-     #include <amxmodx> 
-     #include <engine> 
-     #include <fakemeta> 
-     #include <fun> 
-     #include <hamsandwich> 
-     #include <xs> 
-     #include <cstrike> 
-   
-     #define ENG_NULLENT -1 
-     #define EV_INT_WEAPONKEY EV_INT_impulse 
-     #define watergun_WEAPONKEY 893 
-     #define MAX_PLAYERS 32 
-     #define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers) 
-   
-     #define JOG ADMIN_CHAT 
-   
-     const USE_STOPPED = 0 
-     const OFFSET_ACTIVE_ITEM = 373 
-     const OFFSET_WEAPONOWNER = 41 
-     const OFFSET_LINUX = 5 
-     const OFFSET_LINUX_WEAPONS = 4 
-   
-     #define WEAP_LINUX_XTRA_OFF 4 
-     #define m_fKnown 44 
-     #define m_flNextPrimaryAttack 46 
-     #define m_flTimeWeaponIdle 48 
-     #define m_iClip 51 
-     #define m_fInReload 54 
-     #define PLAYER_LINUX_XTRA_OFF 5 
-     #define m_flNextAttack 83 
-   
-     #define watergun_RELOAD_TIME 3.5 
-     #define watergun_RELOAD 1 
-     #define watergun_DRAW 2 
-     #define watergun_SHOOT1 3 
-     #define watergun_SHOOT2 4 
-   
-     #define write_coord_f(%1) engfunc(EngFunc_WriteCoord,%1) 
-   
-     new const Fire_Sounds[][] = { "vizipityoka/waterp.wav" } 
-   
-     new watergun_V_MODEL[64] = "models/cso_wpn/v_waterpistol.mdl" 
-     new watergun_P_MODEL[64] = "models/cso_wpn/p_waterpistol.mdl" 
-     new watergun_W_MODEL[64] = "models/cso_wpn/w_waterpistol.mdl" 
-   
-     //new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 } 
-   
-     new cvar_dmg_watergun, cvar_recoil_watergun, cvar_clip_watergun, cvar_spd_watergun, cvar_watergun_ammo 
-     new g_MaxPlayers, g_orig_event_watergun, g_IsInPrimaryAttack 
-     new Float:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2] 
-     new g_has_watergun[33], g_clip_ammo[33], g_watergun_TmpClip[33], oldweap[33] 
-     new watergun_sprite 
-   
-     const PRIMARY_WEAPONS_BIT_SUM = 
-     (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<< 
-     CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90) 
-     new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10", 
-     "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550", 
-     "weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249", 
-     "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552", 
-     "weapon_ak47", "weapon_knife", "weapon_p90" } 
-   
-     public plugin_init() 
-     { 
-     register_plugin("Water Gun", "1.0", "LARS-DAY[BR]EAKER") 
-     register_message(get_user_msgid("DeathMsg"), "message_DeathMsg") 
-     register_event("CurWeapon","CurrentWeapon","be","1=1") 
-     RegisterHam(Ham_Item_AddToPlayer, "weapon_mp5navy", "fw_watergun_AddToPlayer") 
-     RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1) 
-     RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1) 
-     RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1) 
-     RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1) 
-     for (new i = 1; i < sizeof WEAPONENTNAMES; i++) 
-     if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1) 
-     RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_mp5navy", "fw_watergun_PrimaryAttack") 
-     RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_mp5navy", "fw_watergun_PrimaryAttack_Post", 1) 
-     RegisterHam(Ham_Item_PostFrame, "weapon_mp5navy", "watergun_ItemPostFrame") 
-     RegisterHam(Ham_Weapon_Reload, "weapon_mp5navy", "watergun_Reload") 
-     RegisterHam(Ham_Weapon_Reload, "weapon_mp5navy", "watergun_Reload_Post", 1) 
-     RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage") 
-     register_forward(FM_SetModel, "fw_SetModel") 
-     register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1) 
-     register_forward(FM_PlaybackEvent, "fwPlaybackEvent") 
