s %s", WeaponAUG[i][GunName], g_SelectedGun[AUG][id] == i ? "\y|Aktív|": szMenu2);
  468.                 menu_additem(menu, szMenu, String);
  469.                
  470.             }  
  471.         }
  472.         else if(g_Wpn[id] == 8) {
  473.                 for(new i; i < sizeof(WeaponM3); i++) {
  474.                 num_to_str(i, String, 5)
  475.                 formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponM3[i][Points]);
  476.                 formatex(szMenu, charsmax(szMenu), "%s %s", WeaponM3[i][GunName], g_SelectedGun[M3][id] == i ? "\y|Aktív|": szMenu2);
  477.                 menu_additem(menu, szMenu, String);
  478.            
  479.             }  
  480.         }
  481.         else if(g_Wpn[id] == 9) {
  482.                 for(new i; i < sizeof(WeaponXM1014); i++) {
  483.                 num_to_str(i, String, 5)
  484.                 formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponXM1014[i][Points]);
  485.                 formatex(szMenu, charsmax(szMenu), "%s %s", WeaponXM1014[i][GunName], g_SelectedGun[XM1014][id] == i ? "\y|Aktív|": szMenu2);
  486.                 menu_additem(menu, szMenu, String);
  487.                            
  488.             }  
  489.         }
  490.         else if(g_Wpn[id] == 10) {
  491.                 for(new i; i < sizeof(WeaponKNIFE); i++) {
  492.                 num_to_str(i, String, 5)
  493.                 formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponKNIFE[i][Points]);
  494.                 formatex(szMenu, charsmax(szMenu), "%s %s", WeaponKNIFE[i][GunName], g_SelectedGun[KNIFE][id] == i ? "\y|Aktív|": szMenu2);
  495.                 menu_additem(menu, szMenu, String);
  496.                                                        
  497.             }  
  498.         }
  499.         else if(g_Wpn[id] == 11) {
  500.                 for(new i; i < sizeof(WeaponDEAGLE); i++) {
  501.                 num_to_str(i, String, 5)
  502.                 formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponDEAGLE[i][Points]);
  503.                 formatex(szMenu, charsmax(szMenu), "%s %s", WeaponDEAGLE[i][GunName], g_SelectedGun[DEAGLE][id] == i ? "\y|Aktív|": szMenu2);
  504.                 menu_additem(menu, szMenu, String);
  505.                                                            
  506.             }  
  507.         }
  508.         else if(g_Wpn[id] == 12) {
  509.                 for(new i; i < sizeof(WeaponUSP); i++) {
  510.                 num_to_str(i, String, 5)
  511.                 formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponUSP[i][Points]);
  512.                 formatex(szMenu, charsmax(szMenu), "%s %s", WeaponUSP[i][GunName], g_SelectedGun[USP][id] == i ? "\y|Aktív|": szMenu2);
  513.                 menu_additem(menu, szMenu, String);
  514.                                                    
  515.             }  
  516.         }
  517.         else if(g_Wpn[id] == 13) {
  518.                 for(new i; i < sizeof(WeaponGLOCK); i++) {
  519.                 num_to_str(i, String, 5)
  520.                 formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponGLOCK[i][Points]);
  521.                 formatex(szMenu, charsmax(szMenu), "%s %s", WeaponGLOCK[i][GunName], g_SelectedGun[GLOCK][id] == i ? "\y|Aktív|": szMenu2);
  522.                 menu_additem(menu, szMenu, String);            
  523.             }
  524.         }
  525.         menu_display(id, menu, 0);
  526.         return PLUGIN_HANDLED;
  527.     }
  528.     public hSkinChooser(id, menu, item) {
  529.         if(item == MENU_EXIT)
  530.         {
  531.             menu_destroy(menu);
  532.             return PLUGIN_CONTINUE;
  533.         }
  534.             switch(g_Wpn[id]) {
  535.             case 1: {
  536.                 if(g_uPoints[M4A1][id] >= WeaponM4A1[item][Points]) {
  537.                     g_SelectedGun[M4A1][id] = item
  538.                     ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix)
  539.                 }
  540.                 else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix)
  541.             }
  542.             case 2: {
  543.                 if(g_uPoints[AK47][id] >= WeaponAK47[item][Points]) {
  544.                     g_SelectedGun[AK47][id] = item
  545.                     ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix)
  546.                 }
  547.                 else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix)
  548.             }
  549.             case 3: {
  550.                 if(g_uPoints[AWP][id] >= WeaponAWP[item][Points]) {
  551.                     g_SelectedGun[AWP][id] = item
  552.                     ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix)
  553.                 }
  554.                 else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix)
  555.             }
  556.             case 4: {
  557.                 if(g_uPoints[SCOUT][id] >= WeaponSCOUT[item][Points]) {
  558.                     g_SelectedGun[SCOUT][id] = item
  559.                     ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix)
  560.                 }
  561.                 else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix)
  562.             }
  563.             case 5: {
  564.                 if(g_uPoints[FAMAS][id] >= WeaponFAMAS[item][Points]) {
  565.                     g_SelectedGun[FAMAS][id] = item
  566.                     ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix)
  567.                 }
  568.                 else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix)
  569.             }
  570.             case 6: {
  571.                 if(g_uPoints[GALIL][id] >= WeaponAUG[item][Points]) {
  572.                     g_SelectedGun[GALIL][id] = item
  573.                     ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix)
  574.                 }
  575.                 else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix)
  576.             }
  577.             case 7: {
  578.                 if(g_uPoints[AUG][id] >= WeaponAUG[item][Points]) {
  579.                     g_SelectedGun[AUG][id] = item
  580.                     ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix)
  581.                 }
  582.                 else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix)
  583.             }
  584.             case 8: {
  585.                 if(g_uPoints[M3][id] >= WeaponM3[item][Points]) {
  586.                     g_SelectedGun[M3][id] = item
  587.                     ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix)
  588.                     }
  589.                 else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix)
  590.             }  
  591.             case 9: {
  592.                 if(g_uPoints[XM1014][id] >= WeaponXM1014[item][Points]) {
  593.                     g_SelectedGun[XM1014][id] = item
  594.                     ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix)
  595.                     }
  596.                 else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix)
  597.             }  
  598.             case 10: {
  599.                 if(g_uPoints[KNIFE][id] >= WeaponKNIFE[item][Points]) {
  600.                     g_SelectedGun[KNIFE][id] = item
  601.                     ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix)
  602.                     }
  603.                 else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix)
  604.             }  
  605.             case 11: {
  606.                 if(g_uPoints[DEAGLE][id] >= WeaponDEAGLE[item][Points]) {
  607.                     g_SelectedGun[DEAGLE][id] = item
  608.                     ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix)
  609.                     }
  610.                 else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix)
  611.             }  
  612.             case 12: {
  613.                 if(g_uPoints[USP][id] >= WeaponUSP[item][Points]) {
  614.                     g_SelectedGun[USP][id] = item
  615.                     ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix)
  616.                     }
  617.                 else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix)        
  618.             }  
  619.             case 13: {
  620.                 if(g_uPoints[GLOCK][id] >= WeaponGLOCK[item][Points]) {
  621.                     g_SelectedGun[GLOCK][id] = item
  622.                     ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix)
  623.                     }
  624.                 else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix)
  625.                
  626.         }
  627.         }
  628.         menu_destroy(menu);
  629.         return PLUGIN_HANDLED;
  630.     }
  631.     stock UTIL_PlayWeaponAnimation(const Player, const Sequence) {
  632.         set_pev(Player, pev_weaponanim, Sequence)
  633.         message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
  634.         write_byte(Sequence)
  635.         write_byte(pev(Player, pev_body))
  636.         message_end()
  637.     }
  638.     public plugin_cfg()
  639.     {
  640.         g_SqlTuple = SQL_MakeDbTuple(SQL_Kiszolgaltato, SQL_FelhasznaloNev, SQL_Jelszo, SQL_Adatbazis_Neve)
  641.         static Query[10048]
  642.         new Len
  643.         Len += formatex(Query[Len], charsmax(Query), "CREATE TABLE IF NOT EXISTS `SkinMenu`")
  644.         Len += formatex(Query[Len], charsmax(Query)-Len, "(`Steamid` varchar(32) NOT NULL, ")
  645.         Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsM4A1` int(11) NOT NULL,")
  646.         Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsAK47` int(11) NOT NULL,")
  647.         Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsAWP` int(11) NOT NULL,")
  648.         Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsSCOUT` int(11) NOT NULL,")
  649.         Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsFAMAS` int(11) NOT NULL,")
  650.         Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsGALIL` int(11) NOT NULL,")
  651.         Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsAUG` int(11) NOT NULL,")
  652.         Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsM3` int(11) NOT NULL,")
  653.         Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsXM1014` int(11) NOT NULL,")
  654.         Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsKNIFE` int(11) NOT NULL,")
  655.         Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsDEAGLE` int(11) NOT NULL,")
  656.         Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsUSP` int(11) NOT NULL,")
  657.         Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsGLOCK` int(11) NOT NULL,")
  658.         Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunM4A1` int(11) NOT NULL,")
  659.         Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunAK47` int(11) NOT NULL,")
  660.         Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunAWP` int(11) NOT NULL,")
  661.         Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunSCOUT` int(11) NOT NULL,")
  662.         Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunFAMAS` int(11) NOT NULL,")
  663.         Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunGALIL` int(11) NOT NULL,")
  664.         Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunAUG` int(11) NOT NULL,")
  665.         Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunM3` int(11) NOT NULL,")
  666.         Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunXM1014` int(11) NOT NULL,")
  667.         Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunKNIFE` int(11) NOT NULL,")
  668.         Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunDEAGLE` int(11) NOT NULL,")
  669.         Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunUSP` int(11) NOT NULL,")
  670.         Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunGLOCK` int(11) NOT NULL,")
  671.         Len += formatex(Query[Len], charsmax(Query)-Len, "`id` INT(11) NOT NULL AUTO_INCREMENT PRIMARY KEY)")
  672.         SQL_ThreadQuery(g_SqlTuple, "createTableThread", Query)
  673.     }
  674.     public Load(id) {
  675.         static Query[10048]
  676.         new Data[1], Steam[32]
  677.         get_user_authid(id, Steam, 31)
  678.         Data[0] = id
  679.         formatex(Query, charsmax(Query), "SELECT * FROM `SkinMenu` WHERE Steamid = ^"%s^";", Steam)
  680.         SQL_ThreadQuery(g_SqlTuple, "QuerySelectData", Query, Data, 1)
  681.     }
  682.     public QuerySelectData(FailState, Handle:Query, Error[], Errcode, Data[], DataSize, Float:Queuetime) {
  683.         if(FailState == TQUERY_CONNECT_FAILED || FailState == TQUERY_QUERY_FAILED) {
  684.             log_amx("%s", Error)
  685.             return
  686.         }
  687.         else {
  688.             new id = Data[0];
  689.         if(SQL_NumRows(Query) > 0)
  690.         {
  691.         g_uPoints[M4A1][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsM4A1"))
  692.         g_uPoints[AK47][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsAK47"))
  693.         g_uPoints[AWP][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsAWP"))
  694.         g_uPoints[SCOUT][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsSCOUT"))
  695.         g_uPoints[FAMAS][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsFAMAS"))
  696.         g_uPoints[GALIL][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsGALIL"))
  697.         g_uPoints[AUG][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsAUG"))
  698.         g_uPoints[M3][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsM3"))
  699.         g_uPoints[XM1014][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsXM1014"))
  700.         g_uPoints[KNIFE][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsKNIFE"))
  701.         g_uPoints[DEAGLE][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsUSP"))
  702.         g_uPoints[USP][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsGLOCK"))
  703.         g_uPoints[GLOCK][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsDEAGLE"))
  704.         g_SelectedGun[M4A1][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunM4A1"))
  705.         g_SelectedGun[AK47][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunAK47"))
  706.         g_SelectedGun[AWP][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunAWP"))
  707.         g_SelectedGun[SCOUT][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunSCOUT"))
  708.         g_SelectedGun[FAMAS][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunFAMAS"))
  709.         g_SelectedGun[GALIL][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunGALIL"))
  710.         g_SelectedGun[AUG][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunAUG"))
  711.         g_SelectedGun[M3][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunM3"))
  712.         g_SelectedGun[XM1014][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunXM1014"))
  713.         g_SelectedGun[KNIFE][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunKNIFE"))
  714.         g_SelectedGun[DEAGLE][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunDEAGLE"))
  715.         g_SelectedGun[USP][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunUSP"))
  716.         g_SelectedGun[GLOCK][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunGLOCK"))
  717.         }
  718.         else
  719.         {
  720.               Save(id)
  721.         }
  722.         }
  723.     }
  724.     public Save(id)
  725.     {
  726.         static Query[256]
  727.         new Steam[32]; get_user_authid(id, Steam, 31)
  728.         formatex(Query, charsmax(Query), "INSERT INTO `SkinMenu` (`Steamid`) VALUES (^"%s^");", Steam)
  729.         SQL_ThreadQuery(g_SqlTuple, "QuerySetData", Query)
  730.     }
  731.     public Update(id)
  732.     {
  733.         static Query[10048]
  734.         new Len
  735.         new Steam[32]; get_user_authid(id, Steam, 31)
  736.         Len += formatex(Query[Len], charsmax(Query), "UPDATE `SkinMenu` SET g_uPointsAWP = ^"%i^", ", g_uPoints[AWP][id])
  737.         Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsM4A1 = ^"%i^", ", g_uPoints[M4A1][id])
  738.         Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsAK47 = ^"%i^", ", g_uPoints[AK47][id])
  739.         Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsAWP = ^"%i^", ", g_uPoints[AWP][id])
  740.         Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsSCOUT = ^"%i^", ", g_uPoints[SCOUT][id])
  741.         Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsFAMAS = ^"%i^", ", g_uPoints[FAMAS][id])
  742.         Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsGALIL = ^"%i^", ", g_uPoints[GALIL][id])
  743.         Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsAUG= ^"%i^", ", g_uPoints[AUG][id])
  744.         Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsM3 = ^"%i^", ", g_uPoints[M3][id])
  745.         Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsXM1014 = ^"%i^", ", g_uPoints[XM1014][id])
  746.         Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsKNIFE = ^"%i^", ", g_uPoints[KNIFE][id])
  747.         Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsDEAGLE = ^"%i^", ", g_uPoints[DEAGLE][id])
  748.         Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsUSP = ^"%i^", ", g_uPoints[USP][id])
  749.         Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsGLOCK = ^"%i^", ", g_uPoints[GLOCK][id])
  750.         Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunM4A1 = ^"%i^", ", g_SelectedGun[M4A1][id])
  751.         Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunAK47 = ^"%i^", ", g_SelectedGun[AK47][id])
  752.         Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunAWP = ^"%i^", ", g_SelectedGun[AWP][id])
  753.         Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunSCOUT = ^"%i^", ", g_SelectedGun[SCOUT][id])
  754.         Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunFAMAS = ^"%i^", ", g_SelectedGun[FAMAS][id])
  755.         Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunGALIL = ^"%i^", ", g_SelectedGun[GALIL][id])
  756.         Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunAUG = ^"%i^", ", g_SelectedGun[AUG][id])
  757.         Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunM3 = ^"%i^", ", g_SelectedGun[M3][id])
  758.         Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunXM1014 = ^"%i^", ", g_SelectedGun[XM1014][id])
  759.         Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunKNIFE = ^"%i^", ", g_SelectedGun[KNIFE][id])
  760.         Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunDEAGLE = ^"%i^", ", g_SelectedGun[DEAGLE][id])
  761.         Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunUSP = ^"%i^", ", g_SelectedGun[USP][id])
  762.         Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunGLOCK = ^"%i^", ", g_SelectedGun[GLOCK][id])
  763.         Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunM4A1 = ^"%i^" WHERE Steamid = ^"%s^";", g_SelectedGun[M4A1][id], Steam)
  764.         SQL_ThreadQuery(g_SqlTuple, "QuerySetData", Query)
  765.     }
  766.     public createTableThread(FailState, Handle:Query, Error[], Errcode, Data[], DataSize, Float:Queuetime) {
  767.         if(FailState == TQUERY_CONNECT_FAILED)
  768.             set_fail_state("[HIBA*] NEM TUDTAM CSATLAKOZNI AZ ADATBAZISHOZ!")
