Offline |
|
|
Csatlakozott:2017.08.09. 17:01 Hozzászólások:266 Megköszönt másnak: 61 alkalommal Megköszönték neki: 72 alkalommal
|
Sziasztok, lenne pár dolog amit kérdeznék a kérdésekbe nem mertem rakni mert csatolok forráskódot is. A következő lenne:Nekem van egy ilyenem:#include <amxmodx> #include <amxmisc> #include <fun> #include <fakemeta> #include <cstrike> #include <hamsandwich> #define PLUGIN "Fegyvermenu" #define VERSION "0.1.0" #define AUTHOR "" new g_bChoosed, g_cServerPrefix; new g_cMaxWP[2], g_cBPammo[2], g_cPlayerMin[2], g_iWPCounter[2]; enum _:g_eData{ g_eGiveItemName[64], g_eBPAmmoName[64], g_eGunName[64] } new const g_cGunsNames[][g_eData] = { {"weapon_ak47", CSW_AK47, "AK47"}, {"weapon_m4a1", CSW_M4A1, "M4A1"}, {"weapon_awp", CSW_AWP, "AWP"}, {"weapon_famas", CSW_FAMAS, "FAMAS"}, {"weapon_m249", CSW_M249, "M249"}, {"weapon_m3", CSW_M3, "M3"}, {"weapon_xm1014", CSW_XM1014, "XM1014"}, {"weapon_scout", CSW_SCOUT, "SCOUT"}, {"weapon_mp5navy", CSW_MP5NAVY, "MP5NAVY"}, {"weapon_galil", CSW_GALIL, "GALIL"}, {"weapon_aug", CSW_AUG, "AUG"}, {"weapon_sg552", CSW_SG552, "SG552"}, {"weapon_p90", CSW_P90, "P90"}, {"weapon_tmp", CSW_TMP, "TMP"}, {"weapon_ump45", CSW_UMP45, "UMP45"} } new const g_cPistolNames[][g_eData] = { {"weapon_deagle", CSW_DEAGLE, "DEAGLE"}, {"weapon_usp", CSW_USP, "USP"}, {"weapon_glock18", CSW_GLOCK18, "GLOCK18"}, {"weapon_p228", CSW_P228, "P228"}, {"weapon_fiveseven", CSW_FIVESEVEN, "FIVESEVEN"}, {"weapon_elite", CSW_ELITE, "ELITE"} } public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR); register_clcmd("say /fegyo", "ChooseCMD"); g_cServerPrefix = register_cvar("server_prefix", "[SZERVER]"); g_cBPammo[0] = register_cvar("ammo_for_guns", "100"); g_cBPammo[1] = register_cvar("ammo_for_pistol", "60"); g_cMaxWP[0] = register_cvar("awp_max_player_ct", "2"); g_cMaxWP[1] = register_cvar("awp_max_player_t", "2"); g_cPlayerMin[0] = register_cvar("min_player_ct", "4"); g_cPlayerMin[1] = register_cvar("min_player_t", "4"); RegisterHam(Ham_Spawn, "player", "Remove_guns", 1); } public Remove_guns(iId) { if(is_user_alive(iId)) { strip_user_weapons(iId); set_pdata_int(iId, 116, 0); give_item(iId, "weapon_knife"); g_bChoosed = false; g_iWPCounter[0] = 0; g_iWPCounter[1] = 0; menu_gun(iId); } } public ChooseCMD(iId) { if(!g_bChoosed) { menu_gun(iId) g_bChoosed = true; } else client_printcolor(iId, "^4%s^1 Már válaszottál fegyvert!", get_server_prefix()); } public menu_gun(iId) { if(!is_user_alive(iId)) return; new sRow[8]; new iMenu = menu_create(fmt("\r%s\d |\w Nagy fegyverek", get_server_prefix()), "menu_gun_h"); for(new i = 0; i < sizeof(g_cGunsNames); i++) { num_to_str(i, sRow, 