#include <amxmodx>
#include <amxmisc>
#include <nvault>
#define MAXCLASSES 5
new PlayerXP[33],PlayerLevel[33],PlayerClass[33]
new XP_Kill,XP_Knife,XP_Hs,SaveXP
new g_vault
new const CLASSES[MAXCLASSES][] = {
"Nincs",
"Kutya",
"Macska",
"Lovacska",
"Boci"
}
new const LEVELS[7] = {
0,
100,
200,
400,
800,
1600,
3200
}
public plugin_init()
{
register_plugin("Animal-Mod", "1.0", "Te")
register_event("DeathMsg", "eDeath", "a")
SaveXP = register_cvar("SaveXP","1")
XP_Kill=register_cvar("XP_per_kill", "20")
XP_Hs=register_cvar("XP_hs_bonus","20")
XP_Knife=register_cvar("XP_knife_bonus","20")
g_vault = nvault_open("animalmod")
register_clcmd("say /faj", "ChangeClass")
register_clcmd("say_team /faj", "ChangeClass")
register_clcmd("say /xp", "ShowHud")
register_clcmd("say_team /xp", "ShowHud")
}
public eDeath()
{
new attacker = read_data( 1 )
new iVictim = read_data( 2 )
new headshot = read_data( 3 )
if(PlayerClass[attacker] == 0)
return PLUGIN_CONTINUE
new clip, ammo, weapon = get_user_weapon(attacker,clip,ammo);
PlayerXP[attacker] += get_pcvar_num(XP_Kill)
if(headshot)
PlayerXP[attacker] += get_pcvar_num(XP_Hs)
if(weapon == CSW_KNIFE)
PlayerXP[attacker] += get_pcvar_num(XP_Knife)
while(PlayerXP[attacker] >= LEVELS[PlayerLevel[attacker]])
{
client_print(attacker, print_chat, "[Animal Mod] Grat! Te egy %i szintu %s vagy!", PlayerLevel[attacker],CLASSES[PlayerClass[attacker]]) //Ha igen, akkor kiírunk neki egy gratuláló üzenetet.
PlayerLevel[attacker] += 1
}
ShowHud(attacker)
}
public ShowHud(id)
{
set_hudmessage(255, 0, 0, 0.75, 0.01, 0, 6.0, 15.0)
show_hudmessage(id, "Szinted: %i^nXP-d: %i^nFajod: %s",PlayerLevel[id],PlayerXP[id],CLASSES[PlayerClass[id]])
}
public ChangeClass(id)
{
new menu = menu_create("Faj Menu" , "Class_Handle");
menu_additem(menu ,"Kutya", "1" , 0);
menu_additem(menu ,"Macska", "2" , 0);
menu_additem(menu ,"Lovacska", "3" , 0);
menu_additem(menu ,"Boci", "4" , 0);
menu_setprop(menu , MPROP_EXIT , MEXIT_ALL);
menu_display(id , menu , 0);
return PLUGIN_CONTINUE;
}
public Class_Handle(id , menu , item)
{
if(item == MENU_EXIT)
{
menu_destroy(menu);
}
new szCommand[6] , szName[64]; new access , callback;
menu_item_getinfo(menu , item , access , szCommand , 5 , szName , 63 , callback);
new i = str_to_num(szCommand)
if(PlayerClass[id] != i)
{
PlayerClass[id] = i; client_print(id,print_chat,"A te uj fajod: %s",CLASSES[i])
}
else
{
client_print(id,print_chat,"Eddig is egy %s voltal",CLASSES[i])
}
menu_destroy(menu);
return PLUGIN_CONTINUE
}
public client_connect(id)
{
if(get_pcvar_num(SaveXP) == 1)
{
LoadData(id)
}
}
public client_disconnect(id)
{
if(get_pcvar_num(SaveXP) == 1)
{
SaveData(id)
}
}
public SaveData(id)
{
new name[32]
get_user_name(id, name, 31)
new vaultkey[64],vaultdata[256]
format(vaultkey,63,"%sANIMALMOD", name)
format(vaultdata,255,"%i#%i#",PlayerXP[id],PlayerLevel[id])
nvault_set(g_vault,vaultkey,vaultdata)
return PLUGIN_CONTINUE
}
public LoadData(id)
{
new name[32]
get_user_name(id, name, 31)
new vaultkey[64],vaultdata[256]
format(vaultkey,63,"%sANIMALMOD", name)
format(vaultdata,255,"%i#%i#",PlayerXP[id],PlayerLevel[id])
nvault_get(g_vault,vaultkey,vaultdata,255)
replace_all(vaultdata, 255, "#", " ")
new playerxp[32], playerlevel[32]
parse(vaultdata, playerxp, 31, playerlevel, 31)
PlayerXP[id] = str_to_num(playerxp)
PlayerLevel[id] = str_to_num(playerlevel)
return PLUGIN_CONTINUE
}