  769.         else if(FailState == TQUERY_QUERY_FAILED)
  770.             set_fail_state("Query Error")
  771.         if(Errcode)
  772.             log_amx("[HIBA*] HIBAT DOBTAM: %s",Error)
  773.     }
  774.     public QuerySetData(FailState, Handle:Query, Error[], Errcode, Data[], DataSize, Float:Queuetime) {
  775.         if(FailState == TQUERY_CONNECT_FAILED || FailState == TQUERY_QUERY_FAILED) {
  776.             log_amx("%s", Error);
  777.             return;
  778.         }
  779.     }
  780.     public client_putinserver(id)
  781.     {
  782.         g_uPoints[M4A1][id] = 0
  783.         g_uPoints[AK47][id] = 0
  784.         g_uPoints[AWP][id] = 0
  785.         g_uPoints[SCOUT][id] = 0
  786.         g_uPoints[FAMAS][id] = 0
  787.         g_uPoints[GALIL][id] = 0
  788.         g_uPoints[AUG][id] = 0
  789.         g_uPoints[M3][id] = 0
  790.         g_uPoints[XM1014][id] = 0
  791.         g_uPoints[KNIFE][id] = 0
  792.         g_uPoints[DEAGLE][id] = 0
  793.         g_uPoints[USP][id] = 0
  794.         g_uPoints[GLOCK][id] = 0
  795.         g_SelectedGun[M4A1][id] = 0
  796.         g_SelectedGun[AK47][id] = 0
  797.         g_SelectedGun[AWP][id] = 0
  798.         g_SelectedGun[SCOUT][id] = 0
  799.         g_SelectedGun[FAMAS][id] = 0
  800.         g_SelectedGun[GALIL][id] = 0
  801.         g_SelectedGun[AUG][id] = 0
  802.         g_SelectedGun[M3][id] = 0
  803.         g_SelectedGun[XM1014][id] = 0
  804.         g_SelectedGun[KNIFE][id] = 0
  805.         g_SelectedGun[DEAGLE][id] = 0
  806.         g_SelectedGun[USP][id] = 0
  807.         g_SelectedGun[GLOCK][id] = 0
  808.         if(!is_user_bot(id))
  809.         Load(id);
  810.         return PLUGIN_CONTINUE
  811.     }
  812.     public client_disconnect(id)
  813.     {
  814.         if(!is_user_bot(id))
  815.         Update(id);
  816.         return PLUGIN_CONTINUE
  817.     }
  818.     public plugin_end()
  819.     {
  820.     SQL_FreeHandle(g_SqlTuple)
  821.     }


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 Hozzászólás témája: Re: nem tud csatlakozni az adatbázishoz
HozzászólásElküldve: 2019.12.23. 14:21 
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Fórum Moderátor
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Csatlakozott: 2014.05.01. 13:18
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1. Vagy tévedsz és mégsem.
2. Vagy nincs engedélyezve a külső csatlakozás.


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 Hozzászólás témája: Re: nem tud csatlakozni az adatbázishoz
HozzászólásElküldve: 2019.12.23. 15:33 
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Fanatikus

Csatlakozott: 2019.12.06. 20:00
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JohanCorn írta:
1. Vagy tévedsz és mégsem.
2. Vagy nincs engedélyezve a külső csatlakozás.


Nem csatlakozik az adatbázishoz meg a táblát se hozza létre, hogy tudom megnézni hogy a külső csatlakozás engedélyezve van?


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 Hozzászólás témája: Re: nem tud csatlakozni az adatbázishoz
HozzászólásElküldve: 2019.12.23. 15:58 
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Nagyúr
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Csatlakozott: 2019.08.20. 18:19
Hozzászólások: 501
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Megköszönték neki: 45 alkalommal
Szia teszteld

  1. #include <amxmodx>
  2. #include <engine>
  3. #include <fakemeta>
  4. #include <colorchat>
  5. #include <cstrike>
  6. #include <sqlx>
  7.  
  8. #pragma tabsize 0
  9.  
  10. #define PLUGIN "New Plug-In"
  11. #define VERSION "1.0"
  12. #define AUTHOR "author"
  13. #define KILL_POINT 5
  14. #define HEADSHOT_POINT 10
  15.  
  16.    
  17.  
  18. enum _:GunDatas {
  19. M4A1,
  20. AK47,
  21. AWP,
  22. SCOUT,
  23. FAMAS,
  24. GALIL,
  25. AUG,
  26. M3,
  27. XM1014,
  28. KNIFE,
  29. DEAGLE,
  30. USP,
  31. GLOCK,
  32. }
  33. new g_SelectedGun[GunDatas][33], g_uPoints[GunDatas][33], g_Wpn[33], Handle:g_SqlTuple
  34.  
  35. new const PREFIX[] = "\w[\y<< DarKDemonS >>\w]\y ~\w Fun Szerver ~By ChaoS*"
  36. new const C_Perfix[] = "[\w<< DarKDemonS >>\y]"
  37.  
  38. enum _:DATA {
  39. GunName[64],
  40. ModelName[64],
  41. Points[8],
  42. AnimType[8]
  43. }
  44. new const WeaponM4A1[][DATA] = {
  45. {"M4a1 | Default", "models/darkdemonsfun_mod/Default/v_m4a1.mdl", 0, -1},
  46. {"M4a1 | Karácsony", "models/darkdemonsfun_mod/m4a1/v_m4a1_karacsony.mdl", 0, -1},
  47. {"M4a1 | Neon Mist", "models/darkdemonsfun_mod/m4a1/v_m4a1_neon_mist.mdl", 300, -1},
  48. {"M4a1 | Cyrex Retextured", "models/darkdemonsfun_mod/m4a1/v_m4a1_cyrex_retextured.mdl", 600, -1},
  49. {"M4a1 | Stickers", "models/darkdemonsfun_mod/m4a1/v_m4a1_Stickers.mdl", 900, -1},
  50. {"M4a1 | Flashback", "models/darkdemonsfun_mod/m4a1/v_m4a1_flashback.mdl", 1200, -1},
  51. {"M4a1 | Golden Coil", "models/darkdemonsfun_mod/m4a1/v_m4a1_golden_coil.mdl", 1500, -1},
  52. {"M4a1 | Colored", "models/darkdemonsfun_mod/m4a1/v_m4a1_colored.mdl", 1800, -1},
  53. {"M4a1 | Fire", "models/darkdemonsfun_mod/m4a1/v_m4a1_fire.mdl", 2100, -1},
  54. {"M4a1 | Halloween", "models/darkdemonsfun_mod/m4a1/v_m4a1_halloween.mdl", 2300, -1},
  55. {"M4a1 | Condor", "models/darkdemonsfun_mod/m4a1/v_m4a1_Condor.mdl", 2600, -1}
  56. }
  57. new const WeaponAK47[][DATA] = {
  58. {"Ak47 | Default", "models/darkdemonsfun_mod/Default/v_ak47.mdl", 0, -1},
  59. {"Ak47 | Karácsony", "models/darkdemonsfun_mod/ak47/v_ak47_karacsony.mdl", 0, -1},
  60. {"Ak47 | Ufo", "models/darkdemonsfun_mod/ak47/v_ak47_ufo.mdl", 300, -1},
  61. {"Ak47 | Arktika Led Dlya", "models/darkdemonsfun_mod/ak47/v_ak47_arktikaleddlya.mdl", 600, -1},
  62. {"Ak47 | Case Hardened", "models/darkdemonsfun_mod/ak47/v_ak47_case_hardened.mdl", 900, -1},
  63. {"Ak47 | Hydroponic", "models/darkdemonsfun_mod/ak47/v_ak47_hydroponic.mdl", 1200, -1},
  64. {"Ak47 | Jet Set", "models/darkdemonsfun_mod/ak47/v_ak47_jetset.mdl", 1500, -1},
  65. {"Ak47 | Ono", "models/darkdemonsfun_mod/ak47/v_ak47_Ono.mdl", 1500, -1},
  66. {"Ak47 | Pinstripe", "models/darkdemonsfun_mod/ak47/v_ak47_pinstripe.mdl", 1800, -1},
  67. {"Ak47 | Point Dissary", "models/darkdemonsfun_mod/ak47/v_ak47_point_dissary.mdl", 2100, -1},
  68. {"Ak47 | Polar Bear", "models/darkdemonsfun_mod/ak47/v_ak47_polar_bear.mdl", 2400, -1},
  69. {"Ak47 | Red Force", "models/darkdemonsfun_mod/ak47/v_ak47_red_force.mdl", 2700, -1},
  70. {"Ak47 | Shark Attack", "models/darkdemonsfun_mod/ak47/v_ak47_shark_attack.mdl", 3000, -1},
  71. {"Ak47 | Anubis", "models/darkdemonsfun_mod/ak47/v_ak47_anubis.mdl", 3300, -1},
  72. {"Ak47 | Neon Revolution", "models/darkdemonsfun_mod/ak47/v_ak47_neon_revolution.mdl", 3600, -1},
  73. {"Ak47 | Purple 94", "models/darkdemonsfun_mod/ak47/v_ak47_purple_94.mdl", 3900, -1}
  74. }
  75. new const WeaponAWP[][DATA] = {
  76. {"Awp | Default", "models/darkdemonsfun_mod/Default/v_awp.mdl", 0, -1},
  77. {"Awp | Karácsony", "models/darkdemonsfun_mod/awp/v_awp_karacsony.mdl", 0, -1},
  78. {"Awp | Leviathan Kiss", "models/darkdemonsfun_mod/awp/v_awp_leviathan_kiss.mdl", 300, -1},
  79. {"Awp | Graphite", "models/darkdemonsfun_mod/awp/v_awp_graphite.mdl", 600, -1},
  80. {"Awp | Meduza", "models/darkdemonsfun_mod/awp/v_awp_medusa.mdl", 900, -1},
  81. {"Awp | Banshee", "models/darkdemonsfun_mod/awp/v_awp_banshee.mdl", 1200, -1},
  82. {"Awp | Fire", "models/darkdemonsfun_mod/awp/v_awp_fire.mdl", 1500, -1},
  83. {"Awp | Azure Fantasy", "models/darkdemonsfun_mod/awp/v_awp_azure_fantasy.mdl", 1800, -1},
  84. {"Awp | Navi", "models/darkdemonsfun_mod/awp/v_awp_navi.mdl", 2100, -1}
  85. }
  86. new const WeaponSCOUT[][DATA] = {
  87. {"Scout | Default", "models/darkdemonsfun_mod/Default/v_scout.mdl", 0, -1},
  88. {"Scout | Karácsony", "models/darkdemonsfun_mod/scout/v_scout_karacsony.mdl", 0, -1},
  89. {"Scout | Dragonfire", "models/darkdemonsfun_mod/scout/v_scout_dragonfire.mdl", 300, -1},
  90. {"Scout | Blood Water", "models/darkdemonsfun_mod/scout/v_scout_blood_water.mdl", 600, -1},
  91. {"Scout | Shooting Dead", "models/darkdemonsfun_mod/scout/v_scout_shooting_dead.mdl", 900, -1},
  92. {"Scout | Bluediamond", "models/darkdemonsfun_mod/scout/v_scout_bluediamond.mdl", 1200, -1},
  93. {"Scout | Cityguardian", "models/darkdemonsfun_mod/scout/v_scout_cityguardian.mdl", 1500, -1}
  94. }
  95. new const WeaponFAMAS[][DATA] = {
  96. {"Famas | Default", "models/darkdemonsfun_mod/Default/v_famas.mdl", 0, -1},
  97. {"Famas | Karácsony", "models/darkdemonsfun_mod/famas/v_famas_karacsony.mdl", 0, -1},
  98. {"Famas | Neon Mist", "models/darkdemonsfun_mod/famas/v_famas_neon_mist.mdl", 300, -1},
  99. {"Famas | Psycho", "models/darkdemonsfun_mod/famas/v_famas_psycho.mdl", 600, -1},
  100. {"Famas | Skull", "models/darkdemonsfun_mod/famas/v_famas_skull.mdl", 900, -1},
  101. {"Famas | 4TH", "models/darkdemonsfun_mod/famas/v_famas_4th.mdl", 1200, -1},
  102. {"Famas | Asiimov", "models/darkdemonsfun_mod/famas/v_famas_asiimov.mdl", 1500, -1},
  103. {"Famas | Redline", "models/darkdemonsfun_mod/famas/v_famas_redline.mdl", 1800, -1},
  104. {"Famas | Pulze", "models/darkdemonsfun_mod/famas/v_famas_pulze.mdl", 2100, -1}
  105. }
  106. new const WeaponGALIL[][DATA] = {
  107. {"Galil | Default", "models/darkdemonsfun_mod/Default/v_galil.mdl", 0, -1},
  108. {"Galil | Coup", "models/darkdemonsfun_mod/galil/v_galil_Coup.mdl", 300, -1},
  109. {"Galil | Stone col", "models/darkdemonsfun_mod/galil/v_galil_stone_col.mdl", 600, -1},
  110. {"Galil | Orange", "models/darkdemonsfun_mod/galil/v_galil_orange.mdl", 900, -1}
  111. }
  112. new const WeaponAUG[][DATA] = {
  113. {"Aug | Default", "models/darkdemonsfun_mod/Default/v_aug.mdl", 0, -1},
  114. {"Aug | Azuro", "models/darkdemonsfun_mod/aug/v_aug_azuro.mdl", 300, -1},
  115. {"Aug | Next Tec", "models/darkdemonsfun_mod/aug/v_aug_Next_Tec.mdl",  600, -1},
  116. {"Aug | White Fa", "models/darkdemonsfun_mod/aug/v_aug_whitefa.mdl", 900, -1},
  117. {"Aug | Lavale", "models/darkdemonsfun_mod/aug/v_aug_Lavale.mdl", 1200, -1}
  118. }
  119. new const WeaponM3[][DATA] = {
  120. {"M3 | Default", "models/darkdemonsfun_mod/Default/v_m3.mdl", 0, -1},
  121. {"M3 | Nova Hyper Beast", "models/darkdemonsfun_mod/m3/v_m3_novahyperbeast.mdl", 300, -1},
  122. {"M3 | Sawed off Gray", "models/darkdemonsfun_mod/m3/v_m3_sawed-off-gray.mdl", 600, -1},
  123. {"M3 | Sawed off Limitel", "models/darkdemonsfun_mod/m3/v_m3_sawed-off-limel.mdl", 900, -1},
  124. {"M3 | Sawed off Seren", "models/darkdemonsfun_mod/m3/v_m3_sawed-off-seren.mdl", 1200, -1},
  125. {"M3 | Yellow Flowe", "models/darkdemonsfun_mod/m3/v_m3_yellow-flowe.mdl", 1500, -1}
  126. }
  127. new const WeaponXM1014[][DATA] = {
  128. {"XM1014 | Default", "models/darkdemonsfun_mod/Default/v_xm1014.mdl", 0, -1},
  129. {"XM1014 | Karácsony", "models/darkdemonsfun_mod/xm1014/v_xm1014_karacsony.mdl", 0, -1},
  130. {"XM1014 | Vandal", "models/darkdemonsfun_mod/xm1014/v_xm1014_vandal.mdl", 300, -1},
  131. {"XM1014 | Northern", "models/darkdemonsfun_mod/xm1014/v_xm1014_northern.mdl", 600, -1},
  132. {"XM1014 | Lego", "models/darkdemonsfun_mod/xm1014/v_xm1014_lego.mdl", 900, -1},
  133. {"XM1014 | Teclu Burner", "models/darkdemonsfun_mod/xm1014/v_xm1014_teclu_bu.mdl", 1200, -1},
  134. {"XM1014 | Heaven", "models/darkdemonsfun_mod/xm1014/v_xm1014_heaven.mdl", 1500, -1},
  135. {"XM1014 | Flame", "models/darkdemonsfun_mod/xm1014/v_xm1014_flame.mdl", 1800, -1},
  136. {"XM1014 | Asiimov", "models/darkdemonsfun_mod/xm1014/v_xm1014_asiimov.mdl", 2100, -1}
