#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <colorchat>
#include <cstrike>
#include <sqlx>
#pragma tabsize 0
#define PLUGIN "New Plug-In"
#define VERSION "1.0"
#define AUTHOR "author"
#define KILL_POINT 5
#define HEADSHOT_POINT 10
enum _:GunDatas {
M4A1,
AK47,
AWP,
SCOUT,
FAMAS,
GALIL,
AUG,
M3,
XM1014,
KNIFE,
DEAGLE,
USP,
GLOCK,
}
new g_SelectedGun[GunDatas][33], g_uPoints[GunDatas][33], g_Wpn[33], Handle:g_SqlTuple
new const PREFIX[] = "\w[\y.:DarK*_*DemonS:.\w]\y ~\w Fun Szerver ~By ChaoS*"
new const C_Perfix[] = "[.:DarK*_*DemonS:.]"
enum _:DATA {
GunName[64],
ModelName[64],
Points[8],
AnimType[8]
}
new const WeaponM4A1[][DATA] = {
{"M4a1 | Default", "models/darkdemonsfun_mod/Default/v_m4a1.mdl", 0, -1},
{"M4a1 | Neon Mist", "models/darkdemonsfun_mod/m4a1/v_m4a1_neon_mist.mdl", 300, -1},
{"M4a1 | Cyrex Retextured", "models/darkdemonsfun_mod/m4a1/v_m4a1_cyrex_retextured.mdl", 600, -1},
{"M4a1 | Stickers", "models/darkdemonsfun_mod/m4a1/v_m4a1_Stickers.mdl", 900, -1},
{"M4a1 | Flashback", "models/darkdemonsfun_mod/m4a1/v_m4a1_flashback.mdl", 1200, -1},
{"M4a1 | Golden Coil", "models/darkdemonsfun_mod/m4a1/v_m4a1_golden_coil.mdl", 1500, -1},
{"M4a1 | Colored", "models/darkdemonsfun_mod/m4a1/v_m4a1_colored.mdl", 1800, -1},
{"M4a1 | Fire", "models/darkdemonsfun_mod/m4a1/v_m4a1_fire.mdl", 2100, -1},
{"M4a1 | Halloween", "models/darkdemonsfun_mod/m4a1/v_m4a1_halloween.mdl", 2300, -1},
{"M4a1 | Condor", "models/darkdemonsfun_mod/m4a1/v_m4a1_Condor.mdl", 2600, -1},
{"M4a1 | Stickers", "models/darkdemonsfun_mod/m4a1/v_m4a1_Stickers.mdl", 2900, -1}
}
new const WeaponAK47[][DATA] = {
{"Ak47 | Default", "models/darkdemonsfun_mod/Default/v_ak47.mdl", 0, -1},
{"Ak47 | Ufo", "models/darkdemonsfun_mod/ak47/v_ak47_ufo.mdl", 300, -1},
{"Ak47 | Arktika Led Dlya", "models/darkdemonsfun_mod/ak47/v_ak47_arktikaleddlya.mdl", 600, -1},
{"Ak47 | Case Hardened", "models/darkdemonsfun_mod/ak47/v_ak47_case_hardened.mdl", 900, -1},
{"Ak47 | Hydroponic", "models/darkdemonsfun_mod/ak47/v_ak47_hydroponic.mdl", 1200, -1},
{"Ak47 | Jet Set", "models/darkdemonsfun_mod/ak47/v_ak47_jetset.mdl", 1500, -1},
{"Ak47 | Ono", "models/darkdemonsfun_mod/ak47/v_ak47_Ono.mdl", 1500, -1},
{"Ak47 | Pinstripe", "models/darkdemonsfun_mod/ak47/v_ak47_pinstripe.mdl", 1800, -1},
{"Ak47 | Point Dissary", "models/darkdemonsfun_mod/ak47/v_ak47_point_dissary.mdl", 2100, -1},
{"Ak47 | Polar Bear", "models/darkdemonsfun_mod/ak47/v_ak47_polar_bear.mdl", 2400, -1},
{"Ak47 | Red Force", "models/darkdemonsfun_mod/ak47/v_ak47_red_force.mdl", 2700, -1},
{"Ak47 | Shark Attack", "models/darkdemonsfun_mod/ak47/v_ak47_shark_attack.mdl", 3000, -1},
{"Ak47 | Anubis", "models/darkdemonsfun_mod/ak47/v_ak47_anubis.mdl", 3300, -1},
{"Ak47 | Neon Revolution", "models/darkdemonsfun_mod/ak47/v_ak47_neon_revolution.mdl", 3600, -1},
{"Ak47 | Purple 94", "models/darkdemonsfun_mod/ak47/v_ak47_purple_94.mdl", 3900, -1},
{"Ak47 | Stainl HD", "models/darkdemonsfun_mod/ak47/v_ak47_stainl.mdl", 4200, -1},
{"Ak47 | Shadow", "models/darkdemonsfun_mod/ak47/v_ak47_shadow.mdl", 4500, -1},
{"Ak47 | Gold", "models/darkdemonsfun_mod/ak47/v_ak47_gold.mdl", 4800, -1}
}
new const WeaponAWP[][DATA] = {
{"Awp | Default", "models/darkdemonsfun_mod/Default/v_awp.mdl", 0, -1},
{"Awp | Leviathan Kiss", "models/darkdemonsfun_mod/awp/v_awp_leviathan_kiss.mdl", 300, -1},
{"Awp | Graphite", "models/darkdemonsfun_mod/awp/v_awp_graphite.mdl", 600, -1},
{"Awp | Meduza", "models/darkdemonsfun_mod/awp/v_awp_medusa.mdl", 900, -1},
{"Awp | Banshee", "models/darkdemonsfun_mod/awp/v_awp_banshee.mdl", 1200, -1},
{"Awp | Fire", "models/darkdemonsfun_mod/awp/v_awp_fire.mdl", 1500, -1},
{"Awp | Azure Fantasy", "models/darkdemonsfun_mod/awp/v_awp_azure_fantasy.mdl", 1800, -1},
{"Awp | Navi", "models/darkdemonsfun_mod/awp/v_awp_navi.mdl", 2100, -1},
{"Awp | Elitebuild", "models/darkdemonsfun_mod/awp/v_awp_elitebuild.mdl", 2400, -1},
{"Awp | Fever Dream", "models/darkdemonsfun_mod/awp/v_awp_fever_dream.mdl", 2700, -1}
}
new const WeaponSCOUT[][DATA] = {
{"Scout | Default", "models/darkdemonsfun_mod/Default/v_scout.mdl", 0, -1},
{"Scout | Dragonfire", "models/darkdemonsfun_mod/scout/v_scout_dragonfire.mdl", 300, -1},
{"Scout | Blood Water", "models/darkdemonsfun_mod/scout/v_scout_blood_water.mdl", 600, -1},
{"Scout | Shooting Dead", "models/darkdemonsfun_mod/scout/v_scout_shooting_dead.mdl", 900, -1},
{"Scout | Bluediamond", "models/darkdemonsfun_mod/scout/v_scout_bluediamond.mdl", 1200, -1},
{"Scout | Cityguardian", "models/darkdemonsfun_mod/scout/v_scout_cityguardian.mdl", 1500, -1}
}
new const WeaponFAMAS[][DATA] = {
{"Famas | Default", "models/darkdemonsfun_mod/Default/v_famas.mdl", 0, -1},
{"Famas | Neon Mist", "models/darkdemonsfun_mod/famas/v_famas_neon_mist.mdl", 300, -1},
{"Famas | Psycho", "models/darkdemonsfun_mod/famas/v_famas_psycho.mdl", 600, -1},
{"Famas | Skull", "models/darkdemonsfun_mod/famas/v_famas_skull.mdl", 900, -1},