7); menu_additem(iMenu, fmt("\w[\y%s\w]", g_cGunsNames[i][g_eGunName]), sRow); } menu_setprop(iMenu, MPROP_EXIT, MEXIT_ALL); menu_setprop(iMenu, MPROP_BACKNAME, fmt("Vissza")); menu_setprop(iMenu, MPROP_NEXTNAME, fmt("Kovetkezo")); menu_setprop(iMenu, MPROP_EXITNAME, fmt("KilĂ©pĂ©s")); menu_display(iId, iMenu, 0); } public menu_gun_h(iId, iMenu, iItem) { if(iItem == MENU_EXIT) { menu_destroy(iMenu); return PLUGIN_HANDLED; } new sData[6], iAccess; menu_item_getinfo(iMenu, iItem, iAccess, sData, charsmax(sData)); new iKey = str_to_num(sData); new iCT, iT, iPlayer[32]; get_players(iPlayer, iCT, "e", "CT"); get_players(iPlayer, iT, "e", "TERRORIST"); for(new i = iKey; i < sizeof(g_cGunsNames); i++) { if(iKey == 2) { if(get_user_team(iId) == 2) { if(iCT < get_pcvar_num(g_cPlayerMin[0]) && iT < get_pcvar_num(g_cPlayerMin[1])) { client_printcolor(iId, "^4%s^1 Az AWP csak 5v5től érhető el!", get_server_prefix()); menu_gun(iId); return PLUGIN_HANDLED; } else if(g_iWPCounter[0] > get_pcvar_num(g_cMaxWP[0])) { client_printcolor(iId, "^4%s^1 A csapatod elérte a maximum AWP mennyiséget ami %ddb AWP!",get_pcvar_num(g_cMaxWP[0]), get_server_prefix()); menu_gun(iId); return PLUGIN_HANDLED; } else { give_item(iId, g_cGunsNames[2][g_eGiveItemName]); cs_set_user_bpammo(iId,g_cGunsNames[2][g_eBPAmmoName],get_pcvar_num(g_cBPammo[0])); give_item(iId, "weapon_knife"); give_item(iId, "item_assaultsuit"); client_printcolor(iId, "^4%s^1 Sikeresen kiválaszottad a(z)^3 %s^1 fegyvert!", get_server_prefix(),g_cGunsNames[2][g_eGunName]); g_iWPCounter[0] ++; g_bChoosed = true; menu_minigun(iId); break; } } if(get_user_team(iId) == 1) { if(iCT < get_pcvar_num(g_cPlayerMin[0]) && iT < get_pcvar_num(g_cPlayerMin[1])) { client_printcolor(iId, "^4%s^1 Az AWP csak 5v5től érhető el!", get_server_prefix()); menu_gun(iId); return PLUGIN_HANDLED; } else if(g_iWPCounter[1] > get_pcvar_num(g_cMaxWP[1])) { client_printcolor(iId, "^4%s^1 A csapatod elérte a maximum AWP mennyiséget ami %ddb AWP!",get_pcvar_num(g_cMaxWP[1]), get_server_prefix()); menu_gun(iId); return PLUGIN_HANDLED; } else { give_item(iId, g_cGunsNames[2][g_eGiveItemName]); cs_set_user_bpammo(iId,g_cGunsNames[2][g_eBPAmmoName],get_pcvar_num(g_cBPammo[0])); give_item(iId, "weapon_knife"); give_item(iId, "item_assaultsuit"); client_printcolor(iId, "^4%s^1 Sikeresen kiválaszottad a(z)^3 %s^1 fegyvert!", get_server_prefix(),g_cGunsNames[2][g_eGunName]); g_iWPCounter[1] ++; g_bChoosed = true; menu_minigun(iId); break; } } } else { give_item(iId, g_cGunsNames[iKey][g_eGiveItemName]); cs_set_user_bpammo(iId,g_cGunsNames[iKey][g_eBPAmmoName],get_pcvar_num(g_cBPammo[0])); give_item(iId, "weapon_knife"); give_item(iId, "item_assaultsuit"); client_printcolor(iId, "^4%s^1 