#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <xs>
#include <cstrike>
#define ENG_NULLENT -1
#define EV_INT_WEAPONKEY EV_INT_impulse
#define watergun_WEAPONKEY 893
#define MAX_PLAYERS 32
#define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)
#define JOG ADMIN_KICK
const USE_STOPPED = 0
const OFFSET_ACTIVE_ITEM = 373
const OFFSET_WEAPONOWNER = 41
const OFFSET_LINUX = 5
const OFFSET_LINUX_WEAPONS = 4
#define WEAP_LINUX_XTRA_OFF 4
#define m_fKnown 44
#define m_flNextPrimaryAttack 46
#define m_flTimeWeaponIdle 48
#define m_iClip 51
#define m_fInReload 54
#define PLAYER_LINUX_XTRA_OFF 5
#define m_flNextAttack 83
#define watergun_RELOAD_TIME 3.5
#define watergun_RELOAD 1
#define watergun_DRAW 2
#define watergun_SHOOT1 3
#define watergun_SHOOT2 4
#define write_coord_f(%1) engfunc(EngFunc_WriteCoord,%1)
new const Fire_Sounds[][] = { "weapons/waterp.wav" }
new watergun_V_MODEL[64] = "models/v_waterpistol.mdl"
new watergun_P_MODEL[64] = "models/p_waterpistol.mdl"
new watergun_W_MODEL[64] = "models/w_waterpistol.mdl"
//new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }
new cvar_dmg_watergun, cvar_recoil_watergun, cvar_clip_watergun, cvar_spd_watergun, cvar_watergun_ammo
new g_MaxPlayers, g_orig_event_watergun, g_IsInPrimaryAttack
new Float:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2]
new g_has_watergun[33], g_clip_ammo[33], g_watergun_TmpClip[33], oldweap[33]
new watergun_sprite
const PRIMARY_WEAPONS_BIT_SUM =
(1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<
CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
"weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
"weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
"weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
"weapon_ak47", "weapon_knife", "weapon_p90" }
public plugin_init()
{
register_plugin("Water Gun", "1.0", "LARS-DAY[BR]EAKER")
register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
register_event("CurWeapon","CurrentWeapon","be","1=1")
RegisterHam(Ham_Item_AddToPlayer, "weapon_mp5navy", "fw_watergun_AddToPlayer")
RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_mp5navy", "fw_watergun_PrimaryAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_mp5navy", "fw_watergun_PrimaryAttack_Post", 1)
RegisterHam(Ham_Item_PostFrame, "weapon_mp5navy", "watergun_ItemPostFrame")
RegisterHam(Ham_Weapon_Reload, "weapon_mp5navy", "watergun_Reload")
RegisterHam(Ham_Weapon_Reload, "weapon_mp5navy", "watergun_Reload_Post", 1)
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
register_forward(FM_SetModel, "fw_SetModel")
register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
//RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack", 1)
//RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1)
//RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1)
//RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1)
//RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1)
//RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1)
//RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1)
cvar_dmg_watergun = register_cvar("watergun_dmg", "1.20")
cvar_recoil_watergun = register_cvar("watergun_recoil", "1.01")
cvar_clip_watergun = register_cvar("watergun_clip", "999")
cvar_spd_watergun = register_cvar("watergun_spd", "1.02")
cvar_watergun_ammo = register_cvar("watergun_ammo", "999")
g_MaxPlayers = get_maxplayers()
register_clcmd("say /vp", "GiveWaterGun")
register_clcmd("say_team /vp", "GiveWaterGun")
}
public plugin_precache()
{
precache_model(watergun_V_MODEL)
precache_model(watergun_P_MODEL)
precache_model(watergun_W_MODEL)
for(new i = 0; i < sizeof Fire_Sounds; i++)
precache_sound(Fire_Sounds[i])