{"Famas | 4TH", "models/darkdemonsfun_mod/famas/v_famas_4th.mdl", 1200, -1},
{"Famas | Asiimov", "models/darkdemonsfun_mod/famas/v_famas_asiimov.mdl", 1500, -1},
{"Famas | Redline", "models/darkdemonsfun_mod/famas/v_famas_redline.mdl", 1800, -1},
{"Famas | Pulze", "models/darkdemonsfun_mod/famas/v_famas_pulze.mdl", 2100, -1}
}
new const WeaponGALIL[][DATA] = {
{"Galil | Default", "models/darkdemonsfun_mod/Default/v_galil.mdl", 0, -1},
{"Galil | Coup", "models/darkdemonsfun_mod/galil/v_galil_Coup.mdl", 300, -1},
{"Galil | Stone col", "models/darkdemonsfun_mod/galil/v_galil_stone_col.mdl", 600, -1},
{"Galil | Orange", "models/darkdemonsfun_mod/galil/v_galil_orange.mdl", 900, -1}
}
new const WeaponAUG[][DATA] = {
{"Aug | Default", "models/darkdemonsfun_mod/Default/v_aug.mdl", 0, -1},
{"Aug | Azuro", "models/darkdemonsfun_mod/aug/v_aug_azuro.mdl", 300, -1},
{"Aug | Next Tec", "models/darkdemonsfun_mod/aug/v_aug_Next_Tec.mdl", 600, -1},
{"Aug | White Fa", "models/darkdemonsfun_mod/aug/v_aug_whitefa.mdl", 900, -1},
{"Aug | Lavale", "models/darkdemonsfun_mod/aug/v_aug_Lavale.mdl", 1200, -1}
}
new const WeaponM3[][DATA] = {
{"M3 | Default", "models/darkdemonsfun_mod/Default/v_m3.mdl", 0, -1},
{"M3 | Nova Hyper Beast", "models/darkdemonsfun_mod/m3/v_m3_novahyperbeast.mdl", 300, -1},
{"M3 | Sawed off Gray", "models/darkdemonsfun_mod/m3/v_m3_sawed-off-gray.mdl", 600, -1},
{"M3 | Sawed off Limitel", "models/darkdemonsfun_mod/m3/v_m3_sawed-off-limel.mdl", 900, -1},
{"M3 | Sawed off Seren", "models/darkdemonsfun_mod/m3/v_m3_sawed-off-seren.mdl", 1200, -1},
{"M3 | Yellow Flowe", "models/darkdemonsfun_mod/m3/v_m3_yellow-flowe.mdl", 1500, -1}
}
new const WeaponXM1014[][DATA] = {
{"XM1014 | Default", "models/darkdemonsfun_mod/Default/v_xm1014.mdl", 0, -1},
{"XM1014 | Vandal", "models/darkdemonsfun_mod/xm1014/v_xm1014_vandal.mdl", 300, -1},
{"XM1014 | Northern", "models/darkdemonsfun_mod/xm1014/v_xm1014_northern.mdl", 600, -1},
{"XM1014 | Lego", "models/darkdemonsfun_mod/xm1014/v_xm1014_lego.mdl", 900, -1},
{"XM1014 | Teclu Burner", "models/darkdemonsfun_mod/xm1014/v_xm1014_teclu_bu.mdl", 1200, -1},
{"XM1014 | Heaven", "models/darkdemonsfun_mod/xm1014/v_xm1014_heaven.mdl", 1500, -1},
{"XM1014 | Flame", "models/darkdemonsfun_mod/xm1014/v_xm1014_flame.mdl", 1800, -1},
{"XM1014 | Asiimov", "models/darkdemonsfun_mod/xm1014/v_xm1014_asiimov.mdl", 2100, -1},
{"XM1014 | Lego", "models/darkdemonsfun_mod/xm1014/v_xm1014_lego.mdl", 2400, -1},
{"XM1014 | Tecu", "models/darkdemonsfun_mod/xm1014/v_xm1014_tecu.mdl", 2700, -1},
{"XM1014 | Snow Cam", "models/darkdemonsfun_mod/xm1014/v_xm1014_Snow_cam.mdl", 3000, -1},
{"XM1014 | Haven", "models/darkdemonsfun_mod/xm1014/v_xm1014_Haven.mdl", 3300, -1},
{"XM1014 | Flame", "models/darkdemonsfun_mod/xm1014/v_xm1014_Flame.mdl", 3600, -1},
{"XM1014 | Asiimow", "models/darkdemonsfun_mod/xm1014/v_xm1014_Asiimow.mdl", 3900, -1},
{"XM1014 | Teclu Burner", "models/darkdemonsfun_mod/xm1014/v_xm1014_teclu_burner.mdl", 4200, -1},
{"XM1014 | Heaven Guard", "models/darkdemonsfun_mod/xm1014/v_xm1014_heaven_guard.mdl", 4500, -1}
}
new const WeaponKNIFE[][DATA] = {
{"Knife | Default", "models/darkdemonsfun_mod/Default/v_knife.mdl", 0, -1},
{"Knife | Navi", "models/darkdemonsfun_mod/knife/v_knife_navi.mdl", 300, -1},
{"Knife | Green", "models/darkdemonsfun_mod/knife/v_knife_green.mdl", 600, -1},
}
new const WeaponDEAGLE[][DATA] = {
{"Deagle | Default", "models/darkdemonsfun_mod/Default/v_deagle.mdl", 0, -1},
{"Deagle | Glory", "models/darkdemonsfun_mod/deagle/v_deagle_glory.mdl", 300, -1},
{"Deagle | Obstacle", "models/darkdemonsfun_mod/deagle/v_deagle_obstacle.mdl", 600, -1},
{"Deagle | Kumicho Dragon", "models/darkdemonsfun_mod/deagle/v_deagle_kumicho-dragon.mdl", 900, -1},
{"Deagle | Salient v2", "models/darkdemonsfun_mod/deagle/v_deagle_salientv2.mdl", 1200, -1},
{"Deagle | Bloodsport", "models/darkdemonsfun_mod/deagle/v_deagle_bloodsport.mdl", 1500, -1},
{"Deagle | Pilot", "models/darkdemonsfun_mod/deagle/v_deagle_point_pilot.mdl", 1800, -1},
{"Deagle | Doomsday", "models/darkdemonsfun_mod/deagle/v_deagle_doomsday.mdl", 2100, -1},
{"Deagle | Machine", "models/darkdemonsfun_mod/deagle/v_deagle_machine.mdl", 2400, -1},
{"Deagle | Blaze", "models/darkdemonsfun_mod/deagle/v_deagle_blaze.mdl", 2700, -1},
{"Deagle | Alexandr", "models/darkdemonsfun_mod/deagle/v_deagle_Alexandr.mdl", 3000, -1},
{"Deagle | Stick", "models/darkdemonsfun_mod/deagle/v_deagle_Stick.mdl", 3300, -1},
{"Deagle | Bloodspo", "models/darkdemonsfun_mod/deagle/v_deagle_Bloodspo.mdl", 3600, -1},
{"Deagle | Sunset", "models/darkdemonsfun_mod/deagle/v_deagle_sunset.mdl", 3900, -1},
{"Deagle | Cobalt", "models/darkdemonsfun_mod/deagle/v_deagle_cobalt.mdl", 4200, -1},
{"Deagle | Toxic", "models/darkdemonsfun_mod/deagle/v_deagle_toxic.mdl", 4500, -1},
{"Deagle | Dooms", "models/darkdemonsfun_mod/deagle/v_deagle_dooms.mdl", 4800, -1},
{"Deagle | Eag", "models/darkdemonsfun_mod/deagle/v_deagle_Eag.mdl", 5100, -1},
