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				 Csatlakozott:2019.12.06. 20:00 Hozzászólások:158 Megköszönt másnak: 13 alkalommal				
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						✪ BeNiCh' írta: Tessék. #include <amxmodx> #include <engine>   new const Version[] = "0.3";   enum BombSites {     BOMBSITE_A,     BOMBSITE_B }   new g_iBombSiteEntity[ BombSites ]; new bool:g_bBombSiteStatus[ BombSites ]; new g_iPlayerWithBomb; new bool:g_bPlayerHoldingBomb;   new g_iHUDEntity;   new g_pCVarAllowPlantNum; new g_pCVarLockSiteNum; new g_pCVarLockSite;   public plugin_init( )  {     register_plugin( "BombSite Lock" , Version , "bugsy" );          register_concmd( "bl_setbombsite" , "SetBombSiteConsole" , ADMIN_KICK );     register_concmd( "bl_bombsitemenu" , "ShowBombSiteMenu" , ADMIN_KICK );          register_event( "CurWeapon" , "fw_EvCurWeapon" , "b" , "1=1" );     register_event( "WeapPickup", "fw_EvWeapPickup" , "be" , "1=6" );     register_event( "BombDrop" ,  "fw_EvBombDrop" , "bc" );          register_logevent( "fw_EvRoundStart" , 2 , "1=Round_Start" );         g_pCVarAllowPlantNum = register_cvar( "bl_allowplantctnum" , "0" );     g_pCVarLockSiteNum = register_cvar( "bl_locksitectnum" , "5" );     g_pCVarLockSite = register_cvar( "bl_locksite" , "b" );          g_iHUDEntity = create_entity( "info_target" );     entity_set_string( g_iHUDEntity , EV_SZ_classname , "bl_hud_entity" );     register_think( "bl_hud_entity" , "fw_HUDEntThink" );       new szMap[ 11 ] , BombSites:bsBombSiteA , BombSites:bsBombSiteB;     get_mapname( szMap , charsmax( szMap ) );          if ( equal( szMap , "de_chateau" ) || equal( szMap , "de_dust2" ) || equal( szMap , "de_train" ) )     {         bsBombSiteA = BOMBSITE_B;         bsBombSiteB = BOMBSITE_A;     }     else     {         bsBombSiteA = BOMBSITE_A;         bsBombSiteB = BOMBSITE_B;        }          g_iBombSiteEntity[ bsBombSiteA ] = find_ent_by_class( -1 , "func_bomb_target" );     g_iBombSiteEntity[ bsBombSiteB ] = find_ent_by_class( g_iBombSiteEntity[ bsBombSiteA ] , "func_bomb_target" ); }   public client_disconnect( id ) {     if ( g_iPlayerWithBomb == id )     {         g_iPlayerWithBomb = 0;         g_bPlayerHoldingBomb = false;     } }   public fw_EvCurWeapon( id ) {     if ( id == g_iPlayerWithBomb )     {         if ( read_data( 2 ) == CSW_C4 )          {             g_bPlayerHoldingBomb = true;             entity_set_float( g_iHUDEntity , EV_FL_nextthink , ( get_gametime() + 1.0 ) );         }         else         {             g_bPlayerHoldingBomb = false;         }     } }   public fw_EvWeapPickup( id ) {     g_iPlayerWithBomb = id; }   public fw_EvBombDrop() {     g_iPlayerWithBomb = 0;     g_bPlayerHoldingBomb = false; }   public fw_EvRoundStart() {     new iAllowPlantNum = get_pcvar_num( g_pCVarAllowPlantNum );     new iLockSiteNum = get_pcvar_num( g_pCVarLockSiteNum );          new iPlayers[ 32 ] , iNum , iCTCount;          get_players( iPlayers , iNum , "h" );          for ( new i = 0 ; i < iNum ; i++ )         if ( get_user_team( iPlayers[ i ] ) == 2 )             iCTCount++;          if ( iCTCount < iAllowPlantNum )     {         SetBombSiteLock( BOMBSITE_A , true );         SetBombSiteLock( BOMBSITE_B , true );                  client_print( 0 , print_chat , " Bombalerakó (A & B) lezárva, ameddig %d CT 1nem lesz." , iAllowPlantNum );     }     else if ( iCTCount < iLockSiteNum )      {         new szSite[ 2 ];         get_pcvar_string( g_pCVarLockSite , szSite , charsmax( szSite ) );         szSite[ 0 ] = toupper( szSite[ 0 ] );                  if ( !