Sikeresen kiválaszottad a(z)^3 %s^1 fegyvert!", get_server_prefix(),g_cGunsNames[iKey][g_eGunName]); g_bChoosed = true; menu_minigun(iId); break; } } return PLUGIN_HANDLED; } public menu_minigun(iId) { if(!is_user_alive(iId)) return; new sRow[8]; new iMenu = menu_create(fmt("\r%s\d |\w Pisztolyok", get_server_prefix()), "menu_minigun_h"); for(new i = 0; i < sizeof(g_cPistolNames); i++) { num_to_str(i, sRow, 7); menu_additem(iMenu, fmt("\w[\y%s\w]", g_cPistolNames[i][g_eGunName]), sRow); } menu_setprop(iMenu, MPROP_EXIT, MEXIT_ALL); menu_setprop(iMenu, MPROP_BACKNAME, fmt("Vissza")); menu_setprop(iMenu, MPROP_NEXTNAME, fmt("Kovetkezo")); menu_setprop(iMenu, MPROP_EXITNAME, fmt("KilĂ©pĂ©s")); menu_display(iId, iMenu, 0); } public menu_minigun_h(iId, iMenu, iItem) { if(iItem == MENU_EXIT) { menu_destroy(iMenu); return PLUGIN_HANDLED; } new sData[6], iAccess; menu_item_getinfo(iMenu, iItem, iAccess, sData, charsmax(sData)); new iKey = str_to_num(sData); for(new i = iKey; i < sizeof(g_cPistolNames); i++) { give_item(iId, g_cPistolNames[iKey][g_eGiveItemName]); cs_set_user_bpammo(iId,g_cPistolNames[iKey][g_eBPAmmoName],get_pcvar_num(g_cBPammo[1])); give_item(iId, "weapon_knife"); give_item(iId, "item_assaultsuit"); client_printcolor(iId, "^4%s^1 Sikeresen kiválaszottad a(z)^3 %s^1 fegyvert!", get_server_prefix(),g_cPistolNames[iKey][g_eGunName]); g_bChoosed = true; break; } return PLUGIN_HANDLED; } public client_disconnected(iId) { if(is_user_bot(iId)) return; g_bChoosed = false; } public client_connect(iId) { if(is_user_bot(iId)) return; g_bChoosed = false; } public get_server_prefix() { new sPrefix[40]; get_pcvar_string(g_cServerPrefix, sPrefix, charsmax(sPrefix)); return sPrefix; } stock client_printcolor(const id, const input[], any:...) { new count = 1, players[32] static msg[191] vformat(msg, 190, input, 3) replace_all(msg, 190, "!g", "^4") replace_all(msg, 190, "!y", "^1") replace_all(msg, 190, "!t", "^3") replace_all(msg, 191, "á", "á") replace_all(msg, 191, "é", "Ă©") replace_all(msg, 191, "í", "Ă") replace_all(msg, 191, "ó", "Ăł") replace_all(msg, 191, "ö", "ö") replace_all(msg, 191, "ő", "Ĺ‘") replace_all(msg, 191, "ú", "Ăş") replace_all(msg, 191, "ü", "ĂĽ") replace_all(msg, 191, "ű", "ű") replace_all(msg, 191, "Á", "Ă") replace_all(msg, 191, "É", "É") replace_all(msg, 191, "Í", "ĂŤ") replace_all(msg, 191, "Ó", "Ă“") replace_all(msg, 191, "Ö", "Ă–") replace_all(msg, 191, "Ő", "Ĺ") replace_all(msg, 191, "Ú", "Ăš") replace_all(msg, 191, "Ü", "Ăś") replace_all(msg, 191, "Ű", "Ĺ°") if (id) players[0] = id; else get_players(players, count, "ch");{ for ( new i = 0; i < count; i++ ) { if ( is_user_connected(players[i]) ) { new SayText; SayText = get_user_msgid("SayText") message_begin(MSG_ONE_UNRELIABLE, SayText, _, players[i]) write_byte(players[i]); write_string(msg); message_end(); } } } }