{"Deagle | Crims", "models/darkdemonsfun_mod/deagle/v_deagle_crims.mdl", 5400, -1}
}
new const WeaponUSP[][DATA] = {
{"Usp | Default", "models/darkdemonsfun_mod/Default/v_usp.mdl", 0, -1},
{"Usp | Green Drako", "models/darkdemonsfun_mod/usp/v_usp_green_drako.mdl", 300, -1},
{"Usp | Stealth Hunter", "models/darkdemonsfun_mod/usp/v_usp_stealth_hunter.mdl", 600, -1},
{"Usp | Oil Filter", "models/darkdemonsfun_mod/usp/v_usp_oil-filter.mdl", 900, -1},
{"Usp | Royal Blue Stickers", "models/darkdemonsfun_mod/usp/v_usp_royal_blue_stickers.mdl", 1200, -1},
{"Usp | Pink", "models/darkdemonsfun_mod/usp/v_usp_Pink.mdl", 1500, -1},
{"Usp | Next Tec", "models/darkdemonsfun_mod/usp/v_usp_next_tec.mdl", 1800, -1},
{"Usp | Fat Cap", "models/darkdemonsfun_mod/usp/v_usp_fat_cap.mdl", 2100, -1},
{"Usp | Revena", "models/darkdemonsfun_mod/usp/v_usp_revena.mdl", 2400, -1},
{"Usp | Cutv2", "models/darkdemonsfun_mod/usp/v_usp_cutv2.mdl", 2700, -1}
}
new const WeaponGLOCK[][DATA] = {
{"Glock18 | Default", "models/darkdemonsfun_mod/Default/v_glock18.mdl", 0, -1},
{"Glock18 | Water Ele", "models/darkdemonsfun_mod/glock/v_glock18_water_ele.mdl", 300, -1},
{"Glock18 | Wasteland", "models/darkdemonsfun_mod/glock/v_glock18_wasteland.mdl", 600, -1},
{"Glock18 | Cubes Wor", "models/darkdemonsfun_mod/glock/v_glock18_cubes_wor.mdl", 900, -1},
{"Glock18 | Fire", "models/darkdemonsfun_mod/glock/v_glock18_fire.mdl", 1200, -1},
{"Glock18 | Oxid Blaze", "models/darkdemonsfun_mod/glock/v_glock18_oxid_blaze.mdl", 1500, -1},
{"Glock18 | Web Green", "models/darkdemonsfun_mod/glock/v_glock18_webgreen.mdl", 1800, -1}
}
new const MainStrings[][] = {
"«M4a1 Skinek»",
"«Ak47 Skinek»",
"«Awp Skinek»",
"«Scout Skinek»",
"«Famas Skinek»",
"«Galil Skinek»",
"«Aug Skinek»",
"«M3 Skinek»",
"«Xm1014 Skinek»",
"«Kés Skinek»",
"«Deagle Skinek»",
"«Usp Skinek»",
"«Glock18 Skinek»"
}
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
register_clcmd("say /menu", "openMainMenu")
register_clcmd("say /add", "Addolas")
register_impulse(201, "openMainMenu");
register_event("DeathMsg","Halal","a")
register_event("CurWeapon", "evChangeWeapon", "be", "1=1")
register_impulse(100, "cmdInspectWeap");
}
public Addolas(id)
{
g_uPoints[M4A1][id] += 300
g_uPoints[AK47][id] += 300
g_uPoints[AWP][id] += 300
g_uPoints[SCOUT][id] += 300
g_uPoints[FAMAS][id] += 300
g_uPoints[GALIL][id] += 300
g_uPoints[AUG][id] += 300
g_uPoints[M3][id] += 300
g_uPoints[XM1014][id] += 300
g_uPoints[KNIFE][id] += 300
g_uPoints[DEAGLE][id] += 300
g_uPoints[USP][id] += 300
g_uPoints[GLOCK][id] += 300;
}
public plugin_precache() {
for(new i;i < sizeof(WeaponM4A1); i++) precache_model(WeaponM4A1[i][ModelName])
for(new i;i < sizeof(WeaponAK47); i++) precache_model(WeaponAK47[i][ModelName])
for(new i;i < sizeof(WeaponAWP); i++) precache_model(WeaponAWP[i][ModelName])
for(new i;i < sizeof(WeaponSCOUT); i++) precache_model(WeaponSCOUT[i][ModelName])
for(new i;i < sizeof(WeaponFAMAS); i++) precache_model(WeaponFAMAS[i][ModelName])
for(new i;i < sizeof(WeaponGALIL); i++) precache_model(WeaponGALIL[i][ModelName])
for(new i;i < sizeof(WeaponAUG); i++) precache_model(WeaponAUG[i][ModelName])
for(new i;i < sizeof(WeaponM3); i++) precache_model(WeaponM3[i][ModelName])
for(new i;i < sizeof(WeaponXM1014); i++) precache_model(WeaponXM1014[i][ModelName])
for(new i;i < sizeof(WeaponKNIFE); i++) precache_model(WeaponKNIFE[i][ModelName])
for(new i;i < sizeof(WeaponDEAGLE); i++) precache_model(WeaponDEAGLE[i][ModelName])
for(new i;i < sizeof(WeaponUSP); i++) precache_model(WeaponUSP[i][ModelName])
for(new i;i < sizeof(WeaponGLOCK); i++) precache_model(WeaponGLOCK[i][ModelName])
}
public cmdInspectWeap(id) {
if(!is_user_alive(id)) return PLUGIN_HANDLED;
new Wpns = get_user_weapon(id)
switch(Wpns) {
case CSW_M4A1: {
if(WeaponM4A1[g_SelectedGun[M4A1][id]][AnimType] == -1) return PLUGIN_HANDLED;
UTIL_PlayWeaponAnimation(id, WeaponM4A1[g_SelectedGun[M4A1][id]][AnimType]);
}
case CSW_AK47: {
if(WeaponAK47[g_SelectedGun[AK47][id]][AnimType] == -1) return PLUGIN_HANDLED;
UTIL_PlayWeaponAnimation(id, WeaponAK47[g_SelectedGun[AK47][id]][AnimType]);
}
case CSW_AWP: {
if(WeaponAWP[g_SelectedGun[AWP][id]][AnimType] == -1) return PLUGIN_HANDLED;
UTIL_PlayWeaponAnimation(id, WeaponAWP[g_SelectedGun[AWP][id]][AnimType]);
}
case CSW_SCOUT: {
if(WeaponSCOUT[g_SelectedGun[SCOUT][id]][AnimType] == -1) return PLUGIN_HANDLED;
UTIL_PlayWeaponAnimation(id, WeaponSCOUT[g_SelectedGun[SCOUT][id]][AnimType]);
}
case CSW_FAMAS: {
if(WeaponFAMAS[g_SelectedGun[FAMAS][id]][AnimType] == -1) return PLUGIN_HANDLED;
UTIL_PlayWeaponAnimation(id, WeaponFAMAS[g_SelectedGun[FAMAS][id]][AnimType]);
}
case CSW_GALIL: {
if(WeaponGALIL[g_SelectedGun[GALIL][id]][AnimType] == -1) return PLUGIN_HANDLED;
UTIL_PlayWeaponAnimation(id, WeaponGALIL[g_SelectedGun[GALIL][id]][AnimType]);
}
case CSW_AUG: {
if(WeaponAUG[g_SelectedGun[AUG][id]][AnimType] == -1) return PLUGIN_HANDLED;
