Sziasztok.
Valakit tudná módosítani nekem a kijelzett informaciokat?
itt a link
https://forums.alliedmods.net/showthread.php?t=279404azthiszem itt a kódja:
Kód:
// Format classname
static class[32], red, green, blue
if (g_zombie[id]) // zombies
{
red = 217
green = 4
blue = 201
if (g_nemesis[id])
formatex(class, charsmax(class), "%L", ID_SHOWHUD, "CLASS_NEMESIS")
else
copy(class, charsmax(class), g_zombie_classname[id])
}
else // humans
{
red = 126
green = 219
blue = 2
if (g_survivor[id])
formatex(class, charsmax(class), "%L", ID_SHOWHUD, "CLASS_SURVIVOR")
else
formatex(class, charsmax(class), "%L", ID_SHOWHUD, "CLASS_HUMAN")
}
// Spectating someone else?
if (id != ID_SHOWHUD)
{
// Show name, health, class, and ammo packs
set_hudmessage(255, 255, 255, HUD_SPECT_X, HUD_SPECT_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync2, "%L %s^nHP: %d - %L %s - %L %d", ID_SHOWHUD, "SPECTATING", g_playername[id], pev(id, pev_health), ID_SHOWHUD, "CLASS_CLASS", class, ID_SHOWHUD, "AMMO_PACKS1", g_ammopacks[id])
}
else
{
// Show health, class and ammo packs
set_hudmessage(red, green, blue, 0.02, 0.85, 0, 6.0, 1.1, 0.0, 0.0,-1)
ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync2, "! ^n_____________________________________________________ ^n%L: %d ~ %L %s ~ %L: %d ~ Armor: %d ^n_____________________________________________________", id, "ZOMBIE_ATTRIB1", pev(ID_SHOWHUD, pev_health), ID_SHOWHUD, "CLASS_CLASS", class, ID_SHOWHUD, "AMMO_PACKS1", g_ammopacks[ID_SHOWHUD], get_user_armor(ID_SHOWHUD))
}
}
itt pedig ahogy kinéz
és ahogy szeretném kinézzen:
HP| CLASS | AMMO | ARMOR
és ez középre helyezre a képernyő allján mondjuk. ctben mondjuk fehér zombi ként pedig valami piros vagy fenetudja:D
köszönöm szépenn.
szerk:
idáig eljutottam már csak középre kéne rakni illetve kivenni az armort ne mutassa.. fölösleges szerintem
Kód:
// Show HUD Task
public ShowHUD(taskid)
{
static id
id = ID_SHOWHUD;
// Player died?
if (!g_isalive[id])
{
// Get spectating target
id = pev(id, PEV_SPEC_TARGET)
// Target not alive
if (!g_isalive[id]) return;
}
// Format classname
static class[32], red, green, blue
if (g_zombie[id]) // zombies
{
red = 190
green = 80
blue = 80
if (g_nemesis[id])
formatex(class, charsmax(class), "%L", ID_SHOWHUD, "CLASS_NEMESIS")
else
copy(class, charsmax(class), g_zombie_classname[id])
}
else // humans
{
red = 255
green = 250
blue = 250
if (g_survivor[id])
formatex(class, charsmax(class), "%L", ID_SHOWHUD, "CLASS_SURVIVOR")
else
formatex(class, charsmax(class), "%L", ID_SHOWHUD, "CLASS_HUMAN")
}
// Spectating someone else?
if (id != ID_SHOWHUD)
{
// Show name, health, class, and ammo packs
set_hudmessage(255, 255, 255, HUD_SPECT_X, HUD_SPECT_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync2, "%L %s^nHP: %d - %L %s - %L %d", ID_SHOWHUD, "SPECTATING", g_playername[id], pev(id, pev_health), ID_SHOWHUD, "CLASS_CLASS", class, ID_SHOWHUD, "AMMO_PACKS1", g_ammopacks[id])
}
else
{
// Show health, class and ammo packs
set_hudmessage(red, green, blue, 0.02, 0.85, 0, 6.0, 1.1, 0.0, 0.0,-1)
ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync2, "^n%L: %d | %L %s | %L %d | Armor: %d", id, "ZOMBIE_ATTRIB1", pev(ID_SHOWHUD, pev_health), ID_SHOWHUD, "CLASS_CLASS", class, ID_SHOWHUD, "AMMO_PACKS1", g_ammopacks[ID_SHOWHUD], get_user_armor(ID_SHOWHUD))
}
}