-   
-     //RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack", 1) 
-     //RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1) 
-     //RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1) 
-     //RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1) 
-     //RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1) 
-     //RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1) 
-     //RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1) 
-   
-     cvar_dmg_watergun = register_cvar("watergun_dmg", "1.20") 
-     cvar_recoil_watergun = register_cvar("watergun_recoil", "1.01") 
-     cvar_clip_watergun = register_cvar("watergun_clip", "50") 
-     cvar_spd_watergun = register_cvar("watergun_spd", "1.02") 
-     cvar_watergun_ammo = register_cvar("watergun_ammo", "999") 
-   
-     g_MaxPlayers = get_maxplayers() 
-   
-     register_clcmd("say /vp", "GiveWaterGun") 
-     register_clcmd("say_team /vp", "GiveWaterGun") 
-     } 
-   
-     public plugin_precache() 
-     { 
-     precache_model(watergun_V_MODEL) 
-     precache_model(watergun_P_MODEL) 
-     precache_model(watergun_W_MODEL) 
-     for(new i = 0; i < sizeof Fire_Sounds; i++) 
-     precache_sound(Fire_Sounds[i]) 
-     precache_sound("vizipityoka/water_clipin.wav") 
-     precache_sound("vizipityoka/water_clipout.wav") 
-     precache_sound("vizipityoka/water_pump.wav") 
-     precache_sound("vizipityoka/water_draw.wav") 
-     m_iBlood[0] = precache_model("sprites/blood.spr") 
-     m_iBlood[1] = precache_model("sprites/bloodspray.spr") 
-     watergun_sprite = precache_model("sprites/watergun.spr") 
-   
-     register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1) 
-     } 
-   
-     public fwPrecacheEvent_Post(type, const name[]) 
-     { 
-     if (equal("events/mp5n.sc", name)) 
-     { 
-     g_orig_event_watergun = get_orig_retval() 
-     return FMRES_HANDLED 
-     } 
-     return FMRES_IGNORED 
-     } 
-   
-     public client_connect(id) 
-     { 
-     g_has_watergun[id] = false 
-     } 
-   
-     public client_disconnect(id) 
-     { 
-     g_has_watergun[id] = false 
-     } 
-   
-     public fw_SetModel(entity, model[]) 
-     { 
-     if(!is_valid_ent(entity)) 
-     return FMRES_IGNORED 
-   
-     static szClassName[33] 
-     entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName)) 
-   
-     if(!equal(szClassName, "weaponbox")) 
-     return FMRES_IGNORED 
-   
-     static iOwner 
-   
-     iOwner = entity_get_edict(entity, EV_ENT_owner) 
-   
-     if(equal(model, "models/w_mp5.mdl")) 
-     { 
-     static iStoredAugID 
-   
-     iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_mp5navy", entity) 
-   
-     if(!is_valid_ent(iStoredAugID)) 
-     return FMRES_IGNORED 
-   
-     if(g_has_watergun[iOwner]) 
-     { 
-     entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, watergun_WEAPONKEY) 
-   
-     g_has_watergun[iOwner] = false 
-   
-     entity_set_model(entity, watergun_W_MODEL) 
-   
-     return FMRES_SUPERCEDE 
-     } 
-     } 
-     return FMRES_IGNORED 
-     } 
-   
-     public GiveWaterGun(id) 
-     { 
-     if(get_user_flags(id) & JOG) 
-     { 
-     drop_weapons(id, 1) 
-     new iWep2 = give_item(id,"weapon_mp5navy") 
-     if( iWep2 > 0 ) 
-     { 
-     cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_watergun)) 
-     cs_set_user_bpammo (id, CSW_MP5NAVY, get_pcvar_num(cvar_watergun_ammo)) 
-     UTIL_PlayWeaponAnimation(id, watergun_DRAW) 
-     set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF) 
-     } 
-     g_has_watergun[id] = true 
-     } 
-     else 
-     { 
-     client_print(id, print_chat, "Csak vip-k vehetnek vizipisztolyt!") 
