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Új téma nyitása  Hozzászólás a témához  [ 9 hozzászólás ] 
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 Hozzászólás témája: Szines lang
HozzászólásElküldve: 2012.10.29. 18:39 
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Nagyúr
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Csatlakozott: 2010.11.21. 18:04
Hozzászólások: 557
Megköszönt másnak: 28 alkalommal
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Hello...
H kell langba színesen írni?:D


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 Hozzászólás témája: Re: Szines lang
HozzászólásElküldve: 2012.10.29. 19:13 
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Csatlakozott: 2012.03.22. 18:22
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Szerintem nem lehet.
Én colorchat-et használok és az jó.

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GTA:PURSUIT MTA


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 Hozzászólás témája: Re: Szines lang
HozzászólásElküldve: 2012.10.29. 21:18 
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Csatlakozott: 2011.12.28. 00:35
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De kilehet..
volt is már ilyen téma
csak nem találom
nekem is ez kell :S

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 Hozzászólás témája: Re: Szines lang
HozzászólásElküldve: 2012.10.30. 12:15 
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Csatlakozott: 2012.08.27. 11:11
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ez a ping-hez lenne jó :)
ha alacsony akkor zöld ha magas akkor pirosan jelzi ;)


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 Hozzászólás témája: Re: Szines lang
HozzászólásElküldve: 2012.10.30. 12:15 
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Csatlakozott: 2012.01.07. 21:10
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gladiator írta:
ez a ping-hez lenne jó :)
ha alacsony akkor zöld ha magas akkor pirosan jelzi ;)

Azt nem így kell.

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 Hozzászólás témája: Re: Szines lang
HozzászólásElküldve: 2012.10.30. 12:17 
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Csatlakozott: 2012.08.27. 11:11
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HunGamer írta:
gladiator írta:
ez a ping-hez lenne jó :)
ha alacsony akkor zöld ha magas akkor pirosan jelzi ;)

Azt nem így kell.


ez csak egy felmerülő ötlet volt :)


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 Hozzászólás témája: Re: Szines lang
HozzászólásElküldve: 2012.10.30. 12:29 
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Csatlakozott: 2012.01.07. 21:10
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Ezt rakd a plugin végére:
[ablak]
SMA Forráskód: [ Mindet kijelol ]
  1. stock print_color(const id, const input[], any:...)
  2. {
  3. new count = 1, players[32]
  4. static msg[191]
  5. vformat(msg, 190, input, 3)
  6.  
  7. replace_all(msg, 190, "!g", "^4")
  8. replace_all(msg, 190, "!y", "^1")
  9. replace_all(msg, 190, "!t", "^3")
  10.  
  11. if (id) players[0] = id; else get_players(players, count, "ch")
  12. {
  13. for (new i = 0; i < count; i++)
  14. {
  15. if (is_user_connected(players[i]))
  16. {
  17. message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i])
  18. write_byte(players[i])
  19. write_string(msg)
  20. message_end()
  21. }
  22. }
  23. }
  24. return PLUGIN_HANDLED
  25. }
[/ablak]
Amit ki akarsz iratni:
[ablak]
SMA Forráskód: [ Mindet kijelol ]
  1. print_color(id, "%L", LANG_PLAYER, "VALAMI")
[/ablak]
Langban:
[ablak]
SMA Forráskód: [ Mindet kijelol ]
  1. VALAMI = !gZold !ySarga !tCsapatszin
[/ablak]
!g: Zöld lesz onnantól a szöveg
!y: Sárga
!t: Csapatszínű

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Ők köszönték meg HunGamer nek ezt a hozzászólást (összesen 3): gladiator (2012.10.30. 12:31) • small (2012.10.30. 13:40) • expert (2012.10.31. 19:47)
  Népszerűség: 6.82%


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 Hozzászólás témája: Re: Szines lang
HozzászólásElküldve: 2012.10.31. 22:13 
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Csatlakozott: 2010.11.21. 18:04
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Valamiért nem jó..
SMA Forráskód: [ Mindet kijelol ]
  1. public cmdMe(id)
  2. {
  3. if (!SayMe)
  4. {
  5. print_color(id, "%L", id, "DISABLED_MSG")
  6. return PLUGIN_HANDLED
  7. }
  8.  
  9. format_kill_vinfo(id, 0, g_sBuffer)
  10. print_color(id, "* %s", g_sBuffer)
  11.  
  12. return PLUGIN_CONTINUE
  13. }

