hlmod.hu

Magyar Half-Life Mód közösség!
Pontos idő: 2024.03.28. 19:23



Jelenlévő felhasználók

Jelenleg 228 felhasználó van jelen :: 1 regisztrált, 0 rejtett és 227 vendég

A legtöbb felhasználó (1565 fő) 2020.11.21. 11:26-kor tartózkodott itt.

Regisztrált felhasználók: Google [Bot] az elmúlt 5 percben aktív felhasználók alapján

Utoljára aktív
Ahhoz hogy lásd ki volt utoljára aktív, be kell jelentkezned.



Az oldal teljeskörű
használatához regisztrálj.

Regisztráció

Kereső


Új téma nyitása  Hozzászólás a témához  [ 5 hozzászólás ] 
Szerző Üzenet
HozzászólásElküldve: 2013.05.20. 22:22 
Offline
Minden6ó
Avatar

Csatlakozott: 2011.01.19. 12:14
Hozzászólások: 4280
Megköszönt másnak: 218 alkalommal
Megköszönték neki: 285 alkalommal
Hali! Valaki bele írna azr hogy, amikor egy ember túlélő lesz és van nála jetpack akkor el vegye tőle. A színeket is bele írnátok. Előre is kösz :)
SMA Forráskód: [ Mindet kijelol ]
  1. /*|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|*
  2. *.
  3. * [ZP] Extra Item Jetpack+Bazooka 3.2
  4. *
  5. *|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|*
  6. *
  7. * Original Plugin:
  8. * AMX Jetpack
  9. * BY
  10. * (c) Copyright 2005, KleeneX
  11. * This file is provided as is (no warranties)
  12. *
  13. * CREDITS:
  14. * MeRcyLeZZ |>>>| bug fix, some code from [ZP] Stamina (http://forums.alliedmods.net/showpost.p ... count=1300)
  15. * mogel |>>>| Icon code form Predator-Mod (http://forums.alliedmods.net/showthread ... t=predator)
  16. *
  17. *|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|*
  18. *
  19. * Plagued Version 3.2 by B!gBud
  20. *
  21. *
  22. * Allows Humans buy a Jetpack+Bazooka in Zombie Plague [4.0]
  23. *
  24. *
  25. * CVARS:
  26. * zp_jetpack 2 // 0 = Off / 1 = have Knive & Hold ATTACK / 2 = Hold JUMP and DUCK
  27. *
  28. * zp_jp_forward_speed 300 // Set the forward speed(when you fly and press FORWARD)
  29. * zp_jp_up_speed 35 // Set the UP speed(when you press ATTACK and JUMP up)
  30. * zp_jp_accelerate 100 // How fast you get to the max ForwardSpeed
  31. *
  32. * zp_jp_rocket_delay 12 // How long you got to wait to shoot the next rocket(in sec.)
  33. * zp_jp_rocket_speed 1500 // Set the rocket Speed
  34. * zp_jp_rocket_damage 1500 // Set the max rocket Damage
  35. * zp_jp_damage_radius 350 // Set the radius of a rocket explosion
  36. *
  37. * zp_jp_max_engery 100 // Set the max Energy for the Jetpack
  38. * zp_jp_engery 10 // Set how many Energy need the JP to fly (time interval is "zp_jp_energy_cal")
  39. * zp_jp_regain_energy 3 // Set how fast you get JP_Energy back, when you on the ground (time interval is "zp_jp_energy_cal")
  40. * zp_jp_energy_cal 1.0 // Set time interval for "zp_jp_engery" & "zp_jp_regain_energy"
  41. * zp_jp_oneround 1 // 0 = jetpack stay on a new round if someone alive / 1 = jetpack for One Round only
  42. *
  43. *|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|*/
  44.  
  45. #include <amxmodx>
  46. #include <fun>
  47. #include <engine>
  48. #include <fakemeta>
  49. #include <hamsandwich>
  50. #include <zombieplague>
  51.  
  52. #define PLUGINNAME "Jetpack+Bazoka"
  53. #define VERSION "3.2"
  54. #define AUTHOR "B!gBud"
  55.  
  56. #define ACCESS_LEVEL ADMIN_LEVEL_A
  57. #define VOTE_ACCESS ADMIN_CFG
  58.  
  59. #define TE_EXPLOSION 3
  60. #define TE_BEAMFOLLOW 22
  61. #define TE_BEAMCYLINDER 21
  62.  
  63. #define JETPACK_COST 160 // set how may ammopacks the Jatpack+Rocket cost
  64.  
  65. new ROCKET_MDL[64] = "models/rpgrocket.mdl"
  66. new ROCKET_SOUND[64] = "weapons/rocketfire1.wav"
  67. new getrocket[64] = "items/9mmclip2.wav"
  68.  
  69. new bool:fly[33] = false
  70. new bool:rocket[33] = false
  71. new bool:rksound[33] = false
  72. new bool:shot[33] = false
  73.  
  74. new Float:gltime = 0.0
  75. new Float:last_Rocket[33] = 0.0
  76. new Float:jp_cal[33] = 0.0
  77. new Float:jp_soun[33] = 0.0
  78. new flame, explosion, trail, white
  79. new g_flyEnergy[33], hasjet[33]
  80. new cvar_jetpack, cvar_jetpackSpeed, cvar_jetpackUpSpeed, cvar_jetpackAcrate ,cvar_RocketDelay, cvar_RocketSpeed, cvar_RocketDmg, cvar_Dmg_range, cvar_fly_max_engery, cvar_fly_engery, cvar_regain_energy, g_item_jetpack, cvar_cal_time, cvar_oneround
  81.  
  82.  
  83. public plugin_init() {
  84. register_plugin(PLUGINNAME, VERSION, AUTHOR)
  85.  
  86. g_item_jetpack = zp_register_extra_item("Jetpack+Bazooka \r(Halalodig)", JETPACK_COST, ZP_TEAM_HUMAN)
  87. register_clcmd("drop","cmdDrop")
  88. register_clcmd("say /jphelp","cmdHelp",0,": Displays Jetpack help")
  89.  
  90. new ver[64]
  91. format(ver,63,"%s v%s",PLUGINNAME,VERSION)
  92. register_cvar("zp_jp_version",ver,FCVAR_SERVER)
  93.  
  94. cvar_jetpack = register_cvar("zp_jetpack", "2")
  95.  
  96. cvar_jetpackSpeed=register_cvar("zp_jp_forward_speed","300.0")
  97. cvar_jetpackUpSpeed=register_cvar("zp_jp_up_speed","35.0")
  98. cvar_jetpackAcrate=register_cvar("zp_jp_accelerate","100.0")
  99.  
  100. cvar_RocketDelay=register_cvar("zp_jp_rocket_delay","12.0")
  101. cvar_RocketSpeed=register_cvar("zp_jp_rocket_speed","1500")
  102. cvar_RocketDmg=register_cvar("zp_jp_rocket_damage","1500")
  103. cvar_Dmg_range=register_cvar("zp_jp_damage_radius","350")
  104.  
  105. cvar_fly_max_engery = register_cvar("zp_jp_max_engery", "100")
  106. cvar_fly_engery = register_cvar("zp_jp_engery", "10")
  107. cvar_regain_energy = register_cvar("zp_jp_regain_energy", "3")
  108. cvar_cal_time = register_cvar("zp_jp_energy_cal", "1.0")
  109. cvar_oneround = register_cvar("zp_jp_oneround", "0")
  110.  
  111.  
  112. register_event("CurWeapon", "check_models", "be")
  113. register_event("DeathMsg", "player_die", "a")
  114. register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
  115.  
  116. register_forward(FM_StartFrame, "fm_startFrame")
  117. register_forward(FM_EmitSound, "emitsound")
  118. }
  119.  
  120. public plugin_precache() {
  121. precache_model("models/p_egon.mdl")
  122. precache_model("models/v_egon.mdl")
  123. precache_model("models/w_egon.mdl")
  124. precache_sound("jetpack.wav")
  125. precache_sound("jp_blow.wav")
  126.  
  127. precache_model(ROCKET_MDL)
  128. precache_sound(ROCKET_SOUND)
  129. precache_sound(getrocket)
  130.  
  131. explosion = precache_model("sprites/zerogxplode.spr")
  132. trail = precache_model("sprites/smoke.spr")
  133. flame = precache_model("sprites/xfireball3.spr")
  134. white = precache_model("sprites/white.spr")
  135. }
  136.  
  137. public client_putinserver(id) {
  138. fly[id] = false
  139. rocket[id] = false
  140. hasjet[id] = 0
  141. g_flyEnergy[id] = 0
  142. }
  143.  
  144. public client_disconnect(id) {
  145. fly[id] = false
  146. rocket[id] = false
  147. hasjet[id] = 0
  148. g_flyEnergy[id] = 0
  149. }
  150.  
  151. public event_round_start()
  152. {
  153. remove_jetpacks();
  154. if (get_pcvar_num(cvar_oneround) == 1) {
  155. for (new id; id <= 32; id++) hasjet[id] = 0, g_flyEnergy[id] = 0, fly[id] = false;
  156. }
  157. }
  158.  
  159. public fm_startFrame(){
  160.  
  161. gltime = get_gametime()
  162. static id
  163. for (id = 1; id <= 32; id++)
  164. {
  165. jp_forward(id)
  166. }
  167. }
  168.  
  169. public jp_forward(player) {
  170.  
  171. if (!is_user_alive(player) && (zp_get_user_zombie(player) || zp_get_user_nemesis(player) || zp_get_user_survivor(player)))
  172. return FMRES_IGNORED
  173.  
  174. if (!hasjet[player])
  175. return FMRES_IGNORED
  176.  
  177. if(jp_cal[player] < gltime){
  178. jp_energy(player); jp_cal[player] = gltime + get_pcvar_float(cvar_cal_time)
  179. }
  180.  
  181. check_rocket(player)
  182.  
  183. new clip,ammo
  184. new wpnid = get_user_weapon(player,clip,ammo)
  185. if (wpnid == CSW_KNIFE){
  186. if(get_pcvar_num(cvar_jetpack) == 1){
  187. if(!(pev(player, pev_flags)&FL_ONGROUND) && pev(player,pev_button)&IN_ATTACK){
  188. if((g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.3) && (g_flyEnergy[player] <= get_pcvar_num(cvar_fly_max_engery))){
  189. if(jp_soun[player] < gltime){
  190. emit_sound(player,CHAN_ITEM,"jetpack.wav",1.0,ATTN_NORM,1,PITCH_HIGH)
  191. jp_soun[player] = gltime + 1.0
  192. }
  193. }
  194. else if((g_flyEnergy[player] > 0) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.3)){
  195. if(jp_soun[player] < gltime){
  196. emit_sound(player,CHAN_ITEM,"jp_blow.wav",1.0,ATTN_NORM,1,PITCH_HIGH)
  197. jp_soun[player] = gltime + 1.0
  198. }
  199. }
  200. }
  201. human_fly(player)
  202. attack(player)
  203. }
  204. if((pev(player,pev_button)&IN_ATTACK2)){
  205. attack2(player)
  206. }
  207. }
  208. if((get_pcvar_num(cvar_jetpack) == 2 && !(pev(player, pev_flags)&FL_ONGROUND)) && (pev(player,pev_button)&IN_JUMP && pev(player,pev_button)&IN_DUCK)){
  209. if((g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.3) && (g_flyEnergy[player] <= get_pcvar_num(cvar_fly_max_engery))){
  210. if(jp_soun[player] < gltime){
  211. emit_sound(player,CHAN_ITEM,"jetpack.wav",1.0,ATTN_NORM,1,PITCH_HIGH)
  212. jp_soun[player] = gltime + 1.0
  213. }
  214. }
  215. else if((g_flyEnergy[player] > 0) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.3)){
  216. if(jp_soun[player] < gltime){
  217. emit_sound(player,CHAN_ITEM,"jp_blow.wav",1.0,ATTN_NORM,1,PITCH_HIGH)
  218. jp_soun[player] = gltime + 1.0
  219. }
  220. }
  221. human_fly(player)
  222. attack(player)
  223. }
  224. // Icon Show system
  225. /*if (!is_user_alive(player) && zp_get_user_zombie(player) && zp_get_user_nemesis(player) && zp_get_user_survivor(player))
  226. Icon_Energy({0, 255, 0}, 0, player);
  227. //Icon_Energy({128, 128, 0}, 0, player);
  228. //Icon_Energy({255, 255, 0}, 0, player);
  229.  
  230. }*/
  231. if((g_flyEnergy[player] >= get_pcvar_num(cvar_fly_max_engery)*0.8) && (g_flyEnergy[player] <= get_pcvar_num(cvar_fly_max_engery))){
  232. Icon_Energy({0, 255, 0}, 1, player); // Green
  233. }
  234. else if((g_flyEnergy[player] >= get_pcvar_num(cvar_fly_max_engery)*0.5) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.8)){
  235. Icon_Energy({255, 255, 0}, 1, player); // yellow
  236. }
  237. else if((g_flyEnergy[player] >= get_pcvar_num(cvar_fly_max_engery)*0.3) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.5)){
  238. Icon_Energy({255, 215, 0}, 2, player);
  239. }
  240. else if((g_flyEnergy[player] > 0) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.3)){
  241. Icon_Energy({255, 0, 0}, 1, player);
  242. }
  243.  
  244. return FMRES_IGNORED
  245. }
  246.  
  247. public jp_energy(player) {
  248.  
  249. if (!(pev(player, pev_flags)&FL_ONGROUND) && pev(player,pev_button)&IN_ATTACK)
  250. {
  251. // Get our current velocity
  252. new clip,ammo
  253. new wpnid = get_user_weapon(player,clip,ammo)
  254. if (wpnid == CSW_KNIFE)
  255. {
  256. // flying
  257. if(g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.09)
  258. g_flyEnergy[player] = g_flyEnergy[player] - get_pcvar_num(cvar_fly_engery); // Increase distance counter
  259. }
  260. }
  261. else if ((get_pcvar_num(cvar_jetpack) == 2 && !(pev(player, pev_flags)&FL_ONGROUND)) && (pev(player,pev_button)&IN_JUMP && pev(player,pev_button)&IN_DUCK))
  262. {
  263. if(g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.09)
  264. g_flyEnergy[player] = g_flyEnergy[player] - get_pcvar_num(cvar_fly_engery); // Increase distance counter
  265. }
  266. // Walking/Runnig
  267. if (pev(player, pev_flags) & FL_ONGROUND)
  268. g_flyEnergy[player] = g_flyEnergy[player] + get_pcvar_num(cvar_regain_energy);// Decrease distance counter
  269. }
  270.  
  271. public attack(player) {
  272. //code snippa from TS_Jetpack 1.0 - Jetpack plugin for The Specialists.
  273. //http://forums.alliedmods.net/showthread.php?s=3ea22295e3e5a292fa82899676583326&t=55709&highlight=jetpack
  274. //By: Bad_Bud
  275. if(fly[player])
  276. {
  277. static Float:JetpackData[3]
  278. pev(player,pev_velocity,JetpackData)
  279.  
  280. new fOrigin[3],Float:Aim[3]
  281. VelocityByAim(player, 10, Aim)
  282. get_user_origin(player,fOrigin)
  283. fOrigin[0] -= floatround(Aim[0])
  284. fOrigin[1] -= floatround(Aim[1])
  285. fOrigin[2] -= floatround(Aim[2])
  286.  
  287.  
  288. if((pev(player,pev_button)&IN_FORWARD) && !(pev(player, pev_flags) & FL_ONGROUND))
  289. {
  290.  
  291. message_begin(MSG_ALL,SVC_TEMPENTITY)
  292. write_byte(17)
  293. write_coord(fOrigin[0])
  294. write_coord(fOrigin[1])
  295. write_coord(fOrigin[2])
  296. write_short(flame)
  297. write_byte(10)
  298. write_byte(255)
  299. message_end()
  300.  
  301. static Float:Speed
  302. Speed=floatsqroot(JetpackData[0]*JetpackData[0]+JetpackData[1]*JetpackData[1])
  303.  
  304. if(Speed!=0.0)//Makes players only lay down if their speed isn't 0; if they are thrusting forward.
  305. {
  306. set_pev(player,pev_gaitsequence,0)
  307. set_pev(player,pev_sequence,111)
  308. }
  309.  
  310. if(Speed<get_pcvar_float(cvar_jetpackSpeed))
  311. Speed+=get_pcvar_float(cvar_jetpackAcrate)
  312.  
  313. static Float:JetpackData2[3]
  314. pev(player,pev_angles,JetpackData2)
  315. JetpackData2[2]=0.0//Remove the Z value/
  316.  
  317. angle_vector(JetpackData2,ANGLEVECTOR_FORWARD,JetpackData2)
  318. JetpackData2[0]*=Speed
  319. JetpackData2[1]*=Speed
  320.  
  321. JetpackData[0]=JetpackData2[0]
  322. JetpackData[1]=JetpackData2[1]
  323. }
  324.  
  325. if(JetpackData[2]<get_pcvar_float(cvar_jetpackSpeed)&&JetpackData[2]>0.0)//Jetpacks get more power on the way down -- it helps landing.
  326. JetpackData[2]+=get_pcvar_float(cvar_jetpackUpSpeed)
  327. else if(JetpackData[2]<0.0)
  328. JetpackData[2]+=(get_pcvar_float(cvar_jetpackUpSpeed)*1.15)
  329.  
  330. set_pev(player,pev_velocity,JetpackData)
  331. }
  332. }
  333.  
  334. public attack2(player) {
  335.  
  336. if (rocket[player])
  337. {
  338.  
  339. new rocket = create_entity("info_target")
  340. if(rocket == 0) return PLUGIN_CONTINUE
  341.  
  342. entity_set_string(rocket, EV_SZ_classname, "zp_jp_rocket")
  343. entity_set_model(rocket, ROCKET_MDL)
  344.  
  345. entity_set_size(rocket, Float:{0.0, 0.0, 0.0}, Float:{0.0, 0.0, 0.0})
  346. entity_set_int(rocket, EV_INT_movetype, MOVETYPE_FLY)
  347. entity_set_int(rocket, EV_INT_solid, SOLID_BBOX)
  348.  
  349. new Float:vSrc[3]