( 'A' <= szSite[ 0 ] <= 'B' ) )             return PLUGIN_CONTINUE;                      SetBombSiteLock( ( szSite[ 0 ] == 'A' ) ? BOMBSITE_A : BOMBSITE_B , true );              SetBombSiteLock( ( szSite[ 0 ] == 'A' ) ? BOMBSITE_B : BOMBSITE_A , false );                              print_color( 0 ,  "!g[Informacio] !yBombalerakó !t(%s) !ylezárva, ameddig !t%d !yCT nem lesz." , szSite , iLockSiteNum );      }     else     {         SetBombSiteLock( BOMBSITE_A , false );         SetBombSiteLock( BOMBSITE_B , false );     }          return PLUGIN_CONTINUE; }   public SetBombSiteConsole( id , AdminLevel ) {     if ( !( get_user_flags( id ) & AdminLevel ) )     {         console_print( id , "* Nincs engedelyed ehhez a parancshoz." );         return PLUGIN_HANDLED;     }          if ( !g_iBombSiteEntity[ BOMBSITE_A ] || !g_iBombSiteEntity[ BOMBSITE_B ] )     {         console_print( id , "* Bombalerakó Lezáras: Ezen a pályán nem engedélyezett!" );         return PLUGIN_HANDLED;     }          new szSite[ 3 ] , szState[ 3 ] , iState , BombSites:bsSite;     read_argv( 1 , szSite , charsmax( szSite ) );     read_argv( 2 , szState , charsmax( szState ) );          iState = str_to_num( szState );       if ( ( strlen( szSite ) > 1 ) || !is_str_num( szState ) || !( 0 <= iState <= 1 ) )         szSite[ 0 ] = 'X';     else         szSite[ 0 ] = toupper( szSite[ 0 ] );          switch ( szSite[ 0 ] )     {         case 'A':         {             bsSite = BOMBSITE_A;         }         case 'B':         {             bsSite = BOMBSITE_B;         }         default:         {             console_print( id , "* Bombalerakó lezárása: Ismeretlen argumentum! Megfelelő: 'fb_setbombsite a\b 0\1'" );             return PLUGIN_HANDLED;         }     }          SetBombSiteLock( bsSite , bool:iState );       console_print( id , "* Bombalerakó (%s) jelenleg %s" , szSite , iState ? "szabad" : "zart" );          set_hudmessage( 255 , 255 , 255 , -1.0 , 0.65 , 0 , 3.0 , 3.0 , .channel = -1 );     show_hudmessage( 0 , "Bombalerakó (%s) jelenleg %s" , szSite , iState ? "szabad" : "zart" );          return PLUGIN_HANDLED; }   public ShowBombSiteMenu( id , AdminLevel ) {     if ( !( get_user_flags( id ) & AdminLevel ) )     {         console_print( id , "* Nincs engedélyed ehhez a parancshoz." );         return PLUGIN_HANDLED;     }          if ( !g_iBombSiteEntity[ BOMBSITE_A ] || !g_iBombSiteEntity[ BOMBSITE_B ] )     {         console_print( id , "* Bombalerakó Lezárás: Ezen a pályán nem engedélyezett!" );         return PLUGIN_HANDLED;     }          new iMenu = menu_create( "Bombalerakó zárolas menü" , "MenuHandler" );     new iCallBack = menu_makecallback( "MenuCallBack" );       menu_additem( iMenu , "A zarolasa" , .callback = iCallBack );     menu_additem( iMenu , "B zarolasa" , .callback = iCallBack );     menu_additem( iMenu , "A feloldasa" , .callback = iCallBack );     menu_additem( iMenu , "B feloldasa" , .callback = iCallBack );     menu_additem( iMenu , "A & B zarolasa" , .callback = iCallBack );     menu_additem( iMenu , "A & B feloldasa" , .callback = iCallBack );          menu_display( id , iMenu );          return PLUGIN_HANDLED; }   public MenuCallBack( id , iMenu, iItem ) {        new iRetVal;          switch ( iItem )     {         case 0: iRetVal = g_bBombSiteStatus[ BOMBSITE_A ] ? ITEM_DISABLED : ITEM_ENABLED;          case 1: iRetVal = g_bBombSiteStatus[ BOMBSITE_B ] ? ITEM_DISABLED : ITEM_ENABLED;         case 2: iRetVal = g_bBombSiteStatus[ BOMBSITE_A ] ? ITEM_ENABLED : ITEM_DISABLED;         case 3: iRetVal = g_bBombSiteStatus[ BOMBSITE_B ] ? ITEM_ENABLED : ITEM_DISABLED;         case 4: iRetVal = g_bBombSiteStatus[ BOMBSITE_A ] && g_bBombSiteStatus[ BOMBSITE_B ] ? ITEM_DISABLED : ITEM_ENABLED;         case 5: iRetVal = g_bBombSiteStatus[ BOMBSITE_A ] || g_bBombSiteStatus[ BOMBSITE_B ] ? ITEM_ENABLED : ITEM_DISABLED;     }             return iRetVal; }   public MenuHandler( id , iMenu , iItem ) {     if( iItem == MENU_EXIT )      {         menu_destroy( iMenu );         return PLUGIN_HANDLED;     }          set_hudmessage( 255 , 255 , 255 , -1.0 , 0.65 , 0 , 3.0 , 3.0 , .channel = -1 );          switch ( iItem )     {         case 0:         {             SetBombSiteLock( BOMBSITE_A , true );             show_hudmessage( 0 , "Bombalerakó (A) lezárva" );         }         case 1:          {             SetBombSiteLock( BOMBSITE_B , true );             show_hudmessage( 0 , "Bombalerakó (B) lezárva" );         }         case 2:         {             SetBombSiteLock( BOMBSITE_A , false );             show_hudmessage( 0 , "Bombalerakó (A) feloldva" );         }         case 3:         {             SetBombSiteLock( BOMBSITE_B , false );             show_hudmessage( 0 , "Bombalerakó (B) feloldva" );         }         case 4:          {             SetBombSiteLock( BOMBSITE_A , true );             SetBombSiteLock( BOMBSITE_B , true );             show_hudmessage( 0 , "Bombalerakó (A & B) lezárva" );         }         case 5:          {              SetBombSiteLock( BOMBSITE_A , false );             SetBombSiteLock( BOMBSITE_B , false );             show_hudmessage( 0 , "Bombalerakó (A & B) feloldva" );         }     }          menu_destroy( iMenu );          return PLUGIN_HANDLED; }   public fw_HUDEntThink( iEntity ) {     if( g_bPlayerHoldingBomb && ( g_bBombSiteStatus[ BOMBSITE_A ] || g_bBombSiteStatus[ BOMBSITE_B ] ) && ( iEntity == g_iHUDEntity ) && is_user_alive( g_iPlayerWithBomb ) )      {         set_hudmessage( 255 , 255 , 255 , -1.0 , 0.87 , 0 , 1.0 , 1.0 , .channel = -1 );         show_hudmessage( g_iPlayerWithBomb , "Bombalerakó%s %s%s%s %s jelenleg lezárva!" ,    g_bBombSiteStatus[ BOMBSITE_A ] && g_bBombSiteStatus[ BOMBSITE_B ] ? "s" : ""  ,                                                  g_bBombSiteStatus[ BOMBSITE_A ] ? "A" : "" ,                                                  g_bBombSiteStatus[ BOMBSITE_A ] && g_bBombSiteStatus[ BOMBSITE_B ] ? " & " : "" ,                                                  g_bBombSiteStatus[ BOMBSITE_B ] ? "B" : "" ,                                                 g_bBombSiteStatus[ BOMBSITE_A ] && g_bBombSiteStatus[ BOMBSITE_B ] ? "are" : "" );                  entity_set_float( g_iHUDEntity , EV_FL_nextthink , ( get_gametime() + 1.0 ) );     } }   SetBombSiteLock( BombSites:bsBombSite , bool:bLockState )    {     entity_set_int( g_iBombSiteEntity[ bsBombSite ] , EV_INT_solid , bLockState ? SOLID_NOT : SOLID_TRIGGER );     g_bBombSiteStatus[ bsBombSite ] = bLockState;          if ( bLockState )         entity_set_float( g_iHUDEntity , EV_FL_nextthink , ( get_gametime() + 1.0 ) ); }   stock print_color(const id, const input[], any:...) {         new count = 1, players[32]         static msg[191]         vformat(msg, 190, input, 3)           replace_all(msg, 190, "!g", "^4")         replace_all(msg, 190, "!y", "^1")         replace_all(msg, 190, "!t", "^3")               if (id) players[0] = id; else get_players(players, count, "ch")         {                 for (new i = 0; i < count; i++)                 {                         if (is_user_connected(players[i]))                         {                                 message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i])                                 write_byte(players[i])                                 write_string(msg)                                 message_end()                         }                 }         }         return PLUGIN_HANDLED } 