  137. }
  138. new const WeaponKNIFE[][DATA] = {
  139. {"Knife | Default", "models/darkdemonsfun_mod/Default/v_knife.mdl", 0, -1},
  140. {"Knife | M9 Bayonet Karácsony", "models/darkdemonsfun_mod/knife/v_knife_karacsony.mdl", 0, -1},
  141. {"Knife | Navi", "models/darkdemonsfun_mod/knife/v_knife_navi.mdl", 300, -1},
  142. {"Knife | Green", "models/darkdemonsfun_mod/knife/v_knife_green.mdl", 600, -1},
  143. {"Knife | M9 Bayonet Abys", "models/darkdemonsfun_mod/knife/v_knife_abys.mdl", 900, -1},
  144. {"Knife | M9 Bayonet Tiger", "models/darkdemonsfun_mod/knife/v_knife_tiger.mdl", 1200, -1},
  145. {"Knife | HD Bowie Armage", "models/darkdemonsfun_mod/knife/v_knife_armage.mdl", 1500, -1},
  146. {"Knife | Neon Rider", "models/darkdemonsfun_mod/knife/v_knife_neon_rider.mdl", 1800, -1}
  147. }
  148. new const WeaponDEAGLE[][DATA] = {
  149. {"Deagle | Default", "models/darkdemonsfun_mod/Default/v_deagle.mdl", 0, -1},
  150. {"Deagle | Karácsony", "models/darkdemonsfun_mod/deagle/v_deagle_karacsony.mdl", 0, -1},
  151. {"Deagle | Glory", "models/darkdemonsfun_mod/deagle/v_deagle_glory.mdl", 300, -1},
  152. {"Deagle | Obstacle", "models/darkdemonsfun_mod/deagle/v_deagle_obstacle.mdl", 600, -1},
  153. {"Deagle | Kumicho Dragon", "models/darkdemonsfun_mod/deagle/v_deagle_kumicho-dragon.mdl", 900, -1},
  154. {"Deagle | Salient v2", "models/darkdemonsfun_mod/deagle/v_deagle_salientv2.mdl", 1200, -1},
  155. {"Deagle | Bloodsport", "models/darkdemonsfun_mod/deagle/v_deagle_bloodsport.mdl", 1500, -1},
  156. {"Deagle | Pilot", "models/darkdemonsfun_mod/deagle/v_deagle_point_pilot.mdl", 1800, -1},
  157. {"Deagle | Doomsday", "models/darkdemonsfun_mod/deagle/v_deagle_doomsday.mdl", 2100, -1},
  158. {"Deagle | Machine", "models/darkdemonsfun_mod/deagle/v_deagle_machine.mdl", 2400, -1}
  159. }
  160. new const WeaponUSP[][DATA] = {
  161. {"Usp | Default", "models/darkdemonsfun_mod/Default/v_usp.mdl", 0, -1},
  162. {"Usp | Karácsony", "models/darkdemonsfun_mod/usp/v_usp_karacsony.mdl", 0, -1},
  163. {"Usp | Blueiron", "models/darkdemonsfun_mod/usp/v_usp_blueiron.mdl", 300, -1},
  164. {"Usp | Stealth Hunter", "models/darkdemonsfun_mod/usp/v_usp_stealth_hunter.mdl", 600, -1},
  165. {"Usp | Oil Filter", "models/darkdemonsfun_mod/usp/v_usp_oil-filter.mdl", 900, -1},
  166. {"Usp | Royal Blue Stickers", "models/darkdemonsfun_mod/usp/v_usp_royal_blue_stickers.mdl", 1200, -1}
  167. }
  168. new const WeaponGLOCK[][DATA] = {
  169. {"Glock18 | Default",  "models/darkdemonsfun_mod/Default/v_glock18.mdl", 0, -1},
  170. {"Glock18 | Karácsony", "models/darkdemonsfun_mod/glock/v_glock18_karacsony.mdl", 0, -1},
  171. {"Glock18 | Water Ele", "models/darkdemonsfun_mod/glock/v_glock18_water_ele.mdl", 300, -1},
  172. {"Glock18 | Wasteland", "models/darkdemonsfun_mod/glock/v_glock18_wasteland.mdl", 600, -1},
  173. {"Glock18 | Cubes Wor", "models/darkdemonsfun_mod/glock/v_glock18_cubes_wor.mdl", 900, -1},
  174. {"Glock18 | Fire", "models/darkdemonsfun_mod/glock/v_glock18_fire.mdl", 1200, -1},
  175. {"Glock18 | Oxid Blaze", "models/darkdemonsfun_mod/glock/v_glock18_oxid_blaze.mdl", 1500, -1},
  176. {"Glock18 | Web Green", "models/darkdemonsfun_mod/glock/v_glock18_webgreen.mdl", 1800, -1}
  177. }
  178. new const MainStrings[][] = {
  179. "M4a1 Skinek",
  180. "Ak47 Skinek",
  181. "Awp Skinek",
  182. "Scout Skinek",
  183. "Famas Skinek",
  184. "Galil Skinek",
  185. "Aug Skinek",
  186. "M3 Skinek",
  187. "Xm1014 Skinek",
  188. "Kés Skinek",
  189. "Deagle Skinek",
  190. "Usp Skinek",
  191. "Glock18 Skinek"
  192. }
  193. public plugin_init() {
  194. register_plugin(PLUGIN, VERSION, AUTHOR)
  195. register_clcmd("say /menu", "openMainMenu")
  196. register_clcmd("say /add", "Addolas")
  197. register_impulse(201, "openMainMenu");
  198. register_event("DeathMsg","Halal","a")
  199. register_event("CurWeapon", "evChangeWeapon", "be", "1=1")
  200. register_impulse(100, "cmdInspectWeap");
  201. }
  202. public Addolas(id)
  203. {
  204. g_uPoints[M4A1][id] += 300
  205. g_uPoints[AK47][id] += 300
  206. g_uPoints[AWP][id] += 300
  207. g_uPoints[SCOUT][id] += 300
  208. g_uPoints[FAMAS][id] += 300
  209. g_uPoints[GALIL][id] += 300
  210. g_uPoints[AUG][id] += 300
  211. g_uPoints[M3][id] += 300
  212. g_uPoints[XM1014][id] += 300
  213. g_uPoints[KNIFE][id] += 300
  214. g_uPoints[DEAGLE][id] += 300
  215. g_uPoints[USP][id] += 300
  216. g_uPoints[GLOCK][id] += 300;
  217. }
  218. public plugin_precache() {
  219. for(new i;i < sizeof(WeaponM4A1); i++) precache_model(WeaponM4A1[i][ModelName])
  220. for(new i;i < sizeof(WeaponAK47); i++) precache_model(WeaponAK47[i][ModelName])
  221. for(new i;i < sizeof(WeaponAWP); i++) precache_model(WeaponAWP[i][ModelName])
  222. for(new i;i < sizeof(WeaponSCOUT); i++) precache_model(WeaponSCOUT[i][ModelName])
  223. for(new i;i < sizeof(WeaponFAMAS); i++) precache_model(WeaponFAMAS[i][ModelName])
  224. for(new i;i < sizeof(WeaponGALIL); i++) precache_model(WeaponGALIL[i][ModelName])
  225. for(new i;i < sizeof(WeaponAUG); i++) precache_model(WeaponAUG[i][ModelName])
  226. for(new i;i < sizeof(WeaponM3); i++) precache_model(WeaponM3[i][ModelName])
  227. for(new i;i < sizeof(WeaponXM1014); i++) precache_model(WeaponXM1014[i][ModelName])
  228. for(new i;i < sizeof(WeaponKNIFE); i++) precache_model(WeaponKNIFE[i][ModelName])
  229. for(new i;i < sizeof(WeaponDEAGLE); i++) precache_model(WeaponDEAGLE[i][ModelName])
  230. for(new i;i < sizeof(WeaponUSP); i++) precache_model(WeaponUSP[i][ModelName])
  231. for(new i;i < sizeof(WeaponGLOCK); i++) precache_model(WeaponGLOCK[i][ModelName])
  232. }
  233. public cmdInspectWeap(id) {
  234. if(!is_user_alive(id)) return PLUGIN_HANDLED;
  235. new Wpns = get_user_weapon(id)
  236.    
  237. switch(Wpns) {
  238. case CSW_M4A1: {
  239. if(WeaponM4A1[g_SelectedGun[M4A1][id]][AnimType] == -1) return PLUGIN_HANDLED;
  240. UTIL_PlayWeaponAnimation(id, WeaponM4A1[g_SelectedGun[M4A1][id]][AnimType]);
  241. }
  242. case CSW_AK47: {
  243. if(WeaponAK47[g_SelectedGun[AK47][id]][AnimType] == -1) return PLUGIN_HANDLED;
  244. UTIL_PlayWeaponAnimation(id, WeaponAK47[g_SelectedGun[AK47][id]][AnimType]);
  245. }
  246. case CSW_AWP: {
  247. if(WeaponAWP[g_SelectedGun[AWP][id]][AnimType] == -1) return PLUGIN_HANDLED;
  248. UTIL_PlayWeaponAnimation(id, WeaponAWP[g_SelectedGun[AWP][id]][AnimType]);
  249. }
  250. case CSW_SCOUT: {
  251. if(WeaponSCOUT[g_SelectedGun[SCOUT][id]][AnimType] == -1) return PLUGIN_HANDLED;
  252. UTIL_PlayWeaponAnimation(id, WeaponSCOUT[g_SelectedGun[SCOUT][id]][AnimType]);
  253. }
  254. case CSW_FAMAS: {
  255. if(WeaponFAMAS[g_SelectedGun[FAMAS][id]][AnimType] == -1) return PLUGIN_HANDLED;
  256. UTIL_PlayWeaponAnimation(id, WeaponFAMAS[g_SelectedGun[FAMAS][id]][AnimType]);
  257. }
  258. case CSW_GALIL: {
  259. if(WeaponGALIL[g_SelectedGun[GALIL][id]][AnimType] == -1) return PLUGIN_HANDLED;
  260. UTIL_PlayWeaponAnimation(id, WeaponGALIL[g_SelectedGun[GALIL][id]][AnimType]);
  261. }
  262. case CSW_AUG: {
  263. if(WeaponAUG[g_SelectedGun[AUG][id]][AnimType] == -1) return PLUGIN_HANDLED;
  264. UTIL_PlayWeaponAnimation(id, WeaponAUG[g_SelectedGun[AUG][id]][AnimType]);
  265. }
  266. case CSW_M3: {
  267. if(WeaponM3[g_SelectedGun[M3][id]][AnimType] == -1) return PLUGIN_HANDLED;
  268. UTIL_PlayWeaponAnimation(id, WeaponM3[g_SelectedGun[M3][id]][AnimType]);
  269. }
  270. case CSW_XM1014: {
  271. if(WeaponXM1014[g_SelectedGun[XM1014][id]][AnimType] == -1) return PLUGIN_HANDLED;
  272. UTIL_PlayWeaponAnimation(id, WeaponXM1014[g_SelectedGun[XM1014][id]][AnimType]);
  273. }
  274. case CSW_KNIFE: {
  275. if(WeaponKNIFE[g_SelectedGun[KNIFE][id]][AnimType] == -1) return PLUGIN_HANDLED;
  276. UTIL_PlayWeaponAnimation(id, WeaponKNIFE[g_SelectedGun[KNIFE][id]][AnimType]);
  277. }
  278. case CSW_DEAGLE: {
  279. if(WeaponDEAGLE[g_SelectedGun[DEAGLE][id]][AnimType] == -1) return PLUGIN_HANDLED;
  280. UTIL_PlayWeaponAnimation(id, WeaponDEAGLE[g_SelectedGun[DEAGLE][id]][AnimType]);
  281. }
  282. case CSW_USP: {
  283. if(WeaponUSP[g_SelectedGun[USP][id]][AnimType] == -1) return PLUGIN_HANDLED;
  284. UTIL_PlayWeaponAnimation(id, WeaponUSP[g_SelectedGun[USP][id]][AnimType]);
  285. }
  286. case CSW_GLOCK18: {
  287. if(WeaponGLOCK[g_SelectedGun[GLOCK][id]][AnimType] == -1) return PLUGIN_HANDLED;
  288. UTIL_PlayWeaponAnimation(id, WeaponGLOCK[g_SelectedGun[GLOCK][id]][AnimType]);
  289. }  
  290. }  
  291. return PLUGIN_HANDLED
  292. }
  293. public evChangeWeapon(id) {
  294. switch(get_user_weapon(id)) {
  295. case CSW_M4A1: entity_set_string(id, EV_SZ_viewmodel, WeaponM4A1[g_SelectedGun[M4A1][id]][ModelName]);
  296. case CSW_AK47: entity_set_string(id, EV_SZ_viewmodel, WeaponAK47[g_SelectedGun[AK47][id]][ModelName]);
  297. case CSW_AWP: entity_set_string(id, EV_SZ_viewmodel, WeaponAWP[g_SelectedGun[AWP][id]][ModelName]);
  298. case CSW_SCOUT: entity_set_string(id, EV_SZ_viewmodel, WeaponSCOUT[g_SelectedGun[SCOUT][id]][ModelName]);
  299. case CSW_FAMAS: entity_set_string(id, EV_SZ_viewmodel, WeaponFAMAS[g_SelectedGun[FAMAS][id]][ModelName]);
  300. case CSW_GALIL: entity_set_string(id, EV_SZ_viewmodel, WeaponGALIL[g_SelectedGun[GALIL][id]][ModelName]);
  301. case CSW_AUG: entity_set_string(id, EV_SZ_viewmodel, WeaponAUG[g_SelectedGun[AUG][id]][ModelName]);
  302. case CSW_M3: entity_set_string(id, EV_SZ_viewmodel, WeaponM3[g_SelectedGun[M3][id]][ModelName]);
  303. case CSW_XM1014: entity_set_string(id, EV_SZ_viewmodel, WeaponXM1014[g_SelectedGun[XM1014][id]][ModelName]);
  304. case CSW_KNIFE: entity_set_string(id, EV_SZ_viewmodel, WeaponKNIFE[g_SelectedGun[KNIFE][id]][ModelName]);
  305. case CSW_DEAGLE: entity_set_string(id, EV_SZ_viewmodel, WeaponDEAGLE[g_SelectedGun[DEAGLE][id]][ModelName]);
  306. case CSW_USP: entity_set_string(id, EV_SZ_viewmodel, WeaponUSP[g_SelectedGun[USP][id]][ModelName])
  307. case CSW_GLOCK18: entity_set_string(id, EV_SZ_viewmodel, WeaponGLOCK[g_SelectedGun[GLOCK][id]][ModelName]);
  308. }
  309. return PLUGIN_CONTINUE
  310. }
  311. public Halal() {
  312.    
  313. new iAttacker = read_data(1)
  314. new iVictim = read_data(2)
  315. new iHs = read_data(3)
  316. if(iAttacker == iVictim || iAttacker == 0) return PLUGIN_HANDLED
  317. new iPoints = iHs ? HEADSHOT_POINT : KILL_POINT
  318. switch(get_user_weapon(iAttacker)) {
  319. case CSW_AK47: g_uPoints[AK47][iAttacker] += iPoints
  320. case CSW_M4A1: g_uPoints[M4A1][iAttacker] += iPoints
  321. case CSW_AWP: g_uPoints[AWP][iAttacker] += iPoints
  322. case CSW_SCOUT: g_uPoints[SCOUT][iAttacker] += iPoints
  323. case CSW_FAMAS: g_uPoints[FAMAS][iAttacker] += iPoints
  324. case CSW_GALIL: g_uPoints[GALIL][iAttacker] += iPoints
  325. case CSW_AUG: g_uPoints[AUG][iAttacker] += iPoints
  326. case CSW_M3: g_uPoints[M3][iAttacker] += iPoints
  327. case CSW_XM1014: g_uPoints[XM1014][iAttacker] += iPoints
  328. case CSW_KNIFE: g_uPoints[KNIFE][iAttacker] += iPoints
  329. case CSW_DEAGLE: g_uPoints[DEAGLE][iAttacker] += iPoints
  330. case CSW_USP: g_uPoints[USP][iAttacker] += iPoints
  331. case CSW_GLOCK18: g_uPoints[GLOCK][iAttacker] += iPoints
  332. }
  333. set_hudmessage(random(256), random(256), random(256), -1.0, 0.85, 0, 6.0, 3.0);
  334. show_hudmessage(iAttacker, "+%i Pont", iPoints);
  335. return PLUGIN_CONTINUE;
  336. }
  337. public openMainMenu(id) {
  338. new szMenu[121], String[6]
  339. formatex(szMenu, charsmax(szMenu), "%s \wFőmenü", PREFIX)
  340. new menu = menu_create(szMenu, "hMainMenu");
  341.    