  350. entity_get_vector(player, EV_VEC_origin, vSrc)
  351.  
  352. new Float:Aim[3],Float:origin[3]
  353. VelocityByAim(player, 64, Aim)
  354. entity_get_vector(player,EV_VEC_origin,origin)
  355.  
  356. vSrc[0] += Aim[0]
  357. vSrc[1] += Aim[1]
  358. entity_set_origin(rocket, vSrc)
  359.  
  360. new Float:velocity[3], Float:angles[3]
  361. VelocityByAim(player, get_pcvar_num(cvar_RocketSpeed), velocity)
  362.  
  363. entity_set_vector(rocket, EV_VEC_velocity, velocity)
  364. vector_to_angle(velocity, angles)
  365. entity_set_vector(rocket, EV_VEC_angles, angles)
  366. entity_set_edict(rocket,EV_ENT_owner,player)
  367. entity_set_float(rocket, EV_FL_takedamage, 1.0)
  368.  
  369. message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
  370. write_byte(TE_BEAMFOLLOW)
  371. write_short(rocket)
  372. write_short(trail)
  373. write_byte(25)
  374. write_byte(5)
  375. write_byte(224)
  376. write_byte(224)
  377. write_byte(255)
  378. write_byte(255)
  379. message_end()
  380.  
  381. emit_sound(rocket, CHAN_WEAPON, ROCKET_SOUND, 1.0, ATTN_NORM, 0, PITCH_NORM)
  382.  
  383. shot[player] = true
  384. last_Rocket[player] = gltime + get_pcvar_num(cvar_RocketDelay)
  385. }
  386. return PLUGIN_CONTINUE
  387. }
  388.  
  389. public check_models(id) {
  390.  
  391. if (zp_get_user_zombie(id) || zp_get_user_nemesis(id) || zp_get_user_survivor(id))
  392. return FMRES_IGNORED
  393.  
  394. if(hasjet[id]) {
  395. new clip,ammo
  396. new wpnid = get_user_weapon(id,clip,ammo)
  397.  
  398. if ( wpnid == CSW_KNIFE ) {
  399. switchmodel(id)
  400. }
  401. return PLUGIN_CONTINUE
  402. }
  403. return PLUGIN_CONTINUE
  404. }
  405.  
  406. public switchmodel(id) {
  407. entity_set_string(id,EV_SZ_viewmodel,"models/v_egon.mdl")
  408. entity_set_string(id,EV_SZ_weaponmodel,"models/p_egon.mdl")
  409. }
  410.  
  411. public remove_jetpacks() {
  412. new nextitem = find_ent_by_class(-1,"zp_jp_jetpack")
  413. while(nextitem) {
  414. remove_entity(nextitem)
  415. nextitem = find_ent_by_class(-1,"zp_jp_jetpack")
  416. }
  417. return PLUGIN_CONTINUE
  418. }
  419.  
  420. public emitsound(entity, channel, const sample[]) {
  421. if(is_user_alive(entity)) {
  422. new clip,ammo
  423. new weapon = get_user_weapon(entity,clip,ammo)
  424.  
  425. if(hasjet[entity] && weapon == CSW_KNIFE) {
  426. if(equal(sample,"weapons/knife_slash1.wav")) return FMRES_SUPERCEDE
  427. if(equal(sample,"weapons/knife_slash2.wav")) return FMRES_SUPERCEDE
  428.  
  429. if(equal(sample,"weapons/knife_deploy1.wav")) return FMRES_SUPERCEDE
  430. if(equal(sample,"weapons/knife_hitwall1.wav")) return FMRES_SUPERCEDE
  431.  
  432. if(equal(sample,"weapons/knife_hit1.wav")) return FMRES_SUPERCEDE
  433. if(equal(sample,"weapons/knife_hit2.wav")) return FMRES_SUPERCEDE
  434. if(equal(sample,"weapons/knife_hit3.wav")) return FMRES_SUPERCEDE
  435. if(equal(sample,"weapons/knife_hit4.wav")) return FMRES_SUPERCEDE
  436.  
  437. if(equal(sample,"weapons/knife_stab.wav")) return FMRES_SUPERCEDE
  438. }
  439. }
  440. return FMRES_IGNORED
  441. }
  442.  
  443. public Icon_Show(icon[], color[3], mode, player) {
  444.  
  445. message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("StatusIcon"), {0,0,0}, player);
  446. write_byte(mode); // status (0=hide, 1=show, 2=flash)
  447. write_string(icon); // sprite name
  448. write_byte(color[0]); // red
  449. write_byte(color[1]); // green
  450. write_byte(color[2]); // blue
  451. message_end();
  452.  
  453. }
  454.  
  455. public Icon_Energy(color[3], mode, player) {
  456.  
  457. Icon_Show("item_longjump", color, mode, player)
  458. }
  459.  
  460. public human_fly(player) {
  461.  
  462. if (g_flyEnergy[player] <= get_pcvar_num(cvar_fly_max_engery)*0.1)
  463. {
  464. jp_off(player);
  465. }
  466. if (g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.1)
  467. {
  468. jp_on(player);
  469. }
  470. }
  471.  
  472. public jp_on(player) {
  473.  
  474. fly[player] = true
  475.  
  476. }
  477.  
  478. public jp_off(player) {
  479.  
  480. fly[player] = false
  481.  
  482. }
  483.  
  484. public check_rocket(player) {
  485.  
  486. if (last_Rocket[player] > gltime)
  487. {
  488. rk_forbidden(player)
  489. rksound[player] = true
  490. }
  491. else
  492. {
  493.  
  494. if (shot[player])
  495. {
  496. rksound[player] = false
  497. shot[player] = false
  498. }
  499. rk_sound(player)
  500. rk_allow(player)
  501. }
  502.  
  503. }
  504.  
  505. public rk_allow(player) {
  506.  
  507. rocket[player] = true
  508. }
  509.  
  510. public rk_forbidden(player) {
  511.  
  512. rocket[player] = false
  513.  
  514. }
  515.  
  516. public rk_sound(player) {
  517.  
  518. if (!rksound[player])
  519. {
  520. engfunc(EngFunc_EmitSound, player, CHAN_WEAPON, getrocket, 1.0, ATTN_NORM, 0, PITCH_NORM)
  521. client_print(player, print_center, "*Bazooka Ujratoltve*")
  522. rksound[player] = true
  523. }
  524. else if (rksound[player])
  525. {
  526.  
  527. }
  528.  
  529. }
  530.  
  531. public cmdHelp(id) {
  532.  
  533. new g_max = get_pcvar_num(cvar_fly_max_engery)
  534. new g_lost = get_pcvar_num(cvar_fly_engery)
  535. new g_back = get_pcvar_num(cvar_regain_energy)
  536. new g_dmg = get_pcvar_num(cvar_RocketDmg)
  537. new g_delay = get_pcvar_num(cvar_RocketDelay)
  538.  
  539. new jpmotd[2048], title[64], dpos = 0
  540. format(title,63,"[ZP] %s ver.%s",PLUGINNAME,VERSION)
  541.  
  542.  
  543. dpos += format(jpmotd[dpos],2047-dpos,"<html><head><style type=^"text/css^">pre{color:#FF0505;}body{background:#000000;margin-left:16px;margin-top:1px;}</style></head><pre><body>")
  544. dpos += format(jpmotd[dpos],2047-dpos,"<b>%s</b>^n^n",title)
  545.  
  546. dpos += format(jpmotd[dpos],2047-dpos,"Hogyan hasznaljuk:^n")
  547. dpos += format(jpmotd[dpos],2047-dpos,"=============^n^n")
  548. if(get_pcvar_num(cvar_jetpack) == 1) {
  549. dpos += format(jpmotd[dpos],2047-dpos,"- Valts kesre a loveshez! Es jobb klick.^n")
  550. dpos += format(jpmotd[dpos],2047-dpos,"^n")
  551. dpos += format(jpmotd[dpos],2047-dpos,"- Bazooka hasznalata Jobb klick!^n^n")
  552. }
  553. else if(get_pcvar_num(cvar_jetpack) == 2){
  554. dpos += format(jpmotd[dpos],2047-dpos,"- A repuleshez nyomd a ctrl+spacet egyszere!")
  555. dpos += format(jpmotd[dpos],2047-dpos,"^n")
  556. dpos += format(jpmotd[dpos],2047-dpos,"A raketa kiloveseert nyomd a Jobb klicket.^n^n")
  557. }
  558. dpos += format(jpmotd[dpos],2047-dpos,"INFORMACIOK:^n")
  559. dpos += format(jpmotd[dpos],2047-dpos,"Max energia : <b>%i Units</b>^n^n", g_max)
  560. dpos += format(jpmotd[dpos],2047-dpos,"Jetpack repulesi sebessege %i 1masodperc. to work^n", g_lost)
  561. dpos += format(jpmotd[dpos],2047-dpos,"Energia ujratoltese %i . (when you are on the ground)^n^n", g_back)
  562. dpos += format(jpmotd[dpos],2047-dpos,"Raketa sebzese: <b>%i dmg</b>^n",g_dmg)
  563. dpos += format(jpmotd[dpos],2047-dpos,"New Rocket comes ervry <b>%i Sec.</b>^n^n", g_delay )
  564. dpos += format(jpmotd[dpos],2047-dpos,"-Hasznald egessegel!^n")
  565.  
  566.  
  567. show_motd(id,jpmotd,title)
  568. }
  569.  
  570. public player_die() {
  571.  
  572. new id = read_data(2)
  573. if(hasjet[id]) {
  574. drop_jetpack(id)
  575. hasjet[id] = 0
  576. rocket[id] = false
  577. g_flyEnergy[id] = 0
  578. }
  579.  
  580. return PLUGIN_CONTINUE
  581. }
  582.  
  583. public cmdDrop(id) {
  584.  
  585. if(hasjet[id]) {
  586. new clip,ammo
  587. new weapon = get_user_weapon(id,clip,ammo)
  588. if(weapon == CSW_KNIFE) {
  589. drop_jetpack(id)
  590. if(!zp_get_user_zombie(id)){
  591. entity_set_string(id,EV_SZ_viewmodel,"models/v_knife.mdl")
  592. entity_set_string(id,EV_SZ_weaponmodel,"models/p_knife.mdl")
  593. }
  594. return PLUGIN_HANDLED
  595. }
  596. }
  597. return PLUGIN_CONTINUE
  598. }
  599.  
  600. public drop_jetpack(player) {
  601. if(hasjet[player]) {
  602. new Float:Aim[3],Float:origin[3]
  603. VelocityByAim(player, 64, Aim)
  604. entity_get_vector(player,EV_VEC_origin,origin)
  605.  
  606. origin[0] += Aim[0]
  607. origin[1] += Aim[1]
  608.  
  609. new jetpack = create_entity("info_target")
  610. entity_set_string(jetpack,EV_SZ_classname,"zp_jp_jetpack")
  611. entity_set_model(jetpack,"models/w_egon.mdl")
  612.  
  613. entity_set_size(jetpack,Float:{-16.0,-16.0,-16.0},Float:{16.0,16.0,16.0})
  614. entity_set_int(jetpack,EV_INT_solid,1)
  615.  
  616. entity_set_int(jetpack,EV_INT_movetype,6)
  617.  
  618. entity_set_vector(jetpack,EV_VEC_origin,origin)
  619.  
  620. Icon_Energy({255, 255, 0}, 0, player)
  621. Icon_Energy({128, 128, 0}, 0, player )
  622. Icon_Energy({0, 255, 0}, 0, player)
  623.  
  624. hasjet[player] = 0
  625. rocket[player] = false
  626. }
  627. }
  628.  
  629. public pfn_touch(ptr, ptd) {
  630. if(is_valid_ent(ptr)) {
  631. new classname[32]
  632. entity_get_string(ptr,EV_SZ_classname,classname,31)
  633.  
  634. if(equal(classname, "zp_jp_jetpack")) {
  635. if(is_valid_ent(ptd)) {
  636. new id = ptd
  637. if(id > 0 && id < 34) {
  638. if(!hasjet[id] && !zp_get_user_zombie(id) && is_user_alive(id)) {
  639.  
  640. hasjet[id] = 1
  641. g_flyEnergy[id] = get_pcvar_num(cvar_fly_max_engery)
  642. rocket[id] = true
  643. client_cmd(id,"spk items/gunpickup2.wav")
  644. engclient_cmd(id,"weapon_knife")
  645. switchmodel(id)
  646. remove_entity(ptr)
  647. }
  648. }
  649. }
  650. }else if(equal(classname, "zp_jp_rocket")) {
  651. new Float:fOrigin[3]
  652. new iOrigin[3]
  653. entity_get_vector(ptr, EV_VEC_origin, fOrigin)
  654. FVecIVec(fOrigin,iOrigin)
  655. jp_radius_damage(ptr)
  656.  
  657. message_begin(MSG_BROADCAST,SVC_TEMPENTITY,iOrigin)
  658. write_byte(TE_EXPLOSION)
  659. write_coord(iOrigin[0])
  660. write_coord(iOrigin[1])
  661. write_coord(iOrigin[2])
  662. write_short(explosion)
  663. write_byte(30)
  664. write_byte(15)
  665. write_byte(0)
  666. message_end()
  667.  
  668. message_begin(MSG_ALL,SVC_TEMPENTITY,iOrigin)
  669. write_byte(TE_BEAMCYLINDER)
  670. write_coord(iOrigin[0])
  671. write_coord(iOrigin[1])
  672. write_coord(iOrigin[2])
  673. write_coord(iOrigin[0])
  674. write_coord(iOrigin[1])
  675. write_coord(iOrigin[2]+200)
  676. write_short(white)
  677. write_byte(0)
  678. write_byte(1)
  679. write_byte(6)
  680. write_byte(8)
  681. write_byte(1)
  682. write_byte(255)
  683. write_byte(255)
  684. write_byte(192)
  685. write_byte(128)
  686. write_byte(5)
  687. message_end()
  688.  
  689. if(is_valid_ent(ptd)) {
  690. new classname2[32]
  691. entity_get_string(ptd,EV_SZ_classname,classname2,31)
  692.  
  693. if(equal(classname2,"func_breakable"))
  694. force_use(ptr,ptd)
  695. }
  696.  
  697. remove_entity(ptr)
  698. }
  699. }
  700. return PLUGIN_CONTINUE
  701. }
  702.  
  703. public zp_user_infected_pre(player, infector){
  704.  
  705. Icon_Energy({0, 255, 0}, 0, player);
  706. cmdDrop(player);
  707. hasjet[player] = 0;
  708. g_flyEnergy[player] = 0;
  709. rocket[player] = false;
  710. }
  711.  
  712. public zp_extra_item_selected(player, itemid){
  713.  
  714.  
  715. new clip,ammo
  716. new weapon = get_user_weapon(player,clip,ammo)
  717.  
  718. if (itemid == g_item_jetpack)
  719. {
  720. client_print(player, print_chat, "[ZP] Ird be hogy, /jphelp a jetpack segicseghez")
  721. hasjet[player] = 1
  722. g_flyEnergy[player] = get_pcvar_num(cvar_fly_max_engery)
  723. rocket[player] = true
  724. client_cmd(player,"spk items/gunpickup2.wav")
  725. if(weapon == CSW_KNIFE){
  726. switchmodel(player)
  727. }
  728. else
  729. {
  730. engclient_cmd(player,"weapon_knife"),switchmodel(player)
  731. }
  732. }
  733. }
  734.  
  735. stock jp_radius_damage(entity) {
  736. new id = entity_get_edict(entity,EV_ENT_owner)
  737. for(new i = 1; i < 33; i++) {
  738. if(is_user_alive(i)) {
  739. new dist = floatround(entity_range(entity,i))
  740.  
  741. if(dist <= get_pcvar_num(cvar_Dmg_range)) {
  742. new hp = get_user_health(i)
  743. new Float:damage = get_pcvar_float(cvar_RocketDmg)-(get_pcvar_float(cvar_RocketDmg)/get_pcvar_float(cvar_Dmg_range))*float(dist)
  744.  
  745. new Origin[3]
  746. get_user_origin(i,Origin)
  747.  
  748. if(zp_get_user_zombie(id) != zp_get_user_zombie(i)) {
  749. if(hp > damage)
  750. jp_take_damage(i,floatround(damage),Origin,DMG_BLAST)
  751. else
  752. log_kill(id,i,"Jetpack Rocket",0)
  753. }
  754. }
  755. }
  756. }
  757. }
  758.  
  759. stock log_kill(killer, victim, weapon[], headshot)
  760. {
  761. // code from MeRcyLeZZ
  762. set_msg_block(get_user_msgid("DeathMsg"), BLOCK_SET)
  763. ExecuteHamB(Ham_Killed, victim, killer, 2) // set last param to 2 if you want victim to gib
  764. set_msg_block(get_user_msgid("DeathMsg"), BLOCK_NOT)
  765.  
  766.  
  767. message_begin(MSG_BROADCAST, get_user_msgid("DeathMsg"))
  768. write_byte(killer)
  769. write_byte(victim)
  770. write_byte(headshot)
  771. write_string(weapon)
  772. message_end()
  773. //
  774.  
  775. if(get_user_team(killer)!=get_user_team(victim))
  776. set_user_frags(killer,get_user_frags(killer) +1)
  777. if(get_user_team(killer)==get_user_team(victim))
  778. set_user_frags(killer,get_user_frags(killer) -1)
  779.  
  780. new kname[32], vname[32], kauthid[32], vauthid[32], kteam[10], vteam[10]
  781.  
  782. get_user_name(killer, kname, 31)
  783. get_user_team(killer, kteam, 9)
  784. get_user_authid(killer, kauthid, 31)
  785.  
  786. get_user_name(victim, vname, 31)
  787. get_user_team(victim, vteam, 9)
  788. get_user_authid(victim, vauthid, 31)
  789.  
  790. log_message("^"%s<%d><%s><%s>^" megolte ^"%s<%d><%s><%s>^" val ^"%s^"",
  791. kname, get_user_userid(killer), kauthid, kteam,
  792. vname, get_user_userid(victim), vauthid, vteam, weapon)
  793.  
  794. return PLUGIN_CONTINUE;
  795. }
  796.  
  797. stock jp_take_damage(victim,damage,origin[3],bit) {
  798. message_begin(MSG_ONE,get_user_msgid("Damage"),{0,0,0},victim)
  799. write_byte(21)
  800. write_byte(20)
  801. write_long(bit)
  802. write_coord(origin[0])
  803. write_coord(origin[1])
  804. write_coord(origin[2])
  805. message_end()
  806.  
  807. set_user_health(victim,get_user_health(victim)-damage)
  808. }
  809.  

