Hali!
Lehet hogy nagyon egyszerű de nem tudtam sehol megcsinálni benne, a lényeg az lenne hogy amikor lövök a fegyverrel akkor a fény kék legyen. Köszi 

Kód:
-   
- #include <amxmodx> 
- #include <fakemeta> 
- #include <hamsandwich> 
-   
- #define DLIGHT_LIFE 8 
- #define DLIGHT_DECAY 60 
-   
- #define MAX_CLIENTS 32 
-   
- #define M4A1_SILENCED (1<<2) 
- #define USP_SILENCED (1<<0) 
-   
- #define MAX_WEAPONS 30 
- #define NOT_GUNS_BITSUM (1 << CSW_HEGRENADE | 1 << CSW_SMOKEGRENADE | 1 << CSW_FLASHBANG | 1 << CSW_KNIFE | 1 << CSW_C4) 
-   
- enum Coord_e {Float:x, Float:y, Float:z}; 
-   
- new g_pEnable, g_pRadius, g_pColor, g_pSilenced; 
- new g_Enable, g_Red, g_Green, g_Blue, g_Radius, g_Silenced; 
-   
- const m_iWeaponType = 43; 
- const m_iSilencerFireMode = 74; 
- const m_iZoomType = 363; 
- const m_pActiveItem = 373; 
-   
- #define message_begin_f(%1,%2,%3) (engfunc (EngFunc_MessageBegin, %1, %2, %3)) 
- #define write_coord_f(%1) (engfunc (EngFunc_WriteCoord, %1)) 
-   
- #define EXTRAOFFSET_WEAPONS 4 
- #define IsWeaponNotEmpty(%1) (get_pdata_int (%1, m_iClip, EXTRAOFFSET_WEAPONS)) 
-   
- new const g_szGunsEvents[][]= 
- { 
-         "events/awp.sc","events/g3sg1.sc", "events/ak47.sc", "events/scout.sc", 
-         "events/m249.sc","events/m4a1.sc", "events/sg552.sc", "events/aug.sc", 
-         "events/sg550.sc", "events/m3.sc", "events/xm1014.sc", "events/usp.sc", 
-         "events/mac10.sc", "events/ump45.sc", "events/fiveseven.sc", "events/p90.sc", 
-         "events/deagle.sc", "events/p228.sc", "events/glock18.sc", "events/mp5n.sc", 
-         "events/tmp.sc", "events/elite_left.sc", "events/elite_right.sc", 
-         "events/galil.sc", "events/famas.sc" 
- } 
-   
- new g_GunsEventidsBitsum, g_MaxClients, g_FwdId; 
-   
- public plugin_precache () 
- { 
-         g_FwdId = register_forward (FM_PrecacheEvent, "Forward_PrecacheEvent", 1) 
- } 
-   
- public Forward_PrecacheEvent (const Type, const szName[]) 
- { 
-         for (new i; i < sizeof g_szGunsEvents; ++i) 
-         { 
-                 if (equal (g_szGunsEvents[i], szName)) 
-                 { 
-                         g_GunsEventidsBitsum |= (1 << get_orig_retval()) 
-                         return FMRES_HANDLED; 
-                 } 
-         } 
-         return FMRES_IGNORED; 
- } 
-   
- public plugin_init() 
- { 
-         register_plugin ("Weapon Lights", "0.7.1", "HiSS & Arkshine"); 
-   
-         register_event ("HLTV", "Event_NewRound", "a", "1=0", "2=0"); 
-   
-         g_pEnable   = register_cvar ("weapon_lights", "1") 
-         g_pRadius   = register_cvar ("weapon_lights_radius", "18"); 
-         g_pColor    = register_cvar ("weapon_lights_color" , "255 150 15"); 
-         g_pSilenced = register_cvar ("weapon_lights_silenced", "2"); 
-   
-         unregister_forward (FM_PrecacheEvent, g_FwdId, 1); 
-         register_forward (FM_PlaybackEvent, "Forward_PlaybackEvent"); 
-   
-         g_MaxClients = global_get (glb_maxClients); 
-         CacheCvarsValue (); 
- } 
-   
- public Forward_PlaybackEvent (const Flags, const Invoker, const EventId) 
- { 
-         if (g_Enable && (g_GunsEventidsBitsum & (1 << EventId)) && 1 <= Invoker <= g_MaxClients) 
-         { 
-                 static ActiveWeaponIndex; ActiveWeaponIndex = get_pdata_cbase (Invoker, m_pActiveItem); 
-   
-                 if (!(!g_Silenced && GetWeaponSilen (ActiveWeaponIndex))) 
-                 { 
-                         static Coord_e:vecOrigin [Coord_e]; 
-                         pev (Invoker,pev_origin, vecOrigin); 
-   
-                         message_begin_f (MSG_PVS, SVC_TEMPENTITY, vecOrigin, 0); 
-                         write_byte (TE_DLIGHT); 
-                         write_coord_f (vecOrigin [x ]); 
-                         write_coord_f (vecOrigin [y ]); 
-                         write_coord_f (vecOrigin [z ]); 
-                         write_byte (g_Silenced == 2 && GetWeaponSilen (ActiveWeaponIndex) ? floatround (g_Radius * 0.5) : g_Radius); 
-                         write_byte (g_Red); 
-                         write_byte (g_Green); 
-                         write_byte (g_Blue); 
-                         write_byte (DLIGHT_LIFE); 
-                         write_byte (DLIGHT_DECAY); 
-                         message_end(); 
-   
-                         return FMRES_HANDLED; 
-                 } 
-         } 
-         return FMRES_IGNORED; 
- } 
-   
- public Event_NewRound () 
- { 
-         CacheCvarsValue (); 
- } 
-   
- CacheCvarsValue () 
- { 
-         new szDLightColor [16]; 
-         get_pcvar_string (g_pColor, szDLightColor, charsmax (szDLightColor)); 
-   
-         new szRed [4], szGreen [4], szBlue [4]; 
-         parse (szDLightColor, szRed, charsmax (szRed), szGreen, charsmax (szGreen), szBlue, charsmax (szBlue)); 
-   
-         g_Red = clamp (str_to_num (szRed)  , 1, 255); 
-         g_Green = clamp (str_to_num (szGreen), 1, 255); 
-         g_Blue = clamp (str_to_num (szBlue) , 1, 255); 
-   
-         g_Enable = get_pcvar_num (g_pEnable); 
-         g_Radius = get_pcvar_num (g_pRadius); 
-         g_Silenced = get_pcvar_num (g_pSilenced); 
- } 
-   
- GetWeaponSilen (const WeaponIndex) 
- { 
-         switch (get_pdata_int (WeaponIndex, m_iWeaponType, EXTRAOFFSET_WEAPONS)) 
-         { 
-                 case CSW_M4A1 : return (get_pdata_int (WeaponIndex, m_iSilencerFireMode, EXTRAOFFSET_WEAPONS) & M4A1_SILENCED); 
-                 case CSW_USP  : return (get_pdata_int (WeaponIndex, m_iSilencerFireMode, EXTRAOFFSET_WEAPONS) & USP_SILENCED); 
-                 case CSW_TMP  : return 1; 
-         } 
-         return 0; 
- } 
-