-     } 
-     } 
-   
-     public fw_watergun_AddToPlayer(watergun, id) 
-     { 
-     if(!is_valid_ent(watergun) || !is_user_connected(id)) 
-     return HAM_IGNORED 
-   
-     if(entity_get_int(watergun, EV_INT_WEAPONKEY) == watergun_WEAPONKEY) 
-     { 
-     g_has_watergun[id] = true 
-   
-     entity_set_int(watergun, EV_INT_WEAPONKEY, 0) 
-   
-     return HAM_HANDLED 
-     } 
-     return HAM_IGNORED 
-     } 
-   
-     public fw_UseStationary_Post(entity, caller, activator, use_type) 
-     { 
-     if (use_type == USE_STOPPED && is_user_connected(caller)) 
-     replace_weapon_models(caller, get_user_weapon(caller)) 
-     } 
-   
-     public fw_Item_Deploy_Post(weapon_ent) 
-     { 
-     static owner 
-     owner = fm_cs_get_weapon_ent_owner(weapon_ent) 
-   
-     static weaponid 
-     weaponid = cs_get_weapon_id(weapon_ent) 
-   
-     replace_weapon_models(owner, weaponid) 
-     } 
-   
-     public CurrentWeapon(id) 
-     { 
-     replace_weapon_models(id, read_data(2)) 
-   
-     if(read_data(2) != CSW_MP5NAVY || !g_has_watergun[id]) 
-     return 
-   
-     static Float:iSpeed 
-     if(g_has_watergun[id]) 
-     iSpeed = get_pcvar_float(cvar_spd_watergun) 
-   
-     static weapon[32],Ent 
-     get_weaponname(read_data(2),weapon,31) 
-     Ent = find_ent_by_owner(-1,weapon,id) 
-     if(Ent) 
-     { 
-     static Float:Delay 
-     Delay = get_pdata_float( Ent, 46, 4) * iSpeed 
-     if (Delay > 0.0) 
-     { 
-     set_pdata_float(Ent, 46, Delay, 4) 
-     } 
-     } 
-     } 
-   
-     replace_weapon_models(id, weaponid) 
-     { 
-     switch (weaponid) 
-     { 
-     case CSW_MP5NAVY: 
-     { 
-     if(g_has_watergun[id]) 
-     { 
-     set_pev(id, pev_viewmodel2, watergun_V_MODEL) 
-     set_pev(id, pev_weaponmodel2, watergun_P_MODEL) 
-     if(oldweap[id] != CSW_MP5NAVY) 
-     { 
-     UTIL_PlayWeaponAnimation(id, watergun_DRAW) 
-     set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF) 
-     } 
-     } 
-     } 
-     } 
-     oldweap[id] = weaponid 
-     } 
-   
-     public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle) 
-     { 
-     if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_MP5NAVY || !g_has_watergun[Player])) 
-     return FMRES_IGNORED 
-   
-     set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001) 
-     return FMRES_HANDLED 
-     } 
-   
-     public fw_watergun_PrimaryAttack(Weapon) 
-     { 
-     new Player = get_pdata_cbase(Weapon, 41, 4) 
-   
-     if (!g_has_watergun[Player]) 
-     return 
-   
-     g_IsInPrimaryAttack = 1 
-     pev(Player,pev_punchangle,cl_pushangle[Player]) 
-   
-     g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon) 
-     } 
-   
-     public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2) 
-     { 
-     if ((eventid != g_orig_event_watergun) || !g_IsInPrimaryAttack) 
-     return FMRES_IGNORED 
-     if (!(1 <= invoker <= g_MaxPlayers)) 
-     return FMRES_IGNORED 
-   
-     playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2) 