precache_sound("weapons/water_clipin.wav")
precache_sound("weapons/water_clipout.wav")
precache_sound("weapons/water_pump.wav")
precache_sound("weapons/water_draw.wav")
m_iBlood[0] = precache_model("sprites/blood.spr")
m_iBlood[1] = precache_model("sprites/bloodspray.spr")
watergun_sprite = precache_model("sprites/watergun.spr")
register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
}
public fwPrecacheEvent_Post(type, const name[])
{
if (equal("events/mp5n.sc", name))
{
g_orig_event_watergun = get_orig_retval()
return FMRES_HANDLED
}
return FMRES_IGNORED
}
public client_connect(id)
{
g_has_watergun[id] = false
}
public client_disconnect(id)
{
g_has_watergun[id] = false
}
public fw_SetModel(entity, model[])
{
if(!is_valid_ent(entity))
return FMRES_IGNORED
static szClassName[33]
entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
if(!equal(szClassName, "weaponbox"))
return FMRES_IGNORED
static iOwner
iOwner = entity_get_edict(entity, EV_ENT_owner)
if(equal(model, "models/w_mp5.mdl"))
{
static iStoredAugID
iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_mp5navy", entity)
if(!is_valid_ent(iStoredAugID))
return FMRES_IGNORED
if(g_has_watergun[iOwner])
{
entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, watergun_WEAPONKEY)
g_has_watergun[iOwner] = false
entity_set_model(entity, watergun_W_MODEL)
return FMRES_SUPERCEDE
}
}
return FMRES_IGNORED
}
public GiveWaterGun(id)
{
if(get_user_flags(id) & JOG)
{
drop_weapons(id, 1)
new iWep2 = give_item(id,"weapon_mp5navy")
if( iWep2 > 0 )
{
cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_watergun))
cs_set_user_bpammo (id, CSW_MP5NAVY, get_pcvar_num(cvar_watergun_ammo))
UTIL_PlayWeaponAnimation(id, watergun_DRAW)
set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)
}
g_has_watergun[id] = true
}
else
{
client_print(id, print_chat, "Csak vip-k vehetnek vizipisztolyt!")
}
}
public fw_watergun_AddToPlayer(watergun, id)
{
if(!is_valid_ent(watergun) || !is_user_connected(id))
return HAM_IGNORED
if(entity_get_int(watergun, EV_INT_WEAPONKEY) == watergun_WEAPONKEY)
{
g_has_watergun[id] = true
entity_set_int(watergun, EV_INT_WEAPONKEY, 0)
return HAM_HANDLED
}
return HAM_IGNORED
}
public fw_UseStationary_Post(entity, caller, activator, use_type)
{
if (use_type == USE_STOPPED && is_user_connected(caller))
replace_weapon_models(caller, get_user_weapon(caller))
}
public fw_Item_Deploy_Post(weapon_ent)
{
static owner
owner = fm_cs_get_weapon_ent_owner(weapon_ent)
static weaponid
weaponid = cs_get_weapon_id(weapon_ent)
replace_weapon_models(owner, weaponid)
}
public CurrentWeapon(id)
{
replace_weapon_models(id, read_data(2))
if(read_data(2) != CSW_MP5NAVY || !g_has_watergun[id])
return
static Float:iSpeed
if(g_has_watergun[id])
iSpeed = get_pcvar_float(cvar_spd_watergun)
static weapon[32],Ent
get_weaponname(read_data(2),weapon,31)
Ent = find_ent_by_owner(-1,weapon,id)
if(Ent)
{
static Float:Delay
Delay = get_pdata_float( Ent, 46, 4) * iSpeed
if (Delay > 0.0)
{
set_pdata_float(Ent, 46, Delay, 4)
}
}
}
replace_weapon_models(id, weaponid)
{
switch (weaponid)
{
case CSW_MP5NAVY:
{
if(g_has_watergun[id])
{
set_pev(id, pev_viewmodel2, watergun_V_MODEL)
set_pev(id, pev_weaponmodel2, watergun_P_MODEL)
if(oldweap[id] != CSW_MP5NAVY)
{
UTIL_PlayWeaponAnimation(id, watergun_DRAW)
set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)
}
}
}
}
oldweap[id] = weaponid
}
public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
{
if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_MP5NAVY || !g_has_watergun[Player]))
return FMRES_IGNORED
set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
return FMRES_HANDLED
}