_________________
<<eb@>>Team Website - Közösség
17Buddies - Általam készített pályák.
GameBanana - Általam készített pályák/vágott hangok.

Kép
Kép


Hozzászólás jelentése
Vissza a tetejére
   
HozzászólásElküldve: 2013.05.20. 22:53 
Offline
Tiszteletbeli
Avatar

Csatlakozott: 2011.09.18. 13:01
Hozzászólások: 4270
Megköszönt másnak: 55 alkalommal
Megköszönték neki: 513 alkalommal
Kód:
    /*|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|*
    *.
    * [ZP] Extra Item Jetpack+Bazooka 3.2
    *
    *|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|*
    *
    * Original Plugin:
    * AMX Jetpack
    * BY
    * (c) Copyright 2005, KleeneX
    * This file is provided as is (no warranties)
    *
    * CREDITS:
    * KleeneX |>>>| Original Plugin (http://forums.alliedmods.net/showthread.php?p=119727)
    * Bad_Bud |>>>| TS_Jetpack (http://forums.alliedmods.net/showthread ... TS_Jetpack)
    * MeRcyLeZZ |>>>| bug fix, some code from [ZP] Stamina (http://forums.alliedmods.net/showpost.p ... count=1300)
    * mogel |>>>| Icon code form Predator-Mod (http://forums.alliedmods.net/showthread ... t=predator)
    *
    *|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|*
    *
    * Plagued Version 3.2 by B!gBud
    *
    *
    * Allows Humans buy a Jetpack+Bazooka in Zombie Plague [4.0]
    *
    *
    * CVARS:
    * zp_jetpack 2 // 0 = Off / 1 = have Knive & Hold ATTACK / 2 = Hold JUMP and DUCK
    *
    * zp_jp_forward_speed 300 // Set the forward speed(when you fly and press FORWARD)
    * zp_jp_up_speed 35 // Set the UP speed(when you press ATTACK and JUMP up)
    * zp_jp_accelerate 100 // How fast you get to the max ForwardSpeed
    *
    * zp_jp_rocket_delay 12 // How long you got to wait to shoot the next rocket(in sec.)
    * zp_jp_rocket_speed 1500 // Set the rocket Speed
    * zp_jp_rocket_damage 1500 // Set the max rocket Damage
    * zp_jp_damage_radius 350 // Set the radius of a rocket explosion
    *
    * zp_jp_max_engery 100 // Set the max Energy for the Jetpack
    * zp_jp_engery 10 // Set how many Energy need the JP to fly (time interval is "zp_jp_energy_cal")
    * zp_jp_regain_energy 3 // Set how fast you get JP_Energy back, when you on the ground (time interval is "zp_jp_energy_cal")
    * zp_jp_energy_cal 1.0 // Set time interval for "zp_jp_engery" & "zp_jp_regain_energy"
    * zp_jp_oneround 1 // 0 = jetpack stay on a new round if someone alive / 1 = jetpack for One Round only
    *
    *|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|*/
     
    #include <amxmodx>
    #include <fun>
    #include <engine>
    #include <fakemeta>
    #include <hamsandwich>
    #include <zombieplague>
     
    #define PLUGINNAME "Jetpack+Bazoka"
    #define VERSION "3.2"
    #define AUTHOR "B!gBud"
     