-     return FMRES_SUPERCEDE 
-     } 
-   
-     public fw_watergun_PrimaryAttack_Post(Weapon) 
-     { 
-     g_IsInPrimaryAttack = 0 
-     new Player = get_pdata_cbase(Weapon, 41, 4) 
-   
-     new szClip, szAmmo 
-     get_user_weapon(Player, szClip, szAmmo) 
-   
-     if(!is_user_alive(Player)) 
-     return 
-   
-     if(g_has_watergun[Player]) 
-     { 
-     if (!g_clip_ammo[Player]) 
-     return 
-   
-     new Float:push[3] 
-     pev(Player,pev_punchangle,push) 
-     xs_vec_sub(push,cl_pushangle[Player],push) 
-   
-     xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_watergun),push) 
-     xs_vec_add(push,cl_pushangle[Player],push) 
-     set_pev(Player,pev_punchangle,push) 
-   
-     emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM) 
-     UTIL_PlayWeaponAnimation(Player, random_num(watergun_SHOOT1, watergun_SHOOT2)) 
-   
-     static Float:plrViewAngles[3], Float:VecEnd[3], Float:VecDir[3], Float:PlrOrigin[3] 
-     pev(Player, pev_v_angle, plrViewAngles) 
-   
-     static Float:VecSrc[3], Float:VecDst[3] 
-   
-     //VecSrc = pev->origin + pev->view_ofs 
-     pev(Player, pev_origin, PlrOrigin) 
-     pev(Player, pev_view_ofs, VecSrc) 
-     xs_vec_add(VecSrc, PlrOrigin, VecSrc) 
-   
-     //VecDst = VecDir * 8192.0 
-     angle_vector(plrViewAngles, ANGLEVECTOR_FORWARD, VecDir); 
-     xs_vec_mul_scalar(VecDir, 8192.0, VecDst); 
-     xs_vec_add(VecDst, VecSrc, VecDst); 
-   
-     new hTrace = create_tr2() 
-     engfunc(EngFunc_TraceLine, VecSrc, VecDst, 0, Player, hTrace) 
-     get_tr2(hTrace, TR_vecEndPos, VecEnd); 
-   
-     create_tracer_water(Player, VecSrc, VecEnd) 
-     } 
-     } 
-   
-     public fw_TakeDamage(victim, inflictor, attacker, Float:damage) 
-     { 
-     if (victim != attacker && is_user_connected(attacker)) 
-     { 
-     if(get_user_weapon(attacker) == CSW_MP5NAVY) 
-     { 
-     if(g_has_watergun[attacker]) 
-     SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_watergun)) 
-     } 
-     } 
-     } 
-   
-     public message_DeathMsg(msg_id, msg_dest, id) 
-     { 
-     static szTruncatedWeapon[33], iAttacker, iVictim 
-   
-     get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon)) 
-   
-     iAttacker = get_msg_arg_int(1) 
-     iVictim = get_msg_arg_int(2) 
-   
-     if(!is_user_connected(iAttacker) || iAttacker == iVictim) 
-     return PLUGIN_CONTINUE 
-   
-     if(equal(szTruncatedWeapon, "mp5navy") && get_user_weapon(iAttacker) == CSW_MP5NAVY) 
-     { 
-     if(g_has_watergun[iAttacker]) 
-     set_msg_arg_string(4, "mp5navy") 
-     } 
-     return PLUGIN_CONTINUE 
-     } 
-   
-     stock fm_cs_get_current_weapon_ent(id) 
-     { 
-     return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX) 
-     } 
-   
-     stock fm_cs_get_weapon_ent_owner(ent) 
-     { 
-     return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS) 
-     } 
-   
-     stock UTIL_PlayWeaponAnimation(const Player, const Sequence) 
-     { 
-     set_pev(Player, pev_weaponanim, Sequence) 