  342. for(new i ;i < sizeof(MainStrings); i++) {
  343. num_to_str(i, String, 5)
  344. formatex(szMenu, charsmax(szMenu), MainStrings[i]);
  345. menu_additem(menu, szMenu, String);
  346. }
  347. menu_display(id, menu, 0);
  348. return PLUGIN_HANDLED;
  349. }
  350. public hMainMenu(id, menu, item) {
  351. if(item == MENU_EXIT) {
  352. menu_destroy(menu);
  353. return PLUGIN_HANDLED;
  354. }
  355. g_Wpn[id] = item+1
  356. openSkinMenu(id)
  357. menu_destroy(menu);
  358. return PLUGIN_HANDLED;
  359. }
  360. public openSkinMenu(id) {
  361. new szMenu[121], szMenu2[64], String[15]
  362. if(g_Wpn[id] == 1) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1],
  363. g_uPoints[M4A1][id])
  364. else if(g_Wpn[id] == 2) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1], g_uPoints[AK47][id])
  365. else if(g_Wpn[id] == 3) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1], g_uPoints[AWP][id])
  366. else if(g_Wpn[id] == 4) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1], g_uPoints[SCOUT][id])
  367. else if(g_Wpn[id] == 5) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1], g_uPoints[FAMAS][id])
  368. if(g_Wpn[id] == 6) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1],
  369. g_uPoints[GALIL][id])
  370. if(g_Wpn[id] == 7) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1],
  371. g_uPoints[AUG][id])
  372. if(g_Wpn[id] == 8) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1],
  373. g_uPoints[M3][id])
  374. if(g_Wpn[id] == 9) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1],
  375. g_uPoints[XM1014][id])
  376. if(g_Wpn[id] == 10) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1],
  377. g_uPoints[KNIFE][id])
  378. if(g_Wpn[id] == 11) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1],
  379. g_uPoints[DEAGLE][id])
  380. if(g_Wpn[id] == 12) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1],
  381. g_uPoints[USP][id])
  382. if(g_Wpn[id] == 13) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1],
  383. g_uPoints[GLOCK][id])
  384. new menu = menu_create(szMenu, "hSkinChooser");
  385. if(g_Wpn[id] == 1) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX,
  386. MainStrings[g_Wpn[id]-1], g_uPoints[M4A1][id])
  387. if(g_Wpn[id] == 2) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX,
  388. MainStrings[g_Wpn[id]-1], g_uPoints[AK47][id])
  389. if(g_Wpn[id] == 3) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX,
  390. MainStrings[g_Wpn[id]-1], g_uPoints[AWP][id])
  391. if(g_Wpn[id] == 4) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX,
  392. MainStrings[g_Wpn[id]-1], g_uPoints[SCOUT][id])
  393. if(g_Wpn[id] == 5) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX,
  394. MainStrings[g_Wpn[id]-1], g_uPoints[FAMAS][id])
  395. if(g_Wpn[id] == 6) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX,
  396. MainStrings[g_Wpn[id]-1], g_uPoints[GALIL][id])
  397. if(g_Wpn[id] == 7) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX,
  398. MainStrings[g_Wpn[id]-1], g_uPoints[AUG][id])
  399. if(g_Wpn[id] == 8) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX,
  400. MainStrings[g_Wpn[id]-1], g_uPoints[M3][id])
  401. if(g_Wpn[id] == 10) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX,
  402. MainStrings[g_Wpn[id]-1], g_uPoints[XM1014][id])
  403. if(g_Wpn[id] == 11) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX,
  404. MainStrings[g_Wpn[id]-1], g_uPoints[KNIFE][id])
  405. if(g_Wpn[id] == 12) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX,
  406. MainStrings[g_Wpn[id]-1], g_uPoints[DEAGLE][id])
  407. if(g_Wpn[id] == 13) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX,
  408. MainStrings[g_Wpn[id]-1], g_uPoints[USP][id])
  409. if(g_Wpn[id] == 14) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX,
  410. MainStrings[g_Wpn[id]-1], g_uPoints[GLOCK][id])
  411.    
  412.    
  413.    
  414.    
  415. if(g_Wpn[id] == 1) {
  416. for(new i; i < sizeof(WeaponM4A1); i++) {
  417. num_to_str(i, String, 5)
  418. formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponM4A1[i][Points]);
  419. formatex(szMenu, charsmax(szMenu), "%s %s", WeaponM4A1[i][GunName], g_SelectedGun[M4A1][id] == i ? "\y|Aktív|": szMenu2);
  420. menu_additem(menu, szMenu, String);
  421. }
  422. }
  423. else if(g_Wpn[id] == 2) {
  424. for(new i; i < sizeof(WeaponAK47); i++) {
  425. num_to_str(i, String, 5)
  426. formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponAK47[i][Points]);
  427. formatex(szMenu, charsmax(szMenu), "%s %s", WeaponAK47[i][GunName], g_SelectedGun[AK47][id] == i ? "\y|Aktív|": szMenu2);
  428. menu_additem(menu, szMenu, String);
  429. }
  430. }
  431. else if(g_Wpn[id] == 3) {
  432. for(new i; i < sizeof(WeaponAWP); i++) {
  433. num_to_str(i, String, 5)
  434. formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponAWP[i][Points]);
  435. formatex(szMenu, charsmax(szMenu), "%s %s", WeaponAWP[i][GunName], g_SelectedGun[AWP][id] == i ? "\y|Aktív|": szMenu2);
  436. menu_additem(menu, szMenu, String);
  437. }
  438. }
  439. else if(g_Wpn[id] == 4) {
  440. for(new i; i < sizeof(WeaponSCOUT); i++) {
  441. num_to_str(i, String, 5)
  442. formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponSCOUT[i][Points]);
  443. formatex(szMenu, charsmax(szMenu), "%s %s", WeaponSCOUT[i][GunName], g_SelectedGun[SCOUT][id] == i ? "\y|Aktív|": szMenu2);
  444. menu_additem(menu, szMenu, String);
  445. }
  446. }
  447. else if(g_Wpn[id] == 5) {
  448. for(new i; i < sizeof(WeaponFAMAS); i++) {
  449. num_to_str(i, String, 5)
  450. formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponFAMAS[i][Points]);
  451. formatex(szMenu, charsmax(szMenu), "%s %s", WeaponFAMAS[i][GunName], g_SelectedGun[FAMAS][id] == i ? "\y|Aktív|": szMenu2);
  452. menu_additem(menu, szMenu, String);
  453. }
  454. }
  455. else if(g_Wpn[id] == 6) {
  456. for(new i; i < sizeof(WeaponGALIL); i++) {
  457. num_to_str(i, String, 5)
  458. formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponGALIL[i][Points]);
  459. formatex(szMenu, charsmax(szMenu), "%s %s", WeaponGALIL[i][GunName], g_SelectedGun[GALIL][id] == i ? "\y|Aktív|": szMenu2);
  460. menu_additem(menu, szMenu, String);
  461. }
  462. }
  463. else if(g_Wpn[id] == 7) {
  464. for(new i; i < sizeof(WeaponAUG); i++) {
  465. num_to_str(i, String, 5)
  466. formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponAUG[i][Points]);
  467. formatex(szMenu, charsmax(szMenu), "%s %s", WeaponAUG[i][GunName], g_SelectedGun[AUG][id] == i ? "\y|Aktív|": szMenu2);
  468. menu_additem(menu, szMenu, String);
  469.    
  470. }  
  471. }
  472. else if(g_Wpn[id] == 8) {
  473. for(new i; i < sizeof(WeaponM3); i++) {
  474. num_to_str(i, String, 5)
  475. formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponM3[i][Points]);
  476. formatex(szMenu, charsmax(szMenu), "%s %s", WeaponM3[i][GunName], g_SelectedGun[M3][id] == i ? "\y|Aktív|": szMenu2);
  477. menu_additem(menu, szMenu, String);
  478.    
  479. }  
  480. }
  481. else if(g_Wpn[id] == 9) {
  482. for(new i; i < sizeof(WeaponXM1014); i++) {
  483. num_to_str(i, String, 5)
  484. formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponXM1014[i][Points]);
  485. formatex(szMenu, charsmax(szMenu), "%s %s", WeaponXM1014[i][GunName], g_SelectedGun[XM1014][id] == i ? "\y|Aktív|": szMenu2);
  486. menu_additem(menu, szMenu, String);
  487.    
  488. }  
  489. }
  490. else if(g_Wpn[id] == 10) {
  491. for(new i; i < sizeof(WeaponKNIFE); i++) {
  492. num_to_str(i, String, 5)
  493. formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponKNIFE[i][Points]);
  494. formatex(szMenu, charsmax(szMenu), "%s %s", WeaponKNIFE[i][GunName], g_SelectedGun[KNIFE][id] == i ? "\y|Aktív|": szMenu2);
  495. menu_additem(menu, szMenu, String);
  496.    
  497. }  
  498. }
  499. else if(g_Wpn[id] == 11) {
  500. for(new i; i < sizeof(WeaponDEAGLE); i++) {
  501. num_to_str(i, String, 5)
  502. formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponDEAGLE[i][Points]);
  503. formatex(szMenu, charsmax(szMenu), "%s %s", WeaponDEAGLE[i][GunName], g_SelectedGun[DEAGLE][id] == i ? "\y|Aktív|": szMenu2);
  504. menu_additem(menu, szMenu, String);
  505.    
  506. }  
  507. }
  508. else if(g_Wpn[id] == 12) {
  509. for(new i; i < sizeof(WeaponUSP); i++) {
  510. num_to_str(i, String, 5)
  511. formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponUSP[i][Points]);
  512. formatex(szMenu, charsmax(szMenu), "%s %s", WeaponUSP[i][GunName], g_SelectedGun[USP][id] == i ? "\y|Aktív|": szMenu2);
  513. menu_additem(menu, szMenu, String);
  514.    
  515. }  
  516. }
  517. else if(g_Wpn[id] == 13) {
  518. for(new i; i < sizeof(WeaponGLOCK); i++) {
  519. num_to_str(i, String, 5)
  520. formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponGLOCK[i][Points]);
  521. formatex(szMenu, charsmax(szMenu), "%s %s", WeaponGLOCK[i][GunName], g_SelectedGun[GLOCK][id] == i ? "\y|Aktív|": szMenu2);
  522. menu_additem(menu, szMenu, String);
  523. }
  524. }
  525. menu_display(id, menu, 0);
  526. return PLUGIN_HANDLED;
  527. }
  528. public hSkinChooser(id, menu, item) {
  529. if(item == MENU_EXIT)
  530. {
  531. menu_destroy(menu);
  532. return PLUGIN_CONTINUE;
  533. }
  534. switch(g_Wpn[id]) {
  535. case 1: {
  536. if(g_uPoints[M4A1][id] >= WeaponM4A1[item][Points]) {
  537. g_SelectedGun[M4A1][id] = item
  538. ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix)
  539. }
  540. else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix)
  541. }
  542. case 2: {
  543. if(g_uPoints[AK47][id] >= WeaponAK47[item][Points]) {
  544. g_SelectedGun[AK47][id] = item
  545. ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix)
  546. }
  547. else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix)
  548. }
  549. case 3: {
  550. if(g_uPoints[AWP][id] >= WeaponAWP[item][Points]) {
  551. g_SelectedGun[AWP][id] = item
  552. ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix)
  553. }
  554. else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix)
  555. }
  556. case 4: {
  557. if(g_uPoints[SCOUT][id] >= WeaponSCOUT[item][Points]) {
  558. g_SelectedGun[SCOUT][id] = item
  559. ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix)
  560. }
  561. else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix)
  562. }
  563. case 5: {
  564. if(g_uPoints[FAMAS][id] >= WeaponFAMAS[item][Points]) {
  565. g_SelectedGun[FAMAS][id] = item
  566. ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix)
  567. }
  568. else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix)
  569. }
  570. case 6: {
  571. if(g_uPoints[GALIL][id] >= WeaponAUG[item][Points]) {
  572. g_SelectedGun[GALIL][id] = item
  573. ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix)
  574. }
  575. else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix)
  576. }
  577. case 7: {
  578. if(g_uPoints[AUG][id] >= WeaponAUG[item][Points]) {
  579. g_SelectedGun[AUG][id] = item
  580. ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix)
  581. }
  582. else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix)
  583. }
  584. case 8: {
  585. if(g_uPoints[M3][id] >= WeaponM3[item][Points]) {
  586. g_SelectedGun[M3][id] = item
  587. ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix)
  588. }
  589. else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix)
  590. }  
  591. case 9: {
  592. if(g_uPoints[XM1014][id] >= WeaponXM1014[item][Points]) {
  593. g_SelectedGun[XM1014][id] = item
  594. ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix)
  595. }
  596. else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix)
  597. }  
  598. case 10: {
  599. if(g_uPoints[KNIFE][id] >= WeaponKNIFE[item][Points]) {
  600. g_SelectedGun[KNIFE][id] = item
  601. ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix)
  602. }
  603. else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix)
  604. }  
  605. case 11: {
  606. if(g_uPoints[DEAGLE][id] >= WeaponDEAGLE[item][Points]) {
  607. g_SelectedGun[DEAGLE][id] = item
  608. ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix)
  609. }
  610. else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix)
  611. }  
  612. case 12: {
  613. if(g_uPoints[USP][id] >= WeaponUSP[item][Points]) {
  614. g_SelectedGun[USP][id] = item
  615. ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix)
  616. }
  617. else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix)
  618. }  
  619. case 13: {
  620. if(g_uPoints[GLOCK][id] >= WeaponGLOCK[item][Points]) {
  621. g_SelectedGun[GLOCK][id] = item
  622. ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix)
  623. }
  624. else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix)
  625.    