    #define ACCESS_LEVEL ADMIN_LEVEL_A
    #define VOTE_ACCESS ADMIN_CFG
     
    #define TE_EXPLOSION 3
    #define TE_BEAMFOLLOW 22
    #define TE_BEAMCYLINDER 21
     
    #define JETPACK_COST 160 // set how may ammopacks the Jatpack+Rocket cost
     
    new ROCKET_MDL[64] = "models/rpgrocket.mdl"
    new ROCKET_SOUND[64] = "weapons/rocketfire1.wav"
    new getrocket[64] = "items/9mmclip2.wav"
     
    new bool:fly[33] = false
    new bool:rocket[33] = false
    new bool:rksound[33] = false
    new bool:shot[33] = false
     
    new Float:gltime = 0.0
    new Float:last_Rocket[33] = 0.0
    new Float:jp_cal[33] = 0.0
    new Float:jp_soun[33] = 0.0
    new flame, explosion, trail, white
    new g_flyEnergy[33], hasjet[33]
    new cvar_jetpack, cvar_jetpackSpeed, cvar_jetpackUpSpeed, cvar_jetpackAcrate ,cvar_RocketDelay, cvar_RocketSpeed, cvar_RocketDmg, cvar_Dmg_range, cvar_fly_max_engery, cvar_fly_engery, cvar_regain_energy, g_item_jetpack, cvar_cal_time, cvar_oneround
     
     
    public plugin_init() {
    register_plugin(PLUGINNAME, VERSION, AUTHOR)
     
    g_item_jetpack = zp_register_extra_item("Jetpack+Bazooka \r(Halalodig)", JETPACK_COST, ZP_TEAM_HUMAN)
    register_clcmd("drop","cmdDrop")
    register_clcmd("say /jphelp","cmdHelp",0,": Displays Jetpack help")
     
    new ver[64]
    format(ver,63,"%s v%s",PLUGINNAME,VERSION)
    register_cvar("zp_jp_version",ver,FCVAR_SERVER)   
     
    cvar_jetpack = register_cvar("zp_jetpack", "2")
     
    cvar_jetpackSpeed=register_cvar("zp_jp_forward_speed","300.0")
    cvar_jetpackUpSpeed=register_cvar("zp_jp_up_speed","35.0")
    cvar_jetpackAcrate=register_cvar("zp_jp_accelerate","100.0")
     
    cvar_RocketDelay=register_cvar("zp_jp_rocket_delay","12.0")
    cvar_RocketSpeed=register_cvar("zp_jp_rocket_speed","1500")
    cvar_RocketDmg=register_cvar("zp_jp_rocket_damage","1500")
    cvar_Dmg_range=register_cvar("zp_jp_damage_radius","350")
     
    cvar_fly_max_engery = register_cvar("zp_jp_max_engery", "100")
    cvar_fly_engery = register_cvar("zp_jp_engery", "10")
    cvar_regain_energy = register_cvar("zp_jp_regain_energy", "3")
    cvar_cal_time = register_cvar("zp_jp_energy_cal", "1.0")
    cvar_oneround = register_cvar("zp_jp_oneround", "0")
     
     
    register_event("CurWeapon", "check_models", "be")
    register_event("DeathMsg", "player_die", "a")
    register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
     
    register_forward(FM_StartFrame, "fm_startFrame")
    register_forward(FM_EmitSound, "emitsound")
    }
     
    public plugin_precache() {
    precache_model("models/p_egon.mdl")
    precache_model("models/v_egon.mdl")
    precache_model("models/w_egon.mdl")
    precache_sound("jetpack.wav")
    precache_sound("jp_blow.wav")
     
    precache_model(ROCKET_MDL)
    precache_sound(ROCKET_SOUND)
    precache_sound(getrocket)
     
    explosion = precache_model("sprites/zerogxplode.spr")
    trail = precache_model("sprites/smoke.spr")
    flame = precache_model("sprites/xfireball3.spr")
    white = precache_model("sprites/white.spr")
    }
     
    public client_putinserver(id) {
    fly[id] = false
    rocket[id] = false
    hasjet[id] = 0
    g_flyEnergy[id] = 0
    }
     
    public client_disconnect(id) {
    fly[id] = false
    rocket[id] = false
    hasjet[id] = 0
    g_flyEnergy[id] = 0
    }
     
    public event_round_start()
    {
    remove_jetpacks();
    if (get_pcvar_num(cvar_oneround) == 1) {
    for (new id; id <= 32; id++) hasjet[id] = 0, g_flyEnergy[id] = 0, fly[id] = false;
    }
    }
     
    public fm_startFrame(){
     
    gltime = get_gametime()
    static id
    for (id = 1; id <= 32; id++)
    {
    jp_forward(id)
    }
    }
     
    public jp_forward(player) {
     
    if (!is_user_alive(player) && (zp_get_user_zombie(player) || zp_get_user_nemesis(player) || zp_get_user_survivor(player)))
    return FMRES_IGNORED   
     
    if (!hasjet[player])
    return FMRES_IGNORED
     
    if(jp_cal[player] < gltime){
    jp_energy(player); jp_cal[player] = gltime + get_pcvar_float(cvar_cal_time)
    }
     
    check_rocket(player)
     
    new clip,ammo
    new wpnid = get_user_weapon(player,clip,ammo)
    if (wpnid == CSW_KNIFE){
    if(get_pcvar_num(cvar_jetpack) == 1){
    if(!(pev(player, pev_flags)&FL_ONGROUND) && pev(player,pev_button)&IN_ATTACK){
    if((g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.3) && (g_flyEnergy[player] <= get_pcvar_num(cvar_fly_max_engery))){
    if(jp_soun[player] < gltime){
    emit_sound(player,CHAN_ITEM,"jetpack.wav",1.0,ATTN_NORM,1,PITCH_HIGH)
    jp_soun[player] = gltime + 1.0
    }
    }   
    else if((g_flyEnergy[player] > 0) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.3)){
    if(jp_soun[player] < gltime){
    emit_sound(player,CHAN_ITEM,"jp_blow.wav",1.0,ATTN_NORM,1,PITCH_HIGH)
    jp_soun[player] = gltime + 1.0
    }
    }
    }
    human_fly(player)
    attack(player)   
    }
    if((pev(player,pev_button)&IN_ATTACK2)){
    attack2(player)   
    }   
    }
    if((get_pcvar_num(cvar_jetpack) == 2 && !(pev(player, pev_flags)&FL_ONGROUND)) && (pev(player,pev_button)&IN_JUMP && pev(player,pev_button)&IN_DUCK)){   
    if((g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.3) && (g_flyEnergy[player] <= get_pcvar_num(cvar_fly_max_engery))){
    if(jp_soun[player] < gltime){
    emit_sound(player,CHAN_ITEM,"jetpack.wav",1.0,ATTN_NORM,1,PITCH_HIGH)
    jp_soun[player] = gltime + 1.0
    }
    }   
    else if((g_flyEnergy[player] > 0) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.3)){
    if(jp_soun[player] < gltime){
    emit_sound(player,CHAN_ITEM,"jp_blow.wav",1.0,ATTN_NORM,1,PITCH_HIGH)
    jp_soun[player] = gltime + 1.0
    }
    }
    human_fly(player)
    attack(player)
    }
    // Icon Show system
    /*if (!is_user_alive(player) && zp_get_user_zombie(player) && zp_get_user_nemesis(player) && zp_get_user_survivor(player))
    Icon_Energy({0, 255, 0}, 0, player);
    //Icon_Energy({128, 128, 0}, 0, player);
    //Icon_Energy({255, 255, 0}, 0, player);
     
    }*/
    if((g_flyEnergy[player] >= get_pcvar_num(cvar_fly_max_engery)*0.8) && (g_flyEnergy[player] <= get_pcvar_num(cvar_fly_max_engery))){
    Icon_Energy({0, 255, 0}, 1, player); // Green
    }
    else if((g_flyEnergy[player] >= get_pcvar_num(cvar_fly_max_engery)*0.5) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.8)){
    Icon_Energy({255, 255, 0}, 1, player); // yellow
    }
    else if((g_flyEnergy[player] >= get_pcvar_num(cvar_fly_max_engery)*0.3) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.5)){
    Icon_Energy({255, 215, 0}, 2, player);
    }
    else if((g_flyEnergy[player] > 0) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.3)){
    Icon_Energy({255, 0, 0}, 1, player);
    }
     
    return FMRES_IGNORED
    }
     
    public jp_energy(player) {
     
    if (!(pev(player, pev_flags)&FL_ONGROUND) && pev(player,pev_button)&IN_ATTACK)   
    {
    // Get our current velocity
    new clip,ammo
    new wpnid = get_user_weapon(player,clip,ammo)
    if (wpnid == CSW_KNIFE)
    {
    // flying
    if(g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.09)
    g_flyEnergy[player] = g_flyEnergy[player] - get_pcvar_num(cvar_fly_engery); // Increase distance counter
    }
    }
    else if ((get_pcvar_num(cvar_jetpack) == 2 && !(pev(player, pev_flags)&FL_ONGROUND)) && (pev(player,pev_button)&IN_JUMP && pev(player,pev_button)&IN_DUCK))
    {
    if(g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.09)
    g_flyEnergy[player] = g_flyEnergy[player] - get_pcvar_num(cvar_fly_engery); // Increase distance counter
    }
    // Walking/Runnig
    if (pev(player, pev_flags) & FL_ONGROUND)   
    g_flyEnergy[player] = g_flyEnergy[player] + get_pcvar_num(cvar_regain_energy);// Decrease distance counter
    }
     
    public attack(player) {
    //code snippa from TS_Jetpack 1.0 - Jetpack plugin for The Specialists.
    //http://forums.alliedmods.net/showthread.php?s=3ea22295e3e5a292fa82899676583326&t=55709&highlight=jetpack
    //By: Bad_Bud
    if(fly[player])
    {   
    static Float:JetpackData[3]
    pev(player,pev_velocity,JetpackData)
     
    new fOrigin[3],Float:Aim[3]
    VelocityByAim(player, 10, Aim)
    get_user_origin(player,fOrigin)
    fOrigin[0] -= floatround(Aim[0])
    fOrigin[1] -= floatround(Aim[1])
    fOrigin[2] -= floatround(Aim[2])
     
     
    if((pev(player,pev_button)&IN_FORWARD) && !(pev(player, pev_flags) & FL_ONGROUND))
    {
     
    message_begin(MSG_ALL,SVC_TEMPENTITY)
    write_byte(17)
    write_coord(fOrigin[0])
    write_coord(fOrigin[1])
    write_coord(fOrigin[2])
    write_short(flame)
    write_byte(10)
    write_byte(255)
    message_end()   
     
    static Float:Speed
    Speed=floatsqroot(JetpackData[0]*JetpackData[0]+JetpackData[1]*JetpackData[1])
     
    if(Speed!=0.0)//Makes players only lay down if their speed isn't 0; if they are thrusting forward.
    {
    set_pev(player,pev_gaitsequence,0)
    set_pev(player,pev_sequence,111)
    }
     
    if(Speed<get_pcvar_float(cvar_jetpackSpeed))
    Speed+=get_pcvar_float(cvar_jetpackAcrate)
     
    static Float:JetpackData2[3]
    pev(player,pev_angles,JetpackData2)
    JetpackData2[2]=0.0//Remove the Z value/
     
    angle_vector(JetpackData2,ANGLEVECTOR_FORWARD,JetpackData2)
    JetpackData2[0]*=Speed
    JetpackData2[1]*=Speed
     