Ezt a részt:new const g_cGunsNames[][g_eData] = { {"weapon_ak47", CSW_AK47, "AK47"}, {"weapon_m4a1", CSW_M4A1, "M4A1"}, {"weapon_awp", CSW_AWP, "AWP"}, {"weapon_famas", CSW_FAMAS, "FAMAS"}, {"weapon_m249", CSW_M249, "M249"}, {"weapon_m3", CSW_M3, "M3"}, {"weapon_xm1014", CSW_XM1014, "XM1014"}, {"weapon_scout", CSW_SCOUT, "SCOUT"}, {"weapon_mp5navy", CSW_MP5NAVY, "MP5NAVY"}, {"weapon_galil", CSW_GALIL, "GALIL"}, {"weapon_aug", CSW_AUG, "AUG"}, {"weapon_sg552", CSW_SG552, "SG552"}, {"weapon_p90", CSW_P90, "P90"}, {"weapon_tmp", CSW_TMP, "TMP"}, {"weapon_ump45", CSW_UMP45, "UMP45"} } new const g_cPistolNames[][g_eData] = { {"weapon_deagle", CSW_DEAGLE, "DEAGLE"}, {"weapon_usp", CSW_USP, "USP"}, {"weapon_glock18", CSW_GLOCK18, "GLOCK18"}, {"weapon_p228", CSW_P228, "P228"}, {"weapon_fiveseven", CSW_FIVESEVEN, "FIVESEVEN"}, {"weapon_elite", CSW_ELITE, "ELITE"} }
Kettő külön iniből szeretném beolvastatni úgy hogy még bővíteni is lehessen akár.Meg is próbáltam de erre jutottam:#include <amxmodx> #include <amxmisc> #include <fun> #include <fakemeta> #include <cstrike> #include <hamsandwich> #define PLUGIN "Fegyvermenu" #define VERSION "0.1.0" #define AUTHOR "" new g_bChoosed, g_cServerPrefix; new g_cMaxWP[2], g_cBPammo[2], g_cPlayerMin[2], g_iWPCounter[2]; new file[2], cfgdir[2][64], sfLineData[2][128]; new g_sGiveItemName[2][64], g_sBPAmmoName[2][64], g_sGunName[2][64]; public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR); get_localinfo("amxx_configsdir", cfgdir[0], charsmax(cfgdir[])); format(cfgdir[0], charsmax(cfgdir[]), "%s/BigGuns.ini", cfgdir[0]); file[0] = fopen(cfgdir[0], "rt"); get_localinfo("amxx_configsdir", cfgdir[0], charsmax(cfgdir[])); format(cfgdir[1], charsmax(cfgdir[]), "%s/SmallGuns.ini", cfgdir[1]); file[1] = fopen(cfgdir[1], "rt"); register_clcmd("say /fegyo", "ChooseCMD"); g_cServerPrefix = register_cvar("server_prefix", "[SZERVER]"); g_cBPammo[0] = register_cvar("ammo_for_guns", "100"); g_cBPammo[1] = register_cvar("ammo_for_pistol", "60"); g_cMaxWP[0] = register_cvar("awp_max_player_ct", "2"); g_cMaxWP[1] = register_cvar("awp_max_player_t", "2"); g_cPlayerMin[0] = register_cvar("min_player_ct", "4"); g_cPlayerMin[1] = register_cvar("min_player_t", "4"); RegisterHam(Ham_Spawn, "player", "Remove_guns", 1); } public BigGuns() { if(file[0]) { new i = 