  626. }
  627. }
  628. menu_destroy(menu);
  629. return PLUGIN_HANDLED;
  630. }
  631. stock UTIL_PlayWeaponAnimation(const Player, const Sequence) {
  632. set_pev(Player, pev_weaponanim, Sequence)
  633. message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
  634. write_byte(Sequence)
  635. write_byte(pev(Player, pev_body))
  636. message_end()
  637. }
  638. public plugin_cfg()
  639. {
  640. g_SqlTuple = SQL_MakeDbTuple(SQL_Kiszolgaltato, SQL_FelhasznaloNev, SQL_Jelszo, SQL_Adatbazis_Neve)
  641. static Query[10048]
  642. new Len
  643. Len += formatex(Query[Len], charsmax(Query), "CREATE TABLE IF NOT EXISTS `SkinMenu`")
  644. Len += formatex(Query[Len], charsmax(Query)-Len, "(`Steamid` varchar(32) NOT NULL, ")
  645. Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsM4A1` int(11) NOT NULL,")
  646. Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsAK47` int(11) NOT NULL,")
  647. Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsAWP` int(11) NOT NULL,")
  648. Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsSCOUT` int(11) NOT NULL,")
  649. Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsFAMAS` int(11) NOT NULL,")
  650. Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsGALIL` int(11) NOT NULL,")
  651. Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsAUG` int(11) NOT NULL,")
  652. Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsM3` int(11) NOT NULL,")
  653. Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsXM1014` int(11) NOT NULL,")
  654. Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsKNIFE` int(11) NOT NULL,")
  655. Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsDEAGLE` int(11) NOT NULL,")
  656. Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsUSP` int(11) NOT NULL,")
  657. Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsGLOCK` int(11) NOT NULL,")
  658. Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunM4A1` int(11) NOT NULL,")
  659. Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunAK47` int(11) NOT NULL,")
  660. Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunAWP` int(11) NOT NULL,")
  661. Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunSCOUT` int(11) NOT NULL,")
  662. Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunFAMAS` int(11) NOT NULL,")
  663. Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunGALIL` int(11) NOT NULL,")
  664. Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunAUG` int(11) NOT NULL,")
  665. Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunM3` int(11) NOT NULL,")
  666. Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunXM1014` int(11) NOT NULL,")
  667. Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunKNIFE` int(11) NOT NULL,")
  668. Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunDEAGLE` int(11) NOT NULL,")
  669. Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunUSP` int(11) NOT NULL,")
  670. Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunGLOCK` int(11) NOT NULL,")
  671. Len += formatex(Query[Len], charsmax(Query)-Len, "`id` INT(11) NOT NULL AUTO_INCREMENT PRIMARY KEY)")
  672. SQL_ThreadQuery(g_SqlTuple, "createTableThread", Query)
  673. }
  674. public Load(id) {
  675. static Query[10048]
  676. new Data[1], Steam[32]
  677. get_user_authid(id, Steam, 31)
  678. Data[0] = id
  679. formatex(Query, charsmax(Query), "SELECT * FROM `SkinMenu` WHERE Steamid = ^"%s^";", Steam[id])
  680. SQL_ThreadQuery(g_SqlTuple, "QuerySelectData", Query, Data, 1)
  681. }
  682. public QuerySelectData(FailState, Handle:Query, Error[], Errcode, Data[], DataSize, Float:Queuetime) {
  683. if(FailState == TQUERY_CONNECT_FAILED || FailState == TQUERY_QUERY_FAILED) {
  684. log_amx("%s", Error)
  685. return
  686. }
  687. else {
  688. new id = Data[0];
  689. if(SQL_NumRows(Query) > 0)
  690. {
  691. g_uPoints[M4A1][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsM4A1"))
  692. g_uPoints[AK47][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsAK47"))
  693. g_uPoints[AWP][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsAWP"))
  694. g_uPoints[SCOUT][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsSCOUT"))
  695. g_uPoints[FAMAS][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsFAMAS"))
  696. g_uPoints[GALIL][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsGALIL"))
  697. g_uPoints[AUG][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsAUG"))
  698. g_uPoints[M3][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsM3"))
  699. g_uPoints[XM1014][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsXM1014"))
  700. g_uPoints[KNIFE][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsKNIFE"))
  701. g_uPoints[DEAGLE][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsUSP"))
  702. g_uPoints[USP][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsGLOCK"))
  703. g_uPoints[GLOCK][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsDEAGLE"))
  704. g_SelectedGun[M4A1][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunM4A1"))
  705. g_SelectedGun[AK47][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunAK47"))
  706. g_SelectedGun[AWP][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunAWP"))
  707. g_SelectedGun[SCOUT][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunSCOUT"))
  708. g_SelectedGun[FAMAS][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunFAMAS"))
  709. g_SelectedGun[GALIL][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunGALIL"))
  710. g_SelectedGun[AUG][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunAUG"))
  711. g_SelectedGun[M3][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunM3"))
  712. g_SelectedGun[XM1014][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunXM1014"))
  713. g_SelectedGun[KNIFE][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunKNIFE"))
  714. g_SelectedGun[DEAGLE][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunDEAGLE"))
  715. g_SelectedGun[USP][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunUSP"))
  716. g_SelectedGun[GLOCK][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunGLOCK"))
  717. }
  718. else
  719. {
  720.   Save(id)
  721. }
  722. }
  723. }
  724. public Save(id)
  725. {
  726. static Query[256]
  727. new Steam[32]; get_user_authid(id, Steam, 31)
  728. formatex(Query, charsmax(Query), "INSERT INTO `SkinMenu` (`Steamid`) VALUES (^"%s^");", Steam[id])
  729. SQL_ThreadQuery(g_SqlTuple, "QuerySetData", Query)
  730. }
  731. public Update(id)
  732. {
  733. static Query[10048]
  734. new Len
  735. new Steam[32]; get_user_authid(id, Steam, 31)
  736. Len += formatex(Query[Len], charsmax(Query), "UPDATE `SkinMenu` SET g_uPointsAWP = ^"%i^", ", g_uPoints[AWP][id])
  737. Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsM4A1 = ^"%i^", ", g_uPoints[M4A1][id])
  738. Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsAK47 = ^"%i^", ", g_uPoints[AK47][id])
  739. Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsAWP = ^"%i^", ", g_uPoints[AWP][id])
  740. Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsSCOUT = ^"%i^", ", g_uPoints[SCOUT][id])
  741. Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsFAMAS = ^"%i^", ", g_uPoints[FAMAS][id])
  742. Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsGALIL = ^"%i^", ", g_uPoints[GALIL][id])
  743. Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsAUG= ^"%i^", ", g_uPoints[AUG][id])
  744. Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsM3 = ^"%i^", ", g_uPoints[M3][id])
  745. Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsXM1014 = ^"%i^", ", g_uPoints[XM1014][id])
  746. Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsKNIFE = ^"%i^", ", g_uPoints[KNIFE][id])
  747. Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsDEAGLE = ^"%i^", ", g_uPoints[DEAGLE][id])
  748. Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsUSP = ^"%i^", ", g_uPoints[USP][id])
  749. Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsGLOCK = ^"%i^", ", g_uPoints[GLOCK][id])
  750. Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunM4A1 = ^"%i^", ", g_SelectedGun[M4A1][id])
  751. Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunAK47 = ^"%i^", ", g_SelectedGun[AK47][id])
  752. Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunAWP = ^"%i^", ", g_SelectedGun[AWP][id])
  753. Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunSCOUT = ^"%i^", ", g_SelectedGun[SCOUT][id])
  754. Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunFAMAS = ^"%i^", ", g_SelectedGun[FAMAS][id])
  755. Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunGALIL = ^"%i^", ", g_SelectedGun[GALIL][id])
  756. Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunAUG = ^"%i^", ", g_SelectedGun[AUG][id])
  757. Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunM3 = ^"%i^", ", g_SelectedGun[M3][id])
  758. Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunXM1014 = ^"%i^", ", g_SelectedGun[XM1014][id])
  759. Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunKNIFE = ^"%i^", ", g_SelectedGun[KNIFE][id])
  760. Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunDEAGLE = ^"%i^", ", g_SelectedGun[DEAGLE][id])
  761. Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunUSP = ^"%i^", ", g_SelectedGun[USP][id])
  762. Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunGLOCK = ^"%i^", ", g_SelectedGun[GLOCK][id])
  763. Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunM4A1 = ^"%i^" WHERE Steamid = ^"%s^";", g_SelectedGun[M4A1][id], Steam[id])
  764. SQL_ThreadQuery(g_SqlTuple, "QuerySetData", Query)
  765. }
  766. public createTableThread(FailState, Handle:Query, Error[], Errcode, Data[], DataSize, Float:Queuetime) {
  767. if(FailState == TQUERY_CONNECT_FAILED)
  768. set_fail_state("[HIBA*] NEM TUDTAM CSATLAKOZNI AZ ADATBAZISHOZ!")
  769. else if(FailState == TQUERY_QUERY_FAILED)
  770. set_fail_state("Query Error")
  771. if(Errcode)
  772. log_amx("[HIBA*] HIBAT DOBTAM: %s",Error)
  773. }
  774. public QuerySetData(FailState, Handle:Query, Error[], Errcode, Data[], DataSize, Float:Queuetime) {
  775. if(FailState == TQUERY_CONNECT_FAILED || FailState == TQUERY_QUERY_FAILED) {
  776. log_amx("%s", Error);
  777. return;
  778. }
  779. }
  780. public client_putinserver(id)
  781. {
  782. g_uPoints[M4A1][id] = 0
  783. g_uPoints[AK47][id] = 0
  784. g_uPoints[AWP][id] = 0
  785. g_uPoints[SCOUT][id] = 0
  786. g_uPoints[FAMAS][id] = 0
  787. g_uPoints[GALIL][id] = 0
  788. g_uPoints[AUG][id] = 0
  789. g_uPoints[M3][id] = 0
  790. g_uPoints[XM1014][id] = 0
  791. g_uPoints[KNIFE][id] = 0
  792. g_uPoints[DEAGLE][id] = 0
  793. g_uPoints[USP][id] = 0
  794. g_uPoints[GLOCK][id] = 0
  795. g_SelectedGun[M4A1][id] = 0
  796. g_SelectedGun[AK47][id] = 0
  797. g_SelectedGun[AWP][id] = 0
  798. g_SelectedGun[SCOUT][id] = 0
  799. g_SelectedGun[FAMAS][id] = 0
  800. g_SelectedGun[GALIL][id] = 0
  801. g_SelectedGun[AUG][id] = 0
  802. g_SelectedGun[M3][id] = 0
  803. g_SelectedGun[XM1014][id] = 0
  804. g_SelectedGun[KNIFE][id] = 0
  805. g_SelectedGun[DEAGLE][id] = 0
  806. g_SelectedGun[USP][id] = 0
  807. g_SelectedGun[GLOCK][id] = 0
  808. if(!is_user_bot(id))
  809. Load(id);
  810. return PLUGIN_CONTINUE
  811. }
  812. public client_disconnect(id)
  813. {
  814. if(!is_user_bot(id))
  815. Update(id);
  816. return PLUGIN_CONTINUE
  817. }
  818. public plugin_end()
  819. {
  820. SQL_FreeHandle(g_SqlTuple)
  821. }

_________________
Hamarosan új pluginok lesznek ki terjesztve! :)

Ők köszönték meg 8mTNNe nek ezt a hozzászólást: shoxe (2019.12.24. 09:45)
  Népszerűség: 2.27%


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 Hozzászólás témája: Re: nem tud csatlakozni az adatbázishoz
HozzászólásElküldve: 2019.12.24. 09:45 
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Csatlakozott: 2019.12.06. 20:00
Hozzászólások: 158
Megköszönt másnak: 13 alkalommal
8mTNNe írta:
Szia teszteld

  1. #include <amxmodx>
  2. #include <engine>
  3. #include <fakemeta>
  4. #include <colorchat>
  5. #include <cstrike>
  6. #include <sqlx>
  7.  
  8. #pragma tabsize 0
  9.  
  10. #define PLUGIN "New Plug-In"
  11. #define VERSION "1.0"
  12. #define AUTHOR "author"
  13. #define KILL_POINT 5
  14. #define HEADSHOT_POINT 10
  15.  
  16.    
  17.  
  18. enum _:GunDatas {
  19. M4A1,
  20. AK47,
  21. AWP,
  22. SCOUT,
  23. FAMAS,
  24. GALIL,
  25. AUG,
  26. M3,
  27. XM1014,
  28. KNIFE,
  29. DEAGLE,
  30. USP,
  31. GLOCK,
  32. }
  33. new g_SelectedGun[GunDatas][33], g_uPoints[GunDatas][33], g_Wpn[33], Handle:g_SqlTuple
  34.  
  35. new const PREFIX[] = "\w[\y<< DarKDemonS >>\w]\y ~\w Fun Szerver ~By ChaoS*"
  36. new const C_Perfix[] = "[\w<< DarKDemonS >>\y]"
  37.  
