/*
*
* Author: Cheesy Peteza
* Date: 22-Apr-2004 (updated 2-March-2005)
*
*
* Description: Enable bunny hopping in Counter-Strike.
*
* Cvars:
* bh_enabled 1 to enable this plugin, 0 to disable.
* bh_autojump If set to 1 players just need to hold down jump to bunny hop (no skill required)
* bh_showusage If set to 1 it will inform joining players that bunny hopping has been enabled
* and how to use it if bh_autojump enabled.
*
* Requirements: AMXModX 0.16 or greater
*
*
*/
#include <amxmodx>
#include <engine>
#define FL_WATERJUMP (1<<11) // player jumping out of water
#define FL_ONGROUND (1<<9) // At rest / on the ground
public plugin_init() {
register_plugin("Super Bunny Hopper", "1.2", "Cheesy Peteza")
register_cvar("sbhopper_version", "1.2", FCVAR_SERVER)
register_cvar("bh_enabled", "1")
register_cvar("bh_autojump", "1")
register_cvar("bh_showusage", "1")
}
public client_PreThink(id) {
if (!get_cvar_num("bh_enabled"))
return PLUGIN_CONTINUE
entity_set_float(id, EV_FL_fuser2, 0.0) // Disable slow down after jumping
if (!get_cvar_num("bh_autojump"))
return PLUGIN_CONTINUE
// Code from CBasePlayer::Jump (player.cpp) Make a player jump automatically
if (entity_get_int(id, EV_INT_button) & 2) { // If holding jump
new flags = entity_get_int(id, EV_INT_flags)
if (flags & FL_WATERJUMP)
return PLUGIN_CONTINUE
if ( entity_get_int(id, EV_INT_waterlevel) >= 2 )
return PLUGIN_CONTINUE
if ( !(flags & FL_ONGROUND) )
return PLUGIN_CONTINUE
new Float:velocity[3]
entity_get_vector(id, EV_VEC_velocity, velocity)
velocity[2] += 250.0
entity_set_vector(id, EV_VEC_velocity, velocity)
entity_set_int(id, EV_INT_gaitsequence, 6) // Play the Jump Animation
}
return PLUGIN_CONTINUE
}
public client_authorized(id)
set_task(30.0, "showUsage", id)
public showUsage(id) {
if ( !get_cvar_num("bh_enabled") || !get_cvar_num("bh_showusage") )
return PLUGIN_HANDLED
if ( !get_cvar_num("bh_autojump") ) {
print_color(id, "!g[Bunny Hopp] !tA nyúlugrás használatához használd a W A S D Space/Hosszú gombokat!")
} else {
print_color(id, "!g[Bunny Hopp] !tAz ugras lenyomva tartásával tudod használni!")
}
}
stock print_color(const id, const input[], any:...)
{
new count = 1, players[32]
static msg[191]
vformat(msg, 190, input, 3)
replace_all(msg, 190, "!g", "^4")
replace_all(msg, 190, "!y", "^1")
replace_all(msg, 190, "!t", "^3")
replace_all(msg, 190, "á", "á")
replace_all(msg, 190, "é", "Ă©")
replace_all(msg, 190, "í", "Ă")
replace_all(msg, 190, "ó", "Ăł")
replace_all(msg, 190, "ö", "ö")
replace_all(msg, 190, "ő", "Ĺ‘")
replace_all(msg, 190, "ú", "Ăş")
replace_all(msg, 190, "ü", "ĂĽ")
replace_all(msg, 190, "ű", "ű")
replace_all(msg, 190, "Á", "Ă")
replace_all(msg, 190, "É", "É")
replace_all(msg, 190, "Í", "ĂŤ")
replace_all(msg, 190, "Ó", "Ă“")
replace_all(msg, 190, "Ö", "Ă–")
replace_all(msg, 190, "Ő", "Ĺ")
replace_all(msg, 190, "Ú", "Ăš")
replace_all(msg, 190, "Ü", "Ăś")
replace_all(msg, 190, "Ű", "Ĺ°")
if (id) players[0] = id; else get_players(players, count, "ch")
{
for (new i = 0; i < count; i++)
{
if (is_user_connected(players[i]))
{
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i])
write_byte(players[i])
write_string(msg)
message_end()
}
}
}
return PLUGIN_HANDLED
}