 sajnos vannak benne bugok pl: fy_mapokon lebenek a fegyverek,ha eldobod eltünik   /*      *    BombSite Lock      *    Version: 0.4      *    Author: Bugsy      *      *      * Description      *      *    This plugin allows you to lock bombsite(s), preventing them from being used.      *    When a bombsite is locked, the player currently holding the bomb will have a HUD message indicating which bombsite(s) are locked.      *    Bombsite locks will remain from round to round but not between map changes.      *    There are cvars to control if and how bombsites are automatically locked depending on the number of CT players on the server.      *      *      * Commands      *      *    amx_setbombsite <A|B> <0|1> - unlocks/locks the specified bombsite      *    amx_bombsitemenu - displays bomb site lock menu      *      *      * CVars      *      *    bl_allowplantctnum - Minimum number of CT players required to allow bomb planting (both sites would be locked if less).      *        Default: 0 (0=disabled or any number as # CT of players)      *    bl_locksitectnum - Minimum number of CT players required to have both bombsites open for planting. If there are less CT players, one of the bombsites (defined by cvar bl_locksite) will be locked.      *        Default: 2 (0=disabled or any number as # CT of players)      *    bl_locksite - The bombsite that will be locked if the number of CT players is less than bl_locksitectnum value.      *        Default: b (Must be a or b)      *      *      * Modules      *      *    VexdUM      *      *      * ChangeLog      *      *    0.4      *        Fixed support for all maps, but not for more than two bombsites (supports now the "info_bomb_target" entities).      *        Plugin will be unitialized if there are not two bombsites found at least.      *    0.3      *        Added support for all maps (experimental).      *        Bombsites on all of the standard CS maps with an A and B designation should all work properly according to A and B naming.      *        Maps without an A and B designation will still be treated as A and B by the plugin; A and B is chosen by      *        the plugin based on which bombsite entity is spawned first.      *        If you notice a map where A and B are handled by the plugin oppositely, let me know and I can correct it.      *        Menu will now display only the available commands for use. ie, if A is already locked, "Lock A" menu item will be disabled etc.      *        Fixed bug which affected the HUD being displayed to the user holding the bomb.      *        Added cvars to control auto-locking of bombsites. See above.      *    0.2      *        Initial release      *      */           /******************************************************************************/     // If you change one of the following settings, do not forget to recompile     // the plugin and to install the new .amx file on your server.     // You can find the list of admin flags in the amx/examples/include/amxconst.inc file.           #define FLAG_AMX_SETBOMBSITE  ADMIN_CVAR     #define FLAG_AMX_BOMBSITEMENU ADMIN_CVAR           /******************************************************************************/           #include <translator>     #include <amxmodx>     #include <amxmisc>     #include <VexdUM>           enum BombSites     {         BOMBSITE_A,         BOMBSITE_B     }           new g_iBombSiteEntity[ BombSites ];     new bool:g_bBombSiteStatus[ BombSites ];     new bool:g_bIsBombSiteInfo[ BombSites ];     new Float:g_flBombSiteInfoOrigins[ BombSites ][3];     new g_iPlayerWithBomb;     new bool:g_bPlayerHoldingBomb;           new g_iHUDEntity;           new g_pCVarAllowPlantNum;     new g_pCVarLockSiteNum;     new g_pCVarLockSite;           public plugin_init( )     {         load_translations( "bombsite_lock" );         register_plugin( _T( "BombSite Lock" ) , "0.4" , "Bugsy" );                 new szMap[ 11 ] , BombSites:bsBombSiteA , BombSites:bsBombSiteB;         get_mapname( szMap , charsmax( szMap ) );                 if ( equal( szMap , "de_chateau" ) || equal( szMap , "de_dust2" , 8 ) || equal( szMap , "de_train" ) )         {             bsBombSiteA = BOMBSITE_B;             bsBombSiteB = BOMBSITE_A;         }         else         {             bsBombSiteA = BOMBSITE_A;             bsBombSiteB = BOMBSITE_B;           }                 g_iBombSiteEntity[ bsBombSiteA ] = find_entity( -1 , "func_bomb_target" );                 if ( g_iBombSiteEntity[ bsBombSiteA ] <= 0 )         {             g_iBombSiteEntity[ bsBombSiteA ] = find_entity( -1 , "info_bomb_target" );                         if ( g_iBombSiteEntity[ bsBombSiteA ] > 0 )             {                 g_bIsBombSiteInfo[ bsBombSiteA ] = true;                 entity_get_vector( g_iBombSiteEntity[ bsBombSiteA ] , EV_VEC_origin , g_flBombSiteInfoOrigins[ bsBombSiteA ] );             }         }                 g_iBombSiteEntity[ bsBombSiteB ] = find_entity( g_iBombSiteEntity[ bsBombSiteA ] , "func_bomb_target" );                 if ( g_iBombSiteEntity[ bsBombSiteB ] <= 0 )         {             g_iBombSiteEntity[ bsBombSiteB ] = find_entity( g_iBombSiteEntity[ bsBombSiteA ] , "info_bomb_target" );                         if ( g_iBombSiteEntity[ bsBombSiteB ] > 0 )             {                 g_bIsBombSiteInfo[ bsBombSiteB ] = true;                 entity_get_vector( g_iBombSiteEntity[ bsBombSiteB ] , EV_VEC_origin , g_flBombSiteInfoOrigins[ bsBombSiteB ] );             }         }                 if ( g_iBombSiteEntity[ BOMBSITE_A ] <= 0 || g_iBombSiteEntity[ BOMBSITE_B ] <= 0 )         {             server_print( _T( "* BombSite Lock: Map ^"%s^" is not supported. Plugin uninitialized." ) , szMap );             return;         }                 register_concmd( "amx_setbombsite" , "SetBombSiteConsole" , FLAG_AMX_SETBOMBSITE , _T( "<A|B> <0|1> - feloldja / lezárja a megadott bombát" ) );         register_concmd( "amx_bombsitemenu" , "ShowBombSiteMenu" , FLAG_AMX_BOMBSITEMENU , _T( "- megjeleníti a bombahely zárolás menü" ) );                 g_pCVarAllowPlantNum = register_cvar( "bl_allowplantctnum" , "0" );         g_pCVarLockSiteNum = register_cvar( "bl_locksitectnum" , "2" );         g_pCVarLockSite = register_cvar( "bl_locksite" , "b" );                 register_event( "CurWeapon" , "fw_EvCurWeapon" , "b" , "1=1" );         register_event( "WeapPickup", "fw_EvWeapPickup" , "be" , "1=6" );         register_event( "BombDrop" ,  "fw_EvBombDrop" , "bc" );                 register_logevent( "fw_EvRoundStart" , 2 , "1=Round_Start" );                 