Egész:
SMA Forráskód: [ Mindet kijelol ]
  1. /* AMX Mod X
  2. * StatsX Plugin
  3. *
  4. * by the AMX Mod X Development Team
  5. * originally developed by OLO
  6. *
  7. * This file is part of AMX Mod X.
  8. *
  9. *
  10. * This program is free software; you can redistribute it and/or modify it
  11. * under the terms of the GNU General Public License as published by the
  12. * Free Software Foundation; either version 2 of the License, or (at
  13. * your option) any later version.
  14. *
  15. * This program is distributed in the hope that it will be useful, but
  16. * WITHOUT ANY WARRANTY; without even the implied warranty of
  17. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  18. * General Public License for more details.
  19. *
  20. * You should have received a copy of the GNU General Public License
  21. * along with this program; if not, write to the Free Software Foundation,
  22. * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
  23. *
  24. * In addition, as a special exception, the author gives permission to
  25. * link the code of this program with the Half-Life Game Engine ("HL
  26. * Engine") and Modified Game Libraries ("MODs") developed by Valve,
  27. * L.L.C ("Valve"). You must obey the GNU General Public License in all
  28. * respects for all of the code used other than the HL Engine and MODs
  29. * from Valve. If you modify this file, you may extend this exception
  30. * to your version of the file, but you are not obligated to do so. If
  31. * you do not wish to do so, delete this exception statement from your
  32. * version.
  33. */
  34.  
  35. //--------------------------------
  36. #include <amxmodx>
  37. #include <amxmisc>
  38. #include <csx>
  39. //--------------------------------
  40.  
  41. // Uncomment to activate log debug messages.
  42. //#define STATSX_DEBUG
  43.  
  44. // HUD statistics duration in seconds (minimum 1.0 seconds).
  45. #define HUD_DURATION_CVAR "amx_statsx_duration"
  46. #define HUD_DURATION "12.0"
  47.  
  48. // HUD statistics stop relative freeze end in seconds.
  49. // To stop before freeze end use a negative value.
  50. #define HUD_FREEZE_LIMIT_CVAR "amx_statsx_freeze"
  51. #define HUD_FREEZE_LIMIT "-2.0"
  52.  
  53. // HUD statistics minimum duration, in seconds, to trigger the display logic.
  54. #define HUD_MIN_DURATION 0.2
  55.  
  56. // Config plugin constants.
  57. #define MODE_HUD_DELAY 0 // Make a 0.01 sec delay on HUD reset process.
  58.  
  59. // You can also manualy enable or disable these options by setting them to 1
  60. // For example:
  61. // public ShowAttackers = 1
  62. // However amx_statscfg command is recommended
  63.  
  64. public KillerChat = 0 // displays killer hp&ap to victim console
  65. // and screen
  66.  
  67. public ShowAttackers = 0 // shows attackers
  68. public ShowVictims = 0 // shows victims
  69. public ShowKiller = 0 // shows killer
  70. public ShowTeamScore = 0 // shows team score at round end
  71. public ShowTotalStats = 0 // shows round total stats
  72. public ShowBestScore = 0 // shows rounds best scored player
  73. public ShowMostDisruptive = 0 // shows rounds most disruptive player
  74.  
  75. public EndPlayer = 0 // displays player stats at the end of map
  76. public EndTop15 = 0 // displays top15 at the end of map
  77.  
  78. public SayHP = 0 // displays information about user killer
  79. public SayStatsMe = 0 // displays user's stats and rank
  80. public SayRankStats = 0 // displays user's rank stats
  81. public SayMe = 0 // displays user's stats
  82. public SayRank = 0 // displays user's rank
  83. public SayReport = 0 // report user's weapon status to team
  84. public SayScore = 0 // displays team's map score
  85. public SayTop15 = 0 // displays first 15 players
  86. public SayStatsAll = 0 // displays all players stats and rank
  87.  
  88. public ShowStats = 1 // set client HUD-stats switched off by default
  89. public ShowDistHS = 0 // show distance and HS in attackers and
  90. // victims HUD lists
  91. public ShowFullStats = 0 // show full HUD stats (more than 78 chars)
  92.  
  93. public SpecRankInfo = 0 // displays rank info when spectating
  94.  
  95. // Standard Contstants.
  96. #define MAX_TEAMS 2
  97. #define MAX_PLAYERS 32 + 1
  98.  
  99. #define MAX_NAME_LENGTH 31
  100. #define MAX_WEAPON_LENGTH 31
  101. #define MAX_TEXT_LENGTH 255
  102. #define MAX_BUFFER_LENGTH 2047
  103.  
  104. // User stats parms id
  105. #define STATS_KILLS 0
  106. #define STATS_DEATHS 1
  107. #define STATS_HS 2
  108. #define STATS_TKS 3
  109. #define STATS_SHOTS 4
  110. #define STATS_HITS 5
  111. #define STATS_DAMAGE 6
  112.  
  113. // Global player flags.
  114. new BODY_PART[8][] =
  115. {
  116. "WHOLEBODY",
  117. "HEAD",
  118. "CHEST",
  119. "STOMACH",
  120. "LEFTARM",
  121. "RIGHTARM",
  122. "LEFTLEG",
  123. "RIGHTLEG"
  124. }
  125.  
  126. // Killer information, save killer info at the time when player is killed.
  127. #define KILLED_KILLER_ID 0 // Killer userindex/user-ID
  128. #define KILLED_KILLER_HEALTH 1 // Killer's health
  129. #define KILLED_KILLER_ARMOUR 2 // Killer's armour
  130. #define KILLED_TEAM 3 // Killer's team
  131. #define KILLED_KILLER_STATSFIX 4 // Fix to register the last hit/kill
  132.  
  133. new g_izKilled[MAX_PLAYERS][5]
  134.  
  135. // Menu variables and configuration
  136. #define MAX_PPL_MENU_ACTIONS 2 // Number of player menu actions
  137. #define PPL_MENU_OPTIONS 7 // Number of player options per displayed menu
  138.  
  139. new g_iPluginMode = 0
  140.  
  141. new g_izUserMenuPosition[MAX_PLAYERS] = {0, ...}
  142. new g_izUserMenuAction[MAX_PLAYERS] = {0, ...}
  143. new g_izUserMenuPlayers[MAX_PLAYERS][32]
  144.  
  145. new g_izSpecMode[MAX_PLAYERS] = {0, ...}
  146.  
  147. new g_izShowStatsFlags[MAX_PLAYERS] = {0, ...}
  148. new g_izStatsSwitch[MAX_PLAYERS] = {0, ...}
  149. new Float:g_fzShowUserStatsTime[MAX_PLAYERS] = {0.0, ...}
  150. new Float:g_fShowStatsTime = 0.0
  151. new Float:g_fFreezeTime = 0.0
  152. new Float:g_fFreezeLimitTime = 0.0
  153. new Float:g_fHUDDuration = 0.0
  154.  
  155. new g_iRoundEndTriggered = 0
  156. new g_iRoundEndProcessed = 0
  157.  
  158. new Float:g_fStartGame = 0.0
  159. new g_izTeamScore[MAX_TEAMS] = {0, ...}
  160. new g_izTeamEventScore[MAX_TEAMS] = {0, ...}
  161. new g_izTeamRndStats[MAX_TEAMS][8]
  162. new g_izTeamGameStats[MAX_TEAMS][8]
  163. new g_izUserUserID[MAX_PLAYERS] = {0, ...}
  164. new g_izUserAttackerDistance[MAX_PLAYERS] = {0, ...}
  165. new g_izUserVictimDistance[MAX_PLAYERS][MAX_PLAYERS]
  166. new g_izUserRndName[MAX_PLAYERS][MAX_NAME_LENGTH + 1]
  167. new g_izUserRndStats[MAX_PLAYERS][8]
  168. new g_izUserGameStats[MAX_PLAYERS][8]
  169.  
  170. // Common buffer to improve performance, as Small always zero-initializes all vars
  171. new g_sBuffer[MAX_BUFFER_LENGTH + 1] = ""
  172. new g_sScore[MAX_TEXT_LENGTH + 1] = ""
  173. new g_sAwardAndScore[MAX_BUFFER_LENGTH + 1] = ""
  174.  
  175. new t_sText[MAX_TEXT_LENGTH + 1] = ""
  176. new t_sName[MAX_NAME_LENGTH + 1] = ""
  177. new t_sWpn[MAX_WEAPON_LENGTH + 1] = ""
  178.  
  179. new g_HudSync_EndRound
  180. new g_HudSync_SpecInfo
  181.  
  182. //--------------------------------
  183. // Initialize
  184. //--------------------------------
  185. public plugin_init()
  186. {
  187. // Register plugin.
  188. register_plugin("StatsX", AMXX_VERSION_STR, "AMXX Dev Team")
  189. register_dictionary("statsx.txt")
  190.  
  191. // Register events.
  192. register_event("TextMsg", "eventStartGame", "a", "2=#Game_Commencing", "2=#Game_will_restart_in")
  193. register_event("ResetHUD", "eventResetHud", "be")
  194. register_event("RoundTime", "eventStartRound", "bc")
  195. register_event("SendAudio", "eventEndRound", "a", "2=%!MRAD_terwin", "2=%!MRAD_ctwin", "2=%!MRAD_rounddraw")
  196. register_event("TeamScore", "eventTeamScore", "a")
  197. register_event("30", "eventIntermission", "a")
  198. register_event("TextMsg", "eventSpecMode", "bd", "2&ec_Mod")
  199. register_event("StatusValue", "eventShowRank", "bd", "1=2")
  200.  
  201. // Register commands.
  202. register_clcmd("say /hp", "cmdHp", 0, "- display info. about your killer (chat)")
  203. register_clcmd("say /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)")
  204. register_clcmd("say /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)")
  205. register_clcmd("say /me", "cmdMe", 0, "- display current round stats (chat)")
  206. register_clcmd("say /score", "cmdScore", 0, "- display last score (chat)")
  207. register_clcmd("say /rank", "cmdRank", 0, "- display your rank (chat)")
  208. register_clcmd("say /report", "cmdReport", 0, "- display weapon status (say_team)")
  209. register_clcmd("say /top15", "cmdTop15", 0, "- display top 15 players (MOTD)")
  210. register_clcmd("say /stats", "cmdStats", 0, "- display players stats (menu/MOTD)")
  211. register_clcmd("say /switch", "cmdSwitch", 0, "- switch client's stats on or off")
  212. register_clcmd("say_team /hp", "cmdHp", 0, "- display info. about your killer (chat)")
  213. register_clcmd("say_team /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)")
  214. register_clcmd("say_team /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)")
  215. register_clcmd("say_team /me", "cmdMe", 0, "- display current round stats (chat)")
  216. register_clcmd("say_team /score", "cmdScore", 0, "- display last score (chat)")
  217. register_clcmd("say_team /rank", "cmdRank", 0, "- display your rank (chat)")
  218. register_clcmd("say_team /report", "cmdReport", 0, "- display weapon status (say_team_team)")
  219. register_clcmd("say_team /top15", "cmdTop15", 0, "- display top 15 players (MOTD)")
  220. register_clcmd("say_team /stats", "cmdStats", 0, "- display players stats (menu/MOTD)")
  221. register_clcmd("say_team /switch", "cmdSwitch", 0, "- switch client's stats on or off")
  222.  