    JetpackData[0]=JetpackData2[0]
    JetpackData[1]=JetpackData2[1]
    }
     
    if(JetpackData[2]<get_pcvar_float(cvar_jetpackSpeed)&&JetpackData[2]>0.0)//Jetpacks get more power on the way down -- it helps landing.
    JetpackData[2]+=get_pcvar_float(cvar_jetpackUpSpeed)
    else if(JetpackData[2]<0.0)
    JetpackData[2]+=(get_pcvar_float(cvar_jetpackUpSpeed)*1.15)
     
    set_pev(player,pev_velocity,JetpackData)
    }
    }
     
    public attack2(player) {
     
    if (rocket[player])
    {
     
    new rocket = create_entity("info_target")
    if(rocket == 0) return PLUGIN_CONTINUE
     
    entity_set_string(rocket, EV_SZ_classname, "zp_jp_rocket")
    entity_set_model(rocket, ROCKET_MDL)
     
    entity_set_size(rocket, Float:{0.0, 0.0, 0.0}, Float:{0.0, 0.0, 0.0})
    entity_set_int(rocket, EV_INT_movetype, MOVETYPE_FLY)
    entity_set_int(rocket, EV_INT_solid, SOLID_BBOX)
     
    new Float:vSrc[3]
    entity_get_vector(player, EV_VEC_origin, vSrc)
     
    new Float:Aim[3],Float:origin[3]
    VelocityByAim(player, 64, Aim)
    entity_get_vector(player,EV_VEC_origin,origin)
     
    vSrc[0] += Aim[0]
    vSrc[1] += Aim[1]
    entity_set_origin(rocket, vSrc)
     
    new Float:velocity[3], Float:angles[3]
    VelocityByAim(player, get_pcvar_num(cvar_RocketSpeed), velocity)
     
    entity_set_vector(rocket, EV_VEC_velocity, velocity)
    vector_to_angle(velocity, angles)
    entity_set_vector(rocket, EV_VEC_angles, angles)
    entity_set_edict(rocket,EV_ENT_owner,player)
    entity_set_float(rocket, EV_FL_takedamage, 1.0)
     
    message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
    write_byte(TE_BEAMFOLLOW)
    write_short(rocket)
    write_short(trail)
    write_byte(25)
    write_byte(5)
    write_byte(224)
    write_byte(224)
    write_byte(255)
    write_byte(255)
    message_end()
     
    emit_sound(rocket, CHAN_WEAPON, ROCKET_SOUND, 1.0, ATTN_NORM, 0, PITCH_NORM)
     
    shot[player] = true
    last_Rocket[player] = gltime + get_pcvar_num(cvar_RocketDelay)
    }
    return PLUGIN_CONTINUE
    }
     
    public check_models(id) {
     
    if (zp_get_user_zombie(id) || zp_get_user_nemesis(id) || zp_get_user_survivor(id))
    return FMRES_IGNORED
     
    if(hasjet[id]) {
    new clip,ammo
    new wpnid = get_user_weapon(id,clip,ammo)
     
    if ( wpnid == CSW_KNIFE ) {
    switchmodel(id)
    }
    return PLUGIN_CONTINUE
    }
    return PLUGIN_CONTINUE
    }
     
    public switchmodel(id) {
    entity_set_string(id,EV_SZ_viewmodel,"models/v_egon.mdl")
    entity_set_string(id,EV_SZ_weaponmodel,"models/p_egon.mdl")
    }
     
    public remove_jetpacks() {
    new nextitem = find_ent_by_class(-1,"zp_jp_jetpack")
    while(nextitem) {
    remove_entity(nextitem)
    nextitem = find_ent_by_class(-1,"zp_jp_jetpack")
    }
    return PLUGIN_CONTINUE
    }
     
    public emitsound(entity, channel, const sample[]) {
    if(is_user_alive(entity)) {
    new clip,ammo
    new weapon = get_user_weapon(entity,clip,ammo)
     
    if(hasjet[entity] && weapon == CSW_KNIFE) {
    if(equal(sample,"weapons/knife_slash1.wav")) return FMRES_SUPERCEDE
    if(equal(sample,"weapons/knife_slash2.wav")) return FMRES_SUPERCEDE
     
    if(equal(sample,"weapons/knife_deploy1.wav")) return FMRES_SUPERCEDE
    if(equal(sample,"weapons/knife_hitwall1.wav")) return FMRES_SUPERCEDE
     
    if(equal(sample,"weapons/knife_hit1.wav")) return FMRES_SUPERCEDE
    if(equal(sample,"weapons/knife_hit2.wav")) return FMRES_SUPERCEDE
    if(equal(sample,"weapons/knife_hit3.wav")) return FMRES_SUPERCEDE
    if(equal(sample,"weapons/knife_hit4.wav")) return FMRES_SUPERCEDE
     
    if(equal(sample,"weapons/knife_stab.wav")) return FMRES_SUPERCEDE
    }
    }
    return FMRES_IGNORED
    }
     
    public Icon_Show(icon[], color[3], mode, player) {
     
    message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("StatusIcon"), {0,0,0}, player);
    write_byte(mode); // status (0=hide, 1=show, 2=flash)
    write_string(icon); // sprite name
    write_byte(color[0]); // red
    write_byte(color[1]); // green
    write_byte(color[2]); // blue
    message_end();
     
    }
     
    public Icon_Energy(color[3], mode, player) {
     
    Icon_Show("item_longjump", color, mode, player)
    }
     
    public human_fly(player) {
     
    if (g_flyEnergy[player] <= get_pcvar_num(cvar_fly_max_engery)*0.1)
    {
    jp_off(player);
    }
    if (g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.1)
    {
    jp_on(player);
    }
    }
     
    public jp_on(player) {
     
    fly[player] = true
     
    }
     
    public jp_off(player) {
     
    fly[player] = false
     
    }
     
    public check_rocket(player) {
     
    if (last_Rocket[player] > gltime)
    {   
    rk_forbidden(player)
    rksound[player] = true
    }
    else
    {   
     
    if (shot[player])
    {
    rksound[player] = false
    shot[player] = false
    }
    rk_sound(player)
    rk_allow(player)
    }
     
    }
     
    public rk_allow(player) {
     
    rocket[player] = true
    }
     
    public rk_forbidden(player) {
     
    rocket[player] = false
     
    }
     
    public rk_sound(player) {
     
    if (!rksound[player])
    {
    engfunc(EngFunc_EmitSound, player, CHAN_WEAPON, getrocket, 1.0, ATTN_NORM, 0, PITCH_NORM)
    client_print(player, print_center, "*Bazooka Ujratoltve*")
    rksound[player] = true
    }
    else if (rksound[player])
    {
     
    }
     
    }
     
    public cmdHelp(id) {
     
    new g_max = get_pcvar_num(cvar_fly_max_engery)
    new g_lost = get_pcvar_num(cvar_fly_engery)
    new g_back = get_pcvar_num(cvar_regain_energy)
    new g_dmg = get_pcvar_num(cvar_RocketDmg)
    new g_delay = get_pcvar_num(cvar_RocketDelay)
     
    new jpmotd[2048], title[64], dpos = 0
    format(title,63,"[ZP] %s ver.%s",PLUGINNAME,VERSION)
     
     
    dpos += format(jpmotd[dpos],2047-dpos,"<html><head><style type=^"text/css^">pre{color:#FF0505;}body{background:#000000;margin-left:16px;margin-top:1px;}</style></head><pre><body>")
    dpos += format(jpmotd[dpos],2047-dpos,"<b>%s</b>^n^n",title)
     
    dpos += format(jpmotd[dpos],2047-dpos,"Hogyan hasznaljuk:^n")
    dpos += format(jpmotd[dpos],2047-dpos,"=============^n^n")
    if(get_pcvar_num(cvar_jetpack) == 1) {
    dpos += format(jpmotd[dpos],2047-dpos,"- Valts kesre a loveshez! Es jobb klick.^n")
    dpos += format(jpmotd[dpos],2047-dpos,"^n")
    dpos += format(jpmotd[dpos],2047-dpos,"- Bazooka hasznalata Jobb klick!^n^n")
    }
    else if(get_pcvar_num(cvar_jetpack) == 2){
    dpos += format(jpmotd[dpos],2047-dpos,"- A repuleshez nyomd a ctrl+spacet egyszere!")
    dpos += format(jpmotd[dpos],2047-dpos,"^n")
    dpos += format(jpmotd[dpos],2047-dpos,"A raketa kiloveseert nyomd a Jobb klicket.^n^n")
    }
    dpos += format(jpmotd[dpos],2047-dpos,"INFORMACIOK:^n")
    dpos += format(jpmotd[dpos],2047-dpos,"Max energia : <b>%i Units</b>^n^n", g_max)
    dpos += format(jpmotd[dpos],2047-dpos,"Jetpack repulesi sebessege %i 1masodperc. to work^n", g_lost)
    dpos += format(jpmotd[dpos],2047-dpos,"Energia ujratoltese %i . (when you are on the ground)^n^n", g_back)
    dpos += format(jpmotd[dpos],2047-dpos,"Raketa sebzese: <b>%i dmg</b>^n",g_dmg)
    dpos += format(jpmotd[dpos],2047-dpos,"New Rocket comes ervry <b>%i Sec.</b>^n^n", g_delay )
    dpos += format(jpmotd[dpos],2047-dpos,"-Hasznald egessegel!^n")
     
     
    show_motd(id,jpmotd,title)
    }
     
    public player_die() {
     
    new id = read_data(2)
    if(hasjet[id]) {
    drop_jetpack(id)
    hasjet[id] = 0
    rocket[id] = false
    g_flyEnergy[id] = 0
    }
     
    return PLUGIN_CONTINUE
    }
     
    public cmdDrop(id) {
     
    if(hasjet[id]) {
    new clip,ammo
    new weapon = get_user_weapon(id,clip,ammo)
    if(weapon == CSW_KNIFE) {
    drop_jetpack(id)
    if(!zp_get_user_zombie(id)){
    entity_set_string(id,EV_SZ_viewmodel,"models/v_knife.mdl")
    entity_set_string(id,EV_SZ_weaponmodel,"models/p_knife.mdl")
    }
    return PLUGIN_HANDLED
    }
    }
    return PLUGIN_CONTINUE
    }
     
    public drop_jetpack(player) {
    if(hasjet[player]) {
    new Float:Aim[3],Float:origin[3]
    VelocityByAim(player, 64, Aim)
    entity_get_vector(player,EV_VEC_origin,origin)
     
    origin[0] += Aim[0]
    origin[1] += Aim[1]
     
    new jetpack = create_entity("info_target")
    entity_set_string(jetpack,EV_SZ_classname,"zp_jp_jetpack")
    entity_set_model(jetpack,"models/w_egon.mdl")   
     
    entity_set_size(jetpack,Float:{-16.0,-16.0,-16.0},Float:{16.0,16.0,16.0})
    entity_set_int(jetpack,EV_INT_solid,1)
     
    entity_set_int(jetpack,EV_INT_movetype,6)
     
    entity_set_vector(jetpack,EV_VEC_origin,origin)
     
    Icon_Energy({255, 255, 0}, 0, player)
    Icon_Energy({128, 128, 0}, 0, player )
    Icon_Energy({0, 255, 0}, 0, player)
     
    hasjet[player] = 0
    rocket[player] = false
    }   
    }
     
    public pfn_touch(ptr, ptd) {
    if(is_valid_ent(ptr)) {
    new classname[32]
    entity_get_string(ptr,EV_SZ_classname,classname,31)
     
    if(equal(classname, "zp_jp_jetpack")) {
    if(is_valid_ent(ptd)) {
    new id = ptd
    if(id > 0 && id < 34) {
    if(!hasjet[id] && !zp_get_user_zombie(id) && is_user_alive(id) && !zp_get_user_survivor(id)) {
     
    hasjet[id] = 1
    g_flyEnergy[id] = get_pcvar_num(cvar_fly_max_engery)
    rocket[id] = true
    client_cmd(id,"spk items/gunpickup2.wav")
    engclient_cmd(id,"weapon_knife")
    switchmodel(id)
    remove_entity(ptr)
    }
    }
    }
    }else if(equal(classname, "zp_jp_rocket")) {
    new Float:fOrigin[3]
    new iOrigin[3]
    entity_get_vector(ptr, EV_VEC_origin, fOrigin)
    FVecIVec(fOrigin,iOrigin)
    jp_radius_damage(ptr)
     
    message_begin(MSG_BROADCAST,SVC_TEMPENTITY,iOrigin)
    write_byte(TE_EXPLOSION)
    write_coord(iOrigin[0])
    write_coord(iOrigin[1])
    write_coord(iOrigin[2])
    write_short(explosion)
    write_byte(30)
    write_byte(15)
    write_byte(0)
    message_end()
     
    message_begin(MSG_ALL,SVC_TEMPENTITY,iOrigin)
    write_byte(TE_BEAMCYLINDER)
    write_coord(iOrigin[0])
    write_coord(iOrigin[1])
    write_coord(iOrigin[2])
    write_coord(iOrigin[0])
    write_coord(iOrigin[1])
    write_coord(iOrigin[2]+200)
    write_short(white)
    write_byte(0)
    write_byte(1)
    write_byte(6)
    write_byte(8)
    write_byte(1)
    write_byte(255)
    write_byte(255)
    write_byte(192)
    write_byte(128)
    write_byte(5)
    message_end()
     
    if(is_valid_ent(ptd)) {
    new classname2[32]
    entity_get_string(ptd,EV_SZ_classname,classname2,31)
     
    if(equal(classname2,"func_breakable"))
    force_use(ptr,ptd)
    }
     
    remove_entity(ptr)
    }
    }
    return PLUGIN_CONTINUE
    }
     
    public zp_user_infected_pre(player, infector){
     
    Icon_Energy({0, 255, 0}, 0, player);
    cmdDrop(player);
    hasjet[player] = 0;
    g_flyEnergy[player] = 0;
    rocket[player] = false;
    }
     
    public zp_extra_item_selected(player, itemid){
     
     
    new clip,ammo
    new weapon = get_user_weapon(player,clip,ammo)
     
    if (itemid == g_item_jetpack)
    {
    client_print(player, print_chat, "[ZP] Ird be hogy, /jphelp a jetpack segicseghez")
    hasjet[player] = 1
    g_flyEnergy[player] = get_pcvar_num(cvar_fly_max_engery)
    rocket[player] = true
    client_cmd(player,"spk items/gunpickup2.wav")
    if(weapon == CSW_KNIFE){
    switchmodel(player)
    }
    else
    {
    engclient_cmd(player,"weapon_knife"),switchmodel(player)
    }
    }
    }
     
    stock jp_radius_damage(entity) {
    new id = entity_get_edict(entity,EV_ENT_owner)
    for(new i = 1; i < 33; i++) {
    if(is_user_alive(i)) {
    new dist = floatround(entity_range(entity,i))
     
    if(dist <= get_pcvar_num(cvar_Dmg_range)) {
    new hp = get_user_health(i)
    new Float:damage = get_pcvar_float(cvar_RocketDmg)-(get_pcvar_float(cvar_RocketDmg)/get_pcvar_float(cvar_Dmg_range))*float(dist)
     
    new Origin[3]
    get_user_origin(i,Origin)
     