register_menucmd( register_menuid( "\yBombSite Lock Menu" ) , (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<9) , "CommandBombSiteMenu" );                 g_iHUDEntity = create_entity( "info_target" );         entity_set_string( g_iHUDEntity , EV_SZ_classname , "bl_hud_entity" );     }           public client_disconnect( id )     {         if ( g_iPlayerWithBomb == id )         {             g_iPlayerWithBomb = 0;             g_bPlayerHoldingBomb = false;         }     }           public fw_EvCurWeapon( id )     {         if ( id == g_iPlayerWithBomb )         {             if ( read_data( 2 ) == CSW_C4 )             {                 g_bPlayerHoldingBomb = true;                 entity_set_float( g_iHUDEntity , EV_FL_nextthink , get_gametime() + 1.0 );             }             else             {                 g_bPlayerHoldingBomb = false;             }         }     }           public fw_EvWeapPickup( id )     {         g_iPlayerWithBomb = id;     }           public fw_EvBombDrop()     {         g_iPlayerWithBomb = 0;         g_bPlayerHoldingBomb = false;     }           public fw_EvRoundStart()     {         new iAllowPlantNum = get_cvarptr_num( g_pCVarAllowPlantNum );         new iLockSiteNum = get_cvarptr_num( g_pCVarLockSiteNum );               new iPlayers[ 32 ] , iNum , iCTCount;                 get_players( iPlayers , iNum , "h" );                 for ( new i = 0 ; i < iNum ; i++ )             if ( get_user_team( iPlayers[ i ] ) == 2 )                 iCTCount++;                 if ( iCTCount < iAllowPlantNum )         {             SetBombSiteLock( BOMBSITE_A , true );             SetBombSiteLock( BOMBSITE_B , true );                         client_print( 0 , print_chat , _T( "* Bomba A és B egyaránt zárolva vannak, mivel kevesebb van %d CT." ) , iAllowPlantNum );         }         else if ( iCTCount < iLockSiteNum )         {             new szSite[ 2 ];             get_cvarptr_string( g_pCVarLockSite , szSite , charsmax( szSite ) );             szSite[ 0 ] = toupper( szSite[ 0 ] );                         if ( !( 'A' <= szSite[ 0 ] <= 'B' ) )                 return;                             SetBombSiteLock( ( szSite[ 0 ] == 'A' ) ? BOMBSITE_A : BOMBSITE_B , true );                 SetBombSiteLock( ( szSite[ 0 ] == 'A' ) ? BOMBSITE_B : BOMBSITE_A , false );                                   client_print( 0 , print_chat , _T( "* Bomba %s már lezárt, mivel kevesebb van %d CT." ) , szSite , iLockSiteNum );           }         else         {             SetBombSiteLock( BOMBSITE_A , false );             SetBombSiteLock( BOMBSITE_B , false );         }     }           public SetBombSiteConsole( id , AdminLevel , CommandId )     {         if ( !cmd_access( id , AdminLevel , CommandId , 3 ) )         {             return PLUGIN_HANDLED;         }                 /*if ( g_iBombSiteEntity[ BOMBSITE_A ] <= 0 || g_iBombSiteEntity[ BOMBSITE_B ] <= 0 )         {             console_print( id , _T( "* Bomba Zárolás: sajnálom, ez a pálya nem támogatott." ) );             return PLUGIN_HANDLED;         }*/                 new szSite[ 3 ] , szState[ 3 ] , iState , BombSites:bsSite;         read_argv( 1 , szSite , charsmax( szSite ) );         read_argv( 2 , szState , charsmax( szState ) );                 iState = str_to_num( szState );                 if ( strlen( szSite ) > 1 || !is_str_num( szState ) || !