  223. // Register menus.
  224. register_menucmd(register_menuid("Server Stats"), 1023, "actionStatsMenu")
  225.  
  226. // Register special configuration setting and default value.
  227. register_srvcmd("amx_statsx_mode", "cmdPluginMode", ADMIN_CFG, "<flags> - sets plugin options")
  228.  
  229. #if defined STATSX_DEBUG
  230. register_clcmd("say /hudtest", "cmdHudTest")
  231. #endif
  232.  
  233. register_cvar(HUD_DURATION_CVAR, HUD_DURATION)
  234. register_cvar(HUD_FREEZE_LIMIT_CVAR, HUD_FREEZE_LIMIT)
  235.  
  236. // Init buffers and some global vars.
  237. g_sBuffer[0] = 0
  238. save_team_chatscore()
  239.  
  240. g_HudSync_EndRound = CreateHudSyncObj()
  241. g_HudSync_SpecInfo = CreateHudSyncObj()
  242. }
  243.  
  244. public plugin_cfg()
  245. {
  246. new addStast[] = "amx_statscfg add ^"%s^" %s"
  247.  
  248. server_cmd(addStast, "ST_SHOW_KILLER_CHAT", "KillerChat")
  249. server_cmd(addStast, "ST_SHOW_ATTACKERS", "ShowAttackers")
  250. server_cmd(addStast, "ST_SHOW_VICTIMS", "ShowVictims")
  251. server_cmd(addStast, "ST_SHOW_KILLER", "ShowKiller")
  252. server_cmd(addStast, "ST_SHOW_TEAM_SCORE", "ShowTeamScore")
  253. server_cmd(addStast, "ST_SHOW_TOTAL_STATS", "ShowTotalStats")
  254. server_cmd(addStast, "ST_SHOW_BEST_SCORE", "ShowBestScore")
  255. server_cmd(addStast, "ST_SHOW_MOST_DISRUPTIVE", "ShowMostDisruptive")
  256. server_cmd(addStast, "ST_SHOW_HUD_STATS_DEF", "ShowStats")
  257. server_cmd(addStast, "ST_SHOW_DIST_HS_HUD", "ShowDistHS")
  258. server_cmd(addStast, "ST_STATS_PLAYER_MAP_END", "EndPlayer")
  259. server_cmd(addStast, "ST_STATS_TOP15_MAP_END", "EndTop15")
  260. server_cmd(addStast, "ST_SAY_HP", "SayHP")
  261. server_cmd(addStast, "ST_SAY_STATSME", "SayStatsMe")
  262. server_cmd(addStast, "ST_SAY_RANKSTATS", "SayRankStats")
  263. server_cmd(addStast, "ST_SAY_ME", "SayMe")
  264. server_cmd(addStast, "ST_SAY_RANK", "SayRank")
  265. server_cmd(addStast, "ST_SAY_REPORT", "SayReport")
  266. server_cmd(addStast, "ST_SAY_SCORE", "SayScore")
  267. server_cmd(addStast, "ST_SAY_TOP15", "SayTop15")
  268. server_cmd(addStast, "ST_SAY_STATS", "SayStatsAll")
  269. server_cmd(addStast, "ST_SPEC_RANK", "SpecRankInfo")
  270.  
  271. // Update local configuration vars with value in cvars.
  272. get_config_cvars()
  273. }
  274.  
  275. // Set hudmessage format.
  276. set_hudtype_killer(Float:fDuration)
  277. set_hudmessage(220, 80, 0, 0.05, 0.15, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)
  278.  
  279. set_hudtype_endround(Float:fDuration)
  280. {
  281. set_hudmessage(100, 200, 0, 0.05, 0.55, 0, 0.02, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0)
  282. }
  283.  
  284. set_hudtype_attacker(Float:fDuration)
  285. set_hudmessage(220, 80, 0, 0.55, 0.35, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)
  286.  
  287. set_hudtype_victim(Float:fDuration)
  288. set_hudmessage(0, 80, 220, 0.55, 0.60, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)
  289.  
  290. set_hudtype_specmode()
  291. {
  292. set_hudmessage(255, 255, 255, 0.02, 0.96, 2, 0.05, 0.1, 0.01, 3.0, -1)
  293. }
  294.  
  295. #if defined STATSX_DEBUG
  296. public cmdHudTest(id)
  297. {
  298. new i, iLen
  299. iLen = 0
  300.  
  301. for (i = 1; i < 20; i++)
  302. iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "....x....1....x....2....x....3....x....4....x....^n")
  303.  
  304. set_hudtype_killer(50.0)
  305. show_hudmessage(id, "%s", g_sBuffer)
  306. }
  307. #endif
  308.  
  309. // Stats formulas
  310. Float:accuracy(izStats[8])
  311. {
  312. if (!izStats[STATS_SHOTS])
  313. return (0.0)
  314.  
  315. return (100.0 * float(izStats[STATS_HITS]) / float(izStats[STATS_SHOTS]))
  316. }
  317.  
  318. Float:effec(izStats[8])
  319. {
  320. if (!izStats[STATS_KILLS])
  321. return (0.0)
  322.  
  323. return (100.0 * float(izStats[STATS_KILLS]) / float(izStats[STATS_KILLS] + izStats[STATS_DEATHS]))
  324. }
  325.  
  326. // Distance formula (metric)
  327. Float:distance(iDistance)
  328. {
  329. return float(iDistance) * 0.0254
  330. }
  331.  
  332. // Get plugin config flags.
  333. set_plugin_mode(id, sFlags[])
  334. {
  335. if (sFlags[0])
  336. g_iPluginMode = read_flags(sFlags)
  337.  
  338. get_flags(g_iPluginMode, t_sText, MAX_TEXT_LENGTH)
  339. console_print(id, "%L", id, "MODE_SET_TO", t_sText)
  340.  
  341. return g_iPluginMode
  342. }
  343.  
  344. // Get config parameters.
  345. get_config_cvars()
  346. {
  347. g_fFreezeTime = get_cvar_float("mp_freezetime")
  348.  
  349. if (g_fFreezeTime < 0.0)
  350. g_fFreezeTime = 0.0
  351.  
  352. g_fHUDDuration = get_cvar_float(HUD_DURATION_CVAR)
  353.  
  354. if (g_fHUDDuration < 1.0)
  355. g_fHUDDuration = 1.0
  356.  
  357. g_fFreezeLimitTime = get_cvar_float(HUD_FREEZE_LIMIT_CVAR)
  358. }
  359.  
  360. // Get and format attackers header and list.
  361. get_attackers(id, sBuffer[MAX_BUFFER_LENGTH + 1])
  362. {
  363. new izStats[8], izBody[8]
  364. new iAttacker
  365. new iFound, iLen
  366. new iMaxPlayer = get_maxplayers()
  367.  
  368. iFound = 0
  369. sBuffer[0] = 0
  370.  
  371. // Get and format header. Add killing attacker statistics if user is dead.
  372. // Make sure shots is greater than zero or division by zero will occur.
  373. // To print a '%', 4 of them must done in a row.
  374. izStats[STATS_SHOTS] = 0
  375. iAttacker = g_izKilled[id][KILLED_KILLER_ID]
  376.  
  377. if (iAttacker)
  378. get_user_astats(id, iAttacker, izStats, izBody)
  379.  
  380. if (izStats[STATS_SHOTS] && ShowFullStats)
  381. {
  382. get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH)
  383. iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L -- %s -- %0.2f%% %L:^n", id, "ATTACKERS", t_sName, accuracy(izStats), id, "ACC")
  384. }
  385. else
  386. iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L:^n", id, "ATTACKERS")
  387.  
  388. // Get and format attacker list.
  389. for (iAttacker = 1; iAttacker <= iMaxPlayer; iAttacker++)
  390. {
  391. if (get_user_astats(id, iAttacker, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH))
  392. {
  393. iFound = 1
  394. get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH)
  395.  
  396. if (izStats[STATS_KILLS])
  397. {
  398. if (!ShowDistHS)
  399. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
  400. izStats[STATS_DAMAGE], id, "DMG", t_sWpn)
  401. else if (izStats[STATS_HS])
  402. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / HS^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
  403. izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id]))
  404. else
  405. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
  406. izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id]))
  407. }
  408. else
  409. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG")
  410. }
  411. }
  412.  
  413. if (!iFound)
  414. sBuffer[0] = 0
  415.  
  416. return iFound
  417. }
  418.  
  419. // Get and format victims header and list
  420. get_victims(id, sBuffer[MAX_BUFFER_LENGTH + 1])
  421. {
  422. new izStats[8], izBody[8]
  423. new iVictim
  424. new iFound, iLen
  425. new iMaxPlayer = get_maxplayers()
  426.  
  427. iFound = 0
  428. sBuffer[0] = 0
  429.  
  430. // Get and format header.
  431. // Make sure shots is greater than zero or division by zero will occur.
  432. // To print a '%', 4 of them must done in a row.
  433. izStats[STATS_SHOTS] = 0
  434. get_user_vstats(id, 0, izStats, izBody)
  435.  
  436. if (izStats[STATS_SHOTS])
  437. iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L -- %0.2f%% %L:^n", id, "VICTIMS", accuracy(izStats), id, "ACC")
  438. else
  439. iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L:^n", id, "VICTIMS")
  440.  
  441. for (iVictim = 1; iVictim <= iMaxPlayer; iVictim++)
  442. {
  443. if (get_user_vstats(id, iVictim, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH))
  444. {
  445. iFound = 1
  446. get_user_name(iVictim, t_sName, MAX_NAME_LENGTH)
  447.  
  448. if (izStats[STATS_DEATHS])
  449. {
  450. if (!ShowDistHS)
  451. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
  452. izStats[STATS_DAMAGE], id, "DMG", t_sWpn)
  453. else if (izStats[STATS_HS])
  454. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / HS^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
  455. izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim]))
  456. else
  457. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
  458. izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim]))
  459. }
  460. else
  461. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG")
  462. }
  463. }
  464.  
  465. if (!iFound)
  466. sBuffer[0] = 0
  467.  
  468. return iFound
  469. }
  470.  
  471. // Get and format kill info.
  472. get_kill_info(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
  473. {
  474. new iFound, iLen
  475.  
  476. iFound = 0
  477. sBuffer[0] = 0
  478.  
  479. if (iKiller && iKiller != id)
  480. {
  481. new izAStats[8], izABody[8], izVStats[8], iaVBody[8]
  482.  
  483. iFound = 1
  484. get_user_name(iKiller, t_sName, MAX_NAME_LENGTH)
  485.  
  486. izAStats[STATS_HITS] = 0
  487. izAStats[STATS_DAMAGE] = 0
  488. t_sWpn[0] = 0
  489. get_user_astats(id, iKiller, izAStats, izABody, t_sWpn, MAX_WEAPON_LENGTH)
  490.  
  491. izVStats[STATS_HITS] = 0
  492. izVStats[STATS_DAMAGE] = 0
  493. get_user_vstats(id, iKiller, izVStats, iaVBody)
  494.  
  495. iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L^n", id, "KILLED_YOU_DIST", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id]))
  496. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L^n", id, "DID_DMG_HITS", izAStats[STATS_DAMAGE], izAStats[STATS_HITS], g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR])
  497. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L^n", id, "YOU_DID_DMG", izVStats[STATS_DAMAGE], izVStats[STATS_HITS])
  498. }
  499.  
  500. return iFound
  501. }