UTIL_PlayWeaponAnimation(id, WeaponAUG[g_SelectedGun[AUG][id]][AnimType]);
}
case CSW_M3: {
if(WeaponM3[g_SelectedGun[M3][id]][AnimType] == -1) return PLUGIN_HANDLED;
UTIL_PlayWeaponAnimation(id, WeaponM3[g_SelectedGun[M3][id]][AnimType]);
}
case CSW_XM1014: {
if(WeaponXM1014[g_SelectedGun[XM1014][id]][AnimType] == -1) return PLUGIN_HANDLED;
UTIL_PlayWeaponAnimation(id, WeaponXM1014[g_SelectedGun[XM1014][id]][AnimType]);
}
case CSW_KNIFE: {
if(WeaponKNIFE[g_SelectedGun[KNIFE][id]][AnimType] == -1) return PLUGIN_HANDLED;
UTIL_PlayWeaponAnimation(id, WeaponKNIFE[g_SelectedGun[KNIFE][id]][AnimType]);
}
case CSW_DEAGLE: {
if(WeaponDEAGLE[g_SelectedGun[DEAGLE][id]][AnimType] == -1) return PLUGIN_HANDLED;
UTIL_PlayWeaponAnimation(id, WeaponDEAGLE[g_SelectedGun[DEAGLE][id]][AnimType]);
}
case CSW_USP: {
if(WeaponUSP[g_SelectedGun[USP][id]][AnimType] == -1) return PLUGIN_HANDLED;
UTIL_PlayWeaponAnimation(id, WeaponUSP[g_SelectedGun[USP][id]][AnimType]);
}
case CSW_GLOCK18: {
if(WeaponGLOCK[g_SelectedGun[GLOCK][id]][AnimType] == -1) return PLUGIN_HANDLED;
UTIL_PlayWeaponAnimation(id, WeaponGLOCK[g_SelectedGun[GLOCK][id]][AnimType]);
}
}
return PLUGIN_HANDLED
}
public evChangeWeapon(id) {
switch(get_user_weapon(id)) {
case CSW_M4A1: entity_set_string(id, EV_SZ_viewmodel, WeaponM4A1[g_SelectedGun[M4A1][id]][ModelName]);
case CSW_AK47: entity_set_string(id, EV_SZ_viewmodel, WeaponAK47[g_SelectedGun[AK47][id]][ModelName]);
case CSW_AWP: entity_set_string(id, EV_SZ_viewmodel, WeaponAWP[g_SelectedGun[AWP][id]][ModelName]);
case CSW_SCOUT: entity_set_string(id, EV_SZ_viewmodel, WeaponSCOUT[g_SelectedGun[SCOUT][id]][ModelName]);
case CSW_FAMAS: entity_set_string(id, EV_SZ_viewmodel, WeaponFAMAS[g_SelectedGun[FAMAS][id]][ModelName]);
case CSW_GALIL: entity_set_string(id, EV_SZ_viewmodel, WeaponGALIL[g_SelectedGun[GALIL][id]][ModelName]);
case CSW_AUG: entity_set_string(id, EV_SZ_viewmodel, WeaponAUG[g_SelectedGun[AUG][id]][ModelName]);
case CSW_M3: entity_set_string(id, EV_SZ_viewmodel, WeaponM3[g_SelectedGun[M3][id]][ModelName]);
case CSW_XM1014: entity_set_string(id, EV_SZ_viewmodel, WeaponXM1014[g_SelectedGun[XM1014][id]][ModelName]);
case CSW_KNIFE: entity_set_string(id, EV_SZ_viewmodel, WeaponKNIFE[g_SelectedGun[KNIFE][id]][ModelName]);
case CSW_DEAGLE: entity_set_string(id, EV_SZ_viewmodel, WeaponDEAGLE[g_SelectedGun[DEAGLE][id]][ModelName]);
case CSW_USP: entity_set_string(id, EV_SZ_viewmodel, WeaponUSP[g_SelectedGun[USP][id]][ModelName])
case CSW_GLOCK18: entity_set_string(id, EV_SZ_viewmodel, WeaponGLOCK[g_SelectedGun[GLOCK][id]][ModelName]);
}
return PLUGIN_CONTINUE
}
public Halal() {
new iAttacker = read_data(1)
new iVictim = read_data(2)
new iHs = read_data(3)
if(iAttacker == iVictim || iAttacker == 0) return PLUGIN_HANDLED
new iPoints = iHs ? HEADSHOT_POINT : KILL_POINT
switch(get_user_weapon(iAttacker)) {
case CSW_AK47: g_uPoints[AK47][iAttacker] += iPoints
case CSW_M4A1: g_uPoints[M4A1][iAttacker] += iPoints
case CSW_AWP: g_uPoints[AWP][iAttacker] += iPoints
case CSW_SCOUT: g_uPoints[SCOUT][iAttacker] += iPoints
case CSW_FAMAS: g_uPoints[FAMAS][iAttacker] += iPoints
case CSW_GALIL: g_uPoints[GALIL][iAttacker] += iPoints
case CSW_AUG: g_uPoints[AUG][iAttacker] += iPoints
case CSW_M3: g_uPoints[M3][iAttacker] += iPoints
case CSW_XM1014: g_uPoints[XM1014][iAttacker] += iPoints
case CSW_KNIFE: g_uPoints[KNIFE][iAttacker] += iPoints
case CSW_DEAGLE: g_uPoints[DEAGLE][iAttacker] += iPoints
case CSW_USP: g_uPoints[USP][iAttacker] += iPoints
case CSW_GLOCK18: g_uPoints[GLOCK][iAttacker] += iPoints
}
set_hudmessage(random(256), random(256), random(256), -1.0, 0.85, 0, 6.0, 3.0);
show_hudmessage(iAttacker, "+%i Pont", iPoints);
return PLUGIN_CONTINUE;
}
public openMainMenu(id) {
new szMenu[121], String[6]
formatex(szMenu, charsmax(szMenu), "%s \wFőmenü", PREFIX)
new menu = menu_create(szMenu, "hMainMenu");
for(new i ;i < sizeof(MainStrings); i++) {
num_to_str(i, String, 5)
formatex(szMenu, charsmax(szMenu), MainStrings[i]);
menu_additem(menu, szMenu, String);
}
menu_display(id, menu, 0);
return PLUGIN_HANDLED;
}
public hMainMenu(id, menu, item) {
if(item == MENU_EXIT) {
menu_destroy(menu);
return PLUGIN_HANDLED;
}
g_Wpn[id] = item+1
openSkinMenu(id)
menu_destroy(menu);
return PLUGIN_HANDLED;
}
public openSkinMenu(id) {
new szMenu[121], szMenu2[64], String[15]
if(g_Wpn[id] == 1) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1],
g_uPoints[M4A1][id])
else if(g_Wpn[id] == 2) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1], g_uPoints[AK47][id])
else if(g_Wpn[id] == 3) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1], g_uPoints[AWP][id])
else if(g_Wpn[id] == 4) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1], g_uPoints[SCOUT][id])
else if(g_Wpn[id] == 5) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1], g_uPoints[FAMAS][id])
if(g_Wpn[id] == 6) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1],
g_uPoints[GALIL][id])