( 0 <= iState <= 1 ) )             szSite[ 0 ] = 'X';         else             szSite[ 0 ] = toupper( szSite[ 0 ] );                 switch ( szSite[ 0 ] )         {             case 'A':             {                 bsSite = BOMBSITE_A;             }             case 'B':             {                 bsSite = BOMBSITE_B;             }             default:             {                 console_print( id , _T( "Usage: amx_setbombsite <A|B> <0|1> - feloldja / lezárja a megadott bombát" ) );                 return PLUGIN_HANDLED;             }         }                 SetBombSiteLock( bsSite , bool:iState );                 console_print( id , _T( "* Bomba %s volt %s." ) , szSite , iState ? _T( "zárt" ) : _T( "nyitva" ) );                 set_hudmessage( 255 , 165 , 000 , -1.0 , 0.65 , 0 , 3.0 , 3.0 , .channel = -1 );         show_hudmessage( 0 , _T( "Bomba %s volt %s..." ) , szSite , iState ? _T( "zárt" ) : _T( "nyitva" ) );                 return PLUGIN_HANDLED;     }           public ShowBombSiteMenu( id , AdminLevel )     {         if ( !access( id , AdminLevel ) )         {             console_print( id , _T( "Nincs hozzáférése ehhez a parancshoz." ) );             return PLUGIN_HANDLED;         }                 /*if ( g_iBombSiteEntity[ BOMBSITE_A ] <= 0 || g_iBombSiteEntity[ BOMBSITE_B ] <= 0 )         {             console_print( id , _T( "* Bomba Zárolás: sajnálom, ez a pálya nem támogatott." ) );             return PLUGIN_HANDLED;         }*/                 DisplayBombSiteMenu( id );                 return PLUGIN_HANDLED;     }           DisplayBombSiteMenu( id )     {         new szMenu[ 256 ] , iKeys = (1<<9);         new iLen = copy( szMenu , charsmax( szMenu ) , _T( "\yBomba Zárolás menü\w" , id ) );                 if ( g_bBombSiteStatus[ BOMBSITE_A ] )             iLen += copy( szMenu[ iLen ] , charsmax( szMenu ) - iLen , _T( "^n^n\d1. Zár A" , id ) );         else         {             iLen += copy( szMenu[ iLen ] , charsmax( szMenu ) - iLen , _T( "^n^n\w1. Zár A" , id ) );             iKeys |= (1<<0);         }                 if ( g_bBombSiteStatus[ BOMBSITE_B ] )             iLen += copy( szMenu[ iLen ] , charsmax( szMenu ) - iLen , _T( "^n\d2. Zár B" , id ) );         else         {             iLen += copy( szMenu[ iLen ] , charsmax( szMenu ) - iLen , _T( "^n\w2. Zár B" , id ) );             iKeys |= (1<<1);         }                 if ( g_bBombSiteStatus[ BOMBSITE_A ] )         {             iLen += copy( szMenu[ iLen ] , charsmax( szMenu ) - iLen , _T( "^n\w3. Kinyit A" , id ) );             iKeys |= (1<<2);         }         else             iLen += copy( szMenu[ iLen ] , charsmax( szMenu ) - iLen , _T( "^n\d3. Kinyit A" , id ) );                 if ( g_bBombSiteStatus[ BOMBSITE_B ] )         {             iLen += copy( szMenu[ iLen ] , charsmax( szMenu ) - iLen , _T( "^n\w4. Kinyit B" , id ) );             iKeys |= (1<<3);         }         else             iLen += copy( szMenu[ iLen ] , charsmax( szMenu ) - iLen , _T( "^n\d4. Kinyit B" , id ) );                 if ( g_bBombSiteStatus[ BOMBSITE_A ] && g_bBombSiteStatus[ BOMBSITE_B ] )             iLen += copy( szMenu[ iLen ] , charsmax( szMenu ) - iLen , _T( "^n\d5. Zár A & B" , id ) );         else         {             iLen += copy( szMenu[ iLen ] , charsmax( szMenu ) - iLen , _T( "^n\w5. Zár A & B" , id ) );             iKeys |= (1<<4);         }                 if (g_bBombSiteStatus[ BOMBSITE_A ] || g_bBombSiteStatus[ BOMBSITE_B ] )         {             iLen += copy( szMenu[ iLen ] , charsmax( szMenu ) - iLen , _T( "^n\w6. Kinyit A & B" , id ) );             iKeys |= (1<<5);         }         else             iLen += copy( szMenu[ iLen ] , charsmax( szMenu ) - iLen , _T( "^n\d6. Kinyit