  38. enum _:DATA {
  39. GunName[64],
  40. ModelName[64],
  41. Points[8],
  42. AnimType[8]
  43. }
  44. new const WeaponM4A1[][DATA] = {
  45. {"M4a1 | Default", "models/darkdemonsfun_mod/Default/v_m4a1.mdl", 0, -1},
  46. {"M4a1 | Karácsony", "models/darkdemonsfun_mod/m4a1/v_m4a1_karacsony.mdl", 0, -1},
  47. {"M4a1 | Neon Mist", "models/darkdemonsfun_mod/m4a1/v_m4a1_neon_mist.mdl", 300, -1},
  48. {"M4a1 | Cyrex Retextured", "models/darkdemonsfun_mod/m4a1/v_m4a1_cyrex_retextured.mdl", 600, -1},
  49. {"M4a1 | Stickers", "models/darkdemonsfun_mod/m4a1/v_m4a1_Stickers.mdl", 900, -1},
  50. {"M4a1 | Flashback", "models/darkdemonsfun_mod/m4a1/v_m4a1_flashback.mdl", 1200, -1},
  51. {"M4a1 | Golden Coil", "models/darkdemonsfun_mod/m4a1/v_m4a1_golden_coil.mdl", 1500, -1},
  52. {"M4a1 | Colored", "models/darkdemonsfun_mod/m4a1/v_m4a1_colored.mdl", 1800, -1},
  53. {"M4a1 | Fire", "models/darkdemonsfun_mod/m4a1/v_m4a1_fire.mdl", 2100, -1},
  54. {"M4a1 | Halloween", "models/darkdemonsfun_mod/m4a1/v_m4a1_halloween.mdl", 2300, -1},
  55. {"M4a1 | Condor", "models/darkdemonsfun_mod/m4a1/v_m4a1_Condor.mdl", 2600, -1}
  56. }
  57. new const WeaponAK47[][DATA] = {
  58. {"Ak47 | Default", "models/darkdemonsfun_mod/Default/v_ak47.mdl", 0, -1},
  59. {"Ak47 | Karácsony", "models/darkdemonsfun_mod/ak47/v_ak47_karacsony.mdl", 0, -1},
  60. {"Ak47 | Ufo", "models/darkdemonsfun_mod/ak47/v_ak47_ufo.mdl", 300, -1},
  61. {"Ak47 | Arktika Led Dlya", "models/darkdemonsfun_mod/ak47/v_ak47_arktikaleddlya.mdl", 600, -1},
  62. {"Ak47 | Case Hardened", "models/darkdemonsfun_mod/ak47/v_ak47_case_hardened.mdl", 900, -1},
  63. {"Ak47 | Hydroponic", "models/darkdemonsfun_mod/ak47/v_ak47_hydroponic.mdl", 1200, -1},
  64. {"Ak47 | Jet Set", "models/darkdemonsfun_mod/ak47/v_ak47_jetset.mdl", 1500, -1},
  65. {"Ak47 | Ono", "models/darkdemonsfun_mod/ak47/v_ak47_Ono.mdl", 1500, -1},
  66. {"Ak47 | Pinstripe", "models/darkdemonsfun_mod/ak47/v_ak47_pinstripe.mdl", 1800, -1},
  67. {"Ak47 | Point Dissary", "models/darkdemonsfun_mod/ak47/v_ak47_point_dissary.mdl", 2100, -1},
  68. {"Ak47 | Polar Bear", "models/darkdemonsfun_mod/ak47/v_ak47_polar_bear.mdl", 2400, -1},
  69. {"Ak47 | Red Force", "models/darkdemonsfun_mod/ak47/v_ak47_red_force.mdl", 2700, -1},
  70. {"Ak47 | Shark Attack", "models/darkdemonsfun_mod/ak47/v_ak47_shark_attack.mdl", 3000, -1},
  71. {"Ak47 | Anubis", "models/darkdemonsfun_mod/ak47/v_ak47_anubis.mdl", 3300, -1},
  72. {"Ak47 | Neon Revolution", "models/darkdemonsfun_mod/ak47/v_ak47_neon_revolution.mdl", 3600, -1},
  73. {"Ak47 | Purple 94", "models/darkdemonsfun_mod/ak47/v_ak47_purple_94.mdl", 3900, -1}
  74. }
  75. new const WeaponAWP[][DATA] = {
  76. {"Awp | Default", "models/darkdemonsfun_mod/Default/v_awp.mdl", 0, -1},
  77. {"Awp | Karácsony", "models/darkdemonsfun_mod/awp/v_awp_karacsony.mdl", 0, -1},
  78. {"Awp | Leviathan Kiss", "models/darkdemonsfun_mod/awp/v_awp_leviathan_kiss.mdl", 300, -1},
  79. {"Awp | Graphite", "models/darkdemonsfun_mod/awp/v_awp_graphite.mdl", 600, -1},
  80. {"Awp | Meduza", "models/darkdemonsfun_mod/awp/v_awp_medusa.mdl", 900, -1},
  81. {"Awp | Banshee", "models/darkdemonsfun_mod/awp/v_awp_banshee.mdl", 1200, -1},
  82. {"Awp | Fire", "models/darkdemonsfun_mod/awp/v_awp_fire.mdl", 1500, -1},
  83. {"Awp | Azure Fantasy", "models/darkdemonsfun_mod/awp/v_awp_azure_fantasy.mdl", 1800, -1},
  84. {"Awp | Navi", "models/darkdemonsfun_mod/awp/v_awp_navi.mdl", 2100, -1}
  85. }
  86. new const WeaponSCOUT[][DATA] = {
  87. {"Scout | Default", "models/darkdemonsfun_mod/Default/v_scout.mdl", 0, -1},
  88. {"Scout | Karácsony", "models/darkdemonsfun_mod/scout/v_scout_karacsony.mdl", 0, -1},
  89. {"Scout | Dragonfire", "models/darkdemonsfun_mod/scout/v_scout_dragonfire.mdl", 300, -1},
  90. {"Scout | Blood Water", "models/darkdemonsfun_mod/scout/v_scout_blood_water.mdl", 600, -1},
  91. {"Scout | Shooting Dead", "models/darkdemonsfun_mod/scout/v_scout_shooting_dead.mdl", 900, -1},
  92. {"Scout | Bluediamond", "models/darkdemonsfun_mod/scout/v_scout_bluediamond.mdl", 1200, -1},
  93. {"Scout | Cityguardian", "models/darkdemonsfun_mod/scout/v_scout_cityguardian.mdl", 1500, -1}
  94. }
  95. new const WeaponFAMAS[][DATA] = {
  96. {"Famas | Default", "models/darkdemonsfun_mod/Default/v_famas.mdl", 0, -1},
  97. {"Famas | Karácsony", "models/darkdemonsfun_mod/famas/v_famas_karacsony.mdl", 0, -1},
  98. {"Famas | Neon Mist", "models/darkdemonsfun_mod/famas/v_famas_neon_mist.mdl", 300, -1},
  99. {"Famas | Psycho", "models/darkdemonsfun_mod/famas/v_famas_psycho.mdl", 600, -1},
  100. {"Famas | Skull", "models/darkdemonsfun_mod/famas/v_famas_skull.mdl", 900, -1},
  101. {"Famas | 4TH", "models/darkdemonsfun_mod/famas/v_famas_4th.mdl", 1200, -1},
  102. {"Famas | Asiimov", "models/darkdemonsfun_mod/famas/v_famas_asiimov.mdl", 1500, -1},
  103. {"Famas | Redline", "models/darkdemonsfun_mod/famas/v_famas_redline.mdl", 1800, -1},
  104. {"Famas | Pulze", "models/darkdemonsfun_mod/famas/v_famas_pulze.mdl", 2100, -1}
  105. }
  106. new const WeaponGALIL[][DATA] = {
  107. {"Galil | Default", "models/darkdemonsfun_mod/Default/v_galil.mdl", 0, -1},
  108. {"Galil | Coup", "models/darkdemonsfun_mod/galil/v_galil_Coup.mdl", 300, -1},
  109. {"Galil | Stone col", "models/darkdemonsfun_mod/galil/v_galil_stone_col.mdl", 600, -1},
  110. {"Galil | Orange", "models/darkdemonsfun_mod/galil/v_galil_orange.mdl", 900, -1}
  111. }
  112. new const WeaponAUG[][DATA] = {
  113. {"Aug | Default", "models/darkdemonsfun_mod/Default/v_aug.mdl", 0, -1},
  114. {"Aug | Azuro", "models/darkdemonsfun_mod/aug/v_aug_azuro.mdl", 300, -1},
  115. {"Aug | Next Tec", "models/darkdemonsfun_mod/aug/v_aug_Next_Tec.mdl",  600, -1},
  116. {"Aug | White Fa", "models/darkdemonsfun_mod/aug/v_aug_whitefa.mdl", 900, -1},
  117. {"Aug | Lavale", "models/darkdemonsfun_mod/aug/v_aug_Lavale.mdl", 1200, -1}
  118. }
  119. new const WeaponM3[][DATA] = {
  120. {"M3 | Default", "models/darkdemonsfun_mod/Default/v_m3.mdl", 0, -1},
  121. {"M3 | Nova Hyper Beast", "models/darkdemonsfun_mod/m3/v_m3_novahyperbeast.mdl", 300, -1},
  122. {"M3 | Sawed off Gray", "models/darkdemonsfun_mod/m3/v_m3_sawed-off-gray.mdl", 600, -1},
  123. {"M3 | Sawed off Limitel", "models/darkdemonsfun_mod/m3/v_m3_sawed-off-limel.mdl", 900, -1},
  124. {"M3 | Sawed off Seren", "models/darkdemonsfun_mod/m3/v_m3_sawed-off-seren.mdl", 1200, -1},
  125. {"M3 | Yellow Flowe", "models/darkdemonsfun_mod/m3/v_m3_yellow-flowe.mdl", 1500, -1}
  126. }
  127. new const WeaponXM1014[][DATA] = {
  128. {"XM1014 | Default", "models/darkdemonsfun_mod/Default/v_xm1014.mdl", 0, -1},
  129. {"XM1014 | Karácsony", "models/darkdemonsfun_mod/xm1014/v_xm1014_karacsony.mdl", 0, -1},
  130. {"XM1014 | Vandal", "models/darkdemonsfun_mod/xm1014/v_xm1014_vandal.mdl", 300, -1},
  131. {"XM1014 | Northern", "models/darkdemonsfun_mod/xm1014/v_xm1014_northern.mdl", 600, -1},
  132. {"XM1014 | Lego", "models/darkdemonsfun_mod/xm1014/v_xm1014_lego.mdl", 900, -1},
  133. {"XM1014 | Teclu Burner", "models/darkdemonsfun_mod/xm1014/v_xm1014_teclu_bu.mdl", 1200, -1},
  134. {"XM1014 | Heaven", "models/darkdemonsfun_mod/xm1014/v_xm1014_heaven.mdl", 1500, -1},
  135. {"XM1014 | Flame", "models/darkdemonsfun_mod/xm1014/v_xm1014_flame.mdl", 1800, -1},
  136. {"XM1014 | Asiimov", "models/darkdemonsfun_mod/xm1014/v_xm1014_asiimov.mdl", 2100, -1}
  137. }
  138. new const WeaponKNIFE[][DATA] = {
  139. {"Knife | Default", "models/darkdemonsfun_mod/Default/v_knife.mdl", 0, -1},
  140. {"Knife | M9 Bayonet Karácsony", "models/darkdemonsfun_mod/knife/v_knife_karacsony.mdl", 0, -1},
  141. {"Knife | Navi", "models/darkdemonsfun_mod/knife/v_knife_navi.mdl", 300, -1},
  142. {"Knife | Green", "models/darkdemonsfun_mod/knife/v_knife_green.mdl", 600, -1},
  143. {"Knife | M9 Bayonet Abys", "models/darkdemonsfun_mod/knife/v_knife_abys.mdl", 900, -1},
  144. {"Knife | M9 Bayonet Tiger", "models/darkdemonsfun_mod/knife/v_knife_tiger.mdl", 1200, -1},
  145. {"Knife | HD Bowie Armage", "models/darkdemonsfun_mod/knife/v_knife_armage.mdl", 1500, -1},
  146. {"Knife | Neon Rider", "models/darkdemonsfun_mod/knife/v_knife_neon_rider.mdl", 1800, -1}
  147. }
  148. new const WeaponDEAGLE[][DATA] = {
  149. {"Deagle | Default", "models/darkdemonsfun_mod/Default/v_deagle.mdl", 0, -1},
  150. {"Deagle | Karácsony", "models/darkdemonsfun_mod/deagle/v_deagle_karacsony.mdl", 0, -1},
  151. {"Deagle | Glory", "models/darkdemonsfun_mod/deagle/v_deagle_glory.mdl", 300, -1},
  152. {"Deagle | Obstacle", "models/darkdemonsfun_mod/deagle/v_deagle_obstacle.mdl", 600, -1},
  153. {"Deagle | Kumicho Dragon", "models/darkdemonsfun_mod/deagle/v_deagle_kumicho-dragon.mdl", 900, -1},
  154. {"Deagle | Salient v2", "models/darkdemonsfun_mod/deagle/v_deagle_salientv2.mdl", 1200, -1},
  155. {"Deagle | Bloodsport", "models/darkdemonsfun_mod/deagle/v_deagle_bloodsport.mdl", 1500, -1},
  156. {"Deagle | Pilot", "models/darkdemonsfun_mod/deagle/v_deagle_point_pilot.mdl", 1800, -1},
  157. {"Deagle | Doomsday", "models/darkdemonsfun_mod/deagle/v_deagle_doomsday.mdl", 2100, -1},
  158. {"Deagle | Machine", "models/darkdemonsfun_mod/deagle/v_deagle_machine.mdl", 2400, -1}
  159. }
  160. new const WeaponUSP[][DATA] = {
  161. {"Usp | Default", "models/darkdemonsfun_mod/Default/v_usp.mdl", 0, -1},
  162. {"Usp | Karácsony", "models/darkdemonsfun_mod/usp/v_usp_karacsony.mdl", 0, -1},
  163. {"Usp | Blueiron", "models/darkdemonsfun_mod/usp/v_usp_blueiron.mdl", 300, -1},
  164. {"Usp | Stealth Hunter", "models/darkdemonsfun_mod/usp/v_usp_stealth_hunter.mdl", 600, -1},
  165. {"Usp | Oil Filter", "models/darkdemonsfun_mod/usp/v_usp_oil-filter.mdl", 900, -1},
  166. {"Usp | Royal Blue Stickers", "models/darkdemonsfun_mod/usp/v_usp_royal_blue_stickers.mdl", 1200, -1}
  167. }
  168. new const WeaponGLOCK[][DATA] = {
  169. {"Glock18 | Default",  "models/darkdemonsfun_mod/Default/v_glock18.mdl", 0, -1},
  170. {"Glock18 | Karácsony", "models/darkdemonsfun_mod/glock/v_glock18_karacsony.mdl", 0, -1},
  171. {"Glock18 | Water Ele", "models/darkdemonsfun_mod/glock/v_glock18_water_ele.mdl", 300, -1},
  172. {"Glock18 | Wasteland", "models/darkdemonsfun_mod/glock/v_glock18_wasteland.mdl", 600, -1},
  173. {"Glock18 | Cubes Wor", "models/darkdemonsfun_mod/glock/v_glock18_cubes_wor.mdl", 900, -1},
  174. {"Glock18 | Fire", "models/darkdemonsfun_mod/glock/v_glock18_fire.mdl", 1200, -1},
  175. {"Glock18 | Oxid Blaze", "models/darkdemonsfun_mod/glock/v_glock18_oxid_blaze.mdl", 1500, -1},
  176. {"Glock18 | Web Green", "models/darkdemonsfun_mod/glock/v_glock18_webgreen.mdl", 1800, -1}
  177. }
  178. new const MainStrings[][] = {
  179. "M4a1 Skinek",
  180. "Ak47 Skinek",
  181. "Awp Skinek",
  182. "Scout Skinek",
  183. "Famas Skinek",
  184. "Galil Skinek",
  185. "Aug Skinek",
  186. "M3 Skinek",
  187. "Xm1014 Skinek",
  188. "Kés Skinek",
  189. "Deagle Skinek",
  190. "Usp Skinek",
  191. "Glock18 Skinek"
  192. }
  193. public plugin_init() {
  194. register_plugin(PLUGIN, VERSION, AUTHOR)
  195. register_clcmd("say /menu", "openMainMenu")
  196. register_clcmd("say /add", "Addolas")
  197. register_impulse(201, "openMainMenu");
  198. register_event("DeathMsg","Halal","a")
  199. register_event("CurWeapon", "evChangeWeapon", "be", "1=1")
  200. register_impulse(100, "cmdInspectWeap");
  201. }
  202. public Addolas(id)
  203. {
  204. g_uPoints[M4A1][id] += 300
  205. g_uPoints[AK47][id] += 300
  206. g_uPoints[AWP][id] += 300
  207. g_uPoints[SCOUT][id] += 300
  208. g_uPoints[FAMAS][id] += 300
  209. g_uPoints[GALIL][id] += 300
  210. g_uPoints[AUG][id] += 300
  211. g_uPoints[M3][id] += 300
  212. g_uPoints[XM1014][id] += 300
  213. g_uPoints[KNIFE][id] += 300
  214. g_uPoints[DEAGLE][id] += 300
  215. g_uPoints[USP][id] += 300
  216. g_uPoints[GLOCK][id] += 300;
  217. }
  218. public plugin_precache() {
  219. for(new i;i < sizeof(WeaponM4A1); i++) precache_model(WeaponM4A1[i][ModelName])
  220. for(new i;i < sizeof(WeaponAK47); i++) precache_model(WeaponAK47[i][ModelName])
  221. for(new i;i < sizeof(WeaponAWP); i++) precache_model(WeaponAWP[i][ModelName])
  222. for(new i;i < sizeof(WeaponSCOUT); i++) precache_model(WeaponSCOUT[i][ModelName])
  223. for(new i;i < sizeof(WeaponFAMAS); i++) precache_model(WeaponFAMAS[i][ModelName])
  224. for(new i;i < sizeof(WeaponGALIL); i++) precache_model(WeaponGALIL[i][ModelName])
  225. for(new i;i < sizeof(WeaponAUG); i++) precache_model(WeaponAUG[i][ModelName])
  226. for(new i;i < sizeof(WeaponM3); i++) precache_model(WeaponM3[i][ModelName])
  227. for(new i;i < sizeof(WeaponXM1014); i++) precache_model(WeaponXM1014[i][ModelName])
  228. for(new i;i < sizeof(WeaponKNIFE); i++) precache_model(WeaponKNIFE[i][ModelName])
  229. for(new i;i < sizeof(WeaponDEAGLE); i++) precache_model(WeaponDEAGLE[i][ModelName])
  230. for(new i;i < sizeof(WeaponUSP); i++) precache_model(WeaponUSP[i][ModelName])
  231. for(new i;i < sizeof(WeaponGLOCK); i++) precache_model(WeaponGLOCK[i][ModelName])
  232. }
  233. public cmdInspectWeap(id) {
  234. if(!is_user_alive(id)) return PLUGIN_HANDLED;
  235. new Wpns = get_user_weapon(id)
  236.    