  502.  
  503. // Get and format most disruptive.
  504. add_most_disruptive(sBuffer[MAX_BUFFER_LENGTH + 1])
  505. {
  506. new id, iMaxDamageId, iMaxDamage, iMaxHeadShots
  507.  
  508. iMaxDamageId = 0
  509. iMaxDamage = 0
  510. iMaxHeadShots = 0
  511.  
  512. // Find player.
  513. for (id = 1; id < MAX_PLAYERS; id++)
  514. {
  515. if (g_izUserRndStats[id][STATS_DAMAGE] >= iMaxDamage && (g_izUserRndStats[id][STATS_DAMAGE] > iMaxDamage || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots))
  516. {
  517. iMaxDamageId = id
  518. iMaxDamage = g_izUserRndStats[id][STATS_DAMAGE]
  519. iMaxHeadShots = g_izUserRndStats[id][STATS_HS]
  520. }
  521. }
  522.  
  523. // Format statistics.
  524. if (iMaxDamageId)
  525. {
  526. id = iMaxDamageId
  527.  
  528. new Float:fGameEff = effec(g_izUserGameStats[id])
  529. new Float:fRndAcc = accuracy(g_izUserRndStats[id])
  530.  
  531. format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d %L -- %0.2f%% %L / %0.2f%% %L^n", LANG_SERVER, "MOST_DMG", g_izUserRndName[id],
  532. g_izUserRndStats[id][STATS_HITS], LANG_SERVER, "HIT_S", iMaxDamage, LANG_SERVER, "DMG", fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC")
  533. add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
  534. }
  535.  
  536. return iMaxDamageId
  537. }
  538.  
  539. // Get and format best score.
  540. add_best_score(sBuffer[MAX_BUFFER_LENGTH + 1])
  541. {
  542. new id, iMaxKillsId, iMaxKills, iMaxHeadShots
  543.  
  544. iMaxKillsId = 0
  545. iMaxKills = 0
  546. iMaxHeadShots = 0
  547.  
  548. // Find player
  549. for (id = 1; id < MAX_PLAYERS; id++)
  550. {
  551. if (g_izUserRndStats[id][STATS_KILLS] >= iMaxKills && (g_izUserRndStats[id][STATS_KILLS] > iMaxKills || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots))
  552. {
  553. iMaxKillsId = id
  554. iMaxKills = g_izUserRndStats[id][STATS_KILLS]
  555. iMaxHeadShots = g_izUserRndStats[id][STATS_HS]
  556. }
  557. }
  558.  
  559. // Format statistics.
  560. if (iMaxKillsId)
  561. {
  562. id = iMaxKillsId
  563.  
  564. new Float:fGameEff = effec(g_izUserGameStats[id])
  565. new Float:fRndAcc = accuracy(g_izUserRndStats[id])
  566.  
  567. format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d hs -- %0.2f%% %L / %0.2f%% %L^n", LANG_SERVER, "BEST_SCORE", g_izUserRndName[id],
  568. iMaxKills, LANG_SERVER, "KILL_S", iMaxHeadShots, fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC")
  569. add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
  570. }
  571.  
  572. return iMaxKillsId
  573. }
  574.  
  575. // Get and format team score.
  576. add_team_score(sBuffer[MAX_BUFFER_LENGTH + 1])
  577. {
  578. new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]
  579.  
  580. // Calculate team stats
  581. for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
  582. {
  583. fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam])
  584. fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam])
  585. fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam])
  586. }
  587.  
  588. // Format round team stats, MOTD
  589. format(t_sText, MAX_TEXT_LENGTH, "TERRORIST %d / %0.2f%% %L / %0.2f%% %L^nCT %d / %0.2f%% %L / %0.2f%% %L^n", g_izTeamScore[0],
  590. fzMapEff[0], LANG_SERVER, "EFF", fzRndAcc[0], LANG_SERVER, "ACC", g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzRndAcc[1], LANG_SERVER, "ACC")
  591. add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
  592. }
  593.  
  594. // Get and format team stats, chat version
  595. save_team_chatscore()
  596. {
  597. new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]
  598.  
  599. // Calculate team stats
  600. for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
  601. {
  602. fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam])
  603. fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam])
  604. fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam])
  605. }
  606.  
  607. // Format game team stats, chat
  608. format(g_sScore, MAX_BUFFER_LENGTH, "TERRORIST %d / %0.2f%% %L / %0.2f%% %L -- CT %d / %0.2f%% %L / %0.2f%% %L", g_izTeamScore[0],
  609. fzMapEff[0], LANG_SERVER, "EFF", fzMapAcc[0], LANG_SERVER, "ACC", g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzMapAcc[1], LANG_SERVER, "ACC")
  610. }
  611.  
  612. // Get and format total stats.
  613. add_total_stats(sBuffer[MAX_BUFFER_LENGTH + 1])
  614. {
  615. format(t_sText, MAX_TEXT_LENGTH, "%L: %d %L / %d hs -- %d %L / %d %L^n", LANG_SERVER, "TOTAL", g_izUserRndStats[0][STATS_KILLS], LANG_SERVER, "KILL_S",
  616. g_izUserRndStats[0][STATS_HS], g_izUserRndStats[0][STATS_HITS], LANG_SERVER, "HITS", g_izUserRndStats[0][STATS_SHOTS], LANG_SERVER, "SHOT_S")
  617. add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
  618. }
  619.  
  620. // Get and format a user's list of body hits from an attacker.
  621. add_attacker_hits(id, iAttacker, sBuffer[MAX_BUFFER_LENGTH + 1])
  622. {
  623. new iFound = 0
  624.  
  625. if (iAttacker && iAttacker != id)
  626. {
  627. new izStats[8], izBody[8], iLen
  628.  
  629. izStats[STATS_HITS] = 0
  630. get_user_astats(id, iAttacker, izStats, izBody)
  631.  
  632. if (izStats[STATS_HITS])
  633. {
  634. iFound = 1
  635. iLen = strlen(sBuffer)
  636. get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH)
  637.  
  638. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L:^n", id, "HITS_YOU_IN", t_sName)
  639.  
  640. for (new i = 1; i < 8; i++)
  641. {
  642. if (!izBody[i])
  643. continue
  644.  
  645. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L: %d^n", id, BODY_PART[i], izBody[i])
  646. }
  647. }
  648. }
  649.  
  650. return iFound
  651. }
  652.  
  653. // Get and format killed stats: killer hp, ap, hits.
  654. format_kill_ainfo(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
  655. {
  656. new iFound = 0
  657.  
  658. if (iKiller && iKiller != id)
  659. {
  660. new izStats[8], izBody[8]
  661. new iLen
  662.  
  663. iFound = 1
  664. get_user_name(iKiller, t_sName, MAX_NAME_LENGTH)
  665. izStats[STATS_HITS] = 0
  666. get_user_astats(id, iKiller, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH)
  667.  
  668. iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L (%dhp, %dap) >>", id, "KILLED_BY_WITH", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id]),
  669. g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR])
  670.  
  671. if (izStats[STATS_HITS])
  672. {
  673. for (new i = 1; i < 8; i++)
  674. {
  675. if (!izBody[i])
  676. continue
  677.  
  678. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L: %d", id, BODY_PART[i], izBody[i])
  679. }
  680. }
  681. else
  682. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L", id, "NO_HITS")
  683. }
  684. else
  685. format(sBuffer, MAX_BUFFER_LENGTH, "%L", id, "YOU_NO_KILLER")
  686.  
  687. return iFound
  688. }
  689.  
  690. // Get and format killed stats: hits, damage on killer.
  691. format_kill_vinfo(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
  692. {
  693. new iFound = 0
  694. new izStats[8]
  695. new izBody[8]
  696. new iLen
  697.  
  698. izStats[STATS_HITS] = 0
  699. izStats[STATS_DAMAGE] = 0
  700. get_user_vstats(id, iKiller, izStats, izBody)
  701.  
  702. if (iKiller && iKiller != id)
  703. {
  704. iFound = 1
  705. get_user_name(iKiller, t_sName, MAX_NAME_LENGTH)
  706. iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L >>", id, "YOU_HIT", t_sName, izStats[STATS_HITS], izStats[STATS_DAMAGE])
  707. }
  708. else
  709. iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L >>", id, "LAST_RES", izStats[STATS_HITS], izStats[STATS_DAMAGE])
  710.  
  711. if (izStats[STATS_HITS])
  712. {
  713. for (new i = 1; i < 8; i++)
  714. {
  715. if (!izBody[i])
  716. continue
  717.  
  718. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L: %d", id, BODY_PART[i], izBody[i])
  719. }
  720. }
  721. else
  722. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L", id, "NO_HITS")
  723.  
  724. return iFound
  725. }
  726.  
  727. // Get and format top 15.
  728. format_top15(sBuffer[MAX_BUFFER_LENGTH + 1])
  729. {
  730. new iMax = get_statsnum()
  731. new izStats[8], izBody[8]
  732. new iLen = 0
  733.  
  734. if (iMax > 15)
  735. iMax = 15
  736.  
  737. new lKills[16], lDeaths[16], lHits[16], lShots[16], lEff[16], lAcc[16]
  738.  
  739. format(lKills, 15, "%L", LANG_SERVER, "KILLS")
  740. format(lDeaths, 15, "%L", LANG_SERVER, "DEATHS")
  741. format(lHits, 15, "%L", LANG_SERVER, "HITS")
  742. format(lShots, 15, "%L", LANG_SERVER, "SHOTS")
  743. format(lEff, 15, "%L", LANG_SERVER, "EFF")
  744. format(lAcc, 15, "%L", LANG_SERVER, "ACC")
  745.  
  746. ucfirst(lEff)
  747. ucfirst(lAcc)
  748.  
  749. iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<body bgcolor=#000000><font color=#FFB000><pre>")
  750. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%2s %-22.22s %6s %6s %6s %6s %4s %4s %4s^n", "#", "Nick", lKills, lDeaths, lHits, lShots, "HS", lEff, lAcc)
  751.  
  752. for (new i = 0; i < iMax && MAX_BUFFER_LENGTH - iLen > 0; i++)
  753. {
  754. get_stats(i, izStats, izBody, t_sName, MAX_NAME_LENGTH)
  755. replace_all(t_sName, MAX_NAME_LENGTH, "<", "[")
  756. replace_all(t_sName, MAX_NAME_LENGTH, ">", "]")
  757. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%2d %-22.22s %6d %6d %6d %6d %4d %3.0f%% %3.0f%%^n", i + 1, t_sName, izStats[STATS_KILLS],
  758. izStats[STATS_DEATHS], izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_HS], effec(izStats), accuracy(izStats))
  759. }
  760. }
  761.  
  762. // Get and format rank stats.
  763. format_rankstats(id, sBuffer[MAX_BUFFER_LENGTH + 1], iMyId = 0)
  764. {
  765. new izStats[8] = {0, ...}
  766. new izBody[8]
  767. new iRankPos, iLen
  768. new lKills[16], lDeaths[16], lHits[16], lShots[16], lDamage[16], lEff[16], lAcc[16]
  769.  
  770. format(lKills, 15, "%L", id, "KILLS")