    if(zp_get_user_zombie(id) != zp_get_user_zombie(i)) {
    if(hp > damage)
    jp_take_damage(i,floatround(damage),Origin,DMG_BLAST)
    else
    log_kill(id,i,"Jetpack Rocket",0)
    }
    }
    }
    }
    }
     
    stock log_kill(killer, victim, weapon[], headshot)
    {
    // code from MeRcyLeZZ
    set_msg_block(get_user_msgid("DeathMsg"), BLOCK_SET)
    ExecuteHamB(Ham_Killed, victim, killer, 2) // set last param to 2 if you want victim to gib
    set_msg_block(get_user_msgid("DeathMsg"), BLOCK_NOT)
     
     
    message_begin(MSG_BROADCAST, get_user_msgid("DeathMsg"))
    write_byte(killer)
    write_byte(victim)
    write_byte(headshot)
    write_string(weapon)
    message_end()
    //
     
    if(get_user_team(killer)!=get_user_team(victim))
    set_user_frags(killer,get_user_frags(killer) +1)
    if(get_user_team(killer)==get_user_team(victim))
    set_user_frags(killer,get_user_frags(killer) -1)
     
    new kname[32], vname[32], kauthid[32], vauthid[32], kteam[10], vteam[10]
     
    get_user_name(killer, kname, 31)
    get_user_team(killer, kteam, 9)
    get_user_authid(killer, kauthid, 31)
     
    get_user_name(victim, vname, 31)
    get_user_team(victim, vteam, 9)
    get_user_authid(victim, vauthid, 31)
     
    log_message("^"%s<%d><%s><%s>^" megolte ^"%s<%d><%s><%s>^" val ^"%s^"",
    kname, get_user_userid(killer), kauthid, kteam,
    vname, get_user_userid(victim), vauthid, vteam, weapon)
     
    return PLUGIN_CONTINUE;
    }
     
    stock jp_take_damage(victim,damage,origin[3],bit) {
    message_begin(MSG_ONE,get_user_msgid("Damage"),{0,0,0},victim)
    write_byte(21)
    write_byte(20)
    write_long(bit)
    write_coord(origin[0])
    write_coord(origin[1])
    write_coord(origin[2])
    message_end()
     
    set_user_health(victim,get_user_health(victim)-damage)
    }
     

Probald nemteszteltem. Elm eldobja ha valaki tulelo.

_________________
Idk. Csak ugy funbooo.
Kép

Ők köszönték meg DeteCT0R nek ezt a hozzászólást: norbee.16 (2013.05.21. 17:53)
  Népszerűség: 2.27%


Hozzászólás jelentése
Vissza a tetejére
   
HozzászólásElküldve: 2013.05.20. 23:26 
Offline
Minden6ó
Avatar

Csatlakozott: 2011.01.19. 12:14
Hozzászólások: 4280
Megköszönt másnak: 218 alkalommal
Megköszönték neki: 285 alkalommal
Úgy kéne nekem hogy, el vegye mint ha 1 kör lene és új kör lene szóval ha meg van a túlélő és veletlen van nála jp akkor tűnjön el tőle. Ha fel veszi másét akkor is. Nekem valahogy így kéne ha lehet xd

_________________
<<eb@>>Team Website - Közösség
17Buddies - Általam készített pályák.
GameBanana - Általam készített pályák/vágott hangok.

Kép
Kép


Hozzászólás jelentése
Vissza a tetejére
   
HozzászólásElküldve: 2013.05.21. 16:01 
Offline
Őskövület
Avatar

Csatlakozott: 2011.09.17. 17:54
Hozzászólások: 2350
Megköszönt másnak: 40 alkalommal
Megköszönték neki: 57 alkalommal
Tessék,még anno én szerómra megcsináltam magamnak :) Használd egészséggel.