  237. switch(Wpns) {
  238. case CSW_M4A1: {
  239. if(WeaponM4A1[g_SelectedGun[M4A1][id]][AnimType] == -1) return PLUGIN_HANDLED;
  240. UTIL_PlayWeaponAnimation(id, WeaponM4A1[g_SelectedGun[M4A1][id]][AnimType]);
  241. }
  242. case CSW_AK47: {
  243. if(WeaponAK47[g_SelectedGun[AK47][id]][AnimType] == -1) return PLUGIN_HANDLED;
  244. UTIL_PlayWeaponAnimation(id, WeaponAK47[g_SelectedGun[AK47][id]][AnimType]);
  245. }
  246. case CSW_AWP: {
  247. if(WeaponAWP[g_SelectedGun[AWP][id]][AnimType] == -1) return PLUGIN_HANDLED;
  248. UTIL_PlayWeaponAnimation(id, WeaponAWP[g_SelectedGun[AWP][id]][AnimType]);
  249. }
  250. case CSW_SCOUT: {
  251. if(WeaponSCOUT[g_SelectedGun[SCOUT][id]][AnimType] == -1) return PLUGIN_HANDLED;
  252. UTIL_PlayWeaponAnimation(id, WeaponSCOUT[g_SelectedGun[SCOUT][id]][AnimType]);
  253. }
  254. case CSW_FAMAS: {
  255. if(WeaponFAMAS[g_SelectedGun[FAMAS][id]][AnimType] == -1) return PLUGIN_HANDLED;
  256. UTIL_PlayWeaponAnimation(id, WeaponFAMAS[g_SelectedGun[FAMAS][id]][AnimType]);
  257. }
  258. case CSW_GALIL: {
  259. if(WeaponGALIL[g_SelectedGun[GALIL][id]][AnimType] == -1) return PLUGIN_HANDLED;
  260. UTIL_PlayWeaponAnimation(id, WeaponGALIL[g_SelectedGun[GALIL][id]][AnimType]);
  261. }
  262. case CSW_AUG: {
  263. if(WeaponAUG[g_SelectedGun[AUG][id]][AnimType] == -1) return PLUGIN_HANDLED;
  264. UTIL_PlayWeaponAnimation(id, WeaponAUG[g_SelectedGun[AUG][id]][AnimType]);
  265. }
  266. case CSW_M3: {
  267. if(WeaponM3[g_SelectedGun[M3][id]][AnimType] == -1) return PLUGIN_HANDLED;
  268. UTIL_PlayWeaponAnimation(id, WeaponM3[g_SelectedGun[M3][id]][AnimType]);
  269. }
  270. case CSW_XM1014: {
  271. if(WeaponXM1014[g_SelectedGun[XM1014][id]][AnimType] == -1) return PLUGIN_HANDLED;
  272. UTIL_PlayWeaponAnimation(id, WeaponXM1014[g_SelectedGun[XM1014][id]][AnimType]);
  273. }
  274. case CSW_KNIFE: {
  275. if(WeaponKNIFE[g_SelectedGun[KNIFE][id]][AnimType] == -1) return PLUGIN_HANDLED;
  276. UTIL_PlayWeaponAnimation(id, WeaponKNIFE[g_SelectedGun[KNIFE][id]][AnimType]);
  277. }
  278. case CSW_DEAGLE: {
  279. if(WeaponDEAGLE[g_SelectedGun[DEAGLE][id]][AnimType] == -1) return PLUGIN_HANDLED;
  280. UTIL_PlayWeaponAnimation(id, WeaponDEAGLE[g_SelectedGun[DEAGLE][id]][AnimType]);
  281. }
  282. case CSW_USP: {
  283. if(WeaponUSP[g_SelectedGun[USP][id]][AnimType] == -1) return PLUGIN_HANDLED;
  284. UTIL_PlayWeaponAnimation(id, WeaponUSP[g_SelectedGun[USP][id]][AnimType]);
  285. }
  286. case CSW_GLOCK18: {
  287. if(WeaponGLOCK[g_SelectedGun[GLOCK][id]][AnimType] == -1) return PLUGIN_HANDLED;
  288. UTIL_PlayWeaponAnimation(id, WeaponGLOCK[g_SelectedGun[GLOCK][id]][AnimType]);
  289. }  
  290. }  
  291. return PLUGIN_HANDLED
  292. }
  293. public evChangeWeapon(id) {
  294. switch(get_user_weapon(id)) {
  295. case CSW_M4A1: entity_set_string(id, EV_SZ_viewmodel, WeaponM4A1[g_SelectedGun[M4A1][id]][ModelName]);
  296. case CSW_AK47: entity_set_string(id, EV_SZ_viewmodel, WeaponAK47[g_SelectedGun[AK47][id]][ModelName]);
  297. case CSW_AWP: entity_set_string(id, EV_SZ_viewmodel, WeaponAWP[g_SelectedGun[AWP][id]][ModelName]);
  298. case CSW_SCOUT: entity_set_string(id, EV_SZ_viewmodel, WeaponSCOUT[g_SelectedGun[SCOUT][id]][ModelName]);
  299. case CSW_FAMAS: entity_set_string(id, EV_SZ_viewmodel, WeaponFAMAS[g_SelectedGun[FAMAS][id]][ModelName]);
  300. case CSW_GALIL: entity_set_string(id, EV_SZ_viewmodel, WeaponGALIL[g_SelectedGun[GALIL][id]][ModelName]);
  301. case CSW_AUG: entity_set_string(id, EV_SZ_viewmodel, WeaponAUG[g_SelectedGun[AUG][id]][ModelName]);
  302. case CSW_M3: entity_set_string(id, EV_SZ_viewmodel, WeaponM3[g_SelectedGun[M3][id]][ModelName]);
  303. case CSW_XM1014: entity_set_string(id, EV_SZ_viewmodel, WeaponXM1014[g_SelectedGun[XM1014][id]][ModelName]);
  304. case CSW_KNIFE: entity_set_string(id, EV_SZ_viewmodel, WeaponKNIFE[g_SelectedGun[KNIFE][id]][ModelName]);
  305. case CSW_DEAGLE: entity_set_string(id, EV_SZ_viewmodel, WeaponDEAGLE[g_SelectedGun[DEAGLE][id]][ModelName]);
  306. case CSW_USP: entity_set_string(id, EV_SZ_viewmodel, WeaponUSP[g_SelectedGun[USP][id]][ModelName])
  307. case CSW_GLOCK18: entity_set_string(id, EV_SZ_viewmodel, WeaponGLOCK[g_SelectedGun[GLOCK][id]][ModelName]);
  308. }
  309. return PLUGIN_CONTINUE
  310. }
  311. public Halal() {
  312.    
  313. new iAttacker = read_data(1)
  314. new iVictim = read_data(2)
  315. new iHs = read_data(3)
  316. if(iAttacker == iVictim || iAttacker == 0) return PLUGIN_HANDLED
  317. new iPoints = iHs ? HEADSHOT_POINT : KILL_POINT
  318. switch(get_user_weapon(iAttacker)) {
  319. case CSW_AK47: g_uPoints[AK47][iAttacker] += iPoints
  320. case CSW_M4A1: g_uPoints[M4A1][iAttacker] += iPoints
  321. case CSW_AWP: g_uPoints[AWP][iAttacker] += iPoints
  322. case CSW_SCOUT: g_uPoints[SCOUT][iAttacker] += iPoints
  323. case CSW_FAMAS: g_uPoints[FAMAS][iAttacker] += iPoints
  324. case CSW_GALIL: g_uPoints[GALIL][iAttacker] += iPoints
  325. case CSW_AUG: g_uPoints[AUG][iAttacker] += iPoints
  326. case CSW_M3: g_uPoints[M3][iAttacker] += iPoints
  327. case CSW_XM1014: g_uPoints[XM1014][iAttacker] += iPoints
  328. case CSW_KNIFE: g_uPoints[KNIFE][iAttacker] += iPoints
  329. case CSW_DEAGLE: g_uPoints[DEAGLE][iAttacker] += iPoints
  330. case CSW_USP: g_uPoints[USP][iAttacker] += iPoints
  331. case CSW_GLOCK18: g_uPoints[GLOCK][iAttacker] += iPoints
  332. }
  333. set_hudmessage(random(256), random(256), random(256), -1.0, 0.85, 0, 6.0, 3.0);
  334. show_hudmessage(iAttacker, "+%i Pont", iPoints);
  335. return PLUGIN_CONTINUE;
  336. }
  337. public openMainMenu(id) {
  338. new szMenu[121], String[6]
  339. formatex(szMenu, charsmax(szMenu), "%s \wFőmenü", PREFIX)
  340. new menu = menu_create(szMenu, "hMainMenu");
  341.    
  342. for(new i ;i < sizeof(MainStrings); i++) {
  343. num_to_str(i, String, 5)
  344. formatex(szMenu, charsmax(szMenu), MainStrings[i]);
  345. menu_additem(menu, szMenu, String);
  346. }
  347. menu_display(id, menu, 0);
  348. return PLUGIN_HANDLED;
  349. }
  350. public hMainMenu(id, menu, item) {
  351. if(item == MENU_EXIT) {
  352. menu_destroy(menu);
  353. return PLUGIN_HANDLED;
  354. }
  355. g_Wpn[id] = item+1
  356. openSkinMenu(id)
  357. menu_destroy(menu);
  358. return PLUGIN_HANDLED;
  359. }
  360. public openSkinMenu(id) {
  361. new szMenu[121], szMenu2[64], String[15]
  362. if(g_Wpn[id] == 1) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1],
  363. g_uPoints[M4A1][id])
  364. else if(g_Wpn[id] == 2) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1], g_uPoints[AK47][id])
  365. else if(g_Wpn[id] == 3) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1], g_uPoints[AWP][id])
  366. else if(g_Wpn[id] == 4) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1], g_uPoints[SCOUT][id])
  367. else if(g_Wpn[id] == 5) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1], g_uPoints[FAMAS][id])
  368. if(g_Wpn[id] == 6) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1],
  369. g_uPoints[GALIL][id])
  370. if(g_Wpn[id] == 7) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1],
  371. g_uPoints[AUG][id])
  372. if(g_Wpn[id] == 8) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1],
  373. g_uPoints[M3][id])
  374. if(g_Wpn[id] == 9) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1],
  375. g_uPoints[XM1014][id])
  376. if(g_Wpn[id] == 10) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1],
  377. g_uPoints[KNIFE][id])
  378. if(g_Wpn[id] == 11) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1],
  379. g_uPoints[DEAGLE][id])
  380. if(g_Wpn[id] == 12) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1],
  381. g_uPoints[USP][id])
  382. if(g_Wpn[id] == 13) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1],
  383. g_uPoints[GLOCK][id])
  384. new menu = menu_create(szMenu, "hSkinChooser");
  385. if(g_Wpn[id] == 1) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX,
  386. MainStrings[g_Wpn[id]-1], g_uPoints[M4A1][id])
  387. if(g_Wpn[id] == 2) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX,
  388. MainStrings[g_Wpn[id]-1], g_uPoints[AK47][id])
  389. if(g_Wpn[id] == 3) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX,
  390. MainStrings[g_Wpn[id]-1], g_uPoints[AWP][id])
  391. if(g_Wpn[id] == 4) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX,
  392. MainStrings[g_Wpn[id]-1], g_uPoints[SCOUT][id])
  393. if(g_Wpn[id] == 5) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX,
  394. MainStrings[g_Wpn[id]-1], g_uPoints[FAMAS][id])
  395. if(g_Wpn[id] == 6) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX,
  396. MainStrings[g_Wpn[id]-1], g_uPoints[GALIL][id])
  397. if(g_Wpn[id] == 7) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX,
  398. MainStrings[g_Wpn[id]-1], g_uPoints[AUG][id])
  399. if(g_Wpn[id] == 8) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX,
  400. MainStrings[g_Wpn[id]-1], g_uPoints[M3][id])
  401. if(g_Wpn[id] == 10) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX,
  402. MainStrings[g_Wpn[id]-1], g_uPoints[XM1014][id])
  403. if(g_Wpn[id] == 11) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX,
  404. MainStrings[g_Wpn[id]-1], g_uPoints[KNIFE][id])
  405. if(g_Wpn[id] == 12) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX,
  406. MainStrings[g_Wpn[id]-1], g_uPoints[DEAGLE][id])
  407. if(g_Wpn[id] == 13) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX,
  408. MainStrings[g_Wpn[id]-1], g_uPoints[USP][id])
  409. if(g_Wpn[id] == 14) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX,
  410. MainStrings[g_Wpn[id]-1], g_uPoints[GLOCK][id])
  411.    
  412.    
  413.    
  414.    
  415. if(g_Wpn[id] == 1) {
  416. for(new i; i < sizeof(WeaponM4A1); i++) {
  417. num_to_str(i, String, 5)
  418. formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponM4A1[i][Points]);
  419. formatex(szMenu, charsmax(szMenu), "%s %s", WeaponM4A1[i][GunName], g_SelectedGun[M4A1][id] == i ? "\y|Aktív|": szMenu2);
  420. menu_additem(menu, szMenu, String);
  421. }
  422. }
  423. else if(g_Wpn[id] == 2) {
  424. for(new i; i < sizeof(WeaponAK47); i++) {
  425. num_to_str(i, String, 5)
  426. formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponAK47[i][Points]);
  427. formatex(szMenu, charsmax(szMenu), "%s %s", WeaponAK47[i][GunName], g_SelectedGun[AK47][id] == i ? "\y|Aktív|": szMenu2);
  428. menu_additem(menu, szMenu, String);
  429. }
  430. }
  431. else if(g_Wpn[id] == 3) {
  432. for(new i; i < sizeof(WeaponAWP); i++) {
  433. num_to_str(i, String, 5)
  434. formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponAWP[i][Points]);
  435. formatex(szMenu, charsmax(szMenu), "%s %s", WeaponAWP[i][GunName], g_SelectedGun[AWP][id] == i ? "\y|Aktív|": szMenu2);
  436. menu_additem(menu, szMenu, String);
  437. }
  438. }
  439. else if(g_Wpn[id] == 4) {
  440. for(new i; i < sizeof(WeaponSCOUT); i++) {
  441. num_to_str(i, String, 5)
  442. formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponSCOUT[i][Points]);
  443. formatex(szMenu, charsmax(szMenu), "%s %s", WeaponSCOUT[i][GunName], g_SelectedGun[SCOUT][id] == i ? "\y|Aktív|": szMenu2);
  444. menu_additem(menu, szMenu, String);
  445. }
  446. }
  447. else if(g_Wpn[id] == 5) {
  448. for(new i; i < sizeof(WeaponFAMAS); i++) {
  449. num_to_str(i, String, 5)
  450. formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponFAMAS[i][Points]);
  451. formatex(szMenu, charsmax(szMenu), "%s %s", WeaponFAMAS[i][GunName], g_SelectedGun[FAMAS][id] == i ? "\y|Aktív|": szMenu2);
  452. menu_additem(menu, szMenu, String);
  453. }
  454. }
  455. else if(g_Wpn[id] == 6) {
  456. for(new i; i < sizeof(WeaponGALIL); i++) {
  457. num_to_str(i, String, 5)
  458. formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponGALIL[i][Points]);
  459. formatex(szMenu, charsmax(szMenu), "%s %s", WeaponGALIL[i][GunName], g_SelectedGun[GALIL][id] == i ? "\y|Aktív|": szMenu2);
  460. menu_additem(menu, szMenu, String);
  461. }
  462. }
  463. else if(g_Wpn[id] == 7) {
  464. for(new i; i < sizeof(WeaponAUG); i++) {
  465. num_to_str(i, String, 5)
  466. formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponAUG[i][Points]);
  467. formatex(szMenu, charsmax(szMenu), "%s %s", WeaponAUG[i][GunName], g_SelectedGun[AUG][id] == i ? "\y|Aktív|": szMenu2);
  468. menu_additem(menu, szMenu, String);
  469.    
  470. }  
  471. }
  472. else if(g_Wpn[id] == 8) {
  473. for(new i; i < sizeof(WeaponM3); i++) {
  474. num_to_str(i, String, 5)
  475. formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponM3[i][Points]);
  476. formatex(szMenu, charsmax(szMenu), "%s %s", WeaponM3[i][GunName], g_SelectedGun[M3][id] == i ? "\y|Aktív|": szMenu2);
  477. menu_additem(menu, szMenu, String);
  478.    
  479. }  
  480. }
  481. else if(g_Wpn[id] == 9) {
  482. for(new i; i < sizeof(WeaponXM1014); i++) {
  483. num_to_str(i, String, 5)
  484. formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponXM1014[i][Points]);
  485. formatex(szMenu, charsmax(szMenu), "%s %s", WeaponXM1014[i][GunName], g_SelectedGun[XM1014][id] == i ? "\y|Aktív|": szMenu2);
  486. menu_additem(menu, szMenu, String);
  487.    
  488. }  
  489. }
  490. else if(g_Wpn[id] == 10) {
  491. for(new i; i < sizeof(WeaponKNIFE); i++) {
  492. num_to_str(i, String, 5)
  493. formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponKNIFE[i][Points]);
  494. formatex(szMenu, charsmax(szMenu), "%s %s", WeaponKNIFE[i][GunName], g_SelectedGun[KNIFE][id] == i ? "\y|Aktív|": szMenu2);
  495. menu_additem(menu, szMenu, String);
  496.    