  771. format(lDeaths, 15, "%L", id, "DEATHS")
  772. format(lHits, 15, "%L", id, "HITS")
  773. format(lShots, 15, "%L", id, "SHOTS")
  774. format(lDamage, 15, "%L", id, "DAMAGE")
  775. format(lEff, 15, "%L", id, "EFF")
  776. format(lAcc, 15, "%L", id, "ACC")
  777.  
  778. ucfirst(lEff)
  779. ucfirst(lAcc)
  780.  
  781. iRankPos = get_user_stats(id, izStats, izBody)
  782. iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<body bgcolor=#000000><font color=#FFB000><pre>")
  783. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L %L^n^n", id, (!iMyId || iMyId == id) ? "YOUR" : "PLAYERS", id, "RANK_IS", iRankPos, get_statsnum())
  784. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%6s: %d (%d with hs)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n",
  785. lKills, izStats[STATS_KILLS], izStats[STATS_HS], lDeaths, izStats[STATS_DEATHS], lHits, izStats[STATS_HITS], lShots, izStats[STATS_SHOTS],
  786. lDamage, izStats[STATS_DAMAGE], lEff, effec(izStats), lAcc, accuracy(izStats))
  787.  
  788. new L_BODY_PART[8][32]
  789.  
  790. for (new i = 1; i < 8; i++)
  791. {
  792. format(L_BODY_PART[i], 31, "%L", id, BODY_PART[i])
  793. }
  794.  
  795. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%10s:^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d", "HITS",
  796. L_BODY_PART[1], izBody[1], L_BODY_PART[2], izBody[2], L_BODY_PART[3], izBody[3], L_BODY_PART[4], izBody[4], L_BODY_PART[5],
  797. izBody[5], L_BODY_PART[6], izBody[6], L_BODY_PART[7], izBody[7])
  798. }
  799.  
  800. // Get and format stats.
  801. format_stats(id, sBuffer[MAX_BUFFER_LENGTH + 1])
  802. {
  803. new izStats[8] = {0, ...}
  804. new izBody[8]
  805. new iWeapon, iLen
  806. new lKills[16], lDeaths[16], lHits[16], lShots[16], lDamage[16], lEff[16], lAcc[16], lWeapon[16]
  807.  
  808. format(lKills, 15, "%L", id, "KILLS")
  809. format(lDeaths, 15, "%L", id, "DEATHS")
  810. format(lHits, 15, "%L", id, "HITS")
  811. format(lShots, 15, "%L", id, "SHOTS")
  812. format(lDamage, 15, "%L", id, "DAMAGE")
  813. format(lEff, 15, "%L", id, "EFF")
  814. format(lAcc, 15, "%L", id, "ACC")
  815. format(lWeapon, 15, "%L", id, "WEAPON")
  816.  
  817. ucfirst(lEff)
  818. ucfirst(lAcc)
  819.  
  820. get_user_wstats(id, 0, izStats, izBody)
  821.  
  822. iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<body bgcolor=#000000><font color=#FFB000><pre>")
  823. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%6s: %d (%d with hs)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n",
  824. lKills, izStats[STATS_KILLS], izStats[STATS_HS], lDeaths, izStats[STATS_DEATHS], lHits, izStats[STATS_HITS], lShots, izStats[STATS_SHOTS],
  825. lDamage, izStats[STATS_DAMAGE], lEff, effec(izStats), lAcc, accuracy(izStats))
  826. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%-12.12s %6s %6s %6s %6s %6s %4s^n", lWeapon, lKills, lDeaths, lHits, lShots, lDamage, lAcc)
  827.  
  828. for (iWeapon = 1; iWeapon < xmod_get_maxweapons() && MAX_BUFFER_LENGTH - iLen > 0 ; iWeapon++)
  829. {
  830. if (get_user_wstats(id, iWeapon, izStats, izBody))
  831. {
  832. xmod_get_wpnname(iWeapon, t_sWpn, MAX_WEAPON_LENGTH)
  833. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%-12.12s %6d %6d %6d %6d %6d %3.0f%%^n", t_sWpn, izStats[STATS_KILLS], izStats[STATS_DEATHS],
  834. izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_DAMAGE], accuracy(izStats))
  835. }
  836. }
  837. }
  838.  
  839. // Show round end stats. If gametime is zero then use default duration time.
  840. show_roundend_hudstats(id, Float:fGameTime)
  841. {
  842. // Bail out if there no HUD stats should be shown
  843. // for this player or end round stats not created.
  844. if (!g_izStatsSwitch[id]) return
  845. if (!g_sAwardAndScore[0]) return
  846.  
  847. // If round end timer is zero clear round end stats.
  848. if (g_fShowStatsTime == 0.0)
  849. {
  850. ClearSyncHud(id, g_HudSync_EndRound)
  851. #if defined STATSX_DEBUG
  852. log_amx("Clear round end HUD stats for #%d", id)
  853. #endif
  854. }
  855.  
  856. // Set HUD-duration to default or remaining time.
  857. new Float:fDuration
  858.  
  859. if (fGameTime == 0.0)
  860. fDuration = g_fHUDDuration
  861. else
  862. {
  863. fDuration = g_fShowStatsTime + g_fHUDDuration - fGameTime
  864.  
  865. if (fDuration > g_fFreezeTime + g_fFreezeLimitTime)
  866. fDuration = g_fFreezeTime + g_fFreezeLimitTime
  867. }
  868.  
  869. // Show stats only if more time left than coded minimum.
  870. if (fDuration >= HUD_MIN_DURATION)
  871. {
  872. set_hudtype_endround(fDuration)
  873. ShowSyncHudMsg(id, g_HudSync_EndRound, "%s", g_sAwardAndScore)
  874. #if defined STATSX_DEBUG
  875. log_amx("Show %1.2fs round end HUD stats for #%d", fDuration, id)
  876. #endif
  877. }
  878. }
  879.  
  880. // Show round end stats.
  881. show_user_hudstats(id, Float:fGameTime)
  882. {
  883. // Bail out if there no HUD stats should be shown
  884. // for this player or user stats timer is zero.
  885. if (!g_izStatsSwitch[id]) return
  886. if (g_fzShowUserStatsTime[id] == 0.0) return
  887.  
  888. // Set HUD-duration to default or remaining time.
  889. new Float:fDuration
  890.  
  891. if (fGameTime == 0.0)
  892. fDuration = g_fHUDDuration
  893. else
  894. {
  895. fDuration = g_fzShowUserStatsTime[id] + g_fHUDDuration - fGameTime
  896.  
  897. if (fDuration > g_fFreezeTime + g_fFreezeLimitTime)
  898. fDuration = g_fFreezeTime + g_fFreezeLimitTime
  899. }
  900.  
  901. // Show stats only if more time left than coded minimum.
  902. if (fDuration >= HUD_MIN_DURATION)
  903. {
  904. if (ShowKiller)
  905. {
  906. new iKiller
  907.  
  908. iKiller = g_izKilled[id][KILLED_KILLER_ID]
  909. get_kill_info(id, iKiller, g_sBuffer)
  910. add_attacker_hits(id, iKiller, g_sBuffer)
  911. set_hudtype_killer(fDuration)
  912. show_hudmessage(id, "%s", g_sBuffer)
  913. #if defined STATSX_DEBUG
  914. log_amx("Show %1.2fs %suser HUD k-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
  915. #endif
  916. }
  917.  
  918. if (ShowVictims)
  919. {
  920. get_victims(id, g_sBuffer)
  921. set_hudtype_victim(fDuration)
  922. show_hudmessage(id, "%s", g_sBuffer)
  923. #if defined STATSX_DEBUG
  924. log_amx("Show %1.2fs %suser HUD v-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
  925. #endif
  926. }
  927.  
  928. if (ShowAttackers)
  929. {
  930. get_attackers(id, g_sBuffer)
  931. set_hudtype_attacker(fDuration)
  932. show_hudmessage(id, "%s", g_sBuffer)
  933. #if defined STATSX_DEBUG
  934. log_amx("Show %1.2fs %suser HUD a-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
  935. #endif
  936. }
  937. }
  938. }
  939.  
  940. //------------------------------------------------------------
  941. // Plugin commands
  942. //------------------------------------------------------------
  943.  
  944. // Set or get plugin config flags.
  945. public cmdPluginMode(id, level, cid)
  946. {
  947. if (!cmd_access(id, level, cid, 1))
  948. return PLUGIN_HANDLED
  949.  
  950. if (read_argc() > 1)
  951. read_argv(1, g_sBuffer, MAX_BUFFER_LENGTH)
  952. else
  953. g_sBuffer[0] = 0
  954.  
  955. set_plugin_mode(id, g_sBuffer)
  956.  
  957. return PLUGIN_HANDLED
  958. }
  959.  
  960. // Display MOTD stats.
  961. public cmdStatsMe(id)
  962. {
  963. if (!SayStatsMe)
  964. {
  965. client_print(id, print_chat, "%L", id, "DISABLED_MSG")
  966. return PLUGIN_HANDLED
  967. }
  968.  
  969. format_stats(id, g_sBuffer)
  970. get_user_name(id, t_sName, MAX_NAME_LENGTH)
  971. show_motd(id, g_sBuffer, t_sName)
  972.  
  973. return PLUGIN_CONTINUE
  974. }
  975.  
  976. // Display MOTD rank.
  977. public cmdRankStats(id)
  978. {
  979. if (!SayRankStats)
  980. {
  981. client_print(id, print_chat, "%L", id, "DISABLED_MSG")
  982. return PLUGIN_HANDLED
  983. }
  984.  
  985. format_rankstats(id, g_sBuffer)
  986. get_user_name(id, t_sName, MAX_NAME_LENGTH)
  987. show_motd(id, g_sBuffer, t_sName)
  988.  
  989. return PLUGIN_CONTINUE
  990. }
  991.  
  992. // Display MOTD top15 ranked.
  993. public cmdTop15(id)
  994. {
  995. if (!SayTop15)
  996. {
  997. client_print(id, print_chat, "%L", id, "DISABLED_MSG")
  998. return PLUGIN_HANDLED
  999. }
  1000.  
  1001. format_top15(g_sBuffer)
  1002. show_motd(id, g_sBuffer, "Top 15")
  1003.  
  1004. return PLUGIN_CONTINUE
  1005. }
  1006.  
  1007. // Display killer information.
  1008. public cmdHp(id)
  1009. {
  1010. if (!SayHP)
  1011. {
  1012. client_print(id, print_chat, "%L", id, "DISABLED_MSG")
  1013. return PLUGIN_HANDLED
  1014. }
  1015.  
  1016. new iKiller = g_izKilled[id][KILLED_KILLER_ID]
  1017.  
  1018. format_kill_ainfo(id, iKiller, g_sBuffer)
  1019. client_print(id, print_chat, "* %s", g_sBuffer)
  1020.  
  1021. return PLUGIN_CONTINUE
  1022. }
  1023.  
  1024. // Display user stats.
  1025. public cmdMe(id)
  1026. {
  1027. if (!SayMe)
  1028. {
  1029. print_color(id, "%L", id, "DISABLED_MSG")
  1030. return PLUGIN_HANDLED
  1031. }
  1032.  
  1033. format_kill_vinfo(id, 0, g_sBuffer)
  1034. print_color(id, "* %s", g_sBuffer)
  1035.  
  1036. return PLUGIN_CONTINUE
  1037. }
  1038.  
  1039. // Display user rank
  1040. public cmdRank(id)
  1041. {
  1042. if (!SayRank)
  1043. {
  1044. client_print(id, print_chat, "%L", id, "DISABLED_MSG")
  1045. return PLUGIN_HANDLED
  1046. }
  1047.  
  1048. new izStats[8], izBody[8]
  1049. new iRankPos, iRankMax
  1050. new Float:fEff, Float:fAcc
  1051.  
  1052. iRankPos = get_user_stats(id, izStats, izBody)
  1053. iRankMax = get_statsnum()
  1054.  
  1055. fEff = effec(izStats)
  1056. fAcc = accuracy(izStats)
  1057.  
  1058. client_print(id, print_chat, "* %L", id, "YOUR_RANK_IS", iRankPos, iRankMax, izStats[STATS_KILLS], izStats[STATS_HITS], fEff, fAcc)
  1059.  
  1060. return PLUGIN_CONTINUE
  1061. }
  1062.  
  1063. // Report user weapon status to team.
  1064. public cmdReport(id)
  1065. {