-   
-     message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player) 
-     write_byte(Sequence) 
-     write_byte(pev(Player, pev_body)) 
-     message_end() 
-     } 
-   
-     public watergun_ItemPostFrame(weapon_entity) 
-     { 
-     new id = pev(weapon_entity, pev_owner) 
-     if (!is_user_connected(id)) 
-     return HAM_IGNORED 
-   
-     if (!g_has_watergun[id]) 
-     return HAM_IGNORED 
-   
-     static iClipExtra 
-   
-     iClipExtra = get_pcvar_num(cvar_clip_watergun) 
-     new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF) 
-   
-     new iBpAmmo = cs_get_user_bpammo(id, CSW_MP5NAVY); 
-     new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF) 
-   
-     new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF) 
-   
-     if( fInReload && flNextAttack <= 0.0 ) 
-     { 
-     new j = min(iClipExtra - iClip, iBpAmmo) 
-   
-     set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF) 
-     cs_set_user_bpammo(id, CSW_MP5NAVY, iBpAmmo-j) 
-   
-     set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF) 
-     fInReload = 0 
-     } 
-     return HAM_IGNORED 
-     } 
-   
-     public watergun_Reload(weapon_entity) 
-     { 
-     new id = pev(weapon_entity, pev_owner) 
-     if (!is_user_connected(id)) 
-     return HAM_IGNORED 
-   
-     if (!g_has_watergun[id]) 
-     return HAM_IGNORED 
-   
-     static iClipExtra 
-   
-     if(g_has_watergun[id]) 
-     iClipExtra = get_pcvar_num(cvar_clip_watergun) 
-   
-     g_watergun_TmpClip[id] = -1 
-   
-     new iBpAmmo = cs_get_user_bpammo(id, CSW_MP5NAVY) 
-     new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF) 
-   
-     if (iBpAmmo <= 0) 
-     return HAM_SUPERCEDE 
-   
-     if (iClip >= iClipExtra) 
-     return HAM_SUPERCEDE 
-   
-     g_watergun_TmpClip[id] = iClip 
-   
-     return HAM_IGNORED 
-     } 
-   
-     public watergun_Reload_Post(weapon_entity) 
-     { 
-     new id = pev(weapon_entity, pev_owner) 
-     if (!is_user_connected(id)) 
-     return HAM_IGNORED 
-   
-     if (!g_has_watergun[id]) 
-     return HAM_IGNORED 
-   
-     if (g_watergun_TmpClip[id] == -1) 
-     return HAM_IGNORED 
-   
-     set_pdata_int(weapon_entity, m_iClip, g_watergun_TmpClip[id], WEAP_LINUX_XTRA_OFF) 
-   
-     set_pdata_float(weapon_entity, m_flTimeWeaponIdle, watergun_RELOAD_TIME, WEAP_LINUX_XTRA_OFF) 
-   
-     set_pdata_float(id, m_flNextAttack, watergun_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF) 
-   
-     set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF) 
-   
-     UTIL_PlayWeaponAnimation(id, watergun_RELOAD) 
-   
-     return HAM_IGNORED 
-     } 
-   
-     stock create_tracer_water(id, Float:fVec1[3], Float:fVec2[3]) 
-     { 
-     static iVec1[3] 
-     FVecIVec(fVec1, iVec1) 
-   
-     static Float:origin[3], Float:vSrc[3], Float:angles[3], Float:v_forward[3], Float:v_right[3], Float:v_up[3], Float:gun_position[3], Float:player_origin[3], Float:player_view_offset[3] 
-     pev(id, pev_v_angle, angles) 