A & B" , id ) );                 iLen += copy( szMenu[ iLen ] , charsmax( szMenu ) - iLen , _T( "^n^n\w0. Exit" , id ) );                 show_menu( id , iKeys , szMenu , _ , "\yBomba Zárolás menü" );     }           public CommandBombSiteMenu( id , iKey )     {         set_hudmessage( 255 , 165 , 000 , -1.0 , 0.65 , 0 , 3.0 , 3.0 , .channel = -1 );                 switch ( iKey )         {             case 0:             {                 SetBombSiteLock( BOMBSITE_A , true );                 show_hudmessage( 0 , _T( "Bomba A Lezárva..." ) );             }             case 1:             {                 SetBombSiteLock( BOMBSITE_B , true );                 show_hudmessage( 0 , _T( "Bomba B Lezárva..." ) );             }             case 2:             {                 SetBombSiteLock( BOMBSITE_A , false );                 show_hudmessage( 0 , _T( "Bomba A fel van oldva..." ) );             }             case 3:             {                 SetBombSiteLock( BOMBSITE_B , false );                 show_hudmessage( 0 , _T( "Bomba B fel van oldva..." ) );             }             case 4:             {                 SetBombSiteLock( BOMBSITE_A , true );                 SetBombSiteLock( BOMBSITE_B , true );                 show_hudmessage( 0 , _T( "Bomba A & B mindkettőt bezárták..." ) );             }             case 5:             {                 SetBombSiteLock( BOMBSITE_A , false );                 SetBombSiteLock( BOMBSITE_B , false );                 show_hudmessage( 0 , _T( "Bomba A & B mindkettőt feloldottuk..." ) );             }         }                 if( 0 <= iKey <= 5 )             DisplayBombSiteMenu( id );     }           public entity_think( iEntity )     {         if ( iEntity == g_iHUDEntity )         {             if( g_bPlayerHoldingBomb &&             ( g_bBombSiteStatus[ BOMBSITE_A ] || g_bBombSiteStatus[ BOMBSITE_B ] ) && is_user_alive( g_iPlayerWithBomb ) )             {                 set_hudmessage( 255 , 165 , 000 , -1.0 , 0.87 , 0 , 1.0 , 1.0 , .channel = -1 );                 show_hudmessage( g_iPlayerWithBomb , _T( "Bomba%s %s%s%s %s jelenleg zárva van!" ) ,                     g_bBombSiteStatus[ BOMBSITE_A ] && g_bBombSiteStatus[ BOMBSITE_B ] ? "s" : ""  ,                     g_bBombSiteStatus[ BOMBSITE_A ] ? "A" : "" ,                     g_bBombSiteStatus[ BOMBSITE_A ] && g_bBombSiteStatus[ BOMBSITE_B ] ? " & " : "" ,                     g_bBombSiteStatus[ BOMBSITE_B ] ? "B" : "" ,                     g_bBombSiteStatus[ BOMBSITE_A ] && g_bBombSiteStatus[ BOMBSITE_B ] ? _T( "are" ) : _T( "is" ) );                                 entity_set_float( g_iHUDEntity , EV_FL_nextthink , ( get_gametime() + 1.0 ) );             }         }     }           SetBombSiteLock( BombSites:bsBombSite , bool:bLockState )       {         if ( g_bIsBombSiteInfo[ bsBombSite ] )         {             if( bLockState )                 entity_set_origin( g_iBombSiteEntity[ bsBombSite ] , Float:{99999.0, 99999.0, 99999.0} );             else                 entity_set_origin( g_iBombSiteEntity[ bsBombSite ] , g_flBombSiteInfoOrigins[ bsBombSite ] );         }         else         {             entity_set_int( g_iBombSiteEntity[ bsBombSite ] , EV_INT_solid , bLockState ? SOLID_NOT : SOLID_TRIGGER );         }                 g_bBombSiteStatus[ bsBombSite ] = bLockState;                 if ( bLockState )             entity_set_float( g_iHUDEntity , EV_FL_nextthink , ( get_gametime() + 1.0 ) );     } 
 
  
						
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