  1066. if (!SayReport)
  1067. {
  1068. client_print(id, print_chat, "%L", id, "DISABLED_MSG")
  1069. return PLUGIN_HANDLED
  1070. }
  1071.  
  1072. new iWeapon, iClip, iAmmo, iHealth, iArmor
  1073.  
  1074. iWeapon = get_user_weapon(id, iClip, iAmmo)
  1075.  
  1076. if (iWeapon != 0)
  1077. xmod_get_wpnname(iWeapon, t_sWpn, MAX_WEAPON_LENGTH)
  1078.  
  1079. iHealth = get_user_health(id)
  1080. iArmor = get_user_armor(id)
  1081.  
  1082. new lWeapon[16]
  1083.  
  1084. format(lWeapon, 15, "%L", id, "WEAPON")
  1085. strtolower(lWeapon)
  1086.  
  1087. if (iClip >= 0)
  1088. {
  1089. format(g_sBuffer, MAX_BUFFER_LENGTH, "%s: %s, %L: %d/%d, %L: %d, %L: %d", lWeapon, t_sWpn, LANG_SERVER, "AMMO", iClip, iAmmo, LANG_SERVER, "HEALTH", iHealth, LANG_SERVER, "ARMOR", iArmor)
  1090. }
  1091. else
  1092. format(g_sBuffer, MAX_BUFFER_LENGTH, "%s: %s, %L: %d, %L: %d", lWeapon, t_sWpn[7], LANG_SERVER, "HEALTH", iHealth, LANG_SERVER, "ARMOR", iArmor)
  1093.  
  1094. engclient_cmd(id, "say_team", g_sBuffer)
  1095.  
  1096. return PLUGIN_CONTINUE
  1097. }
  1098.  
  1099. // Display team map score
  1100. public cmdScore(id)
  1101. {
  1102. if (!SayScore)
  1103. {
  1104. client_print(id, print_chat, "%L", id, "DISABLED_MSG")
  1105. return PLUGIN_HANDLED
  1106. }
  1107.  
  1108. client_print(id, print_chat, "%L: %s", id, "GAME_SCORE", g_sScore)
  1109.  
  1110. return PLUGIN_CONTINUE
  1111. }
  1112.  
  1113. // Client switch to enable or disable stats announcements.
  1114. public cmdSwitch(id)
  1115. {
  1116. g_izStatsSwitch[id] = (g_izStatsSwitch[id]) ? 0 : -1
  1117. num_to_str(g_izStatsSwitch[id], t_sText, MAX_TEXT_LENGTH)
  1118. client_cmd(id, "setinfo _amxstatsx %s", t_sText)
  1119.  
  1120. new lEnDis[32]
  1121.  
  1122. format(lEnDis, 31, "%L", id, g_izStatsSwitch[id] ? "ENABLED" : "DISABLED")
  1123. client_print(id, print_chat, "* %L", id, "STATS_ANNOUNCE", lEnDis)
  1124.  
  1125. return PLUGIN_CONTINUE
  1126. }
  1127.  
  1128. // Player stats menu.
  1129. public cmdStats(id)
  1130. {
  1131. if (!SayStatsAll)
  1132. {
  1133. client_print(id, print_chat, "%L", id, "DISABLED_MSG")
  1134. return PLUGIN_HANDLED
  1135. }
  1136.  
  1137. showStatsMenu(id, g_izUserMenuPosition[id] = 0)
  1138.  
  1139. return PLUGIN_CONTINUE
  1140. }
  1141.  
  1142. //--------------------------------
  1143. // Menu
  1144. //--------------------------------
  1145.  
  1146. public actionStatsMenu(id, key)
  1147. {
  1148. switch (key)
  1149. {
  1150. // Key '1' to '7', execute action on this option
  1151. case 0..6:
  1152. {
  1153. new iOption, iIndex
  1154. iOption = (g_izUserMenuPosition[id] * PPL_MENU_OPTIONS) + key
  1155.  
  1156. if (iOption >= 0 && iOption < 32)
  1157. {
  1158. iIndex = g_izUserMenuPlayers[id][iOption]
  1159.  
  1160. if (is_user_connected(iIndex))
  1161. {
  1162. switch (g_izUserMenuAction[id])
  1163. {
  1164. case 0: format_stats(iIndex, g_sBuffer)
  1165. case 1: format_rankstats(iIndex, g_sBuffer, id)
  1166. default: g_sBuffer[0] = 0
  1167. }
  1168.  
  1169. if (g_sBuffer[0])
  1170. {
  1171. get_user_name(iIndex, t_sName, MAX_NAME_LENGTH)
  1172. show_motd(id, g_sBuffer, t_sName)
  1173. }
  1174. }
  1175. }
  1176.  
  1177. showStatsMenu(id, g_izUserMenuPosition[id])
  1178. }
  1179. // Key '8', change action
  1180. case 7:
  1181. {
  1182. g_izUserMenuAction[id]++
  1183.  
  1184. if (g_izUserMenuAction[id] >= MAX_PPL_MENU_ACTIONS)
  1185. g_izUserMenuAction[id] = 0
  1186.  
  1187. showStatsMenu(id, g_izUserMenuPosition[id])
  1188. }
  1189. // Key '9', select next page of options
  1190. case 8: showStatsMenu(id, ++g_izUserMenuPosition[id])
  1191. // Key '10', cancel or go back to previous menu
  1192. case 9:
  1193. {
  1194. if (g_izUserMenuPosition[id] > 0)
  1195. showStatsMenu(id, --g_izUserMenuPosition[id])
  1196. }
  1197. }
  1198.  
  1199. return PLUGIN_HANDLED
  1200. }
  1201.  
  1202. new g_izUserMenuActionText[MAX_PPL_MENU_ACTIONS][] = {"Show stats", "Show rank stats"}
  1203.  
  1204. showStatsMenu(id, iMenuPos)
  1205. {
  1206. new iLen, iKeyMask, iPlayers
  1207. new iUserIndex, iMenuPosMax, iMenuOption, iMenuOptionMax
  1208.  
  1209. get_players(g_izUserMenuPlayers[id], iPlayers)
  1210. iMenuPosMax = ((iPlayers - 1) / PPL_MENU_OPTIONS) + 1
  1211.  
  1212. // If menu pos does not excist use last menu (if players has left)
  1213. if (iMenuPos >= iMenuPosMax)
  1214. iMenuPos = iMenuPosMax - 1
  1215.  
  1216. iUserIndex = iMenuPos * PPL_MENU_OPTIONS
  1217. iLen = format(g_sBuffer, MAX_BUFFER_LENGTH, "\y%L\R%d/%d^n\w^n", id, "SERVER_STATS", iMenuPos + 1, iMenuPosMax)
  1218. iMenuOptionMax = iPlayers - iUserIndex
  1219.  
  1220. if (iMenuOptionMax > PPL_MENU_OPTIONS)
  1221. iMenuOptionMax = PPL_MENU_OPTIONS
  1222.  
  1223. for (iMenuOption = 0; iMenuOption < iMenuOptionMax; iMenuOption++)
  1224. {
  1225. get_user_name(g_izUserMenuPlayers[id][iUserIndex++], t_sName, MAX_NAME_LENGTH)
  1226. iKeyMask |= (1<<iMenuOption)
  1227. iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%d. %s^n\w", iMenuOption + 1, t_sName)
  1228. }
  1229.  
  1230. iKeyMask |= MENU_KEY_8|MENU_KEY_0
  1231. iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n8. %s^n\w", g_izUserMenuActionText[g_izUserMenuAction[id]])
  1232.  
  1233. if (iPlayers > iUserIndex)
  1234. {
  1235. iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n9. %L...", id, "MORE")
  1236. iKeyMask |= MENU_KEY_9
  1237. }
  1238.  
  1239. if (iMenuPos > 0)
  1240. iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n0. %L", id, "BACK")
  1241. else
  1242. iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n0. %L", id, "EXIT")
  1243.  
  1244. show_menu(id, iKeyMask, g_sBuffer, -1, "Server Stats")
  1245.  
  1246. return PLUGIN_HANDLED
  1247. }
  1248.  
  1249. //------------------------------------------------------------
  1250. // Plugin events
  1251. //------------------------------------------------------------
  1252.  
  1253. // Reset game stats on game start and restart.
  1254. public eventStartGame()
  1255. {
  1256. read_data(2, t_sText, MAX_TEXT_LENGTH)
  1257.  
  1258. if (t_sText[6] == 'w')
  1259. {
  1260. read_data(3, t_sText, MAX_TEXT_LENGTH)
  1261. g_fStartGame = get_gametime() + float(str_to_num(t_sText))
  1262. }
  1263. else
  1264. g_fStartGame = get_gametime()
  1265.  
  1266. return PLUGIN_CONTINUE
  1267. }
  1268.  
  1269. // Round start
  1270. public eventStartRound()
  1271. {
  1272. new iTeam, id, i
  1273.  
  1274. new Float:roundtime = get_cvar_float("mp_roundtime");
  1275. if (read_data(1) >= floatround(roundtime * 60.0,floatround_floor) || (roundtime == 2.3 && read_data(1) == 137)) // these round too weird for it to work through pawn, have to add an exception for it
  1276. {
  1277. #if defined STATSX_DEBUG
  1278. log_amx("Reset round stats")
  1279. #endif
  1280.  
  1281. // Reset game stats on game start and restart.
  1282. if (g_fStartGame > 0.0 && g_fStartGame <= get_gametime())
  1283. {
  1284. #if defined STATSX_DEBUG
  1285. log_amx("Reset game stats")
  1286. #endif
  1287. g_fStartGame = 0.0
  1288.  
  1289. // Clear team and game stats.
  1290. for (iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
  1291. {
  1292. g_izTeamEventScore[iTeam] = 0
  1293.  
  1294. for (i = 0; i < 8; i++)
  1295. g_izTeamGameStats[iTeam][i] = 0
  1296. }
  1297.  
  1298. // Clear game stats, incl '0' that is sum of all users.
  1299. for (id = 0; id < MAX_PLAYERS; id++)
  1300. {
  1301. for (i = 0; i < 8; i++)
  1302. g_izUserGameStats[id][i] = 0
  1303. }
  1304. }
  1305.  
  1306. // Update team score with "TeamScore" event values and
  1307. // clear team round stats.
  1308. for (iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
  1309. {
  1310. g_izTeamScore[iTeam] = g_izTeamEventScore[iTeam]
  1311.  
  1312. for (i = 0; i < 8; i++)
  1313. g_izTeamRndStats[iTeam][i] = 0
  1314. }
  1315.  
  1316. // Clear user round stats, incl '0' that is sum of all users.
  1317. for (id = 0; id < MAX_PLAYERS; id++)
  1318. {
  1319. g_izUserRndName[id][0] = 0
  1320.  
  1321. for (i = 0; i < 8; i++)
  1322. g_izUserRndStats[id][i] = 0
  1323.  
  1324. g_fzShowUserStatsTime[id] = 0.0
  1325. }
  1326.  
  1327. // Allow end round stats and reset end round triggered indicator.
  1328. g_iRoundEndTriggered = 0
  1329. g_iRoundEndProcessed = 0
  1330. g_fShowStatsTime = 0.0
  1331.  
  1332. // Update local configuration vars with value in cvars.
  1333. get_config_cvars()
  1334. }
  1335.  
  1336. return PLUGIN_CONTINUE
  1337. }
  1338.  
  1339. // Reset killer info on round restart.
  1340. public eventResetHud(id)
  1341. {
  1342. new args[1]
  1343. args[0] = id
  1344.  
  1345. if (g_iPluginMode & MODE_HUD_DELAY)
  1346. set_task(0.01, "delay_resethud", 200 + id, args, 1)
  1347. else
  1348. delay_resethud(args)
  1349.  
  1350. return PLUGIN_CONTINUE
  1351. }
  1352.  
  1353. public delay_resethud(args[])
  1354. {
  1355. new id = args[0]
  1356. new Float:fGameTime
  1357.  
  1358. // Show user and score round stats after HUD-reset
  1359. #if defined STATSX_DEBUG
  1360. log_amx("Reset HUD for #%d", id)
  1361. #endif
  1362. fGameTime = get_gametime()
  1363. show_user_hudstats(id, fGameTime)
  1364. show_roundend_hudstats(id, fGameTime)
  1365.  
  1366. // Reset round stats
  1367. g_izKilled[id][KILLED_KILLER_ID] = 0
  1368. g_izKilled[id][KILLED_KILLER_STATSFIX] = 0
  1369. g_izShowStatsFlags[id] = -1 // Initialize flags
  1370. g_fzShowUserStatsTime[id] = 0.0
  1371. g_izUserAttackerDistance[id] = 0
  1372.  
  1373. for (new i = 0; i < MAX_PLAYERS; i++)
  1374. g_izUserVictimDistance[id][i] = 0
  1375.  
  1376. return PLUGIN_CONTINUE
  1377. }
  1378.  
  1379. // Save killer info on death.
  1380. public client_death(killer, victim, wpnindex, hitplace, TK)
  1381. {
  1382. // Bail out if no killer.
  1383. if (!killer)
  1384. return PLUGIN_CONTINUE