0; while(!feof(file[0])) { fgets(file[0], sfLineData[0], charsmax(sfLineData[])); if(!sfLineData[0][0] || sfLineData[0][0] == ';' || sfLineData[0][0] == '/' && sfLineData[0][1] == '/') continue; parse(sfLineData[0], g_sGiveItemName[0][i], charsmax(g_sGiveItemName[][]), g_sBPAmmoName[0][i], charsmax(g_sBPAmmoName[][]), g_sGunName[0][i], charsmax(g_sGunName[][])); i++; } fclose(file[0]); } } public SmallGuns() { if(file[1]) { new k = 0; while(!feof(file[1])) { fgets(file[1], sfLineData[1], charsmax(sfLineData[])); if(!sfLineData[1][0] || sfLineData[1][0] == ';' || sfLineData[1][0] == '/' && sfLineData[1][1] == '/') continue; parse(sfLineData[1], g_sGiveItemName[1][k], charsmax(g_sGiveItemName[][]), g_sBPAmmoName[1][k], charsmax(g_sBPAmmoName[][]), g_sGunName[1][k], charsmax(g_sGunName[][])); k++; } fclose(file[1]); } } public plugin_precache() { BigGuns(); SmallGuns(); } public Remove_guns(iId) { if(is_user_alive(iId)) { strip_user_weapons(iId); set_pdata_int(iId, 116, 0); give_item(iId, "weapon_knife"); g_bChoosed = false; g_iWPCounter[0] = 0; g_iWPCounter[1] = 0; menu_gun(iId); } } public ChooseCMD(iId) { if(!g_bChoosed) { menu_gun(iId) g_bChoosed = true; } else client_printcolor(iId, "^4%s^1 Már válaszottál fegyvert!", get_server_prefix()); } public menu_gun(iId) { if(!is_user_alive(iId)) return; new sRow[8]; new iMenu = menu_create(fmt("\r%s\d |\w Nagy fegyverek", get_server_prefix()), "menu_gun_h"); for(new i = 0; i < 14; i++) { num_to_str(i, sRow, 7); menu_additem(iMenu, fmt("\w[\y%s\w]", g_sGunName[0][i]), sRow); } menu_setprop(iMenu, MPROP_EXIT, MEXIT_ALL); menu_setprop(iMenu, MPROP_BACKNAME, fmt("Vissza")); menu_setprop(iMenu, MPROP_NEXTNAME, fmt("Kovetkezo")); menu_setprop(iMenu, MPROP_EXITNAME, fmt("KilĂ©pĂ©s")); menu_display(iId, iMenu, 0); } public menu_gun_h(iId, iMenu, iItem) { if(iItem == MENU_EXIT) { menu_destroy(iMenu); return PLUGIN_HANDLED; } new sData[6], iAccess; menu_item_getinfo(iMenu, iItem, iAccess, sData, charsmax(sData)); new iKey = str_to_num(sData); new iCT, iT, iPlayer[32]; get_players(iPlayer, iCT, "e", "CT"); get_players(iPlayer, iT, "e", "TERRORIST"); for(new i = iKey; i < file[0]; i++) { if(iKey == 2) { if(get_user_team(iId) == 2) { if(iCT < get_pcvar_num(g_cPlayerMin[0]) && iT < get_pcvar_num(g_cPlayerMin[1])) { client_printcolor(iId, "^4%s^1 Az AWP csak 5v5től érhető el!", get_server_prefix()); menu_gun(iId); return PLUGIN_HANDLED; } else if(g_iWPCounter[0] > get_pcvar_num(g_cMaxWP[0])) { client_printcolor(iId, "^4%s^1 A csapatod elérte a maximum AWP mennyiséget ami %ddb AWP!",get_pcvar_num(g_cMaxWP[0]), get_server_prefix()); menu_gun(iId); return PLUGIN_HANDLED; } else { give_item(iId, g_sGiveItemName[0][2]); cs_set_user_bpammo(iId,g_sBPAmmoName[0][2],get_pcvar_num(g_cBPammo[0])); give_item(iId, "weapon_knife"); give_item(iId, "item_assaultsuit"); client_printcolor(iId, "^4%s^1 Sikeresen kiválaszottad a(z)^3 %s^1 fegyvert!", get_server_prefix(),g_sGunName[0][2]); g_iWPCounter[0] ++; g_bChoosed = true; menu_minigun(iId); break; } } if(get_user_team(iId) == 1) { if(iCT < get_pcvar_num(g_cPlayerMin[0]) && iT < get_pcvar_num(g_cPlayerMin[1])) { client_printcolor(iId, "^4%s^1 Az AWP csak 5v5től érhető el!", get_server_prefix()); menu_gun(iId); return PLUGIN_HANDLED; } else if(g_iWPCounter[1] > get_pcvar_num(g_cMaxWP[1])) { client_printcolor(iId, "^4%s^1 A csapatod elérte a maximum AWP mennyiséget ami %ddb AWP!",get_pcvar_num(g_cMaxWP[1]), get_server_prefix()); menu_gun(iId); return PLUGIN_HANDLED; } else { give_item(iId, g_sGiveItemName[0][2]); cs_set_user_bpammo(iId,g_sBPAmmoName[0][2],get_pcvar_num(g_cBPammo[0])); give_item(iId, "weapon_knife"); give_item(iId, "item_assaultsuit"); client_printcolor(iId, "^4%s^1 Sikeresen kiválaszottad a(z)^3 %s^1 fegyvert!", get_server_prefix(),g_sGunName[0][2]); g_iWPCounter[1] ++; g_bChoosed = true; menu_minigun(iId); break; } } } else { give_item(iId, g_sGiveItemName[iKey]); cs_set_user_bpammo(iId,g_sBPAmmoName[0][iKey],get_pcvar_num(g_cBPammo[0])); give_item(iId, "weapon_knife"); give_item(iId, "item_assaultsuit"); client_printcolor(iId, "^4%s^1 Sikeresen kiválaszottad a(z)^3 %s^1 fegyvert!", get_server_prefix(),g_sGunName[0][iKey]); g_bChoosed = true; menu_minigun(iId); break; } } return PLUGIN_HANDLED; } public menu_minigun(iId) { if(!is_user_alive(iId)) return; new sRow[8]; new iMenu = menu_create(fmt("\r%s\d |\w Pisztolyok", get_server_prefix()), "menu_minigun_h"); for(new i = 0; i < 5; i++) { num_to_str(i, sRow, 7); menu_additem(iMenu, fmt("\w[\y%s\w]", g_sGunName[1][i]), sRow); } menu_setprop(iMenu, MPROP_EXIT, MEXIT_ALL); menu_setprop(iMenu, MPROP_BACKNAME, fmt("Vissza")); menu_setprop(iMenu, MPROP_NEXTNAME, fmt("Kovetkezo")); menu_setprop(iMenu, MPROP_EXITNAME, fmt("KilĂ©pĂ©s")); menu_display(iId, iMenu, 0); } public menu_minigun_h(iId, iMenu, iItem) { if(iItem == MENU_EXIT) { menu_destroy(iMenu); return PLUGIN_HANDLED; } new sData[6], iAccess; menu_item_getinfo(iMenu, iItem, iAccess, sData, charsmax(sData)); new iKey = str_to_num(sData); for(new i = iKey; i < file[1]; i++) { give_item(iId, g_sGiveItemName[1][iKey]); cs_set_user_bpammo(iId,g_sBPAmmoName[1][iKey],get_pcvar_num(g_cBPammo[1])); give_item(iId, "weapon_knife"); give_item(iId, "item_assaultsuit"); client_printcolor(iId, "^4%s^1 Sikeresen kiválaszottad