SMA Forráskód: [ Mindet kijelol ]
  1. #include <amxmodx>
  2. #include <fun>
  3. #include <engine>
  4. #include <fakemeta>
  5. #include <hamsandwich>
  6. #include <zombieplague>
  7. #include <colorchat>
  8.  
  9. #define PLUGINNAME "Jetpack+Bazoka"
  10. #define VERSION "3.2"
  11. #define AUTHOR "B!gBud"
  12.  
  13. #define ACCESS_LEVEL ADMIN_LEVEL_A
  14. #define VOTE_ACCESS ADMIN_CFG
  15.  
  16. #define TE_EXPLOSION 3
  17. #define TE_BEAMFOLLOW 22
  18. #define TE_BEAMCYLINDER 21
  19.  
  20. #define JETPACK_COST 25 // set how may ammopacks the Jatpack+Rocket cost
  21.  
  22. new ROCKET_MDL[64] = "models/rpgrocket.mdl"
  23. new ROCKET_SOUND[64] = "weapons/rocketfire1.wav"
  24. new getrocket[64] = "items/9mmclip2.wav"
  25.  
  26. new bool:fly[33] = false
  27. new bool:rocket[33] = false
  28. new bool:rksound[33] = false
  29. new bool:shot[33] = false
  30.  
  31. new Float:gltime = 0.0
  32. new Float:last_Rocket[33] = 0.0
  33. new Float:jp_cal[33] = 0.0
  34. new Float:jp_soun[33] = 0.0
  35. new flame, explosion, trail, white
  36. new g_flyEnergy[33], hasjet[33]
  37. new cvar_jetpack, cvar_jetpackSpeed, cvar_jetpackUpSpeed, cvar_jetpackAcrate ,cvar_RocketDelay, cvar_RocketSpeed, cvar_RocketDmg, cvar_Dmg_range, cvar_fly_max_engery, cvar_fly_engery, cvar_regain_energy, g_item_jetpack, cvar_cal_time, cvar_oneround
  38.  
  39.  
  40. public plugin_init() {
  41. register_plugin(PLUGINNAME, VERSION, AUTHOR)
  42.  
  43. g_item_jetpack = zp_register_extra_item("Jetpack + Bazooka (halalig)", JETPACK_COST, ZP_TEAM_HUMAN)
  44. register_clcmd("drop","cmdDrop")
  45. register_clcmd("say /jphelp","cmdHelp",0,": Displays Jetpack help")
  46.  
  47. new ver[64]
  48. format(ver,63,"%s v%s",PLUGINNAME,VERSION)
  49. register_cvar("zp_jp_version",ver,FCVAR_SERVER)
  50.  
  51. cvar_jetpack = register_cvar("zp_jetpack", "2")
  52.  
  53. cvar_jetpackSpeed=register_cvar("zp_jp_forward_speed","300.0")
  54. cvar_jetpackUpSpeed=register_cvar("zp_jp_up_speed","35.0")
  55. cvar_jetpackAcrate=register_cvar("zp_jp_accelerate","100.0")
  56.  
  57. cvar_RocketDelay=register_cvar("zp_jp_rocket_delay","15.0")
  58. cvar_RocketSpeed=register_cvar("zp_jp_rocket_speed","1500")
  59. cvar_RocketDmg=register_cvar("zp_jp_rocket_damage","1500")
  60. cvar_Dmg_range=register_cvar("zp_jp_damage_radius","350")
  61.  
  62. cvar_fly_max_engery = register_cvar("zp_jp_max_engery", "100")
  63. cvar_fly_engery = register_cvar("zp_jp_engery", "10")
  64. cvar_regain_energy = register_cvar("zp_jp_regain_energy", "3")
  65. cvar_cal_time = register_cvar("zp_jp_energy_cal", "1.0")
  66. cvar_oneround = register_cvar("zp_jp_oneround", "0")
  67.  
  68.  
  69. register_event("CurWeapon", "check_models", "be")
  70. register_event("DeathMsg", "id_die", "a")
  71. register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
  72.  
  73. register_forward(FM_StartFrame, "fm_startFrame")
  74. register_forward(FM_EmitSound, "emitsound")
  75. }
  76.  
  77. public plugin_precache() {
  78. precache_model("models/p_egon.mdl")
  79. precache_model("models/v_egon.mdl")
  80. precache_model("models/w_egon.mdl")
  81. precache_sound("jetpack.wav")
  82. precache_sound("jp_blow.wav")
  83.  
  84. precache_model(ROCKET_MDL)
  85. precache_sound(ROCKET_SOUND)
  86. precache_sound(getrocket)
  87.  
  88. explosion = precache_model("sprites/zerogxplode.spr")
  89. trail = precache_model("sprites/smoke.spr")
  90. flame = precache_model("sprites/xfireball3.spr")
  91. white = precache_model("sprites/white.spr")
  92. }
  93.  
  94. public client_putinserver(id) {
  95. fly[id] = false
  96. rocket[id] = false
  97. hasjet[id] = 0
  98. g_flyEnergy[id] = 0
  99. }
  100.  
  101. public client_disconnect(id) {
  102. fly[id] = false
  103. rocket[id] = false
  104. hasjet[id] = 0
  105. g_flyEnergy[id] = 0
  106. }
  107.  
  108. public event_round_start()
  109. {
  110. remove_jetpacks();
  111. if (get_pcvar_num(cvar_oneround) == 1) {
  112. for (new id; id <= 32; id++) hasjet[id] = 0, g_flyEnergy[id] = 0, fly[id] = false;
  113. }
  114. }
  115.  
  116. public fm_startFrame(){
  117.  
  118. gltime = get_gametime()
  119. static id
  120. for (id = 1; id <= 32; id++)
  121. {
  122. jp_forward(id)
  123. }
  124. }
  125.  
  126. public jp_forward(id)
  127. {
  128.  
  129. if (!is_user_connected(id) || !is_user_alive(id) || zp_get_user_zombie(id) || zp_get_user_nemesis(id) || zp_get_user_survivor(id))
  130. return FMRES_IGNORED
  131.  
  132. if (!hasjet[id])
  133. return FMRES_IGNORED
  134.  
  135. if(jp_cal[id] < gltime){
  136. jp_energy(id); jp_cal[id] = gltime + get_pcvar_float(cvar_cal_time)
  137. }
  138.  
  139. check_rocket(id)
  140.  
  141. new clip,ammo
  142. new wpnid = get_user_weapon(id,clip,ammo)
  143. if (wpnid == CSW_KNIFE){
  144. if(get_pcvar_num(cvar_jetpack) == 1){
  145. if(!(pev(id, pev_flags)&FL_ONGROUND) && pev(id,pev_button)&IN_ATTACK){
  146. if((g_flyEnergy[id] > get_pcvar_num(cvar_fly_max_engery)*0.3) && (g_flyEnergy[id] <= get_pcvar_num(cvar_fly_max_engery))){
  147. if(jp_soun[id] < gltime){
  148. emit_sound(id,CHAN_ITEM,"jetpack.wav",1.0,ATTN_NORM,1,PITCH_HIGH)
  149. jp_soun[id] = gltime + 1.0
  150. }
  151. }
  152. else if((g_flyEnergy[id] > 0) && (g_flyEnergy[id] < get_pcvar_num(cvar_fly_max_engery)*0.3)){
  153. if(jp_soun[id] < gltime){
  154. emit_sound(id,CHAN_ITEM,"jp_blow.wav",1.0,ATTN_NORM,1,PITCH_HIGH)
  155. jp_soun[id] = gltime + 1.0
  156. }
  157. }
  158. }
  159. human_fly(id)
  160. attack(id)
  161. }
  162. if((pev(id,pev_button)&IN_ATTACK2)){
  163. attack2(id)
  164. }
  165. }
  166. if((get_pcvar_num(cvar_jetpack) == 2 && !(pev(id, pev_flags)&FL_ONGROUND)) && (pev(id,pev_button)&IN_JUMP && pev(id,pev_button)&IN_DUCK)){
  167. if((g_flyEnergy[id] > get_pcvar_num(cvar_fly_max_engery)*0.3) && (g_flyEnergy[id] <= get_pcvar_num(cvar_fly_max_engery))){
  168. if(jp_soun[id] < gltime){
  169. emit_sound(id,CHAN_ITEM,"jetpack.wav",1.0,ATTN_NORM,1,PITCH_HIGH)
  170. jp_soun[id] = gltime + 1.0
  171. }
  172. }
  173. else if((g_flyEnergy[id] > 0) && (g_flyEnergy[id] < get_pcvar_num(cvar_fly_max_engery)*0.3)){
  174. if(jp_soun[id] < gltime){
  175. emit_sound(id,CHAN_ITEM,"jp_blow.wav",1.0,ATTN_NORM,1,PITCH_HIGH)
  176. jp_soun[id] = gltime + 1.0
  177. }
  178. }
  179. human_fly(id)
  180. attack(id)
  181. }
  182. // Icon Show system
  183. /*if (!is_user_alive(id) && zp_get_user_zombie(id) && zp_get_user_nemesis(id) && zp_get_user_survivor(id))
  184. Icon_Energy({0, 255, 0}, 0, id);
  185. //Icon_Energy({128, 128, 0}, 0, id);
  186. //Icon_Energy({255, 255, 0}, 0, id);
  187.  
  188. }*/
  189. if((g_flyEnergy[id] >= get_pcvar_num(cvar_fly_max_engery)*0.8) && (g_flyEnergy[id] <= get_pcvar_num(cvar_fly_max_engery))){
  190. Icon_Energy({0, 255, 0}, 1, id); // Green
  191. }
  192. else if((g_flyEnergy[id] >= get_pcvar_num(cvar_fly_max_engery)*0.5) && (g_flyEnergy[id] < get_pcvar_num(cvar_fly_max_engery)*0.8)){
  193. Icon_Energy({255, 255, 0}, 1, id); // yellow
  194. }
  195. else if((g_flyEnergy[id] >= get_pcvar_num(cvar_fly_max_engery)*0.3) && (g_flyEnergy[id] < get_pcvar_num(cvar_fly_max_engery)*0.5)){
  196. Icon_Energy({255, 215, 0}, 2, id);
  197. }
  198. else if((g_flyEnergy[id] > 0) && (g_flyEnergy[id] < get_pcvar_num(cvar_fly_max_engery)*0.3)){
  199. Icon_Energy({255, 0, 0}, 1, id);
  200. }
  201.  
  202. return FMRES_IGNORED
  203. }
  204.  
  205. public jp_energy(id) {
  206.  
  207. if (!(pev(id, pev_flags)&FL_ONGROUND) && pev(id,pev_button)&IN_ATTACK)
  208. {
  209. // Get our current velocity
  210. new clip,ammo
  211. new wpnid = get_user_weapon(id,clip,ammo)
  212. if (wpnid == CSW_KNIFE)
  213. {
  214. // flying
  215. if(g_flyEnergy[id] > get_pcvar_num(cvar_fly_max_engery)*0.09)
  216. g_flyEnergy[id] = g_flyEnergy[id] - get_pcvar_num(cvar_fly_engery); // Increase distance counter
  217. }
  218. }
  219. else if ((get_pcvar_num(cvar_jetpack) == 2 && !(pev(id, pev_flags)&FL_ONGROUND)) && (pev(id,pev_button)&IN_JUMP && pev(id,pev_button)&IN_DUCK))
  220. {
  221. if(g_flyEnergy[id] > get_pcvar_num(cvar_fly_max_engery)*0.09)
  222. g_flyEnergy[id] = g_flyEnergy[id] - get_pcvar_num(cvar_fly_engery); // Increase distance counter
  223. }
  224. // Walking/Runnig
  225. if (pev(id, pev_flags) & FL_ONGROUND)
  226. g_flyEnergy[id] = g_flyEnergy[id] + get_pcvar_num(cvar_regain_energy);// Decrease distance counter
  227. }
  228.  
  229. public attack(id) {
  230. //code snippa from TS_Jetpack 1.0 - Jetpack plugin for The Specialists.
  231. //http://forums.alliedmods.net/showthread.php?s=3ea22295e3e5a292fa82899676583326&t=55709&highlight=jetpack
  232. //By: Bad_Bud
  233. if(fly[id])
  234. {
  235. static Float:JetpackData[3]
  236. pev(id,pev_velocity,JetpackData)
  237.  
  238. new fOrigin[3],Float:Aim[3]
  239. VelocityByAim(id, 10, Aim)
  240. get_user_origin(id,fOrigin)
  241. fOrigin[0] -= floatround(Aim[0])
  242. fOrigin[1] -= floatround(Aim[1])
  243. fOrigin[2] -= floatround(Aim[2])
  244.  
  245.  
  246. if((pev(id,pev_button)&IN_FORWARD) && !(pev(id, pev_flags) & FL_ONGROUND))
  247. {
  248.  
  249. message_begin(MSG_ALL,SVC_TEMPENTITY)
  250. write_byte(17)
  251. write_coord(fOrigin[0])
  252. write_coord(fOrigin[1])
  253. write_coord(fOrigin[2])
  254. write_short(flame)
  255. write_byte(10)
  256. write_byte(255)
  257. message_end()
  258.  
  259. static Float:Speed
  260. Speed=floatsqroot(JetpackData[0]*JetpackData[0]+JetpackData[1]*JetpackData[1])
  261.  
  262. if(Speed!=0.0)//Makes ids only lay down if their speed isn't 0; if they are thrusting forward.
  263. {
  264. set_pev(id,pev_gaitsequence,0)
  265. set_pev(id,pev_sequence,111)
  266. }
  267.  
  268. if(Speed<get_pcvar_float(cvar_jetpackSpeed))
  269. Speed+=get_pcvar_float(cvar_jetpackAcrate)
  270.  
  271. static Float:JetpackData2[3]
  272. pev(id,pev_angles,JetpackData2)
  273. JetpackData2[2]=0.0//Remove the Z value/
  274.  
  275. angle_vector(JetpackData2,ANGLEVECTOR_FORWARD,JetpackData2)
  276. JetpackData2[0]*=Speed
  277. JetpackData2[1]*=Speed
  278.  
  279. JetpackData[0]=JetpackData2[0]
  280. JetpackData[1]=JetpackData2[1]
  281. }
  282.  
  283. if(JetpackData[2]<get_pcvar_float(cvar_jetpackSpeed)&&JetpackData[2]>0.0)//Jetpacks get more power on the way down -- it helps landing.
  284. JetpackData[2]+=get_pcvar_float(cvar_jetpackUpSpeed)
  285. else if(JetpackData[2]<0.0)
  286. JetpackData[2]+=(get_pcvar_float(cvar_jetpackUpSpeed)*1.15)
  287.  
  288. set_pev(id,pev_velocity,JetpackData)
  289. }
  290. }
  291.  
  292. public attack2(id) {
  293.  
  294. if (rocket[id])
  295. {
  296.  
  297. new rocket = create_entity("info_target")
  298. if(rocket == 0) return PLUGIN_CONTINUE
  299.  
  300. entity_set_string(rocket, EV_SZ_classname, "zp_jp_rocket")
  301. entity_set_model(rocket, ROCKET_MDL)
  302.  
  303. entity_set_size(rocket, Float:{0.0, 0.0, 0.0}, Float:{0.0, 0.0, 0.0})
  304. entity_set_int(rocket, EV_INT_movetype, MOVETYPE_FLY)
  305. entity_set_int(rocket, EV_INT_solid, SOLID_BBOX)
  306.  
  307. new Float:vSrc[3]
  308. entity_get_vector(id, EV_VEC_origin, vSrc)
  309.  
  310. new Float:Aim[3],Float:origin[3]
  311. VelocityByAim(id, 64, Aim)
  312. entity_get_vector(id,EV_VEC_origin,origin)
  313.  
  314. vSrc[0] += Aim[0]
  315. vSrc[1] += Aim[1]
  316. entity_set_origin(rocket, vSrc)
  317.  
  318. new Float:velocity[3], Float:angles[3]
  319. VelocityByAim(id, get_pcvar_num(cvar_RocketSpeed), velocity)
  320.  
  321. entity_set_vector(rocket, EV_VEC_velocity, velocity)
  322. vector_to_angle(velocity, angles)
  323. entity_set_vector(rocket, EV_VEC_angles, angles)
  324. entity_set_edict(rocket,EV_ENT_owner,id)
  325. entity_set_float(rocket, EV_FL_takedamage, 1.0)
  326.  
  327. message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
  328. write_byte(TE_BEAMFOLLOW)
  329. write_short(rocket)
  330. write_short(trail)
  331. write_byte(25)
  332. write_byte(5)
  333. write_byte(224)
  334. write_byte(224)
  335. write_byte(255)
  336. write_byte(255)
  337. message_end()
  338.  
  339. emit_sound(rocket, CHAN_WEAPON, ROCKET_SOUND, 1.0, ATTN_NORM, 0, PITCH_NORM)
  340.  
  341. shot[id] = true
  342. last_Rocket[id] = gltime + get_pcvar_num(cvar_RocketDelay)
  343. }
  344. return PLUGIN_CONTINUE
  345. }
  346.  
  347. public check_models(id) {
  348.  
  349. if (zp_get_user_zombie(id) || zp_get_user_nemesis(id) || zp_get_user_survivor(id))
  350. return FMRES_IGNORED
  351.  
  352. if(hasjet[id]) {
  353. new clip,ammo
  354. new wpnid = get_user_weapon(id,clip,ammo)
  355.  
  356. if ( wpnid == CSW_KNIFE ) {
  357. switchmodel(id)
  358. }
  359. return PLUGIN_CONTINUE
  360. }
  361. return PLUGIN_CONTINUE
  362. }
  363.  
  364. public switchmodel(id) {
  365. entity_set_string(id,EV_SZ_viewmodel,"models/v_egon.mdl")
  366. entity_set_string(id,EV_SZ_weaponmodel,"models/p_egon.mdl")
  367. }
  368.  
  369. public remove_jetpacks() {
  370. new nextitem = find_ent_by_class(-1,"zp_jp_jetpack")
  371. while(nextitem) {
  372. remove_entity(nextitem)
  373. nextitem = find_ent_by_class(-1,"zp_jp_jetpack")
  374. }
  375. return PLUGIN_CONTINUE
  376. }
  377.  
  378. public emitsound(entity, channel, const sample[]) {
  379. if(is_user_alive(entity)) {
  380. new clip,ammo
  381. new weapon = get_user_weapon(entity,clip,ammo)
  382.  
  383. if(hasjet[entity] && weapon == CSW_KNIFE) {
  384. if(equal(sample,"weapons/knife_slash1.wav")) return FMRES_SUPERCEDE
  385. if(equal(sample,"weapons/knife_slash2.wav")) return FMRES_SUPERCEDE
  386.  
  387. if(equal(sample,"weapons/knife_deploy1.wav")) return FMRES_SUPERCEDE
  388. if(equal(sample,"weapons/knife_hitwall1.wav")) return FMRES_SUPERCEDE
  389.  
  390. if(equal(sample,"weapons/knife_hit1.wav")) return FMRES_SUPERCEDE
  391. if(equal(sample,"weapons/knife_hit2.wav")) return FMRES_SUPERCEDE
  392. if(equal(sample,"weapons/knife_hit3.wav")) return FMRES_SUPERCEDE
  393. if(equal(sample,"weapons/knife_hit4.wav")) return FMRES_SUPERCEDE
  394.  
  395. if(equal(sample,"weapons/knife_stab.wav")) return FMRES_SUPERCEDE
  396. }
  397. }
  398. return FMRES_IGNORED
  399. }
  400.  
  401. public Icon_Show(icon[], color[3], mode, id) {
  402.  
  403. message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("StatusIcon"), {0,0,0}, id);
  404. write_byte(mode); // status (0=hide, 1=show, 2=flash)
  405. write_string(icon); // sprite name
  406. write_byte(color[0]); // red
  407. write_byte(color[1]); // green
  408. write_byte(color[2]); // blue
  409. message_end();
  410.  
  411. }
  412.  
  413. public Icon_Energy(color[3], mode, id) {
  414.  
  415. Icon_Show("item_longjump", color, mode, id)
  416. }
  417.  
  418. public human_fly(id) {
  419.  
  420. if (g_flyEnergy[id] <= get_pcvar_num(cvar_fly_max_engery)*0.1)
  421. {
  422. jp_off(id);
  423. }
  424. if (g_flyEnergy[id] > get_pcvar_num(cvar_fly_max_engery)*0.1)
  425. {
  426. jp_on(id);
  427. }
  428. }
  429.  
  430. public jp_on(id) {
  431.  
  432. fly[id] = true
  433.  
  434. }
  435.  
  436. public jp_off(id) {
  437.  
  438. fly[id] = false
  439.  
  440. }
  441.  
  442. public check_rocket(id) {
  443.  
  444. if (last_Rocket[id] > gltime)
  445. {
  446. rk_forbidden(id)
  447. rksound[id] = true
  448. }
  449. else
  450. {
  451.  
  452. if (shot[id])
  453. {
  454. rksound[id] = false
  455. shot[id] = false
  456. }
  457. rk_sound(id)
  458. rk_allow(id)
  459. }
  460.  
  461. }
  462.  
  463. public rk_allow(id) {
  464.  
  465. rocket[id] = true
  466. }
  467.  
  468. public rk_forbidden(id) {
  469.  
  470. rocket[id] = false
  471.  
  472. }
  473.  
  474. public rk_sound(id) {
  475.  
  476. if (!rksound[id])
  477. {
  478. engfunc(EngFunc_EmitSound, id, CHAN_WEAPON, getrocket, 1.0, ATTN_NORM, 0, PITCH_NORM)
  479. client_print(id, print_center, "*Raketaveto Ujratoltve*")
  480. rksound[id] = true
  481. }
  482. else if (rksound[id])
  483. {
  484.  
  485. }
  486.  
  487. }
  488.  
  489. public cmdHelp(id) {
  490.  
  491. new g_max = get_pcvar_num(cvar_fly_max_engery)
  492. new g_lost = get_pcvar_num(cvar_fly_engery)
  493. new g_back = get_pcvar_num(cvar_regain_energy)
  494. new g_dmg = get_pcvar_num(cvar_RocketDmg)
  495. new g_delay = get_pcvar_num(cvar_RocketDelay)
  496.  
  497. new jpmotd[2048], title[64], dpos = 0
  498. format(title,63,"[ZP] %s ver.%s",PLUGINNAME,VERSION)
  499.  
  500.  
  501. dpos += format(jpmotd[dpos],2047-dpos,"<html><head><style type=^"text/css^">pre{color:#FF0505;}body{background:#000000;margin-left:16px;margin-top:1px;}</style></head><pre><body>")
  502. dpos += format(jpmotd[dpos],2047-dpos,"<b>%s</b>^n^n",title)
  503.  
  504. dpos += format(jpmotd[dpos],2047-dpos,"Hogyan hasznaljuk:^n")
  505. dpos += format(jpmotd[dpos],2047-dpos,"=============^n^n")
  506. if(get_pcvar_num(cvar_jetpack) == 1) {
  507. dpos += format(jpmotd[dpos],2047-dpos,"- Valts kersre a loveshez! Es jobb klick^n")
  508. dpos += format(jpmotd[dpos],2047-dpos,"^n")
  509. dpos += format(jpmotd[dpos],2047-dpos,"- Bazooka hasznalata Job klick!^n^n")
  510. }
  511. else if(get_pcvar_num(cvar_jetpack) == 2){
  512. dpos += format(jpmotd[dpos],2047-dpos,"- A repuleshez nyomd a ctrl+spacet egybe!")
  513. dpos += format(jpmotd[dpos],2047-dpos,"^n")
  514. dpos += format(jpmotd[dpos],2047-dpos,"A raketa kiloveseert nyomd a Job kiclket^n^n")
  515. }
  516. dpos += format(jpmotd[dpos],2047-dpos,"INFO's^n")
  517. dpos += format(jpmotd[dpos],2047-dpos,"Max energia : <b>%i Units</b>^n^n", g_max)
  518. dpos += format(jpmotd[dpos],2047-dpos,"Jatpack repulesi sebessege %i 1masodperc. to work^n", g_lost)
  519. dpos += format(jpmotd[dpos],2047-dpos,"Energia ujratoltese %i . (when you are on the ground)^n^n", g_back)
  520. dpos += format(jpmotd[dpos],2047-dpos,"Raketa sebzese: <b>%i dmg</b>^n",g_dmg)
  521. dpos += format(jpmotd[dpos],2047-dpos,"New Rocket comes ervry <b>%i Sec.</b>^n^n", g_delay )
  522. dpos += format(jpmotd[dpos],2047-dpos,"-Hasznald egessegel!!^n")
  523.  
  524.  
  525. show_motd(id,jpmotd,title)
  526. }
  527.  
  528. public id_die() {
  529.  
  530. new id = read_data(2)
  531. if(hasjet[id]) {
  532. drop_jetpack(id)
  533. hasjet[id] = 0
  534. rocket[id] = false
  535. g_flyEnergy[id] = 0
  536. }
  537.  
  538. return PLUGIN_CONTINUE
  539. }
  540.  
  541. public cmdDrop(id) {
  542.  
  543. if(hasjet[id]) {
  544. new clip,ammo
  545. new weapon = get_user_weapon(id,clip,ammo)
  546. if(weapon == CSW_KNIFE) {
  547. drop_jetpack(id)
  548. if(!zp_get_user_zombie(id)){
  549. entity_set_string(id,EV_SZ_viewmodel,"models/v_knife.mdl")
  550. entity_set_string(id,EV_SZ_weaponmodel,"models/p_knife.mdl")
  551. }
  552. return PLUGIN_HANDLED
  553. }
  554. }
  555. return PLUGIN_CONTINUE
  556. }
  557.  
  558. public drop_jetpack(id) {
  559. if(hasjet[id]) {
  560. new Float:Aim[3],Float:origin[3]
  561. VelocityByAim(id, 64, Aim)
  562. entity_get_vector(id,EV_VEC_origin,origin)
  563.  
  564. origin[0] += Aim[0]
  565. origin[1] += Aim[1]
  566.  
  567. new jetpack = create_entity("info_target")
  568. entity_set_string(jetpack,EV_SZ_classname,"zp_jp_jetpack")
  569. entity_set_model(jetpack,"models/w_egon.mdl")
  570.  
  571. entity_set_size(jetpack,Float:{-16.0,-16.0,-16.0},Float:{16.0,16.0,16.0})
  572. entity_set_int(jetpack,EV_INT_solid,1)
  573.  
  574. entity_set_int(jetpack,EV_INT_movetype,6)
  575.  
  576. entity_set_vector(jetpack,EV_VEC_origin,origin)
  577.  
  578. Icon_Energy({255, 255, 0}, 0, id)
  579. Icon_Energy({128, 128, 0}, 0, id )
  580. Icon_Energy({0, 255, 0}, 0, id)
  581.  
  582. hasjet[id] = 0
  583. rocket[id] = false
  584. }
  585. }
  586.  
  587. public pfn_touch(ptr, ptd) {
  588. if(is_valid_ent(ptr))
  589. {
  590. new classname[32]
  591. entity_get_string(ptr,EV_SZ_classname,classname,31)
  592.  
  593. if(equal(classname, "zp_jp_jetpack"))
  594. {
  595. if(is_valid_ent(ptd))
  596. {
  597. new id = ptd
  598. if(id > 0 && id < 34)
  599. {
  600. if(!hasjet[id] && !zp_get_user_zombie(id) && !zp_get_user_survivor(id) && is_user_alive(id))
  601. {
  602. hasjet[id] = 1
  603. g_flyEnergy[id] = get_pcvar_num(cvar_fly_max_engery)
  604. rocket[id] = true
  605. client_cmd(id,"spk items/gunpickup2.wav")
  606. engclient_cmd(id,"weapon_knife")
  607. switchmodel(id)
  608. remove_entity(ptr)
  609. }
  610. }
  611. }
  612. }
  613. else if(equal(classname, "zp_jp_rocket")) {
  614. new Float:fOrigin[3]
  615. new iOrigin[3]
  616. entity_get_vector(ptr, EV_VEC_origin, fOrigin)
  617. FVecIVec(fOrigin,iOrigin)
  618. jp_radius_damage(ptr)
  619.  
  620. message_begin(MSG_BROADCAST,SVC_TEMPENTITY,iOrigin)
  621. write_byte(TE_EXPLOSION)
  622. write_coord(iOrigin[0])
  623. write_coord(iOrigin[1])
  624. write_coord(iOrigin[2])
  625. write_short(explosion)
  626. write_byte(30)
  627. write_byte(15)
  628. write_byte(0)
  629. message_end()
  630.  
  631. message_begin(MSG_ALL,SVC_TEMPENTITY,iOrigin)
  632. write_byte(TE_BEAMCYLINDER)
  633. write_coord(iOrigin[0])
  634. write_coord(iOrigin[1])
  635. write_coord(iOrigin[2])
  636. write_coord(iOrigin[0])
  637. write_coord(iOrigin[1])
  638. write_coord(iOrigin[2]+200)
  639. write_short(white)
  640. write_byte(0)
  641. write_byte(1)
  642. write_byte(6)
  643. write_byte(8)
  644. write_byte(1)
  645. write_byte(255)
  646. write_byte(255)
  647. write_byte(192)
  648. write_byte(128)
  649. write_byte(5)
  650. message_end()
  651.  
  652. if(is_valid_ent(ptd)) {
  653. new classname2[32]
  654. entity_get_string(ptd,EV_SZ_classname,classname2,31)
  655.  
  656. if(equal(classname2,"func_breakable"))
  657. force_use(ptr,ptd)
  658. }
  659.  
  660. remove_entity(ptr)
  661. }
  662. }
  663. return PLUGIN_CONTINUE
  664. }
  665.  
  666. public zp_user_infected_pre(id, infector){
  667.  
  668. Icon_Energy({0, 255, 0}, 0, id);
  669. cmdDrop(id);
  670. hasjet[id] = 0;
  671. g_flyEnergy[id] = 0;
  672. rocket[id] = false;
  673. }
  674.  
  675. public zp_extra_item_selected(id, itemid){
  676.  
  677.  
  678. new clip,ammo
  679. new weapon = get_user_weapon(id,clip,ammo)
  680.  
  681. if (itemid == g_item_jetpack)
  682. {
  683. hasjet[id] = 1
  684. g_flyEnergy[id] = get_pcvar_num(cvar_fly_max_engery)
  685. rocket[id] = true
  686. client_cmd(id,"spk items/gunpickup2.wav")
  687. if(weapon == CSW_KNIFE){
  688. switchmodel(id)
  689. }
  690. else
  691. {
  692. engclient_cmd(id,"weapon_knife"),switchmodel(id)
  693. }
  694. }
  695. }
  696.  
  697. stock jp_radius_damage(entity) {
  698. new id = entity_get_edict(entity,EV_ENT_owner)
  699. for(new i = 1; i < 33; i++) {
  700. if(is_user_alive(i)) {
  701. new dist = floatround(entity_range(entity,i))
  702.  
  703. if(dist <= get_pcvar_num(cvar_Dmg_range)) {
  704. new hp = get_user_health(i)
  705. new Float:damage = get_pcvar_float(cvar_RocketDmg)-(get_pcvar_float(cvar_RocketDmg)/get_pcvar_float(cvar_Dmg_range))*float(dist)
  706.  
  707. new Origin[3]
  708. get_user_origin(i,Origin)
  709.  
  710. if(zp_get_user_zombie(id) != zp_get_user_zombie(i)) {
  711. if(hp > damage)
  712. jp_take_damage(i,floatround(damage),Origin,DMG_BLAST)
  713. else
  714. log_kill(id,i,"Jetpack Rocket",0)
  715. }
  716. }
  717. }
  718. }
  719. }
  720.  
  721. stock log_kill(killer, victim, weapon[], headshot)
  722. {
  723. // code from MeRcyLeZZ
  724. set_msg_block(get_user_msgid("DeathMsg"), BLOCK_SET)
  725. ExecuteHamB(Ham_Killed, victim, killer, 2) // set last param to 2 if you want victim to gib
  726. set_msg_block(get_user_msgid("DeathMsg"), BLOCK_NOT)
  727.  
  728.  
  729. message_begin(MSG_BROADCAST, get_user_msgid("DeathMsg"))
  730. write_byte(killer)
  731. write_byte(victim)
  732. write_byte(headshot)
  733. write_string(weapon)
  734. message_end()
  735. //
  736.  
  737. if(get_user_team(killer)!=get_user_team(victim))
  738. set_user_frags(killer,get_user_frags(killer) +1)
  739. if(get_user_team(killer)==get_user_team(victim))
  740. set_user_frags(killer,get_user_frags(killer) -1)
  741.  
  742. new kname[32], vname[32], kauthid[32], vauthid[32], kteam[10], vteam[10]
  743.  
  744. get_user_name(killer, kname, 31)
  745. get_user_team(killer, kteam, 9)
  746. get_user_authid(killer, kauthid, 31)
  747.  
  748. get_user_name(victim, vname, 31)
  749. get_user_team(victim, vteam, 9)
  750. get_user_authid(victim, vauthid, 31)
  751.  
  752. log_message("^"%s<%d><%s><%s>^" killed ^"%s<%d><%s><%s>^" with ^"%s^"",
  753. kname, get_user_userid(killer), kauthid, kteam,
  754. vname, get_user_userid(victim), vauthid, vteam, weapon)
  755.  
  756. return PLUGIN_CONTINUE;
  757. }
  758.  
  759. stock jp_take_damage(victim,damage,origin[3],bit) {
  760. message_begin(MSG_ONE,get_user_msgid("Damage"),{0,0,0},victim)
  761. write_byte(21)
  762. write_byte(20)
  763. write_long(bit)
  764. write_coord(origin[0])
  765. write_coord(origin[1])
  766. write_coord(origin[2])
  767. message_end()
  768.  
  769. set_user_health(victim,get_user_health(victim)-damage)
  770. }
  771.  
  772. public zp_round_started(gamemode)
  773. {
  774. switch(gamemode)
  775. {
  776. case MODE_SURVIVOR:
  777. {
  778. static players;
  779. for(new id=1;id<=players;id++)
  780. {
  781. if(zp_get_user_survivor(id) && hasjet[id])
  782. {
  783. fly[id] = false
  784. rocket[id] = false
  785. hasjet[id] = 0
  786. g_flyEnergy[id] = 0
  787. ColorChat(id, GREEN, "[ZM]^x01 Tulelokent nem hasznalhatsz^x04 JP^x01-t !^x04 JP^x01-d eldobva !")
  788. }
  789. }
  790. }
  791. }
  792. return PLUGIN_HANDLED;
  793. }
  794.  