  1385.  
  1386. if (killer != victim)
  1387. {
  1388. new iaVOrigin[3], iaKOrigin[3]
  1389. new iDistance
  1390.  
  1391. get_user_origin(victim, iaVOrigin)
  1392. get_user_origin(killer, iaKOrigin)
  1393.  
  1394. g_izKilled[victim][KILLED_KILLER_ID] = killer
  1395. g_izKilled[victim][KILLED_KILLER_HEALTH] = get_user_health(killer)
  1396. g_izKilled[victim][KILLED_KILLER_ARMOUR] = get_user_armor(killer)
  1397. g_izKilled[victim][KILLED_KILLER_STATSFIX] = 0
  1398.  
  1399. iDistance = get_distance(iaVOrigin, iaKOrigin)
  1400. g_izUserAttackerDistance[victim] = iDistance
  1401. g_izUserVictimDistance[killer][victim] = iDistance
  1402. }
  1403.  
  1404. g_izKilled[victim][KILLED_TEAM] = get_user_team(victim)
  1405. g_izKilled[victim][KILLED_KILLER_STATSFIX] = 1
  1406.  
  1407. // Display kill stats for the player if round
  1408. // end stats was not processed.
  1409. if (!g_iRoundEndProcessed)
  1410. kill_stats(victim)
  1411.  
  1412. return PLUGIN_CONTINUE
  1413. }
  1414.  
  1415. // Display hudmessage stats on death.
  1416. // This will also update all round and game stats.
  1417. // Must be called at least once per round.
  1418. kill_stats(id)
  1419. {
  1420. // Bail out if user stats timer is non-zero,
  1421. // ie function already called.
  1422. if (g_fzShowUserStatsTime[id] > 0.0)
  1423. {
  1424. return
  1425. }
  1426.  
  1427. new team = get_user_team(id)
  1428. if (team < 1 || team > 2)
  1429. {
  1430. return
  1431. }
  1432.  
  1433. // Flag kill stats displayed for this player.
  1434. g_fzShowUserStatsTime[id] = get_gametime()
  1435.  
  1436. // Add user death stats to user round stats
  1437. new izStats[8], izBody[8]
  1438. new iTeam, i
  1439. new iKiller
  1440.  
  1441. iKiller = g_izKilled[id][KILLED_KILLER_ID]
  1442.  
  1443. // Get user's team (if dead use the saved team)
  1444. if (iKiller)
  1445. iTeam = g_izKilled[id][KILLED_TEAM] - 1
  1446. else
  1447. iTeam = get_user_team(id) - 1
  1448.  
  1449. get_user_name(id, g_izUserRndName[id], MAX_NAME_LENGTH)
  1450.  
  1451. if (get_user_rstats(id, izStats, izBody))
  1452. {
  1453. // Update user's team round stats
  1454. if (iTeam >= 0 && iTeam < MAX_TEAMS)
  1455. {
  1456. for (i = 0; i < 8; i++)
  1457. {
  1458. g_izTeamRndStats[iTeam][i] += izStats[i]
  1459. g_izTeamGameStats[iTeam][i] += izStats[i]
  1460. g_izUserRndStats[0][i] += izStats[i]
  1461. g_izUserGameStats[0][i] += izStats[i]
  1462. }
  1463. }
  1464.  
  1465. // Update user's round stats
  1466. if (g_izUserUserID[id] == get_user_userid(id))
  1467. {
  1468. for (i = 0; i < 8; i++)
  1469. {
  1470. g_izUserRndStats[id][i] += izStats[i]
  1471. g_izUserGameStats[id][i] += izStats[i]
  1472. }
  1473. } else {
  1474. g_izUserUserID[id] = get_user_userid(id)
  1475.  
  1476. for (i = 0; i < 8; i++)
  1477. {
  1478. g_izUserRndStats[id][i] = izStats[i]
  1479. g_izUserGameStats[id][i] = izStats[i]
  1480. }
  1481. }
  1482.  
  1483. } // endif (get_user_rstats())
  1484.  
  1485. // Report stats in the chat section, if player is killed.
  1486. if (KillerChat && iKiller && iKiller != id)
  1487. {
  1488. if (format_kill_ainfo(id, iKiller, g_sBuffer))
  1489. {
  1490. client_print(id, print_chat, "* %s", g_sBuffer)
  1491. format_kill_vinfo(id, iKiller, g_sBuffer)
  1492. }
  1493.  
  1494. client_print(id, print_chat, "* %s", g_sBuffer)
  1495. }
  1496.  
  1497. // Display player stats info.
  1498. #if defined STATSX_DEBUG
  1499. log_amx("Kill stats for #%d", id)
  1500. #endif
  1501. show_user_hudstats(id, 0.0)
  1502. }
  1503.  
  1504. public eventEndRound()
  1505. {
  1506. // Update local configuration vars with value in cvars.
  1507. get_config_cvars()
  1508.  
  1509. // If first end round event in the round, calculate team score.
  1510. if (!g_iRoundEndTriggered)
  1511. {
  1512. read_data(2, t_sText, MAX_TEXT_LENGTH)
  1513.  
  1514. if (t_sText[7] == 't') // Terrorist wins
  1515. g_izTeamScore[0]++
  1516. else if (t_sText[7] == 'c') // CT wins
  1517. g_izTeamScore[1]++
  1518. }
  1519.  
  1520. set_task(0.3, "ERTask", 997)
  1521.  
  1522. return PLUGIN_CONTINUE
  1523. }
  1524.  
  1525. public ERTask()
  1526. {
  1527. // Flag round end triggered.
  1528. g_iRoundEndTriggered = 1
  1529.  
  1530. // Display round end stats to all players.
  1531. endround_stats()
  1532. }
  1533.  
  1534. endround_stats()
  1535. {
  1536. // Bail out if end round stats has already been processed
  1537. // or round end not triggered.
  1538. if (g_iRoundEndProcessed || !g_iRoundEndTriggered)
  1539. return
  1540.  
  1541. new iaPlayers[32], iPlayer, iPlayers, id
  1542.  
  1543. get_players(iaPlayers, iPlayers)
  1544.  
  1545. // Display attacker & victim list for all living players.
  1546. // This will also update all round and game stats for all players
  1547. // not killed.
  1548. #if defined STATSX_DEBUG
  1549. log_amx("End round stats")
  1550. #endif
  1551.  
  1552. for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
  1553. {
  1554. id = iaPlayers[iPlayer]
  1555.  
  1556. if (g_fzShowUserStatsTime[id] == 0.0)
  1557. {
  1558. kill_stats(id)
  1559. }
  1560. }
  1561.  
  1562. g_sAwardAndScore[0] = 0
  1563.  
  1564. // Create round awards.
  1565. if (ShowMostDisruptive)
  1566. add_most_disruptive(g_sAwardAndScore)
  1567. if (ShowBestScore)
  1568. add_best_score(g_sAwardAndScore)
  1569.  
  1570. // Create round score.
  1571. // Compensate HUD message if awards are disabled.
  1572. if (ShowTeamScore || ShowTotalStats)
  1573. {
  1574. if (ShowMostDisruptive && ShowBestScore)
  1575. add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n")
  1576. else if (ShowMostDisruptive || ShowBestScore)
  1577. add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n^n^n")
  1578. else
  1579. add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n^n^n^n^n")
  1580.  
  1581. if (ShowTeamScore)
  1582. add_team_score(g_sAwardAndScore)
  1583.  
  1584. if (ShowTotalStats)
  1585. add_total_stats(g_sAwardAndScore)
  1586. }
  1587.  
  1588. save_team_chatscore()
  1589.  
  1590. // Get and save round end stats time.
  1591. g_fShowStatsTime = get_gametime()
  1592.  
  1593. // Display round end stats to all players.
  1594. for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
  1595. {
  1596. id = iaPlayers[iPlayer]
  1597. show_roundend_hudstats(id, 0.0)
  1598. }
  1599.  
  1600. // Flag round end processed.
  1601. g_iRoundEndProcessed = 1
  1602. }
  1603.  
  1604. public eventTeamScore()
  1605. {
  1606. new sTeamID[1 + 1], iTeamScore
  1607. read_data(1, sTeamID, 1)
  1608. iTeamScore = read_data(2)
  1609. g_izTeamEventScore[(sTeamID[0] == 'C') ? 1 : 0] = iTeamScore
  1610.  
  1611. return PLUGIN_CONTINUE
  1612. }
  1613.  
  1614. public eventIntermission()
  1615. {
  1616. if (EndPlayer || EndTop15)
  1617. set_task(1.0, "end_game_stats", 900)
  1618. }
  1619.  
  1620. public end_game_stats()
  1621. {
  1622. new iaPlayers[32], iPlayer, iPlayers, id
  1623.  
  1624. if (EndPlayer)
  1625. {
  1626. get_players(iaPlayers, iPlayers)
  1627.  
  1628. for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
  1629. {
  1630. id = iaPlayers[iPlayer]
  1631.  
  1632. if (!g_izStatsSwitch[id])
  1633. continue // Do not show any stats
  1634.  
  1635. cmdStatsMe(iaPlayers[iPlayer])
  1636. }
  1637. }
  1638. else if (EndTop15)
  1639. {
  1640. get_players(iaPlayers, iPlayers)
  1641. format_top15(g_sBuffer)
  1642.  
  1643. for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
  1644. {
  1645. id = iaPlayers[iPlayer]
  1646.  
  1647. if (!g_izStatsSwitch[id])
  1648. continue // Do not show any stats
  1649.  
  1650. show_motd(iaPlayers[iPlayer], g_sBuffer, "Top 15")
  1651. }
  1652. }
  1653.  
  1654. return PLUGIN_CONTINUE
  1655. }
  1656.  
  1657. public eventSpecMode(id)
  1658. {
  1659. new sData[12]
  1660. read_data(2, sData, 11)
  1661. g_izSpecMode[id] = (sData[10] == '2')
  1662.  
  1663. return PLUGIN_CONTINUE
  1664. }
  1665.  
  1666. public eventShowRank(id)
  1667. {
  1668. if (SpecRankInfo && g_izSpecMode[id])
  1669. {
  1670. new iPlayer = read_data(2)
  1671.  
  1672. if (is_user_connected(iPlayer))
  1673. {
  1674. new izStats[8], izBody[8]
  1675. new iRankPos, iRankMax
  1676.  
  1677. get_user_name(iPlayer, t_sName, MAX_NAME_LENGTH)
  1678.  
  1679. iRankPos = get_user_stats(iPlayer, izStats, izBody)
  1680. iRankMax = get_statsnum()
  1681.  
  1682. set_hudtype_specmode()
  1683. ShowSyncHudMsg(id, g_HudSync_SpecInfo, "%L", id, "X_RANK_IS", t_sName, iRankPos, iRankMax)
  1684. }
  1685. }
  1686.  
  1687. return PLUGIN_CONTINUE
  1688. }
  1689.  
  1690. public client_connect(id)
  1691. {
  1692. if (ShowStats)
  1693. {
  1694. get_user_info(id, "_amxstatsx", t_sText, MAX_TEXT_LENGTH)
  1695. g_izStatsSwitch[id] = (t_sText[0]) ? str_to_num(t_sText) : -1
  1696. }
  1697. else
  1698. g_izStatsSwitch[id] = 0
  1699.  
  1700. g_izKilled[id][KILLED_KILLER_ID] = 0
  1701. g_izKilled[id][KILLED_KILLER_STATSFIX] = 0
  1702. g_izShowStatsFlags[id] = 0 // Clear all flags
  1703. g_fzShowUserStatsTime[id] = 0.0
  1704.  
  1705. return PLUGIN_CONTINUE
  1706. }
  1707.  
  1708. stock print_color(const id, const input[], any:...)
  1709. {
  1710. new count = 1, players[32]
  1711. static msg[191]
  1712. vformat(msg, 190, input, 3)
  1713.  
  1714. replace_all(msg, 190, "!g", "^4")
  1715. replace_all(msg, 190, "!y", "^1")
  1716. replace_all(msg, 190, "!t", "^3")
  1717.  
  1718. if (id) players[0] = id; else get_players(players, count, "ch")
  1719. {
  1720. for (new i = 0; i < count; i++)
  1721. {
  1722. if (is_user_connected(players[i]))
  1723. {
  1724. message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i])
  1725. write_byte(players[i])
  1726. write_string(msg)
  1727. message_end()
  1728. }
  1729. }
  1730. }
  1731. return PLUGIN_HANDLED
  1732. }