if(g_Wpn[id] == 7) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1],
g_uPoints[AUG][id])
if(g_Wpn[id] == 8) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1],
g_uPoints[M3][id])
if(g_Wpn[id] == 9) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1],
g_uPoints[XM1014][id])
if(g_Wpn[id] == 10) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1],
g_uPoints[KNIFE][id])
if(g_Wpn[id] == 11) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1],
g_uPoints[DEAGLE][id])
if(g_Wpn[id] == 12) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1],
g_uPoints[USP][id])
if(g_Wpn[id] == 13) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1],
g_uPoints[GLOCK][id])
new menu = menu_create(szMenu, "hSkinChooser");
if(g_Wpn[id] == 1) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX,
MainStrings[g_Wpn[id]-1], g_uPoints[M4A1][id])
if(g_Wpn[id] == 2) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX,
MainStrings[g_Wpn[id]-1], g_uPoints[AK47][id])
if(g_Wpn[id] == 3) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX,
MainStrings[g_Wpn[id]-1], g_uPoints[AWP][id])
if(g_Wpn[id] == 4) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX,
MainStrings[g_Wpn[id]-1], g_uPoints[SCOUT][id])
if(g_Wpn[id] == 5) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX,
MainStrings[g_Wpn[id]-1], g_uPoints[FAMAS][id])
if(g_Wpn[id] == 6) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX,
MainStrings[g_Wpn[id]-1], g_uPoints[GALIL][id])
if(g_Wpn[id] == 7) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX,
MainStrings[g_Wpn[id]-1], g_uPoints[AUG][id])
if(g_Wpn[id] == 8) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX,
MainStrings[g_Wpn[id]-1], g_uPoints[M3][id])
if(g_Wpn[id] == 10) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX,
MainStrings[g_Wpn[id]-1], g_uPoints[XM1014][id])
if(g_Wpn[id] == 11) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX,
MainStrings[g_Wpn[id]-1], g_uPoints[KNIFE][id])
if(g_Wpn[id] == 12) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX,
MainStrings[g_Wpn[id]-1], g_uPoints[DEAGLE][id])
if(g_Wpn[id] == 13) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX,
MainStrings[g_Wpn[id]-1], g_uPoints[USP][id])
if(g_Wpn[id] == 14) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX,
MainStrings[g_Wpn[id]-1], g_uPoints[GLOCK][id])
if(g_Wpn[id] == 1) {
for(new i; i < sizeof(WeaponM4A1); i++) {
num_to_str(i, String, 5)
formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponM4A1[i][Points]);
formatex(szMenu, charsmax(szMenu), "%s %s", WeaponM4A1[i][GunName], g_SelectedGun[M4A1][id] == i ? "\y|Aktív|": szMenu2);
menu_additem(menu, szMenu, String);
}
}
else if(g_Wpn[id] == 2) {
for(new i; i < sizeof(WeaponAK47); i++) {
num_to_str(i, String, 5)
formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponAK47[i][Points]);
formatex(szMenu, charsmax(szMenu), "%s %s", WeaponAK47[i][GunName], g_SelectedGun[AK47][id] == i ? "\y|Aktív|": szMenu2);
menu_additem(menu, szMenu, String);
}
}
else if(g_Wpn[id] == 3) {
for(new i; i < sizeof(WeaponAWP); i++) {
num_to_str(i, String, 5)
formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponAWP[i][Points]);
formatex(szMenu, charsmax(szMenu), "%s %s", WeaponAWP[i][GunName], g_SelectedGun[AWP][id] == i ? "\y|Aktív|": szMenu2);
menu_additem(menu, szMenu, String);
}
}
else if(g_Wpn[id] == 4) {
for(new i; i < sizeof(WeaponSCOUT); i++) {
num_to_str(i, String, 5)
formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponSCOUT[i][Points]);
formatex(szMenu, charsmax(szMenu), "%s %s", WeaponSCOUT[i][GunName], g_SelectedGun[SCOUT][id] == i ? "\y|Aktív|": szMenu2);
menu_additem(menu, szMenu, String);
}
}
else if(g_Wpn[id] == 5) {
for(new i; i < sizeof(WeaponFAMAS); i++) {
num_to_str(i, String, 5)
formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponFAMAS[i][Points]);
formatex(szMenu, charsmax(szMenu), "%s %s", WeaponFAMAS[i][GunName], g_SelectedGun[FAMAS][id] == i ? "\y|Aktív|": szMenu2);
menu_additem(menu, szMenu, String);
}
}
else if(g_Wpn[id] == 6) {
for(new i; i < sizeof(WeaponGALIL); i++) {
num_to_str(i, String, 5)
formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponGALIL[i][Points]);
formatex(szMenu, charsmax(szMenu), "%s %s", WeaponGALIL[i][GunName], g_SelectedGun[GALIL][id] == i ? "\y|Aktív|": szMenu2);
menu_additem(menu, szMenu, String);
}
}
else if(g_Wpn[id] == 7) {
for(new i; i < sizeof(WeaponAUG); i++) {
num_to_str(i, String, 5)
formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponAUG[i][Points]);
formatex(szMenu, charsmax(szMenu), "%s %s", WeaponAUG[i][GunName], g_SelectedGun[AUG][id] == i ? "\y|Aktív|": szMenu2);
menu_additem(menu, szMenu, String);
}
}
else if(g_Wpn[id] == 8) {
for(new i; i < sizeof(WeaponM3); i++) {
num_to_str(i, String, 5)
formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponM3[i][Points]);
formatex(szMenu, charsmax(szMenu), "%s %s", WeaponM3[i][GunName], g_SelectedGun[M3][id] == i ? "\y|Aktív|": szMenu2);
menu_additem(menu, szMenu, String);
}
}