  497. }  
  498. }
  499. else if(g_Wpn[id] == 11) {
  500. for(new i; i < sizeof(WeaponDEAGLE); i++) {
  501. num_to_str(i, String, 5)
  502. formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponDEAGLE[i][Points]);
  503. formatex(szMenu, charsmax(szMenu), "%s %s", WeaponDEAGLE[i][GunName], g_SelectedGun[DEAGLE][id] == i ? "\y|Aktív|": szMenu2);
  504. menu_additem(menu, szMenu, String);
  505.    
  506. }  
  507. }
  508. else if(g_Wpn[id] == 12) {
  509. for(new i; i < sizeof(WeaponUSP); i++) {
  510. num_to_str(i, String, 5)
  511. formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponUSP[i][Points]);
  512. formatex(szMenu, charsmax(szMenu), "%s %s", WeaponUSP[i][GunName], g_SelectedGun[USP][id] == i ? "\y|Aktív|": szMenu2);
  513. menu_additem(menu, szMenu, String);
  514.    
  515. }  
  516. }
  517. else if(g_Wpn[id] == 13) {
  518. for(new i; i < sizeof(WeaponGLOCK); i++) {
  519. num_to_str(i, String, 5)
  520. formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponGLOCK[i][Points]);
  521. formatex(szMenu, charsmax(szMenu), "%s %s", WeaponGLOCK[i][GunName], g_SelectedGun[GLOCK][id] == i ? "\y|Aktív|": szMenu2);
  522. menu_additem(menu, szMenu, String);
  523. }
  524. }
  525. menu_display(id, menu, 0);
  526. return PLUGIN_HANDLED;
  527. }
  528. public hSkinChooser(id, menu, item) {
  529. if(item == MENU_EXIT)
  530. {
  531. menu_destroy(menu);
  532. return PLUGIN_CONTINUE;
  533. }
  534. switch(g_Wpn[id]) {
  535. case 1: {
  536. if(g_uPoints[M4A1][id] >= WeaponM4A1[item][Points]) {
  537. g_SelectedGun[M4A1][id] = item
  538. ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix)
  539. }
  540. else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix)
  541. }
  542. case 2: {
  543. if(g_uPoints[AK47][id] >= WeaponAK47[item][Points]) {
  544. g_SelectedGun[AK47][id] = item
  545. ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix)
  546. }
  547. else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix)
  548. }
  549. case 3: {
  550. if(g_uPoints[AWP][id] >= WeaponAWP[item][Points]) {
  551. g_SelectedGun[AWP][id] = item
  552. ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix)
  553. }
  554. else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix)
  555. }
  556. case 4: {
  557. if(g_uPoints[SCOUT][id] >= WeaponSCOUT[item][Points]) {
  558. g_SelectedGun[SCOUT][id] = item
  559. ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix)
  560. }
  561. else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix)
  562. }
  563. case 5: {
  564. if(g_uPoints[FAMAS][id] >= WeaponFAMAS[item][Points]) {
  565. g_SelectedGun[FAMAS][id] = item
  566. ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix)
  567. }
  568. else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix)
  569. }
  570. case 6: {
  571. if(g_uPoints[GALIL][id] >= WeaponAUG[item][Points]) {
  572. g_SelectedGun[GALIL][id] = item
  573. ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix)
  574. }
  575. else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix)
  576. }
  577. case 7: {
  578. if(g_uPoints[AUG][id] >= WeaponAUG[item][Points]) {
  579. g_SelectedGun[AUG][id] = item
  580. ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix)
  581. }
  582. else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix)
  583. }
  584. case 8: {
  585. if(g_uPoints[M3][id] >= WeaponM3[item][Points]) {
  586. g_SelectedGun[M3][id] = item
  587. ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix)
  588. }
  589. else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix)
  590. }  
  591. case 9: {
  592. if(g_uPoints[XM1014][id] >= WeaponXM1014[item][Points]) {
  593. g_SelectedGun[XM1014][id] = item
  594. ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix)
  595. }
  596. else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix)
  597. }  
  598. case 10: {
  599. if(g_uPoints[KNIFE][id] >= WeaponKNIFE[item][Points]) {
  600. g_SelectedGun[KNIFE][id] = item
  601. ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix)
  602. }
  603. else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix)
  604. }  
  605. case 11: {
  606. if(g_uPoints[DEAGLE][id] >= WeaponDEAGLE[item][Points]) {
  607. g_SelectedGun[DEAGLE][id] = item
  608. ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix)
  609. }
  610. else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix)
  611. }  
  612. case 12: {
  613. if(g_uPoints[USP][id] >= WeaponUSP[item][Points]) {
  614. g_SelectedGun[USP][id] = item
  615. ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix)
  616. }
  617. else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix)
  618. }  
  619. case 13: {
  620. if(g_uPoints[GLOCK][id] >= WeaponGLOCK[item][Points]) {
  621. g_SelectedGun[GLOCK][id] = item
  622. ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix)
  623. }
  624. else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix)
  625.    
  626. }
  627. }
  628. menu_destroy(menu);
  629. return PLUGIN_HANDLED;
  630. }
  631. stock UTIL_PlayWeaponAnimation(const Player, const Sequence) {
  632. set_pev(Player, pev_weaponanim, Sequence)
  633. message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
  634. write_byte(Sequence)
  635. write_byte(pev(Player, pev_body))
  636. message_end()
  637. }
  638. public plugin_cfg()
  639. {
  640. g_SqlTuple = SQL_MakeDbTuple(SQL_Kiszolgaltato, SQL_FelhasznaloNev, SQL_Jelszo, SQL_Adatbazis_Neve)
  641. static Query[10048]
  642. new Len
  643. Len += formatex(Query[Len], charsmax(Query), "CREATE TABLE IF NOT EXISTS `SkinMenu`")
  644. Len += formatex(Query[Len], charsmax(Query)-Len, "(`Steamid` varchar(32) NOT NULL, ")
  645. Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsM4A1` int(11) NOT NULL,")
  646. Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsAK47` int(11) NOT NULL,")
  647. Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsAWP` int(11) NOT NULL,")
  648. Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsSCOUT` int(11) NOT NULL,")
  649. Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsFAMAS` int(11) NOT NULL,")
  650. Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsGALIL` int(11) NOT NULL,")
  651. Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsAUG` int(11) NOT NULL,")
  652. Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsM3` int(11) NOT NULL,")
  653. Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsXM1014` int(11) NOT NULL,")
  654. Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsKNIFE` int(11) NOT NULL,")
  655. Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsDEAGLE` int(11) NOT NULL,")
  656. Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsUSP` int(11) NOT NULL,")
  657. Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsGLOCK` int(11) NOT NULL,")
  658. Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunM4A1` int(11) NOT NULL,")
  659. Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunAK47` int(11) NOT NULL,")
  660. Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunAWP` int(11) NOT NULL,")
  661. Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunSCOUT` int(11) NOT NULL,")
  662. Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunFAMAS` int(11) NOT NULL,")
  663. Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunGALIL` int(11) NOT NULL,")
  664. Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunAUG` int(11) NOT NULL,")
  665. Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunM3` int(11) NOT NULL,")
  666. Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunXM1014` int(11) NOT NULL,")
  667. Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunKNIFE` int(11) NOT NULL,")
  668. Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunDEAGLE` int(11) NOT NULL,")
  669. Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunUSP` int(11) NOT NULL,")
  670. Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunGLOCK` int(11) NOT NULL,")
  671. Len += formatex(Query[Len], charsmax(Query)-Len, "`id` INT(11) NOT NULL AUTO_INCREMENT PRIMARY KEY)")
  672. SQL_ThreadQuery(g_SqlTuple, "createTableThread", Query)
  673. }
  674. public Load(id) {
  675. static Query[10048]
  676. new Data[1], Steam[32]
  677. get_user_authid(id, Steam, 31)
  678. Data[0] = id
  679. formatex(Query, charsmax(Query), "SELECT * FROM `SkinMenu` WHERE Steamid = ^"%s^";", Steam[id])
  680. SQL_ThreadQuery(g_SqlTuple, "QuerySelectData", Query, Data, 1)
  681. }
  682. public QuerySelectData(FailState, Handle:Query, Error[], Errcode, Data[], DataSize, Float:Queuetime) {
  683. if(FailState == TQUERY_CONNECT_FAILED || FailState == TQUERY_QUERY_FAILED) {
  684. log_amx("%s", Error)
  685. return
  686. }
  687. else {
  688. new id = Data[0];
  689. if(SQL_NumRows(Query) > 0)
  690. {
  691. g_uPoints[M4A1][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsM4A1"))
  692. g_uPoints[AK47][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsAK47"))
  693. g_uPoints[AWP][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsAWP"))
  694. g_uPoints[SCOUT][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsSCOUT"))
  695. g_uPoints[FAMAS][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsFAMAS"))
  696. g_uPoints[GALIL][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsGALIL"))
  697. g_uPoints[AUG][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsAUG"))
  698. g_uPoints[M3][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsM3"))
  699. g_uPoints[XM1014][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsXM1014"))
  700. g_uPoints[KNIFE][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsKNIFE"))
  701. g_uPoints[DEAGLE][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsUSP"))
  702. g_uPoints[USP][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsGLOCK"))
  703. g_uPoints[GLOCK][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsDEAGLE"))
  704. g_SelectedGun[M4A1][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunM4A1"))
  705. g_SelectedGun[AK47][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunAK47"))
  706. g_SelectedGun[AWP][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunAWP"))
  707. g_SelectedGun[SCOUT][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunSCOUT"))
  708. g_SelectedGun[FAMAS][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunFAMAS"))
  709. g_SelectedGun[GALIL][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunGALIL"))
  710. g_SelectedGun[AUG][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunAUG"))
  711. g_SelectedGun[M3][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunM3"))
  712. g_SelectedGun[XM1014][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunXM1014"))
  713. g_SelectedGun[KNIFE][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunKNIFE"))
  714. g_SelectedGun[DEAGLE][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunDEAGLE"))
  715. g_SelectedGun[USP][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunUSP"))
  716. g_SelectedGun[GLOCK][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunGLOCK"))
  717. }
  718. else
  719. {
  720.   Save(id)
  721. }
  722. }
  723. }
  724. public Save(id)
  725. {
  726. static Query[256]
  727. new Steam[32]; get_user_authid(id, Steam, 31)
  728. formatex(Query, charsmax(Query), "INSERT INTO `SkinMenu` (`Steamid`) VALUES (^"%s^");", Steam[id])
  729. SQL_ThreadQuery(g_SqlTuple, "QuerySetData", Query)
  730. }
  731. public Update(id)
  732. {
  733. static Query[10048]
  734. new Len
  735. new Steam[32]; get_user_authid(id, Steam, 31)
  736. Len += formatex(Query[Len], charsmax(Query), "UPDATE `SkinMenu` SET g_uPointsAWP = ^"%i^", ", g_uPoints[AWP][id])
  737. Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsM4A1 = ^"%i^", ", g_uPoints[M4A1][id])
  738. Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsAK47 = ^"%i^", ", g_uPoints[AK47][id])
  739. Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsAWP = ^"%i^", ", g_uPoints[AWP][id])
  740. Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsSCOUT = ^"%i^", ", g_uPoints[SCOUT][id])
  741. Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsFAMAS = ^"%i^", ", g_uPoints[FAMAS][id])
  742. Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsGALIL = ^"%i^", ", g_uPoints[GALIL][id])
  743. Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsAUG= ^"%i^", ", g_uPoints[AUG][id])
  744. Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsM3 = ^"%i^", ", g_uPoints[M3][id])
  745. Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsXM1014 = ^"%i^", ", g_uPoints[XM1014][id])
  746. Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsKNIFE = ^"%i^", ", g_uPoints[KNIFE][id])
  747. Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsDEAGLE = ^"%i^", ", g_uPoints[DEAGLE][id])
  748. Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsUSP = ^"%i^", ", g_uPoints[USP][id])
  749. Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsGLOCK = ^"%i^", ", g_uPoints[GLOCK][id])
  750. Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunM4A1 = ^"%i^", ", g_SelectedGun[M4A1][id])
  751. Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunAK47 = ^"%i^", ", g_SelectedGun[AK47][id])
  752. Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunAWP = ^"%i^", ", g_SelectedGun[AWP][id])
  753. Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunSCOUT = ^"%i^", ", g_SelectedGun[SCOUT][id])
  754. Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunFAMAS = ^"%i^", ", g_SelectedGun[FAMAS][id])
  755. Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunGALIL = ^"%i^", ", g_SelectedGun[GALIL][id])
  756. Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunAUG = ^"%i^", ", g_SelectedGun[AUG][id])
  757. Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunM3 = ^"%i^", ", g_SelectedGun[M3][id])
  758. Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunXM1014 = ^"%i^", ", g_SelectedGun[XM1014][id])
  759. Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunKNIFE = ^"%i^", ", g_SelectedGun[KNIFE][id])
  760. Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunDEAGLE = ^"%i^", ", g_SelectedGun[DEAGLE][id])
  761. Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunUSP = ^"%i^", ", g_SelectedGun[USP][id])
  762. Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunGLOCK = ^"%i^", ", g_SelectedGun[GLOCK][id])
  763. Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunM4A1 = ^"%i^" WHERE Steamid = ^"%s^";", g_SelectedGun[M4A1][id], Steam[id])
  764. SQL_ThreadQuery(g_SqlTuple, "QuerySetData", Query)
  765. }
  766. public createTableThread(FailState, Handle:Query, Error[], Errcode, Data[], DataSize, Float:Queuetime) {
  767. if(FailState == TQUERY_CONNECT_FAILED)
  768. set_fail_state("[HIBA*] NEM TUDTAM CSATLAKOZNI AZ ADATBAZISHOZ!")
  769. else if(FailState == TQUERY_QUERY_FAILED)
  770. set_fail_state("Query Error")
  771. if(Errcode)
  772. log_amx("[HIBA*] HIBAT DOBTAM: %s",Error)
  773. }
  774. public QuerySetData(FailState, Handle:Query, Error[], Errcode, Data[], DataSize, Float:Queuetime) {
  775. if(FailState == TQUERY_CONNECT_FAILED || FailState == TQUERY_QUERY_FAILED) {
  776. log_amx("%s", Error);
  777. return;
  778. }
  779. }
  780. public client_putinserver(id)
  781. {
  782. g_uPoints[M4A1][id] = 0
  783. g_uPoints[AK47][id] = 0
  784. g_uPoints[AWP][id] = 0
  785. g_uPoints[SCOUT][id] = 0
  786. g_uPoints[FAMAS][id] = 0
  787. g_uPoints[GALIL][id] = 0
  788. g_uPoints[AUG][id] = 0
  789. g_uPoints[M3][id] = 0
  790. g_uPoints[XM1014][id] = 0
  791. g_uPoints[KNIFE][id] = 0
  792. g_uPoints[DEAGLE][id] = 0
  793. g_uPoints[USP][id] = 0
  794. g_uPoints[GLOCK][id] = 0
  795. g_SelectedGun[M4A1][id] = 0
  796. g_SelectedGun[AK47][id] = 0
  797. g_SelectedGun[AWP][id] = 0
  798. g_SelectedGun[SCOUT][id] = 0
  799. g_SelectedGun[FAMAS][id] = 0
  800. g_SelectedGun[GALIL][id] = 0
  801. g_SelectedGun[AUG][id] = 0
  802. g_SelectedGun[M3][id] = 0
  803. g_SelectedGun[XM1014][id] = 0
  804. g_SelectedGun[KNIFE][id] = 0
  805. g_SelectedGun[DEAGLE][id] = 0
  806. g_SelectedGun[USP][id] = 0
  807. g_SelectedGun[GLOCK][id] = 0
  808. if(!is_user_bot(id))
  809. Load(id);
  810. return PLUGIN_CONTINUE
  811. }
  812. public client_disconnect(id)
  813. {
  814. if(!is_user_bot(id))
  815. Update(id);
  816. return PLUGIN_CONTINUE
  817. }
  818. public plugin_end()
  819. {
  820. SQL_FreeHandle(g_SqlTuple)
  821. }



Tökéletes,köszönöm,működik! :)


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 Hozzászólás témája: Re: nem tud csatlakozni az adatbázishoz
HozzászólásElküldve: 2019.12.24. 11:40 
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Csatlakozott: 2019.08.20. 18:19
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Szívesen! :)

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