Lang:
Kód:
[hu]
WHOLEBODY = egesz test
HEAD = fej
CHEST = csipo
STOMACH = has
LEFTARM = balkar
RIGHTARM = jobbkar
LEFTLEG = ballab
RIGHTLEG = jobblab
MODE_SET_TO = "amx_statsx_mode" set to "%s"
ATTACKERS = Tamadok
ACC = Pontossag
HIT_S = talalat
DMG = sebzes
VICTIMS = Aldozatok
MOST_DMG = Legtobb sebzes:
KILLED_YOU_DIST = %s megolt teged %s^n  %0.2f meterrol.
DID_DMG_HITS = O %d -t sebzett rajtad ^n talalattal es maradt neki %dhp es %dap-ja.
YOU_DID_DMG = Te %d sebeztel rajta %d talalattal.
EFF = eff.
BEST_SCORE = Legjobb pont
KILL_S = Oles
TOTAL = Total
SHOT_S = loves
HITS_YOU_IN = %s eltalalt teged
KILLED_BY_WITH = Megolt %s,  %s-el %0.0fmeterrol
NO_HITS = nincs talalat
YOU_NO_KILLER = Nincs gyilkosod...
YOU_HIT = You hit %s %d time(s), %d damage
LAST_RES = !sUtolso eredmeny: !g%d !stalalat(ok), !g%d sebzes
KILLS = Olesek
DEATHS = Halal
HITS = Talalat
SHOTS = Loves
YOUR = Te
PLAYERS = Jatekosok
RANK_IS = helyezese %d of %d
DAMAGE = Sebzes
WEAPON = Fegyver
YOUR_RANK_IS = A te helyezesed %d a %d -bol %d olessel, %d talalattal, %0.2f% effel es %0.2f% accal.
AMMO = tolteny
HEALTH = elet
ARMOR = pancel
GAME_SCORE = Jatek pont
TIME_REM = Hatralevo ido
NO_T_LIMIT = Nincs idohatar
THE_TIME = Az ido
PLAYED_MAP = Mostani palya
FRIEND_FIRE = Csapattars sebzes
STATS_ANNOUNCE = Neked van %s stats announcements
ENABLED = engedelyezve
DISABLED = letiltva
SERVER_STATS = Szerver Status
X_RANK_IS = %s helyezese %d a %d-bol
DISABLED_MSG = A szerver letiltotta ezt az opciot


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 Hozzászólás témája: Re: Szines lang
HozzászólásElküldve: 2012.11.01. 17:57 
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Csatlakozott: 2012.01.07. 21:10
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