else if(g_Wpn[id] == 9) {
for(new i; i < sizeof(WeaponXM1014); i++) {
num_to_str(i, String, 5)
formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponXM1014[i][Points]);
formatex(szMenu, charsmax(szMenu), "%s %s", WeaponXM1014[i][GunName], g_SelectedGun[XM1014][id] == i ? "\y|Aktív|": szMenu2);
menu_additem(menu, szMenu, String);
}
}
else if(g_Wpn[id] == 10) {
for(new i; i < sizeof(WeaponKNIFE); i++) {
num_to_str(i, String, 5)
formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponKNIFE[i][Points]);
formatex(szMenu, charsmax(szMenu), "%s %s", WeaponKNIFE[i][GunName], g_SelectedGun[KNIFE][id] == i ? "\y|Aktív|": szMenu2);
menu_additem(menu, szMenu, String);
}
}
else if(g_Wpn[id] == 11) {
for(new i; i < sizeof(WeaponDEAGLE); i++) {
num_to_str(i, String, 5)
formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponDEAGLE[i][Points]);
formatex(szMenu, charsmax(szMenu), "%s %s", WeaponDEAGLE[i][GunName], g_SelectedGun[DEAGLE][id] == i ? "\y|Aktív|": szMenu2);
menu_additem(menu, szMenu, String);
}
}
else if(g_Wpn[id] == 12) {
for(new i; i < sizeof(WeaponUSP); i++) {
num_to_str(i, String, 5)
formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponUSP[i][Points]);
formatex(szMenu, charsmax(szMenu), "%s %s", WeaponUSP[i][GunName], g_SelectedGun[USP][id] == i ? "\y|Aktív|": szMenu2);
menu_additem(menu, szMenu, String);
}
}
else if(g_Wpn[id] == 13) {
for(new i; i < sizeof(WeaponGLOCK); i++) {
num_to_str(i, String, 5)
formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponGLOCK[i][Points]);
formatex(szMenu, charsmax(szMenu), "%s %s", WeaponGLOCK[i][GunName], g_SelectedGun[GLOCK][id] == i ? "\y|Aktív|": szMenu2);
menu_additem(menu, szMenu, String);
}
}
menu_display(id, menu, 0);
return PLUGIN_HANDLED;
}
public hSkinChooser(id, menu, item) {
if(item == MENU_EXIT)
{
menu_destroy(menu);
return PLUGIN_CONTINUE;
}
switch(g_Wpn[id]) {
case 1: {
if(g_uPoints[M4A1][id] >= WeaponM4A1[item][Points]) {
g_SelectedGun[M4A1][id] = item
ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix)
}
else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix)
}
case 2: {
if(g_uPoints[AK47][id] >= WeaponAK47[item][Points]) {
g_SelectedGun[AK47][id] = item
ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix)
}
else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix)
}
case 3: {
if(g_uPoints[AWP][id] >= WeaponAWP[item][Points]) {
g_SelectedGun[AWP][id] = item
ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix)
}
else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix)
}
case 4: {
if(g_uPoints[SCOUT][id] >= WeaponSCOUT[item][Points]) {
g_SelectedGun[SCOUT][id] = item
ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix)
}
else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix)
}
case 5: {
if(g_uPoints[FAMAS][id] >= WeaponFAMAS[item][Points]) {
g_SelectedGun[FAMAS][id] = item
ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix)
}
else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix)
}
case 6: {
if(g_uPoints[GALIL][id] >= WeaponAUG[item][Points]) {
g_SelectedGun[GALIL][id] = item
ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix)
}
else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix)
}
case 7: {
if(g_uPoints[AUG][id] >= WeaponAUG[item][Points]) {
g_SelectedGun[AUG][id] = item
ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix)
}
else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix)
}
case 8: {
if(g_uPoints[M3][id] >= WeaponM3[item][Points]) {
g_SelectedGun[M3][id] = item
ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix)
}
else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix)
}
case 9: {
if(g_uPoints[XM1014][id] >= WeaponXM1014[item][Points]) {
g_SelectedGun[XM1014][id] = item
ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix)
}
else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix)
}
case 10: {
if(g_uPoints[KNIFE][id] >= WeaponKNIFE[item][Points]) {
g_SelectedGun[KNIFE][id] = item
ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix)
}
else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix)
}
case 11: {
if(g_uPoints[DEAGLE][id] >= WeaponDEAGLE[item][Points]) {
g_SelectedGun[DEAGLE][id] = item
ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix)
}
else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix)
}
case 12: {
if(g_uPoints[USP][id] >= WeaponUSP[item][Points]) {
g_SelectedGun[USP][id] = item
ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix)
}
else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix)
}
case 13: {
if(g_uPoints[GLOCK][id] >= WeaponGLOCK[item][Points]) {
g_SelectedGun[GLOCK][id] = item
ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix)
}
else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix)
}
}
menu_destroy(menu);
return PLUGIN_HANDLED;
}
stock UTIL_PlayWeaponAnimation(const Player, const Sequence) {
set_pev(Player, pev_weaponanim, Sequence)
message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
write_byte(Sequence)