public fw_watergun_PrimaryAttack(Weapon)
{
new Player = get_pdata_cbase(Weapon, 41, 4)
if (!g_has_watergun[Player])
return
g_IsInPrimaryAttack = 1
pev(Player,pev_punchangle,cl_pushangle[Player])
g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
}
public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
if ((eventid != g_orig_event_watergun) || !g_IsInPrimaryAttack)
return FMRES_IGNORED
if (!(1 <= invoker <= g_MaxPlayers))
return FMRES_IGNORED
playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
return FMRES_SUPERCEDE
}
public fw_watergun_PrimaryAttack_Post(Weapon)
{
g_IsInPrimaryAttack = 0
new Player = get_pdata_cbase(Weapon, 41, 4)
new szClip, szAmmo
get_user_weapon(Player, szClip, szAmmo)
if(!is_user_alive(Player))
return
if(g_has_watergun[Player])
{
if (!g_clip_ammo[Player])
return
new Float:push[3]
pev(Player,pev_punchangle,push)
xs_vec_sub(push,cl_pushangle[Player],push)
xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_watergun),push)
xs_vec_add(push,cl_pushangle[Player],push)
set_pev(Player,pev_punchangle,push)
emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
UTIL_PlayWeaponAnimation(Player, random_num(watergun_SHOOT1, watergun_SHOOT2))
static Float:plrViewAngles[3], Float:VecEnd[3], Float:VecDir[3], Float:PlrOrigin[3]
pev(Player, pev_v_angle, plrViewAngles)
static Float:VecSrc[3], Float:VecDst[3]
//VecSrc = pev->origin + pev->view_ofs
pev(Player, pev_origin, PlrOrigin)
pev(Player, pev_view_ofs, VecSrc)
xs_vec_add(VecSrc, PlrOrigin, VecSrc)
//VecDst = VecDir * 8192.0
angle_vector(plrViewAngles, ANGLEVECTOR_FORWARD, VecDir);
xs_vec_mul_scalar(VecDir, 8192.0, VecDst);
xs_vec_add(VecDst, VecSrc, VecDst);
new hTrace = create_tr2()
engfunc(EngFunc_TraceLine, VecSrc, VecDst, 0, Player, hTrace)
get_tr2(hTrace, TR_vecEndPos, VecEnd);
create_tracer_water(Player, VecSrc, VecEnd)
}
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
if (victim != attacker && is_user_connected(attacker))
{
if(get_user_weapon(attacker) == CSW_MP5NAVY)
{
if(g_has_watergun[attacker])
SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_watergun))
}
}
}
public message_DeathMsg(msg_id, msg_dest, id)
{
static szTruncatedWeapon[33], iAttacker, iVictim
get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
iAttacker = get_msg_arg_int(1)
iVictim = get_msg_arg_int(2)
if(!is_user_connected(iAttacker) || iAttacker == iVictim)
return PLUGIN_CONTINUE
if(equal(szTruncatedWeapon, "mp5navy") && get_user_weapon(iAttacker) == CSW_MP5NAVY)
{
if(g_has_watergun[iAttacker])
set_msg_arg_string(4, "mp5navy")
}
return PLUGIN_CONTINUE
}
stock fm_cs_get_current_weapon_ent(id)
{
return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX)
}
stock fm_cs_get_weapon_ent_owner(ent)
{
return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
}
stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
set_pev(Player, pev_weaponanim, Sequence)
message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
write_byte(Sequence)
write_byte(pev(Player, pev_body))
message_end()
}
public watergun_ItemPostFrame(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED
if (!g_has_watergun[id])
return HAM_IGNORED
static iClipExtra
iClipExtra = get_pcvar_num(cvar_clip_watergun)
new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
new iBpAmmo = cs_get_user_bpammo(id, CSW_MP5NAVY);
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)
if( fInReload && flNextAttack <= 0.0 )
{
new j = min(iClipExtra - iClip, iBpAmmo)
set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
cs_set_user_bpammo(id, CSW_MP5NAVY, iBpAmmo-j)
set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
fInReload = 0
}
return HAM_IGNORED
}