-     engfunc(EngFunc_MakeVectors, angles) 
-     global_get(glb_v_forward, v_forward) 
-     global_get(glb_v_right, v_right) 
-     global_get(glb_v_up, v_up) 
-   
-     //m_pPlayer->GetGunPosition( ) = pev->origin + pev->view_ofs 
-     pev(id, pev_origin, player_origin) 
-     pev(id, pev_view_ofs, player_view_offset) 
-     xs_vec_add(player_origin, player_view_offset, gun_position) 
-   
-     xs_vec_mul_scalar(v_forward, 24.0, v_forward) 
-     xs_vec_mul_scalar(v_right, 3.0, v_right) 
-   
-     if ((pev(id, pev_flags) & FL_DUCKING) == FL_DUCKING) 
-     xs_vec_mul_scalar(v_up, 6.0, v_up) 
-     else 
-     xs_vec_mul_scalar(v_up, -2.0, v_up) 
-   
-     xs_vec_add(gun_position, v_forward, origin) 
-     xs_vec_add(origin, v_right, origin) 
-     xs_vec_add(origin, v_up, origin) 
-   
-     vSrc[0] = origin[0] 
-     vSrc[1] = origin[1] 
-     vSrc[2] = origin[2] 
-   
-     new Float:dist = get_distance_f(vSrc, fVec2) 
-     new CountDrops = floatround(dist / 50.0) 
-   
-     if (CountDrops > 20) 
-     CountDrops = 20 
-   
-     if (CountDrops < 2) 
-     CountDrops = 2 
-   
-     message_begin(MSG_PAS, SVC_TEMPENTITY, iVec1) 
-     write_byte(TE_SPRITETRAIL) 
-     engfunc(EngFunc_WriteCoord, vSrc[0]) 
-     engfunc(EngFunc_WriteCoord, vSrc[1]) 
-     engfunc(EngFunc_WriteCoord, vSrc[2]) 
-     engfunc(EngFunc_WriteCoord, fVec2[0]) 
-     engfunc(EngFunc_WriteCoord, fVec2[1]) 
-     engfunc(EngFunc_WriteCoord, fVec2[2]) 
-     write_short(watergun_sprite) 
-     write_byte(CountDrops) 
-     write_byte(0) 
-     write_byte(1) 
-     write_byte(60) 
-     write_byte(10) 
-     message_end() 
-   
-     message_begin(MSG_PAS, SVC_TEMPENTITY, iVec1) 
-     write_byte(TE_BEAMPOINTS) 
-     engfunc(EngFunc_WriteCoord, fVec2[0]) 
-     engfunc(EngFunc_WriteCoord, fVec2[1]) 
-     engfunc(EngFunc_WriteCoord, fVec2[2]) 
-     engfunc(EngFunc_WriteCoord, vSrc[0]) 
-     engfunc(EngFunc_WriteCoord, vSrc[1]) 
-     engfunc(EngFunc_WriteCoord, vSrc[2]) 
-     write_short(watergun_sprite) 
-     write_byte(6) 
-     write_byte(200) 
-     write_byte(1) 
-     write_byte(100) 
-     write_byte(0) 
-     write_byte(64); write_byte(64); write_byte(192); 
-     write_byte(192) 
-     write_byte(250) 
-     message_end() 
-     } 
-   
-     stock drop_weapons(id, dropwhat) 
-     { 
-     static weapons[32], num, i, weaponid 
-     num = 0 
-     get_user_weapons(id, weapons, num) 
-   
-     for (i = 0; i < num; i++) 
-     { 
-     weaponid = weapons[i] 
-   
-     if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM)) 
-     { 
-     static wname[32] 
-     get_weaponname(weaponid, wname, sizeof wname - 1) 
-     engclient_cmd(id, "drop", wname) 
-     } 
-     } 
-     } 
-   
-     public client_PreThink(id) 
-     { 
-     if(get_user_flags(id) & JOG) 
-     return PLUGIN_HANDLED; 
-   
-     if(user_has_weapon(id, CSW_MP5NAVY)) 
-     { 
-     if(g_has_watergun[id]) 
-     { 
-     client_cmd(id, "drop") 
-     } 
-     } 
-     return PLUGIN_CONTINUE; 
-     }