a(z)^3 %s^1 fegyvert!", get_server_prefix(),g_sGunName[1][iKey]); g_bChoosed = true; break; } return PLUGIN_HANDLED; } public client_disconnected(iId) { if(is_user_bot(iId)) return; g_bChoosed = false; } public client_connect(iId) { if(is_user_bot(iId)) return; g_bChoosed = false; } public get_server_prefix() { new sPrefix[40]; get_pcvar_string(g_cServerPrefix, sPrefix, charsmax(sPrefix)); return sPrefix; } stock client_printcolor(const id, const input[], any:...) { new count = 1, players[32] static msg[191] vformat(msg, 190, input, 3) replace_all(msg, 190, "!g", "^4") replace_all(msg, 190, "!y", "^1") replace_all(msg, 190, "!t", "^3") replace_all(msg, 191, "á", "á") replace_all(msg, 191, "é", "Ă©") replace_all(msg, 191, "í", "Ă") replace_all(msg, 191, "ó", "Ăł") replace_all(msg, 191, "ö", "ö") replace_all(msg, 191, "ő", "Ĺ‘") replace_all(msg, 191, "ú", "Ăş") replace_all(msg, 191, "ü", "ĂĽ") replace_all(msg, 191, "ű", "ű") replace_all(msg, 191, "Á", "Ă") replace_all(msg, 191, "É", "É") replace_all(msg, 191, "Í", "ĂŤ") replace_all(msg, 191, "Ó", "Ă“") replace_all(msg, 191, "Ö", "Ă–") replace_all(msg, 191, "Ő", "Ĺ") replace_all(msg, 191, "Ú", "Ăš") replace_all(msg, 191, "Ü", "Ăś") replace_all(msg, 191, "Ű", "Ĺ°") if (id) players[0] = id; else get_players(players, count, "ch");{ for ( new i = 0; i < count; i++ ) { if ( is_user_connected(players[i]) ) { new SayText; SayText = get_user_msgid("SayText") message_begin(MSG_ONE_UNRELIABLE, SayText, _, players[i]) write_byte(players[i]); write_string(msg); message_end(); } } } }
[i]Hibák: Menüt bedobja de csak ez látható: [] Sokszor erre részre is hibát dob, ezzel az üzenettel: "Invalid weapon id 0":cs_set_user_bpammo(iId,g_sBPAmmoName[0][2],get_pcvar_num(g_cBPammo[0]));
Inik tartalma:"weapon_ak47";CSW_AK47;"AK47" "weapon_m4a1";CSW_M4A1;"M4A1" "weapon_awp";CSW_AWP;"AWP" "weapon_famas";CSW_FAMAS;"FAMAS" "weapon_m249";CSW_M249;"M249" "weapon_m3";CSW_M3;"M3" "weapon_xm1014";CSW_XM1014;"XM1014" "weapon_scout";CSW_SCOUT;"SCOUT" "weapon_mp5navy";CSW_MP5NAVY;"MP5NAVY" "weapon_galil";CSW_GALIL;"GALIL" "weapon_aug";CSW_AUG;"AUG" "weapon_sg552";CSW_SG552;"SG552" "weapon_p90";CSW_P90;"P90" "weapon_tmp";CSW_TMP;"TMP" "weapon_ump45";CSW_UMP45;"UMP45"
"weapon_deagle";CSW_DEAGLE;"DEAGLE" "weapon_usp";CSW_USP;"USP" "weapon_glock18";CSW_GLOCK18;"GLOCK18" "weapon_p228";CSW_P228;"P228" "weapon_fiveseven";CSW_FIVESEVEN;"FIVESEVEN" "weapon_elite";CSW_ELITE;"ELITE"
A kérdésem hogy mit rontottam itt el, legközelebb mire figyeljek oda, és lehetne e szebben a beolvasás rész? Ha igen hogyan? _________________ "Szeretek aludni... mert az álmaim szebbek, mint a valóság."
|
|