Ők köszönték meg VirTuaL ~` nek ezt a hozzászólást: norbee.16 (2013.05.21. 17:33)
  Népszerűség: 2.27%


Hozzászólás jelentése
Vissza a tetejére
   
HozzászólásElküldve: 2013.05.21. 17:52 
Offline
Minden6ó
Avatar

Csatlakozott: 2011.01.19. 12:14
Hozzászólások: 4280
Megköszönt másnak: 218 alkalommal
Megköszönték neki: 285 alkalommal
kösz mind a 2-től :)

_________________
<<eb@>>Team Website - Közösség
17Buddies - Általam készített pályák.
GameBanana - Általam készített pályák/vágott hangok.

Kép
Kép


Hozzászólás jelentése
Vissza a tetejére
   
Hozzászólások megjelenítése:  Rendezés  
Új téma nyitása  Hozzászólás a témához  [ 5 hozzászólás ] 


Ki van itt

Jelenlévő fórumozók: nincs regisztrált felhasználó valamint 3 vendég


Nyithatsz új témákat ebben a fórumban.
Válaszolhatsz egy témára ebben a fórumban.
Nem szerkesztheted a hozzászólásaidat ebben a fórumban.
Nem törölheted a hozzászólásaidat ebben a fórumban.
Nem küldhetsz csatolmányokat ebben a fórumban.

Keresés:
Ugrás:  
Powered by phpBB® Forum Software © phpBB Limited
Magyar fordítás © Magyar phpBB Közösség
Portal: Kiss Portal Extension © Michael O'Toole