Sziasztok én a képen látható Hunter Zombi-t keresem!
Ami az
[ZP] Hunter Zombi van fel töltve az sajna hibás.
28: register_event( "DeathMsg", "event_player_death", "a" )
70: if (zp_get_user_zombie_class(id) != g_zclass_hunter)
73: if( get_pcvar_num( pcvar_enabled ) )
90: return FMRES_IGNORED
28-90ig.
► Spoiler mutatása
register_event( "DeathMsg", "event_player_death", "a" )
pcvar_enabled = register_cvar( "zp_hunter_bunnyhop_enabled", "1" )
pcvar_autojump = register_cvar( "zp_hunter_autojump", "1" )
register_forward( FM_PlayerPreThink, "forward_prethink" )
}
public plugin_precache()
{
g_zclass_hunter = zp_register_zombie_class(zclass_name, zclass_info, zclass_model, zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback)
register_forward(FM_PlayerPreThink, "fw_PlayerPreThink")
register_forward(FM_PlayerPreThink, "fw_PlayerPreThink_Post", 1)
}
public zp_user_infected_post(id, infector)
{
if (zp_get_user_zombie_class(id) == g_zclass_hunter)
{
g_hasBhop[ id ] = true
pev(id, pev_velocity, g_velocity[id])
give_item(id, "item_longjump");
}
}
public client_connect( id )
{
g_hasBhop[ id ] = false
}
public event_player_death()
{
g_hasBhop[ read_data( 2 ) ] = false
}
public forward_prethink( id )
{
if(!is_user_alive(id) || !zp_get_user_zombie(id))
return PLUGIN_CONTINUE
if (zp_get_user_zombie_class(id) != g_zclass_hunter)
return PLUGIN_CONTINUE
if( get_pcvar_num( pcvar_enabled ) )
{
set_pev( id, pev_fuser2, 0.0 )
if( get_pcvar_num( pcvar_autojump ) && pev( id, pev_button ) & IN_JUMP )
{
new szFlags = pev( id, pev_flags )
if( !( szFlags & FL_WATERJUMP ) && pev( id, pev_waterlevel ) < 2 && szFlags & FL_ONGROUND )
{
new Float: szVelocity[ 3 ]
pev( id, pev_velocity, szVelocity)
szVelocity[ 2 ] += 250.0
set_pev( id, pev_velocity, szVelocity )
set_pev( id, pev_gaitsequence, 6 )
}
}
}
return FMRES_IGNORED
Válaszokat előre köszönöm.
Sorok voltak rosszul határozva.