write_byte(pev(Player, pev_body))
message_end()
}
public plugin_cfg()
{
g_SqlTuple = SQL_MakeDbTuple(SQL_Kiszolgaltato, SQL_FelhasznaloNev, SQL_Jelszo, SQL_Adatbazis_Neve)
static Query[10048]
new Len
Len += formatex(Query[Len], charsmax(Query), "CREATE TABLE IF NOT EXISTS `SkinMenu`")
Len += formatex(Query[Len], charsmax(Query)-Len, "(`Steamid` varchar(32) NOT NULL, ")
Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsM4A1` int(11) NOT NULL,")
Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsAK47` int(11) NOT NULL,")
Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsAWP` int(11) NOT NULL,")
Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsSCOUT` int(11) NOT NULL,")
Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsFAMAS` int(11) NOT NULL,")
Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsGALIL` int(11) NOT NULL,")
Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsAUG` int(11) NOT NULL,")
Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsM3` int(11) NOT NULL,")
Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsXM1014` int(11) NOT NULL,")
Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsKNIFE` int(11) NOT NULL,")
Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsDEAGLE` int(11) NOT NULL,")
Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsUSP` int(11) NOT NULL,")
Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsGLOCK` int(11) NOT NULL,")
Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunM4A1` int(11) NOT NULL,")
Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunAK47` int(11) NOT NULL,")
Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunAWP` int(11) NOT NULL,")
Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunSCOUT` int(11) NOT NULL,")
Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunFAMAS` int(11) NOT NULL,")
Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunGALIL` int(11) NOT NULL,")
Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunAUG` int(11) NOT NULL,")
Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunM3` int(11) NOT NULL,")
Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunXM1014` int(11) NOT NULL,")
Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunKNIFE` int(11) NOT NULL,")
Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunDEAGLE` int(11) NOT NULL,")
Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunUSP` int(11) NOT NULL,")
Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunGLOCK` int(11) NOT NULL,")
Len += formatex(Query[Len], charsmax(Query)-Len, "`id` INT(11) NOT NULL AUTO_INCREMENT PRIMARY KEY)")
SQL_ThreadQuery(g_SqlTuple, "createTableThread", Query)
}
public Load(id) {
static Query[10048]
new Data[1], Steam[32]
get_user_authid(id, Steam, 31)
Data[0] = id
formatex(Query, charsmax(Query), "SELECT * FROM `SkinMenu` WHERE Steamid = ^"%s^";", Steam)
SQL_ThreadQuery(g_SqlTuple, "QuerySelectData", Query, Data, 1)
}
public QuerySelectData(FailState, Handle:Query, Error[], Errcode, Data[], DataSize, Float:Queuetime) {
if(FailState == TQUERY_CONNECT_FAILED || FailState == TQUERY_QUERY_FAILED) {
log_amx("%s", Error)
return
}
else {
new id = Data[0];
if(SQL_NumRows(Query) > 0)
{
g_uPoints[M4A1][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsM4A1"))
g_uPoints[AK47][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsAK47"))
g_uPoints[AWP][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsAWP"))
g_uPoints[SCOUT][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsSCOUT"))
g_uPoints[FAMAS][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsFAMAS"))
g_uPoints[GALIL][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsGALIL"))
g_uPoints[AUG][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsAUG"))
g_uPoints[M3][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsM3"))
g_uPoints[XM1014][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsXM1014"))
g_uPoints[KNIFE][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsKNIFE"))
g_uPoints[DEAGLE][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsUSP"))
g_uPoints[USP][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsGLOCK"))
g_uPoints[GLOCK][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsDEAGLE"))
g_SelectedGun[M4A1][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunM4A1"))
g_SelectedGun[AK47][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunAK47"))
g_SelectedGun[AWP][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunAWP"))
g_SelectedGun[SCOUT][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunSCOUT"))
g_SelectedGun[FAMAS][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunFAMAS"))
g_SelectedGun[GALIL][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunGALIL"))
g_SelectedGun[AUG][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunAUG"))
g_SelectedGun[M3][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunM3"))
g_SelectedGun[XM1014][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunXM1014"))