public watergun_Reload(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED
if (!g_has_watergun[id])
return HAM_IGNORED
static iClipExtra
if(g_has_watergun[id])
iClipExtra = get_pcvar_num(cvar_clip_watergun)
g_watergun_TmpClip[id] = -1
new iBpAmmo = cs_get_user_bpammo(id, CSW_MP5NAVY)
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
if (iBpAmmo <= 0)
return HAM_SUPERCEDE
if (iClip >= iClipExtra)
return HAM_SUPERCEDE
g_watergun_TmpClip[id] = iClip
return HAM_IGNORED
}
public watergun_Reload_Post(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED
if (!g_has_watergun[id])
return HAM_IGNORED
if (g_watergun_TmpClip[id] == -1)
return HAM_IGNORED
set_pdata_int(weapon_entity, m_iClip, g_watergun_TmpClip[id], WEAP_LINUX_XTRA_OFF)
set_pdata_float(weapon_entity, m_flTimeWeaponIdle, watergun_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)
set_pdata_float(id, m_flNextAttack, watergun_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)
set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)
UTIL_PlayWeaponAnimation(id, watergun_RELOAD)
return HAM_IGNORED
}
stock create_tracer_water(id, Float:fVec1[3], Float:fVec2[3])
{
static iVec1[3]
FVecIVec(fVec1, iVec1)
static Float:origin[3], Float:vSrc[3], Float:angles[3], Float:v_forward[3], Float:v_right[3], Float:v_up[3], Float:gun_position[3], Float:player_origin[3], Float:player_view_offset[3]
pev(id, pev_v_angle, angles)
engfunc(EngFunc_MakeVectors, angles)
global_get(glb_v_forward, v_forward)
global_get(glb_v_right, v_right)
global_get(glb_v_up, v_up)
//m_pPlayer->GetGunPosition( ) = pev->origin + pev->view_ofs
pev(id, pev_origin, player_origin)
pev(id, pev_view_ofs, player_view_offset)
xs_vec_add(player_origin, player_view_offset, gun_position)
xs_vec_mul_scalar(v_forward, 24.0, v_forward)
xs_vec_mul_scalar(v_right, 3.0, v_right)
if ((pev(id, pev_flags) & FL_DUCKING) == FL_DUCKING)
xs_vec_mul_scalar(v_up, 6.0, v_up)
else
xs_vec_mul_scalar(v_up, -2.0, v_up)
xs_vec_add(gun_position, v_forward, origin)
xs_vec_add(origin, v_right, origin)
xs_vec_add(origin, v_up, origin)
vSrc[0] = origin[0]
vSrc[1] = origin[1]
vSrc[2] = origin[2]
new Float:dist = get_distance_f(vSrc, fVec2)
new CountDrops = floatround(dist / 50.0)
if (CountDrops > 20)
CountDrops = 20
if (CountDrops < 2)
CountDrops = 2
message_begin(MSG_PAS, SVC_TEMPENTITY, iVec1)
write_byte(TE_SPRITETRAIL)
engfunc(EngFunc_WriteCoord, vSrc[0])
engfunc(EngFunc_WriteCoord, vSrc[1])
engfunc(EngFunc_WriteCoord, vSrc[2])
engfunc(EngFunc_WriteCoord, fVec2[0])
engfunc(EngFunc_WriteCoord, fVec2[1])
engfunc(EngFunc_WriteCoord, fVec2[2])
write_short(watergun_sprite)
write_byte(CountDrops)
write_byte(0)
write_byte(1)
write_byte(60)
write_byte(10)
message_end()
message_begin(MSG_PAS, SVC_TEMPENTITY, iVec1)
write_byte(TE_BEAMPOINTS)
engfunc(EngFunc_WriteCoord, fVec2[0])
engfunc(EngFunc_WriteCoord, fVec2[1])
engfunc(EngFunc_WriteCoord, fVec2[2])
engfunc(EngFunc_WriteCoord, vSrc[0])
engfunc(EngFunc_WriteCoord, vSrc[1])
engfunc(EngFunc_WriteCoord, vSrc[2])
write_short(watergun_sprite)
write_byte(6)
write_byte(200)
write_byte(1)
write_byte(100)
write_byte(0)
write_byte(64); write_byte(64); write_byte(192);
write_byte(192)
write_byte(250)
message_end()
}
stock drop_weapons(id, dropwhat)
{
static weapons[32], num, i, weaponid
num = 0
get_user_weapons(id, weapons, num)
for (i = 0; i < num; i++)
{
weaponid = weapons[i]
if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
{
static wname[32]
get_weaponname(weaponid, wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}
public client_PreThink(id)
{
if(get_user_flags(id) & JOG)
return PLUGIN_HANDLED;
if(user_has_weapon(id, CSW_MP5NAVY))
{
if(g_has_watergun[id])
{
client_cmd(id, "drop")
}
}
}