g_SelectedGun[KNIFE][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunKNIFE"))
g_SelectedGun[DEAGLE][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunDEAGLE"))
g_SelectedGun[USP][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunUSP"))
g_SelectedGun[GLOCK][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunGLOCK"))
}
else
{
Save(id)
}
}
}
public Save(id)
{
static Query[256]
new Steam[32]; get_user_authid(id, Steam, 31)
formatex(Query, charsmax(Query), "INSERT INTO `SkinMenu` (`Steamid`) VALUES (^"%s^");", Steam)
SQL_ThreadQuery(g_SqlTuple, "QuerySetData", Query)
}
public Update(id)
{
static Query[10048]
new Len
new Steam[32]; get_user_authid(id, Steam, 31)
Len += formatex(Query[Len], charsmax(Query), "UPDATE `SkinMenu` SET g_uPointsAWP = ^"%i^", ", g_uPoints[AWP][id])
Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsM4A1 = ^"%i^", ", g_uPoints[M4A1][id])
Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsAK47 = ^"%i^", ", g_uPoints[AK47][id])
Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsAWP = ^"%i^", ", g_uPoints[AWP][id])
Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsSCOUT = ^"%i^", ", g_uPoints[SCOUT][id])
Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsFAMAS = ^"%i^", ", g_uPoints[FAMAS][id])
Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsGALIL = ^"%i^", ", g_uPoints[GALIL][id])
Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsAUG= ^"%i^", ", g_uPoints[AUG][id])
Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsM3 = ^"%i^", ", g_uPoints[M3][id])
Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsXM1014 = ^"%i^", ", g_uPoints[XM1014][id])
Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsKNIFE = ^"%i^", ", g_uPoints[KNIFE][id])
Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsDEAGLE = ^"%i^", ", g_uPoints[DEAGLE][id])
Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsUSP = ^"%i^", ", g_uPoints[USP][id])
Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsGLOCK = ^"%i^", ", g_uPoints[GLOCK][id])
Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunM4A1 = ^"%i^", ", g_SelectedGun[M4A1][id])
Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunAK47 = ^"%i^", ", g_SelectedGun[AK47][id])
Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunAWP = ^"%i^", ", g_SelectedGun[AWP][id])
Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunSCOUT = ^"%i^", ", g_SelectedGun[SCOUT][id])
Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunFAMAS = ^"%i^", ", g_SelectedGun[FAMAS][id])
Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunGALIL = ^"%i^", ", g_SelectedGun[GALIL][id])
Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunAUG = ^"%i^", ", g_SelectedGun[AUG][id])
Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunM3 = ^"%i^", ", g_SelectedGun[M3][id])
Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunXM1014 = ^"%i^", ", g_SelectedGun[XM1014][id])
Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunKNIFE = ^"%i^", ", g_SelectedGun[KNIFE][id])
Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunDEAGLE = ^"%i^", ", g_SelectedGun[DEAGLE][id])
Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunUSP = ^"%i^", ", g_SelectedGun[USP][id])
Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunGLOCK = ^"%i^", ", g_SelectedGun[GLOCK][id])
Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunM4A1 = ^"%i^" WHERE Steamid = ^"%s^";", g_SelectedGun[M4A1][id], Steam)
SQL_ThreadQuery(g_SqlTuple, "QuerySetData", Query)
}
public createTableThread(FailState, Handle:Query, Error[], Errcode, Data[], DataSize, Float:Queuetime) {
if(FailState == TQUERY_CONNECT_FAILED)
set_fail_state("[HIBA*] NEM TUDTAM CSATLAKOZNI AZ ADATBAZISHOZ!")
else if(FailState == TQUERY_QUERY_FAILED)
set_fail_state("Query Error")
if(Errcode)
log_amx("[HIBA*] HIBAT DOBTAM: %s",Error)
}
public QuerySetData(FailState, Handle:Query, Error[], Errcode, Data[], DataSize, Float:Queuetime) {
if(FailState == TQUERY_CONNECT_FAILED || FailState == TQUERY_QUERY_FAILED) {
log_amx("%s", Error);
return;
}
}
public client_putinserver(id)
{
g_uPoints[M4A1][id] = 0
g_uPoints[AK47][id] = 0
g_uPoints[AWP][id] = 0
g_uPoints[SCOUT][id] = 0
g_uPoints[FAMAS][id] = 0
g_uPoints[GALIL][id] = 0
g_uPoints[AUG][id] = 0
g_uPoints[M3][id] = 0
g_uPoints[XM1014][id] = 0
g_uPoints[KNIFE][id] = 0
g_uPoints[DEAGLE][id] = 0
g_uPoints[USP][id] = 0
g_uPoints[GLOCK][id] = 0
g_SelectedGun[M4A1][id] = 0
g_SelectedGun[AK47][id] = 0
g_SelectedGun[AWP][id] = 0
g_SelectedGun[SCOUT][id] = 0
g_SelectedGun[FAMAS][id] = 0
g_SelectedGun[GALIL][id] = 0
g_SelectedGun[AUG][id] = 0
g_SelectedGun[M3][id] = 0
g_SelectedGun[XM1014][id] = 0
g_SelectedGun[KNIFE][id] = 0
g_SelectedGun[DEAGLE][id] = 0
g_SelectedGun[USP][id] = 0
g_SelectedGun[GLOCK][id] = 0
if(!is_user_bot(id))
Load(id);
return PLUGIN_CONTINUE
}
public client_disconnect(id)
{
if(!is_user_bot(id))
Update(id);
return PLUGIN_CONTINUE
}
public plugin_end()
{
SQL_FreeHandle(g_SqlTuple)
}